Ruby, Beryl, and Divinity are the best if you’re simply going for critical damage. (Ruby and Beryl are Orbs.)
Scholar and Air are also quite nice, but most people tend to run Centaur for the swiftness.
Crafting gets you it fairly easily if you go from 1-150 or so.
You can still get there, but it requires a Revive Orb.
It’s supposed to be a spray. I don’t think the can has enough for your body and your bag.
Crafted jewelry is Soulbound on Use, not Soulbound. You can verify this by searching for them on the TP.
There are a few things that jewelcrafters can make that are soulbound on acquire, however it states in their description and they are non-canon crafts requiring recipes from karma/event vendors.
But if you’re asking which economy model I’d like to see implemented in an MMO: a claim window which gives you for free any item in the game, on all characters in your account, whenever you want.
Common wisdom says this would destroy any MMO game since these games “are all about progression”. But I’ve never been one to follow common wisdom..
I’ve played games like that. Maplestory and Ragnarok Online private servers with “All-in-One” Shops that literally had everything for either the equivalent of 1c or 0c. It was fun to play around in, but it was more of a game than an MMO or RPG. It was simply, kitten I have everything, let me abuse silly combos that other people don’t know about since they’re not cookie cutter and they involve non-standard items.
(Mostly in RO, combining some overpowered trinkets used in foreign events that were given out YEARS before with weapons and getting a near 100% chance of proccing a skill with an auto attack [theoretical 100%, not actual], then maxing attack speed and intelligence to get massive amounts of damage out without ever lifting a finger.)
Also, that’s not an economy by definition.
To level up, not to map complete. It really depends on your goal.
I personally prefer to go lower levels first —> higher levels. It’s refreshing and then towards the end, when it gets “boring”, I have to try and challenge myself. You also get useful items from the lower level areas like the Ash Legion Spy Kit and the Order of Whispers Spy Kit which help you with high level areas, especially the temples if your server rarely does them.
secondly, never trait for stats, trait for traits
/Osicat
This. I used to run 20 in Domination as the Vulnerability on Diversion was useful for making Diversion a… useful shatter in PvE, but I swapped it for 10 in Ins and Chaos so I can merge with a change in utilities I ran. It also made me more party oriented.
Specifically, I grabbed Cooldown on Manipulations and Remove Condition on Heal, but I swap the Remove Condition on Heal for grant Vigor to nearby allies on shatter (can easily keep 30s+ perma Vigor up on the whole team if used in conjunction with shatters constantly).
The main reason why I didn’t swap sooner was because I felt like I needed the Power to do more damage.
Oh? I shall do that then; going to lower levels. All my characters are mid 70s
If you’re mid-70, you could just do Orr to quickly reach 80, but if that’s not your goal and simply map completion is, work from the lower levels up.
On my main, I started by completing all towns —> all starting zones —> all level 15 zones, etc, etc, etc. It was a lot slower leveling than just being at the normal place, but when I was level 40, I had all my utilities maxed except one tier 2 elite. It has it’s perks.
This base direct damage can then be modified by the following effects:
Critical hits
Power affects critical damage in terms of critical hit damage. The critical damage stat itself is unaffected by Power.
Essentially:
+Power = harder crits
+Crit damage = harder crits
HOWEVER:
+Power != +Crit damage
(It’s like saying Toughness is the same as Vitality as they both increase your total* health [on paper].)
*: I use the word total health very casually here. What I mean to say is that they both increase your survivability and, relatively, decrease the amount of damage you take from every hit, either by the direct damage amount (Toughness) or by the percentage of health lost from your total health (Vitality).
In the end, it’s the dilemma of “attack speed vs damage” or “damage vs damage bonuses”. You’re trying to increase your DPS and trying to find the balance.
Sadly, in GW2 there isn’t that much of a stat “balance” so much as a stat-obsession. Most people run just one type of stat (see: Item Nomenclature). So it turns into what 3 stats you want… or, what purpose do you have for your class?
(edited by Esplen.3940)
It wouldn’t actually speed up the process at all unless you aren’t level 80, in which case you can speed up things for yourself by going to areas lower level than you and working your way up, so to speak. The new scaled down drop system benefits this, anyways.
It’s one. You can move it around, but you best be careful when deleting characters. You can also delete the item itself.
Support will most likely not help you when and if you destroy it unless your account was hacked.
I believe they stack additively, you can check the wiki and test in Heart of the Mists.
If you’re not man enough to have butterflies around you, just imagine you cutting them apart with your skills. >.> They are exploding mid-air.
Both the Toymaker and the Scrap from the Quaggan backpack can be used. I bought 2 Quaggan backpacks so I could use one skin on the Scrap and an Engineer backpack on another. The extra Cover I’ll probably use on an alt backpack gained from storyline.
Quick question, has anyone seen whether this can be used outside of the cities and the Hearts of the Mist lobby? Richie Procopio’s video showed him changing into his town clothes when he equipped the item, so that made me wonder if it can be used outside of towns?
Edit – another question. On another forum, someone posted their bouquet had disappeared. Can anyone confirm that this was a bug (these aren’t actually one-use items, are they?)
You have to bind a key to swap to town clothes in the keybindings tab.
Also, the person who ‘lost’ them had been swapped to his normal clothes and could not figure out how to swap to town clothes.
I personally set mine to Ctrl + X so I can get an easy button without worrying about misclicking. It’s also where my left hand is, so I can easily hop in and out.
No one is using laurels fort 6 mats? Are they nuts? The prices should have plummeted to nothing by now.
You’re using Laurels for T6 mats?
That’s a bit… wasteful.
Go to the area where there are skelk attacking human soldiers. Look to the top right of your screen. Follow the leads.
Test it in heart of the mists.
Cheers
Remember, cultural weapons are available to every race.
You can also get the TA torch.
There aren’t really chains in Kessex, it’s more of a “events are happening all the time”. There is a chain in Gendarren that involves the same 3 events nonstop for hours on end.
Even though I have doubts that ArenaNet will give a clear cut answer to this, I think that this thread has good motivations. Gw2spidy and Gold Wars 2 claim to already have ArenaNet’s approval but if that is not the case, then I would want to know about it. At the mean time, I can only trust that they have already received approval from ArenaNet as they claimed they have. Same logic as everyone is presumed innocent until proven guilty and not the other way round.
Zicore and spidy have anet’s approval. Not sure about Gold Wars 2.
I wish there was some way us asians can purchase those gem cards too. 1$ = 1php rate as well. That’ll the day I die happy.
Or $1 = 1 yen.
Does anyone here still play GW1? I pretty much dropped it cold when GW2 was released.
I went back a week ago for my birthday presents. Got lazy halfway through.
Wait wait, you want something new yet you’ve done everything. You want something fast, but you don’t want the fastest.
I would suggest stop leveling new chars, and just playing your 80s instead. It sounds like you just don’t want to level pre-40.
The only upgrade that persists is the guild logo (which you can re-learn). The only advantage to re-learning it is to change the logo in the “new” world.
You can’t retroactively implement rules and punish people for them because they “should have known”. You can keep posting all you want but my stance isn’t going to change on that and neither will a lot of people’s.
Okay, then go hide in a corner wearing your non-transmuted clothing since it’s safer to do that than get banned for getting a Transmutation Stone. I was giving my helpful 2 cents and you shot me down.
Because I’ve seen people banned before something was called an exploit and I’d rather not experience that customer service.
Because getting ~6 tran stones/hour is an exploit that gives you an unfair advantage. (Assuming you know the fast routes for every town and can do 2 towns in 1 hour.)
It takes 30 minutes to an hour to get rushed through the personal storyline, allowing people to get ~1.5 Black Lion Keys an hour, but it requires one person to take the short-end of the stick and rush them (up to 4 people can get rushed, meaning ~6 keys per hour, assuming you take 45 minutes). But that’s 6 keys divided between 5 people, meaning everyones getting 1.2 keys per hour.
Not an exploit, because it takes time no matter what angle you take on it.
GW2 is supposed to be about 2 things:
TIME and SKILL.
You can’t really get punished for using either of those. Remember the guy who solo’ed Lupicus as a Warrior? He “abused” some of the mechanics of that fight to be able to solo Lupicus. Did he get banned? No, he got praised for his skill and theory of the fight.
Zicore tells you what’s sold/bought in your tabs, something which you can check in your retrieve list a good deal faster than it appears in the notification. This makes Zicore’s notification only useful if you haven’t already picked up your goods (which I do constantly).
If you ever see me in a dungeon, it’s pretty rare for me to not spawn a Trading Post unit in the entirety of it (unless it’s a quick 3 speed p1 CoF farm).
40 Health per 3 seconds I believe, not affected by Healing Power.
That’s at L80 right?
Any level, and I thought it was 30 hp/sec. Regardless, it’s pretty low for a 6th rune.
Also, if you want to farm NORMAL stones, make new characters and map complete towns. They are easy, quick, and reward 3 each.
Scepter is so bad that it doesn’t matter that the cooldowns aren’t refreshed on the MH sword.
Good luck running Sw/Sw/Sw/Fo.
Either 1st portal past 60sec into cd or 2nd portal 10 sec duration ended.
^this happens way too much.
you can place personal waypoint to mark rendezvous point in swamp for all 3 carriers, but then you gotta pray they arrive there before 60s timer runs out.
i wish there was some timer showing how much time i have left to open other end.
Simple:
- Wait until everyone types r, make sure you let the party know that you’re counting down.
- If they don’t want to listen, they don’t want a portal.
- Once everyone is ready, drop your first portal, and start running to the waypoint.
- When you get near it, start counting down.
- Wait at the designated area until the desired amount of people are there/near and drop the portal (ensure that they are able to close the distance if they are not already there).
- ???
- Profit.
No cheese, feel free to test it in Heart of the Mists.
of course they screwed that when they made them sellable
Getting the ~2000 gold is still a major achievement, in one way or another.
Which is no where remotely close to gaining everything via play. It’s completely out of kilter.
In the past month, I’ve looted 820g from the TP with constant sales of 2 items (no flipping, simply a twist on core conversion).
2000 gold is not a likely amount that you’re going to see at once, but you’ll get there.
Keep in mind, once you have chosen your own “personal” skills in the utility tree, grab a few “party” skills. These will come in very handy when you start doing dungeons as nobody wants a Warrior who runs 5 Signets or a -Insert Class Here- that never drops a combo field/utilizes combos.
Sorry for hating on Warriors, it’s just that’s the class that I tend to see that has no party play skills and wants to jump in to do any and every dungeon.
GW is about dedication, not ease of access. Shiny items are meant to be shiny since they aren’t easily gained. If you try farming for gold instead of items, you can possibly get more Powerful Bloods.
I’ve turned to Power Trading to get what I want/need, however I have nothing that I want at this point in time, so I’m just Power Trading for the sake of Power Trading.
If you’re an Asuran (or show yourself to others as one wink), then a nice trick is to run Radiation Field. Gather up as many mobs as possible, do a Staff 5 —> Weapon Swap —> Radiation Field —> Greatsword 4 —> Greatsword 3 —> Greatsword 5
If you go to anyone who is new to the TP and expect them to flip, convert, and manipulate through multiple listings, it won’t happen.
A lot of people don’t research the TP when they do their transactions. I used to be one of them. I would do core conversions and make 2-5s a pop when I thought I was making 30s.
Nowadays, I’m still not making that much, but I always overshoot my math so I can be safe. I’d rather make more than expected than less. I make about 50-80s per conversion now, and I also do flips for about 40-80% net profit.
Like what Syeria said, the people that know how to use it will benefit more than those who just see it as it is. You can argue that people can learn how to use it well, which is true, but there are no real guides as any guide will become outdated as soon as it’s posted due to people using it to the dot. The people that innately know how to use the data will benefit more than those who do not.
In terms of what/how people can benefit, I could potentially put in a week or two to look through Zicore’s source code and then add features that I would personally use for the system to cater directly to me, and releasing that would help others, but if they don’t know what/how to use that information, it won’t help them. It’s just more stuff in a giant bundle of stuff.
If my group doesn’t say or do anything I just port myself to the furthest and do that one.
If they say or do things, I port my way. I put down a waypoint. Wait for everyone to ready up. Then countdown and port. If it doesn’t work, so be it.
1/5 chance of upgrade via MF.
Statistically that means that 1s46c x 5 = 7s30c is the equivalent of one Rare (if it’s Masterwork).
From there, if it’s level 68-80, it has a theoretical (unconfirmed) 33% chance of dropping an ecto. Meaning that 1/3 of them will work, so it would be…
21.9s for one ecto.
Then, each Master Salvage Kit use is 61.44c, and we used 3 of them in this theory salvage, so… +1.84s.
23.74 is the total cost of that one ecto via this method assuming you’re buying the greens at 1s 46c AND that they’re level 80. (Level 68-80 drop ecto, but the higher level, the higher chance.)
Quoting myself because I did the math wrong.
It requires 4 to have a 1/5th chance to get a rare, therefore one chance is 4 * 1.46s = 5.84s per chance.
There is a 1/5th chance to get a rare (not guaranteed), therefore 5.84 * 5 = 29.20s per rare. Add the salvage cost, and you get 29.20s + 1.84s.
So, we end up with:
29.20s per rare.
31.04s per rare salvage.
93.12s per ecto (assuming 1/3 chance of getting an ecto).
In terms of getting a rare, this can be cost-effective. In terms of getting an ecto, this is not cost-effective, however it is the same statistical probability with every rare salvage, and it’s a relatively cheap way of getting rares.
So, if you want to try your odds at getting a rare that’s worth more than 30s, go for it. Else, it’s a gamble. But that’s anything with the MF.
(edited by Esplen.3940)
How about… single-handed wielding. I want to wear just one onehanded weapon without only having 2 skills.
http://wiki.guildwars2.com/wiki/Mystic_Forge#Notes
There is roughly a 20% chance to create a random higher rarity dye, rune or mini-pet by respectively combining four dyes, runes, sigils, or mini-pets.
Never personally seen it stated that its 20%, but from my experience that sounds about right. I farm fractals and throw all greens in the MF.
Also, there is the added value of a rune. When you get a rare, you can sell the rune for around 4-6 silver on the TP. Now that, I dont know why people are paying for.
The runes that come off of rares are always rare runes. People feed those back into the forge to attempt to get some of the high value exotic runes such as Divinity (8g) or Eagle (5g). Even the cheap exotic runes tend to be 15s-40s.
Ah yes, I forgot. 20% upgrade chance for Runes/Sigils being thrown in. That one is confirmed on the wiki.
It also changes the color of your face, arms, torso, and legs.
I agree, I just feel that seeing as the glow influences hair color it should be included in this kit.
But then one can argue that ears and head size also affect hair and therefore, they should be included in the kit. And from there, you can say facial features and extraneous racial features (e.g. glows) will be included. And then you may as well be doing a full body kit, aka the full makeover kit. kitten
I think it’s because it was initially intended to be a passive marketplace, not a statistical gathering to gain the most profit possible.
My first guess would be, the player has found these green items to have a high chance of returning yellows (rares) from the mystic forge. Thus he is buying 4 × 1s 46c (5.48 silver) with a high chance of turning them into a rare, usually for globs of ectoplasm. Globs are going for around 40 silver IIRC. If hes doing this, its probably a pretty smart move. As far as I am concerned, there is a high probability that certain items have a higher chance of coming back with upgrades from the mystic forge, but it has not officially been confirmed.
1/5 chance of upgrade via MF.
Statistically that means that 1s46c x 5 = 7s30c is the equivalent of one Rare (if it’s Masterwork).
From there, if it’s level 68-80, it has a theoretical (unconfirmed) 33% chance of dropping an ecto. Meaning that 1/3 of them will work, so it would be…
21.9s for one ecto.
Then, each Master Salvage Kit use is 61.44c, and we used 3 of them in this theory salvage, so… +1.84s.
23.74 is the total cost of that one ecto via this method assuming you’re buying the greens at 1s 46c AND that they’re level 80. (Level 68-80 drop ecto, but the higher level, the higher chance.)
I’m curious, where did you find that 20% from? The wiki? I’m probably stupid but can’t seem to find it myself.
I’ve seen it quoted many times (and I think the wiki claims it on the Mystic Forge page) but have never seen data to back it up. It seems…reasonable compared to my luck with the forge, but I’ve yet to see it actually calculated.
As for level 80 rares (and I suspect down to level 76, but my data only includes 80s) the expected yield from a master’s salvage is around 0.8-0.9 ectos per salvage attempt.
No, it’s true that there isn’t that much data to back it up, but the 20% upgrade is directly relating to rares —> exotic conversion. It wouldn’t make sense for it to be a lower chance from doing masterwork —> exotics, but it is entirely plausible.
20% is also a pretty accurate number on the RNG upgrades, if you’ve used the MF a ton.
I’m not 100% sure, but I believe that it was hinted at a confirmation by Gaile in a previous post a long time ago.
It also changes the color of your face, arms, torso, and legs.
My first guess would be, the player has found these green items to have a high chance of returning yellows (rares) from the mystic forge. Thus he is buying 4 × 1s 46c (5.48 silver) with a high chance of turning them into a rare, usually for globs of ectoplasm. Globs are going for around 40 silver IIRC. If hes doing this, its probably a pretty smart move. As far as I am concerned, there is a high probability that certain items have a higher chance of coming back with upgrades from the mystic forge, but it has not officially been confirmed.
1/5 chance of upgrade via MF.
Statistically that means that 1s46c x 5 = 7s30c is the equivalent of one Rare (if it’s Masterwork).
From there, if it’s level 68-80, it has a theoretical (unconfirmed) 33% chance of dropping an ecto. Meaning that 1/3 of them will work, so it would be…
21.9s for one ecto.
Then, each Master Salvage Kit use is 61.44c, and we used 3 of them in this theory salvage, so… +1.84s.
23.74 is the total cost of that one ecto via this method assuming you’re buying the greens at 1s 46c AND that they’re level 80. (Level 68-80 drop ecto, but the higher level, the higher chance.)
EDIT:
For a more accurate guess on the ecto drop rate per usage, take the 25% from Master’s Salvage Kit, and apply that to a Rare item. This means that 25% of the time, an ecto will drop. However, you must keep in mind that the ecto drop range is 1-3, meaning that the possibilities are:
1/3 * 25% or (8.25%): 1
1/3 * 25% or (8.25%): 2
1/3 * 25% or (8.25%): 3
75%: 0
From there, we can statistically state that there is a 25% chance of getting 2 ecto and a 75% chance of getting 0 ecto because the average Ecto gain, when successful, is 2.
So then, the statistical probability of getting just ONE ecto from an item lies somewhere between 25% and 75%. For the layman, you can just (incorrectly, I might add) add the 8.25% chance to the 25% chance leaving you with a 33.25% chance of getting a single ecto.
I lost my train of thought and can’t remember what I was going to say.
Feel free to tear apart my math, it’s probably wrong in one way or the other, but it’s still better than nothing when wondering why people would buy greens.
(edited by Esplen.3940)
