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1,755,127 Orders for 1 Copper - Algorithms

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Posted by: Essence Snow.3194

Essence Snow.3194

No algo trading? Really?

I guess someone retyped 1,755,127 times a buy order for 1 copper for an item which sells for tens of gold?

Very nice Arena Net, very trust inspiring.

I guess the trends page has become an add board now?

2 million buy orders are placed in less than 5 min with an autoclicker, which is ok to use according to Anet, as long as the autoclicker macro doesnt enable you to do anything else while clicking.

Plz link this ok from Anet to use auto clickers.

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Magicfind % are Meaningless (2nd try)

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

@Dean, I can’t say the numbers on wiki are solid or not, only thing I can say. I know how many rares and exotics I averaged weekly when I was running 100% mf. When I got to 300% that amount did in fact more than double.

  • Of course some days are better than others. More importantly I was lucky to get one exotic a week – 2 weeks*. Now I feel unlucky if I get less than 5 week.
    Bear in mind. I have done the exact same thing for many months when farming. I base these numbers on that as well. I would think differently if I had started new farms and or doing more meta events than usual.

This is one of the reasons I believe accounts are marked. 1 in 1-2 weeks prior to maxing mf. A lot of players find it lucky to get 1 every 5-6 weeks of 24hr continuous play…..aka….1 per 1k hrs of play. While there are players like yourself who are not in the same (nor have ever been) in the same situation.

Note…This is not saying anything about you in particular…it’s merely about the drop system as it relates to individual accounts

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Ascended Power Cores

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Posted by: Essence Snow.3194

Essence Snow.3194

I hate this kitten, I was selling ASAP because I thought they will drop to ~50 silver and now they sykrocketed, everytime I’m trying to speculate I get kittened in the kitten

They would drop to 50s if not for speculation that’s buying up all the available supply.

No, it’s because they nerfed loot from knights, like they couldn’t check drop rate before starting this LS :/

KK a combination of the 2.

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Posted by: Essence Snow.3194

Essence Snow.3194

The “anti-TP” crowd, as you call them, is simply making a mistake of applying real life market externalities to those in a video game. Much of what they argue holds real currency in the real world, just a bit less so in an MMORPG.

I actually would say the complete opposite.

So say it. What are the negative externalatis produced by the TP? (And don’t just say “wealthy players,” because that is not a problem in and of itself.)

Since all other methods are restricted….pecuniary externalities.

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Ascended Power Cores

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Posted by: Essence Snow.3194

Essence Snow.3194

I hate this kitten, I was selling ASAP because I thought they will drop to ~50 silver and now they sykrocketed, everytime I’m trying to speculate I get kittened in the kitten

They would drop to 50s if not for speculation that’s buying up all the available supply.

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How do I become a 1%

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Posted by: Essence Snow.3194

Essence Snow.3194

Using the trading post to your advantage is the only way in which you can control (other than spending rl cash).

1st thing you want to do is to familiarize yourself with all the 3rd party resources available for the tp. This includes things like spidy, gw2trade, bid and buy notifiers, spreadsheets (hello excel), trading forums here and on guru, reddit (data mining<—-very important for patches), trend trackers, etc etc…. These will reduce your risk and make acquiring gold much easier/faster.

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Ascended Power Cores

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Posted by: Essence Snow.3194

Essence Snow.3194

So…. would this fall into the realm of exploiting a bug for personal gain?

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Posted by: Essence Snow.3194

Essence Snow.3194

Ya’ll are funny….lol

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Essence Snow.3194

If you say so…..lol

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Essence Snow.3194

Sorta in the same way that championing of the current system reeks of greed, selfishness, and vain attributes more so than anything else?

See how that works? Bring in jealousy and it’s basically the same deal. It is not adding to anything to the topic at hand, an ad hominem if you will.

Except for the fact that I don’t participate in the TP apart from selling what I don’t want quickly by matching the buy price consistently. I fail to see how I could be considered greedy, selfish or anything else given the fact that I don’t care how much money is in someone else’s account and I currently have 50 gold in mine. Perhaps I’m selfish because I enjoy the way I play the game and don’t worry about how others play it. Yeah… that must be it.

Vanity… I can give you that one I guess. I’m vain in the fact that I consider myself fairly intelligent and can understand how the system works just fine.

Let me re-quote it for you. It was not saying you were greedy, selfish, or vain. It said that those comments, just like the one you made about others being jealous, are ad hominems. Evidently you missed that.

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Posted by: Essence Snow.3194

Essence Snow.3194

Sorta in the same way that championing of the current system reeks of greed, selfishness, and vain attributes more so than anything else?

See how that works? Bring in jealousy and it’s basically the same deal. It is not adding to anything to the topic at hand, an ad hominem if you will.

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Posted by: Essence Snow.3194

Essence Snow.3194

Read back through the thread…I’ve already stated some things, but ofc not all and in no way think the ones I listed are the best, only viable, or easily implemented.

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Essence Snow.3194

My thoughts on it would remain the same as long as the 1 avenue was far beyond others. It wouldn’t matter if it were pvp tourneys, dungeons, event farming, etc etc….

Here’s the issue though… the Trading Post needs to work the way it does to accommodate everyone playing how they want to play. And again, someone else making more money than the next guy shouldn’t matter one iota as long as everyone is having fun. Does someone else making more money than you cause you to not have fun? If so, you might want to ask yourself why that bothers you so much. If not, good. Then go have fun.

It doesn’t NEED to at all. There are other ways. The reason it is the way it is, is b/c it’s easy. It doesn’t require any more creative thought.

Again idk how many times I have to repeat this……It’s not about individuals…it’s about the game as a whole. I personally flip and speculate, but I also recognize it’s not remotely balanced (which is why I do it). I believe while in my best interests, it’s not in the best interest of the game as a whole.

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Essence Snow.3194

Here’s something else to add to what you said, and it’s something I have said before. If the TP barons didn’t do what they do, there would more than likely be a lot more of the items having no buy price…

Indeed. I think there’s a feeling that giant chunks of wealth are being made entirely through spread trading (simultaneous buy and sell orders making money off the large gap between them). I can’t deny that there’s some money there, but it is not a spigot lavishing enormous amounts of gold onto people.

The fortunes made quickly on the TP almost entirely involve opening, salvaging, crafting, and/or forging one set of goods into another, more valuable set of goods. Every single one of these is a value adding activity, and the wealth is coming from that value added.

I don’t think of it that way, and I’m pretty sure most players would think of what I’m doing as working the TP, but essentially what I’m doing is vertically integrated, opportunistic crafting. I am not in any way unique, and I wonder if people would be as hostile to people ‘getting rich off the TP’ if their conception was of crafters and not spread traders.

My thoughts on it would remain the same as long as the 1 avenue was far beyond others. It wouldn’t matter if it were pvp tourneys, dungeons, event farming, etc etc….

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Posted by: Essence Snow.3194

Essence Snow.3194

By the same token you cannot provide evidence that it is not doing harm. It’s unfortunate but because of the overall lack of information we have access to this is why it’s open to debate.

I’m not advocating nerfs to a system, there is zero onus on me to have to provide evidence to the contrary at the moment, especially given the fact that the pro nerf camp are providing no evidence which requires any real rebuttal.

As it happens, the very fact that people are more than capable of earning a very large amount of gold, more than enough to get the required items and the luxury ones, via non TP methods. In and of itself points to the fact that in the very least, the argument that “you can only get stuffz if you flip” is incorrect.

If someone is going to ask for a nerf and speaks about game breaking disparity. Then they really need to prove that is the case, citing evidence and going into explicit detail.

When and if someone comes up with that evidence and those details, then the onus will be on myself and the other pro TP camp posters to provide factually based, specific counter arguments.

In all seriousness, you cannot be suggesting that people agree with the need for nerfs based on an argument which is currently tantamount to a combination of moral grandstanding, players “feelings” and a shovel load of hyperbole?

When have I ever said “you can only get stuffz if you flip”?

I am simply providing a contrary viewpoint to many in this forum who are vested. I would hate for players to come in here and think everything is great without giving any thought that it might not be as such based on one tone of feedback.

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Posted by: Essence Snow.3194

Essence Snow.3194

By the same token you cannot provide evidence that it is not doing harm. It’s unfortunate but because of the overall lack of information we have access to this is why it’s open to debate.

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Posted by: Essence Snow.3194

Essence Snow.3194

Imagine that 2k is the settled price, sustained via tp traders and the low number of players able to complete the task.(the amount of players with 2k available would far surpass the amount of players able to farm the task and the amount of times they could repeat it in a given day)…ie the excessive reward for it is sustainable for the few who can do it.

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(edited by Essence Snow.3194)

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Posted by: Essence Snow.3194

Essence Snow.3194

Q1. How much gold can you make via non TP methods and is there a limit on the number of players that can do as such enforced by mechanics or a competitive zero sum system? Again JS (on behalf of Anet)withholds numbers from us. However we can (by experience) conclude that players are limited to how much they can make via activities other than playing the tp. For example: Can non tp methods consistently generate 1k g in a hour? (no, unless one has lottery winning luck…ie not consistently) Can tp methods do it? (yes, with enough investment it can be done consistently) The reason for this are direct mechanics….. Foe A only has chance to drop so much, events can only be completed so many times a day, DR, nodes have direct harvest amounts, etc etc…

Q2. How much gold can you make via TP methds and is there a limit on the number of players that can do as such enforced by mechanics or a competitive zero sum system?The amount of potential profit via playing the tp is not directly limited like all other activities. It is limited by tp inputs (this number is so high it effectively doesn’t matter in a general view) and the participants. If participation ever got to a level where it brought playing the tp in line with other activities…the game would most likely cease being an adventure genre mmorpg.

Q3. How is any disparity found harmful to the economy, (please cite evidence)? Note, I am not asking about player perception, I am not asking for a moral based argument. I would like you to demonstrate that the disparity (using the figures you arrive at from Q1+Q2) is actually harmful to the games economy.History has shown us time and time again how extreme disparity is harmful. All one needs to do is look to our past for our best indicator for our future. I described funneling and population in a prior post.

Q4. Are non TP players able to buy luxury items, yes or no? Loaded question but: Both yes and no. Some can some cannot. Some that play excessively can do so comfortably. Some can do so, but have to forgo other things to do so. Some simply cannot.

Q5. Are non TP players able to buy the items they need for their non TP actitivies, yes or no?Mostly yes, but this is in fact a game which exceed necessities.

I have other questions but flooding you with them is unfair. Again, I am more than willing to give a detailed set of answers if and when someone is able to demonstrate this sense of disparity and unfairness with explicit details and specifics.

I’m sure you genuinely believe that the current system is wrong, but I fail to see any actual evidence being given for that being the case, or any evidence as to why normalization is needed.

Just for kittens and giggles imagine if soloing lupi in <5mins gave a reward that was worth 2k gold to other players. Can any players do it? Yes Can a lot of players do it? No As more players are able to do it the worth of the item would decrease, yet still be far beyond any other reward in the game. Now some players would be earning 100s of 1000s of gold per day while most will be earning in the 10s. Is this okay?

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Posted by: Essence Snow.3194

Essence Snow.3194

Idk if I can even reply to you anymore. Can you seriously believe that what players want in a game has no impact? If that’s the case…I’ll simply have to cease replying to you b/c that’s too far in left field for me.

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Not getting loot from Legendary Bosses

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Posted by: Essence Snow.3194

Essence Snow.3194

Unfortunately I doubt we will get any sort of reply here of any use, it’s their forte to ignore such things.

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Posted by: Essence Snow.3194

Essence Snow.3194

The profit potential of most activities is limited by direct game mechanics. Trading however is not. Trading is only limited by indirect means. Thus most activities profit potential is linear where trading is exponential.

What does this do? It creates an ever widening wealth disparity between trading and everything else.

Why does that matter? Anet has decided to focus the reward structure in this game on gold. There inlies why continually increasing gold disparities matters. In this genre of game rewards are vital and player population is vital. A major aspect of player satisfaction is perceived fairness and a major factor of population is player satisfaction. This comes into play in games where if a player feels they are getting the short end of the stick (so to say) they can and do simply stop playing. This is not what we want. We want to take measures to retain as many possible players as possible and not funnel players into one area/aspect of the game. One of those measure applies to smoothing out inequalities. We see this across the board with only one major exception. We see it when one class is ridiculously OP (over powered), when one is ridiculously UP (under powered). We see it when one area offers an unbalanced amount of reward compared to the rest. We see it time and time again for good reason.

If we don’t smooth out inequalities we effectively funnel players or worse chance losing players.

There is also the gold seller/bot issue, but that is a whole other can of worms.

I think the most important thing that needs to be corrected about your position is that the reward structure is NOT based on gold, it is based on gems (the item that is used to monetize the game). You have the option to convert your time spent into gems, but that is not and was never intended to be the primary method by which gems are acquired.

Income disparity is therefore a non-issue, outside of personal instances of jealousy.

lol What? Can’t tell if serious……

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Posted by: Essence Snow.3194

Essence Snow.3194

I’ll list them and not flesh them out as you are frankly copping out.

1. One system is competitive, the other is not. Is this really a valid justification?
2. One system is zero sum, the other is not.This applies how?
3. One system is has a cap/restrictions on how many people can earn how x amount of gold, the other does not.Anet puts restrictions on every activity if deemed to produce to much.
4. One system is a gold sink, the other is an inflationary driving gold pump.Measures can be taken to control influx of gold.
5. One system is in flux/is player driven with no set average profit, the other is stable. Not sure what your point here is.
6. One system is mid-high risk, the other is zero risk.TP risk can be minimized via use of 3rd party tools. These range from things like Spidy, spreadsheets, notifiers, and even bots. Other activities can include risks as events can fail and armor can incur costs (although minimal it’s not zero risk)
7. There is zero evidence given that suggests that the whale traders are imbalancing the economy. While they may not be the sole factor, they with out question are a contributing factor.
8. There is zero evidence to suggest that the TP in it’s current incarnation is bad for the economy. Unfortunately we are not privy to the numbers. (I suspect for good reason….it would be scary to see the imbalance)
9. There is zero evidence to suggest that due to the current set up, pve players are unable to afford luxury items. By all means play pve and see what kind of rewards that’ll get you if you want proof.
10. If you take the normalization argument to it’s logical conclusion then all systems regardless of risk, competition or any other factor need to have the same potential upside. Which is lunacy. * They don’t need the same potential. They however do need to be in the same ball park. Playing the TP is not even remotely close to the rest of the “systems”.*
11. People can avoid paying flippers using limit orders if they wish. The game reward structure is set up around the trading post.
12. There is nothing stopping any player using the TP to attempt to profit. There however are things stopping players from exponential profit potential in all other activities.

Given that:

1. There has been no evidence presented thus far which demonstrates exactly what the disparity in potential is. exponential vs linear
2. There has been no evidence given which shows how the gold made by the people on the TP has had a negative impact upon the game. creates an ever expanding wealth disparity
3. We are comparing a higher risk, competitive, zero sum system with a zero risk, non competitive infinite gold pump system. Again trading post risk can and is minimized by use of external tools and the “gold pump system” can be managed according to need as Anet controls most variables.

Then it is as clear as day why any talk of nomalization is ridiculous. Attempting to normalize the profit potential for the apex players within two completely disparate systems just to satisfy some moral ideal (when all players have access to said potential) is utterly insane. Is it really?

The profit potential of most activities is limited by direct game mechanics. Trading however is not. Trading is only limited by indirect means. Thus most activities profit potential is linear where trading is exponential.

What does this do? It creates an ever widening wealth disparity between trading and everything else.

Why does that matter? Anet has decided to focus the reward structure in this game on gold. There inlies why continually increasing gold disparities matters. In this genre of game rewards are vital and player population is vital. A major aspect of player satisfaction is perceived fairness and a major factor of population is player satisfaction. This comes into play in games where if a player feels they are getting the short end of the stick (so to say) they can and do simply stop playing. This is not what we want. We want to take measures to retain as many possible players as possible and not funnel players into one area/aspect of the game. One of those measure applies to smoothing out inequalities. We see this across the board with only one major exception. We see it when one class is ridiculously OP (over powered), when one is ridiculously UP (under powered). We see it when one area offers an unbalanced amount of reward compared to the rest. We see it time and time again for good reason.

If we don’t smooth out inequalities we effectively funnel players or worse chance losing players.

There is also the gold seller/bot issue, but that is a whole other can of worms.

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Posted by: Essence Snow.3194

Essence Snow.3194

Yes I am referring to you and many like you. Instead of answering the question you flipped it. This is typical of political debates where one side is unwilling to answer thus they evade…and it’s blatantly obvious.

Since I asked 1st, I’ll ask again and I’ll go one further, by agreeing to answer your question after you’ve answered mine, but somehow I doubt you will. The ball is in your court. Will you answer and surprise me or will you predictably evade again?

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(edited by Essence Snow.3194)

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Essence Snow.3194

Let me ask to any of ya’ll (I know y’all, but not where I live) what legitimate reasons do you have that profit potential from trading/speculating/etc should not be brought more in line with the rest of the game?

As far as I can tell there’s only one. It’s a major gold sink. That is something that could be remedied, so….ya…what reasons are there?

In theory — making it easier to participate as a market maker, or to use other trading strategies (so that more people are competing for the same profit) could have the effect of making markets better for non-traders, reducing trader’s profit, and making trading less tedious for those who want to be traders (i.e. play the market for profit).

Other than that, I don’t see how any of the proposals to reduce profits from trading would actually make the market better for non-trader participants.

Thank you for actually answering the question. Most posters here will not answer questions as we can see from most of the replies so far.

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Essence Snow.3194

Let me ask to any of ya’ll (I know y’all, but not where I live) what legitimate reasons do you have that profit potential from trading/speculating/etc should not be brought more in line with the rest of the game?

As far as I can tell there’s only one. It’s a major gold sink. That is something that could be remedied, so….ya…what reasons are there?

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Essence Snow.3194

^Three examples of the abstract mentioned. I’m more than sure more will flood in as well.

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Essence Snow.3194

Seven pages of what boils down to – “I have no idea of how markets work but some people might be making more gold than me so please nerf/change them”. Fantastic.

Bolded the root of the problem for you.

I too got tired of other people making more gold than me, but instead of demanding income equality I learned how to make more gold.

It’s not about just you or I. It’s about the game as a whole. It’s about how it’s not remotely balanced with the rest of the game. It stands alone on a pedestal, yet it’s effects are far reaching.

Balancing it would not require nerfing it into the ground. It would simply bring it more inline with the rest of the game. Steps could be taken to adjust gold sinks to compensate for it as well. Balancing it could be done in a manner that would benefit the game….ie…make it better, more fun <—-looking at you JS, more balanced….as a whole. Consideration for more players would aid the overall health of the game, not just a few and/or one’s “baby” (economic project), seen by numbers alone.

We need to think of the game as a whole and not reside in a vain abstract.

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Account with good Mystic Forge Rate

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Posted by: Essence Snow.3194

Essence Snow.3194

When players play with others for an extended period of time, they will start to notice differences in the accounts. As a guild leader of 6 years I have w/o question noticed that some players get better drops and some worse consistently over time. It is so evident that it’s predictable. For example 10 of us go in to a zerg farm event and we can predict who will have the best loot at the end with scary accuracy even though they have lower mf and run less than optimal tagging gear.

It’s the patterns that emerge over time that fly right in the face of accounts not being marked. You can tell me it’s rng all you want but I’d be willing to bet you I can predict which accounts will have better loot of the ones I’m familiar with. Would you be willing to bet against me?

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Essence Snow.3194

Pretty sure they are the same people, not the same activity but most likely the same ppl who flip also speculate.

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Essence Snow.3194

I’ve been playing a few games lately that have no market at all, and it’s a nightmare. Nobody’s asking them to remove the market entirely, just to make it all about players A and C, and cutting player B entirely out of the equation, UNLESS he’s willing to actually provide a useful function, like converting items around. No, price manipulation alone is NOT a useful function.

Speculators actually have a useful function because they help level out sudden demand spikes.

Plz elaborate on this further. How do they do this? Why is it useful?

If all excess supply that players have, was listed on the tp and Anet introduces a mat sink (like iron for the new backpacks), prices spike because the iron farmed through regular gameplay wont cover the demand. Thats where speculators and hoarders step in, who bought at lower prices and dump their supply now, while prices rise.

If nobody had iron to dumb and gathering would be the only way to get new supply, it would make the market very vulnerable to manipulation because i could just buy up thousands of gold worth of sell listings (raising the lowest listing 5 fold)and relist at the new lowest sell listing.

Think about that a bit again plz. You basically said if we didn’t have flipping we’d be in danger of flippers.

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Essence Snow.3194

I’ve been playing a few games lately that have no market at all, and it’s a nightmare. Nobody’s asking them to remove the market entirely, just to make it all about players A and C, and cutting player B entirely out of the equation, UNLESS he’s willing to actually provide a useful function, like converting items around. No, price manipulation alone is NOT a useful function.

Speculators actually have a useful function because they help level out sudden demand spikes.

Plz elaborate on this further. How do they do this? Why is it useful?

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Why do so many people hate RNG

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Essence Snow.3194

I’ve been a RNG outlier for the almost 6k hours I’ve played this game and tbh it blows. If it were not for the other ppl that I play with in this game I would have quit this game a long time ago due to the horrific RNG my account has incurred. I played GW1 for over 16k hours and never once thought about quitting due to RNG. No matter what I do I cannot fix this issue. It is neither fun or acceptable in a game to have such a mechanic where customers are accepted to have such a variance in their experiences based on something beyond their control.

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Essence Snow.3194

lol okay Gordon

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Essence Snow.3194

Ah! This topic again.

takes a drink

No one told me we started a drinking game. Was the word of the day “manipulation”?

And chug a beer every time JS says “no.”

Seriously though, I’ve never seen a compelling argument that making TP items account bound would be anything but devastatingly bad for this game and its players. There are of course many biases in any setting, especially a forum setting, but you know that my goal is to make the best possible game.

I find this rather hard to believe unless of course you mean “best possible adventuring game focused on trading” or something along those lines. If in fact you do believe in trying to make the best possible game then you need to acknowledge what our system does to adventuring and rewards. I am fairly confident that most players of this genre will agree getting a drop or earning something directly is more fun than gathering gold to buy a reward.

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(edited by Essence Snow.3194)

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Essence Snow.3194

I did call many posters in this section biased, but intending to spread off topic suggestions? You might want to reread your own replies to me to see where that originated from in this thread.

You only replied to me once in this topic, when i asked you about the cons of flipping that you mentioned.

In your reply you shifted towards a different reward system.

My apologies it was Vol not you who brought that about.

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Essence Snow.3194

I did call many posters in this section biased, but intending to spread off topic suggestions? You might want to reread your own replies to me to see where that originated from in this thread.

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(edited by Essence Snow.3194)

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Essence Snow.3194

I never said I wanted to get rid of the tp. I’m pretty sure we’ve had that conversation b4 in another thread. Again it’s not an all or nothing prospect.

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Posted by: Essence Snow.3194

Essence Snow.3194

This section is mostly haunted by those with vested interests.
The only real benefit of flipping/speculating/etc outside of a gold sink is of the individual capitalizing from it, not the game as a whole.
Relying so heavily on the tp gold sink for curbing inflation is a rather “lazy approach”.
There are many cons that the current system inflicts upon the whole game to rely on such a gold sink method. ( I could expand on this, as I have in the past, but find it is mostly a waste of time given the majority audience in this section)

You make it sound like the gold sink is a minor benefit.

I disagree – it is a huge benefit that is more important to the game by being included than without. Any negatives related to prioritizing gold sinks are miniscule compared to having a game without gold sinks.

I in no way think it’s minor. I just think that there can and should be better alternatives that do not have such a sweeping effect on gameplay (playing content outside of the tp) rewards.

Well what kind of gold sinks in game should we have that will be as effective as the TP?

I cannot think of anything that will sink just as frequently and encompassing across the population than the TP.

Off the top of my head….

Reducing direct gold inputs. This would include less coin drops and less items directly converted to coin….ie less merched rewards. To balance this there would need to be an increase in non-converted rewards. It’s a balancing act so we’d need to make sure it didn’t tilt too far to one side or another.

Entry fees to coveted rewards. This is sorta like UW/FOW from GW1. Players wanting a chance at a certain reward item pay an entrance fee to have access to content providing said rewards.

Less focus on gold in general. Shifting focus from gold to item rewards should encourage less gold farming and more item specific farming/adventuring.

The magic find rework was genius. It not only reworked the mf debacle, but it also acts as a preventative measure to curb inflation. More implementations of things of this nature would greatly benefit this objective.

Serenity now~Insanity later

Block second hand sales

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

This section is mostly haunted by those with vested interests.
The only real benefit of flipping/speculating/etc outside of a gold sink is of the individual capitalizing from it, not the game as a whole.
Relying so heavily on the tp gold sink for curbing inflation is a rather “lazy approach”.
There are many cons that the current system inflicts upon the whole game to rely on such a gold sink method. ( I could expand on this, as I have in the past, but find it is mostly a waste of time given the majority audience in this section)

You make it sound like the gold sink is a minor benefit.

I disagree – it is a huge benefit that is more important to the game by being included than without. Any negatives related to prioritizing gold sinks are miniscule compared to having a game without gold sinks.

I in no way think it’s minor. I just think that there can and should be better alternatives that do not have such a sweeping effect on gameplay (playing content outside of the tp) rewards.

Serenity now~Insanity later

Block second hand sales

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

This section is mostly haunted by those with vested interests.
The only real benefit of flipping/speculating/etc outside of a gold sink is of the individual capitalizing from it, not the game as a whole.
Relying so heavily on the tp gold sink for curbing inflation is a rather “lazy approach”.
There are many cons that the current system inflicts upon the whole game to rely on such a gold sink method. ( I could expand on this, as I have in the past, but find it is mostly a waste of time given the majority audience in this section)

If I flip any given item, there are 3 people involved, the one that fill my buy order, the one that buys my sell listing and me. How can you argue that this doesnt benefit the game as a whole but only me? The other 2 also capitalized on it, while they usually represent the general player base.

And again you claim there are many cons but you dont care to elaborate on it further.

Simplifying of terms….the 2 impatient parties other than yourself get cancelled out due to 2 other patient parties that it still effects. There are 2 sides, both instant and listings.

As a whole the game has to restrict drop rates, restrict rewards, rely heavily on RNG, allow players to have substantial impacts on other players, and more to sustain the tp gold sink in it current form. It is no secret that this game is not very rewarding outside of the tp. If this were not an adventuring game I would fully understand that.

Serenity now~Insanity later

Block second hand sales

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

I hope your are intelligent to know what I meant by the statement and are just using semantics for kittens and giggles. If you want an actual discussion I will entertain it.

Serenity now~Insanity later

Block second hand sales

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

This section is mostly haunted by those with vested interests.
The only real benefit of flipping/speculating/etc outside of a gold sink is of the individual capitalizing from it, not the game as a whole.
Relying so heavily on the tp gold sink for curbing inflation is a rather “lazy approach”.
There are many cons that the current system inflicts upon the whole game to rely on such a gold sink method. ( I could expand on this, as I have in the past, but find it is mostly a waste of time given the majority audience in this section)

Serenity now~Insanity later

Block second hand sales

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

I find it rather typical that many posters will jump on LordByron here. It is very evident that many posters in this section have vested interests in flipping/speculation/etc…It is also very typical for these types to have a very narrow view of the trading post. They tend to not be concerned with any negative aspects that such a system puts into effect. While I might not agree with LordByron’s more extreme view of things, I do believe he brings up many valid points that deserve more than the predictable criticism by those with obvious extreme bias.

Serenity now~Insanity later

53 thousand globs of ectoplasm?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

There are two sides to every transaction. No one can force you to buy or sell to them. Everyone benefits.

Everyone involved in that particular transaction yes, but not everyone else that that or those transaction/s effect. Each transaction within a market effects that particular market and to an extent other markets as well. There’s a lot more being effected by trading than just the two sides in a particular or series transaction/s.

Serenity now~Insanity later

53 thousand globs of ectoplasm?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Like I noted the concept will be lost on some.

Serenity now~Insanity later

53 thousand globs of ectoplasm?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

27000 listings? (different items per page). Seems like price manipulation is also your cup of tea (call it reselling if you want a cleaner word for it). Nobody can ever have 27000 listings from farming alone. You need to buy stuff at TP to do so.

And that’s a bad thing? This attitude is as priceless as the “stacking / skipping / berserker dps is an exploit” mentality in the dungeons forum, and equally as toxic. Guy makes money on the TP and he’s guilty of the ever-dreaded market manipulation (oh noez)? What? No, as a matter of fact, he’s just a speculator, and if it bothers you, it’s probably got a lot more to do with jealousy on your own part than anything else.

It’s a bad thing in that it creates massive disparities. For the economy in this game to work drops have to be altered, which tbh has a negative effect on most normal players. The 2 fold issue with regulated drops and creating disparities will most likely be lost on those who gain interest with the current system. Word such as “handouts, free, jealous, even communistic” are commonplace amongst extreme sides.

The only really viable reason for such things to exist is to act as a gold sink. More creative tools for curbing inflation would have a much more positive effect on the game as a whole than what we currently have. Unfortunately those with the ability to alter things seem to care less about the numero uno philosophy in gaming………“fun”.

Serenity now~Insanity later

Email from gw2 about survey and get 400 gems

in Account & Technical Support

Posted by: Essence Snow.3194

Essence Snow.3194

Random survey is random.

RNG strikes again!

Got that right…I’m willing to wager that accounts that typically get everything will get these as well.

Serenity now~Insanity later

Slaying potions bugfix

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

^That is actually not a bad idea…..not bad at all.

Serenity now~Insanity later

Slaying potions bugfix

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Basically this^

I don’t really have much to say. It’s sad really.

Serenity now~Insanity later

Evon Gnashblade - Hero of Lion's Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Essence Snow.3194

Essence Snow.3194

Hopefully he won’t escape LA. On that note I’ll pay 500g to the dev that makes it happen. Then possibly we can have some semblance of rewards in this game.

Serenity now~Insanity later