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Idea to nerf slick shoes

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Posted by: GhOst.4019

GhOst.4019

What I’d prefer is that Slick Shoes can only knock down a single target once per cast, never more. Everything else about the skill in its current incarnation is fine, although I also think a cast time sort of like Caltrops wouldn’t be unwarranted.

I stepped onto Slick Shoes only twice so far, and that alone was my fault for being a lazy bum and “picking in nose” while running after engineer.

People need to start looking at what’s around them and what they are running into.

There is no reason to nerf a good and working skill in order to adapt it to bots who mindlessly auto follow even in circles their targets.
There is also no need to create a mentality that you have to work hard to land something on someone. There is a Dodge roll to avoid it.

If not, then redesign game, add Accuracy and Evasion attributes which will partially fill the “cba” part of lazy players.

Look out fellas, we got a god over here. Only ever been hit by slick shoes twice! You either, A: Rarely PvP and therefore your opinion is invalid, or B: Only play hotjoin. Any half way decent engi can hit slick shoes once in a while. You either get net into slick shoes or you get OP shot into slick shoes. While you may get out of it a couple times a match with a stun break before the shoes comes in, you won’t always have that up. To say you have only ever been hit by slick shoes TWICE makes even the elitists roll their eyes.

Anyways, I agree with Chaith on the matter.

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Necromancer heal during DS

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Posted by: GhOst.4019

GhOst.4019

Ya, only if you are a full on bunker Unholy Sancuray helps. That doesn’t help any other build though. Still its only 290 a tick if you have a Clerics ammy on. that is pretty low compared to other ‘bunker’ passives with only a Cele ammy on. And that ONLY gives it to you in DS. As a ‘bunker’ your Life Force gain is minimal compared to the rest; to even be able to go into DS and use it.

He is talking about everyone being allowed healing. Which would be to strong, but regen isn’t a horrible idea.

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All higher tier players

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Posted by: GhOst.4019

GhOst.4019

Unranked Queues use the same MMR system as ranked, so a top player won’t be facing noobs in unranked; they will be facing other top players.

That is incorrect. Your MMR is different in Ranked and Unranked. Unranked Q times may be faster, you want to know why? Because more people are Q’ing into it. As a solo Q’er, top player or not, you will get better matchmaking in unranked (more populated). I don’t think Shnic is talking about top players that are going solo, because you have a high chance of getting lower players on your team with high ones to average it out (not much difference). I think he is more talking about the top lvl ESL teams that are only Q’ing in unranked to boost their ego. The Q time difference for a full team is only maybe 2 minutes tops. The reason it is even different is because half the full teams are in ranked and half are in unranked. If they all pushed towards ranked more, the Q would be faster.

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Necromancer heal during DS

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Posted by: GhOst.4019

GhOst.4019

Coming from a Necro. I can assure you that this would be OP as hell. While it would be wonderful at the same time though. I do not think regen would be bad though. Being able to accept regen boon while in DS would be a good start. Also (I know no one runs it in PvP) but the necro heals that he puts off in DS or from Siphon (minimal) should heal the Necro. Minion mancers/ bunker wells would then have a fighting chance at being viable. 2 builds that are completely useless and always will be if they don’t get some help in that area. It’s not passive healing, you still must attack to get it.

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Lich only gets 1 stack of stability?

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Posted by: GhOst.4019

GhOst.4019

Ya I will just leave. Can’t listen to this. In no way in hell did it become buffed. If you think otherwise, you don’t use it. Also, everyone AT the top tier has told me it is much more balanced now because it is EASIER to deal with on the opposite end of using it. Without comms, I am sure it is more difficult unless everyone just spams all their CC, because you don’t know who has what CC left and who is casting what with no communication. Top tier it is 10 times easier to deal with. I am not saying don’t use it. I am not saying it isn’t effective. I am saying it got a nerf. Which it did. It got balanced, and a bit too much.

If you have not used lich multiple times since patch for even a small sample. you have no right even being in this topic arguing one way or the other.

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(edited by GhOst.4019)

Lich only gets 1 stack of stability?

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Posted by: GhOst.4019

GhOst.4019

Sorry. Just hate how a guy that doesn’t even play the class is trying to argue stuff he knows nothing about. People come here for help and to discuss things and you have people like that giving out information on things they know nothing about. Wonder why so many people have a hard time starting off as necro and give it up. Too many people getting false information on what’s good and what isn’t. Stick to what you know. The Mesmer forums.

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Lich only gets 1 stack of stability?

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Posted by: GhOst.4019

GhOst.4019

Trying to be sneaky in your insult is still an insult. All those post you quoted show it is a buff to boon stripping. Which is true. It is not an overall buff. To force someone out of Lich you must get him to low health. That is easy because you have no defenses to mitigate the damage in Lich. It doesn’t hurt a mesmer, engi etc etc who have very low CD’s on CC to btake off 1 stack then have someone fear you or disable you for 3-4 seconds. 3-4 seconds. Stab doesn’t break the stun, you are useless for 3-4 seconds depending on the CC applied with 2 simple CC. If you aren’t getting low health by that point all they need to do is do it 1 more time and you are done in Lich for good. That is a 180 second CD that was rendered completely useless. It is devastating to leave unchecked so if you think for 1 second those CC’s were wasted, you are wrong. You don’t even play necro and you are arguing the fact that it is buffed? Why don’t you go play it and come back and say how successful you are since you are so kittening awesome. Only way it is a buff is against a boon strip, nothing else whatsoever. Now more classes can render you useless than before. I am not going to argue with you about mesmer kitten because I don’t play it. Go get some experience first and then come back. Until then, kitten off.

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Lich only gets 1 stack of stability?

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Posted by: GhOst.4019

GhOst.4019

Are you a complete moron? I won’t even go into all of what you posted, just the first part. What you are saying is a Thief is on you 100% of the time because he has absolutely no job in the match than to be on you. LOL? So you die, he waits for you outside the spawn portal so he can once again be attacking you because that is his job.

He has other things to do in the match and 1 being the other zerker to take out/ decaps etc etc. He is not going to be on you 100% of the time and is not going to be at 100% of the points and fights you walk into. You are completely delusional.

Also I can’t help myself. Since when is all CC mele? And I quote “make the enemy team, as a response, leave the point and go for you just to CC spam leaving the point uncontested?”. If you are in lich…you are in range of the point. What do you do? Lich in the roads? They don’t need to leave the point to CC you. Go look up CC and look at the range on all of them. I think you don’t even know how CC works.

Every word that comes out of your mouth is complete garbage. If you think you get CC’ed less now, you sir are at the very bottom of the pool. If I get an infraction for this from you reporting me (Which I am sure I will) because you are so kitten. I will take it with a smile. Take a straw poll for me. Ask people before the changes on average, if they were able to get more than 3 auto attacks off. Something tells me you are the only one that had issues.

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Second Ladder Test Season

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Posted by: GhOst.4019

GhOst.4019

Speaking of Which if they are still as you say testing it, then wouldn’t this still be a test season in an of itself anyways? I provided data just like everyone else.

Ummm. Did you not read the title of the thread? “Second Ladder Test Season”. This is the second “Season”. Just because they were testing, doesn’t mean it is a “Season”. They were constantly making changes to MMR, how the system finds matchups, how the LB’s would work in various solutions etc etc. For that they needed recorded data from players, hence why you see that data on the current LB’s. They can take, say player number 10 and punch in test algorithms and see how it moves him down or up on the LB’s as they currently sit, etc.

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(edited by GhOst.4019)

Second Ladder Test Season

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Posted by: GhOst.4019

GhOst.4019

is there any reward for this season? I assume not… and getting to the top 25 was just a pointless farm on my part… :/

The current LB’s do not reflect a season. We have been on a break. No current season active.

That’s so not fair man. Why even have Ranked and a Leaderboard. if it dosen’t conclude with prizes. We all have our dragon finishers long ago Glourius Hero’s armor was the only thing motivating us all this time.

No wonder the PvP community is dead. Keeps Burning all the serious participates.

Stop saying WE. Everyone, except apparently a couple people knew there was no season going on. There is a leaderboard because they are testing it and making changes in the off season. This information was available to all. Can’t test changes if one isn’t running. I also highly doubt you would have played less if you knew it was off season. Glorious Hero’s armor is motivating YOU. 95% of people that PvP do it because we love it and it is fun. If the only reason you are playing the game is for a chance at ONE in game cosmetic skin, I think your priorities are off. Most people play to have fun and could care less about it. Just saying.

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Lich only gets 1 stack of stability?

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Posted by: GhOst.4019

GhOst.4019

Prior patch, it was popping Lich, dashing out 2-3 AA’s at best, losing the stab to boonstrip, getting CC’d, getting out of Lich into DS, tanking the damage and hope they run out of offensive cooldowns. In a team fight, at least.

Um no. You were doing it wrong. If you know someone on the point is going to boon strip you, you don’t go lich… That was common sense. You are willingly wasting it at that point. If there is a thief on point, you don’t go lich. Same for mesmer; yes there are others that can accomplish it but those are the main ones that have shorter boon strip CD’s). Doesn’t take a rocket scientist to know you would get boon stripped and then become a pinata. Now, no boon strip required, you just become a pinata.

“Letting your team breath” for 5 seconds doesn’t matter if you are now dead. Can’t breathe after that, when they are now outnumbered. Forces you to use Lich in small skirmishes only and takes a big team fight out of the question. Not saying that is 100% the case, because surprise factor can still get the job done; but most likely you are already the target (as you should be) and there will be no surprise.

You say getting more than 3-4 off before, meant you are playing low tier but that’s just not the case. If you got more off before you either A: correctly liched at a good time or B: Low tier. You make it sound like there is never a good time to lich and if you get more than 3-4 off you are playing noobs. Learn to lich better and you would have gotten more off. Nothing they can do at any tier if there was no boon strip around (besides LOS/ attempt to side step). If you chose a target that was close to a spot he could LOS, again you chose wrong.

I wouldn’t call it evening the playing field. It is almost completely making it useless. That is like saying MOA’ing a Lich evens the playing field when it doesn’t. Renders the necro completely useless and 95% of the time a death sentence. Rampage is just as OP as lich AND you look practically the same. From across the point you can’t tell much of a difference (unlike lich) and that guy will kitten your team. Heavy CC and massive hits. Rampage got 3 stacks. All I asked for is 2.

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Newly returned, looking for build

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Posted by: GhOst.4019

GhOst.4019

HI,

I’m newly returned to GW2 and I’m looking for an easy going class/build to play.

I’m in my 30’s, and don’t have the time to play and learn a hugely complex class. I like to just pick up the game and jump into hotjoins or unranked arenas and enjoy a spot of pvp.

I used to play Hambow as that filled that role nicely. Is it still as successful, or are there any other class/build combos that can do the same?

Many thanks
Onion

From the sound of it you are spot on. I would say Hambow or Shoutbow. Since you already used to Hambow, might as well go that way.

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Why Necro and Mesmer should be buffed?

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Posted by: GhOst.4019

GhOst.4019

Just wanted to add my two cents I guess.

If you like, you can go to the mists, slap on settler’s or cleric’s and create it 30 seconds a minion master that takes ages to take down. So what? Any class has these builds that do nothing but run around until focus fired by 2 players. The point of a bunker is not simply to be hard to kill, but to provide support to your team, something that necros lack completely. A necro will never (and should never) be a better tank than a guardian can be. And guardian tanks, btw, are mostly extinct now due to the buffs to celestial.

The meta changes at all times but this will not nullify the importance of a guardian bunker, I won’t sit here trading blows regarding the current meta

Regarding my post, I have said that those traitlines should be buffed in order to create viable bunker/bruiser builds, aka give necro and Mesmer a source of support suitable for them, something different from current ele/engi/guardian but something supportive nonetheless

So for those of you who tl:dr

OP wants mesmer and necros to stop crying for buffs. OP’s solution buff the things necros and mesmer were asking for…….. my kittening head hurts.

Well… NO

I (and I think most necros) do not want buffing these traitlines, but the other aspects. For that matter, I think that what must be buffed is not the survivability, but the utility, more specifically boon corruption, condition manipulation and soft cc.

Well… NO

It’s the survivability. As a pvp necro we have two options full glass power or terror. Terror is the only one that ever goes into a defensive traitline and even then I would argue going 4 into Spite vs 4 into DM is better.

If your newer to pvp or necro your going to argue about how you have some secret tanky build using US that no one else has ever thought of before until you are blue in the face. Eventually everyone figures out they were wrong.

We have plenty of corruption. We have plenty of CC. We have plenty condition manipulation.

Nexed, did that guy really just say necros do not want buffs in survivability traitlines? i.e blood/death magic?

LOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!

Ya, He did. /Tableflip

Also, below I have edited his post for him.

Well… NO

I (and I think most necros) do not want buffing these traitlines, but the other aspects. For that matter, I think that what must be buffed is not the survivability, but the utility, more specifically boon corruption, condition manipulation and soft cc.

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Second Ladder Test Season

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Posted by: GhOst.4019

GhOst.4019

is there any reward for this season? I assume not… and getting to the top 25 was just a pointless farm on my part… :/

The current LB’s do not reflect a season. We have been on a break. No current season active.

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No credit if you DC and rejoin a BG?

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Posted by: GhOst.4019

GhOst.4019

This seems really stupid to me, I DC’d and rejoined instantly but I got nothing for the match. Considering how unstable the game is since the 16th patch this is going to get extremely annoying missing out on rewards multiple times per day.

No sure what a BG is but I can answer the question. You DO get normal rewards as long as you have points in the match.

Example: You have 100 personal points (you WILL get credit for the match). Then you DC and come right back. Now you have 0 personal points. In order to get credit for the match and gain rewards you must regain personal points (5 personal points needed minimum).

So if you didn’t get credit/ rewards, then you either came back seconds before the match ended (not enough time to gain new personal points) or you sat AFK after your return.

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Second Ladder Test Season

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Posted by: GhOst.4019

GhOst.4019

Are you Kidding Me I spent the past 5 months fighting a grulling battle on the ladder and I’m not getting any rewards now? I play my hardest in so many 4v5s

and now I’m not even going to get a single pieces of glorious armor despite making #9 in the end of the session topping at #1 at February. what ever happened to your grind policy?

What are you talking about? There was a season from April through December 2014 (this is after February). Then there was a season December through January. And now there is one March through May. Where do you get “the season over the past 5 months”. The LB’s have been reset 3 times (counting tomorrow) in the past 4 months for new seasons. You have an imaginary season in your head that never existed. The time between January 16th and now was not a season. It was off season for them to make changes, adjustments and fixes.

Confused on where you get February or the “season over the past 5 months”. All the recent seasons I listed, gave out rewards.

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control advice for new players please

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Posted by: GhOst.4019

GhOst.4019

Thank you Ghost! That did the trick. Now I am finally hitting things in combat without mashing, and I have more time to plan strategic use of skills. Whew. Took me a long time to figure out something so simple!

Not a problem! GL out there!

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Making PvP Necro Viable

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Posted by: GhOst.4019

GhOst.4019

There was a thread a while back whose purpose was to discuss build performance in matchups:

https://forum-en.gw2archive.eu/forum/game/pvp/Meta-Build-1v1-Tiers-and-Discussion-9-3-2015/first#post4875852

If I count correctly, two people said that between cele ele and terrormancer it is 50-50, one said that it is 60-40 in favor of the ele and one that it is 70-30 in favor of the ele (on staff). Noone said that the necro has an advantage.

Also, a necro is not good against a mesmer. But even if you don’t believe that, blanket statements like ‘necro wins 100% of the time’ are not exactly plausible…

Those are personal experiences, hence why they are all over the place. Also, you are only counting terror. This is a Necro post in general and counts in power as well, not just terrormancer. Also you base your conclusion on what 3 people said? Show me on that list people in the top tier that said ele beats necro. Most of the results (if using that thread) you will find at best is a 50:50 combining both builds and situation. Only way they ele ever wins is if they LOS a lot (true and stated many times in that thread you are referencing). That requires them to get off point and loose it, to win. Everyone that stated ele wins said they LOS the necro. Can’t do that on point, and as a reminder, this is a point game. Either way it won’t be the fastest fight in the world. Option 1: Ele gets off point to try to win the fight, point goes neut and before the fight ends most likely someone on either side would have shown up. Option 2: Ele tries to defend the point and dies due to not being able to LOS. Power necro will tear through the ele and a terror mancer will corrupt your Armor and u are screwed as well. If you remember right, we are talking even fights, therefore everyone has their CD’s.

Either way doesn’t really matter. Necro would only be in that situation unless he absolutely had to. Necro would be better used in a 2v2 + anywhere else on the map and the team would benefit more from it.
EDIT:
There is 1 post from a top tier Necro in there that states Necro wins (terror and power) unless LOSed a crap load. There is 1 post from a top tier Ele in there that said Ele wins unless their Armour gets corrupted and power necro will always win. With all CD’s, that means necro wins unless ele can get lucky and miss the corrupt. You looked at ratios and didn’t read what anyone wrote.

Well you did start out with the claim that a necro is a hardcounter to a cele ele and anyone saying otherwise should learn their class. While I agree that the sample size in the thread I quoted was small, I think that it (and the severe underrepresentation in the current tourney play) is quite sufficient to disprove that. I focused on condi necro because power necros are doing better (while still not being a hardcounter to cele builds).

Back to what the original purpose of the thread was: I submit that the changes I suggested above are reasonable. In fact, almost none of them affect the current terrormaner build, they might however make other builds viable.

Seriously are you playing the same game as us?

In my experience a good DD ele has the upper hand vs terror necro. I was dueling Karina, one of the best necros yesterday, I won 3, he won 2, and those were in open field and the ones where I died I played unusually aggressive. On point I would’ve been unbeatable. Power necro stands almost no chance against a good DD ele. You have to proc CoD when they have no CDs and then get guaranteed dagger autos to win. You also have no way to bait LF to get out of wells. Most power necros dont even get me to 50% to proc CoD LOL.

yeah I was looking more at the power necro has a better chance than terror.

In no way shape or form do I think terror is a counter to dd eles.

Agree to disagree. If the Terrormancer gets the corruption on the Ele’s armor. Ele will loose. You also got a nice chill that F’s their entire rotation. Either way, Necro shouldn’t be head on 1v1’ing in open field against anything unless forced to. They have a huge disadvantage at that point (either build). On point (where you should be) Necro will have the advantage. In a terrormancer PoV, if you miss the armor corrupt, your chances have just dropped a lot. Problem is, you don’t see many terrormancers go for the armor corrupt. They use on other things (while useful) not the best option 1v1. A lot just see 25 stacks of might, corrupt it and then it gets cleansed. While not a complete waste, definitely not even close to the best timing to use.

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Lich only gets 1 stack of stability?

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Posted by: GhOst.4019

GhOst.4019

Honestly? Having personally played a ton of mid-high ranked PvP since patch, and having watched the Abjured wipe the board with a power Necromancer repeatedly since patch, I can safely say that the pulsing Stability was a major buff and that Lich Form does not need more stacks.

That is not a good place to base your conclusion on honestly. They been playing in unranked lower tier since WTS. Players that have a hard time dealing with anything. Also Nos isn’t even the closest top power Necro in NA (actually not very good at it, I’m sure he will grow) and if he is wiping the floor, that tells you something about the level of players he is against. 1 stack of stab gets you instantly CC’ed. You might get off 1 shot, 2 if your lucky. Maybe 1 more somewhere between the CC’s and having to bail on Lich. 1v1, one stack is ok; 2v2 it gets iffy and then after that u r done.

Not knocking down Nos at all, he will get better. Power is a completely different animal than terror and I know he will get better with time. Just at the moment he is not that great at it. Same with Wakkey and shoutbow. Not that great, but I know he will learn and grow into it.

Lich was already plenty countered. LOS, side step, boon strip etc etc. Every team has at least a theif or mesmer or both that can boon stip. Not to mention other Necros/ guards. The list can go on. Now instead of being a pinball 5 – 10 seconds in, it is almost instant. Stab doesn’t stun break, you get CC’ed you are still CC’ed when the stab comes back, then they have 4 seconds to apply a random CC to you (to remove the stab after the first)and can use another to CC to keep u pinballed.

Before they tried to run/ los until someone boon stripped. Now all they have to do is CC and train you down.

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(edited by GhOst.4019)

Heal skill during combat

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Posted by: GhOst.4019

GhOst.4019

Sounds like you are experiencing lag. Not sure how recent this started but there are definitely a lot of bugs out there atm. To me it just sound like a good old case of lag though. Without a video it is hard to determine; just speculate.

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Second Ladder Test Season

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Posted by: GhOst.4019

GhOst.4019

GG, can have 3 full armor sets of glorious in the 8 weeks….. (if not more) to get rewarded with more!!!!!!!! I’m this excited

The Glorious armor reward is “Glorious Hero’s” armor (I think that is what it is called). It looks MUCH better and different than your run of the mill reward track. Also, ability to combine mini Llamas? If you have to combine more than 2 most people are probably screwed. I don’t know anyone who has been collecting all the extra mini Llamas they got. I guess there may be some out there that decided to save their multitude of mini Llamas; I know I didn’t lol.

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Why Necro and Mesmer should be buffed?

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Posted by: GhOst.4019

GhOst.4019

Just wanted to add my two cents I guess.

If you like, you can go to the mists, slap on settler’s or cleric’s and create it 30 seconds a minion master that takes ages to take down. So what? Any class has these builds that do nothing but run around until focus fired by 2 players. The point of a bunker is not simply to be hard to kill, but to provide support to your team, something that necros lack completely. A necro will never (and should never) be a better tank than a guardian can be. And guardian tanks, btw, are mostly extinct now due to the buffs to celestial.

The meta changes at all times but this will not nullify the importance of a guardian bunker, I won’t sit here trading blows regarding the current meta

Regarding my post, I have said that those traitlines should be buffed in order to create viable bunker/bruiser builds, aka give necro and Mesmer a source of support suitable for them, something different from current ele/engi/guardian but something supportive nonetheless

So for those of you who tl:dr

OP wants mesmer and necros to stop crying for buffs. OP’s solution buff the things necros and mesmer were asking for…….. my kittening head hurts.

Well… NO

I (and I think most necros) do not want buffing these traitlines, but the other aspects. For that matter, I think that what must be buffed is not the survivability, but the utility, more specifically boon corruption, condition manipulation and soft cc.

Well… NO

It’s the survivability. As a pvp necro we have two options full glass power or terror. Terror is the only one that ever goes into a defensive traitline and even then I would argue going 4 into Spite vs 4 into DM is better.

If your newer to pvp or necro your going to argue about how you have some secret tanky build using US that no one else has ever thought of before until you are blue in the face. Eventually everyone figures out they were wrong.

We have plenty of corruption. We have plenty of CC. We have plenty condition manipulation.

^^ +1 for survivability (AKA: Mitigation or escapes). Confused as to why that guy says there is not enough condi manipulation.

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Easy class to play in pvp?

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Posted by: GhOst.4019

GhOst.4019

Well, countering the counters is a far step above newbie lvl. He wants the easiest class to get started and that would be Warrior. Once he has the general idea of PvP and skills figured out, he can then venture on to whatever class he wants to main and attempt to master it against all.

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Easy class to play in pvp?

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Posted by: GhOst.4019

GhOst.4019

easiest to hardest:

Thief

Necro

Ranger

Guardian

Warrior

Elementalist

Mesmer

Engineer-

Found the person who has never played a Thief before!

Yep. My guess is he is an engineer LOL (Bottom of list). Seriously, that list is horrendously the worst list ever.

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Easy class to play in pvp?

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Posted by: GhOst.4019

GhOst.4019

In terms of player input to get success from the build Easiest to hardest:

Engi (turret)
Shoutbow Warr
Pew pew ranger
Medi Guard (very risky tho)
D/d Ele celestial (yes really)
Thief (I do believe thief is much harder to play than people give it credit for.)
Necromancer- If your team can’t peel for you you are very CC susceptible however your condi clear will always be nice
Mesmer-yes there are easy mesmer builds like PU etc. They do jack for your team however. Standard shatter is one of the most unforgiving builds ever.

This guy pretty much has it figured out. You say “Easiest class” but there are many builds for each class. In class general you should ask, “Class + Build I will be most successful with”. For this you need a class + build that is very forgiving upon mistakes while you learn your way around. I would never put turret engi in any list because it will not help you learn what you need to be doing and about other classes. I would say go Warrior as your safest bet. Easy mode next to that will be a ranger ( just stay far away while you figure it all out). Rest can be in the middle somewhere depending on your build you choose. The above descriptions of certain builds are decent. Necro or Mesmer would be the last 2 classes on your list. Least forgiving and you will get rocked none stop since you are new. Being dead 80% of the match won’t help you learn the classes, rotations, skills, etc you need in the beginning of the learning process.

Honest opinion, you want a class without a ton of rotation skills and somewhat tanky; so you can learn the aspects of PvP without being completely useless to your team. You will learn more in the big picture by being alive than dead. Warrior is the class for you(shotbow or hambow) or if you want more skills/ rotations to go through, go Ele. Ele can be overwhelming to new players at first because of the mass amounts of skills they have. It is very forgiving at a new level though.

With these 2 choices you will be able to slowly learn the aspect of PvP, learn how to team fight and what certain classes need, and learn the skills other player classes are throwing at you; because you are not getting 1 shot. Learn what needs to be dodged and avoided etc. GL in your endeavors.

P.S. Did that guy seriously say Thief and Necro # 1 &2 best choice for a new player? Lol. Ya if they want to learn how to count the rocks on the ground and memorize the patterns on the spawn walls. Engi hardest lol? Cmon man. Be real with this guy, he is new. Help him out.

#1 Player Granada
#1 Player Comoros

(edited by GhOst.4019)

Blowout Games

in PvP

Posted by: GhOst.4019

GhOst.4019

If there are not enough similar ranked teams available the system will eventually search for other ranked teams. This can sometimes mean being faced against a vastly superior or inferior team.

If it is an inferior team, enjoy the easy win and seek comfort in the knowledge that the opposing team will hopefully have learned from you.

If it is a superior team, take the opportunity to learn from them. Having to compete against tough competition is often the best way to improve your own skill, as an individual and as a team.

It can be frustration at times, but try to make the best of it and use it to your advantage and you will start to enjoy the mismatched games more.

Well said. As it can be frustrating, but this is how you improve. You don’t improve by playing lesser teams… You got out rotated, you got out fought. Look at what and when they did it and start playing to counter that or do it yourself. One of the greatest learning experiences.

If you don’t ever want to improve, then I guess it will just make you angry. Happened a lot back in the day. We would get slaughtered and next match have them again. We would either come close to winning or win. Take it as a learning experience and grow.

#1 Player Granada
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control advice for new players please

in PvP

Posted by: GhOst.4019

GhOst.4019

Thanks. Tremendously helpful.

One question. Tip 3 was “have auto-attack turned on”. Does this mean the right-click and hold CTRL thing?

Yes it does. But if they go out of rang and you swing 2 or 3 times at the air. The auto attack stops. You must hit it again while in range to re-engage ( unless you hit someone else near you while you are catching up with them). Also make sure in your general options you have “Stop auto attack upon target switch” turned off (It reads something like that). Otherwise when you change targets you will have to hit you #1 again to engage on auto swinging.

#1 Player Granada
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Making PvP Necro Viable

in PvP

Posted by: GhOst.4019

GhOst.4019

There was a thread a while back whose purpose was to discuss build performance in matchups:

https://forum-en.gw2archive.eu/forum/game/pvp/Meta-Build-1v1-Tiers-and-Discussion-9-3-2015/first#post4875852

If I count correctly, two people said that between cele ele and terrormancer it is 50-50, one said that it is 60-40 in favor of the ele and one that it is 70-30 in favor of the ele (on staff). Noone said that the necro has an advantage.

Also, a necro is not good against a mesmer. But even if you don’t believe that, blanket statements like ‘necro wins 100% of the time’ are not exactly plausible…

Those are personal experiences, hence why they are all over the place. Also, you are only counting terror. This is a Necro post in general and counts in power as well, not just terrormancer. Also you base your conclusion on what 3 people said? Show me on that list people in the top tier that said ele beats necro. Most of the results (if using that thread) you will find at best is a 50:50 combining both builds and situation. Only way they ele ever wins is if they LOS a lot (true and stated many times in that thread you are referencing). That requires them to get off point and loose it, to win. Everyone that stated ele wins said they LOS the necro. Can’t do that on point, and as a reminder, this is a point game. Either way it won’t be the fastest fight in the world. Option 1: Ele gets off point to try to win the fight, point goes neut and before the fight ends most likely someone on either side would have shown up. Option 2: Ele tries to defend the point and dies due to not being able to LOS. Power necro will tear through the ele and a terror mancer will corrupt your Armor and u are screwed as well. If you remember right, we are talking even fights, therefore everyone has their CD’s.

Either way doesn’t really matter. Necro would only be in that situation unless he absolutely had to. Necro would be better used in a 2v2 + anywhere else on the map and the team would benefit more from it.
EDIT:
There is 1 post from a top tier Necro in there that states Necro wins (terror and power) unless LOSed a crap load. There is 1 post from a top tier Ele in there that said Ele wins unless their Armour gets corrupted and power necro will always win. With all CD’s, that means necro wins unless ele can get lucky and miss the corrupt. You looked at ratios and didn’t read what anyone wrote.

#1 Player Granada
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(edited by GhOst.4019)

Making PvP Necro Viable

in PvP

Posted by: GhOst.4019

GhOst.4019

Well, that is not the case. So he is wrong. Necro IS a counter to a cele Ele. If he can’t beat one using a necro, than it is not the class that is the issue; it’s him. Too many posts on here of people with their “Personal” experiences. If Necro countered nothing (everything has a counter) then no team at all would use one. Not even Ajbured. If a necro goes toe to toe with a mesmer in an even fight (players equal and both have all CD’s), Necro wins 100%. You may be thinking of walking into a teamfight with full CD’s and seeing a necro in there and being able to take him out. Why,? because he is focusing someone else and has used most his cool downs in the fight already. You could say the same about any class in said fight that didn’t just walk into it. With your burst, of course you will take out a class that has been in the fight a while and has no CD’s.

#1 Player Granada
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(edited by GhOst.4019)

Making PvP Necro Viable

in PvP

Posted by: GhOst.4019

GhOst.4019

Maining a mesmer, I know what I am talking about.

Great argument. You don’t main necro, so you know what you are talking about; because you main Mesmer?

Lol. Jesus christ, some people in this thread.

#1 Player Granada
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Making PvP Necro Viable

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Posted by: GhOst.4019

GhOst.4019

^ Lol. This too (some). Most are using personal situations. I saw one person say, “Necro is unbeatable 1v1 and some 2v1 situations”. That is a low tier statement. In bottom tier, yes. Not in the top. Necro (While it can) most of the time, should not be pushing 1v1’s. Send another player instead, train someone or 2 on the point the necro is on and then go +1 that fight too. Necro is best in small skirmishes and some team fights (depending on comp). While you can win some 1v1’s, that is not the job of the necro unless it is forced upon you. You are better suited somewhere else on the map.

#1 Player Granada
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Lich only gets 1 stack of stability?

in Necromancer

Posted by: GhOst.4019

GhOst.4019

This is complete BS Anet. All other elites AND even normal skills get multiple stacks (3 average) of stability. You give Lich 1? WTF?! Why do you hate us so much. You did fix a lot of downstate traits…95% of those are for MM’s and don’t matter….but thanks.

Tornado is only 1 stack/3 seconds as well.

But it’s….tornado. 1st: No one uses it and therefore doesn’t effect builds. 2nd: It has mass CC by throwing people around. If Lich had AOE throws while active, I would be cool with 1 stack. Should have been 2, as 3 would have been a bit OP.

#1 Player Granada
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Making PvP Necro Viable

in PvP

Posted by: GhOst.4019

GhOst.4019

A couple of weeks ago people were saying that necro is one of the strongest classes, especially in pugs and how they could take on three players at once, turn games around etc.

Now suddenly it is weak and needs buff to be viable, ok……..

Umm, what? Who was saying that? Last time that was the case against any decent players was back in the beta weekends (when, let’s face it, everyone was kinda meh).

Here you go: https://forum-en.gw2archive.eu/forum/game/pvp/Experts-What-class-carries-solos-best/page/2#post4636958

Not to mention that some necro builds directly counter some of the most annoying builds in spvp atm. If necro mobility/escape mechanics are boosted they need to have damage and life force regen nerfed.

I see one person saying that and everyone else disagreeing with said person. While they do counter Celementalists and Elengineers well…they still aren’t taken on most teams.

Think about that. They counter what is, on average, 60% of the opposing team, yet most teams don’t want one. Seems more than a little off, don’t you think?

Actually, several people in that thread say necro is uber in spvp, if you are having trouble reading I can copy and paste for you to help. Also, most people say engi/ele cele builds are the most OP builds in spvp atm. Necro is a direct counter to that so is in a good place in that respect as well.

Note the classes that are not mentioned- guard, warrior and I think Mesmer. I don’t think those classes are UP, but necro was getting placed in the top three most OP classes in spvp, at least in pugs, and now you think they need a buff. Seems more than a little off, don’t you think?

Three people are saying that: one who appears to be trolling, due to saying that Cele Engineer is weak and Necros are OP (this person is also responsible for ~80% of the “Necros are strong” posts in the thread), one who is discussing minion master of all things (probably the Necro’s weakest build), and one who is well known to hate facing Necros because he doesn’t like bringing condition clears (as apparent from his posting history in multiple threads on the forum).

Perhaps I read more thoroughly than yourself.

The argument that Necros need improvements is not based on “we want to be better than everyone,” which is a childish reason. It is based on easily stated facts: under-representation on premade teams, especially considering it’s a “counter” to half the meta, it’s complete and utter lack of desirability in PvE, and some mathematical issues as well.

Well said. There are definitely issues that need to be fixed. Necro’s are a counter to the cele meta. The reason not many have one on their team? Because they are not willing to put in the time to learn how to play with one on their team. Necro has different needs than EVERY single other class on a team. If the team can’t figure that out, they will fall flat on their face. You have 2 options, 1: Put in classes that can provide the best peels for a necro on the team or 2: Spec for rezzing because if you don’t peel for him, you will need to rez. Every other class has the ability to either 1: go invul, 2: blink/ port out, 3: go super speed/ block and get out of the fight. Necro has none of that and therefore needs help from the team to get out. Abjured figured that out really quick in WTS when Noscoc got trained down non stop. Their comp is horrible for Necro support peels. All they can do it heal him if their is more than 1 enemy on him. First time he got hard focused and they realize that they could do nothing. The comp they are looking at maybe switching to would be a LOT better for having a necro on the team.

No other class requires ‘special needs’ on the team to do well. It is not in a great place, same as ranger. No one is saying, hey give us more POWER. We are simple asking for things that every other class has, a way out or mitigate damage a bit. Necro has 0 vigor when most classes have almost perma vigor. That alone would be a huge buff.

A lot of people said a team has to be built around a mesmer to do good with one. Same as Necro. You not only need certain classes, but the players must know what they need to do when they necro is in the team fight with them.

If a necro in Go4’s on a random team died as much as Noscoc in the WTS, people would be saying that player is horrible and sux. Since it’s Nos, most are giving him a lot less flack on the issue (sure he gets his share). Their comp was never fitting for a necro and a team finally realized how to solve that and beat them. The truth is, it is not necessarily Nos’s fault. His team failed to bring the support a Necro needs (which shouldn’t be this way) and they paid for it.

#1 Player Granada
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Most profitable reward track?

in PvP

Posted by: GhOst.4019

GhOst.4019

I don’t boost. Highest MF on my accounts is like 110, lowest 2? I have no problem. Got a ring and an ascended armor last night on my account that has 63%, no boosts.

#1 Player Granada
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Please, just remove necro from the game

in PvP

Posted by: GhOst.4019

GhOst.4019

He wasn’t trying to win? Seriously? It’s called “Escaping”. You know, when you are in trouble you get out to reset………. Also, Thieves don’t just stand in your marks and wells…You make it sound simple. Any good thief will disengage you and then come back in. MM is one of the easiest Necro’s to kill. Couple AOE and the pets are gone. Then he is useless.

#1 Player Granada
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Please, just remove necro from the game

in PvP

Posted by: GhOst.4019

GhOst.4019

Personally, I sometimes try to play condi necro. Try.

I remember I was on a fight on Foefire and I put my wurm on up the high ledge. Not the one near the side points, the one that’s in timbucktoo near the gates of your based. A thief chased after me, so I tried to pressure him off, but he just kept blind spamming me and dodging my transfers. So I teleported away (with almost no health left) and healed back up. Then I saw him teleport up to me, so I spectral walked off the cliff to try to lose him. Then I spectral walked back onto the high ledge AND HE KEPT FOLLOWING ME. I died.

I’ve never seen any class more hunted than the necromancer. If the other team even smells me, they’ll follow me to Lion’s Arch to hunt me down. Not out of fear of my power, but because they know focus will take me down.

Does anyone else have the same issue on necromancer?

Welcome to Necro.

#1 Player Granada
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Downstate is the place where necro should be

in PvP

Posted by: GhOst.4019

GhOst.4019

The f….

Can someone break this down for me? Is this extra damage while downed + chill of death?

Yes. Traited for downstate + CoD proccing off all his boonz. The Well was the finishing touch and could have also been dodged (big animation).

#1 Player Granada
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Downstate is the place where necro should be

in PvP

Posted by: GhOst.4019

GhOst.4019

With what time? It was less than a quarter of a second between the Chill of Death proc and the Guardian going down. He basically went from 66% health to downed in less time than it takes for the average human to react.

Ok, I guess I will make 1 last post. What time? How about the 5 seconds before that, that he could have healed at anytime. 66% to dead in under a quarter second? You do realize that CoD can’t go off until he is at least 50% health right? It proced around 40%. You want to tell me he 1 shot him from 66% to 40% with his channel spell? Check the vid again. Also read how your skills work bud. If you still think that having no might (in any build) is ok, then knock yourself out. No one is stopping you from doing 25% less damage than everyone else playing the class; just so you can do more damage while you are in downstate. Just go into a 1v1 normal build. Look at all the might you have (lotz) and then realize how much extra damage that is giving you from condi’s or power (w/e spec u r) in all your aoes etc; then kiss it all goodbye with a change of a trait. Grats you just F’ed your team just so you can be downstate cool. Who needs 25 stacks of might when I can do 50% more in downstate anyway?

At least these guys understand. The guardian either doesn’t know what he is doing, or didn’t care.

That Guardian is pretty noob not to use block or blind f1 when he tries to stomp lol

and you also seem to forget that this is a dps guard, probably using zerker amulet….

If the guardian was not running full zerker he wouldn’t die so fast. Necro downed state working as intended

#1 Player Granada
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Downstate is the place where necro should be

in PvP

Posted by: GhOst.4019

GhOst.4019

If you watch the video, he did have Protection (and three other boons) before Chill of Death procced.

And the “not important” refers to the fact that you can change which Spite Adept you have without much effect on the build’s effectiveness.

Ya, he did..he is a Guardian, master of boons and could have reapplied….He also could have used his heal or his 2nd or 3rd meditation to heal himself. He could even have used his elite + more virtues. No one in reality is going to try to stomp someone with that low of health with all that available to them still.

Also if you really think that changing a trait willy nilly to anything you want and it having not much affect on you…I got nothing more to say. If you want to trait for downstate, then go ahead. Just remember you will be doing less damage while you are still alive and useful.

#1 Player Granada
#1 Player Comoros

Please, just remove necro from the game

in PvP

Posted by: GhOst.4019

GhOst.4019

I know you said you don’t want to hear it but it is the truth, so here it goes. You need a team. At least 2 players minimum that know how to peel + support a necro. Picking up 4 random guys in map chat won’t help you either. If you don’t get the peels/ heals etc, solo is the worst place you can be in. Seems like 90% of the people in PvP have no idea how a necro works. You will get things like, “why did you die? There was 3 people focusing you, you should have run away”. Ok, with what stun breaks and stability are you suppose to do that alone? Even in solo Q, it is a team effort and you need heals and peels. I have also heard, " Dude, I blasted off like 3 heals and you still died"..Reply: “Ya, I was in Deathshroud, but thanks anyway”. Him: “So?”. …. You can be the best necro in the world, but if your team has no peels for you or the random players have no idea how a necro works, you are kittened.

For example: Noscoc got focused hard for the first time in a big tournament. You know what happened? They lost, because their team comp (which focuses on a lot of healing) has barely any peels for a class that only has 1 or 2 themselves. Result: necro dies without peels. Every other class can either blink/ port out of the fight or use some sort of invul/ stability to escape. Necro has none of that besides a worm (If up and used).

Anet does hate the class but maybe there is a glimmer of hope in HoT (probably not). They give every elite + most regular utilities 3-10 stacks of stab. Lich gets 1 and makes it almost useless now.

#1 Player Granada
#1 Player Comoros

(edited by GhOst.4019)

Downstate is the place where necro should be

in PvP

Posted by: GhOst.4019

GhOst.4019

I’m sorry but no class should be able to kill another player with full health while downstate.

I tend to agree with this. On one hand its nice that Necro is actually maybe decent for now, but it is stupid that we are in such a bad place that Necro is actually better off in the downed state than just playing normally.

My expectation is they give it the old Lich treatment, so that Chill of Death isn’t getting the 50% damage boost. If we’re going to be strong, let’s be legitimately strong, not strong because our downed state is crazy strong.

Also, the player in the video is TRAITED for downstate to make it seem more dramatic. No one traits for downstate…

You only need 1 trait to make our downed state insanely strong, and it isn’t like you are replacing anything all that important.

Not important? Just because it isn’t a grandmaster trait, doesn’t make it not important. That trait is VERY important. There are other classes with OP downstate traits too. You know why you don’t notice….because NO ONE traits for downstate in any build… If they did, and posted a video of them killing someone, or rezzing back up and killing someone. Would you say the same thing about that class? Only reason this is getting any hype is because Anet finally fixed things that were broke since day 1. I have seen many mesmers 1 shot….yes 1 shot other zerkers with their clones + illu zerker when they go downstate. Havn’t really seen anyone complain about that over the past 2 years..

Besides.. This video looks staged as hell, or just a really bad guardian or just one who was messing around. He could have negated all that damage, healed, blocked, blinded, stability, protection etc etc; and he wouldn’t have died….

#1 Player Granada
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Most profitable reward track?

in PvP

Posted by: GhOst.4019

GhOst.4019

I’ve been doing glorious o.o I heard it’s better chance at ascended pieces. Is that true and how does it compare to these others in terms of money?

If you are looking for ascended, again, do Magumaa. I have done the Magumaa track between 30-40 times and have only 4 times not got an Ascended piece each track (Mostly rings). I haven’t done Glorious that much (maybe 15-20) and have maybe got 3 pieces of Ascended from all of it. It is definitely the track. The drop rates are better and I am guessing has something to do with the loot boxes names being higher drop rates?

Example (but a rarer occurrence). Bought a 3rd account recently (on sale) and within the first hour had 2 rings and a weapon chest from Magumaa track. Obviously it doesn’t happen that often a lot but I can guarantee it would not have happened from a different track. Also, as I said it was a new account = 1% Magic find. Not sure what it is about this track, but it is OP. If you want to venture out of the mists and use the geodes, badges and keys; it will bag you more money. I don’t do that and it is still most profitable track.

#1 Player Granada
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Downstate is the place where necro should be

in PvP

Posted by: GhOst.4019

GhOst.4019

I’m sorry but no class should be able to kill another player with full health while downstate.

Ummmm Mesmers can already do that and have been able to do that for a LONG time. Other classes have “Escapes” to give their team time to rez them or make them think they are somewhere else. Warriors can get up, kill you, spike you and have a chance at life again. Ranger doesn’t need to kill you in down state, he just gets back up and kills you. Why are people making a big deal out of something that should have worked day 1. Only class that every trait became null when you went down; even your minions disappeared (rangers don’t). Every class has its advantages in down state, some do more damage, some do more CC etc.

Also, the player in the video is TRAITED for downstate to make it seem more dramatic. No one traits for downstate…

#1 Player Granada
#1 Player Comoros

(edited by GhOst.4019)

Patch Broke Burning Damage

in Bugs: Game, Forum, Website

Posted by: GhOst.4019

GhOst.4019

They seem to be aware. They will also move this post to the “Bug” section of the forums, as they did with the last couple on this. Not sure how they messed so many things up; just hope they all get sorted out soon.

#1 Player Granada
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Building A Competitive Community

in PvP

Posted by: GhOst.4019

GhOst.4019

Good topic i agree with OP, basically there is no reason to go in unranked/ranked now for veteran players, solo or with a team.

My priorities

1. Leaderboard improvement. How it is now, it’s useless 100%. The old leaderboard in comparison was really better because it showed better the player skill level (but it had other issues). It needs a rework to show better progression in skill and not only in time grinding.

2. Rewards. Always the same problem. I think Seasons are the way to go but rewards need to be better than Test Season. We did a lot of examples in old topic.

3. Stuck in the Mist while queing. Another big issue that needs to be addressed.

4. Different roster size against each other. Another big issue that has important extremes, like soloqueue vs full preamde. I hope more players with HoT can invite Anet to use hard filters to match compatible rostersize how we can suggested in other topics.

Basically this, we don’t forget a too slow balance meta changes and pls split queues with Stronghold and other gamemodes with HoT.

I think your priorities are wrong. 1st priority to you is LB’s? Really?

First off, Bringing back Solo Q will not help the competitive team (<Key word) sport. Better rewards in PvP would result in more player base which could (<Key word) add to the competitive scene. The main reason why the competitive scene isn’t that big is because of the lack of rewards for doing said tournaments. Team (at any level) that are not already in the scene, don’t feel it’s worth the time (months) to greatly improve to be able to compete. The first place reward needs to be higher and then tier it down for more ranks. Start slow and work your way there. Start paying out top 6 in ESL and top 4 in others. Then move to 8 and 6 and so on. They are not adding further rewards because the amount of teams is small. They don’t want to pay out 80% of the teams that join. Bring the rewards and more teams will join, then you do it again and again and watch the scene increase in size. If ESL started paying out the top 6 when there is only 7-10 teams joining up, you don’t think more teams would join? Then you start having 12-15 teams joining up and wanting to get better to get paid. Then you move the payout higher and you get 17-20+ teams joining up. Then before you know it, WE ESPORTS! Quarter million dollar world tournies! ZOMG

If they are waiting for the team count to increase before raising the rewards, they are doing it backwards and it will go no where. Heading for 3 years into the game and there is only 7-10 teams that play each week. Yes there is more out there but not every team plays every tourney; except maybe Abjured.

#1 Player Granada
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(edited by GhOst.4019)

Revert the downstate hp bars

in PvP

Posted by: GhOst.4019

GhOst.4019

What if someone is color blind, they will not be able to tell the difference between the two shades of green.

I’m color blind. Telling shades is actually really easy, it’s telling the actual colors apart that is hard. So I can tell two shades apart probably better than a non-color blind person, but red and green I get confused.

Guess it is a bit different for some then. My friend can barely tell the difference. The green shades are honestly not that far apart. Either way, I want red back lol. Or if it makes it easier for color blind people, use completely different colors, or allow us to choose the color. At a quick glance green is green. I can tell someone is downed without even looking at the team bars when they are red.

#1 Player Granada
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Revert the downstate hp bars

in PvP

Posted by: GhOst.4019

GhOst.4019

^ Agree. Please bring back red for downstate. So much easier to tell. What if someone is color blind, they will not be able to tell the difference between the two shades of green. Next thing we will have posts of people getting kicked off teams because they can’t tell that someone is down state. Most games cater and help people that are color blind (I am not), but this is just ridiculous even for the non color blind…

#1 Player Granada
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Most profitable reward track?

in PvP

Posted by: GhOst.4019

GhOst.4019

Magumaa is by far the best reward track. You are wasting big loot boxes by doing any dungeon reward track. You get the weapons/ armor boxes that are only good for throwing in the forge. Why get a stupid bound weapon when you can get actual champ and other loot boxes.

I have done them extensively and Magumaa also has the best drop rates out of the champ boxes etc. People above are saying to do dungeon tracks and use BL salvage kits for money. That’s all fine and dandy if you got the BL kits for free. If you are buying the BL kits you are loosing more money than you are getting back. After you are out of BL kits, the tracks are useless.

#1 Player Granada
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(edited by GhOst.4019)

[BUG] Random NPC chatter

in Bugs: Game, Forum, Website

Posted by: GhOst.4019

GhOst.4019

Yes, In PVP with my entire team across the map (I am male human), my character says “Attack my target” in female human voice when I haven’t even targeted anyone. Just random things. I then spend 20 seconds looking around thinking there is a stealthed enemy near by that targeted me….

#1 Player Granada
#1 Player Comoros

Burn Bug

in Bugs: Game, Forum, Website

Posted by: GhOst.4019

GhOst.4019

Great…………..How the hell did this all get messed up lol. So what I am seeing is: Go full HAM on a ranger with torch. But run the hell away from every Ele..Perfect Hope they fix this all soon. I will run some tests of my own here.

#1 Player Granada
#1 Player Comoros