Add in the fact that the mantra doesn’t start recharging until the last charge is spent… so that theoretical maximum rate doesn’t occur unless you brainlessly spam the three charges as soon as the mantra is loaded.
My point is not that it isn’t decent condition removal. It just not as good as some make it out to be.
That… make absolutely no sense at all since all skills work exactly the same way. They all have their theoretical max.
Or are you going to argue that null field doesnt have a 40s cooldown on its 5 condition removals, just because you waited 10s to cast it? Or because it was interrupted for 2 seconds, suddenly its bad and doesnt perform?
What do I use to prevent the stability mantra recharge from being interrupted? You get the idea.
Movement, timing, other skills such as stealth. Its not that hard. The enemy hopefully dont have 10 interrupts on a rotating cycle. If he does… Well then you’re dead regardless of having 0 mantras or 4 mantras. Ideally you dont even need to charge your secondary mantras solo combat because you want to kill your foe before that, in zerg combat its very easy to charge due to secondary stability/distraction from other classes.
As I said, instant skills does not interrupt mantra charges. That’s why MoP and MoR can achieve such high hps while still doing damage. When you pop MoP for 1.5-2K damage twice/thrice, you charge MoR at the same time. When you charge MoP, you pop healing at the same time.
It is alot of upkeep and skill handling though. I havent got a full mantra build to work simply because I forget to charge them. Maybe some day Anet see fit to change the entire Mantra mechanics, but I doubt it. Far more likely for them to nerf menders than it is for them to change mantras.
Long story short – no. Its not good.
The bow AoE+Blast attack is so blatantly obvious people just roll out of it and its pretty much the only thing the bow got going for it. If you want to pick out solo targets, rifle will be better.
As a Warrior your role should be to get in their faces and smack them hard. Hammer/sword/warhorn is pretty much standard equipment and a much, much more powerful combo than hammer/bow.
I would honestly laugh at a Warrior swapping to a bow in 5v5 and proceed to focus him down why he try to range. Key in 5v5 is keeping constant pressure on single targets until they go down. A Warrior at range is just going to be a liability and useless addition to your team.
I have nearly 11K achievement points and didnt even know people cared about them in GW2, lol. They have nothing to do with being a good player, just spending time ingame and knowing what to do to get them. I dont recall anyone ever asking about it in any party or bringing it up in chats.
The only thing its good for is belittling guild members for having less than you.
The problem with it is it doesn’t take into account the need to find a time to charge the mantra when you won’t be interrupted, nor the loss of 3 seconds of being able to do much during that time. Tying condition removal to healing also means you can’t do one or the other at the optimal time.
Not going to say that mantra fit every situation – PvP in one case where it just wont do – but it still wont change the fact that you got a ton of “free” condition removal and about double the hps of any other heal the Mesmer has. The channeling is interruptable yes, but so are the other heals and its just as devastasting when it happen at the wrong time. If you actually do trait for it you got more uninterruptable healing than any other Mesmer heal. You cannot interrupt a mantra cast, doesnt matter which it is. You can even heal when ressing someone, making the mantra Mesmer the ideal medic (especially if you trait feedback on reviving).
If you are really good and cycle the heal/MoP you have almost constant healing. The 2.75s channel is only a loss if you allow it be. Instant skills still work, phantasms are still doing their job. It doesnt work if you’re a perma-dodging shatter Mesmer, no…. I refer to the point above since that is more often than not also a PvP oriented build.
Its true that not many go 30 in domination just for the sake of the mantras – I know I dont, I prefer 0/30/20/20/0 (or similar) and only having restorative mantras/cd reduction.
And as I’ve said before in other threads that bring up mantra healing – stability mantra is critical to make other mantras work. Its the only stability a Mesmer has and it so happens that it last just about the time a channel last. In PvE its acceptable to skip it, in WvW its the one thing that make your mantra healing build a freakin tank.
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Yup. Also, I tried running these before the patch to test out the timing. It doesn’t remove “4 conditions in 20 seconds” like people are fond of stating, as you have to account for the time associated with charging and discharging the mantra.
Yeah you’re absolutely right, its nowhere near 4 conditions in 20 seconds – when fully traited it remove 6 conditions every ~14 seconds.
2.75s charge (no condition removal)
1s cast (2 conditions removed)
1s cast (2 conditions removed)
1s cast (2 conditions removed)
8s cooldown
= 13,75s
Sadly I supect menders will be nerfed soon enough, by giving it a 5-10s cooldown or something. So enjoy it while it last.
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Personally, I much prefer the shape of the G500S. Good old MX5XX design. Have had like… 10 of those variants, all worn out lol.
Performance wise, all mice are pretty much the same. Only the extremely attuned people can tell the difference between a modern laser mouse and an optical one and in the case of the G500S and G600 that’s not even the case – they have the same laser sensor. That said I’d pick a good optical sensor over a laser any day of the week (my choice at the moment is the Deathadder 2013).
In terms of extra buttons, GW2 doesnt really require that much. Weapon swap and dodge is what I have on my mouse (two thumb buttons). That is all. I had a WoW Cata mouse before and didnt even use the “MMO designed” buttons.
SFR is so mean. They killed a lovely reinder
Edit: Piken too ^^
Red is dead. Especially reindeers with red noses.
So what kind of damage does this bring? People always posts builds, but no concrete examples to compare with (ie videos, numbers vs players or Orr mobs)…
In my experience going all power turned out to be pretty weak compared to a more “balanced” 2K/2K/50%+ approach. Might stacking is nice but unpredictable – at least I never got it work properly and never reached anywhere near 25 stacks, but maybe my playstyle was completely wrong.
We already have the golems in terms of mobile vehicle warfare, its just completely wasted in terms of potential. Adding tanks would just add more wasted potential because it’d have to be expensive and boring by design not to upset the “balance” of static siege being much cheaper, much stronger and spammable in any direction.
You’d have to change the siege completely for it to work. But its never going to happen. Anet doesnt have to suffer a rain of 10 arrowcarts on their way to the bank so they dont care.
I dont even play my Mesmer much anymore, Until the class gets some proper balance that make them more than a TW Veil bot in group/zerg situations it is kinda pointless as i would get messages from people just kittening and moaning saying the only reason i killed them was because i wa “Overpowered” this coming from (at the time) interrupt spamming pre-nerf Perplexity Hammer warriors and jump into stealth every 4second thieves….
I play Power necro now (NO! not the Dhuumfire one) I play my own 20/0/20/0/30 build and love it got no stealth so it cant be blamed on that if i win, no phantasms or Dhuumfire, no condition damage mine is at ZERO and i have alot of fun with it
Yes, because Necro power builds arent at all OP.
Staff is essential in anything but a pure hardcore dps burst build. Just reserve 20 points in the toughness tree and build around that.
Its just you.
All classes have their own OP PvP oriented WvW builds, just like Mesmer has.
And dont complain about the freakin Moa. Since Anet completely broke the game and added that hidden perma-immobilize trait, Mesmer is nothing because it doesnt really have decent immobilize to trigger it. Alas, daze doesnt break the game… It would have been awesome if daze did something like apply 25 stacks of torment.
Exactly what I say about it. Go up to any girl and ask her to do her best impression of a guy, you’ll get the female norn voice. Or something close to it.
Considering this is exactly how Claudia Christian sounds – and she’s quite female – that’s a pretty big insult.
Fun fact: She also voices Aela The Huntress (and several other chars) in Skyrim.
We have a Person on SFR (EU), he/she is rank 3100+ too, always running around with wxp-booster i think 10 or more hours a day :]
Saw him south of SM today. And I thought mere hardcore players playing every night had no life, lol.
Its in the middle of primetime on a saturday evening… and EB has no queue.
Lol.
The resemblance is obvious.
The only difference is that the cats are smart enough to still hide their plans for world domination.
i hope this week i will get my precursor from pikunah
We have roughly 0.02% chance of giving you a bent spork.
Look at the bright side – its doing wonders for the queues. During the league it was like 1-2 hour queue to get in at primetime, on reset night it was just to forget about it if you where 15 minutes late.
These days I’ve seen outmanned during primetime because no one want to really fight the enemy anymore. Its been 4 matchups in a row against the same kitten servers. 6 in a row if you count away one of them. Only the very hardcore raiders still remain, the rest are just lolling about.
kitten this kitten. Anet is doing a lovely job killing the servers.
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Luckily for the British, they never fought an army that could cast feedback over them.
Does Anet want us to start killing each other for real?
Because I feel like stabbing someone. Not in the good way.
Stability mantra ftw. I choose it over blink even with only 2 charges. Cant even begin to count the times it has saved me, allowed me to stomp uninterrupted and let me charge the heal. Only become better with healing mantras. Combine with another skills such as decoy, torch, blink, stuns, distortion or mass invisibility and you can counter interrupts and give time to charge the stability mantra as well.
Interesting idea, but basically means I have to expend a utility slot just to make the stuff in the other slots viable? I’m sure it works, but I don’t know if I want to gear a whole character around making mantras work. I just haven’t found it effective, at least at my current skill level.
Having stability is hardly a sacrifice, especially not if you wish to zerg.
But hey you dont have to use it. Mantras arent for everyone. I am used to it as I’ve used variations of mantra builds for like 8 months now (ran around with ether feast like a noob before).
And I still can’t make peace with the mantra charging thing. On paper it looks like 3 heals and 8 condition clears every 15 seconds or so. In practice, I constantly get interrupted, often at the worst possible time, and the time you have to wait after being interrupted is ridiculous.
Stability mantra ftw. I choose it over blink even with only 2 charges. Cant even begin to count the times it has saved me, allowed me to stomp uninterrupted and let me charge the heal. Only become better with healing mantras. Combine with another skills such as decoy, torch, blink, stuns, distortion or mass invisibility and you can counter interrupts and give time to charge the stability mantra as well.
Having healing mantra without the stability mantra (and preferably cleansing mantra, though that can be avoid with menders if you dont want uber cleansing) is gimping yourself and I can understand why people cant get it to work.
Norn T2 is actually quite decent on females and still within reasonable cost. I also like the slim/metallic lined parts of CoE. Some of the crafted armor can look great if you piece together parts (winged skirt goes well CoE chest). HotW armor is nice as well.
My main problem is that 95% of all armour is skirts skirt skirts skirts and more skirts. The armour that is pants generally have some kind of semi-skirt around them, ruining it. There’s medium armour that look lighter than light armour kitten . There is heavy armour that look lighter. Almost every time they introduced new armor in the store its been laughable. Completely different design to medium/heavy.
After 1 year of drowning in skirts, I finally went for the only option…
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No need to update your drivers, latest wont matter.
This bug has been there for around 6 months now (when they introduced the achievement system). It has to do with specific weapons/armor graphics, such as glow and particle effects.
Its not going to be fixed as its obviously not even on their bug tracker, someone at Anet must purposely go in and remove these reports for them to have “missed” it or something.
it wouldn’t be GvGvG it would be PvPvP, because all GvG is, is larger scale pvp battles by like 3 to 7 more people.
how about leave WvWvW alone and just increase the pvp lobby size, and make multi server lobbies.
… GvG in the sense many people want it is the same as WvW. You’re just not fighting for a server anymore, you’re fighting for an alliance of guilds. That alliance can be called “Blackgate” if you want, it doesnt matter. Same structure, same everything, its just moved ingame. Actual GvG raids/matches ingame now has nothing to do with this suggestion. You are confusing the two.
Actually, guildvsguildvsguild would be better. Its been suggested before. You dont pledge your allegiance to a God, you pledge it to a guild “alliance”. A creation of Anet inside the game, free for any player created guild to join just like a server. This would solve/introduce lots of things:
- It would decouple WvW and servers. In fact, they could remove servers altogether with this concept and just have one big world with all players, see below.
- Overflows become selectable “servers”. No more hazzles when an overflow is full, no more guesting. You simply join on specific overflow – any overflow. If all named overflows are full, you get moved to an unnamed overflow just like now. Vizunah players and Vabbi players can easily mingle in the same Lions Arch by joining on the Desolation zone. No transfers, just a simple mouse click and loading screen. Add a “prefered starting zone” which is the replacement of servers.
- It would create a living world in terms of GvGvG (is that guvguv, lol?), not just PvE like they have done this past year. Instead of having abstract servers, there can actually be representatives of your guild alliance ingame. Massive NPC guild halls where all the player guilds gather. Want even more links to the world? Make ingame story characters part of the guild alliances.
- We would be able to create a competetive guild enviroment by having open, ingame lists of what guild is part of what alliance.
- It would vastly improve Anets ways to actually balance WvW (err, GvG). Is one alliance weak? Well then make the alliance NPCs recruit player guilds! Offer gold and give the players the illusion of being able to moderate alliances themselves.
- Is a tier completely failing and about to implode due to player counts? Simple – dissolve all three alliances fighting there. No problems with servers, player guilds just choose new guild alliances. No more dead servers because there are no servers.
It would be… Guild Wars.
… Never going to happen.
It’s almost been a year so, what are your thoughts on Mirror now?
Same exact thing. As was stated above:
Mirror is 3,915 healing per 16.25 seconds, or 240.92 Health Per Second
Ether Feast is, without any Illusions, 5,560 per 21s, or 264.76 HPS, this HPS goes up by 30.47 per Illusion. So 295.23/325.71/356.18 with Illusions included.
(and Mantra traited is ~600hps, but lets just ignore that like everyone always does. I want my Mantras for myself, I dont want enemy Mesmers to start using it)
The thing with mirror is that while the cooldown and reflect is good, the actual healing part just isnt on par with the other heals. Even the new Ether Signet will out-hps it, which says alot about its effeciency. You could potentially reflect ALOT of damage (15K killshot ftw) but still, situational. Given that the Mesmer already has strong reflect (ie focus and feedback) those extra 2 seconds of reflect generally isnt more important than healing twice as much. In a duel with a medium cooldown strong hit opponent I see a use but that’s about it.
I thought I was going to sleep but then I thought meh might as well upload. The finale of my raid time. Blobbing Piken vs non-blobbing SFR (Piken dont fight Vizunah so if you think you see Vizunah in there, its actually SFR).
As you also note, one of the main reason I stay away from conditions builds is loot bags, lol. So much easier when a single greatsword auto-attack tag someone at max range.
Tbh, the healing isnt going to get you anywhere. Its completely crap scaling. If you kitten your damage by 50%, you get like 10% extra healing. That’s about how bad it is. I would use a combo of carrion/dire/rabid instead of settlers.
Also, helping out the team in terms of the zerg… Well that skillset is completely useless. No veil, feedback or null field, not even timewarp… Sorry but unless your zerg is 5 people, you’re useless as a Mesmer. You bring absolutely nothing. If you just want stealth and condition damage, thief will beat the snot out of the mesmer. OK for random brainless zerging without the intent to help them, but a guild raid would laugh at you.
Did someone say… epic PAL portal skillz?!?!
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There has been long, long discussions about this before and to sum up my thoughts:
The entire point of Norns is to be beefy and buff. They have a commanding presence and a society dedicated to… buffness. You could argue physical reasons for their voices being deeper than humans, but I just think its a matter of upbringing. Norn girls arent raised “girly”. No fancy dresses, no nobility. They are raised to punch the males in the face, outdrink them and outmatch them on the battlefield – that includes yelling insults. Basicly its gender neutral but everyone gravitate toward agressive male by default.
The voice of Commander Ivanova is perfect anyway, I always think of Babylon 5 when I hear my lovely Norn speak :p
Well the only really fair way to do it would be to limit the population of all servers on every BL by the server with the lowest population at any given time. So if server “x” has 50 players on their BL then all other servers can only have up to 50 players on that particular BL as well. Of course no one will like this idea at all but it’s the only way I can think this issue would ever be solved.
Hence why it cannot be solved by going after the population “issue”.
This also assume that its a steady increase in activity until primetime – it never is. It can be incredibly hard to “get the ball rolling”, sort of speak. After primetime you also have the issue of when people leave and not enough new players come in. The bar would be constantly set too high by the server that has the highest coverage, once again defeating the point of such a system.
I was with this zerg yesterday playing against JQ. I didn’t log on to TS. Throughout over two hours of play, I didn’t die once, but two different commanders (and presumably the other people on TS) died three times.
It’s not typical, but hey, “supidly behavior”.
Yes and if you could hear the TS I’m guessing it went something like this:
PUSH INTO THEM STUN THEM DPS ON ME NOW kitten PEOPLE I NEED ALL ON ME WHERE IS THE WATERFIELDS WTF ARE YOU DOING BACK THERE DPS ON ME ON ME kitten PEOPLE IN THE BACK GET TO ME NOW DONT SCATTER THEY ARE RESSING WE NEED DPS kitten PEOPLE WTF ARE YOU DOING WE HAVE NO HEALS AND EVERYONE IS RUNNING AROUND LIKE IDIOTS WE ARE LOOSING BECAUSE NO ONE IS ON ME BACK OUT dead
It really doesnt work to go after the population of a server. This imbalance will always be there and is impossible to take away. Hell it even exist in T1 – having outmanned buff when the enemy servers bring 60+ man mega blobs on EB is good fun :/
The only way to help the “underdogs” is to completely revamp the score system. No more PPT. Reward actually taking objectives from strong opponents, not holding them against a weak one. Right now, the score is 100% based on sieging up keeps and staying inside them to win. You dont fight the enemy to win, you just have to sit there on your arrowcart all day long. It doesnt have to be that way. Score should at the very least be 50/50 between taking and holding keeps, but personally I think it should be 75% offense and 25% defense.
But unfortunetly it probably just cause an outcry from the servers that siege up a paper keep 10x more than other servers siege up T3 Garrison.
Anet obviously want to reward people sitting on arrowcarts all day. They havent even nerfed the damage or increased the cost yet – that in itself is proof that Anet want this type of gameplay, they dont want the underdogs to have a chance at winning.
Between the saddles the Centaurs already have and how one interpret bandits riding them…
Someone is gonna have a sore kitten .
The new healing skills are OP, thus the reason for a longer CD.
Yeah… As was easily calculated for the Mesmers base heals:
Signet: ~250-350hps
Mantra: ~550-650hps + AoE ~250-1300hps
Right. Terribly OP. I agree. Nerf the signet to the ground.
Stats:
2200 power 50% crit chance and 240% crit damage with 2400 armor and 19k hp
Errr… How on earth do you reach 240% crit damage when your build has 90% crit damage? 240% isnt even possible. 140% maybe with all buffs and crap but even that is a stretch.
sfr borderlands: que
viz borderlands: outnumbered
heh
Yeah PAL raids tend to do that :p
Gotto remember to upload some videos later, especially with that one enemy which defiantly stood its ground against entire PAL. Where Vizunah zergs scattered and fled before us, SFR zergs got crushed like roaches under a boot, he valiantly held fast without even loosing any hitpoints.
I’ll be watching you, Bay wall, I’ll be watching you… O_____O
Of course if u go to the Mesmer forums they will keep trying to deny the fact that they basically got a slightly different version of the warrior healing singet that still raises so much qq.
Half as much hps as mantra and 1/3rd if you actually pop it during a 60s cycle (assuming 3 illusions). Also without being able to pump out a max of 1300 hps AoE healing (only counting healing mantra, not other skills). Compared to warrior signet, it has a little less hps (assuming 3 illusions) but almost double the cooldown.
Completely worthless.
You dont need two topics…
Are they entertaining? Yes I believe so. Learning curve however is rather steep and up to 40 they are weak. The Mesmer is very reliant on dodging, comboing skills at the right time and swapping weapons. I would not call it a beginners class.
Pray tell me what happened in this patch that suddenly made the Mesmer the best bunker. Because I want it for my Mesmer. At least I know its not the new heal as its laughable at best.
I decided to theorycraft so https://forum-en.gw2archive.eu/forum/professions/mesmer/WvW-Frontline-Maximum-Retaliation/first#post3365230
Just as supporting evidence though. A picture of my warrior with only 8 stacks of might and zero bloodlust: 3300 power, 4400 attack. Not full pvt gear or max consumables either.
That’s buffed. Even my survival Mesmer with 2K toughness and 0 points in the power tree can reach 3000+ power when buffed. Of course a damage oriented build can easily go higher. A Warrior can do it ALOT easier than a Mesmer due to boosts (flags, traits, signet, etc).
Know that everyone who can hear the commander knows that you cant and is talking about what a dumbkitten you are. It is completely obvious who is not hearing the commander. There is a tremendous amount of information being sent in voice comms that you are missing, and it does show. If you are out of voice communication, you are the reason pugs have such a bad name.
You should differentiate between those who actually know what they’re doing and stick to the zerg and those who either don’t know what they’re doing and/or just care for their own kills and run off behind people.
Even if Player X is on TS it doesn’t make him a better player nor does it mean he won’t try to solo kill a Dolyak, run after the single enemy, stay in the circle etc.
Often enough there are people who constantly bad-mouth about other players in TS as they think they know more than others do. Always annoys me tbh.
PS: I do believe TS is better than no TS, but it is no necessity. I just don’t see any reason to bad-mouth at others.
… but without TS, you cant hear anyone bad-mouth others :/
Really, I play on Piken and we’ve fought Vizunah and SFR for 3 weeks or something now. Meaning, T1 zergs and guild groups.
Fighting them with the guild would be impossible without TS. We wouldnt be able to compete, period. Not to mention it would be incredibly boring. Lets just say that what the commander yells on TS get us all pumped up and aggressive as all kitten.
In random pug zerging with no goal and not being in any real competition mode, sure you can run without TS. There is little to no challenge in it and boring as hell, but you can do it.
nice way to end the week piken….. zoom hacker commander running on ebg atm. ac right up the wall of ogre towards pangalos, and taking all siege inside down, nice sportmanship of your commander there…. realy that desperate to cap something before the week is over so you need to cheat?
the vanguard reborn… will remember that guild hope you guys will do something about this…
The only arrowcart circle I see (probably anyway) is the big one that is roughly 50/50 on the wall and outside.
You know how AoE targetting with large AoE circles work right?
Your screenshot show nothing about it taking down “all” siege.
5K Chaos Storm ticks would be awesome, lol.
Would only require 6000-8000 power or alternativly 500-600% crit damage.
I have 3300 power
That’s pretty amazing, considering the max power you can get from gear/trait stats is 1300, plus the 1000 base. Which equal 3300 attack and 2300 power. Well, you can add some might, rune stacks and food buffs there as well, but I dont quite see how that can reach a constant +1000 power over base stats. Where do you get the rest from?
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Signets passive doesnt tick if its on cd? o0
Yep, no signet passive work on cd (doesnt matter which class).
That’s why this signet is kitten , especially untraited. If you have to pop it, that’s 35 seconds of no healing at all. Pretty much a death sentence. The cooldown is simply too long.
Havent bothered shifting away from my greatstaff 0/25/20/25/0 mantra build. Traits depends on the situation, but key ones are traited staff, menders purity and restorative mantras. Knights/pvt/berserker/cavalier mix with traveller runes. The only thing I shift between solo and zerg is trinkets (though rarely), weapons and traits.
But really, it doesnt matter what half-decent build you run as long as you have one thing – survivability. A player that is alive is always better than a rallybot no matter what he’s doing in a fight. Most battles arent won by one individual having that perfect build and uber skills, its won by everyone working together. Only the really, really kittenty builds loose.
Regarding being utility starved, I advice having one 2 fixed utilities for your build and floater. I constantly run stability/cleansing mantra and often use feedback for the third skill. But if the guild need veil (often there is enough mesmers to avoid it, but not always), I replace feedback. If a portal is needed, that’s also replaced. Portal is not worth having constantly and you guild commander should definetly tell you if he see a possible need in the coming fight. The only thing I have a problem with is null field. Its hard to squeeze in there. Cleansing mantra is considerably better for me and still offer AoE cleansing, nullfield is better for the group in offensive situations. As before, often there is enough mesmers to avoid being forced into it.
Its funny, last night in Fractals we had the Molten Champs as the end boss. I normally run sword/focus + sword/sword but I always use Greatsword for this fight. Using the 10/20/0/20/20 build and taking the new heal signet, I also changed some traits to include Restorative Mantras and Mantra Mastery. For utilities, I took Mantra of Resolve and Mantra of Pain however I accidentally put Mantra of Pain on Autocast.
With Mantra Mastery reducing the CD on Mantras and Mantra of Pain on Autocast healing me, I found the fight unbelievably easier to stay alive.
I didn’t realize Mantra of Pain was on Autocast until after the fight and even after that, I thought my keyboard key was stuck down.
With Mantra of Pain was on Autocast, the 2,662 heal x 2 (3/4 sec activation CD) plus with the short 2 3/4 sec recharge on MoP, my healing (and overhealing) was pretty big.
The downside of course was that the recharge of MoP was disabling my auto attacks. Next time, I would use MoP manually but it was nice to see the amount of healing (and AoE healing) one could do (in pure zerker gear even).
Welcome to last year, lol.
Errr well actually this year as I also discovered the 1s cooldown before the summer or something and was equally shocked, haha. Restorative Mantras has always been this strong, yet its rarely seen in Mesmer builds – and I have no idea why. Mantras are strong in PvE (basicly you’re an unkillable all-party healer) and its even stronger in WvW (vastly superior heal and AoE heals, AoE stability and AoE cleansing – the only thing that could perfect it would be AoE damage on MoP).
But I digress. People still see Ether Feast as the holy grail of Mesmer healing despite it being inferior. And it doesnt change the fact the new healing signet is pretty kitten poor.