And people say the game is imbalanced now, what do you think would happen then?
Only thing Anet care is how much money they make, and how many people still play their game.
they don’t really care if forum are spam with how shallow the game, as long as those person dont’ quit (yet).
we vote with our wallet and online time. that’s apparently what anet cares.
OMG a company cares about how much money they make! How dare they?!?
Is this really a surprise for anyone?
Companies are mainly made in order to make money. Of course making money will have a high priority.How do you think the game would survive (and develop) if they didn’t have any money to spend on it?
It sucks when that is ALL they care about and not the game or its community. That is what the OP is trying to establish.
All they care about is money?
That’s why they allow you to EASILY trade in in-game gold (that’s worthless to them despite popular believe) for gems so you can get your stuff like it was from any other in-game vendor.
Also, the substantial amount of content you get FOR FREE with living story updates, would they be an eager money company, they’d either just pack it in a payed expansion or charge admission with gems, and by the way, the gems then couldn’t be bought with gold, only real money.
You could have bought the game on release, played it and have EVERYTHING without spending any more money on it, not 1 cent.
But I guess not having a single thing hidden behind a paywall still qualifies them as a greedy money seeker company that just wants their hands in your pockets…
Weekly achievements won’t fix anything. All you’re doing is shifting the large influx of players from the beginning of a season to the first day of every week.
If nothing else that would already be an improvement over the current system where by now theres little incentive to go there because of the lack of rewards or the rewarded like feeling.
I don’t agree with that argument.
Everyone has, more or less, limited playtime. And having rewards in place might be a decisive factor.
As an example last week I’ve spent over an hour siegeing up Durios on my own, the commander had about 15~20 players with him but even so not 1 person turned up to help me run supply, I’ve built 8 ACs there and 1 treb only to have it all destroyed by SFR in 1 minute.
Now I have my WvW achievements, why did I even bother when I could have been farming or getting some achievements?
Most people aren’t idiots like me, just yesterday I’ve read on these forums a guy mentioning how he made 100’s of gold in 3 days by farming the gauntlets, and the best part was he specifically mentioned how he didn’t rez anyone because that would hurt his hourly income.
All that to say people like rewards above all, and I’m betting plenty would willing turn up for them, for those who hate WvW so much, they just don’t need to turn up.
Title says it all.
On both tournaments now we’ve seen a lot of interest from people in the first few weeks that slowly goes away as all the achievements are completed.
And from PvE~LS experience we know people love to go around getting as many achievements as they possibly can.
I suggest instead of having the WvW achievements by season, make them by week as an incentive for players to come back and feel rewarded for their playtime.
There is a huge surge in the first 2-3 weeks that tapers off but because these seasons run months a lot of players just get tired of it.
There is a huge surge because of the achievements, they don’t get tired, they just get done and move on.
It’s been said thousands of times. When can we expect some news? Some ideas? Some change?
Tie the ticks score to the number of enemies (players in opposed servers) on the map.
Make it just right and coverage wouldn’t be a problem anymore since on enemy down time a server with 24/7 coverage wasn’t scoring that much.
I remember the days we fought vizuna every week, they’d have the whole maps most of the day, scoring ridiculous amount of points, even on our uptime they’d heavily outnumbered us but thankfully they were terrible on open field.
So for 4 hours a day we’d take everything from them, while the other 20 they’d be alone in the map getting points by the truck load. Skill…
That is very unfortunate, I hope they do get back because I seriously want them now and since the other glasses are available, I don’t see why not.
Can we maybe have an official response pretty please?
People will always gravitate toward the path of least resistance. That’s what the zerg is, at least, so long as there are enough people participating. I really feel like the answer to the zerg problem is twofold:
1. Make more awesome(-looking) gear that’s not nearly as difficult to obtain as legendaries, so people don’t spend all their time in-game grinding toward a far-fetched goal they may never achieve.
2. Add more lengthy, permanent content for solo players to experience so they just have better things to be doing than running around curb-stomping champ mobs and world bosses for arguably meaningless loot (what’s the point of having cool stuff if there’s not a whole lot you can do with it?)
At least, that’s the kind of stuff I would want. I mostly play alone, so I can’t do any of the good end-game content that does exist. I’d sure love to see some Cantha one of these days.
1. Legendaries don’t look awesome, several look pretty silly, people only wear them for bragging rights.
A bit like “the king is naked” story, every time I see a thief trying to look as bad kitten as possible, but he’s using a quip idk if I should laugh or cry.
2. There is PLENTY of solo content in game.
“I know, but it’s not rewarding, make it rewarding”
It’s solo for a reason, before champ loot bags champions would stay unkilled for hours or even days, hell on most maps they still do.
Players complained and complained how champions were silly and how much effort they put into killing one with their friends only to get a spike, after so much complain they introduced the champ bags and the rest is history, instant farm spots.
Any other rewards anet puts in place for solo players or small group (just like champ bags) will instantly get farmed and zerged.
Last night In fractals I had a 21.000 ap guy repeatedly die at various parts more so than everyone else around 3-5k.
I did CE once with a pug and one of the guys is in top 5 AP EU leaderboards.
He died ALL OVER THE PLACE, idk if he was just new to the profession or actually played that bad.
As for the rest of your post op, the other users said it better.
I’m guessing you are around 4K so it annoys you when people ask for 7K, but at the same time you yourself don’t wanna play with lower AP than you.
Ultimately people play the way they want, and if a group wants a zerker warrior they don’t have to settle for who ever joins first.
To OP, before anything is really ANNOYING having to READ your opinions about UNDERWATER combat like THIS!!
Secondly, no one is gonna thank you for this idea.
Now let me tell you exactly whats wrong with underwater combat:
There’s no pre assign sink key, only surface (space) now most players just know in this kind of game you just hold the RMB and move it around, so you can easily dive like that.
The problem is in combat that doesn’t work, and even out of combat there are people who don’t know, I’ve had to teach many players how to do that on fractals specially because the only way they knew how to dive was aim down with the LMB and double tap to evade! Which goes without saying sucks and makes it look broken.
So assign a sink key to control your position in combat, use the RMB to move around OOC.
Next up skills, this is a tricky one since some professions (like thief) have must have utilities locked underwater.
Game breaker? No, you can cope with it, after all players love to cry for challenge (just the other day someone in these forums was mentioning while he was leveling he needed to go vs a mob 6 levels above him just to get a fight and even that wasn’t challenging), the you must remember to learn your underwater weapons.
Most, and I do mean most players just randomly press their keys, they have no clue what the weapon does what so ever.
And with those 2 points most underwater problems go away, learn to move, learn to fight.
Underwater combat is exactly like land combat, expect you are in a volume instead of a plane, you have different weapons and some skills are locked.
They use 6 pieces to form a complete armor set, meaning that it cost anet roughly 5 or 6 times more money to create a set of armor compare to a weapons or a back item (that’s why back items and weapons are more often for free during even, while new armor are usually in the gem store). This mean, that if legendary armor would hit the game, it probably will be 1 set of armor per armor type (1 heavy, 1 medium and 1 light). It fine during the first months, but after a years, you will see a couple of Warrior that look exactly the same. I would prefer to have something like an Legendary Amulet that create a special aura or effect on my current armor so that you don’t eliminate mix-matching in everybody style and looks.
The problem with the cost of full armor sets is 5 races * 3 weights * 2 genders, although Humans and Sylvari have pretty much the same body type.
Weapons just scale and are exactly the same in comparison.
But I don’t think that would be a problem, if you look at ascended armor now, not many people “have” it, or do they? The truth is most people just applied a different skin to it, either pieces or entirely, the same is gonna happen with legendary armor, if people don’t like they’ll use another skin.
Now you may think something like:
“Are you insane? That defeats the whole point.”
Not really, back when Anet got rid of MF and thought it was a good idea to use that 1 time ability as a permanent ability to legendary weapons, they gave those weapons an entirely new reason to have them. Right now it doesn’t make any difference, but imagine a full set of gear that you could swap stats? Specially now with the retrait anywhere?
That’s enough of a reason to go for legendary armor/trinkets, the skins (of the weapons) are mostly silly anyway, right now I couldn’t care less for legendary weapons, but when the time comes and full sets of gear are available then I’ll most likely be interested.
The Wide Rim Glasses aren’t, there, since you can use the reading and sunglasses with your armor now I was just wondering if maybe the Wide Rim could make a come back to the gem store.
[&AgEHTwAA] That was the code, that no longer works, and this is what the wiki has to say:
“This item could be bought with gems from the Black Lion Trading Company. It was removed on 17 December 2013.” – http://wiki.guildwars2.com/wiki/Wide_Rim_Glasses
Since you can now wear the reading glasses and sunglasses in combat now, I’d love to see these get back if possible in the gem store.
“Too many skills drowned GW1 into and unbelievable imbalanceble game, not making that mistake again in a good thing in GW2.”
GW2 is not balanced and it has close to no build variation.
Switching your traits and armor doesn’t change your skills.
I’m running same GS Guardian build since the first beta in 2012.
Funny that you mention no build variation and Guardian when it’s a profession that can be a great DPS, a great bunker, or a great support/heal.
Here’s a bit of advise, buy a blue weapon and the minor version of the sigils, put it together and try it out.
If it works like that, there’s no reason not to work with the superior and you’ve only spent a few silver.
There’s a valuable lesson to be learned here.
Stay out of casinos.
You could have saved that money and buy the thing from the trading post.
You didn’t mention but I’m guessing over time you spent more money gambling than the asking price for the thing right?
(…)
What we have is a game that could last for a very long time:
- Skills could be added as time goes on
- New weapons could be granted to professions
- Living story could actually flesh out the world
(…)- The lack of raiding tiers results in more of a focus on creative cosmetics
(…)- Rewards worthy of the effort put into them
(…)However this is not consistent with what Anet is actually doing:
- Adding items to the gemstore for a quick buck (I’m looking at you lawless armor and all the masks/scars released)
(…)- Rigged WvW matches that are decided before they are even played
- All the cool items are gated behind an online gambling system, which I still question the legality of, given that children play this game
(…)
A bit unfair aren’t we? In order follows my disagreements.
- Too many skills drowned GW1 into an unbelievable imbalanceble game, not making that mistake again is good thing in GW2.
- New or already existing weapons being granted to other professions is something under work for a long time, the problem is, as always, balance it.
- And in does, KH is for ever changed in a huge way by the events there, LA is another map that most likely will never be the same again, and evidence of everything else can be found around world, right down to the remains of the thumpers across all the maps.
- Theres no gear treadmill on GW2, which is a VERY good thing, but some people like it (like you apparently) and for those Anet has a very clever solution, Fractals and Agony Resistance.
Its something you can work for to get higher and higher to partake in more and more difficult fractals, but at the same time its a stat that won’t affect WvW so everyone can be in a fairly equal ground.
Ultimately, it was always said that GW2 would be about cosmetic, not stats.
- There’s not much to complain here, LS metas for example can be done in 1 or 2 days, what do people expect from that loot chest really? And even a very casual player can do it in less than a week, thanks to the way their achievements are granted anyone can do it, again, what to expect loot wise? Couple of legendaries?
A dungeon path will take about 15~20 minutes, it will give several blue/green items that can be sell or salvaged, a few champ boxes with even more goodies, guarantee gold and tokens to buy exotic lvl 80 gear, again, what else woukd you expect?
- Buys are 100% volunteer, the game doesn’t charge a sub fee and thru LS it delivered (for free, mind you) more than enough content that in any other MMO would have been packed in a paid expansion pack.
Releasing cosmetics on the gem store is NOT a big deal, and a company that allows you to EASILY buy those with in game gold can be called anything but greedy, or after a quick buck.
- Anet doesn’t rig matches, they’ve actually been working hard changing several times the way match ups work trying to hit a sweet spot.
The reason why match ups can become predictable is because of players transfering in great numbers to what ever server happened to be strong already, does making it even stronger and with better coverage.
A gem fee was pretty much all anet could do to try to ease this problem, but again, it’s the players actions/mentally that cause this problem.
- Before anything you aren’t placing any real money bets (unless you want to) so that whole gamble dies on the beach.
The problem is these “cool” (guessing legendaries, that honestly most just look silly, but thats a different argument) items need to be rare, by their very nature if they aren’t rare they aren’t worth it.
And because something can only be rare if there aren’t very many of it, that means NOT EVERYONE can have it, how do you screen out people? By having a low drop rates. Low drop rate on mats, clovers and the all important precursor.
Now is the part where you say “make it a challenge” and I reply getting the badges fighting was challenging, but people lol’d at that and farmed JP’s instead, just as an example.
(edited by Dean Calaway.9718)
It wasn’t always like that, they made that change because players were exploiting it, so now you can’t salvage or sell stuff you buy with karma.
But don’t let them hear you say that, they’ll go berserk and reply “if I could do it it was legit, if anet didn’t want me to do that they should have just blocked it”.
Annoying? Yes, maybe this will make you feel better.
Before the attack in LA I was trying to get a decent backpiece for one of my toons. I didn’t want to spend the money on an ascendant one, but anything less than exotic is just meh.
So I settle for a Soldier one from the temples and put an Exquisite Ruby thing on it, so that’s 42K karma + 1 gold.
3 or so weeks later, the spinal back pieces were introduced, which you could easily craft into bezerker exotic, perfect, except I can’t salvage the karma one for that upgrade, and the karma itself was out the window.
Hope that makes you at least feel better, you learn with your mistakes, it sucks but move over.
They have a solution for it. Report and block.
Report so that ANet can ban them. Block so you don’t have to see them in the meantime.
This solution will be too much of an inconvenience/hinder to those who use the whisper system appropriately over the spammers. The spammers will just move to a new chat type, map, say, etc. Non-spammers might not be able to depending on the nature of the communication.
Simple as this, we don’t need to turn ourselves upside down to try to fix this “problem”.
Annoying? Yes, but only because the game is(was?) on sale.
Report, block, done. For the longest time we didn’t see any of these, when the game goes off sale and all accounts are blocked you won’t see them anymore for a while.
Make enemies hit more frequent but let them deal less damage, suddenly support becomes viable and mindless zerking is nerfed aswell.
so you want more dredeg fractals?
everything you all ask for already exists in game. and it is some of the most hated and dispised content by the majority of the player base.(…)
This pretty much sums it up, people don’t know what they want.
They complained freaking for ever for anet to give small teams of players something to do on WvW.
Anet gives them bloodlust, “What? No WXP? I’m outta here”.
Other than achievements barely anyone ever wants to do it, they much rather jump on the zerg train they say they hate so much and create countless treads about ways to prevent them.
I don’t like any of those.
10K AP, 4200 hours played, 0 legendaries.
The only precursor I got from drops, sold it.
Cheers to desolation for actually being hungry enough to try and take us down, as hard as it can be to believe the core and old part of SFR still prefer challenge over easy win.
Secondly, you should really get some small scale teams. If 5-10 people attack a desolation tower it’s either 1) not gonna be defended 2) whole blob is gonna come and another sfr team will flip something else from deso.
It’s incredibly boring to fight deso with this blob only mentality.
I could pull about 100 screenshots with SFR blob 2~3 to 1 compared to Deso, thats how SFR is winning and sometimes even outnumbering is not a guaranteed victory.
Thiefs can, like no other class, pick their fights.
If they see they can’t beat someone in 1 v 1 they’ll just walk away and no one will catch them, but as long as they have the upper hand they’ll stick around even if they’re heavily outnumbered because, again like no other class, they can afford to.
When they get out of stealth having bonus damage is another op factor.
They are always in control, and then theres stomp from stealth.
Before you say stability, you can strike someone with stability and if you’re lucky enough get him down too.
I think thiefs should get a debuff on damage when they get out of stealth, like no crits for 4 seconds.
She could have just muted them instantly. And I cannot stress this enough, she cannot let something like that get to her head.
And honestly your toon next to them wouldn’t make a difference.
And by the way, the right way is the one that looks like the entrance.
Go for Warrior, even a bad one won’t get grief, unlike a Ranger that needs to be good just to be tolerated.
NEVER trade by email, you’ll most likely get scammed and when you do don’t come creating support tickets.
To Dean Calaway.9718: The OP’s argument concerns new players coming to Queensdale as a Human, not as a hi-level player looking for champion kills.
Read my post again.
A new player doesn’t know where these champions are, they’ll like complete the map without ever seeing the train.
A new player CAN’T kill a champion.
On the slim chance a new player comes across the train while killing a champion, guess what? They score a kill, and get rewards.
No rewards, no train, new player stumbles across a champ & asks for help, NO ONE can be bother, he moves on doing something else.
The train is not “toxic” for new players, it’s “toxic” for trolls.
The original post by the OP shows he just likes to antagonize the train and he does so willingly on purpose, this “unfriendly for new players” is just a half kitten excuse for his behaviour.
Hmh, maybe I spend 100G i have saved gambling on a precursor, so tempting.
Or keep saving and buy the kitten thing instead of gambling away 5 times it’s value over the course of a few months?
“And how legendary is that?”
How legendary is it to gamble in the mystic forge?
“I know, we need a sure way, an epic quest scavenger hunt”
Most people that say that are just looking for a way to turn a profit since if you want one, you already got one for yourself.
Legendary weapons aren’t spouse to be end game, they were spouse to be rare, which they aren’t anymore when you have people with 2K AP running with one.
They’ve always looked silly, with the bragging rights value completely gone not sure why would anyone want one anymore.
I am openly against the train in Queensdale (QD). Not about trains in and of themselves, just the one currently in QD. I have admittedly started many disagreements in map chat about why the QD train is not healthy and have received nothing but ill thought out arguments that i wish to address here and hopefully raise awareness of the issue with Anet.
Firstly, my main argument for why the QD Train is a bad thing is because it is in a starting area. An area where players who are just starting out should be able to freely roam around and learn to play the game without a rampaging horde of higher level characters running around zerging everything in sight. Starter zones should be able to teach players how to control their character with their weapon abilities, utility skills and how to keep moving and dodging in order to survive.
Instead, what players get upon first arriving in QD is a massive blob of players who have grouped up for easy experience and non-challenging gameplay.A majority of the arguments that i receive, is that i should not tell people how to play the game. This argument swings both ways as i have on numerous occasions when spawning the Champion Cave Troll by Vale WP and request assistance, that i should stop being a troll and wait for others in the train to come and kill it. This in itself is an example of people trying to tell me how to play the game which they seem very against when i say that the train should be stopped. A friend of mine once got so much offensive and unneeded harassment for killing a champion on the path of the QD train through Map chat and Whispers, that they did not log on for a few days. I can only imagine what this would be like to a player who logged on their first day and received this sort of abuse.
Before anything let me say I don’t like champ trains, not in QD, not in FGS, why? They’re boring.
Secondly, if you have such a big problem, why even go to QD in the first place? If you wanna kill champions for you monthly for example there are Champions on EVERY map, why do you specifically feel the need to go to QD where you know there’s always a train going, and then go ahead and start one out of order, not only that since you apparently can’t solo those you ask in chat for help which you KNOW will antagonize everyone running the train.
As for your starting area for fresh new players, before they introduced the champion bags, these champions would stay there hours or even days unkilled, even if you asked for assistance no one would come.
Then you have to remember, a new player is not gonna know where these champions spawn, if they come across one, they can’t kill it, and without the rewards in place that promote the champion train, NO ONE will come to his aid if he asks for.
So at the end, and again I’m not pro champ train, it just seems like you just wanna spoil other people’s way of playing because you dislike it, take away the rewards and people will go away, and so will these kills, it won’t make the slightest difference for new players since right now a person can join, complete the map and never running into the train anyway.
While it’s true every person’s ultimate healing depends on his/her character, not on any healer’s, there’s nothing inherently wrong in the other approach either (meaning, stacking healing power if the player so wishes to do so-it works, just doesn’t make the character a “healer” per se which is intended). It’s only an annoying problem when the game throws at you time-gated “DPS tests”, which IMHO it shouldn’t, but that’s another discussion. Healing Power only loses its luster in an all-efficiency team (which you are seemingly taking for granted as “the right way to play GW2”), but not all players have such a bias, regardless of skill (I.E. whether a player is “good” or “bad”, he isn’t defined as such just because of the gear he/she wishes to use for his/her characters.)
It is also ludicrous to say that stacking healing power is selfish because it’s not the fastest way to play. :P Always a bad argument, because it assumes that the other player is only thinking about himself/herself, which isn’t at all the case. The only thing that you can say is “true” is that Healing Power is “inefficient when I only care about speed”, but it isn’t selfish (or denotes “bad play”) to stack it, and most people who do have such builds affect others’ survivability without of course doing all the healing for them, as these shouldn’t.
In short, “not needed” but powerful as the supplementary healing tool it’s meant to be. I will never belittle anyone for using healing stats in their builds. Not my business how they should play their characters, nor does it gives me any right to guess/rate their GW2 PVE skills. It does its work well, even if perhaps it will never be “meta.”
All characters bring damage, BTW-even if you had zero Power in your gear, the so-called “wet noodle attacks” do inflict damage. No one ever said that having Healing Power has anything to do with refusing to use attacking/offensive skills. It’s more about the way you play than the gear you use.
(The above is not meant to say that Healing Power is-or should be-“as good as DPS” for speedruns, but more to state it’s not useless at all for others approaches to the game that do not involve world speedclear records. It will never be a “wasted stat” with some playstyles out there, which are pretty valid and sanctioned by traits ANet has officially offered players.)
I know what you are saying, I’m gonna try to explain myself again.
The time you buy with healing power is not worth compared to the other stats you have to open hand of.
If you could have an arena with endless trashmobs spawning constantly a full healing power guardian wouldn’t out survive a zerker one, because while technically the healer is more tanky, the reality is he’s gonna take more damage and die quicker.
I’m not talking about speed clear either, nor am I an elitist (I often spend time teaching dungeon paths to noobs and other than afk you won’t get kicked from my party) it’s just the way the game works, the trade of is just not worth it, maybe if they double the effectiveness of healing power.
As is the game is built so you’d primarily deal damage, secondarily either something else, or even more damage.
You got taidha trying to give her death speech forever unless people stop attacking.
That’s actually pretty funny, just shows how “clever” people are, you have people on /s (so it shows over head, no excuse like “I didn’t see it”) telling them in caps to stop attacking and they keep their rotation.
I’d love the fix for this to be insta kill, not even down state, just insta kill. And preferably no loot for those players.
Also, the mega-fail-servers are a joke! It’s basically overflow without the tag on the minimap, that’s all. So you try and do an event like Failquatl, it’s impossible on “overflow”.
Teq fails because players run zerker gear on it, that’s the number one reason followed by clueless people.
And believe it or not, you have people like that on EVERY server, if you think your home server is some kind of bastion of holy amazingly skilled players you have something else coming.
Even on a successful attempt, just 30~40% of the players did 95% of the work while the rest just leeched, but still got their ego boost and a high opinion of themselves.
The reason why the event was more successful on main servers was because those guys were there for hours and hours, a whole day even, those are dedicated players, being on main was just a testament on time invested, and people with that kind of dedication are clever enough not to use useless zerker gear on Teq.
And because all of this, a 50 player guild can go on what ever map (including overflow in the old days) and secure a kill while the rest of the people there go “hell yeah, I rock”, never mind if most of the time they were either dead on the ground or rez rushing.
In short, it’s people that are to blame, and some people are still under the impression there are maps specifically filled with bad players and think “why am I here, I belong with the winners”, pointing the finger to everything but themselves.
(edited by Dean Calaway.9718)
Teq fails when most people go in full zerker, because on their mind why bother? Let everyone else run something different.
It’s easy when you know how.
So am I am the only one that notices this, I haven’t read 1 single post about the healing issue and is the only game play I find broken on this game.
I read complain about condition play style but there nothing wrong with unless you a bad player and haven’t figure it out how to play it properly.
have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs
But the only build that doesn’t work is the healing build. Is complete garbage no matter how hard you try and I speaking on pve and wvw gameplay.
The only way a healing build works in pve if you have 2 or 3 healers on the group and honest who wants to bother with that, all you doing is slowing down the fight.
So am I the only one that cares?
Condition builds only work on 1 v 1, in a world boss because of the way it stacks from other players you aren’t gonna do any damage.
Same in dungeons, 2 Condi players in the party is a waste since the game will “deny” damage to 1 of them.
Healing is not broken, its working as intended, you’re NOT spouse to out heal the damage mobs or other players deal.
When you hear people say “DPS is the only way to play” they’re pretty much right.
Why? In a trinity MMO you have 90% of your player base playing DPS, 9% Tank, and 1% Healer, the queue times for a DPS player in those kind of games are ridiculous and you are held back because you need someone to play a healer.
In GW2 you’re responsible for your survival and your heals, and obviously dealing damage, the most you can.
Does that mean you have to go full DPS? No, you have to deal as much as you can so that’s the number one thing you have to bring to a party, but you can (and sometimes you should) open hand of some DPS to bring some support.
But again, at the end of the day, you need to bring damage, if you bring more of something else chances are you are probably doing it wrong in GW2.
Why should I have to kill you twice to begin with?
You don’t kill anyone twice, you down them, then kill them from stealth without needing to reveal yourself leaving the player or his team mates little to no change.
And as a Thief you spend 80% of the combat in stealth, when you do come out, surprise surprise, you deal extra damage.
If you see you can’t kill your target you walk away and then brag you win 95% of fights.
Go to your friend list, right click, send mail. That way you don’t risk getting it wrong.
Quivers before more wings.
Before anyone says shards or districts, that would be worst, or just as bad.
You couldn’t get everyone in 1 map because there wouldn’t be room.
Just what happens now, the system starts sending people to other maps when the current one reaches a certain limit.
You can’t have your own, for obvious reasons, and that’s pretty much it really.
The only “solution” is down the limit at which a new version is created, so when guilds start porting to a map there’s enough room, problem is it would make the maps more empty.
A few weeks ago I was 1 v 1 a thief with my warrior in WvW, that fight must have lasted some 6+ minutes which needless to say in GW2 is for ever, during all that time I saw the kitten thief maybe 15 seconds combined.
Neither of us could finish the other off, he didn’t had the power, I couldn’t see him long enough, the fight just ended because a blob passed by.
Something needs to done really, it’s just ridiculous, that and stomp from stealth! I’ve encountered thiefs that I literally don’t know what hit me, can’t even describe what they looked like.
I don’t know why are you complaining since the patch made low level areas much easier, there was a constant complain about how they didn’t felt powerful enough due to scaling.
And high level areas just that little bit harder, again a very common complain how easy the level 80 areas was, the endless cry for “I want challenging content”, rings a bell?
Oh I meant to mention the area I refer to is the Frostgorge Sound. I don’t know if other areas use the same physics. Dean, you may be able to dodge them all but I can not. I am fairly agile in real life and my reflexes are very sharp so I find it a bit disconcerting to be in the middle of a spitting match circle of those bad boys when you’re trying to hack down an Ancient Sapling or some Orichalcum Ore. Occasionally, if there are more than 3 their relentless attacks have kept me on the ground until I died.
The physics would work the same regardless of area o.O
The way you always dodge those is kite to 1 side and when they throw dodge to the other, you should try assigning the dodge to you mouse 3 button (you press down on the wheel, press, not roll, press) so you can dodge even more easily.
Lastly, stability or just kill them, because trust me Anet is not going to change that aspect of the game, introducing a physics engine that is.
Not that it wouldn’t be cool, the Euphoria (used in GTA games for ex) hell yes, even a basic rag doll, but its honestly just too much trouble to implement in GW2 with really no returns.
You can dodge them all.
GW2 doesn’t have a physics engine like you are imagining, basically its pre canned animations that trigger on hit.
Wurms throw curve rocks, and even ahead of your path, to hit you, other wise you could just sidestep and they’d miss completely.
Not likely considering the buy offers for a Permanent Hair Stylist are greater than legendary weapons.
Who said Teq isn’t possible with Megaservers?
Mindless zerker warriors that die all over the place and lay dead waiting for a rez?
I didn’t like it at first but now I do, doing all the daily achievements is less grindy now and I can get on to other stuff.
For people with limited play time (like me) is actually better.
Sounds more like a bug, I wouldn’t worry unless it keeps happening.
Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.
The more random the better. I enjoy searching maps for nodes and killing enemies along the way.
Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.
This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.
He has a point, and the fact that nodes were placed differently depending on the server, and that they have a rotation is more than enough to back up the point.
18 characters -> 18 × 100 %. Planned no further characters for the moment.
kitten and I thought my 3 were special, how much play time do you have?
/age in chat just in case you aren’t familiar ^.^
In return, I don’t own ascended equipment. Also my highest fractal-level is 11. I have other things I’m interested in.
Well, still, the world map has:
301 Hearts
512 Waypoints
727 Points of Interest
202 Skill Points
266 Vistas
Add all that up and you have 2008 objectives, multiply by 18 and you get 36144 objectives, thats a 7 minute window of your total play time between each!
18 characters -> 18 × 100 %. Planned no further characters for the moment.
kitten and I thought my 3 were special, how much play time do you have?
/age in chat just in case you aren’t familiar ^.^