Not to insult OP, because I can totally understand where the confusion comes from, this question is hilarious to me with no context involved. I can’t stop picturing a mighty warrior or cunning mesmer just staring in rage at this bucket in his hands, unable to set it down, and unable to bring themself to release their grip on its handle.
Because that’d be too strong. I honestly like the change, even if it is a nerf. It forces condi necros to choose between extremely strong and long lasting conditions for long lasting pressure, versus powerful burst conditions with heavy CC attached. The choice lets there be multiple types of condimancers. If the two were allowed to be taken together, they’d both need to be nerfed, because being the best at condition pressure and burst condition CC would be way the hell too strong.
Just join a world boss train for a few hours, or do events in silverwastes.
BL skins for newly revealed specializations have risen really fast. So, in the coming weeks, any sword that looks good on an elementalist, any staff that works for a druid, and any hammer that would be good on an engineer will likely see a spike. You can also try to guess what other classes are going to get (my money is on thief getting a rifle, but I have no useful guess for warrior.)
New Legendary Weapons - Crafting components
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
Wow what in the world did my phone type?….. that meant to say no info confirmed yet
I just assumed you were really drunk at an incredibly boring party.
New Legendary Weapons - Crafting components
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
We know exactly how the skill point problem is being overcome. Skill points and skill point scrolls are being converted into a new currency that will, among other things, be used for buying mystic forge materials.
And why would you assume the precursor will just be made out of stacks of regular materials? I’m 95% sure that it’ll be much more akin to the Luminescent set or Mawdrey, that will require collection items that you have to go out into the world to do specific things for.
Maybe it wasn’t mean for you to use it in the first place?
You know sometime you need to make it look weak so that the other skills will look stronger than it actually is. Take a look at Warrior’s off-hand sword, this thing is OP but then they have is a broken Warhorn therefore off-hand sword doesn’t look that OP anymore. See the trick there?
Are you arguing that ANet doesn’t want warriors using a defensive, condition based offhand, so they made an aoe mobility buff weapon even stronger to make the sword look unattractive?
Just out of curiosity what would be the benefit of this system? What does the laurel vendor sell that you can’t get elsewhere and can’t wait to save up laurels for?
Cat tonics.
Good times. Wonder if we’ll ever see them again.
Wasnt final rest once absorbently rare that it’s in the existence in the game was argued? My the world boss train strikes again
It used to literally not drop. It was bugged and had a 0% drop chance. No one even knew where it was supposed to come from. Then they fixed it, and Shadow Behemoth started dropping it.
I bought mine within hours of the first one appearing for a whopping 33 gold, my entire fortune at the time. Then the price dropped to like 8g within a couple days.
Also, the word you’re looking for is “exorbitant”. Absorbent gives it an entirely different, mysterious meaning.
Interesting, it was at 0 supply for a moment. That is a rare sight for such a common high supply item.
On a related note, anyone know why ancient wood has been exploding since last month?
https://www.gw2tp.com/item/19712-ancient-wood-plank
Everyone making Staves for their Revenant or Druid or bows for their Hunter? Maybe just fewer people are grinding Elder Wood for foxfire, and so fewer people are promoting elder into ancient?
Is it wrong that a more mobile class would lose in a stationary slugfest with a highly immobile class? Isn’t that the point of it being so immobile?
New Legendary Weapons - Crafting components
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
No one knows. ANet hasn’t given any specifics. Anyone claiming to know anything about it is lying.
Rev Staff - Please let it be high DPS!
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
Since it’s based around support, the odds are it won’t be high DPS. That would make it quite OP.
Yup. There is another weapon set more focused around ‘High" DPS, but can’t talk about that yet.
Mainhand Focus confirmed.
Shouldn’t be. It’s more like a Banner, that exists at a location and does stuff, but can’t be directly dealt with.
Your chosen legends do not impact your weapon skills. They only affect your Heal, Utility, and Elite skills. You can use whatever weapon you want with whatever legends you want.
I didn’t read the OP. Don’t much care.
You’re my favorite kind of commenter.
Will SkillType Runes Apply to Revs?
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
There are, I think, only two rune types that trigger off class skills, those being Trooper and Trapper. Most professions can’t take advantage of those.
Granted, they make new runes that specifically help out Revenants, but that’s only a possibility.
Rev Staff - Please let it be high DPS!
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
Why are people acting like you need to use a specific legend to use each weapon? Your weapon affects your 1-5 skills, your legend affects your 6-0 skills. There will be some synergy between support weapons and support legends, but that’s true of any class that can choose their utility skills, too.
That said, Rev Staff is likely going to be about as DPS focused as the Guardian Hammer. Not too embarassingly low, but definitely not its main focus. If the auto attack is a group healing tool, you can bet the weapon won’t be dedicated to doing the most damage. And the datamined skills should be viewed with skepticism, since we know that they’re probably not accurate, as seen by the datamined Ele sword skills being literally just copies of the dagger skills.
my idea it kittenallenging
1. make the skill cleanse conditions on your foe . with each condition you cleanse you do 500 dmg (as for now the average dmg of the skill is 1k)
the average conditions proc is about 4 so if you cleanse 4 you can do 3k dmg with condi gear. with zerk gear you can do around 6k. with hybrid you will do 5k
also it will punish emeny for not cleansing so you can even stack unimportant conditions like signet of spite and use this skill for massive dmg spike
down side you have to play smartly and dont just spamm it then your conditions wont do their things
That’ll teach your teammates to run conditions!
As for the skill itself, it’s in an awkward spot that I’m not really sure how to fix. The design is good, it rewards stacking a bunch of conditions with extra damage and life force, but the balance is pretty lousy. The damage is pitiful, and condi necro builds can only really keep 3-4 conditions up all the time, so it doesn’t actually generate that much LF. But in a group setting, the damage is still pitiful, but it can generate up to a whopping 36% life force.
Perhaps a better way to handle it would be to have it grant 4 or 5% LF per condition, with a 20% damage bonus per condition, but only work off of conditions you applied yourself. Or make it more similar to its GW1 counterpart, and make it AoE, but with a lessened LF gain per target.
I guess the problem with “conditions you have applied by yourself” is that you can’t really tell how many of them are yours on the target. They could highlight, but I don’t know how visible that would be.
As for the damage modifier, I would get rid of that once and for all. 8% or 20% doesn’t really make a huge difference for Condition build. But if you get that as a Zerker, who can apply same amount of conditions, too, we could end up in clunky situation when Scepter is used just for that one skill as a finishing weapon swap. 1:1 scalling + 80-120% modifier is suddenly flat 5-6k damage. Add critical strike and bonus critical damage and you have one shot macro/OTK with SoS+Feast.
No, playing with direct damage modifiers is dangerous.
I agree, I was mostly just putting it out there so someone could point out problems with it. Honestly, as much as I love the theme of the skill, there’s not really a good way to balance it without it being under- or over-powered. If the direct damage becomes useful on a condition build, then, like you said, it would end up too powerful as a finisher for power builds. But leave it as it is now, and its only use is to generate life force in big boss fights, which usually isn’t important to a condition necro anyway.
What the hell happened?
As for the skill itself, it’s in an awkward spot that I’m not really sure how to fix. The design is good, it rewards stacking a bunch of conditions with extra damage and life force, but the balance is pretty lousy. The damage is pitiful, and condi necro builds can only really keep 3-4 conditions up all the time, so it doesn’t actually generate that much LF. But in a group setting, the damage is still pitiful, but it can generate up to a whopping 36% life force.
Perhaps a better way to handle it would be to have it grant 4 or 5% LF per condition, with a 20% damage bonus per condition, but only work off of conditions you applied yourself. Or make it more similar to its GW1 counterpart, and make it AoE, but with a lessened LF gain per target.
I had to go back and check if the Corruption thread was #1 because I was raging my kittens off because FoC is skill #3, not #2.
To fix a necro bug? A few weeks is nothing.
Do you really think it’s intended?
Longbow, 2 shots on auto means double the adrenaline gain of rifle.
Have you looked at the rifle auto attack recently?
Yeah, we have no idea how they’ll be changing weapon, skill, and class balance in HoT. And we do know the Blood line is getting a rework, so it’s an even bigger wild card than the Reaper is.
I’ve actually grown to not really care for the flaming tail. It makes it much harder to use that piece in non-fire-themed outfits.
Huh, surprised to see so much love for the baby animal ones. I rarely see them and never considered them that good. ‘Cept that baby hippo, he’s the cutest.
That said, on my necro, I like to have either Mini Teq or a Mini Shade out, to feel like I have even more undead servants.
And I’m eternally regretful that I didn’t get the Chickenado when it was available.
And yes, it’s not an issue that they require the right setup to be used optimally. Many utility skills can be useless in the wrong setup. If you’re using conditions, you’re using Staff and Scepter/dagger, both of which have condition transfers. Sure, it’d be nice if DS had a condi transfer too, but it’s not needed to take advantage of it.
But it is mandatory that you slot either staff, dagger offhand, plague signet or consume conditions when using corruption skills. Thats poor design. Its restrictive and limits an entire selection of utilities unfairly. Now if corruptions applied resistance to the necro for the duration of the self inflicted condition then it becomes a whole different story. But as it stands those skills hurt the necro and force you to take something extra to deal with the penalty. Self conditions like weakness are far more damaging than a small health sacrifice.
Fair enough, it does limit their usefulness somewhat. Sounds like that’d be a really nice trait to stick in a power-focused traitline, actually, to make them more usable for non-condi necros. Honestly, I think if there were a trait in Spite, or the reworked Blood line that applied several seconds of Resistance when using Corruptions, maybe even AoE Resistance if in Blood, then the self condition could be made stronger, and then the abilities would have a lot more general use.
It’s not meant to be a health tradeoff, it’s meant to give you a condition to use. Built right, a necromancer sees conditions not as a threat, but as a resource. The self bleeds from BiP, the weakness from CPC, and the poison from CB are all useful to either use to boost consume conditions, or to throw at an enemy with any of our numerous condition transfers. Granted, the 3 stacks of vuln from Epidemic are pretty negligible aside from boosting Consume Conditions, or while using Well of Power, but that’s a balance issue, not a design one.
Honestly, I feel the self conditions should be stronger, so it becomes even more viable to combo them with other abilities. Give Epidemic 10 stacks of self vuln, make the poison and weakness last longer.
It’s not working out that good especially CPC.
Again, balance issues are not the same as design issues. CPC may very well be incredibly powerful in HoT, once poison changes to stack intensity. Wanting to get rid of the mechanic because it’s weak is the same as wanting to remove minions because they have bad AI, you’re proposing the wrong solution.
And yes, it’s not an issue that they require the right setup to be used optimally. Many utility skills can be useless in the wrong setup. If you’re using conditions, you’re using Staff and Scepter/dagger, both of which have condition transfers. Sure, it’d be nice if DS had a condi transfer too, but it’s not needed to take advantage of it.
It’s not meant to be a health tradeoff, it’s meant to give you a condition to use. Built right, a necromancer sees conditions not as a threat, but as a resource. The self bleeds from BiP, the weakness from CPC, and the poison from CB are all useful to either use to boost consume conditions, or to throw at an enemy with any of our numerous condition transfers. Granted, the 3 stacks of vuln from Epidemic are pretty negligible aside from boosting Consume Conditions, or while using Well of Power, but that’s a balance issue, not a design one.
Honestly, I feel the self conditions should be stronger, so it becomes even more viable to combo them with other abilities. Give Epidemic 10 stacks of self vuln, make the poison and weakness last longer.
Only problem with Plague becoming a corruption is that it doesn’t inflict a condition on yourself, which is literally the only thing the corruption skills have in common.
My expectation is that Plague will become a Well skill, since it pulses an effect in an AoE.
Oh geez. My bad.
Still, it doesn’t seem logical to complain about misinformation.
Again, my apologies, OP. Ignore the man behind the curtain!
might be sarcasm BUT they aren’t necessarily IRRATIONAL ..
Bioware said they weren’t doing the same thing WoW had done and though the graphics to the “trait” tree or railroad was different IT was the same thing..
hey I won’t say another thing about it though as IT is their game .. and the yes men have the floor I guess ..
The yes men have helped WoW with their 13 billion players down to a much more manageable number and SWToR had a smaller community (not unlike GW2 but GWs was a bit bigger AT times but only because the game is FTP) but it has shrunk quickly with the advent of the changes.
Why can’t these sheeple recognize that any change is bad, and they’re just blinded by their fondness for the game?
I got 4.3 million karma.. does squat…
Spend a couple hours clicking on crab grabbin gloves and turn it into nearly 400 gold?
He didn’t come into this thread to learn. He came to complain. He didn’t even bother to read the other posts.
Fair enough. I apologize for jumping in.
I got 4.3 million karma.. does squat…
Spend a couple hours clicking on crab grabbin gloves and turn it into nearly 400 gold?
I see a lot of people getting very angry that ANet might be making non-zerker gear viable in PvE. And so I’d like to ask these people why they’re upset about it? Are you happy that there isn’t actually any sort of gear system in PvE? Do you think it’s better or worse to have multiple sets of gear be usable?
Its about 9 gold for every 100k karma. Theres a heart in bloodtide coast that gives you Crab Grabbin Gloves put 4 of these in the forge and salvage what you get back for linen. Heart is in Archen Foreland
Putting soulbound karma gear in the toilet gets you soulbound karma gear.
This was nerfed months ago.
I turned 300k karma into linen using that method last saturday. I don’t know why you think that it was broken, but you’re wrong.
gw2 heart of thorns collectors edition?
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
i bought the bonus edition and i can say, it’s a waste of money
There never was a “bonus” edition, so not a clue what you mean. let alone why this feedback is helpfull. pls clarify. also explain what you disliked or was dissapointed bout.
I payed more to get the “low level celestial ring” i get everytime i create a new character.
Digital Deluxe Edition was the name…
https://wiki.guildwars2.com/wiki/Hero%27s_BandThis is a constant reminder of the extra i payed… not falling for this crap again.
But you didn’t have to pay extra for that. Any preorder, regardless of version, gives that thing.
gw2 heart of thorns collectors edition?
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
The only info we have about that is what ANet has specifically said.
Which is nothing. Anyone claiming to know otherwise is lying.
Kind of a warrior noob here, so forgive me if I’m asking a dumb question. But it seems like Longbow deals about as much direct damage as the rifle, with tons of conditions and utility on top of it. Is there something I’m missing?
There is no pattern. Sometimes they come back if something’s going on that makes them relevant, and sometimes it’s random.
The Scepter being so terrible is why condition necromancers are considered the worst pvp build there is, right Zeft?
It never occured to me before, but is Spectral Walk the reason there’s the giant Wurms at the bottom of Skyhammer? Can we use it to survive that fall?
The REAL special anncmnt is here! BETA!
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
40 hours of farming, no portal, too bitter to care.
Will existing weapon skills be "fixed" in HoT
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
Hey, they already fixed necro axe #1!
Portal to Heart of Maguuma = Pointless?
in Guild Wars 2: Heart of Thorns
Posted by: Captain Unusual.9163
Just because other people have to pay to get the same privilege I got through luck doesn’t mean they deserve that privilege. They should have to be lucky, too. I don’t want the luckless rabble polluting my glorious beta weekend.
“Myeah! I despise the unfortunate!”
Unfortunately I have to agree with you because it wouldn’t really be a closed beta and it’d negate the portal (if you’re doing the beta you’d probably get HoT too). You could’ve phrased it a LOT better though.
So I’ve been hearing mention that players will be able to buy the “Pre-Order” of HoT which will “grant access to all beta events” and the exclusive title “Maguuma Trailblazer”?
Considering the RNG involved for this Beta Key drop I really feel like the effort I put in to getting this item was wasted and pointless…
Do we get something else for our efforts? Or do we just get to sit here feeling like we got played? I must say it’s not a very good feeling knowing how hard I tried to get that item only to find out that I didn’t need to do that at all since I was going to buy the “Pre-Order” anyways :/
I think it’s a great idea, for those that did not have the time to grind, they have to purchase the beta access with money. For those that did grind and had the time they get it for FREE. I know people that had time and did the grind but no drop either. What are you complaining about?
Just because other people have to pay to get the same privilege I got through luck doesn’t mean they deserve that privilege. They should have to be lucky, too. I don’t want the luckless rabble polluting my glorious beta weekend.
That makes no sense. That rng luck was free! Stop complaining, they need as many feedback on the expansion, so for those that did not get drops they will have to purchase.
God kitten , how much heavier do I need to make my sarcasm?