How do you even reliably get watchwork sprockets without paying gems for that mining pick? And for that matter I’ve looked in the gem store and it doesn’t even seem to always be available
The gift of sprockets is a reliable means, but it is slow. The mining pick is hands-down still the best way, though.
There are also community options if you don’t want to or can’t buy the gift or pick… Such as if you’re part of a larger guild, inquire if there’s anyone who’d sell you sprockets at a discount… or if someone would let you mine their home instance. There’s also the “Gifting Strangers” thread in the Players Helping Players sub-forum…. where you can request help, and find someone to help out in return in some other way.
~EW
I don’t feel that Karma is useless, but do I feel that more options when spending currencies is always better. 
That being said, I can’t get behind the idea that, “ANet should” do that. Because, I dislike that phrase… ANet does what they feel they should do not what the players say they should do (though players being willing to make suggestions for change is awesome).
I like the idea that karma could be used in some way to support ascended crafting beyond obsidian shards….whether it is a good idea or not, I don’t know… but as someone who is currently trying to craft a full set of ascended weapons, the option would be welcome.
~EW
aaaand… since you added this next part….
Quartz at least can be farmed: 3 nodes, 1 Skritt queen Rich node, 1 home instance node. The only way to acquier sprockets is to farm the Generator (12-18 daily) in home aaaaaand thats about it. OR to BUY a 1000 GEMS minepick.
So without spending 20 bucks to make it faster, lets calculate shall we?
Lets say we get 15 on average. 500/15 =33 days a piece or 8-9 gold.
Compare it to the low low cost of Berzerker meta armor for the total of freaking nothing 42K Karma.
Comparing prices is dumb. It’s about accessibility. Does it require more effort to get watchwork? yes. Is it unobtainable or unreasonable? I think no. It’s about setting your priorities of what you want. 8-9g is NOT difficult or slow to obtain in-game. If you are having difficulties figuring out how, there are plenty of means and ways to do so that many players have posted about; so search the forums.
If you want something bad enough you find a way. If you don’t want something bad enough you find excuses and complain on the internet.
~EW
Watchwork Mechanism prices are up to 9gold a piece now. (2×250 Sprockets 8g50s)
9 gold x 6 exotic armor: 56 gold.
I think this is still a problem.5 vials of powerful blood are currently running around 4.2g total on the TP. Whereas the Watchwork Mechanism is around 8g (according to GW2Spidy).
On one hand you could say: “the WM is almost double the price of its berserker counterpart!!!”
On the other hand you could say: “it’s roughly only 4 gold difference. 4 gold doesn’t take that much time to earn in the game.”
I don’t think this is the problem you do, sorry. Even celestial equipment requiring 125 quartz crystals each (costing an estimated 12.42g on the TP, plus a 5-day total time gate for each piece of equipment) is still doable.
~EW
Berzerker counterpart is 42K karma. I have almost over 1 mill Karma.
This particular part of the overall discussion seems to be about purchasing the mats on the TP, so that’s what I restricted my comments to… otherwise I could have added other means such as karma use, home instances, etc.
~EW
Watchwork Mechanism prices are up to 9gold a piece now. (2×250 Sprockets 8g50s)
9 gold x 6 exotic armor: 56 gold.
I think this is still a problem.
5 vials of powerful blood are currently running around 4.2g total on the TP. Whereas the Watchwork Mechanism is around 8g (according to GW2Spidy).
On one hand you could say: “the WM is almost double the price of its berserker counterpart!!!”
On the other hand you could say: “it’s roughly only 4 gold difference. 4 gold doesn’t take that much time to earn in the game.”
I don’t think this is the problem you do, sorry. Even celestial equipment requiring 125 quartz crystals each (costing an estimated 12.42g on the TP, plus a 5-day total time gate for each piece of equipment) is still doable.
~EW
Can the title of the thread be changed to not say “Cashnet,” since Gaile has addressed the OP’s concern?
~EW
ANet, this set would feel special to me if it were tradeable AND remain always available at 1 ticket. It would mean that the skins would be reasonably obtainable on the TP and the BLWS simultaneously/consistently… and that would definitely be a special set.
As it stands I do want it… all of it… but I doubt I’ll pursue it. I’d need to approach it from both means as I listed above in order to feel the price is worthwhile for the effort to obtain any more than a couple of the skins.
~EW
It’s not a gay thing, it’s a gun thing.
If you want to change the world then march against the craziness that is the right to own an assault rifle, a weapon designed specifically to kill many human beings in a short space of time.
If you don’t want to change the world then march for EW, the cheese lover. (Um, do cheese lovers have a flag?)
Changing the world starts with striving to live as the example you want to see the world reflect.
Though my passion for cheese is legendary, there is no flag of which I’m aware. Thank you for the chuckle… I needed it. 
~EW
Smooth Penguin, I can see that your heart is in the right place and I can’t express how much that means, but… please… stop it.
I speak solely for myself in this post; I do not have the hubris to claim to represent any portion of the LGBT community, even though I am a gay male.
Your request reminds me of the empty gestures that took place after the 9/11 attacks… the flag-waving and ‘I support the troops’ bumper stickers that were all words with little substance. I’m sorry to be so harsh, but your suggestion means little to me except the good intentions behind it.
As a son, as a brother, as an uncle, as a nephew, as a video gamer, as a board gamer, as a lover of Hemmingway, of Terry Pratchett, of Garfield, as a GW2 PvEer, lover of the Warrior profession and Charr race, as a coffee addict, cheese lover, as a former vegetarian, as a medical clinic employee, as an apartment dweller, as a college graduate, as a cat owner, and as a gay man, and as of so many other traits…. Please stop singling me out by a single facet of who I am… whether it be praise or condemnation it does not matter.
For me this is a humanities tragedy, not a LGBT tragedy. From where I stand, if you or anyone else truly wishes to take something away from this tragedy, to do something, then the best you can do is remember: We are all people, so please treat other people as you would wish to be treated. When you feel at odds with another person, try to remind yourself that they are much like you before you take any action.
To approach your fellow man as a person instead of any type of label will do more good than I think you realize. See me as a person, and not as my sexuality; see these events as a crime against people and not as against a category of people. That is what you and everyone else can do.
I need to close this post… It’s becoming difficult to hold back my tears.
~EW
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I really don’t see your point.
No worries. We can just agree to disagree. 
Literally every other weapon guardian has – even staff – does a better job than scepter at cleaving down groups of enemies.
Lol, and here’s where we disagree again… especially on the staff. Staff is a slow attacking close-range weapon. The AA and Symbol can hit 5 target max. Smite is a ground-target AoE that has NO maximum targets and can be cast twice in the time the staff’s symbol comes off CD and hits much faster than symbol pulses.
I have to agree with what others before me said. Scepter is great against not moving single targets with big hitboxes or when you need a ranged weapon in PvE for some reason and that’s about it. In every other situation other weapons are better.
If you think so, fine. Scepter isn’t like all the other weapons… it plays differently… so if you approach it like all other weapons, of course you’re not going to get the best out of it.
In PvE it’s effective AND fun. I can’t say both things for all the other Guard weapons.
~EW
edit: P.S. I used to think a lot like you and the other posters here… but I decided a long time ago I wanted to find a build and play that made the scepter worthwhile. I wanted to figure out why this seemingly sucky weapon existed. It took a while and a fair amount of theory crafting, but I finally did. I discovered that it wasn’t sucky, it was just different. And, I have a lot of fun with it now.
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Smite is terrible against groups since each of the 16 hits can only hit one target.
While it’s true that each hit doesn’t pierce or explode, that doesn’t mean it’s bad against groups… in fact the more mobs the better. Like so many AoE multi-hit attacks in this game, some of the rapid hits can miss a target depending on where they’re standing in the area… so unless there’s a huge hitbox on a single target not all of the 16 hits will land. But, the more mobs that are standing in the area, means more hits land.
Scepter is a quick-hit weapon for which any build needs to take advantage of it hitting fast instead of hard… hence why I like to pair it with Torch. Rapid-hit main hand and rapid hit off-hand.
~EW
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*shrugs
I like the scepter. I like that I can keep 18-22 stacks of might up at all times w/o runes and sigils.
Also, Orb does home slightly. I agree that more would be nice.
But, you’re talking PvP, and I’m PvE, so most of my points are inapplicable to your concerns.
~EW
So scepter works fine in PVE? That’s good to know, was considering it for a ranged option on my guard.
Not rly, scepter is only a nicheweapon vs rly big hitboxes (and only singletarget). Not more.
Sorry, you’re wrong. The AA and #3 is good for single target, yeah, but #2 Smite has super-quick cooldown and is great for groups (and also targets w/ large hitboxes, agreed).
I use Scepter/Torch, and Torch is good for both single and groups. You’ll mostly be switching between #2 and #5 no matter what you’re fighting against (single OR groups), utilizing #3 for the vulnerability and sending out #4 only if you’re going single target or staying at a farther range (otherwise keep #4 on).
If you only think scepter is a ‘niche’ weapon, then you haven’t played with it enough. It can be really fun in PvE, especially paired with Torch and Zeal/Virtues for quick might stacking.
~EW
I’m now sort of wondering where the “guild” and “wars” comes from in “Guild Wars”… After all, it feels like the game, while being an MMO with plenty of gaming options, is more focused around the personal and living story, with WvW (the only real time you can have guilds fighting against each other) being an option for competitive players. But even then, doesn’t feel like a “war”. And there are no guilds in the story at war with each other. I only see factions, not guilds, and they are at war with the dragons and their minions. So…yeah, confused.
Never played the original Guild Wars, so how accurate to the title was that game?
From the wiki (’cause I never played the original GW):
The name of the series comes from the Guild Wars, a series of conflicts between Tyrian guilds which led to decline of humanity and allowing the charr to invade Ascalon, and other events of the first series of the games.
http://wiki.guildwars2.com/wiki/Guild_Wars
~EW
Preferrably by ingame recipes, but we know that it probably would be a Black Lion Skinset
My shiny chars need this
(beware of my 1337 ms paint skills)
ANet, plz hire this person… or use this idea… definitely one or the other.
~EW
No One
~EW
/15CharrsOnADeadNorn’sChest
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I have used “save yourselves” since starting my guardian a few years ago. You get about 70% uptime with that. The shield is also useful
That puts into my mind an image of a heavily armored guardian running through low level zones screaming “Save Yourselves” in Chicken Little style, while all the residents are watching and mouthing, “wtf?”. This skill needs an arm-flail emote attached to it.
~EW
Difficulty in the Heart of Magumma
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
Okay, thanks for the explanation. Guess I am one of the few people who don’t complain about core zones being relatively “easy”. After all, you can essentially think of them as training/practicing grounds. The real challenges lie in things like dungeons, raids, WvW, PvP, later Living Story seasons, etc.
It’s just a shame that HoT’s maps’ designs make it really hard for someone like me to do anything. Always getting lost or dying, but don’t like the idea of watching videos about everything. The jump between even SW and HoT is insane, IMO. No real middle ground.
My experiences with HoT is a little different. Throughout core Tyria I was/am always playing with survivability builds… my philosophy is that if trash mobs and vets (in core) don’t matter, then I should make my character in such a way that I can survive and best champs.
So, when I entered HoT for the first time, I often didn’t die. I definitely took more damage than I was used to, and had to learn to move even more than normal. This is not to brag, so I’m sorry if I come off that way, but to show that how I approached core Tyria informed my initial experiences in HoT.
Now, I did (and still do) get lost trying to find stuff. It definitely takes time to navigate these maps, with so many paths having dead-ends or objectives requiring masteries to access. A build that lends itself to survivability removes some of the stress when running into dead ends. I usually only use the videos when I run out of ideas.
All that being said, the HoT flavor means I don’t log in and play HoT content during the week, except maybe Octovine. I don’t find it relaxing to play in HoT after work, and that’s when my intentions for gaming are to unwind… Whereas on the weekend I have more time to play and my intentions change to be actively engaged/challenged. That’s when I play and enjoy what HoT has to offer.
The following isn’t a solution to all your problems in HoT, but you might find it helpful. Check out the list of environmental weapons sold by NPCs on the wiki: http://wiki.guildwars2.com/wiki/Environmental_weapons_sold_by_npc
The most useful ones I’ve found to use in HoT are: 1) Ogre Pet Whistle and Fire Elemental Powder to get a bit of pet distraction when you need it, 2) Experimental Rifle for navigating weird jumps that gliding won’t work at, 3) Ash Legion Spy Kit for dropping aggro to grab a commune-point. Also, it’s not listed there, but the Harpy Feathers are great for getting past packs of pocket raptors: http://wiki.guildwars2.com/wiki/Harpy_Feathers_
Sorry for the huge amount of text. If anyone feels tl;dr, then the last part is probably the most useful to anyone who’s having HoT problems.
~EW
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*shrugs
I like the scepter. I like that I can keep 18-22 stacks of might up at all times w/o runes and sigils.
Also, Orb does home slightly. I agree that more would be nice.
But, you’re talking PvP, and I’m PvE, so most of my points are inapplicable to your concerns.
~EW
Sigil of Speed is my preferred solution in PvE. Has been for 3 years.
~EW
edit: p.s. I’ve made builds that have hinged on having specific rune sets. But, I can’t recall ever making a build that hinged on having two specific sigils.
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Difficulty in the Heart of Magumma
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
I’ve noticed that over the last few weeks, the term “face roll” has increased in usage. I wonder why? And what does it even mean? You aren’t rolling your face on enemies due to them being so easy. No idea where it came from (sorry for deviating from the discussion; I just don’t see a good enough reason to make a separate thread just for that question…)
It means there is no challenge or strategy required to play. You can “roll your face” over the keyboard, and any of the keys you randomly trigger will work just fine for accomplishing your goal in the game.
~EW
Difficulty in the Heart of Magumma
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
I’m not sure if the comparison to a rule book holds up. That would be more like looking up stuff like algorithms and math as used in game design. The PHB is about the mechanics behind the PNP game. You aren’t likely to see a walk-through about how to navigate your group DM’s dungeon, or how to win over the city watch captain who is on your case.
I see your point. Hmmm… maybe a better analogy would be way back when reading Nintendo Power and similar magazines. Those did have walkthroughs for some levels, as well as secrets and hints…. GameFAQs.com serves the same purpose, and has existed for years. Regardless, though the format may have changed from text to video, the idea is still the same.. and it’s an established tool some people use to get better at a game.
Also, online resources like videos of video game content are definitely not for those whose enjoyment comes from the process of discovery. I can see why using them is so common, though. There seems to be a lot of emphasis on finishing goals, as opposed to accomplishing them.
Agreed. 
My own tastes have me alternating between both methods. The majority of the time I do trial and error until I’m out of ideas, then look it up and try with the newly researched info. Usually this is in context of things like Map Completion, especially HoT. However if I know I’m going to be in a circumstance where others are going to depend on me (some meta events, for example) then I prefer to research ahead of time. It might destroy discovery, but that doesn’t mean it destroys all challenge.
~EW
Difficulty in the Heart of Magumma
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
Some people, however, just like to play their game rather than work it through researching how to get to every location (e.g., hero points). Watching videos to play a video game?
I equate it to old-school reading the user’s manual for a game, or more currently to reading the PHB for D&D (or any table-top RPG). My current 5e campaign has been going on for almost a year, and we all still reference/read the PHB before/after/during play to figure out better ways to accomplish our goals.
It might not be for everyone, but the tools for researching how to be better at games have existed in one form or another for a very long time, and for every game format. If you find the subject interesting enough, research won’t feel like work and it can be a lot less frustrating than perpetual trial-and-error.
~EW
I don’t know if it’s technically the easiest/best, but I found the Tempered Spinal Blades easy…. it just took a lot of time.
Buy the sprocket home instance node and the watchwork mining pick, and then it’s mostly just a matter of waiting until you have enough sprockets to convert to blade shards. I’m currently working on my 3rd TSB doing this, lol.
So if you don’t mean ‘quickest’ when you say ‘easiest,’ then give that a look.
~EW
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The whole concept of obtaining huge amounts of wearable stuff from nowhere and piling it on market or salvaging appears somewhat… insane.
Why not remove all these scrappy drops entirely and repurpose them into craftable gear, and leave only special rewards like end track chests?
Two words: Skinner Box.
~EW
Disneyland is not “refined”…
Now the next time I take the LA tour, I wanna see a Charr and Asura dressed up as Beauty and the Beast (respectively) giving a balloon to a Norn wearing mouse ears.
If that needs some refinement I’m sure we can get a Sylvari to sing while dressed up as a fine porcelain tea cup.
~EW
You’re using an insignia which is for armor. Use a Viper’s Orichalcum Imbued Inscription and it should work.
~EW
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Pretty much hit the nail on the head. A forced Blank thing means the devs cheat/change the rules of the game/how that thing works to work how the devs intended.
So your OP was about reworking healing power and ratios on the Druid specifically, not on the stat/ratios in general across all professions? Sorry, I misunderstood that. I thought you were just using the Druid as an example.
Edit: and if you do mean a rework across all professions, then all professions need to be represented as part of this discussion… not just the Druid you brought to the table, and the Warrior that I did.
~EW
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Asurans had to make a choice between developing waypoint technology and flail technology. They didn’t have the budget for both. Atm those purse strings are held by Councillor Phlunt.
~EW
Foefire’s Essence. I don’t often see them.
I can’t go to a meta event w/o seeing a few Sunrise/Twilight/Eternity…. if they were a mammal, they’d be a legendary bunny with how prolific they are.
~EW
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Well, ok, but there are other materials that have a limited amount of nodes that can be gathered daily, but can be bought on the TP, and I can’t remember too many players considering them time-gated.
Still, if it seems pertinent, by all means….
If there were more than 3-5 nodes (one of which is rich, and literally gated behind an event) harvestable per day, I’d agree… but I find myself often seeing parallels to the need vs availability discussion of obtaining mystic coins to that of obtaining quartz crystals (and by extent charged quartz)…. but that’d start getting way off-topic.
Unless one purchases quartz crystals needed to create a charged at a very high premium (nearly 10s each now on TP), then by harvesting alone it’s impossible to make 1 charged per day. Even if quartz was super-cheap on the TP you still need 25 per charged making bulk buys infrequent.
So, to the OP’s subject specifically, the bottleneck of new quartz crystals introduced into the economy due to severe node limitations seems to be enough of pseudo time gating that the 1/day charged time gate seems unnecessary.
~EW
(edit: fixed a typo of 125 instead of 25. sorry)
(edited by EphemeralWallaby.7643)
I thought this was about Charged Quartz Crystals which are Account-bound, not Quartz Crystals, which can be purchased, and thus are not really time-gated.
The OP is about the time-gating of creating charged quartz crystals, which encompasses quartz crystals, and imo the topic can be extended to the time-gating of harvesting quartz crystals.
If we’re gunna discuss part of the process, might as well discuss the bigger picture(s).
~EW
I think it’s a lot more likely they’ll pull a Gnashblade and flee through the nearest portal with all our money and goods, slamming the portal closed in the face of panicked civilians as they try to escape too.
Wow, if they did that then that’d make Eternity’s Guard / Dragon’s Watch / The Unbroken look a little silly standing there in their brand new single-colored spandex onesies. 
(good luck getting that image out of your mind)
~EW
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I don’t personally care for the look of it, generally speaking. Some areas are lovely (that memorial area with the waterfalls), but others (lobster) leave much to be desired. However, since LA is a lightning rod for attacks, it was in their best interest to not rebuild all the structures out of extremely flammable, old pieces of ships. LA as it is now is more structurally sound (except for the glass domes they have over heavily populated areas of the zone) and more likely to be able to survive an attack.
If it’s attacks they were worried about, I don’t think it’s more structurally sound. There’s wide open pathways leading right into the center of the city with its administrative buildings and personel. There are no chokepoints. No way to close off the city to people who get past any defenses. If the water dragon were to send a wave into the city it would go right through and over the buildings through those open corridors. It’s like they only looked at air defense and didn’t consider land or water invasions.
They’re more clever than that… should the water dragon send that wave, the Mecha-Octopus (holding all our money), Mecha Snail (holding all our potential money), and the Mecha-Lobster (holding all the tour-guide’s self-esteem) will activate and spring into action!
Not only that, when the battle will look like it’s lost, they’ll combine into one giant mecha-creature, picking up the Starfish Shield out of the Trader’s Forum and the Lighthouse Spear from Sanctum Harbor.
In this grand battle, all our hopes and our money will be on the line.
LA Kaiju-fighting mecha-action FTW! 
~EW
Read the many threads in here detailing PvP and WvW builds. Watch some of their posted roaming videos, keeping an eye specifically on skill usage, and judge if you can/want to play like that. Many of the threads and vids have posted with them explanations of the intent of their builds.
You obviously don’t have to use their builds and play like they do, but it should give you a feel for how the class feels to play in those circumstances.
~EW
Even if it’s timegated, there’s very few things that require them in a large quantity that a SINGLE player is meant to accrue. Guild hall upgrades need a large number in total, but with the number of players in guilds, it’s a small amount for each player.
Sorry, I disagree with this statement. I just recently completed a set of celestial armor + 2 weapons. That’s 5 charged quartz each piece, meaning 8 pieces of equipment require a total of 1k quartz crystals.
I feel fortunate that I already had most of them bought/collected from when they were inexpensive on the TP.
But, starting from scratch, 1k quartz crystals IS a large number for a single player to accrue from a limited quantity of time-gated nodes.
~EW
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In general, I’m not sure.
For me, yes it does. My original build when starting the warrior profession was to stack as much passive healing as possible…. While my grip on this concept has weakened w/ other builds I’ve tried, it’s not something I’ve been able to wholly drop. The new AH motivates me to use f1 more (and incorporate f1 use in my build considerations), and this has changed my game play for the better.
~EW
Easy to navigate w/o having to look at my mini map. That’s what I want in a player hub.
Gotta head to the bank, look for the octopus. Gotta head to the TP, look for the giant shell.
My only gripe is the npc’s who have paths that take them right next to the merchants, banker, and TP peeps.
~EW
I don’t have a druid, but I often incorporate healing power into most of my builds (as a matter of habit from playing so many years as a healer in other mmos).
From my experience, healing power works pretty well as-is. While having a dedicated healing skill is nice, for any substantive healing you need it to come from multiple sources… and that’s how it should be.
If you want really good condi cleanse, you have multiple kinds. If you want really good damage reduction, you don’t use just toughness but find ways to incorporate protection, etc. If you want really good damage, you don’t rely solely on power and your weapon attacks.
So, if you want really good healing, it must come from multiple sources.
On a Warrior build I’m currently working on, I’ve allocated ~1k healing power. The build gives him a natural healing-over-time from 3 sources (w/o any shout or stun-break heals) totaling roughly 1,242 health per second. With 0 healing power, but all the same stats, it’d be roughly 1,007 health per second.
So, 1k healing power means a difference of ~235 health per second total from 3 sources. There might be more sources of healing… but, that’s something I’m still toying with in relation to the overall build. Should this difference of 235 from 1k healing power be more? Should it be less? How does this compare to your druid healing (since you didn’t give much in the way of difinitive numbers – just estimates)?
OP, you say healing power should be reworked… but my opinion is different. I think there are places it could be tweaked (like others have said), but over-all I think it’s pretty solid.
~EW
edit: OP, your number estimates must be really off…. looking back over your math, and comparing it to my numbers. That difference of 235/sec means that if I use the 15k health pool you used in your example (which he normally has more than that, but this is for the sake of comparison), my warrior heals 7050 more health over 30 seconds. This is almost half of his total health pool. So, not only is my warrior healing for 25% more (1k to 1.25k /sec), but that’s an extra amount of healing that accounts for 1/2 his total health pool every 30 seconds. Your 1.6% is likely way off. Sometimes using percentages can really skew numbers/perception.
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In PvE rev has much better healing than warrior? Not sure where “sustain” comes into the picture.
I’ve never calculated it out for the Rev… but for the Warrior:
At 0 healing power, with Healing Signet, 3x Adrenal Health, and Banner Regen:
=382+495+130= 1007 health per second.At 1k healing power, with Healing Signet, 3x Adrenal Health, and Banner Regen:
=432+555+255= 1242 health per second.And that doesn’t take into account possible shout heals or stun-break heals.
Does the Rev actually have better PvE heals? I’ve not bothered with the Rev much at all, so I honestly don’t know.
~EW
however OP said full dps and in full dps, berserkers will not be taking adrendal health or banner regen so ur point is kinda moot
No, my point was off topic. There’s a difference. I was responding to NikeEU’s comment, not to the OP. That should have been obvious.
If a mod deletes it, then they can feel free to delete your response to my post and then this one as well. Whatevs.
~EW
(edited by EphemeralWallaby.7643)
In PvE rev has much better healing than warrior? Not sure where “sustain” comes into the picture.
I’ve never calculated it out for the Rev… but for the Warrior:
At 0 healing power, with Healing Signet, 3x Adrenal Health, and Banner Regen:
=382+495+130= 1007 health per second.
At 1k healing power, with Healing Signet, 3x Adrenal Health, and Banner Regen:
=432+555+255= 1242 health per second.
And that doesn’t take into account possible shout heals or stun-break heals.
Does the Rev actually have better PvE heals? I’ve not bothered with the Rev much at all, so I honestly don’t know.
~EW
Is there anything in place to keep one person from making a meta map fail? For example this weekend in auric basin all the sides were done and waiting for south which had about half. and it got me thinking Someone could remove the stacks from east due to it being easy and tell the map to send them one gold or they will kill the east one. There would be no way or at least very unlikely that south could kill in time.
Chances are that there’s enough hitpoints left on the Octovine that one person couldn’t burn it before the stacks went back up. Ime, peeps pull away earlier than later in order to avoid an accidental kill.
Also, if someone were to send that type of message in map chat it would constitute extortion. In the GW2 Rules of Conduct it states:
“1. While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players.”
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
~EW
(edited by EphemeralWallaby.7643)
Game design 101: If you place your save points too far apart, people will stop playing because they don’t want to do the same thing over and over.
By the way, that is literally part of the Game Design 101 class. An entire lecture was on that topic.
So, given that there are a kitten-ton of experienced game designers at ANet who would know that, then that should even more beg the question and discussion of what is/was their intention. It’s short-sighted just to assume that such an important decision of waypoint placement was made lightly and in ignorance.
~EW
I’m all for the story, but not when it impacts the gameplay negatively. By that argument there should be 0 waypoints in the Heart of Magumma.
My argument is it is better to not take a game so seriously. If you honestly think that I believe in my heart-of-hearts that the decision was made based solely on lore then you’re wrong.
Sometimes it’s better to reflect on “what are/were the dev’s intentions?” instead of “this is not what I want.” That would be a better and less self-focused discussion than claiming that it’s carte-blanche bad game design.
~EW
(edited by EphemeralWallaby.7643)
Once all the dragons are defeated the Asura will be able to establish more waypoints, and do so safely. Consider it motivation to lead the Pact to victory!
~EW
I have decided between berserker in marauder gear, using axe/sword and longbow. Feels pretty strong and does good damage.
Consider trying out the rifle instead of the longbow. The longbow doesn’t take fullest advantage of Maurader’s stats (it’s more of a condi or hybrid weap), whereas the rifle would.
~EW
Hehe, well you’ve already got my advice on the Warrior. We kick kitten and have fun doin’ it. 
Not to dissuade you too much, but a small note on the following…
Besides elementalist right now, my issue with guard for example is limited in builds at the moment, and im having a hard time getting into many of the weapons, sceptor is to weak, staff isnt really for dps, mace and hammer are a bit to slow, 1hsword is ok but its fairly weak compared to mace and not all that useful in pve, torch and focus seem to be decent though. Greatsword and bow I enjoy though. I loved everything else about guardian.
… I’ve found the Guard’s scepter/torch combo to be way undervalued. Without a sigil of strength or runes of strength I can keep up 16-20 stacks of might. On a hybrid build, it can be kinda fun. 
~EW
(edited by EphemeralWallaby.7643)
Berserker adds damage, but mostly condi/hybrid…. where as (plz correct me if I’m wrong) a lot of what Harold does is add protection and healing…
…so your question doesn’t make much sense to me given that neither benefit efficiently from zerker armor and trinkets.
~EW
I don’t want this.
Software development, and especially game development, is rife with unexpected delays, budget reallocation, and unpredictable production/programming walls.
The policy of not telling us something until it ships is a mature business decision, because it takes into account those systemic problems with software development.
I’d rather be pleasantly surprised getting something I didn’t know about, than disappointed that something I was expecting didn’t happen.
~EW
Actions taken to curtail gold-sellers need to have a minimal impact on the player base. Removing one annoyance just to replace it with another is silly and a waste of everyone’s time.
~EW