Anet ever going to fix these issues?
The bonus from the sixth rune are not working with most elite skills, like the engineer supply crate.
Flame thrower is pretty much a power/damage weapon — not a condition weapon.
This is the reason why you guys can never figure out how to use the FT. IT IS VERY MUCH A CONDI WEAPON, if not more so than it is a power weapon because really, how much damage can you do with it in a power build anyway?
It’s neither a power or a condition weapon. It’s a flashy weapon. The damage sucks both condition and power wise. Trying to use it for damage is just screwing yourself.
Incendiary Ammo makes it a really good condi weapon. I have quite a few builds that utilize the FT to might stack and burst condis. On it’s own it’s not the most effective way to play but combined with another weapon or kit, it’s a great enabler.
With a very survivable build, I was able to hit 2k Condition Damage with the FT in WvW the other day. With Sup Sigil of Earth and Sup Sigil of Corruption on my p/s, I was able to apply quite a bit of condition damage through gates, to zergs (each tick can hit 5, then as they move, those 5 change), and had quite a bit of control.
No HGH and 25 stacks of might, pretty kitten impressive. And fun as heck. Just don’t try to take dredge with it… they are immune to the 800-per-tick burns.
What was the build you were using?
Still broken.
Wonder what we need to do to get anet to do their job their now it is 15 characters.
Lots of bugs that have been around since release….wonder what we need to do to get anet to do their job.
Happens a lot on WvW almost like you take double damage.
And back to the top.
Like I asked in the post on broken ranger traits (some since beta) I am wondering what do we need to do to get anet to do their job.
Had a friend ask me if I knew what rifle makes a sound like a laser in the game. Other than that I have no information, was not their to see what it looked like or anything.
Runes of the undead on my condition ranger.
Personally I don’t see them fixing it. They may want to I just don’t feel they have the talent other wise it would have been done months ago right?
They can always prove me wrong and hot fix it.
They need a 1200m leash, they follow targets way too far, its not right.
Once they get far enough they heal like they are out of combat if there master is.
Necromancer Minions leash, Ranger pets should as well. Otherwise out of combat regeneration needs removed.
Maybe if they were like warrior banners and could not be killed. Until then no range should be placed on them.
This has hit as well. Had my brother get this issue and he was sitting next to me. We were able to see him in the guild panel, although he was not able to use guild functions such as the bank or activate researched items.
Had him rezone, re log, re boot with no luck. Then booted him from the guild and re added him this helped although made new issues, such as his not being able to use the guild bank for 72 hours etc.
Thank you, now to get busy and finish my engi
Bump:
Just wondering what we need to do to get anet to do their job.
How does the elixir gun work against guardians? I am not doubting the statement I am just not familiar with it and trying to learn all I can.
Haven’t watched the video but I’m guessing Poison. Poison cuts healing in half so against a Guardian it’s mad effective.
Thank you, that would make sense.
I usually used dogs for their knockdowns, fears, and cripples. However, last night I played with drakes. For some reason, it seemed to work better. The AOE F2 skills and tail spin put a serious hurting on them even when they stealthed. Dogs seemed to still be buggy and if they move out of range, the knockdown misses.
What drakes were you using?
Jut change stealth to be perma and then have a debuff where you can not restealth for 45 seconds after coming out of stealth, and have damage knock us out of stealth.
Just took the trait to increase range of off hand weapons, claims to now have a range of 1200 same as the short bow. How ever when I switch from short bow to the off hand set the skills show a red bar under them and claim to be out of range. If I switch back to the short bow auto attack works…..any one else having an issue with this?
I also understand that this is the same bug as the ranger longbow range extension trait that has been around for ever. And now engineers are saying their traits for turrets are fubar as well.
Who is the dev in charge of solving these and why have the ones like the longbow trait bug been allowed to remain borked for this long.
Do we make a new post every time we notice it as well as send the devs we can pm’s. Does not appear to be being worked on other wise.
Thank you I will try that. Guess I should find out who to pm about the bugs could be fun to send a message every time it is noticed.
How does the elixir gun work against guardians? I am not doubting the statement I am just not familiar with it and trying to learn all I can.
Thank you gang,
Can some one share or link to a good rifle or hgh power build. The sitting duck one sounds fun as well.
Thank you I appreciate that! I wonder if this means my condition ranger is hindering us when we run together.
Since you are rooted in place it pretty much sucks, not to mention the other issues with it. Although no mobility on it makes it worthless imo for WvW.
Just took the trait to increase range of off hand weapons, claims to now have a range of 1200 same as the short bow. How ever when I switch from short bow to the off hand set the skills show a red bar under them and claim to be out of range. If I switch back to the short bow auto attack works…..any one else having an issue with this?
A friend I run with has an engineer and is running masks build https://forum-en.gw2archive.eu/forum/professions/engineer/Mask-s-10th-wvw-vid/first#post1833929
I have been thinking of making an engineer although was not sure if having two of us would kitten our damage. With the conditions and max stack etc, or can any one else recommend something new build or should I look at another profession? Currently playing mainly a trap ranger although I tend to be the first one the enemy targets, while they don’t pay much attention to the engineer. Not sure if it is his short asura race and me being a taller fatter human or that they see ranger and go yay free loots
. Thank you gang!
LETS GIVE THEM SOMETHING TO TALK ABOUT!
Hey there!
I played this game from launch to a few months after that – absolutely loved the concept and gameplay of the Engineer, but after hitting the level cap it quickly became apparent that Engineers were seriously lacking compared to other classes – it took flawless performance with an engineer just to get on level playing ground with an ‘average’ player of most other classes.
To be completely honest, when I started playing GW2, I looked at the Engineer and drooled with excitement. The thought of using TURRETS! Oh my…. GAWD!
Not too far into the game, I had realized that the thing I thought of Instantly when I thought of Engineer fell, needless to say, short, from what I planned on expecting from a game that was amazing in its early form.
The Build below could be ridiculously stupid, assuming A-Net finally wanted us to use the Turrets they so “Desperately” want us to use, and gave them a buff. I’m not asking for a class wide morph, nor a huge class wide buff. Just the Turrets. And even then, the Talents regarding the Turrets.
http://www.guildhead.com/skill-calc#mcMzM9Mz0omxLMmmxLM0xx0aVkqcabV
Scratch that. I’m not asking. I’m telling. Turrets need a buff if you want us to seriously use them.
Lets refer to the Rangers Pet vs Necromancer Minions vs Turret Throughput.
Turret Stats:
http://wiki.guildwars2.com/wiki/Turret#HealthRanger Pets:
http://wiki.guildwars2.com/wiki/PetNecromancer Minions:
http://wiki.guildwars2.com/wiki/MinionThe draw back to this is that a ranger has it’s damage split between the pet and the ranger where as I do not believe this is the case of the engineer. I would defiantly not want this as an engineer. And as a result the ranger gets less bonus from stats on gear as the stats do not translate to the rangers pet.
have you even used turrets before ? if so you should know turrets do NOT have critical hit chance and their damage is fixed and mediocre highest being rocket turret for around 800ish and 1000+ burn with the long burning if it isnt cleansed turrets are also immobile and have slow rate of fire and the massive cooldowns are just plain stupid oh yes lets look at our Elite turret the Mortar … grenades far outranges outdamages and outperfoms applying conditions rendering it useless
now ranger pets highly agile even a trait boosting 30% speed passively pets can be buffed pets have crit chance and some can hit for u p to 7k damage pets can also be heal remotedly whereas turrets you gotta whack em with your tool kit pets ALWAYS attack your target unless you ask it not to you can swap pets on the go Without sacrificing utility skills with a simpe 15s swap
so lets see total pet Pros:
Boons
Mobility
Short cooldown swap
has 4 attacks
Crits
doesnt take utility slots
does everything you could do with 3 turrets except for Burning (oh nvm theres burning pets )
has an elite thats actually effective for both player and pet : Rampage as One
has a trait buffing 30% damageas for turrets:
nonespecially for the fact the adept and grandmaster turret traits broke and arent doing anything at the moment .
No I have not, and don’t get me wrong I am in no way saying that turrets are great, or good or anything. How ever what I am saying is their are builds out their where you do not have to use a turret and your damage is %100 you unlike a ranger who has to use a pet and has their damage reduced because they have to have the pet. Wish for many things how ever do not wish for it to be like the ranger and their pet.
LETS GIVE THEM SOMETHING TO TALK ABOUT!
Hey there!
I played this game from launch to a few months after that – absolutely loved the concept and gameplay of the Engineer, but after hitting the level cap it quickly became apparent that Engineers were seriously lacking compared to other classes – it took flawless performance with an engineer just to get on level playing ground with an ‘average’ player of most other classes.
To be completely honest, when I started playing GW2, I looked at the Engineer and drooled with excitement. The thought of using TURRETS! Oh my…. GAWD!
Not too far into the game, I had realized that the thing I thought of Instantly when I thought of Engineer fell, needless to say, short, from what I planned on expecting from a game that was amazing in its early form.
The Build below could be ridiculously stupid, assuming A-Net finally wanted us to use the Turrets they so “Desperately” want us to use, and gave them a buff. I’m not asking for a class wide morph, nor a huge class wide buff. Just the Turrets. And even then, the Talents regarding the Turrets.
http://www.guildhead.com/skill-calc#mcMzM9Mz0omxLMmmxLM0xx0aVkqcabV
Scratch that. I’m not asking. I’m telling. Turrets need a buff if you want us to seriously use them.
Lets refer to the Rangers Pet vs Necromancer Minions vs Turret Throughput.
Turret Stats:
http://wiki.guildwars2.com/wiki/Turret#HealthRanger Pets:
http://wiki.guildwars2.com/wiki/PetNecromancer Minions:
http://wiki.guildwars2.com/wiki/Minion
The draw back to this is that a ranger has it’s damage split between the pet and the ranger where as I do not believe this is the case of the engineer. I would defiantly not want this as an engineer. And as a result the ranger gets less bonus from stats on gear as the stats do not translate to the rangers pet.
Hello gang,
The engineer I run with asked me to find a new build for them while they are traveling back home today. They are looking for a non hgh build as they forget to throw down their f abilitys to keep might up in the fight. They are currently running Masks build found here.
https://forum-en.gw2archive.eu/forum/professions/engineer/Mask-s-10th-wvw-vid/first#post1833929
They are normally solo or with a small group of two or three.
Thank you!
Uh, there’s nothing wrong with LB auto. It’s supposed to be slow and weak
Other than the fact that it takes more than 1 second to fire instead of 3/4 seconds as it is written on the skill fact? And this isn’t only ranger’s problem, the same goes for warrior LB and thief pistol. Also, necrotic grasp, as JP said, passes through targets, is fine as is.
Literally every skill in the game has an inaccurate tooltip.
And yet they get paid…amazing really. Just glad they are do something that does not really matter and not flight controllers, Doctors etc.
Maybe to make the dagger a bit different from the shortbow you could change the skills to something like this:
#1: first hit cripples, second hit gives endurance regen, third hit is a longer cast time but a fairly big damage dealer.
#2: a condition attack, possibly poison, with fair damage
#3: I like your idea of a woodpecker attack, possibly 3 swift attacks that increase in damage or have a base damage.
Have the number three one possibly ignore armor/toughness, slip it in the weak points of said armor.
You lost me at pet. Last thing we need is to rely more on anets shoddy programing and that’s all the pet is.
It is a shame, shoddy programing to say the least.
Sounds good I will look into that tonight when I get home, thank you Kensei.
Hello,
Right now I have been doing a dagger/pistol thief and was wanting to try the new boon stealing. Does any one have a good build they would be willing to share? Thank you!
Looks like a bug, i can’t imagine it was intended…
Shoddy programing just like the rest of the pet coding.
If you played warrior with greatsword in wvw, would you be able to hit a target that has run speed? In other words, there exists different run speed in gw2. If you can’t be bothered to chill, cripple, knockdown, daze, or stun your target, then why should I have any sympathy for your beastmaster build’s ineffectiveness? Use agility training or run with a team that can guve you swiftness. And, for dwyana’s sake, you’re a ranger. Cripple your foes. I got hundreds of badges last month this way so it clearly works.
Yes because I have complete control over my character unlike my pet. Thank you for confirming that anet screwd the pooch once again.
They were doing this before the patch as well when I would fight them.
Funny story. I was sPvPing yesterday. I was 1v2ing 2 mesmers. They burst me down pretty quickly. One mesmer leaves while the other remains to finish me off.
My dog KD’s him. Then I stop him with 2. Then I swap pet and my 2nd dog KD’s him. And suddenly, he’s down, and I’m 1-ing him to death while my dog revived me.
Ranger downed state is hilarious. I love it so much.
Wait…you can switch pets while downed??
News to me as well
Learn something new every day!
Hearing reports that they are. I have been told they are having the same issues on moving targets and with the drake f2 ability’s not tracking enemy’s they are missing even more now. Have not had the chance to play yet so have not been able to see this for my self. Any one else able to see if this working better in WvW for us?
Sweet I will forward both to him and find out what gear he needs me to pick up. Thanks again gang!
Thank you, I appreciate the help! Will be excited to try this.
Feed back is it sucks and robert lied to us when he said it was a step in the right direction. Search and Rescue is anything but a step in the right direction. Longbow still ignored and spirits are still subpar especially compared to banners.
14 to 20k with kill shot
7k with mug
0 relying on shoddy aiGood luck hitting me with that, ever.
Mug is easy to land so no I don’t think I need your “luck” and while kill shot now is a little harder it lands enough with a thief immobilizing the target.
Any skill that requires teamwork with another class has some serious problems, IMO. But you will land killshot a lot just by catching people off guard, in my experience the majority of players is unable to react effectively to more than one opponent simultaneously. And the game is still populated by lots and lots of players that don’t recognize other classes’ skills, thieves waste their initiative on my super obvious greatsword block all the time even now, seven months after launch.
I agree, it is fairly easy to get people who are not paying attention and their are a lot of them who focus on the person in their face and won’t notice you. When I run with the thief I like it, they push one button and it calls their target, applies their poison and mugs them making my life easy, hit T aim fire loot. As for mug I seem to only really miss it on guardians if their agis pops up. Disappointing I wont be able to crit with it now.
Sad part is the ranger is the class I want to play, but it just is not where it should be and with anet I am not sure it will ever be. Maybe EA can take it over, yes I am that desperate.
Cloaking device was ONLY one viable adept trait in that line. Healing turret. They said “heal slightly reduced”.. 50% is kittening slightly? Healing turret is now even more useless than before.
I say they have their pay check slightly reduced and then maybe they will learn what slightly means…sigh %50 is not slightly.
A friend made it 80 over the weekend and now that the patch is here was looking for a build. They will be running solo or in a small group (two to five players) Been farming so I can get them armor and weapons just not sure what to do, or get.
And robert said this was a step in the right direction…must be nice to be able to drink on the job.
14 to 20k with kill shot
7k with mug
0 relying on shoddy aiGood luck hitting me with that, ever.
Mug is easy to land so no I don’t think I need your “luck” and while kill shot now is a little harder it lands enough with a thief immobilizing the target.