Its not that they’re harder to play, but that in a thousand years an elementalist will never get a kill by slamming his head on the keyboard, and a thief will be a Mistwalker.
What isn’t shown by this video, for the next 45seconds to a minute the thief will die if a strong breeze picks up and does not pack anything near the punch of their initial burst.
And this is good design?
The enemy is laying on the ground dead not giving a kitten about the rogues cooldown going ‘well that was lame he had quickness’.
The next minute (or eh 45 seconds..) the thief is laying on the ground dead going ‘well that was lame i didnt have quickness’.
WHY.jpg
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Lets hope it doesnt end here and both ele’s base survivability (glass cannon) and their scaling (bunker staff) gets a few more looks at. And maybe some Scepter love pretty pretty please. But its a good start!
Heh actually elementals need to get to close range a lot more than my mesmer. And unlike my mesmer, doesnt teleport me while immobilizing the target, and cant become immune while doing triple the damage. All in 1 combo which takes 3 button presses.
She is also blessed with 5k more health for some reason. The utility skills comparable to cantrips have about a third of the cooldown, and each one summons illusions which can be converted into both damage or survivability.
The base damage to survive ratio is too far off in eles case. A mesmer with a berserkers will be tons more tanky than an ele with one. Classes with stealths or 100% evades and immunities NEEDS to be taken into account more when balancing dmg/hp values. Ele’s need better base survive so they are more effective with dmg amulets and some classes simply need their dmg reduced.
I took a 8k cloak and dagger the other day on my glassmer.
A point should get captured by the team, which has more people standing on it.
I was actually pretty surprised when this didnt happen in the game.
I feel the neutralizing part is a bit iffy, and fast, and stuff. Perhaps we can polish and make that more important by making the team with the most players on it able to neutralize the point, but not fully capture it. Maybe just to see how that works.
I can see it also making people want to actually stomp others, to stop the point income from the base as soon as possible. Better for the game than just letting people bleed out in downed.
Imagine the whines if people where getting repeatedly disconnected when the paid tournaments are finally out..
I can fully understand they wanna make sure it works right. But how will you test playerload and stuff without actually making us able to play it first?
Dont you think ELO would give a better image of current balance than just people crying about being one shot on the forums?
If we had matchmaking and almost all of the top teams all have say 2 guardian and 1 ele bunker, along with 2 thiefs or 2 mesmers, it should be easier for Arenanet to see where the problems lie. And also, didnt they say balance is pretty good right now?
You might be right but it still doesnt really make sense. Maybe they are keeping ELO for when costum arenas are released.
Seems like you guys hit the jackpot.
I wouldnt mind some extra waiting when a dev comes in and reassures me that my class is seriously being looked at. Gz rangers! Too bad i already have too many ranged classes but i hope to see some cool new ranger play in a while. They deserve it.
Without having played a Ranger they just all seem so…similar. Like Mesmer clones. Whenever there is a Ranger arrows just start flying quickly but it doesnt appear like he does much else. Rarely do i see one laying a trap to kite but that still doesnt amount to much. I just dont see their oomph when one appears in pvp. One never makes me go ‘wow this guy is skilled, hes using those skills in a really smart way’.
Just something i feel. Rangers need to be more..impressive? Does seem like their utilities could use some work to me. They just dont seem to have major gamechanging abilities like aoe stealths or knockbacks that they can use a lot. Maybe thats because i never played one but it appears this way to a bystander.
Farm tournament tickets in tournaments to get in tournaments.
Then farm qualifying points in those tournaments to get in other tournaments again?
Why is arena net so scared about matchmaking and ELO?
In Dota you can see what the enemies setup will be which makes it easier to counter stuff. You can also buy items there to help you counter OP or crazy damage stuff more. Force staff / BKB. You dont get that in this game.
It also takes farming and good play during the start of the game before any invis hero will be one shotting like thiefs do. Thiefs do it right off the bat with no buildup and less ways to counter it. There are also far far more ways to dispell invisibility. It is in NO way a weak or inferior defense mechanic. Right now with it being bugged, its probably one of the strongest.
With over a hundred hero’s and a ton of items the meta game is more fluid in dota than in gw2. There are more counters and ways to play around ‘the current big thing’.
I dont see gw2 meta moving on its own very much so developers need to keep a close eye.
E-sport should obviously be balanced around the top players…
However the non competative part is very important too. If something owns everyone in a non serious environment but is useless at higher skill, it is still just as broken as if it was also OP at higher skill.
Yes some classes are better in the hands of a bad player, but there should be boundaries to that. Certainly when we’re talking about degrees of one shotting newbies then something is wrong and unhealthy even for the e-sport part of the game.
Funny enough a lot of whines are about the insane burst, and the insane bunkering both. If we nerf one then the other will indirectly become even stronger. What i can see from that is that there might be an issue with scaling. Be it from just (availability of) stats, or too low cooldowns on certain abilities. My mesmer scales insanely well with a damage amulet as my escapes give me survivability, but also clones which i can shatter. Or use an offensive ability which makes a clone that i can use defensively with Disruption. A lot of my abilities give me damage and survivability both, which becomes rather crazy when wearing i.e a berserkers amulet.
Stealth needs no explanation.. This game isnt e-sport ready until the rendering issue is fixed as far as im concerned. Just rather amateuristic, how do you expect to balance around that.
Either way the game would benefit from bringing the extremes a bit closer together. As such a look at base hp pools might not hurt either if you dont want to screw with the class defining mechanics too much.
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Another Merciless QQ post.
Metas do not change overnight. People will try the same methods untill new methods that defeat them are used.
However, in a capture and hold, bunkers and roamers are going to be powerful no matter what, because that’s’ the core design of the game type. It has little or nothing to do with power of bunkers in sPvP. If it was deathmatch, bunkers would be a waste of space because they would either get focused one on one or their allies would continually die around them.
You don’t ruin effective game type builds. Fixing the Aegis issues will balance out Guardian a bit better against other bunkers, and changing assassin’s signet tones Thief Down as a gib roamer. (Yes, it’s more damage over time, but the over time part isn’t the issue with thief, it’s the burst. Now there is more time to react.)
Complaining about the party composition we have for Capture and Hold is like complaining that the meta is 1 support, 1 ranged dps, 1 tanky dps, 1 jungle, and 1 AP mid in League of Legends.
That’s not broken, that’s what the game is settling itself into.
Yes its a work in progress and this patch was a good enough step.
You are right that the currrently only game mode is dictating all of the meta. However when this meta starts to become as such that three out of five people feel the need to be the same single archetype to compete, the developers are in their right to nudge the meta game in the opposite direction. Chalking it up to ‘thats just the game deal with it’ without trying to change it is a bad idea.
2 bases required, 2 bunkers. I think most people can live with that. But three is pushing it too far. 2 bunkers and 2 roamers would probably produce the most fun and fair games.
Not much? Its an amazing change. It has less counters than any other downed 2. Even against teleports you can teleport with the enemy to stomp him. You can blind or daze interrupts while stomping. You can get stability.
Mist Form has…no counter at all. And heals the ele back to half hp downed so even damaging the ele right away doesnt work. Which works nicely on mesmers and thiefs.
Cone of Cold is DAGGER MAIN HAND. NOT STAFF ELE BUNKER CHRIST.
Ignoring the clueless, this is a patch im pretty happy with overall. No patch is ever perfect, no patch will ever have everything you wanted, but if these are the kind of changes we’ll see more of then i’m a little bit more optimistic for the future.
And i know the bug fixers are a different department from the balance guys, but we should really see some more fixes on engi’s, necro’s, and pretty much all of them. Balance change wise i think they got some good things done in this patch. But pls, more fixes.
Glad to see D/D getting love, and not buffs in damage numbers. I think the damage is almost perfectly balanced, and other classes need to be brought down to the same level generally speaking.
Game would be amazing if all were capable of same damage with the same setup/combos as an ele, i agree.
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Oh ok, guess I’ll just try to avoid thief.
Let me know how that works out
Glory Boosters would be nice to find. I keep on uncovering rabbit finishers ><
You can make them with 10 dust, 1 orb, 1 crystal and a consumable token.
It just takes a bit of time and glory to get enough crystals to craft a meaningful amount.
There’s plenty of X nationality Guilds. Whats the difference in a female only guild? I personally dont see the added value in seperated guilds like this but i dont see why they cant do it.
I thought the name was funny too. Nothing wrong with making a little fun of yourself.
Glory boost dont apply to actual glory leveling, it just give you additional glory outside of that.
You are thinking of rank points.
Glory Boosters do work for increasing your glory rank faster.
However it doesnt increase rank points which are used in the achievement tab and you get your title from. When i hit rank 34, it will take me another 10k rank points to get the achievement for 4th rank in Ransacker. This is because of Glory Boosters.
This means that if you finish a tier, you will need to farm another amount of rank points for the title. Works as motivation against the horrible feeling of ‘god, another 10 ranks with 2x glory required..’. I use glory boosters only when under 50% of my rank, again because its emotionally easier on you to grind that last half instead of the first.
Pick a class with good base defenses (mesmer, thief) or gear for at least some defense. It’s much better glory to survive and tag many people in a fight, than to suicide everytime you kill somebody.
If you see somebody downed, run over and spam dmg into him to get the credit. If somebody is down right outside a circle, run into it first so you get 15 points for the kill instead of 5. Just kill him from range. Always try to res people, another 10 points. (Near) perma Swiftness is also pretty cool as you can sometimes get to a point in time to get the assault bonus.
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I also wouldnt mind a redesign.
My perfect view of the thief is one that actually takes time to set up his burst, but can use stealth and other abilities to safely get to his target to set it up and to survive during that.
I just dont see why this archetype always needs insane frontloaded burst after appearing out of thin air. In this game its actually far worse because here they start with FULL ENERGY (initiative).
Your suggestion sort of does this. Nice post btw. But my personal suggestion is to balance thiefs around starting with zero initiative. This will have them use certain skills that now cost 0 initiative to build it up, but mostly to use their stealth and evades and superior dodges with timing and watching enemies closely to build up their initiative and burst. Less frontloaded burst, more skill.
Spammable 100% evade or auto hea®tseeking is a joke though and should not be possible even with full initiative. If such powerfull things are in the game they must be abilities that are used with timing and drawbacks/cooldowns. Otherwise it just makes the whole game look kitten
You have opened my eyes OP. Who knew that people could just roll whats overpowered? I’ve never seen this before in the game at all. I thought those 4 thiefs and 4 mesmers all lvl’d to 80 first in pvp.
You’re totally right. Lets not balance the game anymore as everyone can be OP within 5 minutes!
If you ever make a game, please tell me, so i can not buy it.
Using a Shield but not using the Trait Reinforce Shield on Invention is a big waste.
The cooldown reduction doesnt work on shield #5 when it either stuns or you throw it and you dont keep the 90 toughness when equipping a kit. So basically this stupid trait does half of what it says. I’ll probably take 10% more move speed in combat any day.
I like healing gear with a double super elixir. With a shamans amulet you get the toughness for direct damage, and double condition removal for conditions with the Elixir gun. Seems like such a waste not to pick up +healing when using elixir gun and it scales pretty kitten nicely on the healing turret direct heal if im not mistaken.
And yes ofcourse and AOE heal doesnt scale as good as a self direct heal. But yeah, its aoe. So super elixir scales double from kit refinement with + healing and also does more when used in a team situation. Like this the +healing is a nice difference imo.
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Yup, that is nice in spvp: load a downed player up with bleeds and then spread the crap with epidemic as soon as the fight shifts or someone tries to revive him. Makes me warm and fuzzy inside each and every time.
I know right. I wonder why i dont see more Warrior who have these kind of idea’s. I’d save my 100b for when somebody is ressing and get 2 kills at once. I personally enjoyed dropping Dragon Tooths on downed people on my ele.
Anyway i think the biggest problem is that killing 1 downed player rallies every ally in the area. This is even worse because some classes have horrible downed abilities and are even nothing short of a free kill when downed.
I always figured that illusions are something that the Mesmer is actively keeping up with his umm magic and brainpower. Necro and Rangers have actual (un)living creatures that they use.
So it makes sense to me if illusions are removed when Downed as the mesmer is now struggling just to keep himself from bleeding to death. Then again they can actually summon another phantasm in downed as their #3 so..There’s arguments to both.
I would expect some changes on the things they have an eye on (bunker guardians/ele’s, mesmers/thiefs, stealth, and downed) before they put in the paid tournaments. Would be the perfect time to really get some changes in there without everyone throwing a fit. Hopefully a fair amount of bug fixes too. Stealth being top priority.
The problem is that Gold chests often have a lot of the consumables. Such as dyes which are pretty much useless in pvp, rank finishers, glory boosters which are nice admittedly, and the very crappy bags. Opening a chest for twice the cost of another only to get 2 rank finishers and a bag is poop. All you need for a glory booster is just an arcane crystal really, other mats are plentiful anyway.
You can find plenty of mats by just buying the silver ones. The gold ones are just too filled with useless stuff to be worth it for just mats alone, imo. Only when i run out of the awesome wolf finishers will i buy more of them.
Honestly, so many rich kids on this forums got spoiled. Hard. That’s why they want the easy way out of lif.. I mean this game.
lmao
Dat grasping at straws armchair psychology logic.
Theres a class using 1 button to kill people in 1 second and we are the spoiled ones? Cool story. Thiefs are played by some seriously amazing people.
Hey its not that i dont think your job isnt important or anything but its hard to see actual dev posts with the Dev Tracker. It is now just getting cluttered with costumer support and other forum posts that are totally irrelavent to 99% of the playerbase.
I mean you guys arent even Devs, you’re Moderators or Support people. I just find that part of the site pretty much useless atm.
Unfortunately we have the WoW arena factor bearing down on us like a nasty smell.
What smells is how you want to be a cool fanboy for this game, yet like all of your instant mouthfoamer brethren you didnt even know Arena was in GW1! It smells kinda hilarious when you guys do that.
Spoken like a true poor pvper. If there is one thing that Wow Arena haters ever had in common it was a poor rating. Well don’t worry, your the majority that Arena-net and other companies seem to be catering to these days, competitive ranked pvp doesn’t sell as well as the everybody wins/kid glove pvp .
quoted for truth. Unless this leads to an infraction. Then i disagree and tell him to l2p in tournaments, that seems ok to do.
I feel that 5v5 is too zergy. Its been like this in about all games i’ve played so far. Save for Dota 2 / Smite and other such games.
Individual skill is also lessened in bigger groups. And i have always found individual skill to be the basis for good team play. To the above poster, i would personally much rather find exceptional individual players then work on the teamwork together. So many times have i had people try out for my guild in that other game who where very enthousiastic and practiced a lot of teamfights, but just never had the experience and skill to play well against the top people. When we did a minimum rating requirement it just went instantly better.
Anyway 5v5 arenas will be zergy i think. Even 8v8 in much bigger areas feels too zergy.
I also think we’ll get some ridiculous things like perma stealth teams. 2v2 is allright but should be viewed as a gateway into arenas, 3v3 is perfect imo. I think this would allow for enough counterstomping to make the games last for a good time while not giving access to too many burst/bunker/stealth/whatever abilities to a single team. 3v3 balance patches and i will be a very happy camper. Some of the 2v2, 3v3, and 2v3 fights i’ve had in this game have been amazingly fun and rather reactive and tactical depending on the classes present. Would certainly keep me playing for a long time.
While Thieves have Init, they won't be balanced like the rest of us
in PvP
Posted by: GankSinatra.2653
> OP in 8v8
> ‘crap’ in Tpvp
>still tell people its fine and that thiefs shouldnt get changed.
Some people are just insane or incapable of thought.
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I, too, am an Ele trying to spread the word of our excellence. Honestly, I run less than 15k HP, 2500 armor, and I don’t die in seconds unless I’m zerged.
Plus 3 stunbreaking Cantrips?
Hi. That is what i’ve done. Took some of my friends from previous games and we did tournaments. Won almost everything. Gameplay still wasnt interesting at all, conquest is kitten, in the end we all just joked about how silly this game while we played and by now they’ve all left the game.
What now OP?
Also who are you to decide where we play? You dont know our reasoning. Spvp is played by a lot of people and it is just as important to have it be fun and not broken. It is the gateway of PvP if you think about it. All of you tournament players (i am one too) who feel that that is a mode that requires insane amounts of skill while downplaying Spvp are really tiring me out. ‘’Dont nerf A, nobody uses it in tpvp anyway’’ is also a very dumb, self intitled argument that i hear a lot on these forums. It also defeats itself, because why do you care if nobody around you uses it anyway? Come on people.. no need to act pro and immune to faceroll tactics on the forums, just use your head and really think about what the argument is.
Tournament conquest brings its whole other slew of imbalances and bad designs yet its heralded as something skilled and perfectly balanced. Which if you had any MMO pvp experience you’d know it isnt.
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Are you using something to extend the stealth buff timer? The smoke bomb + healing turret explosion grants just a couple seconds of stealth. That is enough for you to turn the tide of battle?
Where do you get 6 seconds from?
It stacks. I’ve been able to do 3 blast finishers in one smoke bomb, and that was before Big Ol’ Bomb got bugfixed and now works as a blast finisher and i realised that Supply Crate is also a blast finisher.
You can detonate turret while channeling shield 4, knockback then do rocket boots even. Thats like 9 second stealth. Just 1 blast finisher with rocket boots and you will escape pretty much anything too.
And yeah you’ll be surprised how nice a 50% heal with even just a 3 second stealth is.
You just have to be smart about it. And it doesnt mean thats all i can do, just means i can choose to safely bomb a point, stealth res/stomp, run away, put a double super elixir, etc. Its just fun to feel like a crazy terrorist with a deathwish and to lure people into a cluster of bombs.
Now if only Elixir Guns #2 didnt miss 90% of the time. Please change that ability Anet. Must be faster and not arch so insanely high.
What is needed to play this class well is a little bit of forethought into how you want to play it and then build for that. Practice a lot.
Anyway, I have been playing around on an Engineer lately and all I can really say is that that class is what the Ele should have been. They can do everything an Ele can do and quite a lot more.
Are you me?
And yeah, engis have combo fields as well and lots of combinations between kits and the toolbelt. Attunes are something that give you cooldown on your spells with a little buff yet the toolbelt is just extra fun stuff to use.
Not to mention they start with 50% higher hp base than ele’s. While also staying fun to play. Ofcourse it depends on your spec, you can easily go bunker and do easy stuff but that’s YOUR choice. Not a given like with eles. Grinding Glory on my engi now, when eles get some love i can make her look awesome immediatly while farming faster atm. And more fun as i can now do damage and survive at the same time.
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It’s not that I don’t disagree with a nerf to whirlpool, but I find it “kitten” funny that regarding hundred blades the usual answer on the forums is “Dodge /break stun and move, if you get hit by it its your own fault”
Regarding the insane thieves burst “Break stun, use all your attunements, CC, dodge, only baddies die to thieves”But when we talk about whirlpool, a skill that despite its damage had other severe drawbacks it’s “yeh it was OP, good thing it was nerfed…” lol
I liek these here forums!
Theres different kinds of people playing an ele compared to a thief or warrior.
However, arguing about ideas of additional long range weapons and kits that provide a feature many players would like added to the class is just childish.
Indeed. It’s also funny they dont realise such things will come in expansions anyway. Why not give our feedback about such additions as early as we can.
Dont hate on backpedalling. I do it sometimes, because half my engi’s abilities bug and miss when i strafe! I’m such a noob right esport lol.
Stealth needs to be top priority in bug fixing. In fact its rather disgusting how it is still this extremely bugged after all that time. And how many people it effects. There’s no way the developers arent aware of the major bugs with Stealth.
I can imagine it now, some super pro paid tournament with a broadcaster and amazing observer mode. But stealth is still bugged so everybody just laughs at the game and then we get like no streamers on xfire anymore. Obviously we wont get the e-sport pvp additions we all want when Anet would rather hide how Stealth is totally broken.
The “problem” as I see it is, in other games high skillcap classes usually come with a reward. That is, if played right, they’re absolute monsters. Unfortunately in GW2 it is the other way around – classes that take little to no skill, pressing under 5 buttons per engagement, that are the monsters. And when played correctly, mostly via just luck and/or better positioning and synchronization with other similar classes, become unstoppable.
true: there are classes that are simple to use harder to master, there are classes hard to use hardest to master.
false: classes hardest to master will give a lot more rewards, but the fact they are hardest to master, people don’t focus on those the time and attention needed.
to make a funny example: in d&d, mage is the weakest class in the first 10-15 lvls (on 20 max), low hp, low damage, few spells available; over lvl 15 mages are the most op class in every roleplaying games.
so everytime someone says “l2p”, it is not always offensive, but it means you need to improve yourself before stating that “op nerf pl0x”BS.
Must you really make three of these posts on each thread page?
The guy you quoted is totally right. A necro or engi or ele (i play all three) needs to press 10 buttons to position himself, aim his spells, use them in the right order, all while making sure that he keeps enough abilities off cooldown to escape an unforeseen situation. A thief however presses 1 button and does all that, is able to use that 1 button multiple times in a row, and has superior and more get out of jail free cards.
And yes D&D mages were awesome. Clearly they just learned to play instead of learning Time Stop. Lets give that to Ele’s and you got a point.
Now please, can you answer us how exactly what it is that makes thiefs as involving and tactical to play as the others mentioned? No D&D arguments, no ‘’leet speek quotes’’ to get your non existant point across, and no saying we just dont have the ‘time and attention’. Is that in any way possible for you if will we always have to scroll past your angry defensive posts where you give off the impression of a kid jumping up and down in rage because we’re ripping on his favorite show The Teletubbies?
lolwat
14 players
4 mesmers
3 warriors
3 thiefs
2 guardians
1 ele
1 necro
Doesnt seem weird at all right. Those upper 4 classes sure dont look familiar. And luckily thief and mesmers arent 50% of the players in that game.
You could fill an entire team with just thiefs and mesmers in the pic there after an auto balance.
You guys are wasting time trying to explain balance to people who defend mesmer…truly a waste of time…how can you have a civil conversation with somebody who dare to say that people are too stupid to recognize real mesmer after 3 BW and 1.5 month playing ?
You cant. They revert to the same parroted one-liners that have been used in any MMO which all had dumb, easy, overpowered or ridiculous classes. Here we get my favorite, the new ‘its not OP just dodge it’ as an added bonus.
They want to think that they are owning because of their skill, instead of their classes skills.
>Use fire and forget spells that follows your target even if you click your spells staring at your ability bar
>Tell other people to ‘get better’
>Automatically teleport to your target or passively avoid all attacks when using an attack
>Feel skilled
The fun where everyone can play and be effective. Cant keep up? Roll a different class within minutes and you can be a pro like everyone else by using just a button or three. Theres no rating or matchmaking so you dont need to feel bad when you are bad, and you can get the same title as the best player in the world by just playing more random battlegrounds than him.
But that’s all lost here. Doubt any kids on this forum (including Devs) were around back then.
Btw i love how you went on a total lookatmebeingawesome rant before ending your post with calling people kids. Not smart if you want people to respond here.
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Lol that’d be way overpowered if we could cure any condition by just auto attacking.
However say you stand in a light field, and so does an enemy. Now if its a teamfight you’ll probably get allies that are shooting at that enemy, so they’ll be clearing conditions off of you.
This random thief once followed me everywhere in a hotjoin that ended up as 4v4 for some reason. We had many 2v2, when he popped Thieves guild i used my combo fields for 0 cd blind and condition clear spamming. We were pretty much immortal.
Having NO luck getting a combo field stealth to work with a blast finisher. I’ve tried Big Ol’ Bomb, Rocket Boots, and Detonate Healing Turret with no results. I have been able to trigger it with Jump Shot (leap finisher) though. No luck with Smoke Screen from Flame Turret, either.
I’m totally not twitchy enough to be able to do this in battle. The only one I could see being able to do would be the Elixir S.
Ah you must remember that smoke bomb takes 1 second to detonate, then provides a 3 second aoe effect plus a combo field. So if you press:
-smoke bomb
-healing turret
-toolbelt skill that explodes turret
You can pretty much stealth while walking towards your enemy without stopping. As such its also possible to drop a fire bomb right after your stealth setup then blowing the turret up, people will run right into it not knowing you’ll just disappear, or channeling a fumigate while in stealth. But yeah that takes fast fingers. Might i suggest rebinding toolbelt skills to Z X C and V, utilities to Q E and R? Shield 4 knockback is a blast finisher as well btw.
Sometimes rocket boots + smoke bomb for the 6 second aoe stealth is a bit funky, but i find that it works best if you wait a little bit after blowing up your turret, before you use the boots.
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Something else I don’t get:
Juggernaut gives might, ok that’s usefull since it carries over after swapping out the kit, as well as increasing the flamethrowers damage.
But it also gives toughness.
Toughness suggests we try to take hits when using the flamethrower.
Toughness so you can survive longer to get those Might stacks.
Also its an on demand 200 toughness. You can change kits while CC’d even, and can be used if your stun break is on cooldown. Swap to it while an ele knocks you back and a Dragons Tooth is above you. During 100b. Grab it while trying to get line of sight when mobility cooldowns are used, to reduce aoe damage from a busy point.
I mean a shield gives you what, 60 armor? That means equipping a flamethrower is like wearing three shields at once. I think the trait works quite well and is epic.
I think that people are just making suggestions. I think that they love the idea of kits and they are trying to incorporate them in as many ways as possible, but that there are some issues to these kits. And i know that all the people who want 3 button classes are already playing thiefs, warriors and mesmers.
The remaining people are simply dumb and dont realise that if rifle was long range ONLY, you’d be getting forced to pick up certain kits and spells to make up for its glaring weaknesses. Only limiting the amount of utility and kits we can choose from.
A main weapon choice must fit with most, if not any, kit out there. If it doesnt then our main class mechanic doesnt make up for our lack of weapon swap.