erm… nope Abadon was evil and he wants to make harm – he have done much more things that every one of this ended bad – even humans were praying to the six to take away abaddons “gift” and then abaddon thought he is stronger than the rest and HE started a war.
he was imprisoned and even then he didn’t stop to doing bad thing – it’s because of him Khilbron destroyed orr and after that released titans to tyria.
and because of his serwants (another titans) chars have destroyed Ascalon (cauldron of searing was from titans and by then – from abaddon) madness of Shiro is also counted as his working to came back to tyria – and after all that things, he wanted to come back and destroy all the thing with the nightfall and after that he wass permamently killed – bud still after all – anaddon WAS evil. and You cannot make him “prometeus” of tyria – because he wasn’t.Abaddon didn’t start out evil. It’s clearly mentioned that his years in the realm of torment changed him. In the beginning he just wanted to gift the races magic. Reason? We don’t know, but seeing that he is the god of secrets, he might have known about the EDs and saw training all races in the arts of magic as a way to fight them. His brethren didn’t agree though, so they asked him to stop.
He wouldn’t however, maybe it was miscommunication, or overconfidence on Abaddon’s part, but whatever the reason, they started fighting and the five gods didn’t like that they had to fight over the matter with their brother. Abaddon on the other hand was outraged, but that doesn’t mean evil. Anyone can get outraged if they feel betrayed by those closest to them.Only in the realm of torment, locked with his own thoughts of defeat and anger, in this nightmarish environment, Abaddon became what he was in the original GW series.
There are I think 3 hints given that Abaddon knew about the ED. I was hoping they would build on that more in GW1, but I guess not. Maybe we can more than just a fract. I think it would be really good if we could have ABaddon return in a way, and help us prepare to fight the ED. I have a feeling he’s still around, just being saved for something important.
Pretty simple question really. I didn’t see this answered, I hope someone can link me something. Curious to find out if we get support tokens for the pvp activities, or if it’s only the pve one.
I wasn’t considering the Forgotten and their associated in that respect because they didn’t actually directly help much in defeating Abaddon.
You can say the same about kormir.
I’m calling it as I see it. The majority of Kormir syndrome posts I’ve seen basically boil down to “I hate this character because they got something and I didn’t.” That’s pretty much the definition of jealousy. You’re simply putting it in terms of “Kormir didn’t deserve this” rather than “I should have had it instead”, which is different, but I’ve seen, for instance, an Evon supporter proudly state that they’re supporting Evon because “If I can’t have it, neither can you” – and while I didn’t just look up the post, I can tell you that’s pretty close to a direct quote. And that’s textbook envy.
Someone else getting credit for the work you did is not jealousy. This is a common problem in America today. We have people who get money based off the hard work of others, and if you say anything it’s called “jealousy”. Not true, people simply want what they earn.
Your posts deals lots in hypothetical situations. Allow me to propose a few.
1) Kormir could have only found anything because the player was there to begin with.
2) It was the player that actually went to these places, and it was the player that did all of the hard work.
Based on those two alone it’s pretty clear that the player, even without Kormir, would have pushed further on and found the temple. In fact I think the reason that most of it was removed from the players hands (aside from lazy writting) was that the player would make good choices.
This has gotten away from the OP though. Pretty much the OP is right on, we constantly have people taking credit for the work we do. This isn’t new, and it won’t stop. It’s part of the same old bs in MMOs. “Oh we couldn’t give the player power, because that would..um…because…well you see….o.k. so um…if we did you guys would be bored…yeah that’s it”. No, it’s just lazy writing.
Next time let the player take over control, and give us second in command like Kor/Tre/Kiel/Evon*.
*best choice, he can get stuff done.
Oh this sounds too much like the Sea of Sorrows book over again, pro-Krytan extremists who want Lions Arch to be taken over. If you read the book you’ll understand where the city and it’s people come from and what beliefs it’s built on. It’s intended to be a sanctuary for all races coming together for trade and defense against invading forces particularly the Risen as they have experienced it… But other than that, they will remain independent and seek for the best of its citizens not the citizens of Kryta, Black Citadel, Rata Sum, The Grove, Hoelbrak etc. that’s why lions arch is good the way it is, it prevails because it defends it’s people without attachment or specific affiliations to any external forces. Those who reside or stay or are interested in Lions Arch automatically accepts its stance, if they don’t, they can live or go elsewhere. Marriner and those that defended the city gave their lives to protect it and it’s ideals of being that neutral fortified safe house for everyone. In fact bc of Lions Arch and the collaboration of different races especially in the construction and defense against Zhaitan’s offense (essentially the first demonstration of a Pact-like effort), it has brought us more equality and harmony, else you’d likely still be fighting wars for many years against other races… Anyone against it… Doesn’t believe in freedom and equality in races in essence…
The Pact is not Lions Arch. I think some people equate the two, but they are not the same. The Pact defeated Zhaitan (supposedly, though there are hints it’s not what we think). The Players are part (should be leader) of The Pact.
Lions Arch successfully did nothing while the cities you named put lives, money, and tech to use to defeat the dragon. If it came down to it I could see the Charr siding with the queen to drive out perceived threats.
I’m sorry but that makes no sense to me. Just as it didn’t in Fable 3. Fable got away with it because that world is already silly and comical beyond relief. But in a more realistic take on fantasy it does not make sense for the leader of a giant military organization to spend that little time doing the planning/organization/leading.
The leader of an organization of that nature will always get saddled with the mundane stuff. That is their job. To lead.
For us to be the overall ‘leader’ and do none of the duties that come with the position is to make us terrible leaders. I’d rather be a great right-hand to a leader than a terrible leader.
The President of the United States is the Commander-in-chief of the United States Armed Forces. He does not do the mundane stuff though, instead he has people appointed that make those decisions for him. He gives input, and makes decisions on some things, but over all it’s handled by people under him with more expertise (usually).
He still does far more than we would as players.
And what about now? Now that Zhaitan is gone, we have not interfaced with the Pact at all. Were we the leaders then that would make no sense from a storytelling perspective.
Um, that’s because the choice is taken from us as players. We fight all over the world to take down different aspects of the dragons. We have fought and killed the lieutenants, we have fought and killed various aspects of the dragons. What you are referring to is caused because of how the story is written. What’s being said is that the story makes no sense. Do you really think the pact is going to put someone in charge that the player has to even convince them is good enough to begin with? The players are the reason the pact follows tre, not because he’s some awesome leader. That awesome leader would be the players that have earned the respect of not only the three orders, but every race as well.
But if you did, what would you do? You’d be too busy for all that adventuring stuff. Your game would be over. Nothing more to do.
Those charas were created to take those roles to allow us players to keep enjoying the game. This is no single-player RPG where we beat it and the game is over. There is more to do after we win. But taking those roles would prevent that.
Not true at all. Much like the fable 3 story line, they could easily handle the day to day matters while we get the power/prestige that comes with it. Tre could simply say "You are the Head of the Pact, but I also know that only an adventurer like you can take the fight to the Dragons. I will work as your assistant and handle the more medial tasks, when you have need of my expertise I am at your command. "
In this way the player gets the ultimate reward, we are the ones that do all of the work, but doesn’t get saddled with the more mundane stuff.
I’m sorry but that makes no sense to me. Just as it didn’t in Fable 3. Fable got away with it because that world is already silly and comical beyond relief. But in a more realistic take on fantasy it does not make sense for the leader of a giant military organization to spend that little time doing the planning/organization/leading.
The leader of an organization of that nature will always get saddled with the mundane stuff. That is their job. To lead.
For us to be the overall ‘leader’ and do none of the duties that come with the position is to make us terrible leaders. I’d rather be a great right-hand to a leader than a terrible leader.
The President of the United States is the Commander-in-chief of the United States Armed Forces. He does not do the mundane stuff though, instead he has people appointed that make those decisions for him. He gives input, and makes decisions on some things, but over all it’s handled by people under him with more expertise (usually).
https://en.wikipedia.org/wiki/Article_Two_of_the_United_States_Constitution#Section_2:_Presidential_powers
https://en.wikipedia.org/wiki/Commander-in-chief
(wiki could be wrong but it would seem from it that the Queen of England is their commander-in-chief even though they don’t have power. Something along those lines, sorry if I incorrectly stated that and offended someone.)
The leader of an organization of that nature will always get saddled with the mundane stuff. That is their job. To lead.
For us to be the overall ‘leader’ and do none of the duties that come with the position is to make us terrible leaders. I’d rather be a great right-hand to a leader than a terrible leader.
I think what you are missing out on is that a Leader is also a symbol. A symbol of strength, and courage in this case. The player is in the front lines, fighting along side these soldiers on a daily basis. The people doing the killing, and the ones getting killed, would know the player’s character.
The idea though that just because we are the leader we should be doing all of the work is wrong. As someone that has lead groups quite frequently I can tell you I don’t do all of the work. I assign it to the person I feel is best for that task. That is my role as the leader, my role isn’t to do everything. Those are specialist, my role is to identify who is best at an individual task and set them to it.
(edited by GSSBlunaspike.4153)
i play both a warrior and a guardian in wvw
warrior is far more fun and interesting, but also a lot riskier then guardian. you say the combat is repetitive, i would say you have that mixed up. guardian feels like WvW on easy mode while warrior feels like WvW on heroic.
warrior has so many viable builds and a lot of insane none viable builds that are just for fun. while guardian only really has like, 3 viable builds. and of those builds they all use mostly the same trait setup.
guardian is definitely worth it to run in WvW, the class seems like it was built for WvW and has a lot to offer if you use it right. the only frustrating thing i find about guardian in WvW is it feels like you move really slow, but compared to ranger/thief/warrior you do.
Yeah but killing someone in 2 seconds without having to root yourself is nice.
Why make a Guardian if you have an 80 Warrior? I am just curious what advantages the Guardian class has over warriors and if there is any real advantage of making one for those that have a max level Warrior already?
Thanks!
I have an 80 Warrior, it was my first 80. I have 3 80 Guardians.
There are a great many advantages for Guardian in WvW, and PvP, which is what I do most of the time. On the occasion I do go into PvE my guardian manages to get almost as much damage, while having a very high survival rate. I could never solo a champion on my warrior (probably a l2p issue), but I can do that easily on my Guardian.
When I need to farm, I go on my guardian. I can Aoe farm much easier on my guardian, plus I can generally ignore anything that poses a threat while I gather resources.
For me there is very little my warrior has over my guardian. He has a group fury buff, and a slight (very slight because of my build) damage increase. That just isn’t enough, in my opinion, to overcome the advantages that my Guardian has.
I have both and i prefer warrior in pve. I’m using full berserker i don’t need any guardians to keep me alive can easily melee most bosses guess its a matter of preferences but i prefer warrior. my warrior can hit 20-40k with hb depending on mobs and my guardian hits only 3-4k with zerker gear.
How do you have your guardian built, because that’s about my AA damage.
We don’t want that stuff. We want to play the game. Those charas are made to take those roles as, as a player, those rewards are not rewards at all.
I would have been satisfied that my character became a God after Nightfall or the Lord Commander of the Pact forces in GW2. Instead of, like, the best friend of the hero of the movie who gets the girl and you get her ugly cousin.
But if you did, what would you do? You’d be too busy for all that adventuring stuff. Your game would be over. Nothing more to do.
Those charas were created to take those roles to allow us players to keep enjoying the game. This is no single-player RPG where we beat it and the game is over. There is more to do after we win. But taking those roles would prevent that.
Not true at all. Much like the fable 3 story line, they could easily handle the day to day matters while we get the power/prestige that comes with it. Tre could simply say "You are the Head of the Pact, but I also know that only an adventurer like you can take the fight to the Dragons. I will work as your assistant and handle the more medial tasks, when you have need of my expertise I am at your command. "
In this way the player gets the ultimate reward, we are the ones that do all of the work, but doesn’t get saddled with the more mundane stuff.
Guys it’s not like the Charr will use Lions Arch as a litter box, we only did that to Ascalon =P
Sorry, on a serious note Evon is clearly the better choice. He has his own money (kiel will tax the people to pay for her promises). Evon knows about business (Kiel will just strong arm people to get what she wants). Evon can help Lions Arch grow in new ways, look at what he did in a short time with the Black Lion Trading Company. He made them into a global power. Imagine what he could do with Lions Arch? Right now the pirates outside of the north, and south, gates don’t even respect the Lions Guard. Imagine what Evon could do, he could pay for bigger armies, better trained/equipped soldiers, a better navy etc. All without having to tax the people to death. Why? Because he’s good at business, and his new business is making sure Lions Arch is the best city in the world.
I’ve voting Gnashblade not just to see Abandon, but also for logical reasons. Kiel wouldn’t fit in the council; she’s not a pirate — she’s a guard. When problems arise in LA, she shouldn’t be stuck in a seat, she should be on the field solving the issue. It has already been proven that merchant masters make successful council members. Just look at Yomm. When he was in the council, he skyrocketed LA’s economy, allowing for a bigger and better city.
Do you know who would likely be the one to give Kiel power so that she could protect LA? Evon Gnashblade would. He already has a personal fortune to rival the collective wealth of Lions Arch. He makes good investments, but more importantly he protects his investments. I could see Evon easily funding improved training for the Lions Guard, and giving Kiel some real power. Power to finally fend off some of the undead, and the pirates. You know there are like 500 pirates a stones throw from the gates of LA. That’s just disrespectful.
That and Evon can fund his campaign promises without having to tax the people to death. Nope he will fund all of his own promises, and that to me makes a good politician. Then there is something else, he’s honest. We know he’s greedy, we know what Evon wants, and for his part he’s pretty open and honest about it. This is a power grab for him, but he’s also not pretending it’s some altruistic calling either.
Evon is LA’s best hope for steady growth in a very unsteady world. It’s not change he promises like the lying politicians we all know, he promises progress. He promises a better future for LA, where children don’t have to grow up in dept to pay off another politicians promises to get elected.
Problem i see is both Evon and Kiel are offering a ‘bribe’ to get voted, but the bribe of keil is funded by city not personal funds, where as Evons offer is personal resources.
With the fractal again its money from LA to Asura techs. Funding a fractal development and a wp reduction really can’t be a bargain for LA coffers.
If i were an LA resident i’d be furious at these promises, much rather local taxes were reduced or spent on local matters , housing built other than shipwreck salvage, a lionguard better trained then meat in a uniform.
Evon probably has more personal money than all of LA put together. I can see him funding it entirely. Kiel though, it just feels wrong. I get that she’s an important part of the story, but if we are voting on who can bring greater prosperity to LA then there is no doubt it’s Evon.
+1
I’m voting for Evon. Not even if the waypoints were free I would vote for Kiel. I want to fight Abaddon.
Same, I just hope that we can have an achievement for the dance. Those of you that did it probably remember. That was great.
Waypoints cost almost nothing anyway, you would save silver by voting Ellen Kiel.
So what you should do is vote for Evon Gnashblade, for the BL Keys and Abaddon!
With the amount of bl keys we buy that was enough. Even at 10% off it would be good. The thought of seeing that epic fight between the gods, nothing she has interests me that much.
(edited by GSSBlunaspike.4153)
do you mean the other “What to do with Celestial stats” thread? if you look at the people in there, most of them in fact do WvW. well, i can be sure that a handful of them at least are thinking only for WvW. i wouldn’t even consider Celestial for PvE.
re: PvP vs WvW, i agree it’s seeking people to kill but the objectives are quite different as well. WvW you can go wherever you want, sPvP to a certain degree, you are called to be in one spot (node capture), though again depending on your role. seeing your build, i assume you’re just out to kill people so like you said, depends on what you’r set out to do. ; )))
and with THAT being said, i personally don’t think celestial will work for burst builds. for the exact reasons you stated yourself – the huge huge loss in power. i feel it’s more suited to add some crit chance and mainly crit damage to builds that focus on other areas, that may not have access to those crit ratings to start with. so if you’re stickign with 0/30/30/5/5, which i love as well, you’re better off not taking celestial.
haven’t been able to “theorycraft” as much lately, but i want to say celestial might work on some hybrid builds best by adding crit ratings to them. or adding a small boost to condition damage or healing power to other builds. agreed about on the field vs on paper! stats shouldn’t be everything, but at this point, i don’t think anyone can field test celestial gear yet, least not a full set. ://
I meant that the builds seemed to be PvE oriented, not that the players were bad. That thread absolutely has some awesome guardians in it. So it wasn’t meant as a snub to those players. It’s just that the builds seemed to be pve builds, or bad traits for pvp builds. I pointed out above some traits are just better in pvp, versus pve. I would give examples but you know plenty of them because you are one of those kick kitten guardians I enjoy reading posts from.
Mostly I was just curious if anyone had managed to create a sort of burst build utilizing these stats. I honestly don’t even know if Guardians can use these stats effectively. I know there is a necro build that does, and that there is a thief build, ranger etc.
Hmmm, PvE/WvW can go hand and hand really, especially depending on the situation you’re in. The build I use for example is for both.
PvP on the other hand is a whole different ball game, but I wouldn’t put PvP and WvW together at all.
My opinion.
It depends on how you play wvw. WvW is a version of PvE. The main point behind it is to get a higher score, which is achieved through PvE objectives. The PvP part of WvW is purely incidental.
I play it more along the lines of finding people and killing them. So my build is very similar to an spvp build.
Take the 15 point radiance trait. In PvE that is awesome, your VoJ is refreshed every kill. In PvP it’s useless though because you will not get the resets to make it worth while. Another example is the trait you get that gives you fury when you are set on fire. I have no idea how useful it is in PvE, but in PvP it’s amazing when you consider the amount of professions that inflict burning passively. It’s a different setup if your target is an npc, or a player. That’s why I linked the WvW/PvP. I could have specified and said “WvW roaming/dueling” but yeah.
To the topic I’ve tried so many builds now but nothing seems to come close to that 0/30/30/5/5 build. It’s just so kitten strong. A single aa chain on heavy armor is doing a quarter of their life. That’s the one I’m trying to figure out if celestial will work in. Right now I’m capable of taking 2/3 v 1 and winning. If anyone has any luck with it I would like to see the build to try it out.
As for armor the loss in power brings me way too low, in exchange for a little more health (already running close to 16k), and a gain in armor that is almost entirely useless to begin with.
I’m more interested in actual experience because on paper some builds shouldn’t be able to do the damage they can, while others look amazing and then just somehow don’t preform.
Guild armor and weapons a ridiculously cheap compared to this, and this is for a toy kite. “Greed” has nothing to do with it. Compared to other guild-marked stuff, the kite skin is stupidly overpriced.
It’s just a toy. You want the toy, but you don’t want to spend that much gold on it—so yes, greed has everything to do with it.
Edit: It’s also probably the biggest, most eye-catching way to display your guild emblem, so there’s that.
I display mine properly by farming people in the obsidian jp =P
Does anyone have a real build that doesn’t revolve around Empowering Might and Altruistic Healing?
Pretty much all of the burst, damage wvw pvp builds avoid AH. I think the only builds that go into AH/EM are the support/heal oriented builds. Otherwise why are you taking AH?
AH=support/heal oriented…you what mate? AH is the most selfish skill in our arsenal, it heals only the guardian.
That doesn’t change that what I said was correct. AH/EM is a support/heal orient setup. EM gives might to your allies (the support), and self heals (the heal). If you read though I point out that it isn’t a very good setup for that. As other builds typically the 10/30/30 is much better at that job.
I don’t run AH because I can actually dodge instead of just standing there like a noob. Once you learn to dodge AH loses it major appeal (self healing) because complete avoidance will always be better than healing after the damage.
When I see a guardian running AH I assume they are new to the class. If they aren’t then they’ve simply not learned how to dodge important skills yet.
Double/trip meditation burst builds are, in my opinion, much much better than any AH build. I have on demand condi removal, on demand healing, spike damage, sustained damage, blind/blocks for mitigation. Typical ji/sc/sys is just too good to pass up.
you all can use your ‘burst’ builds, but me and my healiness 0/15/30/20/5, lets me run through zergs to the back of the line and smash the aoers.
That’s cool and all, but I just teleport to them and aoe kill them all in a few seconds. I don’t think people realize how much damage happens when you precast focus 5 ji/ww.
(edited by GSSBlunaspike.4153)
Making this because the other thread is pretty much only about PvE builds. Which is fine, but for people like me that are more interested in pvp/wvw builds it isn’t very informative. It seems that almost anything will work in pve to be honest. That isn’t a jab at pve players, it’s just how I feel. Pvp/wvw builds tend to be more focused in their approach, and goal.
I run a burst heavy build, and so fr you lose to much on the ttk it won’t work. If someone wants to look at a similar build a 0/30/30/5/5 rhs/meditation build. I’m interested in seeing how the
Puzzle is a toy, problem, or other contrivance designed to amuse by presenting difficulties to be solved by ingenuity or patient effort.
to jump – to spring off the ground or other base by a muscular effort of the legs and feet.
What are you talking about and complaining is NONSENSE. In all meanings!
This game have VERTICAL and HORIZONTAL movement system. If you need to jump over the pit to proceed further – it’s okay. It’s not a puzzle. It’s just a simple jump.
You should press “1” and then forward. Or “3” 3 times in a row. Or “2” if you see waterfall.
Stop confusing everyone and yourself, please.
When they included environmental problems to over come it became a puzzle. I suggest reading definitions
The amount of bugs in this “race” is pretty staggering. I hope Anet learns from this and their next release is at least tested first. Screen shot of just one of them. This one is annoying because the lighting pull will pull you there sometimes. Frustrating to say the heals because falling is the only way out. Oh, and doing so invokes the “10 second fall respawn frozen” bug.
edit uploaded wrong screen shot
And the price of Fluff dye goes through the roof!
I wish Anet’s response team was the U.S. economies response team. Anet had it fixed within a day. Please note I understand it’s harder to fix the U.S. economy, I also understand the U.S. can’t just make goods out of thin air. The comment was meant as a joke, while also giving them credit for an excellent response any time something gets “out of line” on the market.
These achievements are now giving 50 AP per completed achievement instead of the previous 2, is this a bug or working as intended.
Personally i think these should not reward any AP at all, (just titles + perks) as i feel i shouldn’t be forced to play GW1 to remain highscore competitive on GW2.
Carebear land is not competitive. If you want competitive step into the mists. At first I laughed, then I just felt sorry for you. Nothing about carebear land is competitive, NOTHING.
If Anet gave every care..pve players 10000000 achievement points it wouldn’t matter one little bit. The only difference would be the damage to an unskilled players ego. They lack the skill to play in truly competitive forms of the game, so they must rely on some second rate “competition” that isn’t even based on personal skill.
“Otherwise why are you taking AH?”
because I want to live for more than three seconds… even with AH it’s hard to live that long.
and 0-0-10-30-30 doesn’t work… all the damage skills are physical, you lose more physical damage than you pick up in condition damage …and once again AH+EM is more healing that you get with Absolute Resolution.
So you’re doing less damage, have less toughness, and do less self healing.. Fail.
Are you being sarcastic. I’m sorry I really can’t tell. I’m not very good at guessing someones intention over text. If you are being sarcastic, then =P good. If you are being serious. Well I’m not going to go there. I choose to believe you are just being sarcastic, or making a joke.
As others have pointed out the 10/30/30 build is really nice. There are also meditation builds that are similar, but concentrate more into burst. AH is great in Zergs I suppose, but if you are doing other things you won’t get the benefit from AH. I concentrate on small fights, or duels in wvw. So I use a build that has the ability to burst down someone. Mitigation comes in the form of medium health(only way to cushion against conditions), medium armor(mostly useless), lots of blinds/blocks (more effective than armor for mitigation damage).
There are videos of the healway (excellent build/setup), stunningstyles has some videos (similar to what I run). To my knowledge none of those use AH and manage to accomplish things that you seem to believe aren’t possible. With correct dodging, and usage of skills you shouldn’t be dieing period unless it’s a 3+vs 1. Even then I think the healway can still manage to win. I’m not certain because I just can’t get into that play style. Nothing against it, again it’s a great build.
(edited by GSSBlunaspike.4153)
Does anyone have a real build that doesn’t revolve around Empowering Might and Altruistic Healing?
Pretty much all of the burst, damage wvw pvp builds avoid AH. I think the only builds that go into AH/EM are the support/heal oriented builds. Otherwise why are you taking AH?
Why do I need to point them out over and over again? Why dont you ask why this conversation is even started. Otherwise, why dont you add something useful to the thread, Mr. KnowsItAll?
Yes I want you to “point them out over and over again”, oh wait you haven’t actually contributed anything to this thread. I just went through every post so far, you are a liar.
You provided no arguments beyond the typical “I feel this way so it must be right because I feel it”. In short, GTFO or make a valid argument like the rest of us have.
As a warning this was your only warning post. In the next one I won’t be nice. I can’t stand ignorance, but more importantly I can’t stand those that choose to remain ignorant.
edit: Realized the guy was just a liar, so I called him on it.
(edited by GSSBlunaspike.4153)
Mace is only viable in wvw/pvp against complete noobs that haven’t learned what their dodge key is. Anything will work in pve, but don’t run that crap in pvp/wvw and then complain about it.
:DD would you guys mind letting us know when the duels may be if we can catch it? would love to catch it in person. ; ))
Based on some of your posts I didn’t think you were into duels.
And what about a mixed approach ?
Helm, Mantle, Pants in Knight / Shoulders, Gloves, Boots in Celestial, for example ?
That would actually be a worse combination.
I get that people want to make celestial stuff work, but unless you build around it (build around your armor =P ) it just isn’t going to be as good as regular mixing.
I was going to make a post about how it just won’t work. Then I realized there isn’t any point.
Without linking your build I can’t compare
I feel guardians are underpowered for this area. To make a decent build you have to sacrifice the shout mobilities in order to be hard enough to duel. Staff guardians were created with support in mind. Guardians need a forth virtue what can be triggered lower than resolve/aegis what teleports to he target something like virtue of intervention. Guardians have none increased movement speed trait as of this moment. I run a fairly if not most mobile build but it comes up short constantly in duels or 1v1. I find myself chasing as I use sword and shield I have stun breakers but the imbolization we have is far to short for what we deal with. Guardians are one of the most pvp underpowered classes in the game.
DiscussCant tell if trolling. You have 100% uptime swiftness if you want it, why complain? Guardians can chase easily if they want to as well. You have teleports for a reason. You also have gap closers, immobilizes. Also always come out on top as best Heavy Armour profession. end of thread
Wow you made some really logical, well thought out points there. /facepalm
What celestial gem, what have i missed?
http://wiki.guildwars2.com/wiki/Exquisite_Charged_Quartz_Jewel
How about if we go celestial on trinkets and weapons too (a.k.a full celestial)? Would that be viable as hybrid build?
From the looks of it Celestial will offer nothing for a dps build on weapons/armor. Now the new celestial gem looks like a huge gain. Testing a build now but from the way it looks if we go with a burst heavy build we could pick up much higher health, increasing armor, and increasing burst.
It’s a gs/sw/fc build though. I’m fairly certain it would work as a gs/staff or sw/fc scepter build.
How often do you play? I’m not sure how long I’ll be out of commission, and I almost never do sPvP (I’m like rank 13), but I’d be really interested in dueling you with this build.
I would like to see this, always interested in watching some duels. Wish there was a better format for it. I know the games not about duels but I find watching good 1v1s far more entertaining than team matches.
I’m far more concerned about keeping people from running away than running away from people.
Has anyone suggested stealth for guardians yet? If not…
Sadly that’s not what most guardians are concerned with. It’s a minority that build to actively kill, and the vast majority that build to support/heal. For those kits the mobility is great already. It’s the “I want to kill someone” crowd that need the mobility. We do have options, but most of them involve abusing the hell out of terrain or a few meditations.
Has anyone been able to fit this trait into an okay build for WvW?
Most of the answers here are for the healing/support builds. That’s the most common form of guardian. There are some of us that play offensively, but it’s a minority.
The thing about zb is that you will get a 5% increase in damage, and a useless heal. For those same 10 points you could easily get a full 10% damage increase in other trees. If you are going for a kill build you will end up with 10 in radiance, or 10 in zeal. Radiance is the more reliable and gives a bigger boost to damage with IV because it’s a reliable (sort of) way for guardians to gain fury.
Then of course 30 in valor for focus, and you will n eed at least 5 in honor. That doesn’t leave many points to play around with. Comparing the gain you get will show that zeal is a waste. They would need to buff it in order for it to be meaningful at all to a kill oriented build. For bunker builds I just don’t see how it could be viable at all. Their points are all in the lower half valor/honor/virtues leaving nothing for more offensive trees.
You should consider looking at some of stunningstyles videos
http://www.youtube.com/watch?v=WP4b-zaMCJo
He’s got an interesting bunker build that deals damage. It can’t hold out as good as a regular bunker, but it has kill pressure that regular bunkers lack. He’s also very good, so I wouldn’t expect to play just like that.
tldr: It’s best to avoid in our most common builds for wvw/pvp. In PvE anything will work so go ahead.
2) you get 10% damage… only on burning foes… good for bust… but useless
While true, as explained above and show in videos those 10 points can net you more burst in other trees. Radiance primarily.
(edited by GSSBlunaspike.4153)
I’m confused on the use of “end game” but not pvp/wvw. Considering those are both the “end game” of gw2. I probably just don’t understand the usage though.
The other problem with charr and jumping puzzles is the annoying four-legged run that Anet slapped on player characters — and ONLY player characters — for some infernal reason. It not only looks stupid but makes precise movement harder to pull off, too. Sure, if you occasionally autoattack thin air, you stay in combat stance, but that doesn’t fix the “looking stupid” problem. :p
If I could ask for one fix for this species (which is still my second favourite after the sylvari), I’d pick a new two-legged run animation even over getting tail clipping fixed for all armors.
Hell no! The four legged run anim is one of my favorite things about the Charr.
I think what would make people happy is the option to disable this. I would do it because it makes jumping incredibly hard at times. Especially when he shifts stance at the most inopportune times. Just having the option to turn it off or on would be amazing.
I will try to present my point of view in a few words…
This is the third time I am forced to PvP (Southsun – “Crab Toss”, Dragon Bash – “Dragon Ball”)… and I hate PvP – I get nervous playing it… and the game is supposed to be fun not frustrating. Am I right? Someone will definitely tell that “Sanctum Sprinter” is optional… but not for people who collect achivements like me. Furthermore – this achievement is not permanent which further deepens my frustration. I have completely no problem with permanent PvP achivements becouse I can hop in whenever I feel such need and take care of them. “Sanctum Sprinter” is 85% luck based (only slightly less luck based than “Crabtacular!” – it was the worst achivement in the history of Guild Wars 2…) and do not tell me it is not – Sanctum Sprint is full of bugs and random fails (“Lightning Pull” should be called “I fail 50% of time” or “You will fall to death”). Check out my screens – I ended up in mid air after “Lightning Pull” and was able to run around like this… I wonder what would happen if I looked down – I would fall? Like in cartoons?
I agree with everything you said, except that this is PvP. The PvP is incidental. If it were a straight line and you were told to kill each other to reach the end that would be fine. As it is though it’s not PvP, it’s PvE(environment with the jumps, water falls etc) that has incidental pvp while trying to reach the end.
Everything else you are spot on about.
Also the quartz is in loot bags which I believe is a wvw bag
Yeah it is, I’ve gotten a few stacks from loot bags so far. You can also get fortunes from them. So go kill everyone in sight.
Though it’s by far more profitable to farm pve for this. I’ve done a comparison and you end up with roughly twice the amount of kite fortunes in pve. I don’t mind I’ve got a few weeks at least to kill as many people as possible.
Seeing as WvW is the “end game” of gw2, I don’t understand people’s need to get flashy weapons. It’s generally understand by anyone that plays the killer role that we target commanders first, then flashy weapons second. If you can get both, that’s just a bonus right there.
I know people might think it’s mean, but I love cutting down someone with a legendary. I will teleport to them first out of everyone, sometimes even over commanders. I run the zenith skins because they actually bring people to me. It works as a loot bag delivery system.
1) Equip zenith gs
2)spin to win
3)press f, and 1 at the same time
4) /laugh and profit.
Will happen with all other weapon skins
1) The Novelty of having them will wear off
See the Wintersday skins, even though they were not unlimited they might as well be with the millions you could buy at the time for 5-10 copper a pop.2) Better skins will be released and people will flock to those,
Remember everyone claiming they will never get rid of their wings?
Now everyone is after the catchers instead.3) Look at Hall of Monument skins, they are unlimited and they aren’t impacting the market much o.O and I would argue that a couple of the weapon skins from HOM are better then most legendaries.
I know it’s a bit off topic but the first weapon skin I got was the FDS. I remember the first one I ever got. I worked so hard for it. Then farming for my IDS. I kept my first FDS, and to this day my warrior still has it equiped. So it just felt right to be using it again. I guess I’m just posting to say that I agree with some of the HoM skins looking better than legendary skins. I wouldn’t trade my fds for anything. Though that new GS skin is the best in the game (again imo).
superior rune of air + save yourselvess + retreat + 20 points in virtues = 49sec of swiftness every 48 secs (or less if you us shelter as healing skill)
this is the best way to get perma swiftness because allow you to choose all the rest and hasn’t a negative impact on your equip.
Staff swiftness isn’t a good choise because it’s bugged and if you still are under the swiftness effect you get only 1 sec which is useless so basically you can use it in your rotation only 1 time and with a lot of difficults even if the full rotation is exactly 48 sec of switfness every 48 sec.
Another simply way is to use food with more boon duration (20%) or put on water runes especially if you are playing a boonway or healing build.
Another again is to put on 2x rune of pack + 2x rune of air + 2x rune of water so you get a base 55% swiftness duration and you aren’t forced to put points in virtues.
The problem with this in WvW should be obvious to most people. The only time you would be useful with this build is in a zerg, or playing defense. If you are in defense the movement isn’t that important. On the defense if you need the movement speed you were in a bad position to start with. If you are in a zerg there are simply better options available so that your group will have perma swiftness anyway.
Solo play is really when perma swiftness would be the most useful, and that’s when those builds are at their most useless.
To the OP I run a GS Sw/fc build. I compensate for it by using my teleports/sword 2 on things ahead of me to gain distance. Those little white creatures can get you to them pretty quickly. Select one in the distance, sword 2 switch gs leap etc. If they removed the target requirement on sw2 it would be much better for us to get around.
turn it into a 25% movement speed increase.
Which would mean that all speed signets could be removed from the game if everyone has them.
Has it occured that anet might have an intention with guardians and that they have to invest heavily in gear and food to have 100% uptime on swiftness even though we infact can have 100% uptime with no staff and 0 points in virtues.
So no, not every class has a movement signet.
Which wasnt my point. My point was that if guardians should have a perma swiftness thru a signet the same arguement applies to all professions and if all or most get it they can just remove it. Its actually differences in professions that make people to have prefered chars.
I prefer my heavy god kitten slow guardian.
I realize it maybe was a bit unlclear but in the last paragraph in my post i tried to outline an argument that the reason why they allow guardians to be so strong, which we are, is that we infact has to invest in swiftness to get it.
It irritates me when people say that Guardian has permanent swiftness. The only way this is possible is if you go 70%+ boon duration and use Save Yourselves and Retreat, spamming them as soon as they come off cooldown. That’s very limiting.
with 60% boon duration i have 48s duration, and 48s cd on SY and retereat. If you go with staff you have about 6-7 minutes of 100% uptime on swiftness for the entire team. After that you need to take a break for like 10s.
You need 10 points in virtues and 10 points in honor to achieve it, the rest is runes and food.
If you use staff you will get permaswiftness with about 20% boonduration which requires 10 points in honor and 4 runes.
A warrior has to sacrifice more then that tbh. 30 points in boonduration and an additional 20 points, if memory serves me right, to get decreased cd on signets. And its not teamwide.
Warriors also get 25% passive speed boost for 10 points in Discipline. Which is a pretty good tree. I get that wasn’t your point, but I didn’t know if you knew about it. To be fair I’m not a fan of comparing professions, because like you pointed out you have to look at their kits and what’s required of them to achieve certain things. I think what people mostly want from guardian is a viable option to achieve the 25% passive movement bonus.
I think it would be nice, but to say we are under powered because we lack that is wrong though.
turn it into a 25% movement speed increase.
Which would mean that all speed signets could be removed from the game if everyone has them.
Has it occured that anet might have an intention with guardians and that they have to invest heavily in gear and food to have 100% uptime on swiftness even though we infact can have 100% uptime with no staff and 0 points in virtues.
Warrior doesn’t have one, they get a trait for +25% movement speed with a melee weapon. Engineer don’t have signets, but they get a trait to give themselves permanent (unkitten on stripped, which then they are, will have to trudge around for 5 seconds before reapplying) swiftness, they also have that weird +25% move speed in combat trait. Mesmers don’t have a speed signet or trait. So no, not every class has a movement signet. And if they did, it would still be a choice on whether to pack it in combat for its active or not. Movement + immobilize sounds like a very sexy signet. Much better than the +45/s burning damage signet we have now. I guess it could also increase other conditions we could apply through combo fields or sigils, but that would be negligible. That signet is taken exclusively for its active.
You are right, I completely forgot about mesmers. SO basically you have two professions without a passive speed increase in pve. They could just as easily remove the target requirement from sword 2, and that would be fine as it is.
I just feel like the OP doesn’t get it. YOu have good pvp guardians standing here telling yout hat you are wrong. There are videos all over this forum. We (as a profession) are balanced in combat. We can build to counter things, and in doing so it opens us up to others. Do I think every profession is balanced? Not at all, that is painfully obvious. I’m not going to complain though and say X class is op. Say what can I do better? The only “mobility” increase guardians could use is a passive out of combat movement speed. That would be great. In combat we are fine, and as the game gets more balanced Guardians role will really stand out.
Sw/Fo, Sc/To in Zerker ammy using meditations (I usually use Smite and CoP with SYG) is very strong against Necros.
This is really a team fight role when played correctly. You basically nibble around the edges and negate a necro burst with Torch 5, then you can spike them down while the you have stability and a bunch of their skills are on CD. Takes a little practice to get good with, but very effective. You can occasionally 1v1 a necro at their home node if they are camping it alone and you really need to press it, but you really can’t hold the node terribly well if someone else comes to take it back (just a bit too squishy).
Honestly I’m finding myself playing the role of an assassin more often lately. It’s pretty cool.
No I mean like do you want to go a support healing type build, or are you wanting to kill people in duels. There are a variety of different setups you can go with.
Generall you can do knights/soldiers on helm/legs/chest and zerker shoulders/gloves/boots. Then zerker amulet,accessories, and back with knight/soldier rings depending on what break points you want. If you want more armor, or more health etc.
Like for me my base line is 50% crit/2k power/2500 armor/min 14000 health before buffs or anything, then I build from that. The setup I’m currently using has just under 2500 armor (which I find to be mostly useless anyway) and close to 16000 health.
Power 1971
Precision 1682
Toughness 1151
Vitality 916
Critical Damage 63%
Condition Damage 0
Condition Duration 0%
Healing Power 0
Boon Duration 0%
Critical Chance 40.48%
Damage 0%
Armor 2362
Health 10805
Endurance Regeneration 0%
Agony Resistance 0
Virtue Recharge Rate 0%
Damage & Survivability
Effective Power 2872.5
Effective Health (EHP) 13901
Damage Reduction 22.27%
Reference Armor 1836
So roughly that’s what you will get. Then from there I have to trait to meet the rest of it, or I have to change gear depending on my spec. I suggest using buildcraft to get an idea of what you want to do.
To give you an idea of what I currently run
http://gw2buildcraft.com/calculator/guardian/?3.2|c.1g.h1b.d.1g.h2|c.1g.h1b.f.1g.h2|1n.a1.1p.a1.1c.a1.1p.a1.1n.a1.1p.a1|1g.61.1c.61.1c.61.1i.61.1i.61.1i.61|0.u6ab.u16c.5.5|0.0|w.1b.13.15.1i|e
Critical Damage 88%
Condition Damage 300
Critical Chance 50.12%
Armor 2841
Health 15445Effective Power 4039.48
Effective Health (EHP) 23899
Damage Reduction 35.37%
Reference Armor 1836
Without temporary buffs. I have changed it a little bit to go in another direction because the armor was more than I needed. So I got some more damage out of it with a small hit to armor, worth it in the end. It’s what I was using in some of the screen shots I’ve posted.
Please don’t use that build. It is tailored to me, and my play style alone. I’ve spent lots of time working on it, learning it, figuring out the little details that help you win that kind of thing. I’m only posting it as an example of the process I go through when I’m working on a build. There are better builds posted on these forums if you are just wanting a quick one to give you something to go with. This one is designed for more assassination style, or fighting a 2/3v1.
(edited by GSSBlunaspike.4153)
But why should players be forced to have a weapon they don’t wish or suit a build because the other one is considered useless.
That’s just how things are. If you want to just run whatever you can probably get away with it in PvE. In PvP, or WvW if you want to win duels, or just help your team the best, then you have to conform to what is viable at the time.
I think the OP should read your post carefully Bash. I’m getting the sense that he/she doesn’t understand how some of the skills work. Zealots Defense is a great skill. It can be used offensively, or defensively. Learning when, and how to use it will make life so much easier.
I agree with pretty much everything above. The buff suggest for imobi would make it way too strong. Combat is about movement, if you don’t like movement I suggest going with something like a warrior going for a gs burst build. It’s easy to setup,, and it’s easy to pull off huge numbers. They also pay a price for their strengths though, so don’t expect to suddenly burst people down unless they are bad. (one of the funniest kills I’ve gotten so far is a warrior charging me, I used sword 2. LOL that was great)
Guardians are great in almost all aspects of the game in any game type. Giving them mobility on top of everything else they are capable of would be a slap in the face to all other classes.
snip.
I had to address this because I also play a warrior. I don’t like it nearly as much as a guardian because I feel the combat with a guardian is much more fluid and involved. You are welcome to verify it with my screenshot above showing my 80 warrior.
Giving guardians the option to have a passive movement speed increase at the cost of either a utility slot, or a trait slot (you know the same thing that every single other profession except guardian has) would not be a “slap in the face”. It would be the same thing as it is with all other classes. It would be a choice of sacrifice vs gain. THAT is what is important. Giving something without sacrifice I feel is what ruins a profession, and it’s what ruins balance. If you scroll through my posts here you will find that I do not agree that guardians are under powered, or weak, or any such nonsense so it isn’t me QQing for some buff just to be stronger.
However mobility is not a MILD weakness at all. In fact I would say that a lack of mobility is the greatest weakness a profession can have. We do have ways to build around it, but that isn’t just sacrifice for gain. It’s sacrifice for what other professions have baked into their kits. That removes the idea of sacrifice for gain, and instead makes it just a bonus.
In SPvP, and TPvP guardians are not the “top”. They are viable, unfortunately most of their viability comes from passive game play. It works so that you actually want to avoid contact with the enemy, and that seems really counter to the idea of what PvP is even about. As things stand right now there are simply better bunker builds available to other professions that not only bunker better, but offer higher kill pressure. Does this mean a guardian is “bad”, not at all. It simply means that the place of a guardian right now is changing, and that is good. It means our profession is in the process of evolution.
Be content that you have great options in everything else; damage, sustain, mitigation, healing, boons, group support/utility, and the ability to bunker.
This part is annoying to me though. You are basically combining every aspect of a class and saying “well you have access to it if you build that way, so you always have access to it.” That isn’t even close to accurate. It would be similar to me saying “well warriors have access to huge burst, massive cc, immunity to damage on a non elite, fury, condition removal, banners giving boons, a war banner that resurrects people, and passive boosts through signets while having condition damage, plenty of blocks, great stuns, and of course 100b spam.”
The reality of course is that you would need to spec for a few of those things, you don’t get all of them at once.
I’m sorry that my post was so long, but I wanted to reply to your post specifically because I feel it’s extremely biased. If it helps I think warriors are in a similar spot to guardians. They don’t have a good “place” in spvp/tpvp right now (just my opinion). Are they useless? No, but that’s because right now everything a warrior could do in those areas another profession can usually do better while bringing more to the group.
Again all of this is my opinion. Thank you for reading.
Shield rocks if its used properly.
You are right, I should have said it’s crap for me. That’s just my play style/build though. I’ve seen videos of guys that are great with it. I should have worded that better. I guess I’ve had a bad impression of shield since I first started. I wanted so bad to run a paladin holy knight style with a sword/shield. Then I realized that the focus has what seems like a shield skill. It was what I was looking for.
He seems to be asking about dueling, or small fights. I just can’t seem to see shields working well. Of course that might be because I play a heavy burst style.
