Legal challenge: not going to happen. Everyone is an armchair law expert. Most of them are wrong.
Refund: also not going to happen unless you bought the game very recently. Even then, good luck.
If you believe anything else then, frankly, you are dreaming.
Losing current business and future returning customers/new customers: very likely.
They must have made that calculation and decided it was worth it. Lose a relatively small number of players to keep or gain a larger number of other players. They are not stupid.
Legal action will not succeed. They will tie you up in knots for years and in the unlikely event that you look like winning they will make an out of court settlement to compensate you for the 5% of the game that they did not deliver and in return you will sign a disclaimer, hand over your first born child, your soul and your pride and they will give you the $3 they owe you. You can collect it in person from their Alaska office between 9am and 10am any Tuesday. It’s not right but that is how it is.
And who is going to allow a chargeback on something you have been using for 6 months?
Legal challenge: not going to happen. Everyone is an armchair law expert. Most of them are wrong.
Refund: also not going to happen unless you bought the game very recently. Even then, good luck.
If you believe anything else then, frankly, you are dreaming.
Maybe they’ll turn us into devs for the day. We’ll have to keep 200 invisible plates spinning whilst being verbally abused by an angry mob.
<snip>
I appreciate all the typing but none of that is very relevant to my suggestion for a solo mode in dungeons. Perhaps copy it to a new suggestion thread?
I’ve never been a massive fan of the dungeon thing in any game but in GW2 it’s more a problem of time for me. I often have to pause or stop playing for a while so it’s rare for me to get more than about 30 or 40 minutes of uninterrupted play. It’s not very fair to impose that stuff on a group of players. But I’d be up for wandering around a dungeon on my own, exploring, killing a few mobs and pausing/quitting if necessary. NPC henchmen would work but that’s quite a bit of effort so I figured that just nerfing the mobs might be fairly simple, not that there seems to be a whole lot of spare resource hanging around at ANet Towers right now.
The other thing I wondered would whether the dungeons could be chopped up and “fractalized” in some way. I do three low-level fractals most days so I am not completely averse to pugging stuff but it has to be in small doses.
Anyhow, just offering the suggestion.
CEOs are usually the last to know about the problems because the corporate culture tends to breed defensive managers. Cans are kicked down the road and problems are glossed over or played down until they either go away or become too big to conceal. No-one ever tell it like it is to the big boss until they absolutely have to and we’ll probably never get to know the whole story.
If we make the reasonable assumption that MO is not crazy then we have to consider why he has made that tough call, knowing the damage it will cause. The reason can only be that he perceives that the downside from cutting legendaries is outweighed by the upside of putting that extra resource on to other things. That is no comfort to anyone who lives for legendaries but only time will tell if it is the correct call for the game as a whole.
This will be my first April Fool’s day in GW2 but they will have to work hard to beat the GW1 “stick man” thing. All max level toons were drawn as stick men. I found it laugh-out-loud funny, first because, you know, it was proper funny and, second, because of the astonishing drama-laden rage/crying in chat from some players who demanded that their uber-elite armour be restored. I even made a special toon called “Sticky Stickman” and started accusing everyone of being stickist. Nostalgia ain’t what it used to be.
Anyhow, my prediction:
For one day only replace all legendary skins with those from starter weapons and change all their sound effects to a sample of the devs laughing. Wossat? Too close to the bone?…
This thought was triggered by a different thread about dungeons.
At the moment all of the dungeon content seems to be sitting there mostly unused and unloved. So why not add a solo mode to dungeons? Scale down the mobs and the rewards and let us wander round them however we want. That could be a thing and might go some way to appease some of the solo folks who feel a bit abandoned by HoT.
I’ve never been in any of the dungeons….
It’s just a bit of fun. It’s fine.
And judging from the spike in the gold-gem exchange the glider is very, very popular.
Yep, you are a bit late noticing it but I still yearn for my formerly boooom-bastic fireball.
The thing about people saying on the forum that they are quitting the game is this: most of ‘em don’t actually quit the game. Just sayin’…
I am not a prisoner, I am a free man!
It’s only a game. It does not require any grand gestures. <shrug>
The sheer size of the game.
Because some folks like shortbows.
I don’t like HoT or the difficulty level but I absolutely, really, totally love gliding in core maps. It’s a bit irrational because it doesn’t really contribute very much but I love it anyway.
And Sphinx makes a good point. We’ve seen a Shatterer upgrade recently so maybe there is hope yet for some updated core content.
Maybe they are all busy posting screenies of you “AFKing”.
As for the scenery, I reckon it could use a shrubbery. And maybe a water feature and some crazy paving…
I would expect that most new stuff is going to require HoT in some way even if the action is not in the HoT maps. They need to sell copies to keep the money flowing.
I don’t know whether there are any successful TP bots but I do know that much of the behaviour that folks think are bots is just down to the very large number of transaction on the TP. All you can see are the current buy and sell offers and it is very hard to draw any hard conclusions from those, especially as a proportion of bids and offers will from people who have made an error or just been too optimistic about the price trend.
I’ll often overpay and under-price stuff just to buy/sell it quickly but you only have to watch the prices for a few minutes to see how actively traded some items are.
minigames : yuk.
That last one illustrates the poor tactic of bunching up too close. One well placed AOE attack and your forces are in chaos. They need to get a better comm.
Living World.
Legendaries are a minority pursuit.
Filter what out? The people in a jumping puzzle? What are you doing in there, standing in the jumping puzzle and barking out instructions that they are ignoring?
Rofl. That wins the “mental image of the day” prize for me.
“You! Yes, You boy! Learn to jump better or get out of my game.”
Top.
Update: YAY! Finally got it. About 4 hours of mindlessly following the zerg, mostly in EotM but today in EB and that is where it dropped, from a Veteran Guard npc outside of a tower. Can’t say I particularly enjoyed the experience but at least I never have to go back in to that game mode. Well, not until the next thing that I need from there ;p
Just need 3 more mastery points for core. I suspect they will have to come from the LS2 achievements because the chances of me making that last diving goggles jump are approximately nil. The irony is that the last core mastery is legendary crafting which I will probably never, ever bother with hehe.
Arguing about the legalities and arguing with other posers is pointless. Neither will change anything.
T-shirt slogan anyone?
“I’m not dead. I’m tactically respawning.”
I think it is a good decision. They need to make HoT more attractive to normal players whilst they are still here.
And if you ever wonder why the official bods don’t post much on here, just look at some of the rude responses they get when they do.
If you make open world harder, the player population drops and the game fades away. That’s why they are about to make the HoT maps easier. These games thrive on providing vast amounts of fairly easy stuff. That was how GW1 became so popular. It appealed to the average player.
When I first started playing, I worried a little about the WP cost and sometimes ran on foot rather than use them. Then I realised that the cost is just not significant. They are fine. The only problem I ever have with them is in zones where there are not enough of them or where lots of them are regularly contested.
Now that you’ve described the bug I can’t help but feel they could sell that as a service in the gem shop. There is more than one wise-cracking npc that I’d happily, erm, remove.
Hard to say what the problem is but the game is working fine for most folks so it is probably your PC or your ISP. Try some of the command-line arguments listed here:
https://wiki.guildwars2.com/wiki/Command_line_arguments
In particular, try these (one at a time):
-repair
-image
-diag
-clientport 80
And post a few screenies of the errors you get.
At least give ‘em a few days to look at fixing it before getting too wound up. It’s not exactly a game breaker.
And I’ve never been slapped in the face by any piece of software. I would have remembered.
The 24 hour thing serves to restrict the quantities and thus keep the price of the items it crafts high. That brings an occasional income boost to people like me. I make a charged crystal whenever I have enough crystals then I make a grow lamp when I accumulate ten of them. It feels like a reasonable and fair return for the time and patience so I’d be unhappy to see it changed. One person’s costs are another’s profits and the wheels of the economy keep turning.
Incidentally, there is a quick and easy hero commune point in front of the fort in Queensdale, WP is “scaver” something I think. It takes about 20 seconds plus loading time.
I do the daily PVE boss pretty much every day, aiming to turn up as late as possible and it is very rare that I have had to use the LFG or have been prompted to switch maps. So the daily bosses are fine. I’ve not done Teq since completing the achievements but I’d suggest zoning in 10 minutes before and if there are not at least two commander tags up and a health population standing on the beach then use the LFG tool. There will almost certainly be at least one map advertising.
Two other thoughts:
1. You may just be playing at a quiet time of day. Folks have work/school and also that inconvenient thing called sleep to fit in around their gaming.
2. The recently revamped Shatterer clashes with some of the Teq times and will be pulling in some extra players keen to get those new achievements.
But stay away from the “move map” prompt thing. It never seems to work that well.
Edit: Just re-read your response above.
Your best bet in that scenario you described was to place your own advert in LFG called “Teq taxi now”. Folks would have beamed in and you’d probably have ended up with a full map and a successful kill.
(edited by DoctorDing.5890)
Reading this thread has made me grin exactly like the Stay Puft Marshmallow Man.
They just need to make it so you can un-equip a glider in the equipment page and maybe add an icon on the main screen when gliding is possible.
I feel to have got full value out of my complaining about HoT. Sometimes it’s more fun than playing.
Pay To Moan is defo the future.
(Psst. I think the one on the right likes you…)
I should be horrified but…
But what?
titilated? Intrigued? Interested???
Definitely no comment.
Yikes! Check out the spike in the gold-gem exchange rate. Those ears must be popular…
(Psst. I think the one on the right likes you…)
I should be horrified but…
Bunny bunny bunnies, thank you for the bunnies
Is this the new bad language filter?
Vayne, I think some of your points are valid but I am also thinking about the number of game hours you have and that anyone who has played as much as you have is bound to be running out of stuff to do, or at least, running out of stuff that they truly like doing. It’s hard to generate content fast enough to keep the really active players going. I reckon I’ve got a few more months of “normal” play left before I start feeling like I have stalled. If HoT gets nerfed that will extend it a bit but then I’ll be in a holding pattern until I ether get bored and stop playing or until some new content lands.
1. The problem with mini-games in any game is that they almost always feature a different play style to the main game, you know, the game you chose to buy. If you wanted a racing/shooting/stealth/jumping game you’d have bought one.
2. The problem with putting significant rewards behind mini-games is: see 1.
Hmmm….I can’t play it as I keep getting killed as soon as I poke my nose in there..If this difficulty level was for something special like a raid, or a HoT frac/Dungeon I could understand the reasoning for the difficulty and be completely cool with it, but this is a whole new map. The Devs created a whole expansion geared towards only the Elite players…and then they wonder why HoT did not sell as well as they thought it could. Sad.
You are not alone, matey.
Rumour has it that they plan to nerf the difficulty level in an April update. Quite what form the nerf will take is not clear but anything that makes it more fun for more players can only be a good thing imho.
And I can’t help thinking that if the future holds more HoT-style maps then they are going to need to improve the mini-map to help us work out the up/down routes. It should not be a puzzle to just get from A to B.
It’s not good. I just can’t get the image out of my head now. A cute furry creature with a squeaky voice sporting 3 pairs of mahoosive clichéd “fantasy art” human breasts. Yeah. Thanks a lot for that image.
Oh, and I’ve just remembered an entirely un-PC joke that is even more entirely unsuitable for this forum.
What do people make with them on a regular basis?
Money. I sell them on the TP to players who need them.
There are two sides to every mystic coin….
Well, thanks to this thread I’ve just learned that key farming can be a thing. I’m off to scold my alts for being too lazy to even start their personal stories. All they seem to do is stand around at a chest and store account bound junk that I will never use.
If this is the “biggest issue in the game” then the game is in a pretty good place.
Those things are minor irritation at worst and it’s no different to most other games. In a gaming session your inventory fills up with stuff that needs salvaging, selling, discarding, whatever. I merch the minors and MF the majors, keeping aside at least 4 to use when the MF is included in the dailies.
For me, no changes are needed here.
Yeah, so there are these two dudes in my guild who are always complaining and trying to get rid of me as leader. I mostly just ignore them and set my status to “invisible” so they can’t hassle me…