Showing Posts For Fenrir.3609:

"Farming" events...

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Those who are farmers wonder why people on these forums have trouble with them.

I don’t really wonder, I know. Its because some people judge a group by the behavior of a minority within that group. I know someone who plays computer games, including GW2, and who uses illegal drugs. So gamers, especially GW2 players, are drug addicts right ?

I was a farmer, and would never abuse another for playing the game. I might very well farm an event if it was available to be farmed, but if someone came along with the intention of completing it I would help them or just move on.

But a tiny fraction of farmer’s are rude, so many people felt justified in abusing farmers, and farming, in general. It says more about those casting aspersions than it does about those playing the game.

OP, you were treated inappropriately, not by farmers, but by rude people who happened to be farming when you encountered them. I hope you have better luck with people in game going forward.

Is exactly right, but no doubt this will become an anti farmers/anti farming thread.

(edited by Fenrir.3609)

Raids and housing coming to GW2!

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Posted by: Fenrir.3609

Fenrir.3609

Here is a brief youtube video of housing in Wildstar. ANet will have to work their kitten off to create something that won’t be an embarrassment in comparison:

http://youtu.be/5qyzcwRHcRQ

For some reason every time I see this Wild Star it reminds me of Earthworm Jim.

It reminds me quite a bit of it as well.

If this game does get housing, I can’t see it being anything like the kind of stuff Wildstar looks to have or the likes of SWG or UO had. But anything is better than nothing.

Jormag goes to full health in second stage

in Dynamic Events

Posted by: Fenrir.3609

Fenrir.3609

It seems that for once the Claw’s scaling is perfect, not just a minute kill. Actually a fight where you are in danger, even though the event can’t be lost really.

I would be extremely sad if this gets nerfed again… not much difficult content for people who are looking for a challenge in the game, and too much carebear-events.

When I mentioned in the mapchat that all the people who are downed are probably zerger-builds one guy replied: “it isn’t my fault that the game trained me to play like this”. So much truth.

It doesn’t seem to be challenging at all for the main part (unless the challenge is in staying awake), it is merely more time consuming (aka tedious).

Things which require complex teamwork or provide dynamic, non scripted content are challenging. Which is why elite level dungeons and pvp are commonly cited as challenging content.

Simply whacking in more and more health on mobs and giving them the occassional instagib really only makes things a time consuming borefest. Especially when after whacking on a boss for an age, you end up with a couple of blues for your time.

Unbind soulbound unobtainables due to nerf

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Every time you say “toon” I want to launch a nuke at Blizzard HQ.

Why, when the term was coined in Ultima Online? We PvPers have been using that since 1997 lol. It’s just habit now. Been calling MMO characters that since we first started playing em :-\

Yep, pretty much this.

Southsun is a Failed Experiment IMO

in Living World

Posted by: Fenrir.3609

Fenrir.3609

ANET don’t seem to be capable of balancing risk/time with reward. Hence why Southsun and Orr are as they are and hence why CoF is like it is.

In fairness to them though, they are supposedly working on a new loot/reward system so let’s see how that one plays out.

(edited by Fenrir.3609)

Patch Notes Up! Discussion

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Posted by: Fenrir.3609

Fenrir.3609

aoe looting is nice.

As for balance, too early to tell.

(edited by Fenrir.3609)

Ways to make efficient gold other than CoF??

in Crafting

Posted by: Fenrir.3609

Fenrir.3609

Farm Corrupted Lodestones in Frostgorge. It’s the only Gold farm i did while i made my Sunrise. 4-7g an hour depending on luck.

It’s been nerfed, or at least it certainly seems that way.

Once again undeserved nerfs to PvE

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

as Always pvp players thinking they are special….and skilled.
Its so sad when i see them failing hard at easy pve….

What?

I didn’t mention “skill” at any point. I merely pointed out that pve is directly non competitive, unlike pvp. Hence why balance is of more import in the latter. If you think that is untrue, feel free to go ahead and explain why.

As for “failing hard at pve”, two things come to mind. First of all, you are the one in here complaining about pve being “unplayable”. Secondly, it looks a heck of a lot like an “I have no actual counter argument so i’ll just try and fall back on insults” comment.

I notice you didn’t actually refute the points I made, so we can take it then that yes, your argument is that – PVP should remain/be broken at the fundamental level just so I can faceroll content as easily as a warrior might be able to do, in an environment which is completely and utterly non competitive.

In all honesty, it would have been much better if they had just had completely different skill sets for pve and pvp.

(edited by Fenrir.3609)

Once again undeserved nerfs to PvE

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

The vast majority of the updates in this game are pve centric.

It should be as clear as day why balance is vital for competitive pvp.

no they aren t_
its not that hitting 100 pinatas is a pve centric update….

when the game becomes unplayable to get a minority enjoy their pvp, people will stop aring for those sort of stuff

Are you actually trying to suggest that the majority of the updates that have occurred thus far in this game have not been pve centric?

And pve unplayable?

You argument seems to be – PVP should remain/be broken at the fundamental level just so I can faceroll content as easily as a warrior might be able to do, in an environment which is completely and utterly non competitive.

(edited by Fenrir.3609)

Once again undeserved nerfs to PvE

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

The vast majority of the updates in this game are pve centric.

It should be as clear as day why balance is vital for competitive pvp.

That class you cant do without

in Players Helping Players

Posted by: Fenrir.3609

Fenrir.3609

Guardian. Impossible to explain why as it is a combination of things, but I guess it just suits my playstyle.

What is the best class to farm mats?

in Crafting

Posted by: Fenrir.3609

Fenrir.3609

I main a guard for pvp and use a warrior for pve/farming. Warriors seem best suited to that for me.

They have high enough dps and a large enough amount of AoE (GS and Longbow) for tagging to never be an issue.

They have enough base health and armour for sustain (in pve).

The have good mobility and can zip around the map with ease using rushes, charges, whirls, horn + sword, sun/immobilize breakers etc (in pve).

If you ever run low on funds or need a large amount of gold you can speed run CoF1.

Other classes no doubt can do well though.

Played another MMO for 10 min. back to GW2

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

There are several mmos which I have previously played which I would say I actually prefered to GW2. They might not have been as polished, or had as many players, but I enjoyed them more all the same.

That doesn’t take anything away from GW2, it isn’t a competition as far as I am concerned and I am enjoying my time in the game.

Played another MMO for 10 min. back to GW2

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

And asking a monthly fee as high as AAA quality games isn’t any better. Would they ask something like $10/month, it would sound more reasonable since their game is a pile of bugged trash. Asking as much as a AAA quality game is arrogant and greedy.

At the time the sub fee was relatively standard. Dropping it woudn’t have done much for the game in the long run.

Furthermore the whole “same as AAA games” thing doesn’t sit with me at all. Most of those AAA games are wow lite polished kitten clones. Some would rather pay for the indie game.

(edited by Fenrir.3609)

Played another MMO for 10 min. back to GW2

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Would Darkfail be free to play, with a cash shop, I would be less harsh, but it isn’t… those guys think they can sell their trash the same price than top quality games and then also ask an as high monthly sub as top quality games too.
I don’t slam independent developers for trying to make something new. I slam them for creating overpriced trash which gives a bad name to the whole MMORPG genre.

F2P with a cash shop for a hardcore, pvp centric, FFA, full loot mmo? I think it is fairly obvious why that model would be highly unlikely to work.

I enjoyed the game despite the rather inpet dev team.

(edited by Fenrir.3609)

5 Ways People Take MMOs Too Seriously

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Posted by: Fenrir.3609

Fenrir.3609

The number of Old Guard type players infesting a lot of popular MMO-centric websites is staggering, doubly so when talking about sandbox games.

Every time I hear someone say “trammel Ruined UO.” I want to reach through my screen and strangle them. Ditto for things like “Auction Houses Destroy the Community, we should go back to player shops,” “Full-Loot FFA PvP is the only type of PvP worth playing,” “I want a game with Permadeath.” etc.

These people often fail to realize that the reason these ideas were dropped from most modern MMOGs is because they were terrible ideas that very few people enjoyed. It’s thinking like this that has killed a lot of promising Indie MMOs, I might add.

They are far from terrible ideas and the removal of them does indeed destroy alot of what is unique, great and what is potentially great about mmos and the mmo genre.

The reason they happened to be removed a large amount of the time is because developers want to appeal to a broader, more casual audience in order to make more money. Which is fair enough ofc.

A game with such systems has the potential for far more depth, longevity, dynamism and complexity, but they are also far more prone to griefing, less accessible and simply way less attractive to a larger audience. They are potentially excellent systems from a gameplay depth perspective, they are potentially terrible systems from a dollar return business perspective.

Having said that, whilst I probably fall into the anti-carebear/old guard crowd to an extent and have spent most of my mmo time in such ffa, loot mmos, even I can see that certain systems belong in certain games. Hence I don’t bang on about “gief ffa pvp and full loot now plox” in the forums of this game. They would be an utter nonsense to have in a game like this.

when is the precursor hunt coming?

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

I know how the scavenger hunt is going to work. It will be more or less like:

“We are proud to announce the new scavenger hunt for precursors, introducing fun and creative ways to get those weapons! Players will have to go across all of Tyria to find the requirements for a super secret Mystic Forge recipe!”

The Mystic Forge recipe itself will be:

1. A Corrupted weapon. The weapon type will define which precursor will be earned (the shortbow gives the precursor for The Dreamer, for example). The greatsword recipe will have a 33% chance of giving Dust, 33% chance of giving Dawn and a 33% chance of giving a Wooden Sword (masterwork).

2. The Gift of Farming. This one has four components:

  • 250 Charged Lodestones
  • 250 Charged Lodestones
  • 250 Globs of Ectoplasm
  • 250 Obsidian Shards

3. The Gift of Grinding. This one also has four components:

  • 250 Shards of Crystallized Mists Essence
  • The Gift of Ice
  • The Gift of Fire
  • The Gift of Earth

(Each elemental gift requires 4 dungeon Archgifts. Those are acquired by combining four stacks of 250 dungeon tokens of each dungeon. The Gift of Fire, for example, requires 1.000 tokens from Citadel of Flame, 1.000 tokens from Crucible of Eternity, 1.000 tokens from Sorrow’s Embrace and 1.000 tokens from The Ruined City of Arah.)

4. A Gift of Mastery (same as the one required for a Legendary).

I can’t wait.

This is pretty much exactly what will happen, they have already alluded to it being an approach like this, so I am unsure as to why people are looking forward to it.

It will probably be as bad as the legendary grind itself, and you could more than likely grind out the gold to buy a pre quicker than do whatever grind they create for it.

AH build with Zerg Equipment, why?

in Guardian

Posted by: Fenrir.3609

Fenrir.3609

No solo roaming. AH is not good at that. Although I could 1v1 or 1v2 or even 1v3 depending on what builds and classes I’m facing if need be. I try to always stay with a group. My guardian is also my commander tagged character so it wouldn’t make sense for me to roam. My roamer are my necro, ranger, and theif.

This is strictly for zerg vs zerg. I use sup sigil of bloodlust on my staff, gs, and shield. Sup sigil of strength on scepter.

It’s very tanky and gs with high bloodlust stacks really wrecks people. You gain roughly 114 free precision from having retributive armor and high toughness from knights which is good for crits.

I thought about taking out the soldiers for the x2x2×2 boon setup but I noticed in large wvw fights conditions really stack up quickly and being able to remove multiple conditions at once with soldiers/pure of voice vs having longer boon duration is more important for survival.

I have the x2x2×2 setup on my cleric set.

So you’d get more sustain and more group sustain via a more traditional small group/spvp bunker meta spec. But in a larger group blob/zerg that is overkill (less focus) and as such you can drop it for more dps.

AH build with Zerg Equipment, why?

in Guardian

Posted by: Fenrir.3609

Fenrir.3609

Looking at the screenshots posted, are these builds pve/damage orientated?

Mine is wvw oriented. I’ve also run up to 48 fractals with it.

So pve and dmg roam in wvw then?

I just wondered because the emphasis on stats seems somewhat different to the heal power based control bunker/support meta i’m a bit more used to.

(edited by Fenrir.3609)

AH build with Zerg Equipment, why?

in Guardian

Posted by: Fenrir.3609

Fenrir.3609

Looking at the screenshots posted, are these builds pve/damage orientated?

Any plans to bring players back to Orr?

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

It’s certainly one of the options we discussed, however it brings us right back to the initial problem we set out to solve, a large part of the player base was asking for more exciting and difficult open world content in our top end areas. The original version of Orr events were painfully easy, they didn’t scale well, mobs evaporated into thin-air and you had to race to even get a hit in before they died to get credit for kills.

The ideal balance point we’d like to have is with the scaling and more exciting encounters we have now, so it’s actually fun and at least remotely challenging to play there, but also rewarding as well. The reward systems we want to roll out to support those areas are part of a larger reward revamp and aren’t done yet, but are on their way and tie more strongly into the comprehensive system we’re trying to develop, thus the swap.

In regards to regular mobs hitting for insane damage, we did find a bug about a month ago causing many of them to scale way out of proportion, it has since been fixed and normal bosses in Orr should be doing damage on par with other bosses in the game. If you find any that are still nutso, please give us a shout, the intent is they should be fun/challenging, not one-hit-wonders.

Hope that helps give more insight into what we’re trying to do here, these changes are directly tied to feedback we’ve received. You don’t have to agree with them, but it’s important we explain why we’re doing them so folks understand the end goal, which I don’t believe we’ve reached yet until the rewards are there as well.

And now off to do that work thing, thanks for the feedback folks, as always keep it coming we really appreciate it!

I’m not sure the “more challenge” crowd really wanted to have to pound on extra vets for less return. As such it might have been an idea to roll out this challenging new content as and when you actually had your reward systems ready and culling sorted, not before.

There are still scaling issues, getting hit for 48K and above in one shot from an unseen source (thanks to culling) at the Lyssa event is not unkown. People keep pointing out the issues in the dynamic events thread on the topic.

Out of interest, is there any reason why we could not see temporary MF/GF buff NPCs in Orr (and back in Southsun) whilst we wait for these up coming changes?

(edited by Fenrir.3609)

Any plans to bring players back to Orr?

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Posted by: Fenrir.3609

Fenrir.3609

me and a buddy went to Orr for the first time last night…why so much hate for it? We had a blast. All the mobs and events were more challenging then the other areas…we stumbled on a legendary boss in some crazy circular temple, but with no players in sight we had to high tail it out of there. Creepy place.

Some don’t hate Orr, they dislike what has been done to the place.

Event timers and loot drops have been nerfed and there are issues with broken scaling and culling (getting spiked for 48K + damage in one hit from a mob you cannot see).

Now it’s good for temple events and nodes and that’s about it.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

I would argue that it is actually impossible that there are accounts which have plain worse/better chances at getting rare loot… but let’s be honest it seems like a possibility when we all remember back at release.
There was a problem with some accounts not getting any WvW boni. That was an issue on a per account base. Why shouldn’t there be a related bug regarding loot.

For example, I have a char with 200% magic find. I can tell you that I found in total 9 exotics in over 2000 hours of gametime.

That doesn’t sound normal to me. And please don’t come up with stuff like, oh your samplesize is too low. It is 2000+ hours, that isn’t exactly low.

Whilst it may or may not be true that some accounts are more “lucky” than others due to a coding error. It is nigh on impossible to actually know whether that is true or not from a players perspective, RNG is after all RNG.

With regards to the x amount of exotics in x hours, well it really depends on exactly what you are doing in those x hours. If you do a bit of this and that and generally just have fun/lark around, you are going to get alot less than someone hardcore farming (as much as you can in this game that is). Regardless of your magic find.

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

/snip

Not sure why you are bringing up comments about “crisis” and “panic”. They have absolutely nothing whatsoever to do with the crux of my argument and certainly go no way towards refuting it. I agree with your comments on them to an extent as it happens but again, that has kitten all to do with the core debate we have been having recently.

Without being sarcastic (and I genuinely am not being here), thank you but you don’t need to explain real world markets to me, aside from it having little to do with my main point, I have spent over a decade working in them so I am fairly familiar with their workings.

You seem to think this is purely opinion vs opinion. But it’s not really is it, one opinion is being backed up by both what was/is happening in game and the actions of the game developers themselves. The other is backed up by what exactly? “People will go back from Southsun and it will be fine”? It seems somewhat lopsided.

If you are going to continue to use “oh well no one can possibly see exactly with 100% accuracy what will ever happen in the future so I might have been right!” in order to back up a position which all the evidence points to being untrue. Well then yes, that is just post bumping really.

(edited by Fenrir.3609)

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Your perception of the reality of the situation and your attachment to something you can’t possibly know makes you wrong.

See how easy this game is. Anyone can play it.

No, just the reality of the situation.

It’s pretty clear that this has run it’s course. Anything from now is just post count bumping frankly.

Subtitles read: “I failed to make a valid argument so what anyone else has to say simply can not be valid.”

Do you actually have a point or a position of your own? Do you even grasp the positions other people are taking? Because at the moment, it doesn’t look at all like it.

My position is and always has been – the dust and general loot/Orr situation was broken and something needed/needs to be done about it.

That what has occurred and what was likely going to occur as well as ANET’s intervention point to that being the case.

That the change to dust from ectos is welcomed as is the notion of looking at loot/farming with an eye to improve it in future.

That whilst I would like to see Orr loot et al improved, at this point, any changes which make getting mats more readily (outside of the gem store) is a good thing.

That just leaving Orr exactly as it is with all the nerfs, not making any changes at all to ectos and just leaving it as it is would not fix the situation.

You are arguing against the above? Cool, well let’s hear it then.

(edited by Fenrir.3609)

Publish the Odds

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Posted by: Fenrir.3609

Fenrir.3609

Yep agree with OP.

Again.. I cannot see it happening though as people would possibly see just how high the price is of some of these items.

Will this post be infracted as well?

(edited by Fenrir.3609)

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

Your perception of the reality of the situation and your attachment to something you can’t possibly know makes you wrong.

See how easy this game is. Anyone can play it.

No, just the reality of the situation.

It’s pretty clear that this has run it’s course. Anything from now is just post count bumping frankly.

(edited by Fenrir.3609)

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

You should relook at that thread. I never once said there was no salvaging bug. And this isn’t going to down badly for me.

There are two people here. One is saying I know exactly what would have happened and one is saying no one knows exactly what would have happened.

I’ll let everyone decide which approach is more reasonable. Those who don’t like what I’ve had to say will always want to prove me wrong…but it doesn’t make me wrong.

The reality of the situation is what makes you wrong.

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

Fair to who? This these changes were very unfair to farmers, which have always been a big part of any MMO and who would have obviously gravitated to GW2. These changes were not merely meant to chase away “farmers”…it was to create a situation where the “average” player would be forced to buy gems to get what they wanted, this you can be sure of.

“Fair enough” so long as they are at least trying to give none gem/RNG alternatives. I may not like their concept but if they are against wholesale farming and they provide alternatives, then that is “fairer” than the current set up.

They had to step in? They intentionally created the situation!

I know, sorry for thinking it is a good idea for them to try and rectify the situation..

Please explain yourself? How was the notion wrong? I have to assume you know nothing about what you are talking about if you think people were waiting for a Orr fix. Farmers would be more than happy to return to Orr.

I was pointing out that people would not simply pile back in and happily farm Orr just because Southsun had ended and without fixes. Note the without fixes part.

Let we wipe that off for you…you had a little brown on your nose. What do farmers have to do with “non RNG/gem based” items?

My brown nose? Yes I am always so utterly positive about the game… Again you may need to actually read the thing you are quoting before ranting. I said that it is fair enough to reduce the need to farm so long as they provide alternatives which are not RNG/gem based methods. If the concept is generally anti farming. What is not “fair enough” is espousing an anti farming ideal and then not providing alternatives outside of gems.

I am for the ability to have farming, I am for a “fix” of Orr. I am not though just going to lambast ANET when they are actively making changes which should improve upon the current situation (even if their own design concepts kittened everything up int he first place). Are they optimal? Probably not. Would just sorting loot in Orr be better? Probably so. But until that happens, the current change was needed and should be welcomed… as a start.

(edited by Fenrir.3609)

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

Wow, my opinion is better than your opinion because I say so. lmao

Good deal there. You don’t know and you can’t admit you don’t know…and that’s okay.

It’s one easy way for me to judge every future comment you make.

What? For someone who often drones on about his debating credentials, I expected a little more than that.

People have put out plenty of salient, well thought out reasons as to exactly why the argument that “it would be all okay after Southsun honest guys” is a bad case to bring forward. Those arguments where backed up by evidence in the actual game itself which also pointed to such a case being wrong.

Then we have ANET making alterations to the system, the company with all the data and with the control is making alterations which back up the fact that “leaving it alone and it will all be cool” is simply put, wrong.

The evidence and the actions of the developer running the kittening game point to the notion that “it will all be alright soon if left alone” was a bit of a joke of an argument to make frankly.

The argument that “it was all fine, everything would be hunky dory after Southsun” has effectively been buried. But let’s not admit that right, let’s try and still convince everyone that it all would have been okay, there was no issue at all, no siree! I mean, no one has a crystal ball so who know. It’s not like you can go on what was actually occurring, what steps the developers have subsequently taken and use your noggin to apply some common sense is it!

So here you are, gibbering on about needing a crystal ball, calling people closed minded and proclaiming it being only a case of “my opinion is better than yours!!!”. Fantastic.

Imagine a WvWvW guild full of Tpvp players

in WvW

Posted by: Fenrir.3609

Fenrir.3609

A group or a player with experience in sPvP will most likely be at an advantage over someone with little to no experience in it. I would imagine that most of the people running w3 roam groups or smaller scale guild groups will have that sPvP experience.

If you are just comparing the guy who only has experience running around in a pug zerg and the guy who only has experience running solo hotjoins. Then the solo hotjoin guy is probably going to have the advantage.

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

The ecto salvage change and the talk of up and coming changes is a positive thing.

Sorry, but I see nothing positive in either the so called ‘fix’ (that didn’t address the root causes of the problem) nor the talk of future changes.

Given Anet’s track record, particularly with respect to Orr, what makes you think future changes will be positive for the player base? To me. it is more likely things will get worse, apart from the TP traders and flippers who always seem to come out on top.

Furthermore any talk of future loot revamp only adds fuel to speculation and rumor, and we know what effect that has on the economy. And now this will drag over the next 3 months, lovely.

Between this and the so-called ‘balance patch’ due later this month, June 2013 could become as infamous as Nov 2012 for this game ..

I’m taking the fact that at least they know changes need to be made/are working on changes as the positive thing. Whether they work out for the better or not is another matter. I’d rather give them the benefit of the doubt at the moment though and at least wait and see what these changes are going to be.

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

What Anet did or didn’t do to rectify the situation doesn’t change the fact that people if they saw the price going up WOULD farm it. Somehow, somewhere, they’d find a way to farm it.

Some guy found you could get them off earth elementals and posted about it. We don’t know what would have happened, and only the most closed-minded person would assume that we do.

You have no crystal ball, you’re not a seer, you shouldn’t be embarrassed to admit you don’t know.

You don’t need to be a seer or own a magic ball to see the patently obvious.

On one hand we have people pointing out the clear issues that the system had, increasing price and ANET themselves making alterations (i’m relatively confident they are privy to the information that it can drop from elementals..). On the other hand we have “someone, somewhere, somehow would have found a way, it would be alright honest!”. Yeah okay then.

(edited by Fenrir.3609)

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

We don’t know if it was clearly and utterly wrong, because Anet pre-empted us finding out. Sorry to disillusion you but once a pathway to the future is entered the precludes other pathways, no one could possibly predict what would have happened.

You can believe what you want, but it’s a moot point. Anet made other arrangements.

We know it is clearly and utterly wrong because having a modicum of common sense combined with more than five minutes experience of what was/is going on in Orr would point to it being so.

ANET stepping in to actually alter the situation reinforces the viewpoint that “oh it will be fine” was a load of kitten.

T6 Dust Crisis

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Posted by: Fenrir.3609

Fenrir.3609

Seems even Anet conceded that people weren’t going back to farm orr when southsun finished.

Or Anet doesn’t want everyone farming Orr, which is why they seem to keep giving people reasons to leave it.

ANET may indeed not want people to be “farming” in Orr (and that seems pretty obvious given the current situation), which is let’s face it, fair enough. But it was as clear as day (to some of us at least), that given the situation we happened to be in, something had to be done to change it. Which is why they have had to step in in order to prevent the prices from continuing to rise, as well as to bring up the fact that there are going to be wholesale loot changes.

The notion some had that people would just go back and farm Orr after Southsun and everything would be hunky dory without any changes, or others just spouting “economics 101, supply and demand dude!” was clearly completely and utterly wrong.

If ANET want to reduce “hardcore” farming or at least not make it so that zones (like Orr) are simply farm fests. Then good on them, so long as they bring in (non RNG/gem based) methods of getting hold of the items needed so that prices are at least relatively stable and supply is not totally ruined. The ecto salvage change and the talk of up and coming changes is a positive thing.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Globs of Ectoplasm can now be salvaged into Piles of Crystalline Dust. This change should help Globs of Ectoplasm maintain a strong value in the economy and lower the cost of Crystalline Dust.

Someone was saying?

This fix went a tad overboard….again.

It should even out, but people complained anet should step in, you get what you wish for I suppose :P

Ectos are easy to farm or otherwise get hold of. Dust wasn’t/isn’t. Ecto prices will settle as supply can meet demand. The same could not be said for dust prior to the change.

Patch Notes up! Discussions

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

+1 at AC changes.
+9001 at Dust out of ecto, 2 bird 1 stone (drag dust down a lot and ecto up a bit)

Yeah, those two changes are the ones which caught my eye.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Looking at the patch notes it seems that the devs have stepped in. Which does kind of point to the fact yes, there was indeed an issue.

Cursed Shore

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

there*

I would have to disagree. If we had a dragon event (which is no different than a meta event and we already have 6 in orr zones) it would only attract players there for the time it was up.

If you really want people to play in Cursed Shore…Anet needs to rollback all these farming nerfs and bring back shelt/pen + plinx.

Yeah, pretty much this.

Vayne said – Wait for the southsun event to end, and also for the first couple of days of the Dragonbash festival to pass and some people will be returning to Orr.

Maybe, or maybe they will see how bad it is in there due to nerfs on event timers and they will simply go and run CoF, only popping to Orr for the temple events.

(edited by Fenrir.3609)

100 gold P/d Farm Spot Southsun

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

It will be nerfed soon enough.

Another Farming Spot Gets Stealth Nerfed

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Oh wow it’s vayne, who woulda expected.

I know. I’m quite unpredictable.

No, not really.

Artichoke.

Did you predict I’d say that?

I thought you’d respond with the word “bloviate”. So no, I guess you got me.

(edited by Fenrir.3609)

Orr events and scaling - Feedback Thread

in Dynamic Events

Posted by: Fenrir.3609

Fenrir.3609

Hit for 48k and 37k in the space of one second from an unkown source which was impossible to see due to culling at the Lyssa event.

Not great design.

(edited by Fenrir.3609)

Another Farming Spot Gets Stealth Nerfed

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Oh wow it’s vayne, who woulda expected.

I know. I’m quite unpredictable.

No, not really.

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

I cannot speak for every aspect of the game, but when it comes to the game’s economy upwards of 95% of people’s complaints are rooted firmly in ignorance. Anyone who understands undergraduate macro 1 is likely ridden with a burning desire to reach through their screen and stab everyone upon reading these forums.

Vayne has stuck to it and fought the stupid long past what I’d consider reasonable, and it’s impressive.

Yup. Most educated people have given up. Even John Smith rarely posts anymore.

Like others have said, the change is because of the current focus on Southsun. It’s why, not so coincidentally, prices for T6 bloods and scales have dropped as prices for T6 dusts have risen. Economics 101.

Economics 101, oh lawd, anyway moving on…

Southsun will clearly have had an impact, players move from Orr to Southsun, supply drops and prices rise. Yeah I think everyone has a handle on that situation and people like Vayne are exactly right in bringing it up as it will have had an impact.

What some are suggesting though, is that given the recent (perceived) changes to both timers and loot drops in Orr, it is somewhat questionable that we will see a morass of players return there to farm anything other than the temple events. If that is the case the price may stabilize at best, or continue to rise after a short term drop. Now whether that price rise is out of line with what you can make in terms of gold, well that is another matter. I would say that at the moment, it isn’t an issue.

Personally I don’t see this as a “crisis” but I also don’t buy into the idea that you can constantly nerf a resource and then not expect prices to rise. Or attribute price rises purely to temporary events and overlook the longer term nerfs that have occured.

(edited by Fenrir.3609)

Guardian hp, is it fair?

in Guardian

Posted by: Fenrir.3609

Fenrir.3609

Guardian is already one of the sturdiest professions in the game, with one of the highest amounts of viable builds.

You are wrong.

No, for a change, he clearly isn’t wrong.

@OP as someone who mains a guard, yes that low base hp pool is entirely fair.

CoF1 extra challenging, 8min without armor

in Fractals, Dungeons & Raids

Posted by: Fenrir.3609

Fenrir.3609

Honestly, I don’t see what the big deal is with some of you that COF path 1 is easy. So what?

It gives lousy players (like me) or casual players a dungeon they can run without dying 6 times.

Why is that a big deal? Seriously…I want to understand….

The issue is said easy/quick dungeon path can generate a disproportionate amount of gold compared to pretty much everything else in the game.

Being able to generate the largest returns in the game (aside from possibly the TP), from a dungeon which can be speed run through in under 10 minutes wearing only half an armour set. Well it’s not a great set up is it, especially as we see everything else getting the kitten nerfed out of it.

CoF1 extra challenging, 8min without armor

in Fractals, Dungeons & Raids

Posted by: Fenrir.3609

Fenrir.3609

An ANET dev will watch this then nerf Orr some more.

T2 - Deso / SFR / Kodash 24/5/13 - ???

in Match-ups

Posted by: Fenrir.3609

Fenrir.3609

So it’s going to be a new wave of match ups this Friday then, as in it’s server rotations every week?

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

Again, what part of long term goal are you having understanding. If anyone could stand around for a couple of days, a week and farm each item they needed, everyone would have a legendary in a month or two. This is clearly not Anet’s intention.

You didn’t directly respond to the point I made at all (no surprises there). The notion that only hardcore farmers would complain about a change in drop rates and a subsequent rise in mat prices is utter garbage.

I have no problem understanding the concept of a “long term goal”, it has kitten all to do with what I broached but thanks for asking anyway I guess.

(edited by Fenrir.3609)

Why so few Guardian

in Guardian

Posted by: Fenrir.3609

Fenrir.3609

In hotjoin everyone wants to just go loldps or whatever the current FOTM is. Plus, few are inclined to bunker down or play a team role in a hotjoin match which is usually completely chaotic.

In team play it seems that generally you only really need one pure support/bunker player.