Without actually owning it, I don’t think you can preview it in-game at the moment. It only shows up in the Glider Skin section once you purchase it and normal preview links don’t work for gliders, nor does the store have a preview for them.
It’ll probably be changed to properly show up in the Glider Skin tab of the hero menu once the next patch goes live, which will be next week if I’m not mistaken, so you could always wait until then if you want to preview it first.
Its really nice to look at. Right up my alley in general, nice detail work on the glider itself but minimal on the gaudy particle effects. Plus its dyable, which is always a huge plus because it means I can use it on multiple characters and still have a unique flavor for each one.
BUT, that sound it makes, especially when you lean forward using lean techniques… wow. I am not a fan of that, like, at all. I get that its probably supposed to sound like paper flapping in the wind, but its so loud and obnoxious. Listening to someone flapping a paper around next to my ear isn’t exactly something I’m too keen on doing when I’m playing a game. And I like to lean, like… a lot. So if I were to use this glider I’d be hearing that constantly.
This is the 2nd glider that I like based on the visuals but am very hesitant to get based on the sound effects (the other being the snowflake glider, as I don’t like that it reuses the whispering “souls” sound from the Soul River glider).
Yes. Elite specs have their specific weapon and you won’t be able to use more than one elite spec at a time, so essentially a new elite spec would “remove” hammer (just by virtue of the fact that you’re no longer a Scrapper).
Could they in theory be unlocked? Sure. But the reason that Anet is tying them to elite specs specifically is to help with balance. The less combinations of weapons and utilities they have to worry about, the easier it is to balance the game as they don’t have to account for quite so many variables. So while possible, its doubtful they’d ever change it in such a way.
All of the pets were removed from starter zones (1-15 areas such as Caledon Forest, Metrica Province, Queensdale, ect) during the revamp last year aimed at easing new players into the game rather than overwhelming them with a ton of stuff all at once (new pets were apparently considered part of that “overwhelming”). My guess is that you’re looking in such areas for pets. Got to any higher level zone and the pets should still be around as per the Wiki.
There’s no set rotation for them, no. Its just whenever Anet feels like bringing a skin back. The only ties to anything seems to be that the weapon sets that return sometimes have something to do with the current LS, but even that’s not really a hard and fast rule or anything.
Personally, the one set I’m eagerly awaiting a return of is the Zodiac set. My Necromancer uses a celestial / sky theme for his weapons and the Zodiac GS would be perfect for that. No way I’m paying the current prices, though.
II’ve seen at least 3 of the jump pads in Harathi Hinterlands since the patch. Although they seem to be bugged, as every time I jump on them I don’t actually get launched at all, but rather just land back on the ground and get a popup saying I need to train basic glider mastery before I can use them (even though I have it already, am up to Stealth Gliding in fact).
Maybe its because I’m on a sub-level 80 character. I can still glide just fine all the same, but perhaps something in the code is detecting my level being below 80 and assuming I can’t? Will have to test that.
EDIT: Nope, went and tested on a level 80 and didn’t work either. And another player nearby said the same thing. But then from some of the other responses in the thread they must be working for some people. Or perhaps certain ones are active and others aren’t? Someone who has had the launch pads work want to test the ones in Harathi, like the one right near Seraph’s Landing waypoint?
As for updrafts… I really don’t see the need. HoT areas were designed to need updrafts and more sustained flight, but that’s not really a thing for core Tyria. And there are still plenty of areas you can jump off and get a really long flight anyway.
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There are a decent number of armor skins as you level provided you explore all possible acquisition methods (drops, crafting, karma merchants, cultural armor), but yah, weapon skins are sadly pretty limited. Even the crafted ones are just variations on the basic / starter skins with different colored blades / hilts / shafts.
Other than that, you basically have the regional weapons of blue / green, yellow, and orange quality and that’s about it. And while the blue / green ones are common enough (though nowhere near as common as the basic skins), the other two you can easily go your entire leveling experience without getting one, and if you do there’s a chance you won’t be able to use it anyway.
Buying them from the TP is always an option if you really want some variety (or from karma vendors, since cultural weaponsmiths aren’t race-locked) but generally speaking since you level fairly fast and thus find yourself upgrading gear frequently its not a great thing to do from a money standpoint.
As above, tokens require you to win 10 matches total. Its a repeatable, infinite achievement that gets you a chest with a token (and some other stuff, envelopes and a rare item).
I believe what that means is the visual effects are less likely to be culled to try to improve performance, ultimately making them less likely to appear to vanish.
That. Culling has nothing to do with the actual effectiveness of the skill, they’re just making the effects have a higher priority in the SFX hierarchy so that they don’t get hidden from view as often, since there were many complaints from people about how stuff like Dragon’s Maw was invisible and they were just running into thin air getting blocked.
Aw. Silly as it sounds, this was one of the things in the patch notes I was most excited about. I love little profession details like that.
I guess I’ll wait for it to happen proper.
Go for the Eyes and Invigorating Bond have always worked on new pets. Likely because those two traits simply trigger an additional, invisible attack when you hit F2.
Wilting Strike doesn’t work with anything. From what I remember Companion’s Might only works on the Tiger.
I don’t mind Wyvern being pronounced differently. I personally prefer WHY-vern as I think it sounds more intimidating and interesting, but either way works for me.
Golem, though… yah. I don’t like when people use Gahl-um. Like, before LoTR came out I basically only heard it pronounced Goh-lem, so I can only assume the sudden influx of people pronouncing it the other way is due to that. But it doesn’t even make sense to pronounce it that way because of LoTR since its a characters name rather than referring to a magical sentient construct, and not even spelled the same way either.
Like Rose said, with the Living Story Season 2 achievements you have to play through that certain section of the story (the 3+ instances that make up a chapter) completely on that particular character then go back and play the missions a second time using that same character to qualify for the achievements.
Thankfully, in Heart of Thorns they eased up on that restriction and made it account-bound, so you can play it on one character and then get achievements on any other character (or the same one) after that. And hopefully that’ll apply to future Living Story installments as well.
But for LS2, at least unless they change it in a patch, you have to “double-dip” with the same character to qualify for the achieves.
Like you said, masteries are account-wide, not character-bound. And I’ve seen some particularly adventurous souls who have gotten sub-80 characters into HoT maps and can glide just fine. So yes, low-level characters can benefit from gliding in core Tyria unless they add a specific restriction for it, but I don’t see why they’d do that considering it would be more work and make the change less exciting and impactful.
You don’t need to be adventurous at all, really. Just take a low level character to your Lost Precipe Guild Hall. By exiting the hall through the gate, you unlock the Shipwreck Peak waypoint.
The run from there to the Jaka Itzel Waypoint has very few enemies, for the most part easily avoided. I had a level 15 character I parked on the flax farm. lol
Ah, right. I always forget about guild halls and such, seeing how I’m not in a guild. I was thinking you’d have to make your way through the Silverwastes.
And this is why Anet is hesitant to change anything once it goes live even if its clearly out of line and ridiculous. Because there’s always going to be that handful of people who put up with the obscene costs and are going to complain that other people have it easier, want compensation for the fact that they spent those higher amounts, are going to be mad they aren’t special any more, ect.
Like you said, masteries are account-wide, not character-bound. And I’ve seen some particularly adventurous souls who have gotten sub-80 characters into HoT maps and can glide just fine. So yes, low-level characters can benefit from gliding in core Tyria unless they add a specific restriction for it, but I don’t see why they’d do that considering it would be more work and make the change less exciting and impactful.
The problem would still exist even if the split the traits / utilities, since either way the new system forces you to unlock stuff in a very specific order.
I don’t think it’ll be nearly as big an issue next time regardless though, since right now we can bank up a ton of skill points in prep for the next elite spec. This time since HoT was new and old skill points are worth less, you could only get halfway through (even less at launch) before you were out of skill points and HAD to do new content to get more. For the next round, we’ll have potentially hundreds of extra skill points and will be able to unlock a big chunk of the elite spec right away.
I think I know which achievement you’re talking about in regards to the “NPC you need to locate”. And yah, I wasted about an hour myself combing that entire mission for said NPC beyond the point when he’s apparently available (because I checked the spot where he is and found nothing) before I said “Screw it” and looked it up on Dulfy. At which point I was like “Oh? He definitely isn’t there, did it bug? Does it despawn if you progress to a certain point(I assume it was this one)? The heck?!”
I agree with the Friend of Frogs thing too. Most of the events in that chain take FOREVER to complete, especially the metamorphosis one, but then a couple of them (I’m guessing you’re talking about the “calm the stampede with mushroom spores” step) can finish extremely fast if people actually know that they’re doing. Thankfully I was in a less populated instance and with people who seemingly didn’t when I did my run for FoF, so I had time to figure out what to do.
Pre mastery system, levelling awarded spirit shards… i don’t see why they removed that… i hate seeing exp flashing up on screen and going to waste.
You may be mistaken, as Spirit Shards were never awarded for filling the XP bar.
I like the idea of receiving the current Map Bonus reward, though I’m not sure what one would receive if one happened to level up in a Starter Zone or City.
You’re either very new and simply don’t know this or arguing semantics and very wrong. You use to get skill points for filling your xp bar, hero points were split up and renamed to spirit shards and hero points. So yes, you got spirit shards for filling your xp bar.
Old skill points you had accumulated prior to the patch that split Hero Points and Spirit Shards got converted, yes.
However, AFTER the patch you never got anything for filling your experience bar. You never directly got Spirit Shards for overfilling experience, you only got spirit shards from skill points you had BEFORE the patch happened.
So yes, saying you never got spirit shards directly for experience is correct.
I’m not sure there will ever be a full-on Melandru outfit. It may be considered too similar in design to Sylvari in general.
I dunno about making it just stop and hit as soon as you reach your target. The move destroys projectiles for the duration of the spin / dash, so if the dash just ended on a melee target you’d lose the ability to destroy projectiles. I’d rather not lose one of Necro’s only sources of projectile defense.
I agree 100%. Its already a limited buff that you have to “build up” over time and keep attacking in order to keep stacked, it doesn’t need to be further limited on top of that by making it harder to obtain as well via excluding some of your skills from activating it. Right now its pretty hard to keep up and maxed unless you have a few sword clones active. And its current incarnation is basically useless with just offhand sword, since there’s no way Riposte / Swordsman is keeping any meaningful amount of it active.
I’m sure plenty of people will agree with you, but personally I view the “problem” you describe as the cost of playing a Tempest.
Some classes lose or have their existing skills completely altered by their Elite Specs. Tempest doesn’t have that limitation, but what it does have is an “opportunity cost” to use its overload skills. You need to be mindful of which ones you use and when, not just use them willy-nilly every time they come off cooldown, or you run into issues like this.
I agree wholeheartedly. Though for me the biggest reason to instance it isn’t anything you listed (though they are valid issues), but rather the amount of time the adventure remains unlocked. Its only unlocked after finishing almost the entire Nobles questline of Verdant Brink during the daytime, which is not very long at all for an adventure that requires so much practice. If it was instanced, as long as you got in during the unlock period you could stay and keep practicing as long as you want.
They’d have to completely change their design of Elite Specs in order to allow that. They’ve designed them to specifically be post-level 80 content, as evidenced by the fact that you have to first max all your other specialization lines before you can start your Elite Spec and the cost, which goes beyond the hero points you get from leveling.
There’s also the fact that elite specs are designed to only fit into the last slot in your specialization panel, and that doesn’t unlock until level 71, so even if they did get rid of the above restriction you’d still have to almost max your character to use your elite.
I would definitely appreciate something like this. It makes buffs much more difficult to keep track of than boons without having something.
While they’re at it, perhaps they can also make a menu option to overlay a number over the icon in the same way that you can toggle a number for cooldown of your skills, for both buffs and boons. I suppose one could argue it would make it harder to see said icon, but for a player who is more familiar with the icons it’d be nice to have a more accurate indicator than just the white border line.
Especially since the current “white border” indicator is depending on the initial duration of the boon. You can have half a bar left and it could be 2 seconds (for a 4 second initial duration) or 10 second (for a 20 second initial duration). And then you start throwing in multiple applications of a single boon and the bar becomes almost useless besides “its almost gone or its not”. Having numbers would avoid that.
(edited by Electro.4173)
The fact that so many of these topics have popped up since HoT launched baffles me to no end. Experience has been “wasted” at level 80 long before HoT launched, ever since the major patch that split Skill Points into Spirit Shards / Hero Points. And yet I don’t remember nearly as many complaints about “wasting” experience then as there are now.
Did people just not realize it was getting wasted? I guess that’s certainly possible since every time one of these topics comes up there are a handful of people complaining about the fact that overlevelling used to give spirit shards, which it never did. Or is there some kind of psychological effect where people just overlooked it before, but because masteries have suddenly drawn attention to leveling after 80 everyone just now realizes it doesn’t do anything once you max?
Personally, I really don’t see a problem with it doing nothing once you max masteries. Maybe its just because I play a lot of other games outside of GW2, but I certainly don’t ever expect to get free stuff after I “max out”. And if you’re really playing the game just for experience points and not the actual gameplay and thus not getting anything for your extra points ruins it for you, then… I dunno. That’s kind of odd to me.
I wouldn’t be OPPOSED to some sort of reward for extra experience, but it just doesn’t seem like a major issue to me, and it probably affects a rather tiny portion of the population as I imagine most players probably aren’t anywhere near maxing their masteries anyway.
All the trail / particle effect items are meant to be rare. Probably for both just the fact of making them prestige items, and also just the fact that if everyone could get one the particles would bog down the game.
Queen Bee has been available for months and months and easily farmable for most of that time. Chak Egg Sac has been in the game for 3, and most of that time the Garent event wasn’t exactly something most people were farming much. It’ll go down in time, though it’ll probably remain pretty expensive forever since it does seem even rarer than the Queen Bee in terms of drop rate and the Garent event happens less often than Vinewraths.
I swear I remember a dev saying at some point that elite specs would not be restricted purely to expansions. But I could be mistaken.
Most pet charges / leaps ARE leap finishers. The only ones that aren’t are porcine charges and some of the new pets from HoT. The former is just odd, the latter is because the devs have been very, very bad about giving finishers to any HoT pet period (Bristleback doesn’t even have projectile finishers despite the fact that its clearly shooting literal physical projectiles).
As for having blasts on all roars / screeches… some of them could use a buff, but others it might be a bit too much. Like, moas, absolutely. They need all the utility they can get. But on something like the Wolf’s howl, I dunno, might be a bit much to have an AoE fear and a blast as well.
He’s still in-game in Lion’s Arch right now (getting mocked by some kids and handing out pamphlets) so I’d be shocked if they didn’t use him again for other stuff as well.
There’s a third and imo more likely issue: occasionally a single chak gets stuck behind the crystal wall in the back (there’s apparently a small hole we can’t see).
I’ve used AOE skills to bring it out and/or kill it behind the wall. It’s annoying, to be sure, but it’s a similar bug to what we’ve seen with similar situations, including the underwater fractal or Rhendak.
You don’t actually need to kill ALL the chak to get the achievement. I got it with like 6 or so still alive, I believe. So unless multiple chak get stuck back there, that shouldn’t be a problem.
So, I heard a discussion earlier about dual wielding and how some games seem to “force” it, and I realized that GW2 is also one of those games. There’s never a point in not using 2 weapons in this game (or at least a 2-handed one).
So then I got to thinking… what if that weren’t actually the case? What if there was an elite spec (or perhaps even multiple elite specs for different classes) which would allow you to fill your entire skill bar with a single 1H weapon? The elite spec probably wouldn’t give you a new weapon, however it would add 2 new skills to all existing 1H weapons, so in a way you’d still be getting expanded functionality and it’d basically be like multiple new offhands, albeit with a bit less mix-and-match potential.
If it was one class Warrior would probably be the one, being the weapon masters and all it would seem reasonable for them to be able to get the most out of their 1H weapons and get new skills from them.
Of course, there’d be a few potential issues to work around (like sigils) but assuming those could be addressed, what do people think of something like that? Neat idea, or do people feel that all elite specs need to add new weapons without question?
I’m sure it’d be easy enough to implement. Like you said, Elementalists already have it.
Personally, I love the glow being always-on. Gives a different feel to the class, one that represents the fact that there’s a duality to them and that Revenants channeling legends is something that isn’t easy or without inconvenience. Its something that they need to put up with all the time, not just during combat.
They added a collection slot for them yesterday with the patch. I would guess you deposited them.
I see two possibilities for not getting the achievement.
One is that you did it on your first run-through of the story. This achievement, like many other story related ones, can only be done on subsequent runs of the mission, not the first time you run it.
The other is that you did it with a group, which apparently has some odd behaviors. From what I hear, every player has to tag every Chak or else some will miss the achievement.
You can complete the collection after Wintersday ends (since collections are permanent), but I don’t believe you could complete the quest, even last year. I could be mistaken, however.
I’d be highly surprised if they weren’t already planning some changes akin to what you suggested, but I suppose it doesn’t hurt to make a post just in case.
The price is pretty insane, and is going to keep me from buying multiple slots to use for various items. Had the price been reasonable (maybe 200 per slot) I would have probably maxed them out and used that slot for all sorts of things like keys, pseudo-currencies (things like Reclaimed Weapon Plates), ect. Would have really come in handy since Anet seems opposed to adding those things to an account wallet / keychain type system.
At 700 a pop, though, I’ll be getting one and only one, and using that for my Copper Fed Salvage-O-Matic. That’s the only item I can see that’s useful enough universally on every character to justify the price.
This is an amazing idea. The animations though, that’s what we need.
Sickle shouldn’t be an omnom though, you should just smash your head against the ground repeatedly. That’s a far better animation!
So basically this?
I didn’t bother with Winter’s Presence, as I’m not a huge fan of giant particle effect masses.
I enjoyed making gold selling all my drinks to the people who were going for it, though. I always end up doing a ton of Bell Choir during wintersday because I find it great fun, so it was really nice to be able to make some cash (and karma) off it at the same time. I didn’t make nearly as much as some people did (holy crap @ the guy who made 6k) but I probably ended up making maybe 200g or so, even though I ended up spending a good chunk of it on my Secret Toymaker gifts.
I posted the Wilting Strikes bug during beta. Shame that its been ignored, though not entirely surprising.
While I haven’t specifically tried it, the tablet is considered an object and not an NPC, and objects typically don’t trigger traps. So I’m going to guess probably not.
I’m guessing the difference between the two traits is actually mechanics issue rather than an intentional “favoring” of one over the other.
The Elementalist trait can require warhorn because they lack weapon swap, so they either have a horn equipped or they don’t.
Whereas Revenants, having a weapon swap, throws a wrench into the works. Does it simply look at whether they have a shield equipped period, or does it have to be the weapon currently being used by the character? If it has to be equipped, what happens if you unequip it during the skill activation?
Guessing maybe they designed the trait back when Revenants didn’t have a weapon swap, but didn’t want to ditch it when they gave them a weapon swap, so they just removed the shield requirement to avoid such issues.
All activities should work for getting Activity Participation. Both festival / seasonal ones and the ones on the rotation in Lion’s Arch.
You do always need to stay until the final score pops up at the end of the match no matter which activity you’re doing, though, as some have said. That’s what triggers the daily to complete. You actually don’t need to do anything in the activity itself as long as you’re there when it “finishes”. But you can’t die / leave before that even if you were there the entire game participating, either.
I want it to look like this. The flower, not the panties. Well either is fine I guess.
I could get behind that. Then my Ranger could pretend to be Eric Foreman as he’s spamming his glyphs.
I’ve noticed a few instances where I got random experience in a track I’d never manually trained, though it was all HoT masteries. Never completed one that way, though. Not sure if its a bug or what.
Yah, I agree that the design choice for Seed of Life is rather… odd. Maybe they wanted to go with something otherworldly to fit with the celestial theme, but even then it should have just been a really fancy looking flower, not a weird pulsing tumor thing.
I could definitely get behind this. 75s is an insane cooldown for this skill. Its useful, for sure, but not THAT useful. 45 or 50 for a cooldown would be much more reasonable.