After doing some dungeons I’d say some of them got a little bit harder because of stacking conditions. The changes to conditions didn’t only buff players, but also npcs.
Still the typical brain-afk dungeons go as smoothly as ever, so as long as you have some kind of condi-cleanse there shouldn’t be any problem even for a casual group.
Ac burrows still die in one ice-bow 4. Nothing changed about that.
You’re acting as if the different fractal levels were different dungeons…
There are 14 different fractals in the pool. Not 50.
From what I calculated the number of possible builds now is 0.1% of the number of possible builds in the old system. What I can’t really calculate is the number of viable builds though. To me it feels like the number of viable builds was reduced by about 50% to 75%. Compared to the number of possible builds that isn’t too bad and I honestly expected diversity to be worse based on the information we got before the patch.
+1 I’d like this for my male Sylvari to go for a martial-arts look. Also I love the bodie’s glow at night, but there are no male armors skimpy enough to show the glow.
Yup, bunny ears are awesome. I’m all for them coming back, so other players can use them too. While we’re at it: it would be nice to have other animal’s ears as well. I need cat ears for my revenant.
+1 I already have the bunny ears, but cat ears would fit my character better.
From what I saw in the videos descend speed seems to be pretty high (you descend about 50% of what you move forward). Though I might be wrong and / or there are masteries to reduce descend speed.
Well, LA was completely reworked, so it isn’t too far fetched to ask: did they rework LA with gliding in mind? It’s no longer a broken, old map we’re talking about, but the newest, freshest map we got! I’d really like to see every map reworked one by one to allow gliding. It doesn’t have to be all at once and it doesn’t have to be as soon as HoT hits, but it would be nice to see future changes bring each map closer to being explorable by glider.
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Mine still gives off the same amount of light it did before. Did you try to unequip and reequip the sword?
While I’d certainly prefer a flapping-version of these wings (I bought both the black and white version) I still think the stiff version was better than the cape-like physics that they show now.
Wings are supposed to have bones and muscles in them and even if they are just backpacks, there are supposed to be stabilising beams instead of bones. Now the wings are just rubber and I wonder when they’ll fall off.
Edit: Also the feathers are treated as one piece, which looks really silly. If the feathers were separated like the holographic shatterer-wings it would look so much better.
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Despite the old trait system giving you more freedom to invest a little bit in every line, to try and be jack of all trades, I didn’t ever find it to be good to do so. Find me a “meta” build in the previous version that invested in all lines and still performed on par with those who invested in only three or even four lines.
The Specialization system allows more build diversity, in my opinion. You can make a lot more worthwhile builds with this new system, builds that suit your playstyle more than what the meta is (or was) and still be successful.
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Elementalist 6, 2, 2, 2, 2 was in the meta until the patch. It provided a lot of percentual dmg-boosts and thus a whole lot of dmg.
While the old system hat a whole ton of crap builds and only a fraction of all possible builds was actually viable, the same situation still persists. Only a fraction of what you can do actually makes sense.
In the old system you could switch out single traits for something else (essentially creating a new build) and thus fine-tune until you were satisfied with the result. In the new system you must choose one out of three traits even if they’re completely useless to you. Fine-tuning is no longer possible.
As soon as the new patch hit, a friend of mine and I created our new elementalist-builds and independently came up with exactly the same build. So much for individualism in the new system. In the old one we always had at least minor differences.
As restrictive as the new system is, I still understand that is was necessary! We can’t have elite-specialisations without limiting the choice to three trait-lines and the game can’t progress class-machanic-wise without them.
The new Lions Arch got really nice, but there are still many places where dirt and grass are floating in the air. This is difficult to see in the screenshot, but it becomes obvious when you move around.
I’d like the UI to auto-hide stuff that I don’t need atm. I don’t need to know that my hp are full while being out of combat. I also don’t need an exp-bar once I hit lvl 80.
There are so many UI-elements that could auto-hide until something changes. Less clutter = better game-experience.
Also I’d like the remaining UI to be smaller. I already set it to small, but that’s not small enough.
It’s an old and well known (at least among players) problem. Sadly ANet doesn’t seem to care (propably because it’s not brain-afk and therefore not casual-friendly?).
https://forum-en.gw2archive.eu/forum/support/bugs/Bug-The-Wurm-s-Golden-Chest/first#post5124524
I always do jps on my Sylvari and I don’t think they’re too cramped. Except for the one below LA.
Infanterie:
Zhaitan – Huge hordes of undead (including eyes and mouths)
Alduin – Draugr (including dragon-priests)
Airforce:
Zhaitan – Dragons (can’t attack while in-flight (Tequatl being the only exception) and therefore either no threat or easy targets for ground-troops)
Alduin – Dragons (confirmed to be weak against giants, which Zhaitan happens to have in his army)
Since the armies are pretty well balanced it all comes down to a 1 vs 1 fight between the two.
Alduin would simply start his meteor-shower and as we all know Zhaitan is allergic to sparcly fireworks. Still, Zhaitan is a lot bigger than Alduin and might chomp him up in one bite before he can activate the meteor-shower. It all boils down to who attacks first.
Unless you have deadly dragons mod installed. Then Alduin wrecks Zhaitan + Army without breaking a sweat.
+1, I like those. There’s about 3 or 4 waypoints that I use frequently. A favorite-list would certainly be helpful. Also the boss-timer: It’s always better to have such things ingame instead of relying on external sources.
30€ and over 1000g. The gemshop just doesn’t have much that I want.
I agree we need more instanced PvE content. The amount of people who expect to be carried through events like vinewrath is maddening. I’d like some content where I can choose not to carry them through and still get my rewards.
The majority of the players there wanted to play it a different way. Surely the majority shouldn’t have to do it one way because a small group want to do it a different way. Is it unfair? Yes.. But that is life.
Yeah, but Events are made to be completed, not failed on purpose. If multiple groups with different goals clash there’s bound to be angry players. It’s ANet’s job to make sure this doesn’t happen.
Edit: ANet doesn’t want you to fail events on purpose: https://forum-en.gw2archive.eu/forum/game/gw2/TC-s-Cursed-Shore-being-choked-by-Ember-farm/page/2#post2640244
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They will return when ANet feels that people aren’t paying enough attention to the gemshop. Look at all these shinies!
Occasionally that Island in Bloodtide Coast is used to split our special teams for triple trouble. It’s extremely annoying to have a bunch of lootstick swinging underwear-people running through that place while we’re preparing for the worm. So if it’s half an hour before triple trouble and you see someone killing the ambients, it’s most likely because you’ve successfully disturbed an orga.
Yeah, since Rich Orichalcum Veins were nerfed they behave this way. People were camping the known spawn-points with too many characters.
You see how long it takes Lions Arch’s workers to make a bridge usable again by laying planks over the holes? Now imagine how long it takes the workers to install something as technically advanced as a Waypoint!
Also I think Mordi did something to the Ley-Lines powering the waypoint, so setting up a new one probably won’t be possible as long as he’s alive.
I have but one question: What the hell are those air-ships filled with to be able to carry such huge loads? I mean the pre-built gates consist mostly of stone and are as huge as the air-ship itself!
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The point I’m trying to make is this: People are currently capable of avoiding the heavy clipping shown in my screenshots. They would also be capable of avoiding any clipping that would inevitably come with mixable outfits.
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As you can see I’m NOT complaining about the current clipping. Clipping is something that will ALWAYS happen once you have a decent number of pieces that can be mixed. That’s why I’m saying that IT DOES NOT MATTER wether there’s clipping or not. There already IS clipping in the existing armor-pieces and there WILL BE clipping in future armor-pieces.
The screenshots I’m showing are there to proove that the whole “but there will be clipping”-argument is completely invalid. The game already has what you claim ANet tries to prevent it from having.
Since you can’t avoid clipping you might as well create armor without caring about it at all.
I’m using a mouse-macro that sends one left-click whenever I scroll my sideways-wheel by one tick. This makes it possible to open huge amounts of bags in a short time and without wrecking my left mouse-button.
Now it seems that GW2 can’t handle that many left-clicks in such a short time. Whenever I scroll too fast when opening bags or consuming luck the game crashes after opening/consuming about 50-150 items.
To answer your question about losing gear in inventory on swap. You can buy the exotic bag from fractals. It costs a lot of relics but it prioritizes exotic loot there. Then when you switch from dual to 2hand (assuming you have full exotic weapons) the second weapon goes into the exotic bag if there are open spaces in it.
Since there is no bag than can hold ascended + legendary that won’t help much.
Here, have another one. This time I colored it in a way that you can see the clipping properly.
The point I’m trying to make is this: People are currently capable of avoiding the heavy clipping shown in my screenshots. They would also be capable of avoiding any clipping that would inevitably come with mixable outfits.
For your question: How could anyone be any unhappier about being able to even interchange a single piece (even if it’s just the helmet) than they are with the current situation?
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I already bought the expansions for multiple characters, but I’m all for an account-wide unlock. It just feels like a rip-off to pay 1200 gems per character to unlock the bags.
It kittens me off every time I switch from sceptre + focus to staff and the focus ends up somewhere between the loot. I’d be happy for any solution to this. Ofc switching between sceptre + focus and staff without the need to open inventory or hero-panel, just by pressing a button, would be fantastic!
@quarinus: Can it get any worse than this?
As you can see in the second picture the Chest- and Legpart of the armor are intersecting. That’s as much clipping as you’d get when wearing medium with light armor or any other mix.
Also the solution for inseperable parts IS ALREADY THERE! Just look at the light CoF-Armor. Since the chest- and legpart of that armor are inseperable, the whole skin is in the chestpart and whatever legpart you’ve equipped will be overwritten.
We got a problem. We got a solution. The only thing missing is an implementation.
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@Crimson Clouds: The current armors aren’t tested for clipping either. That point is als invalid as it’s old.
The intended LIS mechanic is that you land as many hits against the shield as possible in a short time to make it burst. My guess is that in order to count the hits the shield has to block them (effectively counting the blocks). If the LIS was invulnerable he probably wouldn’t block anything, but state that he’s invulnerable. In this case it wouldn’t be possible to count the hits.
When I first read the description and saw the videos (shiny wings and throwing spears) I immediately thought of the Paragon. With the mechanics being both offensive and defensive support, granting buffs to your allies and debuffs to your foes this shouts even more Paragon!
My vote for a name-change is on Paragon.
First of all you’re missing the headparts that can’t be obtained anymore and don’t show up in the wardrobe if you didn’t unlock them. If you’re not counting them, then you also can’t count the other armors that can’t be obtained anymore (eg former PvP-exclusive armors).
Also what are you trying to say with these numbers? That there’s less outfits than possible armor combinations? What a surprise, since a single armor-set increases the number of possible looks by way more than an outfit (which is the reason why we want armor-sets in the first place).
Also if I read the clipping-argument one more time I’ll create an armor-combination that clips so badly that your eyes fall out. There’s already so many really bad combinations… Why would ANet care now and only release non-clipping stuff? Let the players figure out what looks good and what doesn’t.
I was farming SW for the last week, too. Earned well over 5k bandit-crests but no portal.
At first I entered SW just for the portal. After a while I entered it because it’s fun, bot now it’s just tedious. Time to take a break from SW and do something else.
I don’t really like the ones that make the whole character unicolor. I didn’t spend many hours and gold picking the right (often expensive) dies for my character just to overwrite them with a refractor.
That being said, I really like the bee-queen. It adds an effect to the character without overwriting the colors. Sadly it doesn’t fit any of my character’s themes that well. I’d like to see more in the direction of added particle-effects. If there’s one with cherry blossom petals I’d be ready to pay up to 5k gold for it.
Armor Sets sounds nice, but I’d rather make it an entire Equipment Set. Stores one set of armor, weapons, backpack, rings, accessories and amulet.
Pics or it didn’t happen.
The Problem is that every character starts with an idea of what he/she should look like. Then you start filtering the wardrobe for fitting skins. Piece by piece a unique and well matched look is created. While the number of choices might seem huge, in reality there are only one or two skins that really fit what you have in mind for that character. Finding those pieces is a treasure-hunt in and of it’s own.
Of course you’ve looked at every possibility multiple times and the only piece missing for the perfect look is that one headpiece. It just fits the rest of the mix so well that you want it. You want to have that headpiece, no you must have that headpiece. It’s no longer a matter of wanting, you MUST have THAT headpiece. It suddenly became the centre of your creation like a big shiny diamond in a crown, the cash that gives a vault it’s meaning, the ocean that makes the ship necessary… It’s mandatory for you to have it!
But it’s part of an outfit, so you can’t have it.
Changed a few colors and my hair to fit the out fit more! Anyone have some suggestions on cute-ish shoulders?
Why does your character look so similar? I’d suggest the Sylvari T3 shoulders, but I doubt they’d suit you. ;P
I think that the main problem with the current system is, that the trait-tier doesn’t reflect the trait’s usefulness. Many expert-traits are more useful than master-traits or even grandmaster ones, which ofc leads to wide-spread builds.
I hope that with the rearranging and merging of traits we’ll get some real grandmaster-traits and not some crap that makes us go “I wish I could take another expert-trait instead”.
Can you upload a screenshot here, so that we know what you’re talking about?
Just klick “More posting & formatting options…”, klick “choose data” and find the correct screenshot.
I don’t really hate underwater combat but the underwater weapon skills of thieves are really poor, so I usually avoid it.
That’s ironic. I was thinking that Thieves actually have the best UW weapons of the 8 professions.
Cool, get your thief to some underwater veterans or champs and look how it goes, then try any other profession.
I just did:
- wait for enemy to attack
- block
- counter
- auto-attack 2 times
Repeat until dead. One of the most boring champ-fights I’ve ever had.
The twin-tails were nice, but still… Some open long hair for Sylvari would be appreciated. Also armor skins, because only 4 Sets are far from enough.
It’s fixed? Was it only fixed for NVidia or do I have to change my settings anywhere?
I still get the same bugged shadows and skill-effects as before.
Also can you pls enable 3-D-Rendering for AMD-cards? I’d like to have a piece of that awesome 3D-Map and in-depth character names.
Edit: Got shadows and ground fx working now. Still I’d like to have the awesome 3D-map and in-depth character-names with TriDef 3D. Pretty please?
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I don’t see any point in trying to reconstruct my builds after the update. There might be better builds that are only possible because of the update. I’ll most likely spend a lot of time trying out stuff and min-maxing. It will be the same for me as if they’d just deleted all traits and introduced completely new ones.
Since you asked especially for tips on fraclas:
- Start with fractals lvl 6. Anything beneath this level is deprieved of almost all mechanics that make out fractals. It doesn’t help if you learn that you can just rush a boss and at a higher lvl get kicked or insulted because there would’ve been something to prepate before engaging.
- Tell your group that you’re new / that you don’t know the mechanics of this fractal. Most groups are more willing to explain encounters and forgive mistakes if you tell them beforehand. They might even tell you how to get the achievements if there are any in that fractal.
- You don’t need those +1 Infusions any time soon. Just sell them.
- Buy the +5 Infusions at the fractal-lobby and get 10 agony resistance on your armor before attempting lvl 10 or higher.
- Don’t double-click the pristine fractal-relics. You can use 10 of them to buy ascended rings.
- Don’t forget to loot the big chest at the end of each fractal before pressing ready.
Of course these are only beginner-tips. Once you have infused rings and a backpack you might consider using the +1 Infusions and once you have enough ascended rings and need normal relics for the fractal-backpiece it makes sense to double-click a few pristine relics.