(edited by Dawdler.8521)
Nothing beats Two Steps From Hell when roaming Tyria. Some anime series also have awesome tunes, such as Fairy Tail. Fits WvW perfectly, haha.
I have no idea, but I suppose that the irony is that the Mesmer is the only real “healer” class in GW2. When fully specced into healing and restorative mantras you pump like 10000 hp/s into a group of 5. Guardian has some nice burst healing skills, but cant maintain it in the same way.
(edited by Dawdler.8521)
Colin Johanson: “We don’t want a half-kittened version of Guild Halls.”
All I can say is: wait until Arena Net released the polished version of Guild Halls and Player Housing.
Hahahaha… You know they say this about everything and then never go through with it, do you?
Disabling something, bah! An artificial solution.
They should make a new borderland which is called “Arena of the Mists”. Just one giant colosseum with a slice of “equal” terrain in the middle (much like mirrored maps), complete with the colosseum audience terraces on the side. Hell have two windmills there for familiarity. No points, no keeps. Just a pure duel zone for the three servers. FFA rules, the community decide what to do with it.
… never going to happen. They had a chance to do it with Obsidian Sanctum, but then they went and kittened it up by not allowing a choice in the menu, you have to go to EB.
WXP_Gain = WXP_Base * (The_World_You_Killed_Or_Capped_Score / Your_World_Score)
Sometimes math really is that simple.
Unfortunately, maths involving a constantly moving variable (due to pts on stomp) gets tricky.
WXP_Base in my example would be whatever you normally get (be it 50 wxp on a stomp or 10 if he’s died earlier). I generalized it since I have no idea how GW2 does its scoring math.
Example #1: You kill another player from World 1. World 1 has 150,000 points while your kittenty world only has 80,000 points. Lets assume you would have gotten 60 WXP points normally. Now you’d get 113 WXP points instead.
Example #2: The player above kill you instead. He would normally have gotten 60 WXP points from you. Now he only get 32 WXP points instead.
So really, its not tricky at all. Its the simplest form of multiplier math. The closer the points of the two worlds are, the closer to 1 the multiplier is.
greatsword/staff, greatsword/staff and quite possibly greatsword/staff.
With 3 different greatswords and staves.
Another more exotic combo might be staff/greatsword.
WXP_Gain = WXP_Base * (The_World_You_Killed_Or_Capped_Score / Your_World_Score)
Sometimes math really is that simple.
Endure up to level 40, after that its smooth sailing. I would highly recommend using a greatsword when leveling.
At 80 you can easily kill 5 Orr mobs while they barely scratch you.
Heavy armor is cosmetic. It does very little to your actual armor. Guardians and Warriors are great because of their skillset, not because they wear heavy armor.
Most light/medium classes already have a major boon over heavies – perma 25% run speed. Thief, Necro, Ranger and Ele has it. Mesmer is the only non-heavy class that doesnt have it. Warriors can get easy perma-swiftness with skills and traits though.
The gear difference is too much now.
Lulwat? How has the gear difference changed? Sure there is some more ascended stuff (I have seen one guy with a greatsword. That is all) but its still build vs build. Tanky builds beat condition builds, condition builds beat dps builds, dps builds beat whatever they catch unprepared, balanced builds have a 50/50 chance. Same thing since release. And of course, higher numbers beat lower numbers. Well, most of the time.
Go for it?
Just get a Mesmer to 80 and fool around. Engineers and Mesmers are similar in terms of combat movement and dodging needed (well, Engineers poop bombs instead of butterflies).
If its the right class, no one can tell.
I Chose Charr…
I love to have 3 clones/phantasms and calling warband support. 7 characters on the field…
Its a fun idea in theory, then all 7 of them die from one AoE attack.
But I have to give you one point – Charr in light armor look hilarious. I mean a Charr in heavy armor is an imposing and mighty Warrior you really dont want to mess with, a Charr in light armor look like a kitten your 5 year old sister has played dress up with.
Btw, I have a dungeon build I retrait to if I ever enter a dungeon (phantasm build). Retraiting is cheap, fast and a must for a teamplayer.
Which would imply that you normally run a selfish non-teamplayer build? You never run around with other players outside dungeons? Always solo in WvW? Sounds dreadfully boring :/
Maybe its just me, but I always run a build that can support a group. Sometimes I boost my damage by equipping a berserker set and sometimes I boost my survivability by using more PVT. Just as it is for me, its probably a reason why people dont respec/retrait that often – having a good base build that can be modified with gear is easier and much faster (albeit more costly).
When a “rival” guild want to overwrite the claim of the current guild, Guild A and Guild B are turned to a guild faction and hostile to each other (they count neither as friendlies or enemies of the homeserver, thus cannot be killed or rezzed by random homeserver pugs, only the opposite guild and enemy servers).
Whoever cap the center wins the claim and Guild A/Guild B are returned to friendly status. Failure to cap the center in 10 minutes mean the event failed, with a 10 minute ahead warning before it start.
Friendly GvG, who would have thought it would be that easy?
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Ah, I didnt know that the original functionality was broken as well.
Got to remember to create a ticket to Anet to detach my runes or refund the cost of the runes. Its been 3 weeks now with the new broken 6th bonus and the only thing we get is “its in the tracker”. Which it clearly is not since icons no one ever look at that “confuse players” get higher priority to fix than something gameplay breaking.
Updated your graphics drivers?
I have never experienced a “bad” crash with GW2. The engine is always nice enough to state the crash message, send the message to Anet and go back to desktop.
Try playing in windowed mode and see what happen.
I still know some guilds that try to help each other beating him but really… Its Karka island all over again. Fun when its new, just for the achievement. Then it is a grind. Eventually it reach a critical low point in terms of players and cannot be completed. Unless they make him scale better – he should be doable just as good with 40 people as with 140 – no one is going to bother anymore.
Timer vs. Health bar is not a good indication of progress in the boss fight, so do not panic if the first 25% takes you time, its normal. You can technically take 12-13 min for the first 25% and still complete it.
“Technically” means you’ve actually done it? Because last time I checked, if you take 12 minutes to take him down to 75% there is no way in hell you’re going to have the dps to bring him down within the time limit in the last stages.
If you’re not playing human female as a mesmer you’re doing it wrong.
My Norn boobs are bigger than your human female head.
Now imagine 8 of them.
@Ryn, Dawdler, DeathPanel
No clarification on why you make those choices?
Because why not? I dont min/max stuff or speedrun. I bring the brain, not the stats.
I used to be a reflective sword/focus person, but tbh I found it increasingly boring and frustrating. Illusionary leap is never going to be fixed and melee is a snoozefest in dungeons. I made a choice to quicken the pace of my gameplay by taking the greatsword. Its not a perfect weapon, but its viable anywhere – good skillset (except 3) and constant ranged pressure.
I opted to stay with staff/greatsword in all game areas, working around “issues” the swap caused. Mourning the loss of reflective focus, I replaced it with healing mantras instead. This in turn gave me the option to choose centaur runes for perma-swiftness, which increase my WvW solo/small group power by alot. It doesnt hurt in a dungeon either.
AFAIK there is no racial that is so good that it replace a class skill in just about any build. You only have 3 slots and all 3 are important. The elites are quite worthless compared to class elite. Why for example Norn animal forms isnt a regular skill is completely me. It would actually be fun on a lower cooldown.
Other than that, I say max size Norn for hardcore mode.
Also, the boobs.
I roll with staff/greatsword in world PvE.
I roll with staff/greatsword in dungeon PvE.
I roll with staff/greatsword in solo WvW.
I roll with staff/greatsword in group WvW.
I roll with staff/greatsword in sPvP.
I roll with staff/greatsword in tPvP.
So yeah, I sort of roll the same weapon set :p
Get to 80 before starting to consider the build. Just go with whatever on the way.
For portals, its simple. Pop it once, walk away, pop it the second time and its a portal. Portaling into keeps assume you are inside it already. Range is roughly the size of your minimap when fully zoomed in.
If you want to make an ascended weapon then you should already have 200g+ worth of materials. Or did you buy the game yesterday and expect to build an ascended today? The more unique weapons has always been maybe 30-120g to craft, ignoring legendaries and some 300g+ weapons. An ascended weapon is nothing.
If there was no timer, everybody could just go and spam 1 again.
That would imply you dont spam 1 to win Tequila as it is now.
In order to win within the time required you need to do overpowering WvW zerg tactics, ignoring all boss mechanics and just smash random buttons on cooldown.
Not sure how that is improved by a fake failure condition after 15 minutes when they could have done something that actually has meaning in the physical world (Tequila destroys the cannon, you fail. Tequila destroys the turrets, you fail. Tequilas minions swamp the valley route, you fail. Tequila have the walls up for a certain amount of time, you fail. Etc and so on)
What do you actually do at that point? You need to kill the Risen in the courtyard. You cant actually wipe them since they just respawn, but you need to keep killing them for quite some time.
Personally Claw Island has always been the most glitchy mission throughout all my characters… One time it took days to get past it, just kept retrying the mission :/
We took out Tequila yesterday and I just had to go with mantra healing to survive (in pretty much full soldiers). Even with that amount of healing it was pretty kitten hard to stay up and I went down a couple of times (but granted, I didnt exactly try to dodge stuff as we where a 50+ man clusterkitten at his foot). Ether didnt cut it at all.
Its not a bug. Dragons are similar to airplanes – while one is landing, the others have to circle. sometimes you catch a glimpse of them.
What, you think you’re killing the same dragon all the time? Hahaha, thats just silly.
But we know exactly how the bloodlust buff affect the game:
It makes the game unplayable due to extreme lag spikes and warping.
Of course its a known bug, they replied in this thread! What we want to know is when and if its going to be fixed because its obviously falling on deaf ears. They have fixed tons of stuff since this was reported, including absolutely trivial things… yet done nothing for this seemingly simple fix. Its not like its new functionality – traveler run works. Same bonus.
What scares me even more is the “leaked” patch notes for the rebalance patch which note that the Lyssa rune has been fixed (see dev notes above) but not the Speed rune!
So yeah… Known bug. We know.
There’s a huge cliff though. That’s how every* ‘blink’ skill works. Just having the line of sight won’t do the trick. If i’m not mistaken, the game needs to find a “walkable path” on a certain range for it to work. Imagine for instance, that this huge curvy rock isn’t there, but a clear walkable path. On this case, the skill should work just fine…
*Except thieves, they get different mechanics.
But yes, that’s how it works otherwise.
NO. This is false, teleport of thieves (aka shadowstep) works the same as the others teleport skill (lightning strike, blink, etc).
Try teleport to the underside of the roof on a WvW portal wall with Blink compared infiltrators arrow (which is a Shadowstep according to the description). The thief will be on top of the wall, the mesmer will faceplant into the wall.
The reason that race changes can’t work is because racial changes aren’t simply cosmetic. Unlike your name or appearance, the race of your character determines a lot about them—personal story, home instance, racial skills…even conversations with NPCs. As much as I like letting other people do their own harmless things, a race change would cheapen the PS and so forth even moreso than I feel it is right now. It wouldn’t be a race change in GW2, it would be more like a character overhaul.
Which has been discussed at length before with plenty of ways around this “issue”.
For example, a race change from OriginalRace to NewRace could involve the first personal story to say “You where born NewRace but raised by OriginalRace blablabla”. Your home instance doesnt change, nor does your racial skills – you where tought them by your OriginalRace parents and obviously raised in their home city. Like an Asura that’s been raised by Norn (previously a Norn character) would be able to transform into a cute cuddly little snow leopard. Your personal story would remain the same as this change is only allowed for level 80 characters that has completed the personal story line.
If you decide to race change again, your OriginalRace remain the same (ie same home instance and everything).
If you got racial armor, it would end up in the inventory as account bound/souldbound on use (still limited to race). Up to the player to decide if its worth it. You dont loose it, but you can no longer use it nor do you get “free” racial armor for your new race.
There’s a huge cliff though. That’s how every* ‘blink’ skill works. Just having the line of sight won’t do the trick. If i’m not mistaken, the game needs to find a “walkable path” on a certain range for it to work. Imagine for instance, that this huge curvy rock isn’t there, but a clear walkable path. On this case, the skill should work just fine…
*Except thieves, they get different mechanics.
But yes, that’s how it works otherwise.
As per the patch notes, Anet can fix trivial visual bugs in days (mining pick animation) but they cant fix something like broken runes that doesnt give the bonus they are supposed to, negativly affecting the gameplay???
Not a word? Come on Anet. Tell us something. I am quickly loosing all respect for your otherwise very talkative staff and excellent community relations.
Has the broken Speed rune been swept under the bugs-we-can-easily-fix-but-dont-want-to-rug out of sPvP balance concerns or something? Then just remove the kitten thing from sPvP. Traveler rune isnt there anyway, it wouldnt make a difference.
Elite content?
Tequatl is in a mid-level zone and the “first” dragon boss many new players encounter – a world boss version of the Claw Island mission. How exactly is he even supposed to be elite content to begin with!?! I understand if it would have been bloody Jormag, but not the noob dragon.
Next thing people are going to come with the same argument as AC… “Oh but you dont need to be 80 in exotic gear, you can beat him with level 55 characters in greens, us elite players do it all the time!”.
Can a boss be hard? Sure, we like difficult content. But Tequatl is too hard for the zone he is in. People that cant see that are completely blind. They could have made a new Zhaitan world boss in Cursed Shore like this and alot fewer would have complained!
Warp Wars 2 is a better description. Its not so much lagging as it is stuttering and warping. WvW isnt quite unplayable, but its certainly not a fun or smooth experience. It was already stuttering when large zergs engaged (introduced since 2-3 patches back) but today… Dear lord. Players are jumping all over the place. Skill lag isnt even an issue any more, the stuttering is far, far worse.
Stacks of Hardened Scales do not reduce incoming damage.
Ah. Everyone was like “oh but shoot him and take away stacks!”.
This pretty much confirm it then: Tequatl is impossible to kill now. There’s no “tactics” to solve here. He’s simply unkillable in 15 minutes – hell 1 hour is probably going to be hard at the rate his HP is going.
Was in an overflow, but we got him down to roughly 90% HP. Every time the turrets popped his armor down a stack, he gained two stacks.
- Join the event
- Tag some mobs
- Fail the event because its impossible to succeed
- Gold badge and daily done.
You wanted tactics. This isnt sarcasm. I’m serious.
6th rune bonus still broken after todays patch. At least I cant notice any run speed difference, can someone confirm?
WvW is 3 servers, not one. Piken may be “low” population but it is still fighting the highest tier servers with massive populations in comparison. When 100 people from 3 servers clash… It’ll lag. Badly. When these numbers happen to double inside Garrison an entire borderland will have 5 second lag (at least). Lately its been far, far worse than “normal” due to a rapid rise in the rankings. Something no one really wanted but the bandwagoners win the game regardless :/
And yes that is pretty much unplayable and a turn off for everyone. I wonder if Piken will suffer a guild exodus soon…
Unfortunetly, there is nothing to do. Anet cant say that they’re trying to fix the issue, because they cant. They could try to go around it by introducing a 4th WvW (or 5th for that matter) zone and cutting down population limits on each zone but I seriously doubt that will ever happen. The game design is as the game design is.
I thought the lake would stay, they’ll just remove the stuff in it and replace with sPvP style capping points? If so it should be even more underwater combat.
Well they could release a patch that actually fix the plethora of things they’ve broken over the past couple of months.
But tbh, I think its demanding too much of Anet.
More content please!
My Mesmer, a bed, 3 clones… Oh yeah…
tested Superior Runes of Speed this morning and it is still NOWHERE close to a person with an actual 25% run speed
I have to assume that Anet has been aware of this issue since launch… because these runes have been broken that long. And yes, they have sent a representative here to say “don’t worry folks, we are aware of this issue” and yet they still do not bother to fix this issue. This leads me to believe they really don’t care at all about this issue.
What else should I conclude based upon their actions?
The rune has only been bugged for 2 weeks, not since release. They changed the tooltip to +25% movement speed to match the traveler rune set but they havent changed the actual 6th rune bonus which just gives 5% as before.
2 weeks of carrying a worthless rune, ugh… Yes I know many other runes are broken, but its often minor things that are very annoying but not something that you rely on to survive.
Superior rune of Speed 6th bonus is bugged every second and every minute of the game with a noticable difference in gameplay. Imagine if every speed signet was suddenly not working. It’d make entire classes unplayable in WvW.
At least they could say if its been fixed internally or not, if its coming in tuesdays patch
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That’s a fantastic idea! Also, the Commander would be given the option to perma-ban kittened followers for 1 silver.
Lol you replace a traveler set with speed set? What a bummer.
Its a known issue that hasnt been fixed: https://forum-en.gw2archive.eu/forum/support/bugs/Runes-of-Speed-not-giving-6-piece-bonus/first#post2835686
This has been posted and noted by the devs (but still no fix): https://forum-en.gw2archive.eu/forum/support/bugs/Runes-of-Speed-not-giving-6-piece-bonus/first#post2835686
It really is the charge mechanic that keep holding mantras back. Way too easy to interrupt in competetive play, it just dont cut it. Also horrendous during WvW lag, since you need to pop your heal 3 times just to get one eqvivalent heal for other classes.
Making them self-charge over time would be awesome, sort of like a variant of the thief system.