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Watchwork Mechanism

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Posted by: Essence Snow.3194

Essence Snow.3194

What is it and what does it do?

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The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Saying the TP is not required is pretty absurd imo… It is most certainly required if you want to accomplish even the most basic proficiency in the game.

I personally have no problem with flipping and speculating, but to argue that the TP isn’t required is certainly not one of the reasons why.

Personally I think there should be more skill based rewards, I don’t find it very fun for everything to be a show of how much money you have.

The TP is not required to play the game. It is a purely optional part of the content that makes playing the game MUCH more enjoyable.

If you are really opposed to the concept of free trade, you can play the game as a totally self-sufficient wilderness dweller. With that decision though, you will get to experience first hand why the division of labor is the foundation of all modern economies.

Note: “You” as used above refers to anyone who is opposed to free trade, not to the quoted user per se.

That’s like saying that hitting foes is optional to play the game. Yes you don’t have to hit foes, but if you want to attain a desired result most likely you’ll need to hit some foes. Some things in this game are simply not obtainable w/o use of the tp.

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Consumables Nerf

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Guess burn phase for Teq will need to be renamed!

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Guild Upgrades/Bank not responding

in Bugs: Game, Forum, Website

Posted by: Essence Snow.3194

Essence Snow.3194

It’s a guild wide issue…ie everyone in the guild is and has been experiencing it since 4pm pst yesterday.

Edit….build fixed it……ty

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(edited by Essence Snow.3194)

Jan. 21 Interview with Colin/Mike Z

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Then that is a server pop issue, not a an issue with the boss fight. And there is a reason why guesting is available. For those who really want to do teq, it’s a viable alternative.

That goes hand in hand with OF issues. I think we all know that better scaling is needed.

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Jan. 21 Interview with Colin/Mike Z

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Still, they remain confident that taking chances and collaborating with the community will make Guild Wars 2 the MMO players have always wished for. I guess we’ll see. Either way, this Tuesday ArenaNet rolls the dice on its four-part Living World finale starting with The Origins of Madness; they won’t know until it’s over whether that gamble truly pays off.

100% w/o question they need to work more on rewards for this to happen, above and beyond the LS. Until they fix rewards it will simply not happen. This has been the same for the life of this game and will not start to change until acceptance of it occurs.

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Chiroptophobia - forecast?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

The demand is false. As for pricing just look at what older 5 bltc ticket weapons go for.

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Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Definitions matter hugely. If each person in a discussion has a different personal understanding of what a term means, there can be no meeting of the minds. It’s not pedantry.

A thinks “blue” means water. B thinks “blue” means diamonds. How are they supposed to agree on the value of blue things?

The just of it is that some posters will continually argue semantics instead of the topic at hand, even so after full well knowing the other side’s meaning.

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[Merged] Twitch stream presentation feedback

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

My guild and I were talking about this while it was going on. Idk maybe we are getting too old or something.

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Market manipulation with buy orders?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

I was just about to make a post about this. This is the new form of manipulation for very rich players.

Step 1. Buy a bunch of the items in question
Step 2: Place 1million+ buy orders at 1c
Step 3: Item appears on “most demanded items” in the TP main screen
Step 4: Increased visibility of item causes increased demand
Step 5: Prices rise
Step 6: Sell off initial investment for a hefty profit
Step 7: Cancel buy orders at 0 cost to yourself.

http://www.gw2spidy.com/item/43952
http://www.gw2spidy.com/item/42406
http://www.gw2spidy.com/item/41946

I dont see anything immoral in advertising though.

Also, while posting 4k buy orders for a stack of 250 does not take more than 5-10 minutes, removing those from the trading post will definately take a while. You will also lock 100g in the tp, along with your initial costs for the items you stocked, so there is quite some time and money involved.

The immoral part is this guyz do it with bots using the api

no normal player could ever do 1-2 million buyorders or cancel them in this short time
not even in long time – trie to put buyorders for only 100k – it need ages and is boring as hell

this per api bidding/canceling need to stop – its botting and i dont understand why arenanet dont do anything bout

You can actually order multiple stacks at once, if you click fast enough, before the amount resets. With manually clicking, i usually get 10 stacks at a time, binding left click to my mousewheel around 50 stacks.

Using a macro with an doubleclick every ms would place 250k buy orders in one go, so no API bots needed here.

But as i said before, removing those will take some time and i dont see how a bot is helpful there as you can only remove 10 at a time.

Might want to delete this…..A few threads were made about this very thing….clicking fast to bypass…they were removed and infracted for discussing an exploit.

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I love almost everything about the TP

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Could be buying items for salvage that give luck and return profits?

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Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Because other people want those materials and the supply is limited, thus, economics makes the price go higher until enough people can’t afford so it stabilizes. That’s exactly how every item on the shelves in a store works, from bread, to cars. And if there was “speculation” of massive wheat crop failure, (aka, supply reduction of bread), you will see it’s price skyrocket on shelves. People think the price of bread will be so high in the future (because there is no supply) that they buy it while they can still afford it. Maybe they’ll sell it later for pancakes. That’s real-world speculation, and it’s very very logical.

Irl governments keep supply moderated. For example if an oversupply of a given crop is expected the government will pay farmers to not grow said crop and vice versa.

That aside I can see why the op wouldn’t want to post in the blc section as it is mainly inhabited by those who benefit from said activities.

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MF 357% vs 507%

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

“1-4 exotics per 2.5 hours” – is this just me – or is this just a liddle bit too high for a single player droprate ? If i remember correctly, my droprate would be 1 exotic per 5-8h.

Exotics .. i think my droprate of exotics is more like 1 every 1000 hours at least when i count only what was dropped directly from mobs in the open world.

Most exotics in the last time i got from opening chests when i collect empyrial fragments.

I am in the same boat. Think I got 2 exos in my first 2k hours. I still don’t get them much. No where remotely close to 1 in 10 hours…maybe 1 in 300 hours or something. No wonder I believe in account marking….lol

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Jeweler 500, Legendary Trinkets & more

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Okay I can see that. Still feel bad for the ones that it does effect though.

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Jeweler 500, Legendary Trinkets & more

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Any chance of an explanation to how would work? Would they have to forgo things for that to happen? ex) they would make more by selling their silver yet forgo using that silver to level crafting or buying lvl appropriate trinkets.

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Jeweler 500, Legendary Trinkets & more

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

I feel bad for the newer players just trying to level up jewel crafting that are effected by the rise in price due to pure speculation of profit.

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The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Does it mean that any rule/law/ordinance that is easily bypassed is useless? If that is the case then most rules/laws/ordinances are wastes of time since they are easily avoided/broken/bypassed. I’m sorry I just don’t understand that reasoning.

Essence, you need to get out more …

I live in a country where 60 million people consider all rules/laws/ordinances to be ‘optional’ In fact, if you are not running a scam or breaking one rule/law or another, you are considered a fool.

Part of the reason why this happens is because there are too many rules/laws that people deem useless and/or not in their interest and the government does not have the resources or desire to enforced them all.

I am not following the backwards chaining as it’s origin is not pertinent to the situation at hand. I am further baffled by why so many believe it is acceptable basis of refute. Try to extrapolate that logic to other situations to see how well it works.

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Ribbons in my hair :) but green????

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

It is something that should be addressed imo. The limited options we have/had for hair accessories really put a damper on QoL aesthetics.

edit… Remember Makeover Kits will only let you change it to the original choices of colors, which if you remember was limited to base colors.

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(edited by Essence Snow.3194)

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

There is no distinguishing wrong from right part of this equation, as there really shouldn’t be a huge morality issue driving the regulation of the game’s economy, but rather the needs of the game and the playerbase itself. That’s if you accept the premise that the TP needs to change to limit how much individuals can earn by “playing the TP”, which I’m not in agreement with btw.

In that context, adding regulations that don’t work because everyone can easily avoid them is not useful.

I sorta beg to differ on this a bit. I feel that in this genre of game keeping the game populated is objective numero uno. Everything else must come full circle to that objective. Thus something that has such an effect on the masses that is imbalanced via a few is (in game terms) morally unjust. I would wager that a lot of the population is put off by such an imbalance seeing the reactions from things that are unbalanced to lesser degrees.

Avoiding many parts of the eula is exceedingly easy. Does that mean that it shouldn’t be there? Does it mean that any rule/law/ordinance that is easily bypassed is useless? If that is the case then most rules/laws/ordinances are wastes of time since they are easily avoided/broken/bypassed. I’m sorry I just don’t understand that reasoning.

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The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

For playing the TP you need to invest time and gold for the others you just need time.

You mean continuous gold investment? As the others require an initial investment.

Not once have I seen any concrete reason why the imbalance is there. There has been a lot of scuttling around the fact, but never any direct reasoning.

The imbalance is there because of human nature. Even in GW there were players making a lot of wealth from trading in Spamadan. The TP in GW2 makes this form of trading more efficient than in the original game, and therefore more lucrative in terms of time vs reward, but I’ve yet to see a concrete proposal for TP regulations that meet the following criteria:

- has minimal to no impact on how the majority of the playerbase is able to interact with the TP.
- does not overly restrict the supply of goods available on the TP.
- cannot be easily circumvented or alternatively, has a low enough cost associated with it, that it is generally not worth the effort to circumvent it.

A multitude of methods could be used to meet those criteria except the last. The last one is not the right approach. We don’t base rules on whether or not the will be broken. We make them to distinguish between right and wrong. Make the rule based on it’s merit of being right, then enforce it via some punitive measures upon those that circumvent it….ie exploit.

Human nature..in this case greed is not really an appropriate reason for allowing the imbalance imo. It would be a better reason for fixing it.

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Fake Demand in Trading Post.

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

@Vol: I have to disagree with your statement that there’s “nothing wrong with deception”. Honestly there should be no place for that. In a way it’s gaming the system.

It also impacts the summaries on the TP UI in the game (highest demand items, etc).

This specific example of 1 million+ buy orders supports a mild form a regulation. Bounds are required in every system.

Deception was probably too strong of a word. There is no lying happening here, it’s just that there is a lack of detail provided in the TP interface. This results in misinformed or impatient players losing out.

I think deception was a pretty good word for it. There is no real intent on the orders ever being filled. They are there solely to provide the appearance of players wanting more of an item. They were placed full well knowing they wouldn’t be visable to other players and most likely would not have been if they were. This all fits rather well into deception’s definition.

To take it a step further, I also could argue that it is an attempt at manipulation.

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CDI- Character Progression-Horizontal

in CDI

Posted by: Essence Snow.3194

Essence Snow.3194

Never said anything was. Pretty sure I said it was smart.

My apologies, it’s hard to tell around here when “brilliant” is used with sarcasm or not. Especially directed at the staff.

I’ll fine myself 50 Silk :P

I’ve been corrupted by that Guinness commercial ever since it came out. (don’t think I’m allowed to link it due to subject matter and branding)

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CDI- Character Progression-Horizontal

in CDI

Posted by: Essence Snow.3194

Essence Snow.3194

Never said anything was. Pretty sure I said it was smart.

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CDI- Character Progression-Horizontal

in CDI

Posted by: Essence Snow.3194

Essence Snow.3194

By the way moving forward (and we can discuss this in the CDI Process Evolution topic) I would like you guys to nominate someone to build the Proposal on behalf of us all.

Due to the Red Swash on the left it seems some are getting confused with Promise vs. Proposal and I just think it would be healthy to do it this way anyway.

Chris

Tom Sawyer management at it’s finest! Brilliant!

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The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

For playing the TP you need to invest time and gold for the others you just need time.

You mean continuous gold investment? As the others require an initial investment.

Not once have I seen any concrete reason why the imbalance is there. There has been a lot of scuttling around the fact, but never any direct reasoning.

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(edited by Essence Snow.3194)

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Ideally, an hour of play would provide roughly the same amount of gold equivalent, no matter what content you decide to tackle.

I think the failure of the economy, for individual players, in GW2 is that there are farming locations and routines that are so much more profitable for time spent that materialistically driven players become a slave to those repetitive grinds.

The game’s economy becomes balanced to those specific grinds, which makes other players feel their time spent playing is not considered equal. It also means that when a particular farming opportunity is nerfed, it doesn’t discourage farming, it just further limits the options of what and where to farm, further narrowing the scope of repetitive game play for those who get stuck in the farm/grind trap.

.

Idk how you managed to leave playing the tp out of there as farming, grinding, and regular playing are all fairly well balanced compaired to it.

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CDI- Character Progression-Horizontal

in CDI

Posted by: Essence Snow.3194

Essence Snow.3194

We don’t teach it well enough and therefore it is obfuscated to the point that players have already invested heavily in a particular role making experimentation in diversification less appealing (for a multitude of reasons).

Recently however we have been working kitten balance and situational role parity and bit by bit in game you can see player’s experimenting much more. This is a very good sign and will afford us a stronger foundation to build our content on moving forward.

Thus the timing around this topic is actually excellent.

Chris

What are ya’lls thoughts on the investments players have (weapons/armor/trinkets) into certain specs being a limiter to diversification?

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How do you feel about GW2 right now?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

The reliance on the trading post for everything and the emergence of insatiable grind have me feeling pretty poorly about gw2 atm.

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The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

I find your example interesting Juno because in an efficient market you would expect exactly that to happen – prices to rapidly move so that the margin shrinks down close to zero. In that respect, flippers do increase market efficiency.

Great response — I went back and looked at my example from your perspective, and yes I have to agree! I still found the experience frustrating, but I can’t argue on the efficiency point.

A buy order fee would restrict what happened in my example, thereby preserving the inefficiency (or margin between buy and sell orders). I will have to scratch that off of my list of desired TP enhancements.

I’m still for time duration limits on sell orders (unless I can get an insightful counter point like Vigorato’s — something more than “prevents investments, figure the rest out on your own…”).

Ask yourself the questions: “How much does the increased efficiency benefit the market?” and “Who does that efficiency mainly benefit?” Then weigh the answers.

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Meta changes and vertical stat progression

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

You think they would? Allow stat changes on ascended that is?

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Meta changes and vertical stat progression

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

So with all the talk about changes to the current pve meta (zerk), I started to think about what that means in correlation to grinding for stats.

In essence a change in the meta can reset players’ vertical progression. Since the grind for bis (atm) is rather lengthy, such changes have quite an effect on a large portion of players.

I’d like to hear others’ thought about this. Do ya’ll feel it is an issue that warrants Anet’s consideration?

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Zerker Meta Gone? Great!

in Fractals, Dungeons & Raids

Posted by: Essence Snow.3194

Essence Snow.3194

Increasing the grind for armor like they did with ascended does simply not mix well with changing the meta. Players will be left doubting crafting armors/items for fear that they will be nerfed and all of their time/effort vested into a particular set will be for not.

Oil and water…someone is not thinking.

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Map Completion - Metrics on Player Anger?

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Posted by: Essence Snow.3194

Essence Snow.3194

Just finished world completion on another toon after 4 weeks of TC being green for 1 poi. Still playing TC for week 5, but at least the colors changed!

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Thoughts on ANet Q&A

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Ask open-ended or broad questions
Questions that are less specific allow the developers to give better answers. Very specific questions lead to short answers that may not be as well explained as they could be.

This right here negates any usefulness of it imo. More like it allows side-stepping.

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The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

No, it’s like spending months setting up a system that is doomed to fail at the start. You have to plan these things and account for all the exploits that can be made. Otherwise, you end up with useless, time-consuming regulations that failed it’s purpose. And what do we do with failed regulations?

So for your 2nd point, you would like drops that cannot be cashed out? Account bound currencies?

That may work at face value but that creates problems for players who do not like farming and will have to resort to that in order to reach their goals.

At least with the current barter system, we have the option to do everything ourselves but also exchange our unwanted goods for wanted ones.

To me it kinda the same as them closing exploits. Players will find a way around them so why do they keep closing them if they are doomed to fail?

Drops that are not likely to be cashed out yes, not necessarily drops that cannot be cashed out. This would have to be carefully balanced as it would be necessary to keep values above vendor or else it would be self defeating. So not to the far right nor the far left, a balancing act would be needed.

What we have now is the opposite. Players that would rather go out and gather things by themselves aren’t realistically left with that option for the most part. Drop rates are too low or random, requirements are too high, and restrictions such as dr are in effect. For a lot of objectives, the only option is gaining gold then buying off the tp. The discrepancy between the two is so large that the former is again not realistic. Much like how someone could walk across the US, but realistically it’s not really an option when your objective is to get to the other side and cars, planes, and trains are there.

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The game relies too much in the TP...

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

The main goal here is to keep more players happy, to keep more players playing, not to keep a select few happy.

But the players who want the TP changed are the select few. You’re creating problems that don’t exist in order to push solutions that don’t work to change the TP into something it’s not to please a few people who are jealous of those who put in the time and effort to understand how the TP works.

JS, who does have access to info about the TP that players don’t have, has already stated that the TP is not being controlled by a select few. That when viewed across the entire player base, the TP is working exactly as intended. This is what “the other side” is trying to get across to you and other complainers, that the TP is not broken and neither is the economy.

Over a year into the game, those who put the time and effort into playing the game build up a bank account that allows them to spend more to get the things they want. No one expects someone to buy the game now and a month or two later they have access to everything veteran players have. MMOs in general just don’t work that way.

The problem is there. Its to balance the economy rewards via game play have been restricted to a point where the only viable option is turning to the tp.

By select few, I was referring to traders in general.

JS has the number on the economy yes. I’m sure he won’t give us a informative write up like earlier in the games life quite frankly b/c it would be rather shocking to most.

-snip-

As I had described earlier, the progressive tax is good in theory but there are many loopholes that can be taken advantage of. Just like the real world where select corporations move operations to lower-tax countries, traders will look for ways to avoid this progressive tax utilizing the methods I described.

I don’t understand your 2nd point – are you talking about non-gold currencies?

So b/c they might try to avoid it we shouldn’t try it? Wouldn’t that be like not putting in rules b/c some ppl will break them?

The second point if you will was more of a secondary suggestion. Reducing coin drops and drops converted to coin so as to increase drops which are not converted to coin.

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

Okay back (watching the vip deal had me busy…lol)

Vol my apologies for not understanding your circumventing comment. As we all know sometimes it is hard to fully understand someone via text alone. Anywho, since the issue is rather complex there is no possible way I could come up with a sound proposal. This is due to it not being my job and/or not having any real chance of having any influence on the matter given the hard stance shown. Thus any real time spent by me would be w/o wasted and I have a little more sense than that…I hope.

That said I am willing to throw out ragtag ideas. To entertain one you had asked about the progressive tax. (http://en.wikipedia.org/wiki/Progressive_tax) Now if we consider excess gold as a luxury ( I don’ see how it cannot be as no one clearly needs it for anything) then adding a progressive tax on it would hopefully foster more competition, more trades, and more gold sunk. The way in which it would do this would be to keep groups of individuals from dominating certain markets. So instead of having 10 individuals buying 60% of a market (given a large market) the tax would make it less profitable for each to obtain more than 1-5% or something. This would allow other traders to enter the market as well, which would push more competition, yet still allow profits. Ofc all numbers here are out of thin air and are only provided as to explain the point.

That aside, there are many things that can be done to rectify the main issue. Increasing drops that aren’t converted into coin while decreasing coin/drops converted into coin, is another way. The magic find alteration was imo brilliant. It killed 2 birds with 1 stone if you will. It ended the mf debacle while decreasing coin entering the economy. If who ever came up with that one was put on making this game more rewarding (with the intent on keeping more of the population happy) I would be elated.

The main goal here is to keep more players happy, to keep more players playing, not to keep a select few happy. If we can do both we are doing something right. If we can keep most happy we are on the right track. If we can only keep the few happy, well then something is amiss. Rewards are a huge aspect of keeping players happy in this genre of game. In general this game has an unrewarding connotation to it for the majority of players. This is something we should be concerned about and actively working on a remedy for.

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VIP Membership

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Posted by: Essence Snow.3194

Essence Snow.3194

Word is catching like wildfire…….definitely see some pr coming our way.

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

No offense, but when you have this mindset that you will “circumvent” something before you know what it is, there is no point in me discussing it with you.

It also means that there is no point in you even thinking about it, because your idea is flawed from the get go.

Restrictions, regulations, etc. outside of consumer protections NEVER have a positive impact on an economy. All they do is force routes around the rules that wind up hurting the general public even more than whatever perceived problem the rules were intended to address ever did.

Also, progressive taxes are probably the most blatant sign of a jealous person possible.

No offense.

I don’t really understand that logic. So no matter what I say, it would be flawed b/c suggesting it would be refuted not on merit but b/c of an initial stance?

The second bit is a bold statement. Do you have anything to back that up?

Jealous? Idk bout that. I play too much to need much of anything in the game. What I am concerned about however is newer players and more casual players. Since they make up the mass population I am very concerned with keeping them populating the game.

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Crafting only way to Ascended?

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Posted by: Essence Snow.3194

Essence Snow.3194

Remember the chance at an ascended drop is so rare you might as well count it nonexistent.

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

I’m not sure why you’d think any regulation would have to be so extreme. That’s not remotely what I think would be adept to the situation.

A simple regulation that still allowed a healthy amount of trading, but with a limit to extremes. In that manner traders could still profit. Even moreso than other avenues even. It would simply be regulated as not to have the extreme potential that it has now. To at least keep it from running away from the rest of the game even though it already has.

Maybe something of a progressive tax…where traders could still make plenty of profit and more gold would be sunk helping to further keep the economy in check.

Again it wouldn’t have to be that extreme at all. Idk why everyone always argues that it does.

I’d like to hear more about this progressive tax. I can’t think of anything feasible that can be coded to deal with high-volume traders. There will always be loopholes. Make a suggestion and I will find ways to circumvent it.

No offense, but when you have this mindset that you will “circumvent” something before you know what it is, there is no point in me discussing it with you.

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

What you are referring to as “infinite amount of new wealth” is one of the 2 points made to define trading as finite. How does one thing get limited by an “infinite source”?

*note the " "

At any given point there are a finite amount of goods and currency in the game world. That is what limits the profit that can be made via the Trading Post. This is why different words are used for describing different things, such as how I used the words ‘currently available’ when talking about the wealth that is available across the game at that moment and ‘potentially’ when talking about future growth.

Any guess on what kind of numbers we are talking about? 1-10 million gold/resources?

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

It seems like your thoughts on this are inverted? The Trading Post has a finite (though large) amount of potential profit available from trading on it. It is limited by the goods (and currency) currently available. The more people are aware of the areas of the market that can return profits, the less profit there is to be made by individuals using this approach. Similarly, an individual can only make a certain amount of money in a particular segment of the market before that ‘runs dry’ for the time and there are insufficient other parties participating in it.

On the other hand, an infinite amount of new wealth can be added to the game via ingame actions. Unlike reality, where there is only a finite supply available, the more people that jump on the Zerg Train to farm Champions, the more wealth is being created. They are not competing for some capped resource, but instead each getting their own coin without any competition. The more players come and join in, the larger the potential wealth this creates grows without any limits.

What you are referring to as “infinite amount of new wealth” is one of the 2 points made to define trading as finite. How does one thing get limited by an “infinite source”?

*note the " "

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

I’m not sure why you’d think any regulation would have to be so extreme. That’s not remotely what I think would be adept to the situation.

A simple regulation that still allowed a healthy amount of trading, but with a limit to extremes. In that manner traders could still profit. Even moreso than other avenues even. It would simply be regulated as not to have the extreme potential that it has now. To at least keep it from running away from the rest of the game even though it already has.

Maybe something of a progressive tax…where traders could still make plenty of profit and more gold would be sunk helping to further keep the economy in check.

Again it wouldn’t have to be that extreme at all. Idk why everyone always argues that it does.

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

Let’s calm down a bit.
I’ve already had a long post explaining why TP traders are good for the game as well as limited, if you haven’t seen it, you should look it up.

As far as other ideas like the GW2 economy has rampant inflation or there are other virtual economists online that don’t approve of this economy, that’s simply not even close to true.

As they may be good for the economy, there is much more to games then economies. That’s where the two clash. Making a synergy between a healthy environment and economy is crucial. When ones prosperity feeds off the other there is an issue.

I’ve read your post. It implies that trading potential is limited by 2 things. 1) Number of players trading and 2) The amount of gold/resources created in the game. Idk if would call that exactly finite in terms of the game. In real life considerations yes, but not in game considerations. I understanding why trading is good for the game, but simply not unregulated trading.

Why is unregulated trading good for the game considering all of it’s effects?

Remember there is more to games than just economies. Since this game is tied so heavily to ours, ripples in it send waves throughout the environment where there is more than just numbers. Letting the numbers remotely stifle such a core of a game is a mistake. Idk if you play games or not (I have an idea), but please consider things other than just the numbers.

Serenity now~Insanity later

(edited by Essence Snow.3194)

The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

Really? That’s the rebuttal? At least try to make it somewhat genuine.

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The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

The only thing that JS should start with is BALANCING TP risk/reward and income.

I can think of several reason why he neer did it, and all of them are not good for players and the game economy.

Manty player like me have guildies with dozen thousands gold that can t even clear arah or ac….

What exactly is wrong with the TP balance?

Let’s get this out of the way.

Is the TP the best way to make gold? Yes. But it’s not for everyone, and not everyone can do it.

People who trade on the TP take advantage of market inefficiencies. However, the more people who try to play the TP game, the less profitable it is. The average player does not have the resources – time or money – to take advantage of this.

So while you have TP kings making hundreds per day, these people are far and few.

And quite frankly, there is no ‘solution’ to getting rid of TP players (heck, I don’t see it as a problem, anyway).

You start finding ways to punish or hinder TP players, it’s going to be very costly for normal players as well.

The main issue arises when every single other avenue is regulated. It also has exponential potential where as other avenues are linear. So the gap between anything else and trading only grows by leaps and bounds….ie it is not balanced at all compared to anything else in the game at completing objectives, since most all objectives can be bought. To point out an obvious example most commonly used…legendaries. A trader hypothetically has the ability to make enough to buy in a a day or less. No other option in the game has this potential. Champ farming will not allow players to do so, nor will dungeon running, or anything else. It simply is not possible for any other avenue.

Now why does this matter, that an avenue has this ability and others do not. Well that comes into play when we have competition for scarce resources. We are all in the same boat when it comes to these resources. When those with elevated levels of gold create demand relevant to supply it effects everyone else. Thus trading being unbalanced effects everyone.

It’s not that it’s the best method that’s the issue. If it were even remotely close to other methods it wouldn’t be an issue. It’s that it is so far from everything else that creates the issue. Again this is due to it’s exponential nature and being unregulated, while everything else is linear and regulated.

There is much more to this ofc, this is just a tip of the iceberg type deal.

Serenity now~Insanity later

The game relies too much in the TP...

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Posted by: Essence Snow.3194

Essence Snow.3194

Anyone who has read any of my posts knows I think this game relies way too much on the trading post. Do I think the TP is a good thing?……Yes. Too much of a good thing?….Yes.

I definitely agree that getting something as a drop is more fun than farming gold and buying off the TP. It’s not even close imo. Such heavy reliance on the comes with a flip side of the coin less drops, or in my case and many others, less fun. More items in place for less coin would greatly benefit this game imo.

And without question there needs to be some regulation on trading.

Serenity now~Insanity later

Will 2014 be another Living Story year?

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Posted by: Essence Snow.3194

Essence Snow.3194

4 more LW updates of Scarlett

Looking into 2014 and back on the plot of the main story of 2013, many questions remain: why did Scarlet brings these groups together? What did she see when she looked into the eternal alchemy, and how did it change her? What is she trying to accomplish? Is she just nuts, or is there something far more sinister going on? How do each of these moments through 2013 tie together?
The answer to all of these questions await in our four upcoming releases in 2014: and lead to one final moment that will change the face of Tyria forever.

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2013 is over. Did they keep their promises?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I wouldn’t say promises as I cannot recall that word being used. That aside, the track record of crying wolf is not a positive thing, thus I simply do not trust anything said any more.

Serenity now~Insanity later