Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Been roaming this week against BG……I’d say 90% of the encounters are condi. From my understanding and experience, they greatly advocate for condi only builds.
It’s definitely up there. Lots of condi reapers and mesmers (very few power), and then a mix of condi or power daredevils, berserkers, etc. Haven’t seen any condi scrappers or dragon hunters yet.
There’s a higher number of daredevils (maybe 70% power) and condi mesmers running around compared to most servers, and almost always at least one condi reaper in every fights.
Not sure if you’ve found this, but I usually find a lot of people showing up from all directions within 1 min of finding a fight. No doubt due to a map call out (even for a 1v1), but at least it helps identify what must people are running.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Im talking about having some armor that doesn’t make you look like a hobo at a rave.
Don’t disrespect rave hobo. Riding the rails to a sick beat is the Warrior Way.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Which are you seeing in the way of theives.? P/d or d/d condition?
P/d. Haven’t seen d/d condi in a bunch of months.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I still want to see all those condition thieves people talk about. Last week we fought blackgate and I do not recall much in the way of condition thieves,
I’m fighting Blackgate this week and ran into three separate condi thieves yesterday while roaming in what was largely a deserted bl. In fact, BG is the most condi heavy server I’ve come across in a long time.
That said, I’d be surprised if condi thieves were even half of the total number of thieves on any server. They’re more common than they were a year ago, but power is much more common from what I’ve seen.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Seeing how I have played his game since launch, it’s hasn’t changed at all, it just sounds like you don’t know basic game mechanics in the slightest. Sort you haven’t noticed mechanics that have been in game since launch.
And nope and I saying I have issues with Thief Disengaging? Nope, I just don’t try to portray something as not being affected by basic Game mechanics, all I see is you complaining about it so you seem to have some l2p issues to work on.
Thieves aren’t this all powerful boogey man that can’t be killed, players just need to learn basic mechanics that have been in game since launch.
And I’ve played since the beginning as well. Except I’ve actually used the technique, and you’re just sure it’s never worked that way.
And I haven’t complained about Thief here, and I even said that it should have advantage on this front. I just put two caveats on something you said, then started to call out the silliness of some of your responses, and you couldn’t handle it.
Sad, really. I’ve read your comments before, and I thought you were better than that.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Damaging Conditions have always kept the applying player in combat since the Beginning of the Game, and Stealth not revealing on Condi Tick and staying in Combat are two completely different mechanics entirely, this highlights my second to last point in my post you are replying to.
Again if someone stays put for a Thief to easily re-engage is a l2p problem of the defending Player.
No Stealth changes to combat mechanics have changed in regards to Damaging conditions and OOC they have always kept players in combat until no more ticks are on the player and the players are far enough distance away, it has been this way since launch.and Shadow Return has a Short time to use which normally expires before the Thief OOCs let alone reset their health completely……..
Lol, well, I used to use the technique of applying conditions on people, disengaging, resetting, and re-engaging back in Year 2, so I can say for certain that you’re wrong.
Also, if you don’t know how to disengage and easily re-engage on a thief, maybe you’re the one with the l2p issue. It’s seriously not that hard, and some people have made a cottage industry of it.
10 sec on Shadow Return is plenty of time. If you’re not going to keep it real, then you’re killing your own credibility.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
If a Condi from the Thief is on the opposing player even if they Try to OOC they will still be in combat, the games mechanics don’t magically stop working because someone is playing a Thief, that condition will keep the Thief in combat no matter how far away they are as long as it’s ticking……
And Initiative is tied to every skill and Steal is only a 1200 range which isn’t far enough distance to OOC and reset, they will burn at minimum 6 initiative every Infiltrators Arrow and possibly a 50 sec cd using Shadowstep, if they are trying to Re-engage and it will use more Initiative if the opponent has an iota of a brain and starts moving away when the Thief tries to OOC.
The lack of Game mechanic knowledge most players have are the reason balance in this game is so messed up, players that don’t know basic mechanics always cry for nerfs.
You talk about rewarding sloppy play, news flash every class has mechanics that reward Sloppy play, look at all the Invulns in game and all the Passives to include heals, Invulnerable, Cc reflects and stunbreaks.
I’m not so sure about previously applied condis keeping both people in combat. It’s been a long time since I experimented with them, but it certainly didn’t use to be that way and I expect it’s for the same reason that condi ticks don’t reveal stealth.
Could be wrong, but if it doesn’t work like that anymore, it’s been a stealth change.
As for the re-engage, I don’t know what to tell you. I regularly have thieves disengaging, resetting, and re-engaging with more than auto-attacks, and long before my own defenses are up. In fact, it’s a pretty smart way to fight less squishy opponents and very effective.
Of course, Shadowstep has Shadow Return, so there’s a 2400 roundtrip right there. Steal is 1200 and Shadow Shot is 900, so you’ve got an escape, return and re-engage of 2100 for the mere cost of 4 initiative. Steal, and Shadowstep without needing to take a single step. And there’s obviously more gas in the tank if more options or distance are needed.
I get wanting to defend Daredevil considering how much hate thief has generated since the game began, but you’ve gotta keep it real, man. Right or wrong, Daredevil is in a completely different league to every other class when it comes to the ability to reset and re-engage, and they’re often at an advantage (not a disadvantage) when they do, depending on who they’re fighting.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
If a Thief Resets so do you, and if a Thief does run far enough away that you aren’t a threat they will have to Burn Initiative and CDs to re-engage, especially if you decide to it just stand in the one spot waiting for them to return.
There are exceptions to this. If it’s a condi thief (or condi anything), they’ll reset and you won’t until the last condi is cleared from you, plus a short delay. Also, if a small scale fight, the thief can easily remove himself from combat for the reset while the other enemies will keep you in.
As for CDs vs initiative, it’s not exactly an even comparison. Initiative gain is much faster than the CDs for most of the hard hitting skills and strong defenses. And then there’s Steal, of course.
In principle, I’m not actually opposed to thieves having some advantage in this regard (they certainly pay for it in other ways). But it does lead to boring fights and reward sloppy play when thieves effectively have unlimited do-overs if they want them, with the dead ones mostly being those too green to not overexpose themselves, or those unwilling to abuse the mechanic.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Let me see if I got this right… you had GS, sword mh and bull’s charge against a scepter ele? How in the world did you not escape by the second roation?
Even if he had a focus offhand, your resistance would deal with the Chill, and RtL and Lightning Flash both have long cooldowns (even longer if you dodge the RtL). I am legit curious here.
Well, he started this other thread a couple of months ago. Should give you some of the answers you’re looking for.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Does it revive lords again? They deliberately removed that feature a couple of years ago… had no idea that they brought it back
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Re: can’t be chilled or crippled. 20 seconds of resistance (from signet + stance) + 15s of stability (from eternal champion) + more if you’ve got Last Stand.
You do know that stability doesn’t give any protecting against cripple and chill, right?
So you’re looking at about 20s of resistance, but more realistically 15 because popping signet is an emergency measure.
It’s still a lot, but 15s is kitable. If you’re running a heavy condi build and the warrior has burned his movement skills to catch you kiting, then enjoy your meal when that 15s is up.
If you’re running power with movement impairing condis, you have a slightly harder road. But it’ll get easier after the 15s.
I bring this up because you’ve made other posts overstating warrior immunity. I actually agree with you that warriors shouldn’t be buffed nor (most) other classes nerfed on mobility.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
You want to keep precision, power and ferocity balanced against each other, and there’s a linear relationship. I use to refer to a table that I found for that, but the math behind it was slightly off when I checked it, and I couldn’t bring myself to create a corrected table.
50% is a common goal a lot of people use, but you’d be better off dumping a lot of that precision into power if you had no more than base ferocity in your build. Conversely, a build with 230% crit damage would benefit by having a higher crit chance (unless your power is in the toilet, in which case you should pump that).
Of course, this all relates to damage and doesn’t factor in on-crit benefits from traits, sigils, etc.
What you need to do is estimate your average power (including might), crit chance (including fury), etc. fir when you want to have your most optimized punch (e.g. beginning, middle, or late in a fight).
I maintain an average of 15 might, run zerk gear, and maintain permanent fury. So I balance around that with sigils and utilities.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
We did take a huge blow from the mobility nerfs.. but I still believe we’re 2nd only to Thieves when we commit to a mobile build. Just saying from personal experience.. I’ve yet to encounter a class that can chase me down on GS+Sw/Sh besides a Thief.. until I encounter otherwise I’ll stick with it.. just a personal opinion. ^^
Edit: Ah there’s actually the occasional Druid.. but its very dependent on terrain.. =/ I’m confident I’ll run circles around anything else..
Druid for sure, and the addition of stealth and/or lb range (depending on build) gives it serious advantage on escape and chase respectively.
Hitman is also correct about the advantage of teleports, especially with many verticals. In that sort of terrain, advantage can tip to a class that has them. Stealth is undeniably advantageous if someone wants to escape. I’ve also had DH’s manage to keep up with me for a quarter of the map and still be lethal, though that isn’t the norm. Engineers can escape if they want to, but their chase isn’t so hot.
That’s all out of combat mobility. In combat, a sword-gs bulls charge warrior does well, but thieves, mesmers, and druids can all out kite and kill, depending on the builds and skill.
That all said, I completely reject the notion that those other classes need a nerf or we need a buff on mobility grounds. The warrior is in a fairly strong place in Wvw, .
I would like to see some minor increases to initiative cost on some thief skills, and some minor reductions in endurance gain though. In exchange, I’d support some buffs to give then more staying power or group utility. A bit off topic, but that could even out their insane mobility, among other things. But it could kitten the class if done poorly.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Properly built Warriors are only 2nd to Thieves in mobility..
While I disagree with much of his post, this bit you said here about warrior mobility hasn’t been true since June of 2015.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I don’t know who are you fighting, but in my server you will never catch a thief, ranger, elementalist, mezmer due to their high mobility, use of stealth and cliff climbing abuse.
I’ve fought all three servers that are in Tier 1 within the last month or two. I haven’t noticed much of a difference in terms of quality of play between them and what I find on other servers. Maybe it matters more in large scale fights, but that’s not relevant here.
And, seriously, tiers don’t mean anything anymore in terms of player skill, assuming they ever really did.
Maybe in your server you face the casual player that has no clue, but in Tier 1 WvW that is a total different thing because people actually know how to play and abuse the instant teleport climb cliff to disengage out of combat etc…
You made this same error in one of your previous threads when you claimed warriors were garbage, and that anyone who disagreed with you was fighting scrubs. Just because someone is getting better results with a warrior than you doesn’t necessarily mean they’re fighting scrubby players.
In terms of mobility, I already noted that thief is in a different league than everyone. The other classes though, their mobility is situational. It’s not as though the entire map is filled with verticals that allow teleporting, and guiding your fight away from those is just another part of fight management. Basically, doing what you can to drag the fight to terrain that’s more advantageous to you or less to your opponent.
Sure, sometimes a mesmer or druid will be able to get away. But so what? I get away from my opponents with my warrior too, including mesmers and druids. Hell, I’ve even managed to get a moronic pack of thieves to follow me off a cliff to their deaths. They may have been on Mag too, iirc. Death From Above ftw.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I can keep up with, if not catch, most classes (excluding thief) because I run sword and bulls charge with my gs. Sure, ports and stealth make that harder, but who says it should be easy?
I honestly don’t see a balance problem here.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Who cares,
Go crazy and have fun.Completely crushing the other side with little/no resistance is no fun and neither is not being able to do anything vs overwhelming odds. I’m assuming you read only the title.
Not being able to do anything is a self pity lie.
In the 2 weeks hod fought mag I was playing solo on mags side of ebg while mag was spawn camping the “we can’t do anything” hod players. Talking capping towers/camps/sentries and then defending them for some good
cleanmessy fun.
Nailed it.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Seems like a non issue to me because, as others have pointed out, you’re making build choices and then complaining that those choices aren’t sufficiently effective in all circumstances.
For example, if you’re running gs/m+sh, you’ve decided to become an unstoppable engine of melee death, complete with barrels of blocks. But it’s come at the cost of range and (some) mobility.
So either change your build so that it has range or increased mobility, and accept those trade offs. Or just accept that some people are going to kite you and/or get away.
There’s no case for nerfing other classes in this respect, with the possible exception of thief (which is still a debatable demand and should come with buffs elsewhere to that class).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Only if the four of you couldn’t do more than 900 damage per second combined. As Vitali said, there are some immunities, but they don’t last forever.
You were probably just outplayed. For example, last night I won a 1v4 against two condi chronos and two druids in a camp. I managed the condis well, used the environment to block line of sight a lot, and just picked them apart. They didn’t have any sort of game plan and their dps was low.
(I don’t expect I’m the one you were fighting because I want running hammer)
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Outside of thief, I don’t see any permanent evading going on. If it’s deemed a problem for that class only, I’d favour a change specific to that class. At most, a minor tweak to reduce endurance refunds from traits and maybe foods.
Also, whirlwind attack is waaaaay too powerful to not allow an evade. I’ve outright killed glassy builds from full with that skill.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
People complain about lopsided matches now, when Anet is actively trying to equalize populations in a given matchup. I’d expect random matchups would exacerbate that problem.
That said, I’m not personally concerned about lopsided matchups and have no issue about the current system, scoring, rewards, etc.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It’s 8s with boon duration (I mainly play wvw).
They don’t have crappy condi management. They have the resistance I described above, plus the usual condi clears (weapon swap, etc).. My only chance is to burst them when it’s on cooldown. My point is that it’s not a fun fight to be running away for most of it. There should be some give and take – y’know? They dodge my attack, I dodge theirs. Repeat.
Instead, it’s more like – Warrior chases me for 50 seconds. I chase warrior for 10 seconds. Repeat.
Well, if they have Last Stand (as you described) they don’t have Cleansing Ire. That leaves then with (probably) one clear on swap (every 5s if they’re diligent) and (maybe) two condis when entering rage state.
If they’re using their stance and signet as you described, you should be able to bury then in condis once you see them proc the signet the second time. When they come out of that resistance, they’ll be sitting ducks.
It’s unlikely that you’re coming across many longbow warriors in wvw, which means you should also focus on ranged pressure while keeping distance. It keeps you safe from the Headbutt combo, it will starve your opponent in terms of adren build up, and not landing a burst will cut his healing potential by 2/3.
Keeping your distance and plunking away from range is what you should do even if he has cleansing ire, because the clear requires him to hit you.
I play a power vanilla warrior that uses sword and greatsword. That means I’m at a disadvantage in almost every respect against a meta Berserker who has more damage and defense than I do in melee range (same with most DHs), and I don’t even have the option of doing damage from range.
So what do I do? I use my superior mobility to kite when he’s in rage, I draw out his Last Stand (if he has it), I’m careful when I close to avoid Headbutt (because I’ll be punished) and I fake him out with weapon stows, and unpredictable timing. Of he’s got Rousing Resilliance, I don’t even bother using a stun.
That isn’t what I do against a necro, most rangers, or mesmers, for that matter.
You have more options than I do in the match you described, so you don’t have to have 10 min fights.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I just don’t think it’s very good game design when your opponent can’t engage with you for 30 seconds+ at a time and just has to run away.
For example, on my condi engi which relies on blind, immobilize, cripple, and chill to slow my opponent and keep them off me, I can actually turn and attack the warrior for maybe 10% of a fight without risking a stun-burst-insta-death combo.
I have to kite for ~8s (heal signet resist), then ~15s (berserker stance resist), then 8s (signet), then 15s (Eternal Champion stability), then 8s (signet), then more stab if they have Last Stand and/or Balanced stance, then 8s (signet). Now I have a short window (maybe 10 seconds or less?) to try to cc and kill them.
Occasionally I’ll try and damage them when their resist is down but stability is up. This usually goes badly though, because I’ll have to dodge Headbutt, then dodge Shield-Bash.. now I have no dodges, then eat damage or another stun.
Basically, the entire fight is spent waiting almost a minute for an opening. This is .. kind of bad gameplay.
Any warrior who uses his heal signet for anything more than an emergency (6s, not 8s) of resistance will die.
Second, don’t cc them. Someone with the sort of stability you’ve described has crappy condi management. They could have (though not in what you described) built to make cc a gift to them through rousing resilience. Don’t cc those guys either.
You can’t expect the same strategy to work against every build. If your standard strategy is to cc and then Condi burst, change your strategy against a high stability or high clearing opponent. If you have no option to do that, recognize it’s a hard counter to your build.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Sword root? As in Flurry? It’s only worth landing the first strike of that skill for the immob before cancelling the skill to land a better burst, so the root doesn’t matter much for that.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Upon activating f3, you also receive aegis so it’s possible that the first strike of whirlwind was blocked by aegis and by that time, you were far enough in front of the DH that your remaining strikes were blocked by the shield.
I think it must be, and possibly combined with my DH friend turning around to reassert the blocks. I tested again last night and it did indeed behave as described… one block from the back, with the remaining attacks doing damage as normal.
Thanks for the help, everyone.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Don’t you think that says something about how poorly class skill level is balanced though? The fact that someone can pick up an entirely new class and copy a build someone else made, without understanding it, and still perform better than on their main?
Not necessarily. Different classes have always had higher or lower skill floors and ceilings, and warrior has generally had both a lower floor and ceiling relative to most other classes.
By “skill floor”, I mean the minimum skill specific to the class someone would need to be viable. By “skill ceiling” I mean the maximum class-specific skill possible.
General player skill (like knowing how to dodge, understanding opponents, etc) doesn’t factor into this because it applies regardless of class. Similarly, a low skill floor or ceiling doesn’t mean someone is a bad player (it may make them better), just like a high skill floor or ceiling doesn’t mean someone is a good player.
The combination of player skill, class skill, and class advantage is what determines overall effectiveness.
Warrior is very forgiving to new players in comparison to (for example) to thief. Give someone a 1000 hours on either class and that difference blurs. At some point, an experienced thief will have more to work with from the class than a warrior will, at least in most 1v1 scenarios. In the frontline of a blob, not so much.
So how could they perform better on a warrior than their main despite being brand new to warrior? Low relative skill with their main (possibly combined with decent player skill), situational (i.e. context dependent) warrior advantage, or absolute warrior advantage. I don’t see much in the way of absolute warrior advantage, tbh.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
….put war in 11k base hp division & problem solved.
Go home, yer drunk.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Yes, only blocks from the front.
I’ll have to test it again then. I was using Whirlwind Attack from behind (dodge through to back, direct the attack back into him), which is up to four hits and I think they were all blocked.
Could be wrong, but I’ll report back here either way. In any case, thanks for the responses.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
problem is people already complain about how strong 100b is. The weakness to 100b is that enemy needs to either get stunned so you can complete the channel or they have to be stupid enough to stand still. If we could move while using 100b it would be OP and would need a damage nerf.
In the past it might have been OP, but that it attacks as a normal front-facing cleave, is a 3.5s channel that’s vulnerable to ranged attacks, and could only be cancelled with a weapon stow (which most warriors don’t actually know how to do) once it’s a mobile skill, I’m not so sure that it would be OP in the current state of the game.
If it moved as fast as Whirling Axes, it definitely wouldn’t be OP. If it allowed dodging while channeling, it’d be very strong (not sure if OP or not, in that case).
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
The shield is a separate entity from Aegis. The Aegis that you see from the tooltip is from the passive effect which has a cooldown of 40 seconds.
Also the shield is for you only. It doesn’t block attacks for allies.
I see. But, to confirm, the shield blocks attacks in all directions rather than just attacks in front, correct? I made a point of dodging behind my friend and then attacking from behind, and I’m fairly certain all attacks were blocked.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I was dueling a friend who was running DH last night, and it occurred to me that I don’t have a solid understanding of how this skill works. So I was hoping someone here could help me out.
The wiki says,
Grants aegis every few seconds.
Activate: Create a shield in front of you that blocks attacks for you and allies.
- Aegis (20s): Block the next incoming attack.
- Number of Targets: 5
- Aegis Refresh: 40s
- Duration: 4s
- Radius: 180
I’ve seen people claim that the skill only blocks attacks from the front (to match the visual and fluff text), but that doesn’t appear to be the case. Instead, it reads like a skill that grants aegis to self and allies within 180.
Seems straightforward enough, but the aegis from this skill doesn’t seem to drop after blocking an attack, and the listed aegis refresh of 40s on a 4s skill opens up more questions than answers.
Finally, at least based on this (really old) video, aegis isn’t actually applied to the bar.
https://youtu.be/Ian_dIneWyw?t=38s
So is the skill basically just a 4s block for self and everyone in range that still allows you to attack?
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
The snowflakes that voted for it don’t even play WvW (those votes should of been restricted to players with a minimum WvW rank).
I don’t know, man. Seems to me that complaining about a vote more than a year after it happened, and fantasizing about restrictions that might have made it go your way, is more snowflakey than someone voting their preference.
The OP raised some reasonable points, and asking for another vote would also be reasonable. The impact of having dbl in the game seems relatively small though, given the current state of wvw populations in most maps.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Meta warrior doesn’t actually have much cleanse. And he told you what you needed to know. Pressure the warrior from outside of the circle. You might lose it, but he’ll be dead if he sticks for the cap.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
You can change the inscription in the Mystic Forge if the meta changes. Go with what you enjoy most and provides the greatest contribution at the moment.
I don’t know which that is, but you’re not locked in forever.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Still waiting for warrior mains tell me what exact build/class can actually deal with warrior without external help while not losing point. This is a legit question which i couldn’t find answer for so far.
I presume you’re talking about a gs/m+sh build? I can’t think of one at the moment.
But pressuring him (especially condi and range) while he’s capping, forcing him to pop his defenses, etc., will put him in serious danger around the time that cap should be almost done.
I don’t play pvp so I don’t know which builds are current. But a condi reaper with lots of corrupts should almost certainly kill the warrior if he tries to camp the point. Might even be able to prevent the cap, if played well. Would need to do some testing.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
^^ If a warrior uses the signet to survive condi, he can’t stay in the fight. If you’ve pushed a warrior to do that, and he stays, he’s cooked.
Zerk stance is also on a 60s cd, which isn’t short.
Truthfully, stunning a Berserker isn’t a winning strategy. That doesn’t in and of itself mean that Berserker is OP (though I agree it needs a shave), it’s just a bad way to go.
If you can’t stand toe to toe with a Berserker, don’t. Or at least try to save your kite and defenses for when he’s raging out. Deny him the burst and you’ll also crimp his healing by a lot.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
- People regularly complain that Anet staff never talk to them.
- Anet staff leave posts asking people to be cool to each other.
- People respond by giving Anet staff plenty of reasons to not talk to them, because, reasons
- gg
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Berserker could use a shave for sure. It’s not the most broken thing that’s ever been in gw2, but it’s got a lot to carry bads.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
A trap should never reveal a caster, but the victim. Logic, duh! ANet again demonstrated they have 0 clue and no common sense whatsoever.
I like the fact it got nerfed, but I expected a more logical approach, like removing the even so completely obsolete Trapper runes, removing certain condis from the thief or reducing stacks and duration. How absurd does this even sound… you place a trap and YOU get revealed? This does not make any sense!
Logic? Man… we’re talking about people disappearing from sight, others shooting fireballs, etc, etc. What they did was fine, and “logic” and “common sense” don’t factor into the equation beyond balance in relation to the rest of the game.
And most ghost thieves don’t use Trapper Runes.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Some questions are best left unanswered….
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It would be awful, adding another problem to the game to address an (arguably) lesser problem. And, not that I play pve, but it would bork the balance over their too.
Sorry, I don’t mean to sound abrupt or unsupportive, but a simple change to implement can cause huge problems. Imo, your suggestion falls into that category.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Sigil of paralyzation works wonders as well. I use that and hydromancy
The problem with Paralyzation is that it doesn’t affect any hammer skills except for Earthshaker, which will only give you an extra 0.66 sec on a fully charged burst.
You’d probably get more mileage out of a different sigil (including Impact) because the 2s Earthshaker already gives is enough to channel the next skill to keep them locked. Or they’ll use a stun break and the sigil doesn’t help you anyway.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Am I the only one that finds this thread funny?….
I hope to see more ANET people playing and enjoying their product. Don’t listen to the haters and enjoy the game you helped create and takes notes on what could use changing
Exactly this. I’m not sure when the nerf to perspective was implemented, but some people evidently need a serious buff.
It’s a video game, kids… if you’re not having fun, or have your underwear in twist over it, you’re doing it wrong.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It’s been proposed before, both as a single target and everyone caught in the cleave. It would certainly make it a stronger skill, but there’s been no sign from Anet over the years that it’s even on the radar.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
It’s possible that the warrior you were fighting was doing a jump dodge (hit jump and dodge together). I do that myself, because (1) it’s kitten (jk), (2) it prevents your movement beinkittened by uneven ground or obstacles, (3) compared with normal jumping, you get more distance out of it (not relevant to a fight, since it’s the same distance as a normal dodge).
As Hitman said, though, it’s about middle of the pack for mobility now. I’d put the warrior higher on the list than he does, but only when vertical distance isn’t a factor (i.e. teleporting classes can leave us in the dust when teleporting up verticals).
We’re way more sustainable now than we used to be when we were more mobile though. The healing, blocks, and invulns are all better now for us than before.
That all said, I run (traited) gs, sword, bull’s charge, and warrior’s sprint for mobility. The sword means I’ve sacrificed some real damage for mobility, when compared with your axe.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
How do you guys deal with high mobility professions anyway?
I run a high damage build that pretty much requires the thief to make a critical mistake and for me to take out more than half health in a single blow, plus a well placed Whirlind Attack immediately after to finish the rest.
There’s a lot of baiting required (or inexperience on the thief’s part) to make that work though, including letting myself get below 50% health or otherwise “playing possum” to make them become overconfident. Running away, causing them to burn initiative in the chase, only to feed them the ol’ “turn and burn” is another tactic. Weapon stowing midway through a telegraphed skill, and otherwise not being predictable in sequences and timing helps a lot.
If I ran Berserker, it would be easier, tbh. More stuns, more damage on burst, and more forgiving of mistakes.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
While I’ve often noted that people who still refer to “Nike warrior” haven’t quite grasped how much our mobility has been nerfed, there’s some irony in a warrior making the same complaints about other classes that they used to make about us.
That said, I don’t think it’s a major problem for warrior because we can still build relatively speedy even if we aren’t setting land speed records anymore. Similarly, most of the classes you mentioned have to build for that hustle too, with the exception of thief.
Pity the poor necro though. They’ll never make the track team.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Friendly fire would certainly break the zerg meta. Roamers would be gods and I would demand bags as tribute.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I mean, sure, it’s a kitten move. But I don’t see an insurmountable problem in that pic.
As noted above, there are other exits. Also, there isn’t that many people there. A solid 5-person havoc crew clear out that rabble.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)