Vayne covered pretty much all the reasons some folk are complaining. The only one to add is that some don’t like the difficulty level. Now you can spend as long as you like telling those folk that they should learn to play, or get better, or change their build, or just work harder at it but if they don’t like it then they don’t like it. And, yes, they are entitled to that opinion too.
I think HoT misses the sweet spot, and thus fails to please most of the people most of the time, but that is just my opinion.
I wouldn’t pay $200 for anything in a game. Or for a game.
It’s just a bit of fun.
You might be amused to hear that I spent the 10 gold then bought the first drink from him just before discovering that he had mailed one to me. So it cost me more than 10 gold. Must try to pay more attention…
Yeah, my next toon is going to be an LA Vendor. Buying up Ascended stuff for a paltry 5 silvers then polishing them up and selling them “as new” through his Laurel-obsessed buddy.
Yeah, it just seems so wrong to just dump them. None are infused and I now have 23 of the darned things (I forgot about some stashed on an alt).
Neverwinter did it so badly that everyone still used TS.
In game systems are just never as good.
Please can I have one which makes the same sounds as the aviator box.
Brrrrrrrrrrrrrrrrrrrrrrrr
Mmmmmmmmmmmmmmm
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
I’m sure they would refund the gems if it is not as described.
So, um, what are you going to do with all those stored mats????
Silverwastes maps are always in one of three stats:
1. Almost empty/new
2. Event map. These are in LGF as “sw 40%”" or “vw” or “vinewrath”. The 40% refers to the event progress so far (and is usually overstated!) Join one of these. There is usually at least one in the LFG list. Just zone in and head for a commander tag.
3. Chest farm map. In LFG as “cf” or “sw cf” or similar. This is where you’ll find a whole mob of players just running round and round digging up loot chests and ignoring the events except for an occasional fort clearance. If you start doing the events on a cf map you’ll struggle to get them done and you’ll probably get some chat abuse from the chest farmers! If you want to tune out for 2 or 3 hours and earn some loot then get yourself in one of these maps. EU server evenings is usually good.
When you land in a map, just ask in chat “cf or event?”.
A handful of AFKers really don’t make any significant difference to any fight. I think some folk get more enjoyment from policing the game than they do from playing it. Just chill a little.
bad title
Before you get too stressed by other players, reflect upon the fact that their rewards for AFK’ing are almost worthless. Don’t sweat it and just get on with your own game.
Who cares what others do? PVE is not competitive….
I’ve now got 11 ascended rings surplus to requirements, all from fractals. What do you good folk do with them?
I know I can salvage them at a cost of 1 gold each but does that pay back?
A decent thought but two things:
1. It could not be as good as Warcraft. It just couldn’t.
2. It’s a sad reflection on GW2 that the waiting times are so long that you have time to play another, quite involved, game.
Conspiracy theories are all very well but most of the behaviour described in this thread can also be explained by a very busy TP. When I post a buy or sell order I usually “undercut” the existing best one by one copper. Often, one second later, someone will undercut me. That’s not a bot. That’s another player doing exactly what I just did but a fraction later. The volume of trades on the TP is huge and almost all of it is driven by real people, just buying and selling stuff. Try this, choose a popular crafting material and place a buy order a few slots above the current best offer. That order will usually be filled within minutes. That gives you a feel for just how many trades there are.
It’s easy to think that a small handful of bots are running the show but, actually, it’s a large number of players making lots of independent trades. If you were going to make GW2 bots you’d make farming ones rather than trading ones.
HoT just does not cater for the traditionally casual GW player It’s a niche product. What did they expect????
The real strength of the GW1 system was the way you could share your build in chat or online. So you could google a build then just paste it to your toon. You still had to understand how to use it but it made it easier to play and share builds and learn the skill synergies. I get a bit frustrated with the lack of variety with the GW2 system, where the main skills are set by your weapon choice.
Any form of saving/loading skills would be most welcome but I’m not sure how well it will work with the GW2 system.
In the unlikely event that your second press does not work wouldn’t you, um, just press it again before you hit the ground? You might lose a bit of height but you would not die.
(and space bars work pretty well on even the cheapest keyboard..)
I’m also one of the habitual press-and-hold jumpers. It probably comes from zillions of other games where longer/higher jumps required it. You’ll probably also find me putting more pressure on skill keys in tough fights hehe.
It’s an easy one to solve. The jump key should jump if you are on the ground and glide if you are in the air so it needs a double tap to glide in most circumstances.
The best HoT demo is now live: gliding in Tyria. An inspired sales tactic I reckon.
Yep, GWAMM is certainly not quick to get and is not for the faint-hearted. I see posts on here complaining about GW2 “grind” and reflect on some of those GW1 GWAMM tasks. Cartographer anyone?
Another one too quick to yell exploit. It’s just playing the game. Get over it.
Great stuff. It probably needs to end up on the Wiki
As stated, you can certainly have normal and hard mode players in the same map fighting the same mobs at the same time, just by scaling down the hard mode players’ damage and scaling up the mob damage for those players but the sticking point is the loot. If the HM players get a higher loot tier then it becomes open to abuse, where a HM player could tag a mob then kite/heal/defend whilst the normal mode players do the work. It would probably evolve into a co-operative farm where guildies/friends take turns to earn easy HM loot. And if the loot is the same then I suspect the OP might not be so interested in HM.
However, I certainly think there is a place for HM versions of instanced stuff like Fractals, Dungeons and Raids. HArder fighte and better lootz.
I don’t need an event to be able to tell you that I love you.
I love you.
And we love you too, unless you are that weird stalker guy who follows us home and steals our underwear off the washing line.
It’s not my bag at all but I think the experience would be greatly improved if it didn’t use the dailies to tempt reluctant players to play it. If you have a daily that says “participate 5 times” you are going to get a whole bunch of players who don’t really want to be there, just waiting out the game to get the daily, or committing suicide if it’s quicker. That makes it hard for the system to balance the teams.
You see the same thing when the dailies include an activity. I’ve been in Crab Toss where everyone is basically just standing around watching the time tick down (yes, I was doing the same). That’s human nature for ya.
We’re getting off-topic but even general purpose automation tools now have decent graphics recognition capabilities. Give them a fragment of an image and they can find it anywhere on the screen. They can even search for partial matches. You’d have to keep changing the colours and scale of the buttons to stand any chance of fooling them and, even then, they’d eventually capture enough samples to get around it most of the time.
That said, I still think it is most probably not bots causing the described behaviour. My money would be on a bug but it might also be just other players. There are lots of players using the TP concurrently. I often list something and see someone else having listed at the same time, same price. It’s easy to blame bots for everything but there is often another explanation.
I think it would be a fairly easy thing to implement and could just be added to the services offered by one of the existing guild NPCs. I’m surprised it is not already a thing but that’s not to say it will arrive any day soon.
The absolute, number one, definitive reason to discourage face to face trading is to minimise the amount of selling/buying spam in chat. We’ve all seen it in other games, where the wts/wtb messages start being used in chat channels other than the trade channel, because the trade channel is swamped with trades. Then folks start reacting to the unwelcome chat message, thus creating more unwanted chat messages.
On balance, I prefer it as it is now.
I feel it in my fingers, I feel it in my toes.
The jumping puzzle is fine but please move the diving goggle point to the bottom of it. tks.
I lost interest in these passes as soon as I found out that there was no “teleport back to original location” option. I initially assumed they would work like the Home Portal stone and the HoM stone. It seems like a lot of gems when you can just waypoint to a city and then use the free WPs to access whatever services you want. It saves you a small amount of running and gets you a modicum of exclusivity.
In reality, the sliver machine will never pay for itself in coin terms. You have to salvage half a million items for that, which will take several lifetimes if you only use it on rares and exotics.
What it does give you is a small QoL upgrade, and it’s particularly handy if you put it in one of those newfangled shared slot things.
Sounds more like a bug or a “quirk” to me. Bots would probably focus on bigger profits.
Those mats → Lesser Vision Crystal → Heat Stone → easy profit, even if you have to buy the other ingredients. Shhhhh! Don’t tell anyone I told you…
Slightly off topic but for targeting, add a shortcut key for “nearest target”. I set mine to J (other keys are available). I’m surprised the game does not allocate a default key to this function. I use it all the time.
First one was 14.11 for the one I just did.
Annoyingly we broke the bar and got no achievement….
Speaking as a softie, and with my tongue firmly in my cheek, I wonder why they don’t just compile with the “-dx12” option. Surely there can’t be any more to it than that….
Yep, branded kills are not counting properly. If I hit them from the glider they always count but the ones I damage on foot often do not count, even if I do most of the damage. That achievement for 500 kills is going real SLOOOOWWWWW… ;p
Can you make ’em fun?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: DoctorDing.5890
One on every forum lol.
I’m also getting the HTTP 503 error on the TP screen but if I click a different tab then come back it looks OK. I first saw it at 7am GMT today.
I have not done any transactions. EU server.
I was getting a few TP oddities this morning (server time 7.00-ish).
I’d sometimes just get an empty window with a single line of geeky error text. Click on another tab and back again and it cleared. I just assumed it was busy. The message was something like “service not available” but I didn’t really pay much attention. That’s EU server, if any grown-ups are reading this.
Sonic!
SONIC!
Slow down and take a…. oh, forget it. He’s off again…. ziiiiip!
Anyhow, I’m only prepared to accept swinging on monkey bars if we can also have a loop-the-loop section and some cheesy 8-bit music, man.
Give it a bit of time. People are still learning and some of those other achievements mean that a proportion of the players may not be focussing 100% on the boss. For example, I need 5 more gliding dodges and to kill about 400 more ads to reach 9/10.
In a week or two I think we’ll see the “smash” regularly achieved. The “No fly” one may remain somewhat more rare though.
<snip>… a troll post by a selfish jerk.
No need to be rude, m8.
I was thinking precisely of the Teq tail thing. I have spent most of a Teq fight jumping around randomly to get that achievement, not contributing to the fight at all. I’ve also spent a good chunk of a Shatterer fight trying to work out the glider dodge thing, not really contributing anything to the greater good. There were plenty of others doing the same – lots of gliding and dying, not much bombing and, yes, taking turns on the mortars is a thing atm.
As for trying to educate an open world map in chat regarding the basics of break bars and CC, it just ain’t gonna happen. Most of those players never change their skill bars or weapons, because they don’t have to. Maybe a few will listen but most will ignore the preaching stranger in the chat. Most of the maps I’ve been on just had someone yelling at everyone to use CC rather than making any attempt to explain it, and they were getting lost in the rest of the chat anyway.
Having said all that, I am really enjoying the event. More gliding and bombing events please!
My Dragon Ball story in its entirety:
Went in, ran 50 feet, died.
Rezzed, ran towards an interesting thing, died before I reached it.
Quit.
Some things are just not my bag.
I’m perfectly content to let other people figure it out and do the heavy lifting while I drop by a few times to finish some achievements, and then never again.
Nice, so you just want to be carried by others. And they call elitists bad.
I think this is going to be quite common in the next few weeks. I’m now in the position of having got the “kill the boss 10 times” achievement but I am only about 100/500 of the “kill the mobs” one. So my focus is bound to be on killing those mobs rather than the boss. There are going to be loads of people in the same boat. This morning there were so many people doing the “other” achievements that the timer ran out and the boss still had 90% health (yeah, chat was a bit salty….). But you can’t really blame folk for focussing on those achievements. That’s what they are there for.
Incidentally, I think the whole break bar CC thing is confusing a huge number of players. Remember this is open world PUG stuff. Some don’t know what a break bar is. Others don’t know to use CC. And even if they do know, it’s not amazingly obvious which skills count as CC. When you wiki it you find several different flavours of break bar and soft and hard CC’s. I got confused between condition and control and the fight is quite frantic so you can’t easily tell whether your skills are affecting the break bar. It’s hardly surprising we’re seeing the frustration and blame in chat.