It’s not about the weapons, it’s about weapon skills, utility skills and traits. From what I’ve seen, the Reaper will probably fit my playstyle and the Dragonhunter and Chronomancer will not. We’ll see.
Personally I was hoping for more of Ritualist bend. But since information on the class is so disjointed about how they actually look and operate in group play, and I’m going blank slate for this class. I take the trouble of pinning its mechanics down as a sign that they are rather unique within the game, and they don’t readily overlap other classes. Kind of the way the engineer did for the longest time, until they improved the trait synergy for it.
To be fair, to me the ritualist always seemed like a weird mix of monk (the Restoration attribute), elementalist (the Channeling attribute) and necromancer (the general look and feel of the profession) so the Ritualist itself also seemed disjoined, at least to me. But then, I am one of those people who thinks that all professions added after prophecies could’ve been added by expanding the already existing professions instead (i.e. adding the Paragon by giving Warriors a spearmastery attribute and adding some more Paragon-y skills to Strength and Tactics instead of adding the Paragon as an entirely new profession).
Only Mallyx and the Mace/Axe have that Necromancer-y feel to them. Other legends and weapons don’t.
Stun breaks.
The revenant (Currently) hasn’t got a single one.
Any revenant is going to get absolutely destroyed by anyone that has any shred of sense in PvP, which leads me onto my next subject.
The Revenant so far has two stun breaks: 1) Empty Vessel (the grandmaster minor trait in Invocation) and 2) Rite of the Great Dwarf, Jalis’ elite skill. In addition the Revenant has access to traits like Unwavering Avoidance, Eye for an Eye and Redeeming Protection.
The lack of gap closers. The only gap closer shown so far is on an offhand weapon, and it can be dodged, yay?
Why is it that this class currently has no stun breaks and no reliable way of attacking ranged targets (if he’s not wielding a hammer)?
First of all, the Axe is also a ranged weapon.
Second of all, Hammer, Mace and Mallyx all have leaps. The Staff also has a charge.
This is all not to say that your points are invalid but it might be less severe than you made them out to be.
Question for sir Colin will the PvE maps be the expansion maps or the orgional tyrian maps.
The existing maps:
During this test weekend, you can create and play a revenant beta character anywhere in the existing game: PvE, PvP, and WvW!
If your characters are level 80, they have enough hero points to unlock all skills and traits and can switch between them.
If your characters are below level 80 your characters are stuck with what they have untill you get more hero points (which you get from leveling and from hero challenges).
So that means that I can’t reassign them?
For instance, my Guardian for some reason is specced to the max in valor… but I’m not sure why he would have been. I can’t change that out?
No, you can’t reassign hero points. However, like I said, at level 80 you will have more than enough hero points to unlock everything.
If your characters are level 80, they have enough hero points to unlock all skills and traits and can switch between them.
If your characters are below level 80 your characters are stuck with what they have untill you get more hero points (which you get from leveling and from hero challenges).
There still a hope that they post a blog about devastation line+Shiro. We need full base class to give them a proper feedback. Howered i doubt that it will change anything when it comes to pvp unless they create defensive utility skills to swap.
If there was going to be a blog post, they would’ve released a teaser, like they did with Ventari. There is no hope. However, I don’t agree that we need the full base class. At least, not right now. Eventually we will need the full base class to give proper feedback but for now it is fine that we just get most of the class and play with it in different parts of the game, with some different builds, a few different weapons and even different stats.
Was it in the post by anet and I’m just blind? Anyway I’ll take your word for it, thanks!
They said the following:
For this test, we’re looking for your thoughts on balance and how fun it is to play as our new profession, the revenant—along with its newly announced Ventari legend and the staff weapon—in the existing Guild Wars 2 game world with (and against!) existing professions.
That seems to imply that we will get everything of the Revenant that has been there in previous events plus Ventari and the staff. If there would be anything more than that they would probably have said so.
Álso one question: is this the half-finished kitten version of Revenant or the complete (minus Elite Spez) ?
Cause this will have a huge diffrence in testing both for us and for you.
Kinda hard to do a proper test with only 3/4 Profession imho.
It’s actually 4/5 profession I’d say (we got 4 of the 5 core specializations, 3 of the 4 core legends and 4 of the speculated 6 core weapons).
asura would win because they could just shut down the asura gates/use them to invade cities from the inside (provided they do it before the other factions destroy the gates)
This implies that the Asura are a unified nation with a unified army and can agree on a course of action. It also ignores the fact that the Asura gate to the Black Citadel has bombs underneath it in case someone ever tries to use the gate for hostile action.
It’s been said that while Norn have no army, it takes about 4-6 charr to take down one Norn. They’re tough stuff.
Sure but it has also been said that a single Charr legion could probably defeat the Norn.
Charr never tried to take Norn lands.
Yes they did:
Many expected the initial Charr expansion through northern Tyria to become a tide of blood that would crash upon the Shiverpeaks, drowning Charr and Norn alike. The reality proved different. When the Charr reached the foothills, the Norn drove them back with a single crushing blow, completely decimating every warband sent against them.
Although it is certain the Charr could have destroyed the Norn resistance if they but turned their entire army—or even one full legion—to the cause, warbands and smaller raiding parties could not overcome the individual strength of the Norn. These initial skirmishes taught both sides to respect the strength of the other.
I wonder why they decided to make a distinction between primary and secondary stats at all to be honest. I think it would be better if all traits functioned in the same way (i.e. you either have 0 of each or 1000 of each at level 80). Formulas would need to be adjusted heavily of course.
I asked Dave how the redesign might affect official in-game holidays as well, and he explained that Halloween will remain in Lion’s Arch since it has strong roots in the city. However, Wintersday will continue to be celebrated in Divinity’s Reach, since it is a human holiday at its core. Events will take place where they fit best, rather than simply designating Lion’s Arch as the holiday hub.
How it Wintersday a human holiday when it’s based around helping an Asura deliver toys to all of Tyria?
That’s what it evolved into but not how it started: http://wiki.guildwars.com/wiki/Wintersday
From a recent interview:
MMORPG: Will we continue to see Lion’s Arch undergo transformations during the holiday events? If so, will the decorations be taken in new directions?
Steven: I’d personally love to see Halloween continue to take place in Lion’s Arch but with the rebuilding having just been completed, I don’t think any final plans have been made for holidays yet.
Dave: Halloween and the Mad King have always had deep ties to Lion’s Arch and will hopefully continue for many years to come. With the re-work of the city layout we’ve also created enough new spaces for future events and additional areas for players to gather and celebrate together for any occasion.
And from the Hidden Arcana on the redesign:
I asked Dave how the redesign might affect official in-game holidays as well, and he explained that Halloween will remain in Lion’s Arch since it has strong roots in the city. However, Wintersday will continue to be celebrated in Divinity’s Reach, since it is a human holiday at its core. Events will take place where they fit best, rather than simply designating Lion’s Arch as the holiday hub.
Why is everybody getting so hung up on the specific weapon their profession gets? In the end it’s much more about the weapon skills, utility skills and traits than anything else.
Griffons, bats, raptors, skelk, crabs and skale would all be nice, as would dinosaurs of course.
I had hoped it would work like WvW where points are shared but how you distribute them is character-bound. That would be best, I agree.
However, as far as I understand it both the points themselves and their distribution are account-bound.
GW2 is not a fantasy game. It is a mix of steampunk and magicpunk. I personally like it that way. If it is not your genre there are many other games that are more ‘purely’ fantasy. I think it is good that there is diversity in the genre of games.
your in WvW or PvP? it switches to PvP variants
I would expect wvw to use the PvE-version of skills and traits, since it already uses PvE gear and PvE level. It also fits since WvW is PvP with a lot of PvE elements. Besides, as Anet has said, WvW is inherently inbalanced anyway.
That said, if Anet does not seperate skills and traits, then it makes sense that they balance the game mainly arround PvP since that is where balance is needed the most.
It happens to me with utility skills as well lately.
There wont be any fight with Mordy. “Heart of thorns” man…heart..
We will kill him from inside, probably facing many of his champions or even avatar of mordy himself there
That could actually work. If the pact (and their new allies) battle Mordremoth from the outside, while you and DE 2.0 battle Modremoth from within.
As much as I am sure the majority of people will prefer you idea to fighting aboard an airship with cannons, I do hope for a similar style fight to zhaitan, albeit with more difficulty and mechanics. To me it just doesn’t make sense for one player (or a small group) to be able to kill something 10x the size of tequatl (hopefully even bigger than that) with ordinary weapons. An airship fight will make me a lot happier than a normal fight, even more so if Anet can find a way to make it very challenging and interesting at the same time.
I actually agree there. Although the Zhaitan fight wasn’t good mechanically, the look and feel of the entire battle was amazing.
In my ideal crafting system, there would be only 7 to 9 (depending on if boon duration and condition duration make the cut) insignias/inscritpions, one for each primary stat on gear. It would be the primary stat that determines the required fine material. After crafting the piece of gear, you select the secondary stats by double clicking the piece. In that way every single stat combination would be available for players.
World vs. World Borderlands Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
I’m wondering why they even bothered announcing it
So they can reach people with their own stream and the streams of invitees.
1. We already know the name of the elementalist elite specialization: Tempest.
2. Being a zephyrite is more than just using air magic in a particular way, it’s a world view and a way of life. Thus players becoming zephyrites makes little sense.
Sun resembles Fire, Lightning and Wind resemble Air.
You post doesn’t make sense.
/thread
I’m pretty sure it’s stated (or at least theorized) in game that all three aspects are forms of air magic.
Shiro was already datamined as a Revenant legend months ago, you’re a bit late to the party.
for example the recent mortar for engineers and the 28% damage nerf was is pretty extreme now it barely deals any decent damage
I think I read somewhere that that wasn’t a nerf but actually bringing Mokittenamage down to what it was suppposed to be. So it was a fix, not a nerf.
Anet nerfing practices has me worried cause the issue with burning damage being to high, and I feel that they’ll put a hatchet to it and sever it making condi damage useless again and my dreaming of being a pryomancer elementalist or flame engineer will be over.
I agree here though. Condition damage is finally in a place where it somewhat competes with direct damage. The fact that burn damage is very high now is not a problem in and of itself. Damage in general is probably too high though.
World vs. World Borderlands Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
Im sure no harm can possible happen if consumers feel tricked by this, or that by using a technicality of “stress test” rather than “beta test”, everyone will feel that its perfectly fair and exactly what they expected when they purchased the pre-order.
Everyone is free of course to point out that its the consumers own fault for not realizing that anet can just call a test by any other name and instantly the purchased access is void and null. Doing that will not at all make them more bitter and more resentful towards anet and the community.
So you’re saying they can’t do small scale tests with external testers anymore in the future? Because the moment HoT pre-purchasers are able to get in a test ceases to be small scale.
Not sure what you’re getting at but you will only be able to have 1 elite specialisation active at once.
I think he’s talking about taking core specializations multiple times. For example, going death magic / death magic / soul reaping so that you can take 2 major adepts, 2 major masters and 2 major grandmasters of death magic (but only getting the benefits of death magic’s minor traits once).
I think it would be interesting, though of course it would require quite a bit of balancing and since the current system is not balanced for that purpose, it would take quite some time and resources for them to get that right.
- mobs that steal endurance,
- mobs that steal vigor,
- mobs that apply reveal around them,
- mobs that power lock our heal skills,
- mobs that spike together the same target then change etc.
- mobs that stomps us,
- mobs that rez allies,
- more unique mechanic like pick kind of evinronmental weapon near mob area to destroy mobs special defense.
But that would make mobs intelligent and gw1-like! We wouldn’t want that. /Sarcasm
Things should be rewarded according the time and effort it takes to complete them. That is why it makes sense for dungeons to give better rewards than mini-games.
World vs. World Borderlands Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
Yeah, i see it. It’s technically not HoT. It’s technically not a beta, but a stress test, and it’s not on a weekend. And they technically did not even promise there will be any weekend betas at all.
So yeah, Anet again is going to back out of their promises using a technicality.
Great job there.
So you getting the wrong expectations by reading something different from what Anet wrote equals ‘going to back out of their promises using a technicality’?
World vs. World Borderlands Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
As has been said in the other threads on the stress test, the pre-purchase gives access to beta weekends and this is neither a beta nor a weekend.
World vs. World Borderlands Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
I mean, yeah, if you threw a minimum of $50 towards a game you know relatively nothing about so far, you should be invited to the smallest of stress tests, it’s the least they can do. But you won’t get that kind of treatment, cause you are just a “$” and if they already have your money, what incentive do they have to please you?
Except that the moment all people who pre-purchased get into it, it ceases to be a small stress test, which defeats the purpose.
We don’t know whether or not we will get news next week, we’ll just have to wait and see. Expect nothing and be pleasantly suprised when something does appear.
World vs. World Borderlands Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
But buying the HoT pre-sale said it guranteed all future beta tests.
Does this include this or not?
Buying HoT pre-sale guarentees us a place in beta weekends. This is neither a beta (it’s a stress test), nor a weekend (it’s a thursday).
There is no doubt things will be tweaked. That always happens after big balance updates. However, I expect the nerf (if it comes) to be rather limited in scope. I don’t think conditions are actually in a better place now than direct damage. They just are a lot better than they used to be and thus some people are vocally calling them overpowered.
Welcome to how I have been feeling for the last 2.5 years!
With WvW being ignored for so long why should I pay $50 for a game which will not update the part of the game I like?
One new map after 3 years is not worth $50! They have to give a lot more to get my money now.
To be honest it is more than just the borderlands, general functionality of wvw will changed quite a lot (see here) and guild claiming will also be quite different (see here).
That said, most of those things will come via free updates (the possible exception being guild claiming, though it might be enough if the others in your guild have HoT). However, of course the Revenant and elite specializations are also HoT additions to WvW. The same goes for any stat combinations and armor/weapon skins that might be a part of the expansion.
(edited by Diovid.9506)
If it is kits then it will most likely be 1 kit and 1 weap for 10 new skills like everyone other proff is getting
The reaper gets 5 new weapon skills, 1 new healing skill, 1 new elite skill, 4 new utility skills and 5 new death shroud skills for a grand total of 16 new skills.
no way this stat combination would ever be “op” precision virtually always trumps ferocity.
That’s just not true. There are various ways to do critical hits without using precision. That’s why it would be overpowered to have this stat combination.
After all the reworks of personal story pacing, personal story rewards and the entire leveling experience, I don’t think will see many more chances to them. Even though I agree with most of the criticism I don’t want Anet spending much more resources on changing those further. Instead let Anet focus their attention on new content, new story and new features.
How would one go about seperating those who use the trait to exploit the bug from those who use it without knowing about the bug?
I suggest poking around on this website: http://www.guildwars2roleplayers.com/
Edit: And try finding an RP guild / group of friends. You have a high chance of getting into the same map as your guildies and friends.
Crazy Speculation Theater: Pistols and Rifles
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
I don’t really see an anti-firearms conspiracy. Yes, both the warrior’s rifle and the thief’s pistol are bad. But the Engineer’s weapons are alright, as is the mesmer’s pistol. I think you’re coming off a bit strong here. Several non-firearm weapons are also not in a good place. So it has less to do with them being firearms and more to do with general balance between the different options professions have.
I think there’s a decent chance that warriors get an off-hand pistol (either that or an off-hand dagger). Likewise, I think there’s a decent chance that thieves get a rifle (although recent speculation is that they will get a melee staff).
I can see kits working on a Thief. Then again, they could also work on Warriors. We’ll see.
You will not have access to Masteries,
this is incorrect you have access to the precursor crafting mastery and one other that i cant recall atm
source
: i played it at an event and checked the masteries tabEven though those masteries are ‘core masteries’ and are thus leveled in non-HoT areas, you still need HoT to unlock them.
To provide links to what you said:
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
https://www.guildwars2.com/en/news/a-legendary-journey/It did not say at any point if you do not have HoT you will not be able to craft a pre. If you are using “With Heart of Thorns” as the proof, this is also used when talking about stronghold and WvW maps. It’s more of a, this is when it will be coming, than a you will need HoT to do this.
That is exactly what it says, as Just a flesh wound pointed out.