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What build are you running in WvW post-nerf?

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Posted by: Choppy.4183

Choppy.4183

I was responding to Elegie who said s/he uses Commander/Durability runes on a vanilla Warrior with a bit of Berserker.

That means Ferocity is probably around 180 – 190%, which isn’t very high, but Power and Precision are probably at a pretty good area. It would be more beneficial to add Ferocity because Power doesn’t mean much without the nasty criticals. It doesn’t matter if you have 3,000+ Power, you’re not going to hit very hard without Ferocity to back it. So it’s better to pad the stats you’re lacking rather than stacking the ones you aren’t in the case of a more defensive build.

BP adds up to +20% damage as a multiplier, not as power. Thus, as a damage bonus, it’s better than +300 Ferocity regardless of whether you’re at base Ferocity or using zerk gear.

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Thieves in WVW

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Posted by: Choppy.4183

Choppy.4183

There nothing wrong with a given class excelling in a certain area such as roaming and nothing wrong with that ability to roam being tied to superior mobility. This “bring them back down to everyone elses level” meme is just code speak to normalizing all classes so they play the same. It leads to sterile type gameplay.

Of course there’s nothing wrong with them excelling in a particular area, and nobody’s said otherwise.

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What build are you running in WvW post-nerf?

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Posted by: Choppy.4183

Choppy.4183

Berserker’s Power is better for full Berserker. Axe Mastery is better for you because you lack Ferocity with your stats. If you’re not using it already, you should get some Furious Sharpening Stones to increase your Ferocity further.

Why would present ferocity matter to relative damage between BP and AM?

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Thieves in WVW

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Posted by: Choppy.4183

Choppy.4183

Ya these are the typical thieves I run into,
https://youtu.be/gLYW9c30fdE
Not really seeing anything OP from them.

If they take damage,
You can kill it.

I mean, sure, when you’re getting 9k CoR on them, 4k ranged autos, and have aoe’s and evade skills.

A smart power thief would recognize your output and stay away from you entirely unless they see an opportunity, and there’s really nothing you could do about it. Now, were you fighting any condi thieves in that video?

Thief has always been a selfish class that is suited for small-scale encounters, but is more of a liability in large ones. I doubt that is going to change once the Rifle gets introduced.

True, but the class hasn’t always been as forgiving as it is now. Thieves have always had the best mobility, but it didn’t outclass all others to the extent that it does now. Same with defenses, especially against cc, which is the key thing.

All I was saying is that I see room to restore balance to the Force here. To keep thieves as a top class in small scale but still shaving into some of these aspects that give even mediocre players plenty of covers for bad play, and otherwise increasing the risk factor to better reflect the reward.

In addition, I’d like to see it get some more love to it’s more fun to play outside of small scale. It’s received some compared to the old days, but there’s room for more. That said, I’ve banged this drum before. My only reason for bringing it up in this conversation (which isn’t about that) is because people sometimes interpret calls for nerfs to thieves’ small scale combat game as a general claim that thieves are easy god mode at all times. I don’t think that that’s true, and I’d be surprised if anyone else with any time spent playing the game would either.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Thieves in WVW

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Posted by: Choppy.4183

Choppy.4183

Here we are again with several players griping how their zerg build cannot hang in the one area a thief excels. Stories of when they got hurt, they got blownup. If a player cannot handle a single thief in the open, stay in the herd or roll a DH.

Coming in here complaining about a class that is only good in about 10% of the gameplay… gah. If you are going to gripe, how about going after the one class that dominates everything. The Guardian/DH meta has been superior since launch of the game. They are by far the most prolific class in the game and some DH builds are straight up OP.

I don’t think that’s quite a fair characterization of the discussion here. I don’t think anyone has said that thieves are god mode everywhere or anything, nor does pointing out a mode of play where they have unparalleled advantage compared to other classes in any way undermine the case for them getting buffs in other areas of the game or that other classes are too strong in those areas.

Also, and you didn’t say this but I just want to head it off in case someone else does, being overtuned in one aspect of the game is not a good way to balance for weakness elsewhere. I would personally rather have thieves get some shaves to reduce their small scale dominance while also getting buffs so they can better participate in other areas of the game, than leave them in the garbage can in some areas and reigning supreme elsewhere.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

What build are you running in WvW post-nerf?

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Posted by: Choppy.4183

Choppy.4183

Well on paper you’re completely right. In practice though, I think it’s a bit more complex. Berserker’s Power works on both weapons but requires a burst to hit, while Axe Mastery works out of the box, but for axes only. So basically, it’s a matter of gameplay, and how long you can get and maintain Berserker’s Power while fighting.

In terms of damage, I still think that my eviscerate is bigger – I suspect it’s because one would get Berserker’s Power after the hit, while Axe Mastery would be active for the hit.

The adrenaline generation is indeed superb. I play with Last Stand and not Cleansing Ire (I think you do too), so I need more adrenaline, and Axe Mastery delivers nicely. I can burst quite frequently, and usually don’t wait for more than on bar of adrenaline to do so. The benefits of bursting are just too good (Damage, Might/Fury, Adrenal Health, Building Momentum).

I suppose the best way to test would be by timing whether you can kill a training golem faster traiting BP or AM. Then maybe repeating the test against multiple (cleavable) targets to to affect adren generation.

I generally don’t have a problem maintaining upkeep of BP or AH, and in a multi-opponent fight I’m generally able to burst when the CD is up. So I don’t think I’d be affected too much by the ancillary benefits of AM that you mentioned.

But, you’re right, if AM does allow you to land full bursts more frequently, it might be able to offset the inferior bonus damage when compared to BP. But it’s a hell of an upward climb to get there…. +20% damage on both weapons is so much better than +300 Ferocity on axes only, I’d be seriously surprised if it could get there.

I mean, assuming bursts on CD in both cases, +20% damage from BP is better than +300 Ferocity from AM even if you camped axes and had 100% crit chance. But it’s certainly worth testing because it would be good to know if AM has been underestimated.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Thieves in WVW

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Posted by: Choppy.4183

Choppy.4183

Seriously, I don’t like thieves either but go play one.
Excellent ones are op,
All the rest get deleted,
There are so many bad thieves I could make a montage of me killing them with my hammer rev while solo roaming and even 1vX.

That’s but really true anymore. Daredevil provides opportunities for scrubs to punch above their weight, and you really only have to be competent to be op in many small scale fights.

That doesn’t mean thief isn’t without its problems, but it’s no longer the quick and the dead out there for them.

The OP is right about Bandit’s though, and general resistance to being locked down. A class with unparalleled mobility, great spoke damage, and control over initiating combat, it’s poor balance to also give that class great defense against being locked down.

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Adrenal Health Question

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Posted by: Choppy.4183

Choppy.4183

Maybe, but I think the important point is that it just adds stacks with the full 15 sec pushing out stacks beyond three, starting with the oldest ones.

It might advance the tick, I’m not sure, but it wouldn’t be a major advantage if it did.

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What build are you running in WvW post-nerf?

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Posted by: Choppy.4183

Choppy.4183

I did change Berserker’s Power to Axe Mastery (running GS/Axe/Shield), and found it definitely superior. The damage boost is noticeable, and the adrenaline generation allows for more frequent bursts, with the usual advantages.

You definitely shouldn’t be noticing a damage advantage with axe mastery because it’s much worse than berserker’s power on that score. Better adren generation for sure, though.

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(edited by Choppy.4183)

What build are you running in WvW post-nerf?

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Posted by: Choppy.4183

Choppy.4183

Does anyone like running Armored Attacks over Defy Pain? Running Mace I feel a little starved for damage sometimes and I’ve been running that with Bloody Roar for some huge numbers and enjoying it.

Not usually. I tend to run full zerk gear, which means the extra 140 power (iirc) isn’t worth the loss of an extra EP. Especially because I also run Last Stand, so dropping DP also denies me extra vigor.

But if you find you don’t miss DP, then I suppose the extra power doesn’t hurt. All the more if you run gear with toughness in it.

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Shield Bash - Nerf too much?

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Posted by: Choppy.4183

Choppy.4183

That’s exactly the issue.

I think for some time, Anet’s design concept for warriors has been highly telegraphed high damage skills. The telegraph is what gave counterplay, and the trick to succeeding was setup skills and defense baiting.

The problem is, our setup skills have been degraded over the years, with the proliferation of stun breaks and other defenses (evades, etc), as well as the reduced value of immobilize, after HoT was released. Our damage relative to other classes also doesn’t seem to warrant the high telegraphs anymore.

This was offset somewhat for warrior by skills that were overtuned like Headbutt and Arc Divider, because they were easier to land than normal for warrior skills that do that much damage.

Those skills were rightly nerfed (AD should have been done differently), but the nerf to Shield Bash took a reasonably balanced setup skill and made it much easier to dodge.

In other words, it made it so a setup skill needs its own setup, which isn’t great, because there are limits to the number of skills we can bring to bare (I.e. we’re bit on an initiative system, we generally need our stances, etc).

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(edited by Choppy.4183)

Can we fix WvW reward tracks to be ONE chest?

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Posted by: Choppy.4183

Choppy.4183

Salvage-o-matic doesn’t address the concern, which is excessive clicking.

That said, I haven’t purchased the salvage-o-matic because it will never pay itself off (cost-wise), and the convenience of not having to purchase equivalent salvage kits is pretty minor, imo.

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Hammer & Greatsword damage

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Posted by: Choppy.4183

Choppy.4183

No, 100b used to be much stronger, but a lot of whining led to pretty severe nerfs over the years. It’s even worse against real people who’ll just move out of the way. The best gs skill by a mile is #3, and it’s not OP. The bursts are also decent.

People tend to complain about warrior damage because the hit numbers can be big, but dps isn’t actually that good and we’ve got slow and obvious animations.

Still, I wouldn’t say it’s a garbage class or anything, it’s just not what most people imagine it to be.

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Can a few people try to drop cats on hills?

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Posted by: Choppy.4183

Choppy.4183

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Whirling Axe...

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Posted by: Choppy.4183

Choppy.4183

I’m not sure about the quickness (I assumed it worked, and it should). But the +50% movement speed definitely doesn’t work because I’ve tried to chase people with it and I gain zero ground with it (unless they’re crippled).

I’ll test the quickness later tonight, and I suppose we should report the +50% speed bug. It’d be really great to get that working as it would help the utility of the offhand axe by a lot.

Edit 1:
sneakytails, the channel time on Whirling Axes should be 2.33s with quickness, not 3s.

Edit 2:
Yeah, just tested it and can confirm the skill isn’t affected by quickness. I used Frenzy to test, so the full channel should have been covered.

Esquilax, you’re right on both counts and both bugs should be fixed.

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(edited by Choppy.4183)

Triumphant Armor Tract Completed, No Reward

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Posted by: Choppy.4183

Choppy.4183

None of the tracks have phenomenal completion rewards, the tracks were just a way to increase the overall loot generation in wvw. Not sure what you were expecting.

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Make a list of top WvW individual players

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Posted by: Choppy.4183

Choppy.4183

What would be the criteria to determine “top individual player”?

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What build are you running in WvW post-nerf?

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Posted by: Choppy.4183

Choppy.4183

so guys there’s actually a nice viable build with LB in wvw?

Ive yet to meet a warrior in WvW thats using longbow.

I occasionally bust out power GreatBow when roaming, but more often duels, and works reasonably well. It’s not optimal for roaming, but it works better than most people realize.

I got caught using it on someone’s video a while back, where three of us held an open tower from a bunch of people until they stopped streaming. Must have collected 20+ bags in that fight (they weren’t great fighters).

I think Exy has a video of him using it a while back too, iirc.

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Warriors Wicked OP for Necros in PvP?

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Posted by: Choppy.4183

Choppy.4183

Boon and Condition Conversion
Boon to condition conversion and condition to boon conversion has been standardized and is functionality changed. Skills that convert boons and conditions now randomly select from all boons and conditions on the target.

I do not think this has been changed since June 23rd 2015.

I thought the same, though the wiki currently says conditions are first on, last off. That text may be old (having never reflected the June 2015 patch), or maybe it was reverted. May need to be tested.

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Warriors Wicked OP for Necros in PvP?

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Posted by: Choppy.4183

Choppy.4183

lGet your facts straight.
-Warriors don’t have endless stab. They have stab on F2, and any stunbreak, of which there are a total of 2 in the meta build. Which is not too much. Just enough to get by. Stability pulsing no longer exists.
-Stab is always corrupted first. Resi is converted to chill, which is brutally efficient for a condi necro, and good for a power necro as well.
-Resistance is totally a boon. It’s been a year from that particular Berserker Stance change.

Most warriors won’t run RR so only one source of stab (unless they decide to swap in balanced stance.

Just to point out a mistake here though, stability is not always corrupted first. Like conditions they changed it to last in first out. So good warriors can cover stability or resistance with other boons. But the larger point that the pulsing stab nerf hit warriors hard in this matchup is correct.

Couple things on this:

  1. Warriors can only get stability on stun break from the Eternal Champion trait, not RR, unless it’s a stab skill that also breaks the stun
  2. Warriors can get pulsing stab through Balanced Stance/Last stand, just not from the Berserker trait Eternal Champion (which is what warriors typically rely on)
  3. Any boon pulsing (stab, resistance) is a double edged sword against a build that can corrupt. On the one hand, the reapplication can restore control. On the other, the periodic reapplication of the boon makes it likely to be the first to get removed

I do find it interesting that Sun Lian read this thread and concluded that, “other people also say that in 1v1, necro gets kitten on by warrior, so I’m not wrong”. I read the opposite here, for the most part, but whatevs.

You’ve all been so helpful I’m half tempted to ask what a warrior can do to be more effective against necros.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Condi PS and crit

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Posted by: Choppy.4183

Choppy.4183

Yes, exactly, and you cant change the cd’s of that skill, I know that. What I am referring to/asking about is the amount of adrenaline one can create within that 15 sec window, that’s all. In certain fights. encounters it seems to me I can sometimes get more, thus the reference to crit and all.

If you’re hitting more targets in open world than in raids, then that’s all that it is. As others have mentioned, crits will only matter if you’re traited for it (e.g. Furious).

If you have Cleansing Ire traited, then the larger mobs (that I assume) you’re finding in open world, then you’re benefiting both from hitting them, and from their low damage attacks. In that scenario, it’s better to be up against larger groups of weak enemies than smaller groups of more powerful enemies.

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Can we fix WvW reward tracks to be ONE chest?

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Posted by: Choppy.4183

Choppy.4183

I’d love a single box jiggling in the corner that had everything unboxed inside of it. How much stuff it would have would depend on what you did (and for how long) before you opened it.

A double click to open the box, and then an “ok” click on the one screen that shows you everything you got from it.

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Can warriors not be so immortal in PvP?

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Posted by: Choppy.4183

Choppy.4183

By over the years you mean when they got buffed probably, just like literally everyone.

But the “nerfs” are no real nerfs, it barely affect anything that makes Warrior too strong, if you’re such an experienced warrior you know this.
Why else did the Warrior numbers in PvP still not drop since last season?

Anyway this thread is no use, nobody ever wants to admit there’s even the slighest thing wrong with the class they’re playing, only because they wanna keep it overpowered.

I mean if necro was overpowered or had some changes that 90% of the community considers a nerf that’s “killing the class” while it’s really not, I wouldn’t shut my mouth either and I almost only play necro, like when they changed Deathly Chill and boy did people rage back then.

You should refer to that other thread where actual necros have provides helpful hints to fighting warriors, and confirmed that warriors aren’t at any real advantage against then.

Also, many of the people on this thread (myself included) have repeatedly posted about aspects of warriors that could use nerfs. But your claims are just absurd.

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Is condi the best?

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Posted by: Choppy.4183

Choppy.4183

im on NA BG server. Add me and we can duel if we are on same tier. Ive only been playing condi war a few weeks but i will say that i understand when people say condi builds are low risk high reward. I live longer and can fight more classes better on condi than on power which ive played for years.

I’m on Ehmry linked to CD. Maybe we can get some fights going in EotM, or maybe the relinking will make wvw a possibility.

Will add you and shoot you a note when I’m on next.

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Is condi the best?

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Posted by: Choppy.4183

Choppy.4183

I love power war play style and i agree that most condi wars in wvw are not that good and if you use GS3 and GS5 properly you can disengage, however, Condi war has Sword 2 leap on a very short cooldown which can keep up relatively well.

As you said a power war burst is very strong and most condi wars will blow all their burst condi early which you can then use berserker stance to mitigate. I found that when im playing condi war fighting against power war i never use my full burst early. I spread out my attacks until i see him pop berserker stance, then i use Sword 2 to leap away and kite. The power war will use GS 5 and GS 3 to try and stay on me. When his stance is over i hit my burst. His GS 3 will be available again but not his GS5 so he cant kite away from me anymore.

Two extra advantages I have in this particular matchup is a traited gs and a traited Bull’s Charge.

But I don’t mean to say that a condi war will necessarily be on the losing end of it, and strategy certainly plays a role. If I get baited into the situation you described, I’d be in trouble. So too if I couldn’t utilize my mobility, or in a group fight, where those burns just start adding up while my attention is split between different threats.

I’d love to get some fights in though, if you’re up for it and you’re on a NA server. Condi warriors are few and far between when roaming, and I could probably use some practice against someone who has counter strategies.

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(edited by Choppy.4183)

Unique Server Armour and Gear

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Posted by: Choppy.4183

Choppy.4183

Looool…. how about this?
https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/de4f1a35867949.570670d645e21.jpg

Also, Chinchilla, that Beaver cape emblem is glorious. I agree with you about the OP’s idea though… it’d be a lot of effort that would take away from more pressing things. I appreciate the general idea though.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Is condi the best?

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Posted by: Choppy.4183

Choppy.4183

i run both power war and condi war in wvw. I enjoy power war more although a bit less now with the nerfs (feels so slow). As Condi war i feel practically invincible.

Choppy mentions he beats most condi wars as power war. I have found it to be the complete opposite. Having played as both condi war and power war and fought against condi and power wars i believe condi war played patiently to kite the berserker stance will destroy a power war.
Yes power war has cleanse on swap and resistance but condi war spams so many condis (just sword alone has bleed on auto attack) that you can overwhelm the cleanse.

A dire/trailblazer condi war with proper food buffs has around 3500 armor and 28k HP plus the same access to berserker stance and brawler recovery. Capable of doing 5k burn ticks and 2-3k+ bleed ticks.

I find that, when roaming on power, I can take better advantage of my greater mobility than I could in pvp, which is a little like playing like a thief. If a condi war survives my onslaught while the stance us up, then I can move away and determine how and when the next engagement occurs. In pvp, I don’t have that option, plus my damage pressure is less than it is in wvw.

There’s also the possibility that the few people I’ve found running condi warrior in small scale wvw aren’t very good. My pressure is pretty severe for people who don’t know how to manage it, and that leads to panic play from inexperienced players.

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Is condi the best?

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Posted by: Choppy.4183

Choppy.4183

Not sure what game mode you’re talking about, but I mostly wipe the floor with condi warriors in wvw as a power warrior.

That being said, in tight quarters (like a cap circle), m+sh/lb condi is probably still stronger than any power warrior build. Condi warriors can contribute more in a group fight due to aoe burns, and I assume condi warrior is better in pve as well.

I exclusively run power warrior (wvw roaming; zerk gear), and the general idea is maximum damage pressure to force mistakes and defensive play. When an opponent doesn’t know how to deal with that, you can down them very quickly. When they do know how, or they have loads of built-in defenses, it can leave you pretty vulnerable.

I’d expect power warrior does better against some builds, and condi does better vs others.

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lolsmallscale2

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Posted by: Choppy.4183

Choppy.4183

Well these “roamers” have utility slots full of skills that give chill and conditions. Kind of bad idea start to nerf class core abilities just because some lamers play cancer builds. Maybe warrior should have less toughness and vitality just because some players use shield and those lame stances?

Are you having a hard time with warriors?

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lolsmallscale

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Posted by: Choppy.4183

Choppy.4183

I’m not sure that I see a balance problem in this particular video, tbh. Also, as I recall, you run your reverent super glassy with big power spikey, don’t you?

It’s a pretty high risk:high reward way to play.

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Warriors Wicked OP for Necros in PvP?

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Posted by: Choppy.4183

Choppy.4183

Thanks for the responses. There’s some great advice in here, and I hope he chooses to learn from it.

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Can warriors not be so immortal in PvP?

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Posted by: Choppy.4183

Choppy.4183

Not craving attention, just don’t like faceroll classes.

Seems to me that you’d accept the challenge and put your claims to the test, if you were serious.

And, c’mon man, you play condi reaper, which is among the most faceroll builds in the game atm. Bravo if you’re deliberately being ironic.

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Next elite specs unlock prices

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Posted by: Choppy.4183

Choppy.4183

@Odokuro
But gw has always been sold as a game with multiple game modes to serve different customers. It’s why, for example, you can buy the game and play nothing but pvp from day one, or you can never set foot in a fractal, etc.

That’s one of the USP’s of the game. People buy games to have fun… the foundation of the industry is in facilitating that impulse for money.

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Can warriors not be so immortal in PvP?

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Posted by: Choppy.4183

Choppy.4183

Maybe you should get your head out of your butt, I’m a good necro.

How do you know you’re a good necro? The problems you’ve described are easily solvable with tools you already have at your disposal.

The first post in that other thread gives very solid advice, for example.

I understand you have such big issues with losing your rerolled faceroll class when you’re only mediocre.

Ok, wanna get some duels in? We can record them and post here for post-fight analysis. Either we’ll expose what you’re doing wrong, or that you know there’s no issue and you’re just craving attention.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Warrior update notes June 20

in Warrior

Posted by: Choppy.4183

Choppy.4183

Meh.. i was hoping for some sustain nerfs reverted. lets hope next time!

Anet generally doesn’t revert nerfs. It really takes alot for that to happen.

true, never saw it happen..

i just dont like the massive amount of sustain nerfs at once from the last patch.. some OK.. but some where just not needed..

That’s generally the case, but Healing Signet has bounced around over the years. So I guess it’s an example of ambivalence within the balance team about specific nerfs/buffs.

https://wiki.guildwars2.com/wiki/Healing_Signet#Version_history

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Can warriors not be so immortal in PvP?

in Warrior

Posted by: Choppy.4183

Choppy.4183

I don’t know, maybe I thought people weren’t childish af when it concerns the class they always “pwn nuubz with”, sorry for my mistake.

Maybe people who have a better understanding of how to play a necro well can help you.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Warriors-Wicked-OP-for-Necros-in-PvP

You’re welcome.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Warriors Wicked OP for Necros in PvP?

in Necromancer

Posted by: Choppy.4183

Choppy.4183

I wouldn’t have thought so, but one of your brethren started a thread on the warrior subforum saying otherwise.

The general consensus over there is that he’s got some serious l2p issues, but he seems resistant to the notion that anything is required beyond massive nerfs to warrior. He won’t get any love over there with that approach, so I bring the matter to you:

  1. What tips and tricks can you provide to help him do better against warriors? (Or,)
  2. Is he right that warriors are so crazy stronk vs necros in pvp that there’s no hope?

(I’d have thought necro has plenty of tools to deal with warriors, but could be wrong)

Thanks for your input.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Next elite specs unlock prices

in WvW

Posted by: Choppy.4183

Choppy.4183

Having things handed to you with no effort just because you, spent money, seems like a case of entitlement to me.

Help me to understand this point. Anet has made a game with separate modes that, as far as I’ve read and seen, are intended to be largely self contained (loot aside).

If someone buys an expansion with the sole purpose of accessing content designed for their preferred game mode, how do they have a sense of entitlement for preferring to not grind out in a different game mode?

Alternatively, what’s the argument for making people grind in unwanted areas to access content they’ve paid for?

I mean, I don’t personally care. But I don’t understand your perspective.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Next elite specs unlock prices

in WvW

Posted by: Choppy.4183

Choppy.4183

Another one of these, “ANet is extorting us, by charging for a xpac, that we will ONLY use the new specs from”.

My mind can’t seem to wrap around the mentality people have nowadays, like, have you guys ever bought an expansion to a game before, or has it just been, one game, no new content?

You think Anet should make it difficult for that customer segment? Doesn’t sound like smart business to me.

People wanting access to a new spec they’ve bought without having to grind out in a game mode they have no interest in isn’t unreasonable. It’s not like we’re talking about skins here.

Besides, It was even easier back in the ol’ gw1 days.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Can warriors not be so immortal in PvP?

in Warrior

Posted by: Choppy.4183

Choppy.4183

Whining? Warriors do need a nerf, a big one.

You know when I see something OP about necro, I’ll usually agree that it needs to be nerfed, it’s pretty sad that other people can only reply with “l2p” when it’s about their own class.

There is no cleansing this ridiculous burst damage of warrior, or removing their boons. OR doing something about their survivability.

Because they’re PULSES, you can only cleanse so much.. I don’t get why this is so hard to see and I’ve already said this 2 seasons ago too, it needs to be 1 BOON from start with stacks.

Otherwise any boon remove and any cleanse after the PULSING resistance is up again is totally worthless. Basically warriors don’t need to time kitten and everyone else needs to wait for that pulsing to be over and THEN you can try to counter, if you still live.

On top of that, there are 3 buffs on warrior that can’t even be removed because they’re not freaking boons, this also needs to change.
What’s the value of a skill that’s supposed to remove buffs cause that’s what boons are, when some of the most important buffs can’t even be touched?

You guys need to get your head out of your kitten

I suggest you post your claims in the Necro forum so that the Necro mains there can teach you how to do deal with this. You’re not going to have competent Necros complaining about power warriors in pvp.

You’re clearly having l2p issues because everything you mentioned is counterable, especially for a Necro. That, or you be trollin’. Either way….

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Can warriors not be so immortal in PvP?

in Warrior

Posted by: Choppy.4183

Choppy.4183

I already play necro, and all the boon removers and condi cleanse is no match against the rate/supply of all those buffs, it’s ridiculous.

Why aren’t you corrupting the hell out of the resistance? Warrior has two real sources: one pulsing stance on a 60s cd, and then 6s on a 20s cd that’s tied to its heal.

Warriors aren’t immortal.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

warrior in pvp after "balance"

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Posted by: Choppy.4183

Choppy.4183

What do people think of how EP works in pvp now?

Tbh, I prefer it, to the point that I find it more useful. It makes it a more frequent stun break, it procs additional vigor from Last Stand, and I generally don’t need or want 4s of invuln.

That said, I do prefer 4s in Wvw, so I’m not keen on the change being pushed there, and I do recognize that DP got an obvious nerf with the change. Then again, a 30s CD on a 2s DP would represent a power creep, so if that ever happens, yay?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

You're Welcome

in Warrior

Posted by: Choppy.4183

Choppy.4183

I think it’s unfair that warriors have access to weapons. Worse, they have access to MORE weapons than any other class in the game. What kind of game balance is that?! Thanks Anet….

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Remove Fast Hands for reduced weapon CDs?

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Posted by: Choppy.4183

Choppy.4183

I think you were involved in the long running threads about this years ago, and you’re right, removing the trait and rebalancing weapon skills and swap traits accordingly is another way to go than baselining fast hands.

I don’t personally see that as more likely than making the trait baseline though. Just seems like more work.

That said the new elite line may open up more build possibilities, like Berserker did, to make the diversity problem caused by Fast Hands to be less of a problem.

For those unfamiliar with the issue, it’s not about making warrior more powerful than it is now, it’s that warrior has historically been balanced around this one powerful trait, to the point that builds that don’t have it are generally underpowered except in niche circumstances. This forces just about every viable build to invest in the Discipline line, which reduces build diversity.

The argument for baselining the trait is to reduce the opportunity cost of not taking Discipline, not to contribute to power creep for the warrior.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

show rank tags beside names

in WvW

Posted by: Choppy.4183

Choppy.4183

like pvp divisions are shown beside names, can wvw ranks be shown beside the names too?

Unless I’m misunderstanding what you’re asking for, that’s already possible through options. In fact, it’s exactly what was shown until they introduced the new abbreviated badge with the coloured dot about a year ago.

You can revert to the old display in your options settings.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Core warrior roaming build.

in Warrior

Posted by: Choppy.4183

Choppy.4183

Last stand is great until all you run into is condi mesmers, thiefs, and burn guards and condi ranger trash and then its a non helpful trait. Considering that accoutns for 90% of the roamers u will runinto its just bad unless u arre dueling.

Not so much. I mean, sure, I might swap CI in when I know I’m coming up against an especially competent condi heavy opponent. But Last Stand is generally the better roamer trait for the vigor, extended stances, and bonus Balanced Stance.

I’m able to tear through condi mesmers and guards fairly easily, condi reapers is touch and go (depends on the amount of pressure I can keep on them), and I use mobility to deal with condi thieves (though that’s a trickier one these days, and CI doesn’t help a lot with them). That’s speaking only in regards to roaming.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Zerker warriors with huge regens in wvw

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Posted by: Choppy.4183

Choppy.4183

Well, I disagree that we have received buffs to regen. If you have played the game since day 1, then you know that warrior adrenal health and regen has suffered a lot of nerfs and people still complain to this day. The fact that people complain is an indication that they need to play a warrior and learn to play!

And to prove my point, next time you go to WvW count the number of warriors that you see. Maximum you will count 5 out of the 50+ players in the world. When noobs get owned by a warrior they come to this forums and complain because they don’t know how warrior works. It is a L2P issue!

Healing signet received almost a 100% buff in 2013, and then Adrenal Health received the massive buff last year. It seems Anet chips away at our sustain, and then gives us a big boost, and then chips away again until the next buff. That AH buff was a big one, and it increased our health regen above where it had ever been before. It’s been cut since then, a bit, but it’s still much higher than it had been previously.

https://wiki.guildwars2.com/wiki/Healing_Signet
https://wiki.guildwars2.com/wiki/Adrenal_Health

But, yeah, I don’t disagree that many of the complaints come from people who just don’t understand the counters. In truth, that’s true with a lot of the builds that people complain about across the game.

That said, some warrior builds have been silly on this front (looking at you m+sh/gs berserker with durability runes), but Anet went the way it did for nerfs, and I’m curious to see what that does once they’re all pushed to wvw.

In pvp, I kind of like the new EP, but that’s a different conversation.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Leaked? Warrior elite and such

in Warrior

Posted by: Choppy.4183

Choppy.4183

I have a feeling that the daggers will be a mid range (900) weapon, and that they’ll basically act as power/condi throwing daggers. A mid-range weapon is the only thing missing from our kitten nal. Fast melee range weapon is already covered by axes. As far as the specialization itself, I have a feeling it will be anti-magic support, as suggested by the name. So maybe shields or field nullification. Silencing maybe?

I’m predicting the same, though not the shields because Anet has been consistent about keeping warrior away from magic type effects. Possibly interrupts.

I’d expect off hand dagger will be either both melee or one melee and one mid-range. Main hand might even have a mid range auto, otherwise a low CD mid skill. That’s my guess anyway.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Zerker warriors with huge regens in wvw

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Posted by: Choppy.4183

Choppy.4183

Unbelievable! The regen on warrior has been nerfed over 10 times in the past 5 years and people are still complaining. Based on the history of nerfs to warrior regen, I am convinced this is a Learn to play issue. Use poison, deny burst, spam condition to force warrior to use signet of regen.

In other words, learn to play!

Well, in fairness, we’ve received significant buffs to regen over that time as well. It’s not as though it’s been a steady decline, and the post-AH buff is our period of strongest regeneration.

That said, there is certainly some l2p (hence my suggestions), and I think a minor nerf to how berserker burst procs AH is about all that’s needed on this front.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Core warrior roaming build.

in Warrior

Posted by: Choppy.4183

Choppy.4183

@Feral
It occurs to me that I should have commented on your build.

It’s actually very similar to what I ran consistently until the last few weeks or so. The main differences were:

  • I used SoR instead of Rampage. I don’t like Rampage for wvw, because being locked out of your bar can kill you and you’re still easily kited.
  • I have Strength runes and never bothered with Durability. But I see their value
  • Golden Fried Dumplings for food (more on that later)
  • (Usually,) Death from Above instead of Peak Performance (see below)
  • All zerk gear, or occasionally throw in one or two Valk trinkets
  • Bloodlust* or Cruelty sigil on one of your weapons

I used that for roaming and dueling for much of the last couple of years, and you noted some of those options in your list of changes.

Cancelling Flurry for the immob into a telegraphed burst is one of the tricks. Another one, that a lot of people don’t know about, is using Savage Leap to jump and then weapon swapping once you get the trajectory you want in order to gain more distance.

As I mentioned, I find Rampage more trouble than it’s worth (by a lot). You’re also oversaturated on endurance refill… I recommend either swapping out your food or your sigil (good candidates are Bull’s Charge or Balanced Stance). You can’t exceed +100% endurance.

Death from Above is a hugely underrated trait, but for a roamer, it’s fantastic. That said, I’m not currently running it ever since I swapped to gs/a+a for giggles since the last patch. It’s not optimal, but it’s kind of fun, and I needed to compensate for the loss of sword mobility (and shield defense) with a reduced cd on Bull’s Charge.

But, yeah, have fun with the build.

EDIT: Holt put out a video way back when we first started using the build, and it gives a good idea of what it can do. Subsequent buffs to certain skills made it better.
https://www.youtube.com/watch?v=XVjWBH5-zqA

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)