Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
You must have not played games for long, complaining certainly is an effective way, look at most of the changes made in big titles nowadays, look how many of those changes/nerfs are set in motion by an endless tide of forums posts whining and crying about things. People complained about, “Ghost Thiefs”, look what got changed, traps. many things have been effected, seems it happens a lot more than you’de like to admit.
Well, I’ve played this game almost since launch and I’ve seen complaints in the forum about the same thing stretching on for years, so… yeah, not so effective.
People have complained about ghost thieves for quite a long time, and then they got a bit of a buff before this most recent patch. And, for all we know, maybe the only reason it got nerfed was because an Anet employee finally came across a roaming pack of ghost thieves, saw how absurd it was, and set about to change it.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Give it a try, but I honestly think it’s a bad trade for a pittance of health from a corruptable boon and then a 33% reduction to conditions that don’t impede your movement skills (and which can be mitigated with resistance or clears).
The CD reduction on shield, plus might and reflect are just so much more valuable.
If you’re fighting a necro and he outlasts your Berserker Stance, use your gs to gain distance and wait out some of its cd. If you’re already bogged down by conditions, use Healing Signet to get some relief and distance, and swap as much as you can to clear with Brawlers.
Or just work in more condi clear.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
If you’re running anything with a block (and you are), shield mastery all the way, imo.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
This is what I find OP:
The ability for people to come to the forums and cry about unimportant things, and get them nerfed/changed so that their first-world problems are a little bit easier to swallow.
OP implies effectiveness. Posting complaints on the forum is certainly not an effective way to get changes made.
Also, you burned yourself with your “first world problems” comment because you’re complaining about other people complaining about a video game.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
iirc = if I recall correctly
As for damage, as a point of comparison, I have about 2600 power vs your 2100. I’m also based around might generation, so add anywhere from 450-750 power depending on how much might I can maintain in a fight (depends on number of enemies, etc). I also have about 60-65% crit chance (vs your 4%) and about 225% crit damage (vs your 150%) once stacks are factored in. I’ve got a bunch of additional modifiers on there too from the Strength line, specifically, another +10% damage on my greatsword, +10% damage on all weapons when my endurance isn’t full (which is almost always), and +20% damage on all weapons from Berserker’s Power.
So my damage output is considerably higher than yours, and I use movement, blocks, vigor-powered dodges, and stances to avoid damage altogether instead of tanking it with high armour and health pool. These things, plus Adrenal Health and Healing Signet, allow me to run more aggressive gear choices without spending all of my time in downed state, despite spending a lot of my time outnumbered.
My build is more typical of warrior builds in general these days. So it’s not so much that I’m a special kind of awesome that I’m able to do this, rather it’s more because it’s a more optimal use of warrior features.
EDIT: I also just noticed you’re running Axe Mastery instead of Berserker’s Power, which is definitely not optimized.
It gives you +300 ferocity on your axe set only, which translates into +20% damage if you have a 100% crit chance. Because your crit chance is 4%, it’s a damage boost of a mere +0.8%.
Compare that with Berserker’s Power, which will give you a straight +20% whether you crit or not, on both weapons, provided you’re able to land a full burst every 10 seconds. That’s a lot of damage potential to give up just to have your axe cooldowns reduced by 20%.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Hmmm… I don’t play pve or do raids, so I may not be in tune with what’s required there.
In terms of what I meant by you could probably afford more aggressive stats and still be effective, I mean you could be more of a contribution to your team or more effective in a fight by dumping some of your defensive stats and regen choices. Sometimes killing your enemies faster is a better defense than tanking more damage.
In regards to weapon synergy, I wasn’t saying you shouldn’t bring a rifle, only that rifle and double axes don’t compliment each other in any real way. For example, greatsword is a more common pairing with rifle because it provides mobility, good aoe and targeted melee damage (all things the rifle lacks), plus a little defense through the evade. Other people pair rifle with sword+shield for the mobility, defense, and cc (again, all things the rifle lacks), largely trying to stick to rifle for damage. The rifle obviously brings the ranged pressure the melee sets lack.
I’d be happy to show you what I mean by all of this if you’re up for some fights. Just pm me in game if you’re interested and we can run through a few duels. Maybe you can show me something I’m missing, but I’m pretty sure you could get a lot more output from your warrior by making some changes.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Must be a perception thing. I’m also on Ehmry, almost exclusively roaming, and I see a pretty even mix of condi and power builds out there with maybe slightly more power on balance.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I dodge Arc Divider all the time.
If it looks like he just covered himself in radioactive hot sauce, there’s a good chance you have an inbound Arc Divider. After the first few seconds of Rage state, the quickness ends and it’s somewhat easier.
While I agree that limiting the AD range to 300 is the way to go, I find the rev hammer to be worse due to its spamability, range, and pairing with a strong auto that also can’t be ignored.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Minstrel’s only if you’re using a lot of defensive boons, otherwise nomad. With traited shouts, you aren’t relying on resistance or stability much, so I’d say nomad.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Nomads gear, Trooper runes, Def-Tac-Bers traits, traited shouts, traited shield, plus condi reduction food?
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Nerfing Arc Divider won’t take care of it as it’ll just be replaced with one of the other burst skills.
Cutting the range of AD does two things: 1. it reduces the threat range for an easy and powerful hit, and 2. it reduces the ease of maintaining perma adrenal health.
It would bring the skill more in line with the other bursts.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Iirc, healing signet and mending are about the same health/second now (I’m on my phone, so you should check). Mending heals three conditions but can be interrupted, whereas the heal on the signet can’t be interrupted unless you use the active for the resistance, which hurts your heal/sec.
The answer to your question is yes, either can work. I prefer healing signet and I play pretty aggressively, but mending could work.
I recommend you drop your runes and pick a better food though. You have enough healing from the signet (or mending) plus adrenal health, and the pie and runes give you a pittance. You’re also way tanked out in your gear choices that I’m not sure what you mean by “in your face”.
It seems to me that your damage output would be pretty low to the point that I think I could safely ignite you in a fight while I focus on your friends or just fight you straight without feeling threatened.
I think you’d do well to adopt a more aggressive gear choice no matter which game mode you’re on. If you’re concerned about defense, damage and/or condi reduction food and runes would give you more than your proposed choices, and I think you could get more weapon synergy than you have now (I don’t see how double axe pairs with rifle).
Warrior has lots of protections and passives to support a more aggressive style of play, which means I think you have more room to develop that “in your face” aspect your looking for.
Good luck.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I play the game on a GhostPro 3… on my lap, while sitting on a couch. It gets hot, you’re at a disadvantage, but it works fine overall. Keep it free of dust with compressed air, and buy a laptop cooler.
I use a laptop because I have no interest in setting up a desktop in my house for a bunch of reasons. If you have no objection to a desktop, it’s probably the better route.
But, yes, you can play wvw on a laptop.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Quickness stomps were removed in the April 2016 patch, weren’t they?
My memory may be off, but I thought it was removed between the June 2015 balance patch (with the new trait system) and HoT release. Could be wrong.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I’ll admit that I was annoyed when quickness stomps were removed because, “we think finishing a player should take time and entail risk” (or words to that effect) only to have Finishing Blow and Function Gyro introduced a few months later….
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Except i saw it in the damage log. I very rarely ever post on the forum and didnt plan on doing so at the time. But lesson learned i will screen cap next time and i am advising guild members to do the same. A guild member screen capped gunflame hitting twice for 15k per hit so I don’t think these kind of numbers are rare. I can post the screen cap later. Granted this was on a glass thief.
Nobody is saying 15k is impossible in a single shot, and Arc Divider can churn them out too (it’s happened to me). It’s the conditions you claimed that make it unbelievable.
Go look at Arc Divider in the wiki, note the damage/power scaling for opponents above 50%, and compare to other hard hitting skills in the game.
If you were right on your details, then the forum should be filled with screen caps of people getting hit with 30k+ Arc Dividers… and True Shots, and CoR, and Eviscerates, and Gunflames, etc, etc. I haven’t seen those posts.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
I can only assume the number is either bogus or glass canon melt , which would be terrible frontline without optimum group carry
I’d have assumed the same, but he didn’t dispute the number, he only tried to justify it by pointing to rev weakness to cc and condis….
That said, a rev like that (if possible) would go on the midline not the frontline. It would occupy the same space as a gunflame warrior, but more lethal. It would be insane in small group fights too.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
No one is being one-shot by 7.5k hammer bolts from a slow weapon. Consider using blocks, reflects, or some other form of defence if you’re really having that much trouble with it. As for CoR, it’s slow and has a clear telegraph which moves forward along the ground. I’ve been hit by it twice since the release of Rev and neither of those were a one-shot.
Man, (assuming the numbers are accurate) there’s no justification for 7.5k auto attacks. At range is even sillier.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Long and frequent Resistance uptime while giving immunity against things like soft cc and blinds is over the top.
Because heavy condi builds aren’t easy enough already? You know, especially with boon corruption, etc?
There’s plenty of power builds that rely on soft cc’s to survive…
Like?
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Long and frequent Resistance uptime while giving immunity against things like soft cc and blinds is over the top.
Because heavy condi builds aren’t easy enough already? You know, especially with boon corruption, etc?
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
His calculations don’t support your claim. He assumed health under 50% health.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
^^ Not without the bonus damage for the target being under 50% health it’s not. And I’m somewhat skeptical of landing it on someone with 3300 armor even if they were below 50% (and the claim in this case was full health).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Full health, no less? Zero chance.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Ima a 5 char player actually and having a warrior myself i still defend what i said. It needs if anything adrenal health nerfed or to scale with healling. What does not make sense in this game is such a huge amount of regen available without sacrificing dps gear or traits. Im sorry but this will never be right.
Drop down to vanilla warrior and you’ll see that it isn’t OP at all. The earlier suggestion to deal with the particular problem you’re talking about is to (1) reduce the number of adren stages a primal burst counts for (i.e. shouldn’t be 3), and (2) reduce the range of Arc Divider. Those two things would go a long way to crimp the easy sustain the Berserker has atm. Headbutt also need an increased CD, but that doesn’t relate to the issue you’re raising.
That said, I was just responding to your comment with some tips that a lot of people (particularly those who don’t play warrior) don’t know. I wasn’t meaning to imply Berserker was fine as is.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Too much random dodging.
I didn’t notice that myself, but when running Strength (which he was, at least when he had the rifle), you do that to (1) proc Reckless Dodge for 2-4k aoe damage, and (2) to bring endurance below 100% so you gain +10% damage from Stick and Move.
Iirc, you see him dodging before rifle bursting, even when nobody is attacking him. That’s what you should do when you have Stick and Move.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
.. they have resistance up for a ridiculously long time – far too long for a slow class like reaper to kite/evade.
.. they have pulsing stability up as long or longer than resistance.
Unless the reaper is spec’d for lots of boon corrupts, they are probably going to have a bad time.
And if they are, Reapers are the best equipped to remove it. Not to say that’s always so easy (especially when they’re running lots of boons), but kiting them for 12-18s (depending on their setup) isn’t impossible, Reapers can tank a bunch of it, and then the warrior is pretty boned against condis.
And dodging their F1 burst is how you deny them 2/3 of their healing, unless they’re running bow (which most don’t these days).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Current system is better, imo. I used to spend tonnes of gold and lots of time zooming from place to place to keep upgrades going, etc.
Now I don’t have to, and can just spend the time looking for fights and responding to white swords.
Seems like win to me.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Warriors amount of regen without the need to get healling power needs to be nerfed. Same with classes that can rotate skills that allows them to heal evade stealth dodge block invul teleport etc. Some classes can be consistent in that. For now ghost thiefs and perma dodge thiefs are what i find more broken since there is litle counter for them. You need to spec specificaly for them and waste valuable utilitys traits just to TRY to survive them.
It looks like you player a Reaper. You know you have tools to prevent most of that regen, right? Looking at you poison, chill, and fear… (and dodge, when they’ve got resistance up).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
One thing that’s easy to underestimate is how much server pride and/or established relationships keep people playing long after when they would have otherwise stopped.
I’m on a linked server (Ehmry) that had its population crater shortly after the linking started. In principle, the more populated matchups that lining brought (initially) should have kept people going, but there were a lot of transfers off, a lot of people who stopped playing, and our once (fairly active) server website turned into a ghost town.
I can’t point to a definitive cause, but my bet is that the loss of a common identity played a major role in that. Your proposal essentially rolls the dice and hopes people will stick around to form an identity around their new server, rather than just call it quits.
Not saying it isn’t a good idea, just saying there may be a risk there.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Lots of smart decisions and efficient movement there. Impressive stuff and fun to watch too. Thanks for the vid.
playing as a char warrior and looking at this video, I can guarantee you that there is something wrong with char warriors:
- When I use shield #4 on my char warrior, the leap range is very small compared to the leaps shown on this video.
Another thing:
WTF is up with the DPS of over 23K? I use all ascended gear and I can do maximum about 6k and if it is a lucky critical hit with bursts about 11K, but never 23K with blades.When I say all ascended gear is zerker, I really mean it, including legendary weapons and infusions.
I am starting to think chars must have a bug.
Guards are char warriors and they have full movement on Shield Bash. Maybe you’re getting lag? It’s been bad lately, and I find it can cut movement on all of our skills.
Not sure how you figured 23k dps there… I mean, maybe a few times when he landed some aoe. But his numbers seem pretty normal to me.
EDIT: Or are you talking about 23k Gunflames? I didn’t notice any of those, but if that’s what you mean, it looks to me like he’s running Strength there instead of Defense, with Berserker Power for +20%, +10% from Stick and Move, full Bloodlust stacks, Signet of Might, some might, and probably some vulnerability on the target. That said the Gunflames I noticed ranged from 10k-18k or so.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Anet’s justification for that is the self stun. Its sort of like necro corruptions; incredibly low cooldowns but they inflict yourself with something negative (though it can be easily got rid of – warrior stun breaks and necro condi transfer).
In fact, if you combine it with the Rousing Resilience and Smash Brawler traits, you can shed that self stun instantly for an extra 2.5k heal (on top of the one (and +1k toughness) you got for using Headbutt in the first place), and then immediately lace in with a full Berserker burst rotation. Even crazier, you don’t need to waste a low cd stunbreak utility like Outrage to do it.
apharma’s right, a longer CD on Headbutt seems appropriate as well, provided it’s part of an overall “stop the insanity” balance overhaul across classes.
I don’t disagree but unfortunately we can’t just balance around the base professions.
You can in this case though. It’s relatively simple to leave core warrior more or less intact while peeling back some of the cheese built into Berserker. And you can do it without ruining Berserker as well.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Warriors (especially adrenal health) needs the druid treatment. Nerf the kitten out of the base heal and make it scale decently with healing power. Also bring the range on arc divider down to at least 300, it’s ridiculous how easy it is for them to land it on random nearby npc’s to proc cleansing ire/adrenal health.
A big nerf to the base heal is the wrong fix. Adjusting the range of Arc Divider, along with reducing how many adrenal stacks a primal burst counts for is a much more precise solution to the problem.
Nerfing the base will kill most warrior builds, bringing it back to where the class was before the Adrenal Health buff (very little sustain). But doing those other two things would make Berserkers have to work harder to maintain the AH healing, nerf the melee threat range of Berserker greatsword, and keep the current non-OP builds viable.
As for double EP, all the blocks, etc., those can be handled through smart play, which includes staying out of melee range unless your build allows you to play in that space with blinds, chills, evades, etc. Cutting the range on AD to 300 (as you suggested) reduces the melee warrior threat range, and makes kiting classes in particular great for wearing them down.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
So what would you call a party of 5 not on ts or comp’d atall looking
For fights? Id call it a roaming group myself! Havoc squad maybe? I don’t really class it as havoc squads till you reach at least 8 and are organised tho imo, idk. Maybe I’m wrong :P
Yeah, I’d still call it havoc myself, but I can see your point. That said, havocs used to be five in gw2 because that was the cap on a party. Also, you had some semblance of coordination there… more so than five roamers who found themselves next to each other. Still, as you like.
Germans roam in groups of 20 so can’t see the issue here.
Is that like a Safe Walk for roamers? XD
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
A party of five (or six) isn’t roaming, but good job poking the bear.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Druid.
Why ?
Honestly, imo you’re much better focusing on which you prefer to play and/or are best at. The druid has tonnes of support (if you want it), it’s got great ranged pressure, mobility, and solid melee pressure (again, if you build for it).
It can compliment warrior very well, and so can rev.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Probably rev since it mainly operates in melee range, has cc and aoe, and churns out the buffs. But a well played druid can compliment warrior as well, so I’d recommend you go with whichever you prefer to play.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I run a s+sh/gs warrior with Bull’s Charge and had a DH keep up with me pretty well from the switch near nwt to most of the way to nc. I don’t know his build, but I know he had at least one teleport that helped him a bunch on the vertical.
As a bonus, he evidently didn’t have to sacrifice that much for his mobility because it was still a beast of a fight.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It’s fine. You do you.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Good start, no diggity.
You played it well but one (unsolicited) suggestion: try to swap your weapons more often, especially when you’re getting condi pressured. It looks like Brawler’s is your only condi clear (mine too), and you could have mitigated a bunch of damage with some lucky clears on swap (plus the bonus adren and might). As it happened, where you most needed the clears (the part on the bridge) your random allies were actually providing some of those clears for you.
Since you’re running into mostly thieves and mesmers, know that the hammer build in particular will be vulnerable to any thief who remembers he can range you with pistol or shortbow (the thieves you were fighting forgot that for some reason). Mesmers who know how to position properly (and condi mesmers who know to keep distance while you have Resistance) can make your life miserable, but they’re going to have a bad time if they try to go toe to toe with you like the one you dueled.
Good job though. It’s great to see more vanilla warriors out there.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
As far as I know, people just clued into how strong it is. Great blocks, great disabling, great damage, good movement, great sustain, good condi management, stunbreaks, etc.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It’s been a couple of years since I used hammer with any regularity, and it was before HoT.
But one thing I used to do in 1v1s was dodge beside (close enough to proc Reckless Dodge), then Staggering Blow (which people often didn’t watch for when I wasn’t facing them), then either Backbreaker or the burst. Staggering Blow would either cover the cast time of the next skill pretty well or force them to use a stun break (giving me enough time to cancel the longer cd skill). If you caught then in a stun lock, it used to be all she wrote for the fight.
Post-HoT, I’m not sure if the above would work as well, but I assume that’s true of the hammer generally. Berserkers have a huge advantage over a hammer-wielding vanilla warriors with all the stun breaks, even mediocre daredevils have plenty of tools to handle a slow hammer, DHs have their blocks, blinds, traps, range (and burns, if they go that route), etc.
So I imagine you’ve got the underdog build in just about all of your matchups. That means every win should be that much sweeter.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Speaking of shouts, I once used “Fear Me!” and the faces of every enemy on all four maps melted and their heads exploded. I followed that with an impossible guitar solo that made interstellar space travel possible and I flew to another galaxy on winged battle tiger named Kitten This!
All lords and supervisors immediately declared fealty, raised my guild banner, and the matchup ended early because #warriorsOPaf.
And that was just a warm-up…. My shouts weren’t even vigorous yet.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Healing Signet not only has an amazing passive heal, it also causes skill lag to enemy players. Therefore, making it easier for warriors to defeat their opponent.
Also, I once killed 15 players with a single “Fear Me!”. It was glorious!
How’s that Choppy?
My favourite so far! Definitely in the lead to be the selected answer. But let’s see if anyone else gives you a run for your money.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Most of you are injecting a lot more realism in this than I expected. Here’s another one….
Battle Standard doesn’t just rez up to five allies, it also uninstalls gw2 from up to five enemies’ computers. The only downside is you have to trait for it.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
There’s no way to not be revealed if you trip a stealth trap, unless there’s a new bug nobody’s reported. So, yeah, maybe supply traps got dropped?
It’s a lame build though, that does need some sort of fix.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Unblockable attacks? As in …multiple?
https://wiki.guildwars2.com/wiki/Last_Stand
https://wiki.guildwars2.com/wiki/Balanced_StanceI think this is significant enough to counter thieves one unblockable 30s cooldown, with a long activation time, which is nullified by a single dodge or even an /obstruction/.
Well, I guess your first problem is you think you need to use unblockable attacks against stability. You don’t…. #KnowledgeIsDope
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(I’ll start us off)
I once used Rampage while fighting 1v10 against a guild group. This turned me into Godzilla and transported me to their actual city irl, which I immediately trashed, causing them all to disconnect and lose the fight. I received a precursor from each of them.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I wrecked a full condi chrono in wvw today, and he angrily insisted it only happened because I was running “the most broken kitten in teh game!” before blocking me.
This surprised me, because I was running a power s+sh/gs vanilla warrior with only Berserker Stance and Brawlers Recovery for condi mitigation.
So I thought I’d turn to the collective wisdom of the warrior forum to guess the most insanely broken magic powers someone might believe a vanilla warrior possesses?
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Crush your enemies, see them driven before you, and hear the lamentations of the women. https://youtu.be/6PQ6335puOc
Also, what everyone else said….
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)