Hello,
I use LB/ sword and axe and the new changes attack a lot of the utilities and stuff I use, I understand balance, but do you think this will severely hurt warriors?
Honestly it’s hard to tell without testing. My thoughts for now:
- In PvE, the challenge has shifted a long time ago from clearing obstacles to clearing them as fast as possible. If anything, the changes can only introduce new inter-classes rotations to accommodate for better DPS. As for the warrior retaining his prominent role in these, only those bothering to min/max could tell – and of course they’d need more info about the changes to come for other classes – but I cannot see the warrior thrown out of an optimized party yet.
- In PvP, it’s harder to predict. The change to adrenaline suddenly makes burst errors less forgiving against good players, so I’d say things could become harder for mid-level players. High-level players might not see a change, because they already manage their bursts well. However, note that Conquest Mode heavily relies on the longbow, with its burst being legitimately preemptively activated on nodes as often as possible, so it’ll actually depend on whether shots not hitting opponents still trigger Cleansing Ire (i.e. still allowing for automatic condition management).
- In WvW, it would depend on your roles. I suspect that frontline warriors won’t see too much a difference because it’s harder to miss when in zerg melee, and a miss can somehow be compensated by the performance of teammates. Roamers, on the other hand, could see some change, because they’re bound to fight duels or small-scale combats, where missing is more critical. Again, good players already manage their adrenaline and prepare their bursts, so this would primarily affect less experienced players.
IMHO, and that remains to be tested, the changes look good on paper, because:
- They somehow require that the warrior now manage his adrenaline in a more subtle way than simply attacking as much as possible. If warriors could eventually come to active management of conditions and health, then things would become even more interesting – we’re still not here though, despite the patch.
- They try to improve underused skills, thus increasing build diversity. Still, these changes sadly remain very minor – for instance when compared to introducing a secondary class system…
Regards.
I will say though, one change I really like is when you miss your burst attack, it does not use the adrenaline. Combine that with the fact that signet of rage grants 50% adrenaline and I think it will still work, its more of just skills that got shifted around.
You may have made a typo.
Missing a burst attack -does- cost you all adrenaline.
if you whiff a burst, you lose your adrenaline and any chance at proccing cleansing ire.
You’re right though. with signet of rage building adrenaline twice as fast, we have compensation for it.
Can’t tell how that makes me want to use [Rampage] though.
I may have read that part wrong, it seems like signet of rage is gonna be one of the primary adrenaline boosters which I’m okay with because I usually open a fight with that signet. As much as I would really like warriors to stay the way they were, I’m trying to keep in mind that this isn’t to make another class superior, it’s to make it an even fighting ground.
“We reworked how the adrenaline works. Currently, your adrenaline is only consumed if you hit with your skill (i.e. if you miss with Eviscerate, your adrenaline is not consumed). Now If you miss your adrenaline dump skills, you will lose adrenaline”
“Berserker Stance – Previous this skill gave just under 5 full bars of Adrenaline which was a lot. Adrenaline gain reduced by 40%, you can only get a full 3 bar of adrenaline.”
“Impale – This offhand sword skill previous had over 100% upcoming on Torment, we felt this was too much. We have reduced torment duration from 12s to 8s.”
These are the three that will hit my warrior the hardest, but I feel like it still can be worked around. That other half of adrenaline boost you get from berserker stance is getting moved to signet of rage so you still have access, its just spread out lol.