For me it would depend. Is this 3 maps in total or 3 maps on release with more coming for free afterwards?
Either way, it seems like the oldest, most loyal players, who’ve been here since day one get shafted in favor of attracting new players.
Thanks for nothing, I guess.
The oldest, most loyal players got to play the game for 3 years, and got content and feature updates for free where players of most other big mmos had to pay a monthly fee to even play.
Brain size is, generally speaking, not an indicator of intelligence. Whales and Elephants have bigger brains than humans, yet it is largely accepted humans are smarter (With a few exceptions).
Do note that this is not about brain size itself but on the ratio between brain size and body mass. I don’t how whales and elephants compare to humans in that regard.
Adding to this, the surface of a brain is an indicator to how developed it is. That’s why a human brain has so many “wrinkles” (probably not the right technical term, sorry), allowing it to have more surface area on a smaller room. Though even then I wouldn’t say that there is a direct relation between surface area and intelligence. In other words, even if your brain is more wrinkly when mine doesn’t necessarily mean you are smarter than me.
The wrinkle-thing you are talking about is the fractal-like nature of brains. Several other biological (and non-biological) phenomena have this characteristic. Scholars like the mathematician Geoffrey West have written quite a bit about the relationship between fractals and scaling (scaling here means the relationship between changes of a characteristic of a system on the one hand and changes of the size of the system on the other hand).
However, again, note that the brain size is here related to body mass. Thus you could counter that what should be measured is the ratio between surface area (properly measured as taking account of the wrinkles) and body mass.
Edit:
Something I found was this: https://en.wikipedia.org/wiki/Brain-to-body_mass_ratio. However, that is about the ratio between brain mass and body mass instead of brain size and body mass.
2nd Edit:
This might be more interesting and accurate information concerning the topic: https://en.wikipedia.org/wiki/Encephalization_quotient
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1 handed hammer? mace
1 handed greatsword? sword
1 handed rifle? pistol
1 handed bow? new specialization
A 1 handed bow? The closest you get is a small crossbow but you still need 2 hands to arm it. Besides, we have two sizes of bows; longbows and shortbows.
If you used that line of thinking to argue in favor of a two-handed axe such as a pollaxe or a greataxe then you might have been on to something.
Not this Friday, Diovid, Rubi said “not this week.”
Ah, I missed that, sorry.
And if you look at the out Line they posted . It doesn’t really look like they have a whole lot planned for hot information at all…… Very tournament based…
We know there will be at least two announcements made on saturday; one that has to do with PvP and one that has to do with masteries.
There will also be a PoI on legendaries on friday at some point in the future but not this friday.
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Because there isnt one. They already mentioned this on a POI if i recall correctly.
No. They stated the exact opposite. There will be a Revenant elite specialization.
Anet is not doing a great job at clearly showing what content is HoT-only (such as masteries, including masteries for old maps) and what content is coming at the same time as HoT but is available to everyone (such as the new borderlands and stronghold). That said, I think Zalladi is probably right.
All of what you have mentioned has clearly been stated in the blog posts and likely the POI’s.
It has been stated, yes, but I would argue against ‘clearly’.
Most interesting to me:
“From there, they will land in Verdant Brink, the first map of the expansion, where about 25 percent of the total playable space of that first map will be available to play.”First map? Is that a hint finally that Verdant Brink isn’t the only map being added with HoT?
We’ve known that for months. Some people just spread a lot of misinformation saying the expansion is just one map with 3 biomes, while instead it’s multiple maps (at least 2), each with 3 biomes.
Anet is not doing a great job at clearly showing what content is HoT-only (such as masteries, including masteries for old maps) and what content is coming at the same time as HoT but is available to everyone (such as the new borderlands and stronghold). That said, I think Zalladi is probably right.
There is some speculation that is was constructed by the Jotun, the Seers or the Forgotten but there really isn’t much to go on.
One of the reasons, no doubt, is that ‘wards’ is not a utility skill category. So no elite specialization will get wards as their utility skills, just like no elite specialization will get symbols or marks as their utility skills.
Before HoT and the Revenant, there also weren’t movable fields, cascading attacks, or any of the more unique utility skills like Rite of the Great Dwarf or Vengeful Hammers.
If your argument is that wards will never exist (or weren’t thought of) because the current game didn’t have them is the type of logic that would invalidate any new ideas or forward progress. The whole POINT of a sequel with new tech is to increase the play options and content, not re-hash the same old stuff.
That was not the argument. What I thought you meant was that the skill type ‘ward’ should have been given to elementalists. Why I said wards, symbols and marks would never been given to a new profession as utility skills, is because they are skill types of weapon skills, not utility skills.
However, if you didn’t refer to the currently existing skill type, but instead meant a new skill type, then I stand corrected
Engineers shun magic. They refuse matras, signets, and the like. It is well defined in the lore, so those certainly won’t happen.
Ah, but here is where things gets interesting: In the silverwaste camp durring living story season 2, you could overheard taimi talk with a charr engineer to learn about magitech. Considering how ANet seems to add the new class/specs to existing characters, and how they have teased about it in season 2, we will most likely have some form of magic aspect in our elite spec.
Edit: Here is the guy. “a metallurgist famous for using magic” sounds like the new forge spec to me, after all, metallurgy is the science of metals and alloys, most commonly used when forging. There have been no other reasons to introduce this guy, and it seemd like the writers really wanted us to catch this whole magic hint.
His dialogue can be found down on this page. There is also a bit more here but nothing that looks like hinting.
Engineer is the Charr tech. I’m betting Forge will be Asuran tech.
Why not both? The pact has shown that the combination of Charr and Asura tech, for example in airships, can be quite effective.
Along with the movable shields that for example the Revenant has access to, is there a reason why the Elementalist got shouts as utilities, rather than the obvious case for Wards?
One of the reasons, no doubt, is that ‘wards’ is not a utility skill category. So no elite specialization will get wards as their utility skills, just like no elite specialization will get symbols or marks as their utility skills.
Can we please have nothing to do with Destiny Edge 2.0 when this expansion hits? They would serve much better as small packs of friends finding their own journey through Maguuma that we sometimes meet in-between our adventures, granted you might find the team enjoyable if you have a taste for bad dialect and story telling but most of us don’t like them.
It’s honestly a joke that to progress through the game, I have to do it with a cast of members I don’t like. Braham and Rox are stale, Kasmeer and Marjory are just shoehorned lesbians that constantly flaunt the fact that they are together in our face, tied together with the worst voice acting I have ever heard and Taimi though being really cool isn’t all that unique and special, just another disgruntled Asura. And as a character doing my story with them I can’t help but feel like a watcher of their drama with absolutely no inclusion in what they are doing.
Please don’t make them essential to the story in HoTS…
keep in mind the story ISN’T ABOUT YOU
tis about THEM.
YOUR the add on whose replacable (by every other player character in the game)
this is Destiny’s Edge 2.0’s story, that you just happen to be following
Except in the story those other player characters do not exist. You are DE 2.0’s leader. You defeated Zhaitan. You brought DE 1.0 back together. You were the first pact commander. And so on.
However, I can’t see not liking crafting as a valid reasoning.
I do actually, to some extent anyway. Anet has made an explicit point of promising the game to be ‘play as you want’. For example, for exotics there is a variety of options available to get them (loot drops, karma vendors, crafting, trading post). Thus exotics can gotten by playing as you want. This is not the case for ascended gear. It is then not a matter of entitlement but a matter of Anet making good on their promise.
so its it me or did asura already no about mord ??
It is not just you, however the link between Asura and mordremoth has not been discussed due to the lum plant (where plant means something entirely different than flora, as Genesis points out).
The link between Asura and mordremoth was discussed due to Subject Alpha. His skill, ‘Teeth of Mordremoth’ was the earliest reference to Mord. In fact it was there at launch, long before the living story. Add to that, that the Infinite Coil Reactor seems to have a zone for each of the elder dragons: Black for Zhaitan, Blue for the Deep Sea Dragon, Violet for Kralkatorrik, Red for Primordus, White for Jormag and finally Green for Mordremoth.
So yes, the inquest definetely seem to have known about Mordremoth before the living story.
Biology and animal training seem to be the common themes for asura rangers.
Already confirmed that the npc charcters will take the role of the new elite specs. Braham will be a dragonhunter in HoT, that’s why he has a bow. And Marjory already has a Greatsword.
Source?
Marjory has been confirmed to be a reaper when HoT was announced. Braham is speculated to be a dragonhunter based on artwork showing him with a bow (and a Eir-ish one at that).
I don’t think Eir is dead….. most likely Braham has found her bow among the wreckage and assumes the worse. Thats my guess and i feel this way cause i dont think they would start killing off all of Destinys Edge….
I actually think that quite a FEW of Destiny’s Edge will bite the dust. Just so they can replace them with the characters from Living World Season 2 cast. I got that feeling reading up on the Season 2 LS on the Wiki.
With Destiny’s Edge not being in the limelight anymore and these new characters rising up, I could totally see the old Destiny’s Edge going away and a new one being formed.
I don’t think they will die so much as being phased out due to responsibilities they have to their respective races. Logan is the de facto leader of the seraph, Rytlock seems to be the de facto leader of the blood legion troops present in the iron legion’s territory and so on. It makes little sense, to me, that they are out there adventuring. Blows like the destruction of the pact fleet, the possible wounding/capture of Eir, Zojja and Logan and the mysterious behavior of Caithe might be enough to disband DE, permanently this time. Giving room for DE 2.0 to take over their role.
They mentioned Guard would get tomes back later.
I believe they said Guard might get tomes back, possibly as kits.
Greedy for charging for something we’ve already paid for.
There are two scenarios:
1) New player to GW2: $50 = base game + expansion ($10 for base game, $40 for expansion) Before anyone says anything, they have often sold the base game at the $10 figure during sales.
2) Veteran player to GW2: $50 = expansion + character slot ($40 expansion, $10 character slot).
So no, you are not being charged for something you’ve already paid for. You get an additional character slot if you are a Veteran player, which is what technically replaces the base game.
That’s not really true. Or rather, that is not how Anet presented it. According to Anet there are two scenarios:
1) New player to GW2: $50 = base game + expansion ($0 for base game, $50 for expansion).
2) Veteran player to GW2: $50 = expansion + character slot ($50 expansion, $0 character slot).
In other words, according to Anet the expansion costs 50 dollars. The base game and the character slot are given for free.
Easily the lamest move Anet has made to date.
We should be able to just download the expansion, but no they have to be greedy.
Greedy for making a high quality buy once, play forever game with free updates and a payed expansion? Got it.
I think they need to change vulnerability to have a cap similar to bleeding and burning (i.e. 1500) but change it’s functionality to have diminishing returns. So the first stack would increase damage by 2%, the second stack by (2 – 10% =) 1.9%, the third stack by (1.9 – 10% =) 1.71% and so on. So each additional stack still adds damage, however the amount of damage added is lower for each additional stack.
Edit: I just did a quick calculation and with the above described system, 25 stacks would mean a damage increase of about 19.5 procent. I think either the first stack should start a bit higher (for example at 3%) or the decrease in damage for each additional stack needs to be a bit lower (for example 5% instead of 10%).
2nd Edit: They could just go with the first stack increasing damage by 1%, the second by (1 – 1% =) .99%, the third by (.9 – 1% =) .9801% and so on. This would get you a damage increase of about 22 at 25 stacks.
I hope a system like that would work out to where 1500 stacks would, at most, be about a 50% damage increase. I’m not sure though.
(edited by Diovid.9506)
What Anet has said is that currently they’re thinking about only allowing you to take a single elite specialization. Which makes sense since the elite specialization also changes your profession icon and profession name so that having two elite specializations wouldn’t really work. However, the way they expressed themselves seems to indicate that they might decide to change their minds in the future.
Thanks for the source quote that says you have to equip the elite spec to use the new weapon. I’m still curious what will happen to the weapon when the spec is dropped.
We’ve not seen forced disarming in the tech yet.There are weapon improvement traits in most every spec (except ele). Which spec would you put the new weapon improvement traits but the elite one? It’s not to give an advantage over core. You should see I want to ex. equip war horn without tempest. The tempest spec only adds ally stun break. I do believe you need HOT to be able to use it though. Pay for new content. Same with shouts. Equipping tempest would be smart if you want bonuses for that skill type, but what if one skill has good utility with the rest of the core kit. I have to equip an entire spec for one skill? It would be like Mesmer needing inspiration to run time warp because it’s a glamour.
That is the way they have designed it, yes. For example, the Reaper’s minor adept trait reads as follows:
You can equip greatswords and use reaper shouts. Death Shroud is replaced with Reaper’s Shroud, which has more melee oriented skills.
I like the speculation that the utilities may be kits to compensate for weapons not in the game. Berserker greataxe, land spear, etc.
I wouldn’t be a fan of that. Mainly because I want those weapons to be added as actual weapons. For example, I want both warriors and guardians to be able to wield land spears. Likewise, greataxe doesn’t just fit warriors but it might also fit revenants, rangers and/or necromancers.
I think it was stated sometime before launch that GW2’s rangers shy away from technology. Thus Anet is using the ranger to play the nature vs technology card. Of course an elite specialization might chance that.
That being said, I wish Rangers class mechanic was something related to range and them being “Unparalled archers” as opposed to having a pet. I’m not saying they should do away with pets, but I think it’d be a better solution if pets were optional, like they were in GW1.
1. The name and concept of ranger do not come from ‘attacking from range’ but from ‘keeping watch of a range of land’ or ‘ranging’ as in LOTR’s ‘rangers’ or ‘park rangers’. If you want a pet-less archer, then the warrior, thief and dragonhunter are there for you.
2. As much as people might want it, the pet will never be optional. It is the ranger’s profession mechanic. Too many traits, weapon skills and utility skills do not function or only function partially without a pet. This is the way Anet envisions them, whether we like it or not. The best thing we can do is hope that Anet improves the way pets work and hope that players learn to better make use of pets.
I say it again & again :
Warrior Elite Spec = Pistol Off-HandWatch this video and look at the Sword & Pistol guy fighting the Nuhoch.
Don’t you recognize the Final Thrust animation ?woah nice catch, i think he does a kick(warrior utility) at 0:25
i mean what classes atm can use sword pistol combo, just mesmer and theif, and neither of them have a stab like that.
Hopefully more people don’t ignore this footage lol
I hate to be the bearer of bad news.
But that video doesn’t mean squat because they are clearly npcs.
What them being npcs having to do with it? If anything that’s MORE of an indication that warrior will get pistol.
Not really. Throughout the current game there are npcs wielding weapons that a player can’t wield (such as sword mainhand with pistol offhand) or using a mix of armor and weapons that a player can’t use (such as using a mainhand pistol while wearing light armor). Npcs have never been bound to player restrictions. The case of Marjory is different because she is a major npc in the living story (i.e. her wielding a greatsword came after the idea of elite specializations came about and the living story is a means of foreshadowing).
It has already been confirmed that Revenants will just play the same personal story as all other professions. Anet argues that the personal story has never been influenced by profession, only by race, so there is no reason to set the Revenant apart.
missing 2 traitlines (power and crit line)
basicly making the class lackluster too start with as you cant play glassy or spike condi(with condi activating on crit)
The Revenant is only missing 1 core line, which is speculated to be related to Shiro and focused on direct damage. A crit line is not missing. Corruption is the crit line (in the same way as Firearms is the crit line of Engineers). Invocation can also be seen as a crit line (since it has a Fury trait at adept level, at master level and at grandmaster level).
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To give Anet feedback on how it functions?
I recall, concerning GW1, it was stated that something like Warriors and rangers didn’t use magic. I can’t remember the source but yeah. I think it was something like “warriors and rangers don’t have magic, but they have shouts”
I don’t remember that. What I do remember is that ritualist magic and ranger spirits were roughly equated (drawing from spirits/ancestors and nature respectively). I also remember a remark on how the GW2 ranger has turned towards nature magic even more, compared to GW1’s ranger.
To add to what Aaron has said, before the bloodstones were affected by gods, there were probably already beings of various races around that used mesmer-like magic but since magic was not as differentiated then, mesmers in the proper sense probably first started appearing after 1 B.E.
In addition I would note that most of the lore and stories surrounding mesmers and mesmer magic is centered very much around humans and their gods. This might give the impression that the way humans practice mesmer magic and the link between mesmer magic and Lyssa is universal, when that in fact might not be the case. For example, to humans there is quite a clear link between art, fashion, theatre and so on on the one hand and mesmers on the other hand. This link is doubtful to exist for Asura, Charr and Norn.
Think of it like the Elite specialization getting an extra minor trait at 0 points. For the Reaper that extra trait is “Wield Greatsword”.
Not really, it’s just part of the first minor of an elite specialization. For example, the first minor of the Reaper reads:
You can equip greatswords and use reaper shouts. Death Shroud is replaced with Reaper’s Shroud, which has more melee oriented skills.
We don’t know for sure. 4 core (Mallyx, Jalis, Ventari and Shiro) and 1 elite (Glint) is what seems to be the case, however that is speculation.
Took me a while to find it: http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/
Better stability when you spam jalis road off cd and camping it that one legend.. What if i want to use ventari? Stab on dodge last 2,5sec olny, no big deal there to wait it out.
If you want to use Ventari you miss out on the Stab Road and still keep the Stab on Dodge if you want it. Simple as that.
Or better yet, L2P and switch legends when needed (i.e. use both Jalis and Ventari).
In about 10 hours.
Honestly, I can’t remember. Elite specializations are said to kinda sorta be like secondary professions though. The professions as we have them now are then similar to just using your primary profession in GW1. As more elite specializations are added to the game, a character has access to more and more secondary professions.
I will refer you to the infinite wisdom of Wolfineer: http://www.wolfineer.com/thejuggernaut/
It feels rather pointless to have a specific forum for a class that is not fully announced yet.
I disagree. First of all, this weekend is specifically organized in order to gather feedback on the Revenant, giving feedback in a general forum on HoT would make the forum basically lose its function as HoT forum for a while by being taken over by Revenant feedback. Second of all, a Revenant forum will be created eventually anyway so why not now? Third of all, Gaile herself said they were discussing creation of a Revenant forum a few weeks ago.
Again with this discussion about the weapon. I really don’t see the point. In the end, how much does it really matter whether the thief gets staff or rifle, whether the elementalist gets sword or warhorn, wether the warrior gets scepter or focus? What matters are the weapon skills, traits, utility skills and changed/added profession mechanics. The weapon is just aesthetics in the end.
What would be perfect for players who want to play support (for whatever reason) is Healing Power / Toughness / Boon Duration or Healing Power / Vitality / Boon Duration.
I’d say a Revenant forum is pretty much mendatory when the beta weekend hits.
This is what I’m currently using for maximum burns: http://gw2skills.net/editor/?vdAQJAqalcThatYVVw6Kw6FLsF1YOOG/I4HWiBgYHVFPBA-TxhAABws/g0KBf28H0nAQPA1q/YtyPAeAAAA-e
Based on preference Elixir B can be replaced by Elixir U and Supply Crate can be replaced by Elixir X.
I’d say the Blood Legion fits most and the Iron Legion fits least.
But, they did however say in interviews that there would be few maps, but with vertical space.
Sort of.. What they said was that they would focus more on verticality and content density than on the amount of maps and their horizontal size.
Wait. Four maps only? Is this confirmed anywhere?
Nope, they haven’t hinted at a number of maps. No clue where Evans got that from.
Many people still think Anet has said HoT will have 3 maps because they talked about 3 biomes. I seriously have no clue how people can confuse maps and biomes but.. alright.