Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Ladiez and Gentlemenz.
I present to you.
GW2.
Where players will whine to nerf your class into oblivion because they cannot play, and then whine when you still play it in its crippled state because now it negatively effects them by crippling their team instead of being hard to fight.
10/10 rating.
Guild wars 2: “Lol you thought you can eat the cake and still have it?”
To be honest, even if they removed the KD, BD will still be fine as is. A 12s-15s stun break is hard to come by.
I’m quoting too much today.
This, or evade frames.
I’d even argue that in most normal cases not having the Kd would be better.
Question for anyone that has tested, are you be able to -block- a close range reveal in stealth with BD?
If so, this could easily be the reveal counterplay we need.
(edited by Azure The Heartless.3261)
Caed says that thief is only class that is Ok and others are just pow creep.
In a way he is right,but that doesnt change fact that you are more liability than ok.I don’t believe that. The OKness to the Thief is relative to the current meta.
Seeing that the Thief cannot even compete in the current meta tells me that the Thief is far from being OK.
I’m 50/50 on this.
I’m inclined to agree with Caed in the sense that Thief is the only class apparently being restrained from power creep, but at the same time, are we really going to consider that a nerf to every other class but ours would be even remotely reasonable for the sake of balance?
I’d say just buff thief until it can compete and then work with that new plane instead of hammering every other class back down to size.
Because then nobody would use channeled vigor.
I would actually. it’s a free 1.5 dodge return if you’re low on endurance, or a 7-8k heal if you’re not.
It’s no doubt it’s a great source of heal, but I can’t dodge out of immob unless I also spec Dash or lucky enough to trigger EA.
This mostly.
I agree that its an outstanding heal, but it can be interrupted and put on full cooldown which, paired with the thief’s innately low health pool, is pretty catastrophic in some situations.
If withdraw healed any more I’d run it.
Because then nobody would use channeled vigor.
the kick needs to be evade frames.
This is a wonderful suggestion.
Kitten it
I’m going to train until I can win against any class with the worst class in the game.
I’m going to Dan Hibiki my way through Evo, watch.
I approve of this.
mfw thieves go from being the most complained about decap class to being the worst class to play pvp period
mfw playing the class as it is is the best punishment for people who put the class there in the first place
if all they can do is be the class equivalent of cancer, lel enjoy
did you quit pro league?
I stepped off my team after disagreements about team composition and the best comp to run in our match this previous Monday. I wasn’t on the same page as the rest of my team and I felt like I didn’t belong. They had a sub prior to my leaving and I wish them luck in the upcoming matches.
So they wanted you to play rev instead of thief
Pitiful.
So, OP lost vs Mesmer and now wants a nerf for over 9001st time?
Get in line.P.S : I got a better solution, how about we just delete Mesmer from the game?
Guess how thieves feel.
Guess who’s next to get nerfgutted.
Why are people arguing that incentive prizes given for meeting challenges specific to a certain game mode should be exclusive to that game mode so that they remain incentive?
Why are people arguing this? It’s obvious.
Ohani is not going to accept any answer that does not allow him to obtain the wings without doing pvp like everyone else who want them.
If you want a prize for completing a challenge, then complete the challenge. If you hate the challenge too much, accept living without the prize. Otherwise you cheapen the prize for the people that want it, kitten off the people that suffered to earn it, and weaken the incentive for people to even try it in the first place.
You don’t get a purple heart for running track just because you want one.
Jesus.
Edit: Also gonna address this.
Entitlement is not asking for things that you want, it’s assuming that the things you have are deserved.
Kaiokek times 100.
Simple Definition of entitlement
2. the feeling or belief that you deserve to be given something (such as special privileges)
(edited by Azure The Heartless.3261)
The new elite is fine… Why would you want it overbuffed when other professions already complain about it being OP? I mean it has chase, two interrupts, and is the only skill in game with an stomp. You can use it to instantly kill players who are low HP, completely skipping downed state. You can queue it up on a target then teleport the finishing blow mid channel onto someone else… All of this while being our shortest CD elite. Anymore would be silly.
NOT ENOUGH.
But in all seriousness it’s fine as is.
Still wouldnt mind that stun though
Nah, can’t tell everyone I’m a girl.
(“Yo, you’ve been beaten by a female D/D thief, LEARN TO PLAY!!”)This has no significance, do it anyway~
You must use the unicorn finisher. If not, at the very least minstrel if you are thief.
You must burn the lolz into their mind.I can stomp 3 while the first one is still up
This is now acceptable.
I love how people are pretending that Team Q would be populated if solo queuers were allowed to avoid premades.
3. They could make a separate Leagues for SoloQ’ers only, an exact copy except for those ESL stages. Just like before we had Solo and Team Arena (Leaderboard).
Which would result in the game being pure soloQ, because there are not enough teams in existence to population a team queue, which leads to long queue times, which invariably results the teams quitting, and thus alienating players that enjoy social PvP.
I hope you know your sentiment is incredibly laughable here. Basically, “I will only tolerate waiting for a good match if I get to stomp some newbs in the by and by.”
Talk about a sense of entitlement…
He’s not wrong.
These are okay.
Or.
Make the first hit of impact stun for half a second.
Balance and fun makes an e-sport, not how many times you throw around the buzzword ‘e-sport’ and promote the hell out of it in and out of game. Right now we don’t have balance or fun.
Because League of Legends is such a shining example of a balanced game right?
There’s op specs that arise from time to time because they’re always adding new heroes, but at least they deal with them reasonably quickly.
So for the most part yes. It’s a solid example for GW2 to look to.
Nah, can’t tell everyone I’m a girl.
(“Yo, you’ve been beaten by a female D/D thief, LEARN TO PLAY!!”)
This has no significance, do it anyway~
You must use the unicorn finisher. If not, at the very least minstrel if you are thief.
You must burn the lolz into their mind.
I think its funny how the thread is asking solo queue players not to complain because leagues arent for them
but without them premades would have nobody to fight.
Lel. Apparently everyone has forgotten about how TeamQ was complained about when it was barren.
Mesmer is still squishy while it’s a bunker its light armor and low toughness its not a bunker
A bunker is not restricted by armor rating.
I too have had the luxury of beating and slow-stomping a revenant.
Nothing more satisfying.
Yeah, I so wish I had recorded that – with my trolly gemshop dragon finisher which stayed up at least a minute as it was slowed down as well.. just epic!
Rainbow unicorn or no deal.
Maximum humiliation.
<_<
>_>
Pssss… if you are looking for some easy PiPs …… but dont tell any1….
Build an Engineer as tanky as posible and equp with a Rifle and a Flamethrower and every 10-15 sec knockback any tank from their Conquest Point
<_<>_>
Bye …
Push Wars 2.
Yo dawg, I hurd you liked bunkers, so we added more bunker to your bunker so you can bunker while you bunker.
What you can actually do is introduce a class build that is strong against bunkers but weak against burst.
Some class that is really mobile but squishy, yet has enough power to eat a bunker.
….
Ah well, a man can dream.
The thing is, its who capped a point first, then they can just sit on it forever. These super mobile rangers and mesmers get to a point and if they can cap it before you get there, they can just hold it indefinitely. Or if you get into a situation where its more than just a 1v1, its really hard to sustain. I play a cele d/f ele and did before this whole bunker meta lol. I can win almost all 1v1 fights, but they take forever against most of what I am seeing recently.. Then if someone jumps in on the fight, I might be able to sustain the 2v1 for awhile, but in reality it is just wasting time if I am fighting on their point..
Is it wrong to be amused by a bunker complaining about being outbunkered?
Nothing against you or your playstyle, the situation is just amusing to me. I’ve never had that happen.
And: if you compare Shiro to thief you really wonder why everything rev has got on very low cooldown with very little effort came from thief who had it nerfed into oblivion. And even if that weren’t the case I still don’t get all the reveal skills – makes no sense at all.
I wish I could have a seven hit attack that was unevadable that granted me might on successful hit that was also a two second evade. At least the class would have sustain then.
Anet I’m bitter. I’ll level with you. Seeing thieves getting bullied while classes have access to skills like this is just plain making me bitter. I shouldnt have to go gear and level a specific class just to play competently.
If it makes you feel better; I survived such an attack yesterday and stomped that Rev in slo-mo (he slowed me while downed).
ETA: On the other hand I killed a Necro with my level 76 exotic zerker gear without a backpiece, half build (“I think I forgot to fill some lines”) S/S rev the day before.
I too have had the luxury of beating and slow-stomping a revenant.
Nothing more satisfying.
But if people didn’t run bunker, the thieves would come back.
yep, and let’s not forget D/D ele, one class that used to rule them all. There’s no perfect meta, and I rather not see thieves back abusing stealth mechanics disguising as skillful plays.
Of course; because being visible but unkillable is more skillful.
Can’t you, pro players, protest ? Like both teams of each match refusing to fight ?
You could still have a winner by running internal matches to determine the team that will cap a point on stream. That would require trust, while there’s money to win, so I don’t expect much…
But I expect absolutely nothing from Anet for the next 2 months, and that’s just infuriating.
this! +1
CANT YOU PRO PLAYERS JUST GO ON STRIKE?! – all of you make an agreement and just demand a fix?
Anet is clearly ALL about the money so this will hit them the most – the kittening wake up call ANET !
I’m pretty sure players refusing to pretend the meta is okay would notify someone with some decision-making power that this could potentially hit their pockets.
I guess.
And: if you compare Shiro to thief you really wonder why everything rev has got on very low cooldown with very little effort came from thief who had it nerfed into oblivion. And even if that weren’t the case I still don’t get all the reveal skills – makes no sense at all.
I wish I could have a seven hit attack that was unevadable that granted me might on successful hit that was also a two second evade. At least the class would have sustain then.
Anet I’m bitter. I’ll level with you. Seeing thieves getting bullied while classes have access to skills like this is just plain making me bitter. I shouldnt have to go gear and level a specific class just to play competently.
But if people didn’t run bunker, the thieves would come back.
Plain and simply put:
There needs to be a more frequent schedule for balance patches to the game and a serious, consistent look at how players are using the skills provided to them for each class, with the effort to ensure an equal amount of effort is put into each fight by all parties involved and that said effort correlates to win rate.
A player who has split second reaction time or predictive intuition when it comes to strategy should not lose to another player simply because that player specced their class rotation so that merely memorizing a specific button pattern causes them to not die.
Anet, I’m being frank here, for everyone that is listening. We need more people on the balance team, because we know its a heavy job and several things need to be looked at. Waiting half a year for classes to be rebalanced is not working , especially when you are implementing several new mechanics and sigil /rune sets every pass and are obviously interested in marketing this as e-sports. We need more frequent balance patches with fewer tweaks comprising them so that we can incrementally adjust the classes based on how easy it is to compete with them and how easy it is for them to handle both common and uncommon fight scenarios.
Just upsetting the game balance every six months and then being for the most part silent used to be irritating, but it’s slowly just becoming disappointment. At this point, I can just log in when the game says “theres a balance patch”, see if there’s a class that has a rotation or skill combination that allows easy wins either by spike or attrition, and know immediately that that’s going to be the flavor of half of 2015 or whatever year.
Also, if the devs are not doing this, can you please get together with the developers of the other class and see how your skills interact with each class? Some of the classes are being disadvantaged because other classes are gaining ways to exploit their weaknesses at the same time.
(edited by Azure The Heartless.3261)
I’ve been having success with:
Valkyrie
Acrobatics/Trickery/Daredevil
Bound dodge/Staff master / Physical reduction
Pain Response / Hard to catch / Dont stop
Thrill of the crime/ (Bountiful Theft or Trickster)/ Sleight of hand
Sword / Pistol + Staff, (Both sets running Sigil of Intelligence, Sigil of Fire)
And rune of the daredevil.
All damage is sword auto, Stealing mid-bound to land bound damage, and staff 5.
Roll for ini, Shadowstep and Agility sigil for utilities, Basi for Elite.
Staffs hit heavy, common dps condis get cleared by trait and sword #2, and stealth is on demand with pistol offhand.
Plus you end up with stacking swiftness the longer you fight, so its easy to run away if you have shadowstep up.
Ironically it’s bad against dagger mainhand thieves because blind spam whiffs your burst by 50%, so working on that.
It lets me beat the hell out of revenants and condi engies though.
(edited by Azure The Heartless.3261)
I don’t think an undodgeable attack should crit, so no for pulmonary.
I am 60/40 in favor of not having mug crit because that’s
almostan instant attack too, and with that being able to proc crit sigils, thieves would go right back to instagib from stealth and everyone would cry about us again.Maybe if the mug has its damage buffed flatly or altered crit rate for a couple seconds on success, It would be okay.
Undodgeable? You literally have to be interrupted doing something for it to proc. Maybe stop auto-ing the air? Just an idea. eyeroll
channel skills are interruptible by mug when traited to daze. you’d literally be force-feeding people unavoidable damage by accident much of the time during rotation.
Damage that can crit and pop sigils.
While I’m sure this would be outstanding on people spamming invuls to get dps spiked mid invuln that’s top-quality crybait.
I don’t think an undodgeable attack should crit, so no for pulmonary.
I am 60/40 in favor of not having mug crit because that’s
almostan instant attack too, and with that being able to proc crit sigils, thieves would go right back to instagib from stealth and everyone would cry about us again.Maybe if the mug has its damage buffed flatly or altered crit rate for a couple seconds on success, It would be okay.
Heres a thought. Turn Mug into a pure lifesteal , that is if one heals for 2600 one hits for 2600 and allow the skill to be modified by the heal or power attribute or combination of the same .
I’m okay with this, if there was consideration given to mugging someone damage immune.
(edited by Azure The Heartless.3261)
I’ve actually never lost to your build. It’s weak. You actually raged at me. Perhaps you should check my ign before talking.
Raging is not in my nature.
I have better things to do than be actually mad over a video game.
(just wanted to put that out there~)
So. um. If you wanna somehow be confrontational, you do that.
[Also drawback of trying new things is sometimes they’re weak, but it’s still GLORIOUS]
(edited by Azure The Heartless.3261)
I don’t think an undodgeable attack should crit, so no for pulmonary.
I am 60/40 in favor of not having mug crit because that’s almost an instant attack too, and with that being able to proc crit sigils, thieves would go right back to instagib from stealth and everyone would cry about us again.
Maybe if the mug has its damage buffed flatly or altered crit rate for a couple seconds on success, It would be okay.
(edited by Azure The Heartless.3261)
I run this with S/P on a weapon set instead of full staff + bound.
Why are people bothering to even reply to this again?
‘Cause it’s funny.
There’s only a reasonably small number of things more entertaining than someone not liking your choice of game mode feeling that they have to tell you they like it -less- because you get a perk for playing it.
Entitlement is top kek. Suffer with the other pvpers or don’t get the wings, same as we have to suffer to get Mawdrey/Spinal blades/etc.
This is exactly the same mentality we saw with mesmer stealthnukes, engineer grenade nukes, and thief instagibs.
why are people defending zero-counterplay instantnukes like there’s a way to rationalize it?
Beginning to think his whole aristocrat-against-plebeian persona is an act.
Nah he’s obviously genuinely calling people plebeians.
My feelings are mixed on this.
A third of me says “OP is bsing, Condi Reaper is amazing.”
A third of me says “necros deserve it for being bagfodder for the longest”
A third of me says “why is this necro losing to a warrior”
I thought pro Leagues showed that Full Trap DH only works against low tier players. There was so much QQ in the beginning against Trap DH and then when people saw that every team with a DH lost in the early rounds of pro leagues, the QQ mysteriously died out.
DH is still OP and worth the QQ.
since DH only works on non bunkers and only if the DH is near to stomp, then its reasonable to expect that that strategy would be avoided in pro leagues.
That doesnt excuse invisible 100HP-to-0 trap stacking with a half-second window of counterplay that doesn’t allow skill usage.
This is almost exactly Turret Engie Decap travesty, except now you cant see it.
Well can someone guide me in countering them as a bunker chrono. Career guards running the med trap build force a decap and I haven’t managed to work out a counter. I can hold off 2/3 of every other class for reasonable timespans so I don’t think it’s an l2p, but I could be wrong.
Don’t melee. Most sane DHs put their traps under them or near a frequently accessed channel. Avoid well-traveled lanes if a DH is nearby, dodge shots and range burn.
Also hearing you can 1v3 makes me salty.
(edited by Azure The Heartless.3261)
Yes to most things, no to 100% projectile finisher on eight shots.
people already cry because it does too much damage, imagine if we could condibomb at 900 range.
I’d feel spoiled.
I’m perfectly okay with decreasing the cost on body shot though. I dont use it because its slow, and too short dura on top of it costing as much as headshot.
Also, I think that auto damage is fine as is.
Basically, if I could skirt 1200 range so I didnt get kittening druid autod whenever I try to do damage, and had a reason to use body shot I’d be happy. everything else would just be icing.
eh, if they made the theives do more (run around, dodge, etc) I think they could be a really interesting summon.
They do dodge, actually. The pistol ones dodge, and both genders avoid AOE fields.
And they drop free powder fields.
(edited by Azure The Heartless.3261)
thief MM build?
Supposedly.
No offense but I’ve seen your thief and you need a LOT of mechanical work. You play pp thief with thieves guild and the trap that spawns an AI thief as well. Naturally you will lose to anyone decent and get shredded by great players. This is really one of those l2p times.
Oh no!
Someone saw me in a duel room once and decided to call me out for absolutely no reason!
Whatever shall I do?
I know! I’ll be mad and turn this joke thread serious to defend my honor and extremely effective p/p build!
Tl;Dr Kek, drawing conclusions over duel rooms.
Tl;Dr(2) Didn’t you also lose to it? / [insert shameless mandatory provocation here]
Tl;Dr (3) I posted that exact build here, allow me to link you to its glory
((Brb, trying P/P Even harder.))
(edited by Azure The Heartless.3261)
I played the staff briefly. Vault’s damage is too oppressive as a DPS ability. Just need to expect what the opponent will be doing and it’s incredibly easy to land. Like using cloak and dagger on a stealthed enemy thief. Learn how to judge positioning and it makes matches easy. Built-in evades are icing and make it too safe.
Not sure I believe you.
If i understood what you meant correctly, then thief is -1.
Average player can make it to 0.
Good ones can even get to 1 (viable. Kinda…).
/rantSide note: i wonder what was your motive when you posted it. just read other threads in this thiefy part of the forum and you can pretty much get an answer to thar question…
No offence, i’m just tired of those threads discussing the state of the class, when everyone with enough hours on a thief knows thief is trash-tier.Lol i actually want someone to prove me wrong
Can’t.
Thief is trash tier.
Not knowing what youre doing on thief makes you point fodder, and knowing what you’re doing makes you point fodder as well.
Why all the thanking for something that shouldn’t have been taken in first place?
Is forum outrage really only way to communicate bad things happening to thieves?Don’t get too easily entertained, people. Say your thanks when thief as a whole gets a spot it deserves in this game.
Thief in general is still far behind every other profession.
For a day, we were shown that there is always a new low for Thief. There is still much work to be done, but I’m happy they didn’t leave us in the hell that was no-swiftness-access.
I… I… I…
I shall submit to these teachings and take them to PvP.I also feel like I will sorely regret this decision.
No! Don’t do it! We got Thrill of the Crime back!
WAIT!
REJOICE!
Someone cares!
Thank you, devs.
It’s appreciated.
But thief is fine cuz mobility and stealth or something.
Watch what the recent nerf and reveal additions do to this argument.
Watch. You’ll be amazed.
But thief is fine cuz
mobilityandstealthor something.
Tada.
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