Unfortunately it does appear to be a technical limitation. I’m not about to call Devon Carver a liar.
Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Why-do-commanders-ask-us-to-stack/first
It ain’t easy being a Warrior, but it is awesome.
Guardian seems fun too.
Try ’em both!
Gear? Can’t go wrong with Soldier’s. I like to try for high toughness/power with some crit chance. Really anything works though, just like Kronos said. Just gotta commit to something.
I’ve only used full Pirate runes so my experience is limited, but I imagine Hoelbrak’s -20% condition duration is handy.
Empower Allies does effect you as well as your allies. I don’t know where you land in the 5man cap though. You can test this by falling from a ledge and taking damage to activate the trait.
Endure Pain has only been useful to me when trying to get into a besieged keep. I pop Endure Pain, Berserker Stance, and Balanced Stance- get inside no problem. Other than that I don’t care for it much. The best synergy I can image with Endure Pain is the trait Desperate Power (+20% damage under %50 HP), but I haven’t messed with it too much. As for a replacement, I think Signet of Stamina stacks intensity with Warhorn’s Vigor.
I’ve always liked Healing Signet. It’s great until you get focused. Without burst healing it’s hard to come back up to muster after a bombing. Also it isn’t greatly effected by Healing Power.
Sorry to go on! I meant to just mention Empower Allies, but I couldn’t help myself.
Also a lot of people complain about Retaliation, so it’s probably good. I run it and it’s always fun to see that fist doing its thing.
Using stealth to reset is pretty much the same thing as using high mobility to reset. :P
Agreed. A disgusting ‘feature’ of this game I feel.
Unfortunately this is probably not something that is feasible considering skills lag and AoE caps already in place. I would love it though, positioning would be that much more important. Instead of enemies running through you to DPS your trebuchet they’d actually have to move/defeat you first.
I think this will likely only effect FPS and general clarity of what’s going on.
Good stuff. It’s really funny to watch some of the enemies try to create some distance just to succumb to condition damage.
Always great to see teamwork in action.
I agree that the biggest problem with WvW is player base, and player base isn’t easy to get if your server isn’t doing well in the match up. The passive server-wide bonuses for doing well in WvW are all very good, but PvE and PvP players don’t find that to be enough to draw them in.
More weapons would be great. In particular I would love 2h axes.
NOOORN!
You mean when it overwrites regen from other players?
I’ve heard about this, could you explain it to me?
Edit: from what I’ve read on the wiki, the strongest source of Regeneration takes precedence over the weaker sources. Here’s the example used in the wiki:
10 seconds of regeneration are applied to a target from a level 80 player with 1500 Healing Power. 5 seconds later, 10 seconds of regeneration are applied to the same target from a level 80 player with 2000 Healing Power. The target will experience 317.5 health per second for the first 5 seconds, then 380 health per second for the next 10 seconds, then 317.5 health per second for the next 5 seconds.
So to answer your question, no, not when it overwrites regen from other players. I mean that it is great in these situations because even if it doesn’t stack intensity regeneration is better than no regeneration.
(edited by Faranox.4217)
Longbow is definitely the ranged weapon you’re going to want to use. In WvW, besieging or defending, the fire field is incredibly useful for controlling your enemies position.
Banners traited for regen are also great in these situations.
Voip makes the game so much better XD
I hate getting stealth-stomped because in downed state I can literally do nothing about it. But I can’t do anything about Stability-stomping either. I just generate more hate from being stealth-stomped.
I don’t think anything needs to be changed necessarily. If you have teammates they should be able to save you. If you’re solo, what do you expect?
I don’t think they’re ignoring the issue. This developer post indicates that they’re well aware of it and that AoE targets are part of the issue:
Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Why-do-commanders-ask-us-to-stack/first
Good video. Wish I had a solid team to play with.
Rampaging is the last thing I feel like I’m doing when I use this skill.
If you’re going support I’d suggest swapping Empowered for the Banner Regen trait.
Other than that, I’d suggest finding a group to support, because this kind of build is not fun solo…
I’d be more inclined to say mobility needs a nerf. There’s so much importance in one’s ability to run away and reset the situation…
Also, WvW is exactly where racial elites should be.
The karka are a pain. Surely this was to deal with players’ impatience. Hunger Royale was more enjoyable I feel.
I disagree. There’s nothing that says, “This is how Signets should be,” so I’m just fine with never popping my Healing Signet. There’s nothing wrong with a passive heal’s burst being less effective than the 2 non-passive healing skills’.
That said, it is pretty bland.
Awesome sounding changes. Can’t wait to dig into them!
alright yeah, [death from above] is an awesome skill.
have you ever tried using [savage leap] to more reliable land it?
I totally have since I saw someone talking about it in PvP XD
Death From Above
I like stances but they still need polish.
I’ll bring up two issues I have with stances.
Firstly, not all stances give you boons, so there is no way to increase their duration (traits, food, etc). I love throwing on Balanced Stance with high boon duration, it feels great especially when I trait for Stances. I think it’s a missed opportunity that the other stances can only be modified by the 25% duration trait, especially with no reduced cooldowns.
Secondly, the Vigorous Focus trait (Gain vigor when using a Stance) seems contradictory to me. Endure Pain, Balanced Stance, and Berserker Stance seem to be used primarily to reduce incoming damage. With this trait you gain Vigor for 8 seconds. This means you’re able to dodge more, but I feel like this cuts into the usefulness of the Stances themselves by essentially getting their effects for less time spent dodging.
Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.
This is sad to hear. Is it something that may change in the future?
I’m in it for the fights, not the WXP. If you just kill other players I can see how this would bug you, but I feel like this system represents the developer’s desire for WvW to be focused on objectives.
Haha, the good old days. I remember watching all the skill videos and being very excited.
RIP Commando!
For your own comparison: at level 80 I’m sitting around 20k HP and my level 3 Healing Surge heals for around 9k HP with a couple hundred healing power.
You certainly could raise your healing power, but Warriors have very limited healing abilities. We have our 3 heal skills, one of two 30 points Tactics traits for either Banner Regen or Shout Healing, and that’s about it. I’m not saying you shouldn’t try it, but from my experience it’s only really useful in small group situations. For example, I feel very useful running a support banner setup in Dungeons.
Logic is definitely something I’ve left behind after spending some time looking at the WvW maps.
I think the passive working out side of combat would be great.
We have several traits that are most useful at maximum adrenaline. If we are using these traits that means we enter a fight initially ‘weaker’ than if we were to utilize other traits.
Perhaps it would be too powerful for us to always be ready with a full 3 bars of adrenaline for the beginning of combat? I feel like it wouldn’t though.
Rather than add a speed increase to SoR’s passive I’d rather see it’s adrenaline reworked and for our passive movement increase trait improved separately.
Dogged March seems more geared to letting us move unhampered, so I feel like Torment won’t be added to the list simply because it doesn’t slow you like the other effects do. Same kind of thing with Mobile Strikes, it snaps you out of a movement hindrance.
Torment likely won’t hinder our movement, but we will pay for every step.
Fenrir brings up a good point. Warriors tend to be easily kited, and not moving around in combat tends to mean death. This new condition could end up being another hit towards melee play.
Guys, we don’t even know what it’s going to be. Chill out, wait and see.
Sounds like they’re giving us a reason to use our bust skills. That’s a good thing. We’ll see how it plays out.
Fixing the Warrior won’t be accomplished by improving Hundred Blades.
Mortt, he’s a total underdog.
kitten , I really want that mini but I don’t have the gold for it. Any loan-sharks around?
More often than not, you log in and get into a game where your team has 0 points, the opponents 150+. Since I don’t like starting a game, knowing it will end in a loss, I quit them and search for a fresh one, but none available.
This is interesting to me because I’ve played at least five games today that were complete underdog turn-around wins.
Very interesting analysis. Thanks!
Yeah, I’m pretty casual myself and totally wasted all my gold on Moa races. Gambling is bad
Weighted clothing?
I think that would be great. Throw in the ability to spectate the races from the starting line and I’d be super pleased.
Oh kitten , time to get back to the fight!
This was a cool gift, thanks ANet.
I like this game a lot.
It’s reminiscent of old FPS games to me, where you have to memorize power up locations and jump pads.
The only thing I don’t like is that there isn’t a reward for playing. No titles and no loot.
If it’s true that Ebay focusing more on Anvil and less on Borlis will improve their standing in the long run I think ANet needs to change something. Such a situation results in a pretty skewed matchup.
Maybe I’m crazy, but in my head the ideal situation would be the two lower tiers working mostly against the winner until the balance of power tips.
Reviver’s Might:
“Hey, now that you have 1/4th of your HP back, have this single stack of might. Hell, why not, single stacks of might for everybody 5 nearby allies! Go get ’em!”
I think kick is in a pretty good place, but Stomp could have a shorter CD. Definitely not as low as 20 seconds, around 40 or so sounds good.