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What does a PVE condition warrior look like?

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Hello,

Conditions builds for warriors provide high resistance, high DoT but low direct damage, which means that:

  • When you meet mobs that are invulnerable to conditions, like some undead, you’ll have to run,
  • When fighting mobs, it’ll take (way) more time to kill them than with a high direct damage build.

So basically, conditions builds work in a certain way, and end up being less efficient than direct damage builds in PvE, which is why they are not regarded as good by the community.

On the other end, in WvW, fights are much more competitive, with opponents moving more, attacking more and protecting themselves more, so condition builds can really shine there.

FYI, since you asked, condition builds usually are made of:

  • Gears: rabid or dire, with Melandru or Undead runes,
  • Weapons: longbow and sword, with offhand weapon being either another sword, a shield or a warhorn,
  • Traits: at least 20 in Defense (Dogged March, Cleansing Ire), 10 in Arms (Deep Cuts), the rest varying across builds,
  • Skills: Healing Signet (conditions builds are usually working with regeneration), Dolyak Signet and Signet of Rage (possibly improved through “Signet Mastery”).

Have fun.

superior runes of scavenging work too. I prefer undead myself for the extra toughness. Not sure why anyone would use this in PvE when it’s much more fun to kill other players with it though.

Well, It appears we've been pigeonholed

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Your guild thinks a weapon with a 5-second cooldown blast finisher, an AoE immobilize, a stomp-interrupt and an area-denial skill is bad for GvG?

Building a guardian for high damage output in GvG is questionable. The low base hitpoints on the class versus the kind of focused damage an enemy guild is likely to output makes that a risky proposition. If I were attempting to set up a GvG squad I’d want my guardians to be in fairly tanky gear. But the skills on the hammer are well suited to organized group combat regardless of the stat combination you’re using.

I think the problem is they are comparing it to the hammer/lb warrior setup. The guardian hammer variant isn’t even close to the amount of damage/control the warriors setup can put out. The mace on the other hand brings good aoe support for the guild.
http://www.reddit.com/r/Guildwars2/comments/1nr45y/the_new_meta_hammer_warrior_how_do_you_kill_it/

Know what I love about playing a Guard?

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

O.k., took a short break. To be fair, it’s been that way for awhile. It seems I always end up going back to rts/moba games. I don’t think MMO games have enough depth. The only one to ever hold my focus long was GW1.

So, now that I’m back let’s take a look at what some people have been saying. Then we will use simple math, or better yet video evidence to correct them.

Consider this
If Warrior healing and regen was really so OP, dont you think we’d have seen Warriors replace Guards, or at least compete alongside them for bunker roles in tPvP?

We didn’t. What we saw were 9 Guardians, and 6 Warriors. And all 6 Warriors were condi immune lockdown builds, not one Shout/Banner regen Bunker Warrior.

Wow, way to be wrong about almost everything you say. I will go back in a later post and specifically point out everything you’ve noted that is wrong. Let me start with the above.

http://wiki.guildwars2.com/wiki/User:TahiriVeila/MLGInvite27Sep2013

That also has the links to the vods, so you can see for yourself. Just in case though I will link the playlist here also.
http://www.youtube.com/playlist?list=PLP3WL5mu_57tZfSqFLjDr7dWs9nHVMHzM

I still dont see what the issue with Warrior having some solid self healing, and some group healing abilities, that they have to spec heavily for.

You missed the point completely. The point wasn’t that “oh no warriors have sustain, nerf them”. It was that Guardians were supposed to have low base health because of their passive sustain. Warriors have almost double the health of a guardian at level 80. The argument isn’t about nerfing warriors, it’s that guardians should get a buff to their passive healing to compensate for the power creep.

In those videos I linked, and I like how most of the warriors here ignore those, you will see warriors bunkering better than guardians. That’s a fact, and it’s even mentioned by the casters at certain points.

In spvp you can run 20/20/30 or 10/30/30 condi bunker builds. Sw/sw lb, You can go with a settler setup that gives a little over 3500 armor and around 1100 condi damage while having 21k health. You can run a rabid amulet/carrion jewel 1400 condi damage 3200 armor, 22k health, but only 200/300 healing power. Even at that amount healing signet is ticking for a min of 400 health per second, and adrenal health 155-390 every 3 seconds. If you go with a banner build you will get the passive regen from that. The increased area from the banners including the regen is 900. So a passive 900 aoe regen + whatever buffs the banners give. What makes it strong is that those buffs can not be removed etc.

I run this build in wvw using pve food etc and it’s pretty crazy how many people it takes to kill me.

I will go on in another post. I think some of the warriors here are assuming that the guardians here want them nerfed. That is incorrect, as they don’t need a nerf. The rest of them are afraid if Guardians get a buff they will be viable for more than one spec again. That’s not something to fear, because it opens up build diversity. One of the most powerful combinations you will ever encounter is a Guardian/Warrior combo. That’s the point behind a team though, to compliment each other.

edit

I noticed that most of the warriors, and guardians, here seem to be overlooking the true power of condi bunkers. Rangers/Warriors are right now the absolute best at it. They both have the tools for instant rally, they have great regen, condi removal, and application. Some of the teams in the tournament I linked have already started to switch out for warrior over ranger bunkers. A few took both and dumped engineer/necro to replace them.

The problem is the current meta, and the way the game is being balanced around that. It’s leaving some professions behind in order to try and balance out things. If guardians had a good condition spec it wouldn’t be an issue because they could potentially spec the same as a warrior and go for a condi bunker. So it all depends on if they are given some conditions to augment this. If not they are going to continue to be left behind, much like the ele, because they don’t have a good source of easily applied bleeds/poisons.

(edited by GSSBlunaspike.4153)

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Oh btw i use Celestial, lightish blue and pink colour to match The Dreamer, sorry dont know exact names as im at work, ty again for your time

If you were talking to me, np at all. If there is a particular setup you want me to post for you I can. I don’t play that much anymore, mostly just idle in LA between matches so it’s no bother.

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

@ GGSBlunaspike: does the mask remove hair or is your character bald? It wouldn’t be the first time a head armor piece removed hair/facial hair.

He’s bald, but the mask might remove it. He was supposed to look like Yoda. Looks more like him in the brown robe I have. I tried but couldn’t find a hair style that was close at the time. I have some of the make over kits saved up so maybe one of the new ones would work.

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I wouldn’t have a problem with ascended armor if i didn’t have to freaking CRAFT to get it. I do NOT WANT TO CRAFT, I hate crafting in any MMO ever especially this one. They’re gating stuff to force you to do something you don’t want to do to remain competitive. If there’s no alternative way of attaining ascended gear once ascended armor is in, I’m done with this game for good. I’ve been here since day one, and this is it for me. I will not be forced to do stuff I absolutely loathe.

Great! Less overflow and wvw queue for me! Enjoy your next game, ta ta.

If only I didn’t already play a game that GW2 is trying like to hell to compete with (and losing abysmally) already. I play LoL, you know the actual esport game, and GW2 in the downtime between matches. You guys can keep trying to break into that esport scene if you want. You might pull it off 100 viewers at a time. Not likely though, especially when so many players are quitting.

There are so many ghost town servers already, does anet really want players to quit? I don’t know, but I think the way they are going about things now certainly doesn’t seem to be working.

Edit
For anyone curious, yes I was trolling a bit with that other guy. Though I don’t think anyone can deny having servers that are mostly abandoned. I don’t think Anet is going in the right direction, but I don’t own/operate a game so my opinion means nothing.

(edited by GSSBlunaspike.4153)

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I think the main problem is in your dye combinaion. Try different colours.

You don’t need to preview the fourth color. I haven’t checked medium but I didn’t see the fourth used on heavy/light.

The problem is also the parts that can’t be dyed. The way the color gets “highlighted” for some parts, and then becomes an off color on the others makes it ugly. Then there is the fact that again they didn’t put any work into the non human variants. On charr it is horribly stretched, it clips through on the shoulders, chest, and it has floating parts (anyone that has played charr knows what I’m talking about). I don’t know about the other races, but so far it only seems to fit humans that have certain body types.

The armor design itself i like but i am hoping since this armor is not yet released they will take some time to work on it and fix the problems you are talking about.

Fingers crossed.

I think that’s the point of people complaining. It isn’t that some of us are sitting around thinking “kitten I want to make someone feel like crap”. It’s that if Anet listens they can take some feed back from this and consider what they are doing. A few changes and these might look pretty good. I don’t think they will ever look good on Charr, the textures are just too stretched for my taste (especially from behind). The dye parts are a big one.

I could just be a fan of a different art style, which is understandable. I think another way to handle it might be to let people craft a stat mod or something. Then you can double click it to apply the ascended stats to a particular armor if they want. I hope you are right and that these are still in an early beta. I’m afraid though that the oct 15th update is going to introduce ascended armor crafting, and that these will be the final product. I don’t know why they would include the armor already unless they were gearing up for it’s release.

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I think the main problem is in your dye combinaion. Try different colours.

You don’t need to preview the fourth color. I haven’t checked medium but I didn’t see the fourth used on heavy/light.

The problem is also the parts that can’t be dyed. The way the color gets “highlighted” for some parts, and then becomes an off color on the others makes it ugly. Then there is the fact that again they didn’t put any work into the non human variants. On charr it is horribly stretched, it clips through on the shoulders, chest, and it has floating parts (anyone that has played charr knows what I’m talking about). I don’t know about the other races, but so far it only seems to fit humans that have certain body types.

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Could someone please link the asura armor especially medium, ty x

Any particular color?

Here you go. Again the fourth dye color is not used as far as I can tell. The colors are Celestial, Abyss, Blood, Blueberry in that order.

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(edited by GSSBlunaspike.4153)

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

The problem is that the dye doesn’t work like that on the armor. The leg plates are all one color. It makes the outer part really shiny, and in between kind of an off color.

Wait what? That’s a horrible design choice =/
And that still looks horribly cheap xD

Yeah if you check out the screen shots the 4th dye slot isn’t used. It’s the first three.

To give you an example this is celestial and all the rest abyss. The grey color is actually the celestial because you can’t independently dye that part of the armor. Also the fur, or grass, on the shoulders can’t be dyed. Makes it even worse is that it clips with the chest pretty badly. Not as noticeable in still shots though.

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[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

That dye makes it look like it’s made out of paper.
Also, as a general remark, there are other dyes than black and white. I’m starting to think many people don’t know this.

True, but I think black and white shows off the contrast for the parts that can be dyed really well. If you have another color for the charr set I can take it real quick and post it.

It does cover up the clipping. The chest clips through the shoulders pretty awkwardly. Plus the stretched textures just look so bad. Considering this is supposed to be the “best” armor, it doesn’t look very good.

In the spirit of the real life suits this armor was based on, at the very least use illumination dye on the ornate metallic parts and perhaps burgundy or emerald dye on the cloth parts.

There you go illumination. The problem is that the dye doesn’t work like that on the armor. The leg plates are all one color. It makes the outer part really shiny, and in between kind of an off color.

edit added black white red blue in that order.

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(edited by GSSBlunaspike.4153)

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

That dye makes it look like it’s made out of paper.
Also, as a general remark, there are other dyes than black and white. I’m starting to think many people don’t know this.

True, but I think black and white shows off the contrast for the parts that can be dyed really well. If you have another color for the charr set I can take it real quick and post it.

It does cover up the clipping. The chest clips through the shoulders pretty awkwardly. Plus the stretched textures just look so bad. Considering this is supposed to be the “best” armor, it doesn’t look very good.

(edited by GSSBlunaspike.4153)

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Well, can’t argue about taste. I like them.

Show helm on Charr pls.. omg i think it looks terrible (again..)

There you go

Yes half of the face sticks out. It looks like it’s just sort of stuck on there. The shoulders are colored midnight ice because I was looking at different colors. The back, ugh more of my tail jutting out of the armor. The metal “bends” around my tail. Of course there is also the typical floating parts that don’t fit the body.

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Remember Guardians?

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

One word:
Conditions.

That is all.

The problem with this thread is the same problem many of the posts suffer from. You have three types of content.

1. Is PvE
2. Is PvP
3. Is WvW, which is PvE with incidental PvP thrown in.

Guardians are fine as far as I know in PvE. The problem comes in with PvP,

so how do guardians deal with condi spamfest these days?

You get a warrior =P.

(edited by GSSBlunaspike.4153)

Know what I love about playing a Guard?

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Really not sure what kind of delayed stuff is going on with their forums. For some reason it says I posted the same thing twice. Once 5 hours ago, and once 15 minutes ago.

Anyway, warriors have much better passive healing than guardian. That’s just a fact,

healing signet 392 .05
adrenal health 42-120 .05

Lets say they only have 300 hp from their traits, that puts them at 392+15, 42-120+15 per second. With no adrenaline they heal for 464 per second, with full adrenaline they heal for 542 per second.

Let’s say they only put 15 points into defense. They get 150 toughness, 150 healing, passive regen, extra armor>90%, and dogged march. Still if you want to calculate the passive regen with 150 hp
450 health per second with no adrenaline, 528 per second with full adrenaline.

dont forget the banner regen

i already shelved my guard for wvw and pvp. sure, guards have blinds, aegis and protections but warriors have almost double HP, insane regen, higher base toughness, can go full bunker and still do insane dps, have lots of soft cc and have lots of mobilities 2nd only to thieves.

Same, which sucks for me because I really do like Guardians. The only two classes I’ve played much of since launch has been Guard/Warrior. I’ve leveled the rest, but I’ve never come back to a anything as much as I have those two. I’ve always loved the way they each had their own unique feel to them. Each one had it’s own strengths, and it’s own weaknesses. The problem is the updates went crazy with power creep. The one reason I could justify my Guardians low hp, low heals, and mediocre damage was the buffs. Once the amount of buff ripping, reversing, and generally ignoring them (condi damage vs protection, for those that don’t know protection only helps with direct damage) I just felt left out. Thieves, necros, engis, and mesmers made my boons virtually useless. Once the boons were removed from the equation I was basically a warrior with half the health, lower damage, lower healing, and less support. I say less support because it seems as soon as I do a good amount of buffs there is a necro, or mesmer, there to ruin the day. My warrior can take a banner, toss it down and give everyone around me group regen plus whatever buff I feel is good. The buffs from the banner can’t be stripped/ripped/reversed.

This isn’t saying warriors are OP. I’m not arguing that, because I play a warrior every day and it isn’t true. The problem isn’t warriors, they are in a good spot. The problem is that Guardians in general are not in a good spot. Right now we have exactly one viable build for pvp. The video up there of stunning styles is an example of that. He’s far better than me, and if he can’t make a damage guardian work I have no real hope of it.

Whoever is in charge of skill balance needs to reevaluate why they made Guardians with such low base hp to begin with. If it was really because of passive regen + heals then they need to change the setup. Sure guardians get a bunch of great heals , but that’s only IF you spec for them. The way we are balanced is based around all guardians specing the exact same way. If that’s the case, why even have stat points? Just give us that setup and call it a day.

Sorry I know this was a long post, I’m a bit frustrated though because a character I enjoy very much I no longer feel has a place. Everything I used him for I can accomplish better on my warrior.

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

how great would it be, if anet put these fugly skins in to be datamined on purpose?

nice troll move.

Btw it was my 1st thought when i looked at icons (exotics have same icons) and stats (almost same).

I wish that is what it was. Unfortuantely the data mined stuff is pretty accurate. I hope they are just trolling with it. To be honest I will never make these, just like I probably won’t ever make an ascended weapon. It doesn’t really bother me to have a few stat points less, I know I’m not going to be around this long. Maybe if I had any friends left that still played.

It does bother me though that the company I used to really like has resorted to this nonsense. Make armor that looks cool, don’t try to force your players to transmute stuff. That just isn’t cool.

Know what I love about playing a Guard?

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Really not sure what kind of delayed stuff is going on with their forums. For some reason it says I posted the same thing twice. Once 5 hours ago, and once 15 minutes ago.

Anyway, warriors have much better passive healing than guardian. That’s just a fact,

healing signet 392 .05
adrenal health 42-120 .05

Lets say they only have 300 hp from their traits, that puts them at 392+15, 42-120+15 per second. With no adrenaline they heal for 464 per second, with full adrenaline they heal for 542 per second.

Let’s say they only put 15 points into defense. They get 150 toughness, 150 healing, passive regen, extra armor>90%, and dogged march. Still if you want to calculate the passive regen with 150 hp
450 health per second with no adrenaline, 528 per second with full adrenaline.

(edited by GSSBlunaspike.4153)

Know what I love about playing a Guard?

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Maybe you shouldn’t have rolled a red-headed-stepchild-class.

Fixed it for you.

“…and guardians are fine”. LOL!

Do you honestly believe that Guardians are a red-headed stepchild class when Engineers exist?

Guardians get minor buffs and fixes almost every patch. A lot of the actual red-headed stepchild classes (Engi, Ele, and PvE Ranger) have to wait ages for any significant changes and still manage to get out-loved by Guardians on major patch dates.

Hell, Engis still have aesthetic issues and are still locked into kit builds just to pretend to compete with other professions.

Go check out the link I posted. Or watch the vods. Engis are in a great place in pvp. I’m not sure how they are in pve though. In PvP they are amazing. The current meta of condi bunker is so strong right now, and engis can do it better than almost anyone.

As for healing, yes warriors are in a great place. That again is just because of the current meta, and the current stats available on gear. A warrior can heal for 700 health per second, while having over 3k armor, and 25k health. They don’t actually sacrifice much damage to do it, because with a condi setup you can go dire armor/weapons condi damage/toughness vit with healing power/toughness/condi dmg accessories.

Without a viable condi damage build guardians are going to fall further behind in that aspect.

If you take a look at the recent setups
http://www.youtube.com/playlist?list=PLP3WL5mu_57tZfSqFLjDr7dWs9nHVMHzM

Stunning styles is really good, he plays a damage guardian better than anyone I’ve watched. Yet in that video is a good example of what happens. @1:58 they start talking about it. Gotta give him credit, he’s better than I will ever be.

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

they only look really bad if you use the whole set – there are some pretty nice individual pieces in there.

it will probably cost you over 300g to craft one set… every piece should be stellar and even thinking about transmuting them into old skins we have for a year should be a crime but nope, all look ugly. Not surprising tho, just look at ascended weapons

That was my point behind complaining. These pieces aren’t going to be something you finish in a day. These are going to be something you work for. If that’s the case, at least make sure that they are something you would actually want to work for.

There is no need for armor on Charr to still look like my tail is ripping through the armor. It just looks bad, and on a piece that I’m going to be putting a ton of time/effort into creating I deserve something that fits my Charr. I don’t know if it would bother me so bad if it was just clipping on the front, but I constantly see the back of my Charr. He needs to have armor that doesn’t horribly clip, and that works with his tail.

My Silvari has clipping issues, and so does my Asura. I get the feeling these were only designed for the base human, possibly norn, models. I hope that these are just an extremely early model, and if so then I’m sorry for sounding like a jerk. I hope you guys can understand people’s concerns though. These are going to be very expensive, and we (the players) shouldn’t feel like “kitten I have to change the skin because that one is so bad”.

[Merged] Ascended Armor Impressions

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I can just see the discussion about this.

“Hey guys, we have record numbers of players dropping like flies. The ones remaining seem to be pretty dedicated, so I’ve got a plan on how to keep the cash flowing”

1. Make item with less than desirable looks
2. Give item great stats
3. put trans crystals on sale prior to release (that way if those idiots…I mean players question it we can say we just had a sale on them)
4. PROFIT

How about instead of those skins just let us craft those skins separately if we want. Would rather have draconic than those. They do not fit the charr body well. I get that very few people play charr, so you don’t have time to take care of that. Still for the charr players left this kind of armor job is just horrible.

Blue glow... AGAIN?!

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I don’t care about the color if the weapon itself looks like it couldn’t cut through a wet newspaper.

That said, weapon dyes please.

Won’t ever happen. That would remove so many of the weapon “variants” (recolors) we have now. Don’t get me wrong, I would love it. Won’t happen though.

The best Dialogue ever made, gone.

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

The problem is that themajority of gw2 players arent interested in dialogie, music or emotions.

They care about mindless zerging and getting loot >__<.

The game is the cause of that, not the players. Take for an example the costume parties we had in GW1. The player run holidays, those were awesome. There was a great sense of community there, one that is lacking in GW2. I think that’s just a product of the game though. This game is all about horizontal progression, it’s a gear driven game. Therefore the players will care about gear. In games that aren’t, like GW1, aesthetics are far more important. Once you have the stats, and you are going just for looks, then naturally the environment becomes more important. It’s no longer about numbers, but about how you want your character to look. Is my guy going to be some hardcore Ascalonian knight, or maybe he’s survived in the desert alone for years, etc.

The skills are another example of that. You never really feel like your character is super important in GW2. They are so limited compared to 1. There I never really felt like I had to have alts, I could use my main for almost anything. I wanted to run around with a pet, done. I want to be a elemental warrior, done. I could do it all with my main character, so I felt connected to him. I wanted to have different looks for different things. Anyway just my opinion.

I still wish story dungeons would scale to solo, or duo, so that people that wanted to could take the time to enjoy the story there. The first times I did any of those dungeons I got constantly rushed. It ruined them for me.

(edited by GSSBlunaspike.4153)

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I love when I lose a 1v1 fight against a warrior who has 8k more hp and his passive healing is 3 times what mine is and I think “Ya know, even after we got nerfed into the ground during the beta events, we still didn’t have that much damage and passive healing”

I love that

And still not able to bunker mid.

http://www.reddit.com/r/Guildwars2/comments/1nhc9d/teambuilds_from_this_weekends_mlg_invitational/

Why Am I Losing 1on1 ?

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Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Anyone who told you it’s bad is stupid. Don’t listen to people who say condition spec or healing spec on warrior is bad, because they’re all WRONG. It takes 5-10 people to kill me, my pindown does almost 20k worth of bleed damage, my combustive shot ticks at nearly 1k per tick. No one will live through that.

http://www.guildhead.com/skill-calc#mcRkVm9coGrnmoaNRm0xGG0csqMszs

Gear: Dire.
Runes: Melandru.
Food: Lemongrass.

I think this is your “Super Secret Build” running “Dire” gear with Health/Toughness, because honestly anything else with a condition spec would be fool-hardy due to how limited builds are.

This build is absolutely worthless in SPVP, due to not having the Dire Stat. You also said you have 2000 condition damage, which means you need 30 points in the precision tree. Since you bleed so much as you say, you probably have “Furious” to build adrenaline 3 times faster then you normally would.

Grats on telling me your build though, it wasn’t very hard to figure out. However this build is absolutely worthless against Necromancers, they will give you back and cure your bleeds off so fast its not funny. It also fails against Sigil’s of Generosity.

Now that everyone knows the strengths/weaknesses of the build, good luck. Your a really good 1v1 and dueler though!

Not having dire stats does suck, but you can make it work in spvp. Well sort of. I’ve been using something similar to
http://intothemists.com/calc/?build=-sFFo;1NKkL0f4kLVQ0;9;59JT;22;028-34A;18-X6;2jwmAjwmA9Fg

I haven’t tried it in a match, just duels so far. It works out pretty good. IT’s not perfect, but still beats most things easily enough. If dire stats get added that will change so much for warriors in spvp. It will likely make them extremely op. I think that build above will work out nicely once shouts get improved for spike healing. It should give good survivability, with some spike healing, and great passive regen.

Not really correcting you, just showing you something that I try to improve on/with. As for the other poster, “secret builds” are silly. There are only so many ways a person can allocate their stats in order to still be effective. With the amount of players in the game (even though it’s dropped dramatically) they are still pretty much all known. Aside from that if you are afraid to share a build, then it means you realize it’s the build winning. I would rather win based off my personal skill over some secret build. Just my opinion.

Viability Of Cleric Gear

in Guardian

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

It’s only viable for wvw if you like contributing very little, or in extremely well organized play.

Consider that for everything you can do with that, on a warrior you can give perma regen, +170 power/condi dmg, aoe fury/might, and aoe condi cleanse.

Oh, and you can do all of this while having 3075 armor, 27.5k health, 1500 condi damage, and huge passive regen. Shouts are actually getting buffed..lol wtf.

If you want to go with a tanky support setup go with that.

The build I currently use is
http://gw2buildcraft.com/calculator/warrior/?8.0|c.1q.0.c.1q.0.0.0.0|3.1b.0.0.0.0|1q.718.1q.718.1q.718.1q.718.1q.718.1q.718|1q.66.1q.66.1q.66.1q.66.1q.66.1q.66|0.p38.f2.u48c.0|0.0|5x.68.69.6b.6k|e

I think that’s the right one. That might be the one setup for shouts to give burst heal with next update too. For 1v1. Also my builds don’t include temp buffs into them.

My point isn’t to say “ohhh look at this warrior is awesome”, they are though, my point is to say if you want to go with a “Tank” support warrior has so much more going for it.

edit
http://gw2buildcraft.com/calculator/warrior/?8.0|c.1q.h9.c.1q.h1i.0.0.0|3.1b.h1i.0.0.0|1q.718.1q.718.1q.718.1q.718.1q.718.1q.718|1q.66.1q.66.1q.66.1q.66.1q.66.1q.66|0.k38.k29.u45b.0|30.d|5x.62.6c.6b.6k|e

I think that’s the one I run now, it has buffs. Still it’s
3305 armor, 27452 health, 1504 condi damage, 1722 condi damage, 100% bleed duration, 410 hps from hs passive, perma regen and other buffs from banner. You can switch up banners for more support. There is no real down time on them either.

(edited by GSSBlunaspike.4153)

Passive Faceroll has to go away

in Suggestions

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Three warriors here as well. I won a 1v2 against a ranger and a thief yesterday by just following a rotation with hammer>longbow: combustive, arcing arrow, earthshaker, repeat with other skills in between. Didn’t need to give a kitten about just about anything, signet took care of healing, condi removal and might stacks happened by themselves.

And then there’s the kittening bunker warriors who put down a regen banner and their healing signet, and then literally just RUN IN CIRCLES. It’s ridiculous and needs to stop. Passive kitten is ruining the game.

You should see what my guild leader does with his warrior. Goes to sleep on the steps of enemy keeps with 2 cannons and arrow carts firing on him and several stupid ranger pets attacking and regens for more than all of that combined can inflict damage.

Heh. What a load of bullkitten.

While true you can’t go through that much, regening through say ranger pets attacking you is very easy. Now if the ranger has his spirits down and is also a condi bunker it’s going to be tough. He can use burning, poison, and bleeding.

Most classes are easy to kill 1v1 because they just can not last as long. The only problems we will have is if the enemy can somehow spam poison more than we can regain a few adrenaline.

Most classes are just jokes to kill once you get the hang of it with that sw/sw lb setup.

Solved Close/Delete

in Guardian

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I thought it was pretty obvious that he was talking about pvp because he mentioned killing people.

OP make a warrior and try
http://gw2buildcraft.com/calculator/warrior/?8.2|c.1q.h9.c.1q.h1k.0.0.0|3.1q.h9.0.0.0|1b.718.1q.718.1q.718.1q.718.1q.718.1q.718|1f.62.1f.62.1f.62.1f.62.1f.62.1q.62|0.k38.k29.u45b.0|0.0|5x.61.6h.6i.6k|e

You won’t ever die, and killing people is laughably easy. You will give perma regen, plus whatever buff you want. You can bring back lords instantly in wvw along with some of your team. You will regen around 800 health a second depending.

Solved Close/Delete

in Guardian

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

http://wiki.guildwars2.com/wiki/Merciless_Hammer
http://wiki.guildwars2.com/wiki/Unsuspecting_Foe
One difference is that fo knocked down a minor trait you get 50% increased crit chance against stunned enemies. Guardian has nothing like that that is so easily accessible. It allows them to do really nice damage for 10 points. Imagine if you had a weapon setup with 2 stuns on it, you could build really defensive p/v/t and then get a flat 50% increase to crit chance, would be 70% with fury, with absolutely no investment in precision.

For the buff to shout healing

in Warrior

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I’m thinking of running sw/sw lb but instead of banner regen going with a more bursty healing setup from shouts. I will still have high passive regen from adrenal/hs, but I will also have access to burst healing to compensate.

It’s probably going to be brokenly op the first week or so, but it’s going to be hilarious watching people get angry about it.

edit
something along the lines of
http://gw2buildcraft.com/calculator/warrior/?8.2|c.1q.h9.c.1q.h1k.0.0.0|3.1q.h9.0.0.0|1b.718.1q.718.1q.718.1q.718.1q.718.1q.718|1f.62.1f.62.1f.62.1f.62.1f.62.1q.62|0.k38.k29.u48c.0|0.0|5x.69.6b.68.6k|e

(edited by GSSBlunaspike.4153)

Why Am I Losing 1on1 ?

in Warrior

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Hello guys,

Im having (semi-hard) time fighting theif, nercro,elem,
Im not saying Im a noob, I kill alot of people, but im not ‘owning’ them.

I would say im always 1K:2D kill ratio, I don’t know why

I tried all weapons and skills, i just don’t get why im not winning 1on1 with others

I kinda sound ridiculous but, really, i play to pwn.
______________________________________
here is the problem, In my opinion other class has:

thief : MEGA DAMAGE + INFINITE INVISIBILITY
necromancer: MEGA HEALS, HP
elementalist: MEGA HEALS, MEGA DAMAGE
________________________________________

Build:
20/20/20/0/10

Utilities:
Endure pain, Throw bolas,Frenzy

Here is My Stats:DS, GS,S/S
http://imageshack.us/photo/my-images/62/btud.jpg/
http://imageshack.us/photo/my-images/15/o9gz.jpg/
http://imageshack.us/photo/my-images/33/5c32.jpg/

I just want to hear your side of opnion

Because any good condi bunker, evasion, or hell bunker in general is going to rip you apart.

Greatsword with Mace/Shield is the top 1v1 spec we have.

Not even close. It’s the most commonly used, and the most well known. Best? Not a chance in hell. I personally will single them out any time I see them just to show them the error of their ways. Hammer, or condi bunker either one will rip that build to shreds and will hardly take any damage in wvw.

(edited by GSSBlunaspike.4153)

Can we Have Heroes in GW2?

in Guild Wars 2 Discussion

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

One of the things I loved about the original Guild Wars was the ability to play all content without having to bother with other players. I could enter a dungeon, go for a lunch break in the middle, and come back with all my heroes still waiting around. And I could repeat this forever. The play was entirely at my pace and at my discretion.

It also gave me an additional layer of progression. Now that I have my legendary and ascended weapons I have nothing more to do. It would be awesome to have to do this with 4 other NPCs and would keep me around much longer. Just imaging tricking out your heroes with ascended gear – it would take forever!

Of course, in an open world you can’t have players running around with an army of NPCs. But for instanced content, it should surely be possible.

As a side note, I loved the instanced areas of the original GW1 where you got vanquisher titles. In GW2, I find the presence of other players bothersome.

So what do you think, should Anet allow us to have hero NPCs with us?

You’re asking other players -who you find “bothersome”- whether they should agree with your opinion of basically making GW2 a single player game? That’s a hypocritical question stacked upon a hypocritical way of asking; the double hypocrisy!

Guild Wars 2 is an MMORPG: Massively MULTIPLAYER Online Role Playing Game. If you don’t like playing a game with other players, then you’re in the completely wrong genre. May want to look into games like Mass Effect, or anything Bioware. Those games are all designed to have NPC agents and almost no player interaction (including SW:TOR).

But, as for GW2, it’ll stay a MMORPG. Tough luck in trying to change it into something it’s not.

I have news for you, on a great many servers it’s already a single player game. Unless you include bots.

Save Devonas Rest Server

in Guild Wars 2 Discussion

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

There are at least 10 servers like that OP. This is a huge problem for GW2 and I keep repeating it. I hope they do a “Connected Realm” thing like WoW. I played on two of the dead servers, and recently moved to Blackgate. A completely different experience, so much better.

It really is a completely different game when you are playing on the top 4 servers. It feels interesting, and you can actually see people in the world. The entire server pop isnt just idling in LA showing off their shiny weapons. it feels like a real mmo on those. Unfortunately that leaves so many servers that maybe aren’t dead, but they are on life support.

Right now NA has 24 servers. There are plenty of easy ways to maintain WvW while doing this. They could postpone wvw for one week, and then merge. The bottom 10 servers would get put into 1 server, and they could continue up like that. Just have it get the average amount of players on a server per day. Then start combining them till they have roughly equal averages, as long as it’s fitting for the 3 way wvw.

Instead of 24 servers, cut it down to 12. Merge around and then we can maybe see other players in the world. I know it’s a huge issue to admit that we need to merge servers, but either that needs to be added or more guest slots per day.

Healing Power is under and overpowered.

in Guild Wars 2 Discussion

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I will weigh in on this since I run a Banner regen build on my warrior. My warrior has 3000 attack, 1200 healing power (with banner of tactics), over 3000 toughness, 20% crit chance (due to constant Fury from skills). I gain roughly 700hp/sec. Take that number into consideration for a second. If most higher lvl risen thrall in PVE hit for 200hp/sec (i actually tested this) It would take 4 higher lvl risen thrall to kill me. Which means 4 risen to kill me while i am just standing there doing nothing to fight back. Anything less then that and I will regen through it.

Lets now say the buff the scaling of Healing Power to make it more effective. Lets say give all skills a 1 to 1 ratio for instance like Power where 1 to power is 1 to damage.
I would have 1200hp/sec extra healing on top of my base healing while I am still hitting you for my high damage. No class would be able to kill me at this point cause there is no damage high enough in the game to counter it. At 700hp/sec it takes 2 thieves at least 3mins to kill me if i am just running away from them exposing my back for constant back stabs cause my healing capabilities. Giving me even more healing without taking away any of my damage would just be nuts. Healing for over 1000hp/sec would not be a good thing for the game.

I run almost the same build. Yeah I regularly just go afk wherever I am. If I’m out gathering, and I want a coffee I can just go afk and know nothing can kill me. I posted in another thread about it, but I went afk while getting ore. Came back awhile later and this risen had been hitting me the whole time. I was still at full health. I let him live because you gotta love that never give up attitude.

I have adrenal health 360 .15 per 3 or 120 .05 per second, healing signet 392 .05 per second. With regen 130 .125 per second. I run a min of 536 healing power, sometimes more depending on if I want to go more regen or not. So I’m getting an extra 27 health per second from hs, and another 27 from ah, and 67 additional from regen. So healing for 566 health per second, if we have a banner (no cd banner is awesome btw) it’s up to 763. Ontop of the really high armor, we have 25k health. So far the only thing that’s killed me when I’ve been afk is when a champ event started where I was akitteng.

I think it’s too strong though. That’s 566 health per second passively with no input from me. If I drop a banner and just ignore it that goes up by so much.

Because that 1000+ goes straight to their 10 second cooldown heal on dodge trait.

http://wiki.guildwars2.com/wiki/Selfless_Daring

Outside of elementalists, i don’t think you can find any short cooldown heals that also get a 1:1 payout from healing power.

Pretty sure it heals for less than that in pvp. Checked in the wiki and it says it’s a 50% reduction in pvp. So it actually has a .5 ratio instead of 1.

Still it requires using a dodge to heal, plus if the guardian specs that way they have no offense. The difference is that my warrior can spec for 500+ health per second, and still has great damage because of the stats I need. I only need healing power, condi damage, and toughness because I’ve got 20k base health. In pve/wvw I can mix it up and get even stronger.

Guardian only has one condi so they can’t pull off the same build. They get a choice of what magi/cleric?

With a full set of exotic clerics the guardian would have 315 hp, 224 power/toughness. So you can just ignore them.

(edited by GSSBlunaspike.4153)

Apothecary's stats good for PvE warrior?

in Warrior

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Warhorn + Sig of Rage gives you permanent Swiftness without the clunkiness of toting around a banner.

Not sure I would call it clunky, but whatever works. I prefer it because of the regen, short charge, and swiftness. If you don’t that’s cool.

The loneliest Server

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

About servers listed as high: same thing as fast food joints selling “medium” as their smallest size.

Maybe you can convince some of your big WvW guilds to come together to do Tequatl.

That would be cool, but it seems so many quit over bl. Then some transferred because of the league system.
http://mos.millenium.org/na

The stomps are just crazy with the new system. In almost every tier it’s just a full on stomp.

Eu has it good for wvw. It’s never been this bad in NA though, the bl mechanic just killed it.

People losing interest already...

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

If you need a guild to do it, then it isn’t open world content, it is guild content.

Is it a big deal ? i like my Teq guild, they are nice and i probably have more fun doing Teq with them than playing with my previous guild, srs… !

I understand peoples can be upset about Teq, but the fact that it require an organized group to beat him should already have driven you to organize yourself better than walking around in your home server with 3 peoples on your hylek turret, probably including 2 afk and a troll :P

Not sure people are mad. Some are frustrated at content that made people either 1) goto the only populated servers left, or 2) just flat out leave. Mixed with the disaster that was bl for wvw the game feels so empty. I was playing swtor when they merged servers, and the server I was on wasn’t even this emtpy. Though I had a fun time earlier when I guested over to TC. It was nice actually seeing people in the world again.

You are wrong about something though.

ut the fact that it require an organized group to beat him should already have driven you to organize yourself better

No amount of organization can take into account that he is population gated. They could be the best 3 to 5 players in existence, and it wouldn’t matter at all. That is what upsets people. Also organization doesn’t make people suddenly come back to the game. So many have left, and if you are on those top 3/4 servers you might not realize just how bad it is on some of the other servers. Guest down to them and see if you think it’s some exaggeration. Players are frustrated because the requirements to do the event are taken out of their hands.

I’m not trying to be a kitten to you, I just think you might not understand peoples frustration about the event. Every time someone brings up the population gate it’s always the same replies “oh you can’t do it because it’s too hard” , or “well then just guest over”. In the first case, that’s laughable. In the second case I really don’t feel that making your players guest to a server with the actual population is the answer. If Anet feels it is then they should allow free transfers for a week, or they should allow more than two guesting spots per day.

I’m not really into it, I did it once just to hop over a bunch of waves (incredibly easy for me, but I don’t have lag and if people do that’s going to suck). It’s cool that they added it, I just hope if they do it in the future they take into account that the game doesn’t have the population it maybe once had.

Why Nobody is Playing in 4 Words

in Super Adventure Box: Back to School

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

ANet gagging Josh Foreman.

That is really sad

Apothecary's stats good for PvE warrior?

in Warrior

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

The 315 hp from a full apoth set only adds around 15 passive healing from hs, and another 15 or so (if I recall correctly) to adrenal health. So 30 more health per second.

If you want to just move fast trait into banners so they have no real cd. Then use the swiftness/charge on it to run between nodes. If you trait it you can also get perma regen on those that will stack with your hs/adrenal health. Nothing will be able to kill you, and you can ignore almost anything. I went afk by an ori node yesterday in orr. came back and I’m still standing there while a reason tirelessly pounds on me and I heal up more than it does in damage. Though I use a mix of gear so I have more condi damage/some power/ while still having high healing power.

No idea about dungeons, because they are as boring as the rest of pve.

An additional upside is you can face tank most champs you encounter. Except for certain “event” champs in orr of course.

EM is overrated.

in Guardian

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Problem is AH is a crutch to begin with. Unless your group is just horrible and needs an anchor guard, you are better off going something like 15/15/0/20/20 or 10/30/0/20/10 or some other hybrid/dps build. Although AH is good kind of if you are new to dungeons and don’t know bosses. But in that case you should just learn the fight and not get used to using the AH crutch.

Once upon a time, AH was seen to be extraordinary. Everyone used it and praised it. Now its considered crutch, newbie friendly, for people afraid to play, etc etc.

AH is good, there are other options but no necessary better options. Sadly, the standard AH build gets a lot done, perhaps too much. With pov and shouts it will remove conditions, give might to allies, heal you, do great damage if you are in zerk gear.

I personally do not use AH, I like meditations. AH gameplay is much to passive to entertain me, but realistically in pve I would probably be much better off running AH than a meditation build. (I primarily use hammer btw).

You are talking 2 different trees. PoV and shouts are in the Honor tree which i agree is a very good skill. The only thing AH brings is the healing you get from shouts/boons. Nothing to do with removing conditions. EM is in the honor tree as well. The only traits valor tree brings are retributive armor and purify but the rest of the traits and passives in that tree kind of suck. I too run hammer and use a 15/15/0/30/10 build just cause i like PoV and am lazy. Otherwise i would run the 15/15/0/20/20 build and use purging flames and absolute resolution with renewed focus to be able to wipe out 6 conditions.

Like i said, AH is good if your group is bad or they need an anchor guard but today most people have run these dungeons 5k times and know whats going on so they can avoid most stuff.

Thats why I said “standard AH build.”

What you think about AH is exactly that, what you think. It doesn’t make it true. Its your personal choice not to use it or not.

I understand exactly what you meant. The thread isn’t about just AH, on it’s own with no other traits it’s horrible. In my opinion it isn’t that great, but it does have it’s place. In certain builds it’s wonderful. I personally prefer meditation builds. I love the extra mobility.

Unfortunately pvp has become an arms race of condi damage, cc, and mobility. Guardians as a whole aren’t really able to keep up on at least two of those. We are still great at sitting on a point and standing there, but that’s so boring.

You must be talking small scale pvp because in WvW groups of guardians are king.

WvW has become one server stomping the other. Then you can always do PvD if you want, but that’s just boring. Guardians are good in zergs, but then it’s just you running around as a massive pile of people until you run into another group with even more people plus they have 2 bl going. We know how that ends. The other option is the two zergs avoid each other and you end up killing doors/npcs. Boring.

I prefer small group/solo roaming in wvw, but that isn’t really done anymore. So it’s just pvp duels until they add something more fun than stand in the circle/square.

EM is overrated.

in Guardian

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Problem is AH is a crutch to begin with. Unless your group is just horrible and needs an anchor guard, you are better off going something like 15/15/0/20/20 or 10/30/0/20/10 or some other hybrid/dps build. Although AH is good kind of if you are new to dungeons and don’t know bosses. But in that case you should just learn the fight and not get used to using the AH crutch.

Once upon a time, AH was seen to be extraordinary. Everyone used it and praised it. Now its considered crutch, newbie friendly, for people afraid to play, etc etc.

AH is good, there are other options but no necessary better options. Sadly, the standard AH build gets a lot done, perhaps too much. With pov and shouts it will remove conditions, give might to allies, heal you, do great damage if you are in zerk gear.

I personally do not use AH, I like meditations. AH gameplay is much to passive to entertain me, but realistically in pve I would probably be much better off running AH than a meditation build. (I primarily use hammer btw).

You are talking 2 different trees. PoV and shouts are in the Honor tree which i agree is a very good skill. The only thing AH brings is the healing you get from shouts/boons. Nothing to do with removing conditions. EM is in the honor tree as well. The only traits valor tree brings are retributive armor and purify but the rest of the traits and passives in that tree kind of suck. I too run hammer and use a 15/15/0/30/10 build just cause i like PoV and am lazy. Otherwise i would run the 15/15/0/20/20 build and use purging flames and absolute resolution with renewed focus to be able to wipe out 6 conditions.

Like i said, AH is good if your group is bad or they need an anchor guard but today most people have run these dungeons 5k times and know whats going on so they can avoid most stuff.

Thats why I said “standard AH build.”

What you think about AH is exactly that, what you think. It doesn’t make it true. Its your personal choice not to use it or not.

I understand exactly what you meant. The thread isn’t about just AH, on it’s own with no other traits it’s horrible. In my opinion it isn’t that great, but it does have it’s place. In certain builds it’s wonderful. I personally prefer meditation builds. I love the extra mobility.

Unfortunately pvp has become an arms race of condi damage, cc, and mobility. Guardians as a whole aren’t really able to keep up on at least two of those. We are still great at sitting on a point and standing there, but that’s so boring.

Traveller's rune and its uses...

in Ranger

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

honestly guys, apothecary BM is still the best roamer build .

It’s what I use for roaming, though I rarely play ranger now. Warrior just does so much better. I hate that because I want so badly to like the profession, but it just feels like they don’t know what to do with it. Ranger feels like it’s in a really awkward place right now.

Anyway as for apoth, I tried out the perplexity runes on it. It was o.k., but in the end I got more out of the vitality to condi damage than I did with perplexity. It’s a good cover condi though.

People losing interest already...

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

TC is currently queued.

The problem here is that the huge requirement in the amount of people needed to complete the event, added to the amount of people leaving the game, leaves most servers in a bad spot. The more populated servers (the 3 or 4 of them left on na) will continue to get new players as people quit. The reasoning behind that is simple, people play mmos to play with other people. They are going to pick the server that has the most people on it to start. Meanwhile the lower servers are getting emptier every day.

Proper scaling for this event would have made it perfect. The mechanics aren’t the difficult part, the difficult part is the population gate.

For a moment imagine if the base was 5 people, and then it scaled up to 120. That would allow small servers to complete it with smaller numbers. With the current system comparing it to the lore of GW2 I don’t think DE would have ever succeeded simply because they didn’t have enough people.

Gear based PvP

in WvW

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

I know there has been complaints about this recently in GW2 with ascended weapons out now, but believe me as a MMO pvper for the last 14 years in numerous MMO’s (Ultima Online, Dark Age of Camelot, and World of Warcraft mainly). This game has done a great job of not letting gear progression dominate their PvP.

Really it’s been over a year…and weapon stats went up a couple points per stat. Hell if this was WoW you would have had a 150+ increase on weapon stats. So for those complaining about the measly boost ascended gives please stop and realize how good you really have it. IT IS a lot worse everywhere else.

Still doesn’t make it acceptable.

So you would rather have no progression what so ever?

I do not have ascended weapons yet, and I run a D/D elementalist, which apparently the majority feels are weak to begin with, and I can still compete with guys rolling with ascended weapons. Any other MMO I would have no chance.

Progression can occur, it can be horizontal progression versus vertical. Imagine for a moment if instead of new “numbers” for the gear, you crafted better skins. People seem to have this idea that if you can’t have more skill than the other person, you can have higher numbers. Even Anet has admitted this with the reference to how only spvp is balanced. I get it, I even accept it, what aggravates me though is when people who rely on those higher numbers refuse to admit it. Why not just say (and I’m not talking directly to the guy I quoted) “hey, yeah I’m not that great. I did however grind my butt off getting high end gear while you were working to get better. So sure I may win because of the numbers, it just means I put effort into the right choice”.

For anyone that says it’s a small increase, I dare you to say that when comparing the numbers. First off it’s a flat 5% increase to damage, AND a 5% increase to all stats. Except to things like crit damage, and then it’s over a 5% increase. Those bonus stats add to things like coefficients for skills, and most skills also take your weapon damage into the equation. Now this is ONLY for an ascended weapon. Comparing a person in just exotics versus ascended (amulet, rings, accessories, weapon) is a big difference. If you go lower than exotic the increase is much larger than people above would have anyone believe.

If anyone wants I will be happy to compare a set of rare, vs a set of exotic, vs a set of ascended to show you just how big the difference is.

Posting a link so people can see for themselves the differences.
http://gw2buildcraft.com/calculator/

Just go there open up whatever class you are interested in. Set one up with exotic gear, then the other with ascended.

(edited by GSSBlunaspike.4153)

Steam OS

in Guild Wars 2 Discussion

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Never going to happen and Arena Net themselves have already told us all way. They have already said that they focus their development time on things that effect the largest possible percentage of the community,

You mean like that teq update?

Seriously though I agree. I doubt they would support the steam OS. I don’t actually think many games will support it though to be fair. It seems like more of a niche than anything. The are simply more benefits with a windows setup for gaming on a pc, and that’s already fallen by a huge margin. Considering that the best games, in my opinion of course, are not even porting to pc right away I doubt it will happen.

@Marnic while I think you are probably right about them not supporting steamos, you are way way way off in some of your understanding when it comes to os/programming. I don’t think you’ve studied much about linux either.

Oh to anyone interested about playing with a controller, yes it’s entirely possible. I use a 360 for pc that I bought for AC3. Works out great, I had to make an ahk script for it though so that it recenters the mouse/hides it etc. It isn’t ideal of course, but it works. Now if GW2 were only as fun as AC3.

(edited by GSSBlunaspike.4153)

Healing Power is under and overpowered.

in Guild Wars 2 Discussion

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

What makes it even worse is not all classes are created equal in the scaling. Some classes (cough guardian cough) allow scaling like crazy in every skill, while others like engineer hardly have any skills that scale healing properly. It makes for a really really poor system in which they don’t even have the Arenanet trinity. Right now they just have burst damage zerker builds that are the most effective in PVE.

I’m curious, can you point out the skills that guardian has that scale so well compared to other professions?

farm/zerg/champ farm = shorter lifespan

in Guild Wars 2 Discussion

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

More time gating, great.

Yes time gating is boring, but Anet cannot think of a better way to solve farming problems. Lets see if you can think of something better.

If I had a game and that’s all people were doing I would probably question why they were doing that instead of actually playing the game. If the design was to do an area and occasionally kill certain champions, cool. Then why are people doing it? If it’s just skins like you think, then maybe I would need to come up with a better way of obtaining them. Oh, but then people would quit? Well then that’s a problem with my game not being enjoyable enough for people to actually want to play isn’kitten Two different problems.

To be fair that’s just how I do things. I look at the problem, then I continue until I reach the root of the problem. Then I address that. If you continue to simply treat the symptoms of an issue, you will never cure anything. Of course I’m not running a game for profit, and Anet is. So they do what they feel they have to do to keep the money coming in. Though I think simply having players that enjoy the game would probably encourage people to spend more.

Few Anet posts

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

After what happened with the SAB discussion, I’m going to guess it’s become policy for most to say nothing. Or, their responses have to go through some kind of inspection to see if the post can go live. Lately, it seems a bad move for careers.

So silence if preferred.

Also, a Dev response tends to light the forums on fire. Gas to the flame and all. So, again, silence appears to be the best route lately.

This is a big one I think one…

A dev quote like “We’ll see what we can do about X, no promises or ETA at this time, though” means “ANET PROMISED US X!!! THEY LIED!!!” 2 weeks down the line.

Still no reason to reprimand someone for simple communication. I am curious how many in this thread have actually read the blog about that?

I guess they know what's important...

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

A simple question with a simple answer like “Are these minipets permanent” is always more likely to get a reply. Its an easy reply that takes a minute to post and runs no risk of telling players more than the devs want to reveal (which is apparently something Anet is extremely careful about).

Really? Because I posted a very simple question asking if superior rune of strength/rage are going to be fixed soon. My question was first met with people that thought I was wrong about them being broken. Then it was moved to the forums bug subforum. Finally it was removed entirely. I wish it was that simple, I have tons of simple questions with simple answers I would love to get an answer to.

An example of an easy answer:

“Yes, it is in the next big update” or
“No, but we are aware of the problem and we are working on it for our big rune/sigil overhaul”.

Either of those would have been good to hear.

The loneliest Server

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Nothing lonely about it, about half of GW2 servers are low population in terms of active players. Not only do we get crushed in WvW weekly but we have to now get crushed in PvE.

Generally in GW2 you don’t need to be in a high population server, but this event showed me that ET is not “High” by any means. It is a low population server that is labeled as “High” for some odd reason.

The way I understand it your “high” isn’t based off actual players, but accounts on that server + players. I could be wrong, but if I’m not then that means high is anywhere from 20 people on a server to a few hundred, while full is everything else. There are servers listed as high that have 5-10 people in lions arch and most zones completely empty.

I know it doesn’t help but the majority of servers are like yours. I wish Anet would just offer free transfers for a week or something.

Healing Power is under and overpowered.

in Guild Wars 2 Discussion

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

Healing power affects certain professions more than others. coughguardscough It really all depends which profession its on.

Healing power is a useless stat for thieves. I don’t know a single thief that runs anything more than what the SA traitline gives them.

Ooooh healing power thieves are badkitten! Using the shadow refuge, healing while stealth, and building a stealth build around it you become almost immortal. You won’t be able to kill anything but you’ll provide fantastic support for your allies.

Especially if you use condition damage together with the healing, that way you can bug your enemies a bit while never getting touched.

In my opinion the three best classes for healing power are thief, guardian and elementalist, but that’s it. For everyone else healing power underperforms.

I think the class which gets the least use from healing power (ironically) is a necromancer, because just about nothing the necromancer has scales with healing and when it does it’s a miserable amount like 0.1%.

Let me give you the three healing powered things in my current warrior build.

Healing Signet 392 with a .05 ratio per second
Adrenal Health 125-360 with a .15 ratio per 3 seconds.
Banner heal for .3 ratio I think, oh and regen from it for a .125 ratio per second

Let’s just say you only had the 300 base healing power you would still get an extra 67.5 hps. To give you a comparison That is almost equivalent to the entire base of virtue of resolves hps. I don’t think any of that is based on how much adrenalin you have either, I don’t know for sure if you have to have the 1 bar for adrenal health to start.

As for a .1 ratio, that’s not bad. It depends on how much the base heal is for on if you want to invest into it. Consider the ease of getting certain stats. You can go a bunker build easily by going condi damage/ vitality or toughness/hp and you have a massive tank that can do great damage.