Showing Posts For Fivedawgs.4267:

50/50 algo promotes mmr tanking

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Posted by: Fivedawgs.4267

Fivedawgs.4267

lol, you had an ele and you lost?

8 of 9 classes "technically" meta

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Going through Sayain media trapper build which is 90% of the time counter by dps ele ( which Noone runes in rank), mesmer and another class. The arguement about DH not being meta is a joke.

@Spartacus have you considered the fact that DH was broken during S1? And was the almighty counter to melee class during S2? Sayain media trapper build listed 3 counter in 1 vs 1, so I am not following you. Revs are weak compared to S1 and S2 but they are still meta… Necros are weaker compare to S2 but they are still meta Ele are weaker compared to S1 and 2 but they are still meta. Druids are weaker than the bunker S1 or S2 druids but they are still meta .. mesmer are weaker than S1 and S2 mesmer and yet they are still meta.

Sure im gonna accept your assertion that DH is meta and ignore a Pro League team members ranking (and pretty much every other pro league’s view of DH)

The only thing DH counters well are Thieves.

Merc amulet removal from Mesmers and Necros means DH could do more damage to them now but the amount of projectile hate is still out there and True shot is 20% weaker. The buffs to LB 3 skill is a joke since you have to be literally asleep not to be able to side step that skill.

The rise of the condi warrior is the death knell for DH. War has better sustain, has projectile reflect, better condi cleanse and more on point pressure than a DH could ever have. I very much doubt any pro league team will run a DH this season unless its to troll. There are 5 better classes out there.

All are strong points, it just that the skill gap between an inexperienced DH and an experience guardian is Huge. You can actually tell… I’ve seen some great guardian build in ranked and unranked.

(edited by Fivedawgs.4267)

50/50 algo promotes mmr tanking

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Well cynz, why dont you test your theory then post the result?

8 of 9 classes "technically" meta

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Posted by: Fivedawgs.4267

Fivedawgs.4267

@PS yeah they might not down them to that level, but they are sure getting tone down. Thieves, warrior and condi dmg might get hit by the end of this season.

Condi Warriors

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

I don’t mind a Warrior being sturdy and having sustain. The issues as I see it is it’s damage output for both Power and Condi. If a developer had a single knob to turn that controlled output, Warriors need it turned down by 15%. That should put it inline with being sturdy but, have good damage potential.

This js where we are going to disagree to disagree. Power build are high risk high reward unlike some other power class. We are not the #1 dps class in pvp, revs and thief are in front of us, and yet you are ASKING FOR A POWER NERF? COME on

8 of 9 classes "technically" meta

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Posted by: Fivedawgs.4267

Fivedawgs.4267

So you agree with me since each class have a meta build? Look I am not talking about build diversity, the facts are each class has a meta build,and can perform quite well in high elo.

And about the xpac, if you haven’t switch to xpac then you are doing yourself a disfavor, the game and the community has moved on; and so should you.

@Fivedawg No…Im not playing an Xpac build. Same way Im not playing an ele, or an engi, or another game entirely. Im plaything this game. With my character.

It needs to get balanced instead of every tryhard metawanabee scrub thinking that having a game with overpowered builds for them to play is the only way for them to show how 1337 they are and acting like everybody playing something else that they’ve actually taken time to learn, get better at, and reach a higher degree of perfection, deserves to be underpowered.

This is not pvp. THIS IS NOT COMPETITION. This is having fun with the flavor of the week.

I would like to see and fight people who have actually played the same kind of character for a year. I used to do that before HoT. It was fun, it was exciting. Now its just a giant game of rock paper scissors. Where most people are beat by all three

Also since when do you speak for the developers? If i thought anet was gona permanently leave all base builds in the dust i woulda quit the kittening game by now. And if you think the “community has moved on” nah bro, plenty of people agree that this craps toxic. Its just people like you who are OK with it. Go back to whatever screwy balanced game you came from and please stop trying to convince people ours is the way it should be.

I am of the same opinion but we have to pick battle we can win. Marketing and what not, pretty much makes the current state of the gane ( which is betterr than s1 and s2) a necessity. It just that unless I have access to free depressant or mode enhancer, playing a subpar build is tatamount to torture since Anet won’t change their stance on it due to financial reason.

As a power warrior, I had trouble dropping the discipline e line for zerker but after 1 month I got used to it. But I undertsand you are a man of principle.

PS: I think Anet dev team has finally decided to bring elite down to core level; an observation based on the amount of nerf I am seeing.

Condi Warriors

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Posted by: Fivedawgs.4267

Fivedawgs.4267

here’s the real question, in any time period where warrior is viable..is not because of healing? now you realize that without the healing , warrior will be another useless class that can’t do anything and when viable all because of the same reason and played the same role, because anet is too stubborn to even give more mechanics to the class, give more passive healing is all they will do..it’s either good or just completely trash

Nice point indeed… healing and warrior should def go hand to hand since we lack mobility and are slow, etc. .. However, condi dmg should nt be our theme.

8 of 9 classes "technically" meta

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Posted by: Fivedawgs.4267

Fivedawgs.4267

I would not want to see a pvp season where trapper Dragonhunter was a must have on pro teams. Viable in Ranked for sure, but they have a low skill ceiling, and heavily countered by reflects.
Every profession can now q ranked and not feel like they are bringing down their team. That is progress.

Yeah, no one is raging at DH like warrior or thieves during S1. If people want to dramatize little tweaks that’s on them. And also, it as if Anet is trying to increase the skill cap of each class, DH and revs were the first to get hammered.

Going through Sayain media trapper build which is 90% of the time counter by dps ele ( which Noone runes in rank), mesmer and another class. The arguement about DH not being meta is a joke.

@Spartacus have you considered the fact that DH was broken during S1? And was the almighty counter to melee class during S2? Sayain media trapper build listed 3 counter in 1 vs 1, so I am not following you. Revs are weak compared to S1 and S2 but they are still meta… Necros are weaker compare to S2 but they are still meta Ele are weaker compared to S1 and 2 but they are still meta. Druids are weaker than the bunker S1 or S2 druids but they are still meta .. mesmer are weaker than S1 and S2 mesmer and yet they are still meta.

(edited by Fivedawgs.4267)

8 of 9 classes "technically" meta

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Posted by: Fivedawgs.4267

Fivedawgs.4267

9 out of 9 class are meta, I can’t think of a class which isn’t.

Dragonhunters say HI.

Meta or competitive? Trapper dragon hunter are viable as it get, I seriously don’t get how DH sucks.

Look above you said META. Its not meta in anyone’s definition of the term.

Viable is not the same as meta.

It’s meta to me and to every player who use it in PL. I get that it ni longer broken but classes don’t have to be broken to be meta.

8 of 9 classes "technically" meta

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Posted by: Fivedawgs.4267

Fivedawgs.4267

9 out of 9 class are meta, I can’t think of a class which isn’t.

Dragonhunters say HI.

Meta or competitive? Trapper dragon hunter are viable as it get, I seriously don’t get how DH sucks.

@Fivedawgs nah bro. like 1/12 out of 9/9 classes are meta. Most all of which are elite spec. So much of the classes are not being used its ridiculous. So saying any of the classes are meta is bullocks because its really just a build or two

So you agree with me since each class have a meta build? Look I am not talking about build diversity, the facts are each class has a meta build,and can perform quite well in high elo.

And about the xpac, if you haven’t switch to xpac then you are doing yourself a disfavor, the game and the community has moved on; and so should you.

Can Fivedawgs get a ban already?

I actually wouldn’t mind but what is it that you are disagreeing with?

(edited by Fivedawgs.4267)

Condi Warriors

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Posted by: Fivedawgs.4267

Fivedawgs.4267

they are only op because you have no idea how they work..

A lot of people know how warrior works, some of them even main them.

But yea.. 3 condition cleanses every 3 seconds in berserk mode with longbow… high resistance uptime…. 800hp/sec healing which is basically as much as a ranger using permanently troll unguent …. and dealing the highest condition dmg of all classes right now doesn’t seem slightly overpowered at all.

Stop being so delusional and finally accept that our class got as powercreeped as the other classes which you guys all have been complaining about – but it seems as soon as it’s our own class, everything is fine – pathetic.

Although, i share the same sentiment, you have to be careful about what you say. All i am getting from your post is CI has to be nerfed, a trait i have used since S1. The problem with condi warrior is that :

-It’s heavy class which deal necro-like condi damage.

It’s true that necros have death-shroud (which makes them a bit tanky) , but a condi warrior can accomplish this by using RR + outrage against power camp, or a camp with necro. But this combo can be mitigated by any advanced player, it’s pretty easy to counter (imo) a condi warrior.

Still this doesnt exclude the fact that Condi warrior is on par with Engi, Revs and MEsmers. So advocating for a condi warr nerfed is not the way to go about it. condi warrior is not over top, the way to fix it, is to reduced the amount of condi generated by a condi warrior or tweak condi damage. Overnerfing itmight hurt warriors build diversity.

Tl:dr Condi warrior is fine, however it should nt pull the same number as necro. (condi)

Edit: Adrenal hp + HS is fine, not everyone is suppsoed to counter the combo, but most classes do.

Being a vanilla power warr main myself I agree with u when u say that power warr is easy to counter, at least for me and for many of us warr players in general, since I know pretty much exactly what it can do. Disregarding the fact that cleansing ire with scorched earth currently is bugged and cleanses 6 condis, I still feel like condi warr is over performing.

In fact, you stated the problem yourself, the damage is too high relative to sustain. Condi necro despite dealing massive condi pressure has the disadvantage of being arguably the easiest target in the game with no way to shut down focus fire, condi warr on the other hand, not only puts out more single target condi pressure than condi necro, because of burning+confusion, on top of having significantly superior access to CC but it’s also significantly tankier, not only because it’s heavy but also because it has double EP as well as Shield stance when running mace/shield but it can also shutdown condi pressure with Zerker stance, and you’ll be really hard pressed to find an example where the enemy can strip all your resistance pulses from berserker stance. What needs a nerf imo isnt AH, if you nerf AH, you nerf all of warrior pretty much, and power warrior is in no need of a nerf, especially vanilla.

In addition, rev can hardly compare to condi warr now; it took a severe hit to +1 potential, and with condi warrs and thiefs buffed, two things that severly counter it rev is in a much worse relative spot compared to last season. If anything the abundant use of Wanderer now that mercenary is gone, screws up rev even more since now you’re forced to eat not only stronger condi damage, but also for longer durations. Talking about power rev that is.

Couldn’t agree more, but as a power warrior main… I feel like our voices need to be heard. Touching AH or CI is killing power warrior.

What needs a nerf imo isnt AH, if you nerf AH, you nerf all of warrior pretty much, and power warrior is in no need of a nerf, especially vanilla.

ANET is not balancing this game around Vanilla specs. Acceptance of this fact is the first step towards recovery.

Power warrior uses zerker as well, what Anet ought to do is tone down warriors condi output or tweak condi dmg.

(edited by Fivedawgs.4267)

8 of 9 classes "technically" meta

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Posted by: Fivedawgs.4267

Fivedawgs.4267

9 out of 9 class are meta, I can’t think of a class which isn’t.

How long will Alpines last?

in WvW

Posted by: Fivedawgs.4267

Fivedawgs.4267

The current plan is to rotate the borderlands maps each quarterly update. That said, now that we are actively polling the community, perhaps we can start exploring other options.

Quarterly rotation is way way way too long!

If you were to bring back DBL for 3 months, that’ll be 3 months during which all those players who came back will go back to other games and us having 50+ queues, even more now with server mergers, for EB!!!

Again your response shows that not much balancing thoughts were put into the DBLs, as the original plan for WvW was to have several maps one rotation, and those maps should obviously be roughly equal to each other.
DBLs were a gimmick, like EOTM, which is where it would be better suited; and WvW getting a proper new balanced map.

If you are sticking to DBL for the meantime it’d be better to go weekly or fortnightly, cos you know most of us hate DBL, do you really think we would want it for 3 months straight?!
Server mergers wont change players’ minds on the DBL, rather you’ll be forcing players to either play on them, wait for an hour or more for EB queue to pop, or leave the game for 3 months!

Most of us?? Who is us? Like everyone is saying bring back both maps, I like the DBL because they are more tactical, ABL is just a zerg fest, can’t even 1 vs 1 or a2 vs 1 someone. …

Limit number of legends to 300

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Posted by: Fivedawgs.4267

Fivedawgs.4267

I’ll say cap it to 50…

@Agemon, legendary will be the challenger mode.

Challenger mode with thousands of players in it, quite the challenge indeed.

Idk how you came to that conclusion when I am advocating for a 50 cap.

Condi Warriors

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

they are only op because you have no idea how they work..

A lot of people know how warrior works, some of them even main them.

But yea.. 3 condition cleanses every 3 seconds in berserk mode with longbow… high resistance uptime…. 800hp/sec healing which is basically as much as a ranger using permanently troll unguent …. and dealing the highest condition dmg of all classes right now doesn’t seem slightly overpowered at all.

Stop being so delusional and finally accept that our class got as powercreeped as the other classes which you guys all have been complaining about – but it seems as soon as it’s our own class, everything is fine – pathetic.

Although, i share the same sentiment, you have to be careful about what you say. All i am getting from your post is CI has to be nerfed, a trait i have used since S1. The problem with condi warrior is that :

-It’s heavy class which deal necro-like condi damage.

It’s true that necros have death-shroud (which makes them a bit tanky) , but a condi warrior can accomplish this by using RR + outrage against power camp, or a camp with necro. But this combo can be mitigated by any advanced player, it’s pretty easy to counter (imo) a condi warrior.

Still this doesnt exclude the fact that Condi warrior is on par with Engi, Revs and MEsmers. So advocating for a condi warr nerfed is not the way to go about it. condi warrior is not over top, the way to fix it, is to reduced the amount of condi generated by a condi warrior or tweak condi damage. Overnerfing itmight hurt warriors build diversity.

Tl:dr Condi warrior is fine, however it should nt pull the same number as necro. (condi)

Edit: Adrenal hp + HS is fine, not everyone is suppsoed to counter the combo, but most classes do.

(edited by Fivedawgs.4267)

Limit number of legends to 300

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Posted by: Fivedawgs.4267

Fivedawgs.4267

I’ll say cap it to 50…

@Agemon, legendary is the challenger mode.

Match making is just wonky

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

Achievement chasers, or maybe your team got outplayed. As a said before, a 7 point difference is huge (referring to Evan example in the 50/50 thread) but still what we have now is gazillion time better than S2 and feels a lot better.

Also, i had a game where the ele (support) went far to 2 vs 1 then and left us mid without supp. the other team out sustain us and we end up losing by 25 point.

[Bug] 100 Blades get interrupted when

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Posted by: Fivedawgs.4267

Fivedawgs.4267

100 Blades get interrupted when target either stealth or quickly move behind the players.

Please fix this, it’s frustrating, while you are at it; also fix the bounding effect at the end of bull charge.

Another player input on the issue: https://forum-en.gw2archive.eu/forum/professions/warrior/Hundred-blades-interrupting/first#post6156985

(edited by Fivedawgs.4267)

Condi Warriors

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Posted by: Fivedawgs.4267

Fivedawgs.4267

The issue I’m having with Warriors generally right now is that they seem to have near permanent condition immunity or a very rapid cleanse. Some seem to be able to just about ignore condition damage.

I don’t play warrior, so don’t know the mechanics. Something is happening though that’s is making some warriors effectively immune to conditions.

That’s why you kit them… you can’t get close to a warrior and expect to win. If you are a necro use the decap build. I have faced one necro who placed a blue bar on the ground that I couldn’t cross and he kite me from the point…

Is there a to beat Toker (on his rev)

in Warrior

Posted by: Fivedawgs.4267

Fivedawgs.4267

I see @Agemon. . And just to clear up one thing, I o ly play power warrior.

And about revenant, sick the patch bad revenant are struggling, the good ones are still holding their own. It feels as if the parch increase their skill cap.

Dont even bother queueing at Ruby

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

I would like to say a few things about this. Anet knows which players are high level end players. These que times are horrible and instead of rewarding players for playing the PvP season they boost ranks.

For instance i just want my 10 wins on thief and mesmer and i dont play thief and mesmer. Im in sapphire with 1 win and im not planning on getting to legendary since there is literally no reason too other then a title.

Anet PvP league is not good, in season 1 & 2 i had ques up to 30 min. Many other players posted 1 hr+ que times. These players are being punished and for what?

If a ESL player is in emerald at the end of the season im pretty sure we can all say thats not his actual skill rank. Anet needs to give up on this PiP system and reward players for playing the game.

I am not understanding this post, so you want Anet to make an exception for you? First, you are causing people to lose by playing a class you suck at; but you are complaining?

Players have to be rewarded for participating and winning game, losing in ranked shouldnt be rewarded. I know you want your backpiece and why not; but rules shouldnt be change to please the selected few.

And the average Q time in Saphire is 3 min (prime time)

so we're back to 50/50 matches ?

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

isnt it a huge problem when the design is for 50% /50%
how can you go up if its like this in average as it mean you won 1 game and next 1 you lose or supposed to lose.
if its only by strike than also you had 3 wins so it mean you gonna have 3 losses.

how does it qualify my personal rating when i also cant control my team actions only mines.

if that was the case, i wouldnt have a 60% winrate. You are supposed to rank up by outplaying your opponents. You are both on equal level, so the smartest camp win. You have no idea how many games i have won, because the other team made 1 mistake. A single mistake is what it take to turn the game around.

or this

I’m on a 11 win streak and got bored almost climbed to sapphire in one day.

I don’t know what 50/50 is but it seems that now the team with the more skill wins and is no more metabattle dependent.

I have to admit developers and balance team did a great job since everything is perfectly balanced now.

Let’s hope they don’t shift things up again to stay polite and keep the classes this way.

Pro tip : Gather skilled friends to play with you or recruit people on your team only if they can beat you 1v1 so that you know they are better than you. If you lose then you are the one who suck. If not then you synchronize pretty good.

If you need further details on the pro tip don’t hesitate.

There is a guy who is almost diamond, i bet he is playing with a team. And i have friends on a 9 win streak (team). I enjoy solo q ing, soyeha, not complaining,.

And great job @anet

(edited by Fivedawgs.4267)

Condi Warriors

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Posted by: Fivedawgs.4267

Fivedawgs.4267

PS dont CC them. It gives them toughness and healing. But soft cc/cripple and chill = really effective

With the buff to Adrenal Health, as well as all the conditions lurking around, it’s probable that most warriors now prefer Cleansing Ire to Rousing Resilience. Heavy CC might not be a bad option: few stun breakers (Endure Pain, Headbutt, possibly Savage Instinct), and no stability outside of Berserker mode (Eternal Champion).

Kite them as needed, have them use their two stances, beware the hard CC (mace, shield, headbutt) and the berserker mode (for the mace burst).

I doubt anyone is going to be taking Rousing Resilience. Cleansing Ire is just too good.

Nope, the best condi warr use RR. So, he is basically a tank and does condi dmg on top of that. Just image someone with outrage (10 sec( + RR (2.5k hp and 1000 toughness every 8 sec). So, you can go full viper with any condi build without hurting your defense.

Sure and leave yourself with no condi clear….oookk.

And no, brawlers recovery won’t save you with all these condis flying around.

The meta build is and will be with CI. (longbow)

of course, it depends on the camp…

Condi Warriors

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

PS dont CC them. It gives them toughness and healing. But soft cc/cripple and chill = really effective

With the buff to Adrenal Health, as well as all the conditions lurking around, it’s probable that most warriors now prefer Cleansing Ire to Rousing Resilience. Heavy CC might not be a bad option: few stun breakers (Endure Pain, Headbutt, possibly Savage Instinct), and no stability outside of Berserker mode (Eternal Champion).

Kite them as needed, have them use their two stances, beware the hard CC (mace, shield, headbutt) and the berserker mode (for the mace burst).

I doubt anyone is going to be taking Rousing Resilience. Cleansing Ire is just too good.

Nope, the best condi warr use RR. So, he is basically a tank and does condi dmg on top of that. Just image someone with outrage (10 sec( + RR (2.5k hp and 1000 toughness every 8 sec). So, you can go full viper with any condi build without hurting your defense.

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

jomir, it is a much smaller deviation than s2. In s2 you could have the equivalent of ESL players on one team, and joe smoe on the other. Now its much closer. And if the “worse” players make better plays they can much more easily win.

why? when everybody has the same amount of pips and the algorithm finds 10 players in “pip-range” you can still end up with 5 noobs at one side and 5 esl players on the other….
especially in the beginning of the season (no taking the placement in account)

No everyone doesn’t. . Some player started in amber, some in emetald and other in saphire.

No, he’s correct. Matchmaking forms teams by grouping players of similar MMR/Glicko within a certain Pip range. Thus, within the Pip range, it will group together players with higher win rates and group players of lower win rates. Giving us poor matches and mostly blow outs. I find it morally reprehensible to form teams this way. It would be the equivalent of NFL giving the standing Superbowl Champions the first draft choice. Instead, the NFL is smart enough to give the first draft choice to the last place team to help create balanced teams. Anet should take a lesson from them.

Oh the pip range, I ll look into it. And my response was to his assertion that everyone start in amber or whatever.

Hey look broken MMR

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Lol, at the unranked games .. lmao, OP what’s your agenda?

so we're back to 50/50 matches ?

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

jomir, it is a much smaller deviation than s2. In s2 you could have the equivalent of ESL players on one team, and joe smoe on the other. Now its much closer. And if the “worse” players make better plays they can much more easily win.

why? when everybody has the same amount of pips and the algorithm finds 10 players in “pip-range” you can still end up with 5 noobs at one side and 5 esl players on the other….
especially in the beginning of the season (no taking the placement in account)

No everyone doesn’t. . Some player started in amber, some in emetald and other in saphire.

(edited by Fivedawgs.4267)

new player matching?

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

It’s depends on where you Start… if you start in amber then yes, you might be teamed with new players and Anet has to fix this ( it’s not fair for both sides) unless the system can garantee v v v n v vs v v n v v (n = new player, v= veteran).

First day rant

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

Played 2 before work 1 loss and 1 win ( come back pip) so currently at 3 pip.. ehehe. This system feels a lot better.

This Season is going to...

in PvP

Posted by: Fivedawgs.4267

Fivedawgs.4267

Of course leagues mean nothing without significant fixes.
Last season you could eZ mode your way to legendary – I don’t expect this season will be different.
People expect legendary to be hard to get – but it isn’t – you just have to cheese it. And so many did last season.

These changes were significant enough, most people have issue with team vs pug. Although, they are right, this is needed to grow the esport scenes. Beside that the ladder feels competitive.

RETURN OF THE THIEF DYNASTY!!!!!

I wouldn’t rejoice over that, Anet is Incredibly good at nerfing OP/Top classes.

Rev changes

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Posted by: Fivedawgs.4267

Fivedawgs.4267

BTW about these changes, has Anet finally decided to bring elite down to core levels? I mean the way I see it, after this nerf, thieves or Warriors might ended up heeding nerfed again at the end of the season. I am noticing a trend… just an observation anywyas.

This Season is going to...

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Posted by: Fivedawgs.4267

Fivedawgs.4267

In anycase it wont do any good to get to legendary or anywhere close to legendary in this game. The players who even get to the “pro leagues” will just find them selves out played verses players who aren’t. Players are going to get carried to the top with their build and realize they really proved nothing as a amber or emerald player owns them. What did players say last season? Leagues mean nothing without significant fixes I predict players will be saying the same thing. This is vastly different from any other esport where players are forced to admit they have to get better because you can see the difference in experience between leagues. Legendary will have some better players sure but my point is they wont be the top 0.1% more like the top 25% skill wise.

I really should stop begging them to make changes though. It isn’t worth my time to play a league system when the reward (legendary) is a worthless title. I await S4

Believe me this season feels like the real deal. Most games are wither 5 vs or 6 vs 4, and each teams are solid. I seriously don’t see anything wrong with the current ladder..

(edited by Fivedawgs.4267)

This Season is going to...

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Posted by: Fivedawgs.4267

Fivedawgs.4267

I am enjoying my games thus far, they are challenging as they can be. About 20 games played was able to accrue 2 pip. This feel like a competitive ladder, and to those of you who want to progress faster, form a guild. I got farm by a guild twice in row. But so far, i am enjoying this!! It will take like a week to get to ruby. From ruby+ , it will be aids, only the best will survive.

as long as soloq gets matched against premades this league means nothing, “best” lol

From what I have seen, everytime I had a guild (3+ players ) on the team, the enemy team had the same setup. So…. but still It will be hard to get to legendary …

This Season is going to...

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Posted by: Fivedawgs.4267

Fivedawgs.4267

I am enjoying my games thus far, they are challenging as they can be. About 20 games played was able to accrue 2 pip. This feel like a competitive ladder, and to those of you who want to progress faster, form a guild. I got farm by a guild twice in row. But so far, i am enjoying this!! It will take like a week to get to ruby. From ruby+ , it will be aids, only the best will survive.

DCs cause pip loss?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

he has to dc for 2 min to not lose a pip.

matchmaking s3 bad yep daz right

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Posted by: Fivedawgs.4267

Fivedawgs.4267

grats, i guess..

No need to make fun of others ..

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Maybe because my experience (1%) differ from everyone else, hence the 8%? You know what, i put some fund on the side, so you can enroll in STAT 101 or something, because you need it.

Now have a nice day!

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Well, I guess you either clueless about what you are saying or you might be struggling with statistic.

S1 was not 50/50 if there were games that had a possibility of being 0-100%.

The facts are the MM system, in S1, tried to make 5 vs 5 and whenever it couldn’t we had what you are describing above (less than 8% of games in S1).

Source on the 8% please.

And how many of those games did you have? i had 5 out of 500 games played in ranked.

Well, it’s nice to have opinion, and good luck , i am not wasting my time on the mathematically impaireds.

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Still doesn’t change the fact that you had a 50/50 chnace of winning or losing.

No, you didn’t.

https://www.reddit.com/r/Guildwars2/comments/3x7ngm/the_pvp_pip_reward_algorithm_in_table_form_and/

They throw you into matches were you either have anywhere from 0%-100% chance of winning and then you are awarded pips based on your score. Which meant if you landed on foefire, one team caps 2 nodes, the other 1, and then the team with 1 node kills lord. Game ends with 1 team at 400 and the other at 500. Then both teams get pips.

Repeatable on every map except Kylo. Can do it on Forest and 1 team goes for every creep, or do it on Temple and one team goes for top buff.

Ye!

Well, I guess you either clueless about what you are saying or you might be struggling with statistic.
Yes, S1 algorithm was based on 5 vs 5 games, don’t believe me, check Evan example. Second, thanks for validating my assumption ascertaining to MM score and pip gain/loss. The facts are the MM system, in S1, tried to make 5 vs 5 and whenever it couldn’t we had what you are describing above (less than 8% of games in S1). What’s fascinating about S1, is that the system was rewarded the 1 (in 10 vs 1) for its short-fallings. So instead of losing a pip like in S2, The S1 system recognized the match-up as unfair, and awarded pip accordingly.

Well, idk if it was a typo but in your season 3 example. One side is grossly favored over the other by 7 point. How is that fair?

Eh I don’t think it will be anywhere near that bad. S1 was within “one” deviation and it was 50-50 basically. S3 is within “two” deviations. Sounds like it will be just right. But no one knows till we try it.

In other words I predict we will see win rates ranging from 40-60% on average. 30-70% for extreme outliers. That is much better than S2 where some people couldn’t win or some people couldn’t lose (0-100%)

I agree, but my only issue with it, is that 1-10 scale is being used. So, I had expect 5 or less point difference between both team. Having a 7 point different is tantamount to adding another player on the other team; using Evan example its 22 vs 29. But no need to sweat over it since it’s a lot better than what we had in S2.

Well, idk if it was a typo but in your season 3 example. One side is grossly favored over the other by 7 point. How is that fair?

Its plenty fair. One of the ideas here, that you fail to grasp, is that A-net doesn’t want people to have to group with people much below there skill level. That happens and you start punishing the higher skill player. Conversely you have the chance for lower skilled players to get carried along to divisons they don’t belong in by higher skilled players. Because thats what’s really not fair those 2 things.

And what does this have to do with my post?? you do understand that Evan used a Scale of 10?? And a 7 on 1-10 scale is a passing grade or another player, right? A 5 or 4 point difference would have being ideal.

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Well, idk if it was a typo but in your season 3 example. One side is grossly favored over the other by 7 point. How is that fair?

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

s1 matches were too frustrating, fighting against the odds you were given to win… hopefully its closer to s2 than s1

This a misrepresentation of S1, what you are describing is S2.

https://www.guildwars2.com/en/news/finding-the-perfect-match/

odds of winning chart.

if they are using this scoring again, and i have to regularly be in the 20-39% of winning group again, frustrating is an understatement

Idk what you are grasping at.. your odds of winning were the 50/50 in season 1 Whereas in season 2, depending on your MMR you wither had 50/50 change to win a 85% chance to lose or a 85% chance to win. So, you are misrepresenting S1, the only problem in S1 was your teammates.

i could be remembering it wrong, but after a match in s1 you would get, say +2 points, looking at the chart that would mean u had a 20-39% chance of winning, ie u were fighting against the odds to actually win.

ofc i might just be remembering it wrong. alls i know is win streaks in s2 made pvp much moar bearable for me personally

Nope, you are remember it right, it just that you could gained lot of point by facing a team with a 10 in it. 10 1 1 1 1 vs 3 3 3 3 3. To undertsand this, you have to look at glicko or elo formula. So, Its still not clear how pip were awarded but I believe it was linked to your MMR score. If your score significantly increased ( from vs ing a 10) then more pip were awarded. Still doesn’t change the fact that you had a 50/50 chnace of winning or losing. But the bolded part is all speculation.

Rev changes

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Well, I hope thieves are ready for the post S3 nerfs headed their way.

Rev is out, kaput. Ded. Hail thief overlords and warriors. This is overnerf, its like thief that would have to use 10 ini just for shortbow 5.

This exactly.. those changes are uncalled for. Condi warrior could already beat revs, thieves can beat anyone (1 vs 1) in this meta, yet revs got slapped again.

Here is the Anet dev responsible for this over nerf? (Question mark: because I can’t tell if it’s one or not, though I believe it was uncalled for)

Attachments:

(edited by Fivedawgs.4267)

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

s1 matches were too frustrating, fighting against the odds you were given to win… hopefully its closer to s2 than s1

This a misrepresentation of S1, what you are describing is S2.

https://www.guildwars2.com/en/news/finding-the-perfect-match/

odds of winning chart.

if they are using this scoring again, and i have to regularly be in the 20-39% of winning group again, frustrating is an understatement

Idk what you are grasping at.. your odds of winning were the 50/50 in season 1 Whereas in season 2, depending on your MMR you wither had 50/50 change to win a 85% chance to lose or a 85% chance to win. So, you are misrepresenting S1, the only problem in S1 was your teammates.

so we're back to 50/50 matches ?

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Posted by: Fivedawgs.4267

Fivedawgs.4267

s1 matches were too frustrating, fighting against the odds you were given to win… hopefully its closer to s2 than s1

This a misrepresentation of S1, what you are describing is S2.

new build in 10 minutes

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Structured Player vs. Player
League Placement Divisions

We’ve added an automatic division-placement system to PvP Leagues for Season 3. A player’s starting division for each new season will be determined by their performance from the previous season. This will help players face more equally skilled opponents from the very start of the season. It also allows them to reach their intended division quicker so that they can spend more time improving their skills in more even matches for a longer portion of the season.
Division placement for Season 3 will occur as follows:

Legendary and Diamond Division players will start the new season in Sapphire.
Ruby and Sapphire Division players will start the new season in Emerald.
Emerald and Amber Division players will start the new season in Amber.

Players must have played at least one match during the previous season to qualify for automatic division placement in the new season.

Rewards from skipped divisions will be awarded after players play one match in the new season.

League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1.

First looks like they have listened to jourdeline system.

Here is my question though, how will the new ago works? Would it try to group people of similar kills together and match them against another group with the same MMR score? B3cause that’s what I got from afro mentioned post. If yes, then I applaud the change.

(edited by Fivedawgs.4267)

Venom share thief

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Posted by: Fivedawgs.4267

Fivedawgs.4267

I see, that what I thought as well, Venom share works great in tf… but I will study your build; I am also delighted that more thieves are trying venom share.

Perma evade thief has returned. Fix it.

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Bump,,, Faced a vault condi thief,and omg it is broken.. anet has to look at it.

Venom share thief

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Posted by: Fivedawgs.4267

Fivedawgs.4267

@Roc so is the build hard to master?

Is there a to beat Toker (on his rev)

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Posted by: Fivedawgs.4267

Fivedawgs.4267

lmao, i have just beat toker on his druid ,,, ehehe legit 1 vs 1

How do you play WvW???

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Posted by: Fivedawgs.4267

Fivedawgs.4267

This is exactly why we need Dbl back at least on instancr