Caithe did it because she was driven mad by someone dressing up their character to look like Scarlet?
/gasp!
Before her death, Glint had a vision foretelling her demise at the hands/claws of her previous master, but she also saw a possibility for her rising again. So, before Kralk’s arrival at her lair, she sought out Caithe’s help and compatible mind to implant her katra in, and thus the secrets begin…
While the Master of Peace and the Zephyrites had the best intention for the egg, best intentions is not what Tyria is in need of in the battle against the Elder Dragons. Sacrificing must be made for all of us to survive..
j/k. If only though right?
I kinda want to know the real relationship between Glint and the Zephyrites. We know that they are the heirs to the Brotherhood of the Dragon, and they have taken the reverence that the BotD had for Glint to an all new spiritual level, but was Glint ok with them treating her as some type of god? Did their goals, motives, and view points on subjects matter (especially Elder Dragons) match? Or did she keep them around, no matter how weird they might act, because they were useful?
Because asking for guidance is one thing, but praying to her in your time of need and reciting, “May Glint find you in the darkness, and lead you into her perfect light. Until we meet again.”, is a whole new level of crazy attention.
Side note: I do find it very funny that Glint basically pulled a Mursaat and had her own set of (abet nicer) cult followers. Glint might have had the BotD before, but they didn’t seem to have anywhere near the worshipful aspects like the Zephyrites do. As one of the BotfD members said, they were interested in her abilities.
Consular Tronar Ironseer“Do not be afraid. I’m sure you have heard the rumors about the Brotherhood of the Dragon, many of which are not so flattering. There are those in the Dwarven community who see our connection to the dragon Glint as blaspheme against the Great Dwarf. But I assure you, our brotherhood is not grounded in the spiritual realm. We are more interested in the… well, practical applications, if you will, of prophecy and the art of prognostication. Please stay awhile. Perhaps you will learn a thing or two.”
This episode fell somewhere between “meh” and “ok” for me.
Yes, we found out that Caithe was an evil ninja looter, but it wasn’t that much of a huge shock at all. What with the weird voice acting, stalking the player all throughout mission 1, other general weirdness, and the synopsis. It would have been a much bigger surprise and a better cliffhanger if she was acting normal all through the missions until the very end.
Mission one was a bit boring. Mostly dialogue, and only a few bits of it were mildly interesting. I wouldn’t have said no if there was a massive Mordrum attack during it, and Destiny’s Edge can show off some of there skills off. We are in a war zone after all.
(Side note: I will have to agree on the recasting of Zojja. If Felicia Day doesn’t have the time to do the job, a new VA is very much needed. For one, Zojja is 85% snark, and like most forumites know, snark doesn’t always translate over to just plain text all that well. Secondly, it limits any story that Zojja might be apart of since the devs have to juggle around the character to work around the lack of voice acting.)
The big fight in the second mission was good, even though most of the whole mission was filler. We find out that the obvious Zephyrite mark was the mark of the MoP. Shocking, I know. The near deity like reverence the Zephyrites have for Glint, shown in the mournful dialogue for the MoS, was a bit disturbing though. Kinda had almost a flash back to WM dialogue there for a second, but replacing “the Unseen” with “Glint”.
The third mission was ok. Nothing, to me, was really bad with it, but there wasn’t much interesting enough to write home about either. (Other than as I said before, Caithe the Ninja Looter!)
~
Not much for the theorycrafting for me on this episode. Though, I do have one. Caithe, and possibly others, might be the reason why Anise sent Canach to join the pact and probably report back to her anything he finds out.
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Nostalgia goggles are hard to remove sometimes.
While I liked/loved most of the story elements (characters, locations, background lore, etc.) in gw1, the storyline itself, to me, left a lot to be desired at times. I can say the same about gw2’s. S1 was a harsh start, but s2 seems to be shaping up to be a lot better.
I wouldn’t go so far. Vassar was very natural, as were all the male mesmers in GW1. It would be a mistake to say that mesmers are feminine, but I don’t know the right words otherwise. I feel that Norgu made a very good mesmer as well.
EDIT: Just fyi, my main character is a human female noble mesmer, so I certainly understand where this comes from. For me, it might be because of Lady Althea.
I would agree that it would be a mistake to describe them are feminine. I usually like to describe mesmers as “sophisticated”, since I think it’s a fit description of their many different aspects.
: having or showing a lot of experience and knowledge about the world and about culture, art, literature, etc.
: attractive to fashionable or sophisticated people
: highly developed and complex
As for its size, it could be possible, now that it’s out of stasis, that the baby is absorbing magic even through its shell. It will just continue on growing at this point, and it will get harder and harder to protect with its size.
It hatching now however, I would have to just go with the general “because the plot demands it!” until we get a bit more info.
I will always have a soft spot for the Asuran kids telling the “Your Mama…” jokes.
“Your mama’s IQ is so low, she thinks “Elemental” is four letter in the middle of the alphabet."
“Your mama’s IQ is so low, she thinks a “golemancer” is what you get when you ask a golemquestion."
Superior Rune of the Yakslapper (6/6)
(1): Swiftness you apply to a Supply Animals last 10% longer.
(2): If you’ve been out of combat for at least 3mins, you have a 20% chance of shouting “Make Haste!” out of sheer boredom.
(3): Swiftness you apply to a Supply Animals last 15% longer.
(4): If you’ve been out of combat for at least 5mins, the first time you are hit by an enemy you will shout out “Incoming!”.
(5): Swiftness you apply to a Supply Animals last 20% longer.
(6): If you are downed within 1200m of a Supply Animal, you will shout out “Help Me!”. The Supply Animal will continue walking.
As long as the zerg exists in the area, nothing is going to solve the 4 fort defense problem, because it’s always going to draw in a good portion of the player population in the area. What they can do is soften up the problem a bit though, and they did that by moving the “carrot” towards the other forts and players.
I’m not sure what super fast zergs you’re in, but I’ve never seen a single zerg scale up all four forts before. The one’s in the maps I’ve been in are usually only moving in between either 2 or 3 of the forts.
Which also means that the change they did make (by reducing the number of chests overall, and reducing their spawn rate) isn’t going to change that either. It’s still going to be more beneficial to ball up so that there are plenty of shovels available. So in the end, they have accomplished nothing except to kitten a bunch of people off.
No. They are forcing the zerg to move. As you said previously, the problem before is that the zerg was stationary at Amber. Now when the zerg has farmed all the chests in an area, they will have to move to get more. This helps the other forts because the zerg players will help with defense and supply bull escort, if only for completion and the chance for more shovels.
The primary grump that people were having was that the other fort events weren’t being done because in certain maps everyone was at amber. Spreading the chests so that they were more balanced between the 4 points would have encouraged people to disperse without feeling like they were losing out.
They wouldn’t disperse that much though. Five people at a single fort’s area wouldn’t offer as many shovels and rewards as the zerg’s area that have fifty people. The five would have to constant use their own shovels to keep their chest rate up, but the people at the zerg’s location would have a much easier time coasting off other people shovels.
It might not be at Amber in this situation, but people will still be gathered up at a single location because of the benefits of chest farming in the zerg. So it doesn’t really solve the problem in the end.
I’ll admit that the expansion looked a bit interesting…. until I read the storyline behind it. That killed any interest I had in it. If I want something revolving around time and/or dimensional travelling, I’ll stick with Doctor Who tyvm.
I’m very much a lore lover when it comes to games, and I find it deeply saddening when the story gets shafted for a single character’s plot. Especially when said character’s plot looks like it was taken straight from someone’s fan fiction. Not even good/decent fan fiction either. I looked the other way when it came to Thrall, but I’m not doing it again for Garrosh.
Not necessarily true. I typically farm “for fun” on occasion, and my only concern with amber was they it had the highest concentration. I figured they needed to put more at the other forts, not nerf amber into oblivion. I know there are others that had similar thoughts
That wouldn’t be much of a fix in the end though.
Amber had the most chests, but people zerged it because they can open up one another’s. A bigger zerg means more shovels, and more shovels means more chests. Anet giving the other bases the same amount of chests would only slightly diffuse the situation. People would still zerg on the farming commander, because their zerg would have more available shovels, and if the chest rate was high enough like it was at Amber, that commander probably wouldn’t move.
They only nerfed next to Amber. The farmers I have been seeing lately have simply been moving from one fort to the other and digging up all the chests that way. Might not have as many chests that way, but it’s still a decent amount and they are helping the forts stay claimed and guarding the cows.
The terms themselves are generic and would be safe, but if you used them all together along with extremely similar descriptions of both professions and their spells you might be edging towards the line.
You’ll should be fine if you tweak a couple of name and add a few of your own differentiations to set the two apart.
There are a lot of White Mantle references around the map
It’s sort of hinted that they are underground, and I’m thinking that’s what the random vents with wooden grating on them are for.
With all Mordy’s vines tearing up the earth, I doubt they are literally underground. I think its more of the figurative version used by spies and the like. It’s meant for them to hide and blend in and not bring attention to yourself until signaled otherwise.
It’s “You must promise to protect it with your life. Will you?”
It comes up in the chat log as Mysterious Voice – I have a screenshot.
That’s very interesting, especially since there is such a small amount of people that mysterious voice could belong too. The only ones that had access to the Lair was: Glint, Ogden, MoP, possibly the other Masters, and any of Glint’s surviving children (including “Glimmer”.)
We can rule out Ogden, MoP, and the other Masters. So unless Glint built a memory of herself into her Lair (à la Jor-El and the Fortress of Solitude), I wonder if it could have possibly been the elusive “Glimmer”. Kinda low on possible suspects otherwise.
Mad Queen Malafide.7512Considering the way Ogden acts so mysteriously about the voice, it might have been Ogden himself, or someone close to him.
Why would he want to hide the fact he was there though? We already know he has access to Glint’s Lair and his strong ties with the MoP after the mission. There wouldn’t be much point in hiding the fact that he’s the one that took the egg out of stasis to give to the MoP to hatch it.
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I’m kinda wondering if Ogden was there when the Master of Peace claimed the egg. During the final memory scene, the one which the egg floats down to the MoP’s hands, I thought I was able to make out “Guard this with your life.” from the garbled mess of the audio.
But it’s not a copy of WoW, it’s a copy of Octoberfest which WoW also did. Christmas is done in both yet GW2 isn’t copying WoW.
I’d love a beer themed holidy to celebrate one of humanity’s oldest nourishments.
It would be a copy of WoW’s Beerfest because it would be a holiday that’s about beer and drinking. While there is a large amount of beer served and drunk at (the actual) Oktoberfest, the festival itself isn’t about beer. It’s a funfair more akin to the large state fairs here in the US. It’s only the debauched versions that are solely about alcohol.
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A friend who hasn’t played GW2 since 2013 just got a new computer and said he would play GW2 again. I told him he’d have to buy the entire first half of season 2 and he’s not coming back now. gg anet.
Did you also tell him it would only cost $10 (or an X amount of gold to convert to 800 gems) to permanently unlock that content for his account, and he can also unlock all the new content in the future for free now that he would be playing again? Or did you leave that out of the conversation because it wouldn’t help your argument of how terrible Anet is?
No thank you. I really don’t see why GW would need to copy WoW on that regard, especially if it’s basically just a reskin of Brewfest.
If they did want to add a festival concerning the Norn, they should make the annual Great Hunt into one. Add a collection of new champs and legendary animals in certain areas for the duration of the festival, have players kill them to collect trophies for different rewards (animal skin and bone armor and weapons come to mind), and set up banquet tables in certain party areas that give players food buffs and the like. Towards the end of the festival, last week or something, the actual Great Hunt mission/mini-dungeon would unlock, and the players can kill whatever monster it is for a reward.
It would make a lot more sense than something like Brewfest.
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Why don’t we just do what the seer’s did and seal up the magic. It worked fine until the humans and their “gods” came and screwed everything up with their greed. So once we seal the magic up, we should kill all the humans to make sure the magic stays sealed.
Because the creation of the Bloodstone and then proceeding to seal all the uncorrupted magic of the world into it, to me anyway, is towards the godly end of the magical scale. How the Seers were able to pull it off is anyone’s guess, especially if the Mursaat/Seer war happened before the sealing as well.
So of any charr, Rytlock would be near the top of the list of “charr who’d convert to a religion and/or charr who’d accept a peaceful relation with divine beings”.
I can see the latter being the more likely of the situation, especially if the Six (or at least some of their servants/avatars) decide to help with the Foefire ghost problem. The former would be a bit OOC. Rytlock might gain a good amount of respect for the Six if he meets them, but I doubt he’ll be “Praise be to Kormir!” or “Balthazar give me strength!” anytime soon.
And let’s face it, the Charr’s whole “God killing” philosophy, at least concerning the Six, is just about useless rhetoric at this point. Unless they develop some sort of super weapon, the Six horribly, horribly, outmatch them in about every way, and since they have cut most ties to Tyria, they are out of reach for any real combat to occur anyway.
The Charr might as well accept that whole situation and move onto other problems. Which is something I can see Rytlock doing.
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I didn’t think that was a bug. I simply dodged through the aoe to pick up the fragility buff and went on from there.
Obviously, the Mesmer Collective is secretly a front for the Shining Blade, and Kasmeer is an elite operative sent to keep an eye on Marjory and the Player.
#gw2conspiracytheories #tinfoilhat
That is possible. I wonder if Mordy’s corruption might effect him differently than it did Scarlet and Aerin, since he’s the first confirmed non-Dreamer that could be corrupted.
Worst comes to worst though, we can always beat him within a inch of his life and ship him off to Arah. Warden Illyra could strap him to the Alter of Glaust and work the Forgotten ritual, and we’d have another freed dragon champion.
Extra points if Illyra somehow knows Malyck from his stay with the Wardens.
Considering that Kormir was capable of containing Abaddon’s power and ascended to god status as a human, I think we are thinking to narrowly by only considering dragons as potential candidates to replace an Elder Dragon. Assuming the replacement could ideally be related to the spheres of an Elder Dragon they replace, the Pale Tree might make an ideal candidate to replace Mordremoth. I don’t think Elder Dragons are technically the same species as dragons like Glint or Kunnavang. I suspect Kunnavang is more closely related to my pet river drake than she is to Jormag or Zhaitan. In that sense you might also have the Great Dwarf replace Primordus and Glint’s offspring replace Kralkatorrik.
I was thinking of the Pale Tree as a possible replacement as well, if such thing is possible anyway, but that seemed kinda the obvious choice though.
I wouldn’t be all that surprised if they bring back Malyck as a possible replacement contender as well. I thought the new book by Amaranda the Lonesome kinda foreshadowed something important regarding him. It was along the lines of, “Since he isn’t governed by the Dream or Nightmare, Malyck is allowed to have control of his own fate”. When I read that I kinda thought it paralleled the Gods’ and Kormir’s whole “This is your decision. You must make the choice that only a mortal could make.”
I guess the true question in the end of the day is, “What can be an Elder Dragon?” Or another important question, to me anyway, is, "How does their “corruption” fit into the grand scheme of things?"
- Belinda is now possessing her sword and Majory is wielding it. How often have I seen that? I hope something cool comes out of it. There are so many oportunies here. Please let it be cheesy, like her being able to summon Belinda for some special attack action or something.
I hope I’m not the only one that got Ritualist-y vibes from that whole scene.
GS+Necro=Ritualist, confirmed! =P
Not really related, but it does somewhat touch on the theme of the “true Elder Dragon” was an interesting piece of dialogue that came from Ogden after the mission was over.
He said that the Brotherhood of the Dragon theorized that Glint might have been able to turn into an Elder Dragon herself if she continued to live and gather power. This might also touch on what is/was happening to Tequatl.
He must of gotten married, and he didn’t even send us an invitation.
Joking aside…
As Shiren said, it’s most likely a typo from a writer typing too fast and just confused the last names. Either that, or he changed his last name given the situation. Not much “stonehealing” to do when you’re the last dwarf. (At least on the surface anyway…)
Scally the Silly Singing Sea Serpent!
So I’m thinking that both the dragons and gods can be seen as a type of Yin and Yang. They balance each other out. The gods brought/bring magic to Tyria, and the dragons consume it. The gods are the guardians of Tyria representing the peoples/creature on the earth (i.e. life, death, illusion, beauty, etc.) while the dragons are the antagonists, representing the earth itself (i.e. Plants, nature, elements, etc.) Its an eternal war that cannot be won by either side. The dragons wake up, cause mass destruction, and devour magic, then go back to sleep. The gods arrive, bring magic and restoration to the races of Tyria, then leave. Then after so many eons, the cycle begins again.
Several of holes in this theory…
- Neither the Six or the human race are native to Tyria. To the best of our knowledge, the first time they arrived on Tyria was only 1500(ish) years ago. The Elder Dragons, on the other hand, have been around for much much longer.
- The Six didn’t bring magic to Tyria. The magic has always been around and apart of Tyria. During the last rise of the Elder Dragons though, the Seers locked away most, if not all, the uncorrupted in Tyria into the Bloodstone, therefore forcing the Elder Dragons to starve and making them go into hibernation. The Six only released the sealed magic back into the world during their “Gift of Magic”.
- The Elder Dragons are already seemingly balance magic themselves. The difference being they balance on the extremes over long periods of time. The Elder Dragons consume magic, but once the magical levels of Tyria are low they fall into hibernation. During hibernation, the Elder Dragon slowly leak/radiate uncorrupted magic back into the world. Once the magical levels are high again, they awaken, consume the magic, probably start to starve again, and they then go back to sleep. Rinse and repeat.
Deleena.3406:Maybe the Facets in the The Path to Revelations quest in eotn are hints to the true nature of the gods power?
From what I heard, the prophecy at the end of that quest chain was foreshadowing for Arah and Zhaitan. I wouldn’t be all that surprised if the Facets had to deal with the time the Six unknowingly tapped into Zhaitan’s power to tinker with the Bloodstone.
However, I doubt we’d be likely to see anything like a direct port as a new profession. Diovid’s three-step plan, while snarky, has a certain degree of truth to it, as long as the hypothetical guardian scythe gains some mechanics that makes it dervish-like (such as having a lot of sequence skills on the bar). It could also be shortened to two steps if the scythe was to be given to the Elementalist instead – the dervish had a fairly strong melee elementalist-ish character to begin with, and in GW2 ANet could certainly decide that having two professions with such elemental themes is redundant.
This is why I’d wish too see more (if any) progress on the whole “We want all professions to be able to use every type of weapon” front. We might be able to get the whole class, but it would be nice to have some dervish (and ritualist) skills and play styles incorporated into the different professions.
Even if it isn’t (one of) his workshops, I wouldn’t be all that surprised if we find out he might have been a follower of Abaddon, or at least him having a healthy respect for Abaddon’s ways. Maybe not for the very beginning, but he could have easily found knowledge of Abaddon’s existence from his numerous travels around the Mists.
To me, he’s almost the epitome of the whole, “Act with magic, act within reason, act without mercy.”
“……”
Its minions speak in extremely high frequencies so we can never hear its true name, but we know it must be pure evil because whenever a minion speaks it, it drives the nearby ranger pets insane…. especially the dogs.
This is my pet theory as well. I think Abaddon may have wanted to protect us from a future threat.
After all, his statue does read: “Act with magic, act within reason, act without mercy.”
Maybe the other gods were content with just leaving the dragons alone, but Abaddon was convinced that they should ACT, because they would awake again. This would shine a whole new light on his character.
It’s possible, but I’m not sure just how much of a difference it would have made in the end.
The elder races weren’t encumbered in anyway magically, yet that didn’t seem to tip the scales in their favor at all. The outcome might have changed a bit if the Mursaat would have stayed, but even then the Elder Dragons were powerful enough to scare them to flee and abandon everyone else, even though they held a clear advantage in their Spectral Agony. It’s possible that the high magic levels probably empowered the Elder Dragons just as much as it would the mortals.
Mem no Fushia.7604Sealing all magic cuz one human king wanted? cuz humanity didn’t handle it well?
I guess you could say that humanity being brought to the edge of extinction is them not handling it well.
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I’m crossing my fingers and hoping that “the very heart of Guild Wars lore” means “the beginning of Guild Wars”, and they’re going to expand on lore and subject matter from Prophecies.
We’ll have to wait till our character and co. pull the name out of nowhere again.
Menzies and Dhuum aren’t lesser gods. If I had to give them a classification, it would probably be more along the lines of “powerful higher beings”. Dhuum lost his godiless to Grenth, and Menzies is… something. He’s said to be the evil half-brother of Balthazar, but he’s never been described as a god.
As for the question at hand, it’s possible, but it’s hard to tell since we really don’t have any idea what the Six are doing. We know they left since they thought it was time for humanity (and everyone else) to stand on their own without them holding their hand, but they doesn’t really rule out them protecting mortals from outside threats that might be beyond us.
For all we know the Six could be fighting some Mistborn version of Cthulhu that’s out to conquer/convert/destroy/devour the universe…
Can Queen Jenna defend herself?
Hi, guys! This is an interesting question. Queen Jenna can defend herself, but because she is an extremely valuable individual, her defenders prefer not to take the risk. Thus, she is rushed away from danger immediately, as are most presidents of modern countries.
I guess the better question would be, if she was ever put into a situation where she had to defend herself, just how well could she actually do so? We know that she has excellent skill set of defensive and diversionary spells and abilities, but do her offensive skills match at all?
Also, hypothetically of course, if Jennah ever felt the need could she shoot out Spatial Surge blasts out of her eyes Cyclops-style?
So it doesn’t seem likely that that the request would be fulfilled, so that soul bound items — things that are tied to the soul of a single character — would become something that could be shared across all characters.
Most of my characters don’t have souls though. They are simply expertly crafted automatons built by my Asuran main to secretly infiltrate the different cultures of Tyria to gather societal information firsthand, to get around any possible censorship of sensitive information they might give to outsiders.
…He also uses them to farm/gather materials for him when he’s lazy.
Obviously you have been targeted for termination. Please stand still while the process takes place. You may feel a slight tingling sensation…
I guess it’s only fair, but I might have to gouge out my eyes if I log in and everyone looks like a Mancubus…
For my headcanon, I like to come up with slightly comical ways for my characters to die.
Like my Ele main for example… He survived the destruction of his homeland by crystal barrage, Charr hordes, xenophobic dwarves, murderous cultists, the Mursaat, a traitorous lich, Titans, a plague, mutated abominations, emperor killing villain risen again, demons, the return of said traitorous lich and emperor killing villain, a dark fallen god, and molten dragon minions.
What they couldn’t accomplished was done by an uneven rug and tumble down a flight of stairs.
- You should be able to invite guests in, even if they can’t use much of the functionality – can you imagine a guild newb night to attract new blood, with some unique mechanic? Help Guilds help other people, I say – a group warped me up the waterfall in Lion’s Arch today, and that’s the kind of thing that draws me in.
A visitor and/or a “open to the public” system would be a good idea. Ranking members would be able to invite people to visit the guild hall, and the GM could set the guildhall to be open to anyone. That way, even if they are instanced, they could retain a slight community feel by having people being able to visit each other’s guildhall. It would also be a nice way to draw in new players to your guild.
Though, the GM would need a way to evict all unwanted visitors at a given moment. If s/he wanted to host a guild meeting, an event, RP, or GvG strategy session (if they ever add that in), I wouldn’t want any tagalongs sitting in.
Proposal Overview:
The mist a new frontier: the major problem I have seen in guildhalls for this particular game is the lack of land to place this type of infrastructure, the realm of the Mist would make a perfect home for Guildhalls.
I think I said something similar to this months and months ago. Them putting the Guild Halls in the Mists would allow them to handwave any questions of how thousands of guilds could have mansions in the same area, and it would also allow the devs to get creative and come up with as many different themes as they want.
Guilds’ want a hall based on the Mursaat stronghold set in the Ring of Fire, or how about a watery underground temple dedicated to Abaddon? Those might be hard to explain if they were still in Tyria, but they are easily explained if they’re set in the Mists.
Nah. If they were trying to steal LA, they’d do it right and built lifting crystals into the structures as they’re built.
When it’s all done, they could literally steal LA.
Carmen Sandiego style?
We dodged a bullet when Scarlet didn’t try something similar, even though we definitely know she had the tech to pull it off. Let’s not give the writers any story ideas though. I’d rather not have an Inquest villain or Mai Trin popping up and stealing magical artifacts, tech, and Tyria’s historical landmarks anything soon.
I remember there being a lot of feedback, positive and negative, on the forums, but i’d assume that every MMO forum has more harsh words than constructive. Well WoW might not. Player’s may be satisfied with that game. I wouldn’t know; never really played it.
WoW has the same problem. Especially when the Devs leave the game in a year long content drought, while still docking players 15$ a month, to work on the next expansion.
The term “frothing rage” comes to mind.