Warriors aren’t OP, at all. In fact the main issue players were having with warriors (stun) has been reduced with a key bugfix.
Warriors are only so effective because they tend to build PVT for WvW (as you should) and the lag forces everyone to auto-attack only, making the least APM intensive class more viable.
Outside the presence of hideous lag warriors aren’t any more challenging or effective than any other class, especially if you have toughness in your build (Which you should).
Except that PvE’ers will come in, see how disgusting the lag is and be happy to stay away, in conjunction with people who love WvW but are not interested in putting up with the worst lag the game has seen to date.
No-one’s getting anywhere blaming players, ANet just desperately needs to start throwing serious resources at optimization.
forcing this class to be a total #1 spam fest at this point.
Wat?
lel
You’re playing Engineer wrong my dear friend.
Isn’t there already a 300 glory cap from a single match?
Seems like a terribly arduous task, being boring as kitten AND having to quit and rejoin every couple of minutes.
I think ANet mentioned something about working on a creative fix for this issue, so hopefully it won’t be prevalent for much longer.
I normally get the particle effects shooting into the air with the pistols and only the bullets traveling forwards, so yours looks pretty good! Haha.
In regards to aesthetics, from what we’ve seen you could reasonably assume that development is only active for the human race, I wouldn’t expect a fix for this for years, if ever.
The “meta” is tipping more towards control/burst at the moment, but even the worst players are starting to realise that skill makes builds viable and as such there is a great variety to what can and is effective.
You’ll see complaints about everything being OP on the forums now rather than just thief heartseeker spam or whatever it was 5 months ago.
No idea about the rest.
Welcome back.
Reducing the cooldown on offensive turrets to some degree when picked up would go a long way to make them more viable.
Obviously that change couldn’t affect healing turret without Engineers becoming near invincible.
Running the same build I posted a few days ago with bombs instead of FT now that you can reasonably expect to land the #1 and #2 skills.
Swapping Explosives 5 for 3 as well, obviously.
Just played a team tourny against a 5 man warrior team. All running perma-immob.
Pretty hilarious, it kitten s anything that relies heavily on movement to survive.
This is a real problem ANet, good luck.
Arcanes were NOT nerfed. People still seem to be unaware of the fact that arcanes’ tooltip are not being adjusted and displayed correctly (sometimes they are and other times they are not, but the actual damage doesn’t change because of the tooltip), so every single patch, when somebody looks at the tooltips, they conclude that they were nerfed, when they were not.
Exact same issue on the Engi forums with some turret skills, tooltip error,
so I’m inclined to believe this.
only one thing bro.
JQ dominates during Night time now. So in term of point and result will most likely go in JQ favor.
JQ got totally ruined by SoR the last night of the T1 BG/JQ/SoR match-up.
…at least until BG DDOSed SoR community TS and started hardout double teaming with JQ.
^
Condition > brokenCompletely agreed.
O.o
Skills/traits and runes that offer cleanse can be found here.
It’s already possible for many classes (especially warrior by the way bud) to have great control over incoming conditions which is why condition builds need to be tankier to sustain through all the cleanse.
‘Zerker wars can rip through ~18k health + protection in under 3 seconds (This is the build I’ve experienced). Not sure how anyone thinks conditions can do better “burst” than that…
Did you just try to compare 900-1200 range condi spam to melee range burst that requires CC to land?
Even then, the damage difference isn’t that much once the setup time is counted in. A necro can easily apply burning, poison, 15 stacks of bleed, 3 stacks of torment and terror to you in the space of 5 seconds. That’s close to 4k DPS from a build that can face tank 40k+ damage before he even needs to dodge or heal. It might not be S/D ele burst, but it will melt most builds in a few seconds, most of which they will spend CC’d.
Considering it ignores armor, is stupidly easy to land and can be done from a safe range, you have to be joking. You expect everyone to bring 3 stun breakers and be able to spam cleanse conditions (many of which will be cover spam like weakness, chill, cripple) while the condi spammers just keeps reapplying them faster than they come off. I’ve used ether renewal in a fight against a SB ranger, and his 1 spam just kept covering up all the other conditions faster than ether renewal could remove the bleed.
Don’t even get me started on the counters to power damage like weakness and protection that do nothing to conditions.
I feel like things have come full circle.
The unskilled players fought condition builds > OP.
They moved to condition builds and encountered CC/burst > OP!
They moved to CC/burst and now the old builds are OP!!
Hilarious.
Some are saying it is server lag…
Uh, not when it happens to others and the framerates don’t change…
How about a little reality here?
Low frame-rate is not a symptom of network lag.
^
Condition > brokenCompletely agreed.
O.o
Skills/traits and runes that offer cleanse can be found here.
It’s already possible for many classes (especially warrior by the way bud) to have great control over incoming conditions which is why condition builds need to be tankier to sustain through all the cleanse.
‘Zerker wars can rip through ~18k health + protection in under 3 seconds (This is the build I’ve experienced). Not sure how anyone thinks conditions can do better “burst” than that…
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It’s possible that due to server lag you were not where you thought you were and neither were they, or that lag simply delayed/prevented your action despite what it looks like on screen.
I’ve had this experience before, even in tPvP on extremely rare occasion. I have always put it down to lag which has proven true from the discussions I’ve had with the people in question. (I normally invite them to party or use /map to ask).
The issue was extremely rare for me though and I haven’t had the same experience since I made some modifications to how my network traffic works.
If you are someone who plays with a high ping (to test: type /ip in game. Alt+tab. Windows key+R. Type resmon. Find IP under TCP connections, you’ll see your ping) I would recommend:
- You disable Nagles algorithm. If that looks to daunting here is an easy program that will do it for you.
- Re-route your game traffic through port 80 in case your ISP throttles 6112.
(create shortcut for GW2, right click > properties, click “target:” box, scroll to the end of the line changing nothing, after everything else type " /clientport 80" including spaces but not quotation marks.) - Check your ping again to see the changes made any difference.
You’ll still get lag, especially in heavy zerg situations and might experience the issue, but I highly doubt this was “hacking” and there are some some of anti-cheat measures running behind the scenes in this game.
Nit-picking, but there is also a limit to the number of players allowed in a map from each server, so to outnumber you 100 to 1 you’d pretty much have to have only a single player in the map from your server.
They probably have much better timezone coverage, if you get co-ordinated you should be able to beat them in a few fights during your servers prime regardless of score, just remember not to run full ’zerkers.
Good luck!
Issues with this:
- WvWvW matches would always be new and dynamic. Your allies and your enemies will be different each week.
- Extremely hard for guilds to continue to operate
- Server pride non-existent
- Unskilled players unwilling to accept advice and play to win will flood upper tier matches.
- Strategy, team work and guild play will become more important. This would be from a combination of the more even fights at top instance ranks as each world/color can always field full teams, but you can pull your personal groups together to swipe a few points on lower instance ranks.
- Similar to hotjoin PvP, this couldn’t be further from the truth. With the flood of unskilled zerker players streaming into top-tier ranking maps, commanders with have an extremely difficult time attempting to co-ordinate, especially as 90+% of their guild can’t get in.
- Combat would become the unskilled zergfest “numbers = win” that people ignorantly claim is true of T1. Skill and co-ordination out the window.
- Classes in WvWvW can now be balanced separately from PvE – which is a pretty big deal.
Already a thing.
The current set-up allows players who are interested in playing to win, who don’t flee at the sight of greater numbers, who are willing to run synergy builds, who are on teamspeak, who can follow commanders on a dime and who are interested in hardcore large scale tactical PvP have a place to go.
This change risks taking that relatively small portion of the community, spreading it across all servers to the detriment of those players gameplay experience.
That’s not to say that something similar wouldn’t work, but simply that this isn’t an issue with an quick and easy fix. Players create this dynamic not developers and it’s that community that makes or breaks the experience.
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Too many people here expect their build to do everything…
If you build glass cannon you have to expect to die as fast as you kill.
If you think condi burst > zerker burst, (wtf? /facepalm /facekeyboard /headwall) cleanse?
If you get rekt by CC maybe carry stability/stunbreakers/invuln/relevant traits.
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There is a bug where your actual back-piece will show on top of kit backpacks after an action. (auto-attack, etc.)
I actually like it on my Charr, the race has an issue where backpacks sit on our head/shoulders when wielding two handed weapons and using the multitool backpack bulks up the two-handed kits (FT/EG) and reduces the ugliness of the issue.
The bug makes it impossible to wear most backpacks without Charrmour-level clipping though, which is pretty unpleasant.
Wouldn’t that require remodelling all the rifles and pistols in the game?
Na, he just means the stuff comes out of your weapons. Sort of like how bullets fire out of lazer rifles right now.
Oh, I missed all the alerts, was only logged on briefly.
That’s good, would have been a nasty bug to have floating around!
/Thread.
This here is my PvP/WvW build that I use.
For PvE, switch Flamethrower for Bombs as well as Sigil of Blood for Sigil of Battle and you’ll have a very effective support/DPS build that is great for any of the new living story dungeons.
Additional travel speed can be attained by quick-swapping to Med Kit for swiftness from “Drop Stimulant”. This method is also effective for stacking pre-combat fury outside of tournaments.
Anyway, enjoy, judge and/or discuss!
tPvP builds/guides. (Click the plus to the right of “search parameters” in the brown rectangle and search for Engineer specifically).
Honestly there is a lot of potential for diverse builds, you can spend months chopping and changing things out of your build to find what works best for you. Finding a build that suits your personal playstyle/preference is key though, as you’ll do much better playing something you feel confident with and enjoy.
Rabid Amulet is great.
I would recommend you ensure you have a source of burning and/or confusion in your build also, as limiting yourself to bleed/poison reduces the pressure you are capable of exerting.
Good luck!
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Just experienced a new bug.
Just finishing up 3rd fractal and the dungeon crashed, we were all ported to LA and group chat was down.
It was as if we were no longer in a party, but everyone was still showing in the party window.
Upon attempt to re-enter the dungeon we all received the join pop-up, but clicking accept resulted in nothing.
Attempting to leave the party results in a network error pop-up.
Apparently this bug is happening in all dungeons on random occasions, although I have only experienced it this once in fractals.
Good luck ANet!
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Nope, terrible idea.
They are fixing the rewards while keeping the game alt-friendly anyway, so don’t stress.
Great OP, deserves a sticky.
If only more players considered what they could do better/what the enemy did right instead of immediately blaming balance…
Your build leaves you totally open to stun > you get stunned > opponent is clearly terribad. Right.
So once you accept that this thread was a mistake due to abysmal logic, one good suggestion has come from the discussion surrounding it. In your stream just now you proposed that stunbreakers come with a brief stability. This would work well to promote stunbreakers as an effective counterplay to current CC spam.
I main engineer too, and dabble in the other classes to improve my gameplay. From this experience I can say with assured confidence that CC warrior is not the no-skill counter to engineer that you claim. Although CC is our major weakness, there are traits and abilities to minimise it and provide counter-play. Spending time running a CC warrior will also help you to learn their rotations and weaknesses to capitalize upon on return to your main.
I will agree that Warrior CC is in need of some slight shaving down and I think the stunbreak suggestion and the removal of the short internal cooldown on skullcrack misses would go a long way to achieving that balance.
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Obvious troll is obvious. 8/10, jimmies momentarily rustled.
Just some quiet advice for SoS in preparation for Gold League: Try to convince your players that running zerkers = bad. Your zergs basically evaporated in every battle I experienced because the majority of your players are wearing burst stats.
Every time a friendly dies, they rally enemy downed. Running burst stats in zerging guarantees you will lose, no strategy needed.
Temple gear stats if you’re wondering which temples have which stats (it’s all mixed about).
If you’re looking for good aesthetics try searching the GW2 dye job subreddit.
Good luck
I watched about 20 mins of the vid in the background, it seemed you had your entire map just hanging out at the cap point.
Just leavethe pugs there and spread out to clean the keep.
Anything you guys hit got totally annihilated, I stand by my post earlier in the thread in that regard. Your warrior QQ is total bullkitten.
I’ve got to agree with Chaith, stability makes that extra important difference.
Engineers make excellent off-bunkers though and your build is really solid Blink, I like it.
You’ll probably be tankier than most guards for sure.
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The best thing about all this warrior QQ is how obviously bullkitten it is. Warriors have seen no changes in ~2 months (?) yet people have only be whining in the last couple weeks.
It’s like as soon as a couple people make a similar complaint the floodgates open and every noob is blaming their loss on the next “fotm meta whateverthefug”.
No-one even mentions Terror Necro or Spirit Ranger anymore but they were so OP a few weeks ago and nothing has been changed for those classes. lel.
Warriors are pretty tough, but certainly not as ridiculous as these forums claim. I jump into PvP most nights for a sesh and in the last two months I’ve only lost to a handful of warriors 1v1, it’s so kitten rare and impressive that I actually remember where I was, their race and most of their gear. Warriors are just so predictable, you can dodge all their best hits because the tells are so obvious.
I will agree Elementalists are at the bottom rung at the moment, but it’s not by much.
If warrior was as easy and OP as these forums claim you’d all be playing the class, but you’re not, because you tried and died. That or you’ve never even made a warrior in the first place and you thus have no credibility to talk on the issue anyway.
I don’t main warrior by the way, I only care because ruining the balance ruins competition. Changes to warrior should be minor and done carefully, is my contention.
With Flamethrower’s five hits per second it is easy to deal more damage to yourself than the enemy if they have retaliation (1.5k+ per cast), if you are hitting multiple targets with retal, expect near insta-death (4.5k+ per cast plus other incoming damage).
It cannot be emphasized enough how brutally retaliation hard-counters Flamethrower, it’s bad enough on grenades.
Flamethrower also suffers badly from the cone AoE “miss” bug, expect to miss often if you are fighting at close range (which you will be, because the FT only reaches 425 range).
Additionally, Flamethrowers toolbelt skill has an incredibly long cooldown for what it does.
The weapon is good fun though, which definitely means a lot, but simply put, the weapon needs work.
Although, if all you play is PvE, just get zerker stats and run whatever you want, it doesn’t matter. You just need to know when to dodge.
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Auto-cast would work just fine. Leave the player in control of the targeting circle and you wouldn’t even notice the difference, leading wouldn’t be any more or less challenging than it is now.
If you’re particularly worried about the strain, make sure you have decent vitamin C and fish oil in your diet, both can be helpful in connective tissue repair. Obviously this is a potentially positive preventative measure, you’re going to want to see the doctor if you’re already experiencing pain.
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Smart warriors have 10 seconds of endure pain, almost 9 seconds of immunity vs conditions and have two stabilities. One to back up the 2nd in case the 1st gets ripped. The OP might have run into those. Endure pain, zerker stance can’t be rippd. I doubt two necros will waste rip boon on one warrior. I always pop one expecting it to be ripped then pop the 2nd right after.
Carrying Endure pain, 2 stability utilities and zerker stance? Dude… That’s not possible, sorry.
You can trait for the second stability, but that doesn’t allow you to “pop one expecting it to be ripped then pop the 2nd right after”.
I’m thinking about the 50 seconds in a minute that you’re not immune to damage, conditions or CC.
I don’t even play Warrior outside of sPvP (even then just for a giggle) and I can pick the bullkitten you lot are peddling in this thread a mile away.
It’s sad people have to blame their failure on something beyond their control when it is abundantly clear they were just straight up outplayed.
Imagine the sPvP forum! It’s trash as it is…
Still, that is irrelevant. If the fix the rewards structure then making sPvP free to play probably will bring in a lot of kids.
Thing is, you can already get the game for $30 most of the time, sometimes even cheaper. If you’re into this kind of PvP you’ll know you’re already getting a legendary deal and be happy to pay upfront.
Additionally, the GW2 population is actually really healthy and growing already…
If this whole forum wasn’t constantly circle-jerking about how everything is going to kitten maybe you’d realise that it actually isn’t.
Hey OP, nice hyperbole. Some facts:
You can’t kill something that’s totally immune to damage
endure/defy pain. Notice the active duration and cooldown.
…and CC
Scroll down and notice all the possible ways to strip/convert boons.
Want to know what actually made this more laughable? the fact that we actually saw the enemy bringing up-leveled warriors just to banner res
Which you couldn’t kill because they have 4 seconds of invulnerability? Some might describe that “laughable”, mate.
Face it OP, you were completely outplayed.
Yeah, in all honesty you can’t really tell, especially if you’re already running lots of boons.
Hell of a lot more interesting than those boring “5% of stat x added to stat y” minors that everyone else gets at least
Similar to projectiles, if an enemy is too close the cone fires into the ground. If the enemy is close but to the side then some weird bug ensures everything misses.
It’s important to note that standing still will prevent the bug, so it’s some combo of movement, a close enemy and the tracking system from what I can tell.
We can’t be sure why cone AoE hasn’t been looked at yet, but it’s probably not the highest priority bug since it is only really particularly prevalent in PvP where there is lots of movement. Come AoE still works fine a lot of the time at least.
They’re more ridiculous on engis than warriors… engi can spam interrupts while still applying other types of conditions.
Untrue, warriors are capable of much faster CC spam and also can trait to deal an additional 4 stacks of confusion per interrupt.
Engi CC is also easier to evade.
You’d be giving up a LOT on an engineer if you want to get to the stage where you can “spam” interrupts.
Also untrue. It is common for WvW roaming builds to already carry 5 regardless of perplexity.
The significant issue is that these builds are effective pre-perplexity. With the additional passive confusion stacks they are ridiculous.
As someone who has actually played on all 3 servers.
Pve wise:
1. BG
2. JQ
3. SoRWvW wise
1. SoR
2. JQ
3. BG
This is true of my experience as well.
However it may be important to note that while SoR wins a majority of individual battles, they rarely place first.
So if you’re only interested in winning the matchup, JQ is where to go as I believe they have received a lot of new guilds recently while BG has apparently lost one or more.
It’s a toss-up between the titan of the battlefield or the titans of coverage.
I posted this in the bug forum but it didn’t get much notice, so hopefully whichever devs browse this forum from time to time can pass it along to the appropriate teams.
Whenever you think you’ve encountered something OP there are steps to follow.
Step 1. Create Profession/Build you consider OP.
Step 2. Get owned.
Step 3. Realise you were wrong.
Step 4. Return to playing the Profession/Build you most enjoy.
Spirits are tough, but balance is much closer than you imply. After the upcoming change to targeting, their effectiveness will be reduced and given a little time, we will be able to properly determine how much they need to be shaved down in excess of whatever other changes come with the patch.
Remember, there are a lot of builds that are really solid in this game, but more importantly, skill is a very significant factor.
A great player running a strong build will always seem catastrophically OP to a bad player running a muddled build.
The only thing ridiculously OP in GW2 at the moment is Perplexity runes. Everything else is all about making little changes to tweak things up or down in addition to ongoing bugfixes.
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I prefer PI, I think both are great traits though.
Use whichever you feel makes the most difference for you, honestly
So few people seem to realise that confusion activates on skill use, so you still have to tank a tick to cleanse.
Anyone defending these runes is absolutely clueless.
If they were introduced to sPvP they wouldn’t have lasted a day.
The only counter to a skilled player running perplexity is to flee and hope for the best.
The real answer is not to spend too much time on these forums (Or any PvP games forums for that matter). They are a cesspit of negativity with users feeding off eachothers ignorance to imagine things are worse and worse every time they come back.
Truth is this game has some of the best balance on the market.
GW2 has such a high skill ceiling, that you see new/unskilled players completely destroyed and they are used to this being the fault of balance/gear from other games so they head to the forums to complain without ever considering that they might have just been outplayed.
TL;DR. kitten isn’t all that bad, get off the forums for a while, they are bad for your mentality.
Poison grenades have a 25s cd and will get nerfed in the next patch when duration can only stack 5 times. That will make pistol 2 even more worthless than it already is as well as make fumigate do nothing once you have the 5 stacks on them. Basically, it will make all poison abilities worthless once you have a measly 5 stacks on someone. I sure hope they give us something else to make up for so many abilities becoming worthless.
I’m hoping they aren’t clueless enough to actually bring that change to live. It would wreck so many condi skills and totally obliterate the tattered shreds of hope left for any chance of condi builds in groups.
Basically, after a year of calling for fixes to condi in group content it would be a MASSIVE kitten you to those players and the last nail in the coffin for conditions outside of sPvP, with a big nerf to that scene as well.
I want my basic starter backpack for pvp
As do I! It would be truly excellent
