Your build seems conflicted as to whether the damage output is going to be conditions or pure damage. You don’t really want to mix the two at all times, ergo it’s sometimes better to go pure damage or pure condition damage versus hybrid.
Funny story, when I was playing a Human, I passed by Phil Thackeray and thought “These would make fine mounts for higher levels.” Phil Thackeray, however, had no interest in teaching me how to get on one.
I also ride my Miniature Orrian Baby Chicken daily on my Asura as it’s just the right size.
I was actually thinking of a mount system where the mounts would grant you an increased in-combat movespeed, a different set of weapon skills (mostly the same but a few variants or just have them all be slightly tweaked) and have the attacks be more based off moving/moving forward (with booleans so mobs don’t get hit 1000000x if they’re against a wall). Also, as downsides, make rolls require 75% of endurance while mounted instead of 50% and have cripple be more devastating.
That’s not Arenanets fault, that’s the markets fault. Also, if you don’t know how to make money with a craft, you’re doing it wrong. I’ve made 80% of all my money (not including my lucky Perma Black Lion Trader) with crafting.
The market is a complex system governed by a set of rules. It reacts within the restrictions of those rules. The rules were put in place by ArenaNet, therefore anything wrong with the market is ArenaNet’s fault. However, they can also claim credit for anything right with it.
You can’t blame Arenanet for players posting exotics for a price just lower than the profit margin of crafting to prevent players from crafting constantly to get money.
You also can’t blame Arenanet for players driving prices of Tier 6 materials up.
You can, however, blame Arenanet for their drop rates, although I personally think that they are fair.
15 butter in an hour is actually pretty good, esp for the starting area. Just keep killing bandits, you’ll get plenty of butter.
Back when I was a lowbie I had about 1500+ butter just from leveling. I got so sick of it that I started to hate butter irl.
That’s what my warrior is. Our guild does dungeons everyday, might as well bring the most efficient available. I still enjoy my Mesmer, Ranger, and Engineer, their places are just elsewhere in the facets of the game.
You get kicked/denied for being a Mesmer? What universe is this in?
And I’ve seen plenty of Guardians in CoF with the run still being faster than 4war 1mes.
My fastest group was 2war 1guard 2mes. We took out Slave Driver before first Time Warp ended. We took out the Effigy before the 2nd Time Warp ended.
The game rounds what you see ingame, but it does have the additional decimal place duration. For example, if I have 21.5 seconds of Swiftness, it would show as 21 seconds (because it would be 22 seconds for one frame of time, if even that).
You could craft items with it instead of gems. That’s about it, though.
I’ve gotten a total of about 150 shards (40 still in my bank) and I have nearly 40 clovers. If you’re aiming for clovers, do the single recipe. I don’t even want a legendary… I guess this is the inverse luck kicking in.
I just wish the organization button was in a spot easier to get to and it would have a reset option instead of having to tick and untick everything.
Considering you can search and have the organization buttons, everything is fine, it’s just that the organization buttons are in a terrrrrrrible spot. And their implementation was clunky if you’ve ever tried using them.
That’s not Arenanets fault, that’s the markets fault. Also, if you don’t know how to make money with a craft, you’re doing it wrong. I’ve made 80% of all my money (not including my lucky Perma Black Lion Trader) with crafting.
I’d prefer more hairstyles, I hate when I see other Asura with my face/hair.
i know a mesmer that uses the signet of inspiration to great effect. in a fight he will proc the final on rune of lyssa and then inspiration it to everyone.
mass invis + every boon = a major swing in a group fight.
The problem with Rune of Lyssa is that you can’t get 100% Boon Duration if you run it. If I could somehow get to the 6th effect with my current setup, I’d love it.
I typically give every buff every 36 seconds except for Stability and they last for anywhere from 10-40 seconds, so… it’s better than Runes of Lyssa.
I’d like to specify that although it is “Inspiration”, it does not necessarily involve the Inspiration Tree (in fact, I highly advice not going down that tree for full-support unless you want the Feedback while Reviving or are doing partial Mantra support).
@Chaos, I actually decided to re-do my skills. I’m using the same traits, but my gear is now Bers + 2x Water, 2x Monk, 2x Major Water/Monk/Sanctuary. It basically lets me do whatever I want while also giving parties gigantic amounts of boons.
He’ll be there when you finish your storyline. You’ll see why.
That’s tier 1 or 2 light armor, I believe.
Also can we add ear piercings as well ?
You have let yourself be manipulated by bookahs, I hope your Professor or Master did not influence you to try to get one of those…
Would be nice if it affected Phantasms however.
The only phantasm it would affect is Phantasmal Mage as it is the only Phantasm with a bounce.
Then again, it would make Torch useful, so I guess.
It would also affect iDisenchanter.
I always thought iDisenchanter had an aoe pulse when it attacked. Never really paid attention when I did use it.
Would be nice if it affected Phantasms however.
The only phantasm it would affect is Phantasmal Mage as it is the only Phantasm with a bounce.
Then again, it would make Torch useful, so I guess.
Crafting is not useful. There are very few items that you can craft and sell for low profit. More profit requires more investment which I would not recomment if you are a new player.
You can buy everything you need from the Trading Post for an averrage of 20% of the crafting cost.
It doesn’t take a long time. It takes 4g – 10g.
I think the XP you gain while crafting is not necessary, since it is so easy to level in GW2.
The only purpose of crafting I currently see is Legendaries.
If you don’t gather or salvage while leveling, it takes a lot of gold, yes. If you do gather and whatnot, you’ll still have to put in about 2-5g to finish it unless you grind more than doing events.
Once you’re at 400, though, you can EASILY make money. I’ve made over 200g off of tailoring which was my first profession to 400. This 200g is net profit, not gross, and includes all costs, including materials even if I already have them from salvages or looting.
If you want to get clovers, do the single recipe instead of the 10 pack.
The reason why is because statistical probability is a bell curve.
An analogy:
If you do the 10pack, you’re throwing 10 less darts onto a dart board (blind, so you can’t aim at the middle). Multiply the score by 10.
If you do the singles, you’re throwing 10 more dart boards onto a dart board (blind, as usual). Tally the score.
Theoretically, both will get the same score. If you just throw one 10pack dart, however, there’s no guarantee.
The thing is u are trowing rares to the forge that a big mistake, Rare are for salvage exotic to the forge. Yeah I know exotic are expensive and all but they have a better % to give u the precursor, now I think u should just salvage and sell the ectos u win more money doing that yeah sometimes u hit a bad streak but normally u are even 1ecto for 1 rare, and right now 1 rare is like 20s to 30s and the ectos is 37s to 40s depending of the day.
Actually, it depends on the current market price of what weapon you’re going for.
It’s ~20% chance to upgrade rare —> exotic, which means you should check the price of the rares and exotics. If the exotics are equal to or less than 5x the price of the rares, use exotics. If the price is higher, you’re statistically saving money by buying rares. If you don’t care for probability, just use exotics instead, then.
There is no affect with the order or sigils. Just using 4 will have ~20% chance to get an Exotic Dagger. If you use anything other than a Dagger as one of the 4, you will get a Weapon or Armor back (weapon if you only use 4 weapons, armor or weapon if you use 4 weapons/armors).
Additionally, if you use all level 80’s, you will only get a level 80 back, but if you use anything not level 80, there is a chance to not get a level 80 item back.
Lastly, using a Mystic Forge Stone instead of one of the items, 3 items + 1 forge stone, will give you ~10% higher chance to upgrade, but will give you any weapon type back (if you use 3 weapons).
My best piece of advice if you really want a legendary is to throw all greens into the MF, all rare into the MF, and either sell your Exotics so you can save up for it, or throw all your Exotic Weapons into the MF.
This approach will net you a chance at getting any precursor, which you can use to sell or trade for another one. Trading is a faster approach, but it is less reliable. I would not suggest it unless you have a close friend that has one. Someone whom has mutual trust with you.
I’m in the habit of selling blues…. some people salvage them, but I’ll be honest, when I was going for the 500 salvages for the monthly, and started salvaging blues, I noticed the impact in my cash flow. Your mileage may vary, but I felt it.
As to putting insignias (runes) in what you craft, you can only do that on equipment you have equipped as the process of upgrading soulbinds the item. To use an upgrade, pres ‘h’ to view your character’s equipment, then double click the upgrade and then click the item you want to attach it to.
In terms of money gain, if you’re salvaging things that will give metal, it’s more cost effective to salvage them than sell. Everything else will not be as cost-effective until you factor in the chance of tier 6.
Fellow Asura, how many of you are wearing… I can barely bring myself to say this… How many of you are wearing earrings?
Shudders What kind of Asura would do such crude things to their… shudders again
So many people are looking for you. Oh man.
Signet of Illusions, last time I checked, applies its HP buff at 10s intervals, which means quite often the buff will not kick in until after the Illusion is destroyed. I would not use it for its passive.
They’ve changed it to 5s interval, I think.
The longest it takes to apply is ~3-4s.
I love this trait for the GS 2… 9 stacks vuln six stacks might? Yah sure!
It doesn’t work with clones, aka if you use a Staff, it only affects YOUR auto attacks which you aren’t using all that often as opposed to 3 Staff Clones.
You just linked a blank build page. You might want to update that link.
It’s less about positioning and more about cooldown management, in a nutshell.
Yes. But mainhand take priority.
Example:
Mainhand has a sigil of fire
Offhand has a sigil of air.
It will check to see if sigil of fire procced before it checks sigil of air. If sigil of fire does proc, then sigil of air will not. They also share a same cooldown.
It’s not “injust” at all. It is a long-term goal but a lot of people think that a long-term goal means 1-4 weeks.
there was a time when it wasn’t actually affecting the attack speed of certain phantasms
The only Phantasms it didn’t affect were iDisenchanter and iDefender. It affects them now. However, that one was attributed (by players) to be intentional as the two that were not affected were utility Phantasms, not weapon Phantasms. ANet fixed it while nerfing our profession.
yet every other illusion and phantasm trait/signet/whatever affected them
also it wasn’t affecting the swordsman and the mage, and the warden’s attack speed was ridiculous
I don’t recall that particular problem, however it may have been there.
In regards to the OP, however, it did not have a problem in terms of the perspective.
Whenever I see a topic about “precursors” I now automatically assume that people are talking about Dawn, Dusk, Zap, and Spark.
Say 600G then. Say you can farm 3G/hour by farming Orr/doing dungeons. Getting a laurel is waaaaay easier than that. Say a Laurel is like worth 1 G.
So 600 laurels?
But you don’t need to logon every day for 1.5 years to get 600g.
If you’re only getting one item from the group, it’s because your inventory is [near] full.
However, that’s not your thread. Your thread is a suggestion which means it will most likely be moved to the Suggestion section shortly.
You can suggest it by posting there, however I highly suggest NOT crossposting/multiposting because the Dev’s (namely Mr. Moderator) will move this thread.
I don’t know if the Dev’s plan on doing anything like this but I wouldn’t hold my breath. It would incentivize using your Mail as a storage system, which is what they intended it not to be.
Laurels will also come from other achievements. If you base the price on other items, it would be around 1000 – 1500 laurels.
Now you’re thinking Legendary, not Precursor. And what other achievements provide Laurels? Source, please?
there was a time when it wasn’t actually affecting the attack speed of certain phantasms
The only Phantasms it didn’t affect were iDisenchanter and iDefender. It affects them now. However, that one was attributed (by players) to be intentional as the two that were not affected were utility Phantasms, not weapon Phantasms. ANet fixed it while nerfing our profession.
While I ultimately agree with Vol, I will humor the discussion.
I would say 250 laurels for an Account Bound precursor, if I had to put a price on precursors in laurels given current means of acquisition only. Six or so months of dedicated effort in terms of dailies and monthlies seems “fair” in my completely arbitrary interpretation of fairness.
Keep in mind, this would also be logging on every day for 6 months straight.
I also agree that Precursors shouldn’t be purchased from an NPC (other than the Trading Post), however I posted to humor his theoretical question.
The reason why I chose 200 instead of 250 is that there should be a grace period for a 6 month straight grind.
First off, you lose 15% from selling your mats. So they are not full value as people are saying here. Second, you will also gain many T6 mats from making clovers, so it is false to give full price to the mat gift estimates.
Another point that applies with me and I’m sure others. Some of us haven’t always sold mats. I have always kept them. I do a lot of crafting and it’s nice to keep them on hand. So those mats don’t necessarily translate to market value for us, because we have never used them as such.
Fact is, for people that play like myself anyway, we don’t have to put as much gold into the other parts of the legendary as we do the precursor.
Last, just to note, I am not a precursor whiner nor have I ever been. It’s not up to me to objectify its value. It is what it is. But for myself at least, it the by far the largest gold sink in the equation.
RAW VALUE. RAW. You’re converting it into goods that you’re using for something else, so if you want to see how much you’re “saving” you need to see how much you’d have paid. It’s like saying Cup of Noodle is worth $20+ each because you have to get a license to sell them and a store front. It’s standardized price is $1 ea (which is still a large amount greater than the price of a single Cup of Noodle) because that’s how much you buy it when you’re buying in singles.
Fact: Regardless of whether or not you’re putting straight gold into your legendary, you’re putting in just as much gold as the guy next to you. It’s called assets and net worth.
Lastly: Your wording here is correct, I see no false things to object.
Except for the fact that I’m not putting as much gold into it if the other guy bought all his items from the TP. Not counting the other fact that the prices would vary wildy depending on the time of said purchase.
I’m not saying precursors are too expensive. I’m saying this itemization is flawed because it does not apply to many people, not to mention again the fundamental flaws.
Also, not everyone can “easily make 50g a day” from farming. So if people are easily doing this, then the people who are putting in actual effort must be making what, 100g, 150g a day?
And now you’re misinterpreting and blowing my words out of proportion. There are limits to how much anyone can make. You also have to account for DR.
Going back to your first retort, sure, you might not have spent as much gold, but you’ve just knocked off just as much gold from the final product (in terms of Legendary) as the other guy. It’s a matter of item value and worth. You can keep arguing that you’re not buying any from the TP, but the items retain their value and worth no matter how you use it.
If I take 250 Charged Lodestones and destroy them, I am breaking my assets. I am throwing away my stocks, essentially. I haven’t liquidated them, so they are nothing but words, but they still have worth.
But I haven’t knocked off the same amount as someone using the TP. If you insist on assigning market value to items that will not be liquidated for monetary gain, then the person going through the TP is instantly at a 15% disadvantage.
Stocks are assigned monetary value, but those values are essentially meaningless (within relation to the game). The only value that matters is the value upon liquidation. My items will not be liquidated for monetary gain, they have no monetary use, they are not stocks. They have no discernible monetary value as I would not have bought the items if I did not farm them. So they did not save me money either, because they aren’t replacing something I would have purchased.
This itemization simply does not work across the board. It depends on how you obtain your legendary.
Wrong, the person utilizing the Trading Post is using their gold on hand. They are not liquidating their assets. You are not liquidating your assets, therefore the value assigned to your asset is the raw value. If you wish to perceive it as the market value after tax is applied, feel free to do so, however it would be a global application that would also apply to whomever bought it, as it is now one of their assets.
Anything you apply would be applied globally. The only problem with this method is that the person buying from the Trading Post would suddenly be down 15% gross gold compared to you. This makes no sense at all.
^ Thanks for helping me point that out.
The game doesn’t NEED anything technically. I’m just claiming that it’s not fair nor fun. Both things of which I should be required to make a good game.
Also, it’s not about working harder. Chance has nothing to do with working harder.
If there was an NPC with a set precursor price your point would be valid.
- Name a game where the best gear cannot be grinded for as the only method to get it is fun. Now, if you can do that, tell me why you aren’t playing that game.
- Chance has everything to do with working harder. If you have a 1/10 chance of getting something, are you going to give up after failing once?
- There is an NPC. He sells Precursors for 10,000g. Why waste your gold when you can buy it on the Trading Post.
1- Any non-MMO. MMO’s do it incorrectly. Which was one of the main selling points of GW2. Fixing the mistakes of the past.
2- Chance has nothing to do with working harder. If you get rewarded the first try and I don’t get it after 10, did you or I work harder?
3- There is not an NPC that sells precursors.
- Any? I seem to recall Skyrim having a terrible conversion rate. Also, this IS an MMO… therefore it’s comparable to other… MMO’s.
- Neither of us worked harder, however are you going to stop because I did? That’s where working harder to achieve it comes it. If you give up, that’s your call, however you’re not supposed to give up until you achieve what you want or are done.
- There is.
1- If you want a normal MMO, there are hundreds. This was supposed to be the refuge and it was marketing as such.
2- If one person gets a reward far faster than someone else for the same effort, one worked harder than the other. By denying this, it’s proving that you are just being argumentative.
3- There is not.
- You’re still avoiding the question. This game has lower RNG than any MMO I can name. If you can name one that has less than GW2, again, please NAME THEM don’t just avoid the question.
- And for every one person that wins, there are hundreds that lose. It’s a gamble in a game, what do you expect? You keep saying you know it’s unfair, so what do you want done? You want a fair method? The fair method is to buy it with gold. Oh, it’s outrageously priced? Then take the gamble. Oh, it’s unfair? Then don’t get a Legendary.
- Well, what would you do if there was an NPC that sold Precursors for 10,000g? You keep going back to an NPC that will solve all of the problems, but it really won’t. It won’t solve any problem unless it was priced at a price that would force Precursors (and Legendaries, in turn) to become worthless items. Next, you’re going to want an NPC to sell Giant’s Eyes since they’re such a rare drop… oh and Lodestones, because we need those, too.
225 Laurels are how many Laurels are possible if it were possible to get Laurels upon release of this game. 225 is the one you’d get from the daily today in 2 hours.
I would say 200 is a fair amount. It means a lot of dedication, albeit minor every day.
People really want, or even need, to feel like they are making progress. Even if the actual amount of time, energy, and work remains the same under a new system people would feel significantly better about it if they could see their progress in an clear and substantial way (like lodestones).
It’s interesting you phrase it like that. I’ve read articles about modern video game psychology. At a very basic level, games are designed to addict you to “progress” and “achievement.” Once addicted, by say, letting you get to level 10 quickly, they can reduce the pace of these achievements.
The argument in this thread, as I see it, is whether precursors’ ultra-rarity represents such a departure from this reward dynamic that it is fundamentally disturbing to players’ expectations. Can a thusly addicted gamer really be expected to go maybe 100 game hours (500g precursor = 100 hours of farming, obviously very rough estimates) without a reward? Is this a satisfactory endgame? Are we seeing achievement-addicts rebel?
The problem is not the 100 hours of farming. It’s the fact that what they believe is 100 hours of farming is simply 100 hours of playing versus 100 hours of… well, farming.
a mesmer using sig of inspiration with a staff guardian on their team is a team player.
Im not too familiar with others, but know that signets have their uses. they just arent popular because they are seen as “lazy” or they truly aren’t as effective. its not as cut and dry as you initially put it, hence our “yelling at you” or whatever you want to call it.
I meant everyone yelling at me in this thread in particular. I voiced a very narrow-minded opinion as it is a general rule of thumb. If you know what you’re doing, you know what you’re doing. If you don’t: Don’t run signets.
As for everyone who’s yelling at me for signets: Tell that difference to the people who are starting dungeon runs, not me. If you know what you’re doing, it’s fine; most of the people who run signets, don’t.
It’s pretty bad when you get into a dungeon group as a Mesmer and see a Mesmer with 3 signets. Our signets aren’t even THAT good.
Currently, however, I run 2 signets. The reason why is because I can give everyone in the party 6-8 boons with 10-40 sec duration each every 36 seconds.
I’m assuming that you made it a PvP skin and then deposited it. In this case, you’ll find it at a PvP Locker in the Heart of the Mists (click on the Crossed Swords at the top left of your screen).
First off, you lose 15% from selling your mats. So they are not full value as people are saying here. Second, you will also gain many T6 mats from making clovers, so it is false to give full price to the mat gift estimates.
Another point that applies with me and I’m sure others. Some of us haven’t always sold mats. I have always kept them. I do a lot of crafting and it’s nice to keep them on hand. So those mats don’t necessarily translate to market value for us, because we have never used them as such.
Fact is, for people that play like myself anyway, we don’t have to put as much gold into the other parts of the legendary as we do the precursor.
Last, just to note, I am not a precursor whiner nor have I ever been. It’s not up to me to objectify its value. It is what it is. But for myself at least, it the by far the largest gold sink in the equation.
RAW VALUE. RAW. You’re converting it into goods that you’re using for something else, so if you want to see how much you’re “saving” you need to see how much you’d have paid. It’s like saying Cup of Noodle is worth $20+ each because you have to get a license to sell them and a store front. It’s standardized price is $1 ea (which is still a large amount greater than the price of a single Cup of Noodle) because that’s how much you buy it when you’re buying in singles.
Fact: Regardless of whether or not you’re putting straight gold into your legendary, you’re putting in just as much gold as the guy next to you. It’s called assets and net worth.
Lastly: Your wording here is correct, I see no false things to object.
Except for the fact that I’m not putting as much gold into it if the other guy bought all his items from the TP. Not counting the other fact that the prices would vary wildy depending on the time of said purchase.
I’m not saying precursors are too expensive. I’m saying this itemization is flawed because it does not apply to many people, not to mention again the fundamental flaws.
Also, not everyone can “easily make 50g a day” from farming. So if people are easily doing this, then the people who are putting in actual effort must be making what, 100g, 150g a day?
And now you’re misinterpreting and blowing my words out of proportion. There are limits to how much anyone can make. You also have to account for DR.
Going back to your first retort, sure, you might not have spent as much gold, but you’ve just knocked off just as much gold from the final product (in terms of Legendary) as the other guy. It’s a matter of item value and worth. You can keep arguing that you’re not buying any from the TP, but the items retain their value and worth no matter how you use it.
If I take 250 Charged Lodestones and destroy them, I am breaking my assets. I am throwing away my stocks, essentially. I haven’t liquidated them, so they are nothing but words, but they still have worth.
@Unspecified
I think you’ve finally hit the nail on the head. It’s not the fact that there IS RNG….it’s the way people feel about it.
While yes….I did try to derail the thread earlier with a My Little Pony picture, a reasoned argument such as yours hadn’t existed in quite a while. As Esplen stated, you unintentionally agreed with some of the points we were trying to make to other people.
Your data regarding Bag of Skritt Shinies and Silver Doubloons was spot on as well. You provided and explanation of your view, with supporting data. Again, something others weren’t doing. They were speculating wildly.
I think that’s why ArenaNet mentioned they’re planning to put in a scavenger hunt for precursors. At least with that, people will begin to “feel” that they are progressing toward it.
I have a bad feeling, however, that no matter how they implement the scavenger hunt, people will still complain about it. It’s either going to be too easy or too hard.
So, even adding yet another way to get a precursor, players still won’t be happy.
I hope it’s too hard. It should be another method for acquisition, not a main method. There should not be a main method.
Personally:
Rule #1 Press v.
Rule #2 Press 6.
Rule #3 Don’t run signets.
Are you certain they’re being relisted?
People do buy several a day.
I bought a Spark for over 500g about a week ago with a buy order. It’s gone, I made an Incinerator with it.
Quite frankly if someone has the kind of money to be fiddling with flipping precursors they could do a much higher return in other areas. Goofing around with buying precursors for 600g to put them up for 800g and be undercut 15 times isn’t exactly a prime way to use money.
The amount of profit with that can easily be done elsewhere. That’s why it’s silly to say that all the precursors are owned by market manipulators. If they were, they’d be listed a LOT higher.
-snip-
The reason why we ignored your post is because you unintentionally advocated us. There’s a reason why the people who went to argue your reasoning were the people whose side you were on. I don’t see how your points go and benefit the side that says Precursors lolomfgneed2beasier