Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
(edited by Hamfast.8719)
You can force GW2 to default to BMP instead of JPG.
Right click your GW2 startup icon and select PROPERTIES. Find the TARGET path. It may or may not be in parentheses. Either way, put a SPACE after it, and then add -BMP to the line. (That’s a minus sign in front of BMP… the forum font is a little weird).
That’s it! Your game should now save pics as BMPs.
If you need the ability to save in BOTH formats, you can always make 2 different startup icons, one with and one without the -BMP parameter. Whichever one you use to start the game will determine how your pics are saved. Not terribly convenient, but a workaround until they add the feature you want.
(nagr … JPGs are compressed. Picture info is removed to save space. The more you save and re-save as JPG, the more picture detail you lose. BMPs are uncompressed. They retain their clarity no matter how often you edit and re-save them. But their file size is bigger.)
(edited by Hamfast.8719)
I think I did a pretty good job with Valeri The Valkyrie.
My intent was to recreate the popular look of those Norse shield maidens. I’m not big on helmets, so I went with the classic braided hair and I hide the helmet. The Phalanx helmet has great looking wings on the Charr, but they lost the wings and look more Roman on Humans and Norn.
I would love some sort of headband or circlet. Unfortunately, those will probably never be included under “heavy armor”.
Most of the GW1 dances were far superior to anything in GW2. The big failing of Learn to Dance Vol 1 was that you didn’t learn to dance! You learned a couple of 3-second moves and repeated them ad nauseum.
And will they ever try downsizing the shoulder armor? I don’t get them being so enormous. It’s like they want charr to look goofy.
Way ahead of you: https://forum-en.gw2archive.eu/forum/support/bugs/PHALANX-Shoulders-Uneven-Pictures/first#post3115384
It wouldn’t hurt for you to add your voice there too. Most shoulder armor in the game is way too big, and often floats in midair as well. And it’s not only Charr. Have you seen the Hall of Monuments shoulder armor on a male Norn? Would you think it was possible for any armor to be too big for a Norn?
GW2 finally taught me to move when I fight. Standing toe-to-toe and slugging it out was likely suicide otherwise. (You couldn’t do anything BUT that in GW1. Spellcasting would break, etc.)
Now we can’t move OR stand still. I guess I’ll just fade into the Mists.
The Tequatl event is unattended on the majority of servers. Most people have to guest onto other servers to play at all. In these instances, you need to get there at just the right time to avoid the Overflow and then wait.
The timer is bad because it’s unrealistic. Why should she just fly away all of a sudden? If that’s the case, then didn’t we win? Didn’t we repel her? She should stick around until she’s killed, or she accomplishes some goal (such as wiping out the megalaser and the batteries and/or all the turrets).
She should also scale in difficulty so the smaller or less organized servers have a chance.
Nothing is wrong with her otherwise. The new assortment of attacks and defenses are interesting and manageable. The hardest part is getting a big enough group, and then organizing it.
But until there is a change of some sort, the Splintered Coast will remain a Splintered Ghost on the majority of servers.
Got any screen shots of Halloween 2013 you’d like to share?
Here are a couple of my Elementalist that I really like. Suitable for use as desktop wallpaper (1920×1080). Possibly more to come after the Mad King arrives, if I can find any good photo ops.
For those of you who will probably ask, she is wearing:
Head: Wraith Masque (Necromancer starting armor)
Shoulders: Exalted Mantle (Trading Post / Crafted)
Coat: Phoenix Vest (Gem Store skin)
Gloves: Winged Gloves (Trading Post / Crafted)
Legs: Apprentice Pants (Trading Post)
Boots: Invaders Acolyte Shoes (World vs. World)
I even changed her hair to raven black for the occasion. Very demonic, don’tcha think?
Pretty sure that’s intentional. The vast majority of Asuran shoes (male and female, light, medium, and heavy armor) are like that with very few exceptions. It’s just a cultural style.
Think about it as if there were really such a thing as an Asura. Their inner toes angle in towards each other. Adding a cover would also add half an inch to an inch of length, and they would probably bang their toes on each other all the time when they walked.
They also originated as underground critters. Hence the digging claws on both hands and feet. They would probably be fine going barefoot most of the time as they do in their town clothes.
And lastly, I am glad they have some style of their own. Most of the non-human armors are just restyled human models. Even if it’s just a couple of toes. It may look funny to you, but I don’t think it’s poor artistry. I think they are exactly as they were designed.
Here’s another issue I found with the new sets. The medium “Viper” armor shows some obvious clipping in the Gem Store preview. This is the only reason I have not purchased a set (Human Female shown).
I did not create a new topic for this, because for all I know it is fine in-game, and only the preview is messed up. But if anyone can confirm one way or the other, it’d be nice to know whether I can buy it with confidence or if I need to wait for a fix.
And congratulations for correctly designing a non-symmetrical set for archers. That was always a problem in GW1 too. The arm that holds the bow is lightly armored all the way down to protect the inner forearm from the occasional bowstring burns. The arm that draws back the string is bare at the elbow for flexibility. (Although I will replace that massive hockey goalie mitt with something light or open-fingered). Like I said at the beginning of my first post, your armors are getting better!
I LOVE the new heavy armor Phalanx Shoulders! They are the perfect finish for my Charr mix-and-match armor! (ALL of the new armors have promising elements. None appear to be simple re-skins. Thank you so much for that. And no trench coats! I just shed a tear of joy.)
Slight issue that I hope you can fix A.S.A.P.: The height of the shoulders is uneven. The left shoulder piece floats a good deal higher than the right.
Please lower the left side to match. DO NOT RAISE THE RIGHT SIDE! So very many armors suffer from shoulders flying in midair (not to mention being way oversized. I had to give up my Hall of Monuments Heritage shoulders because they both grew in size and began floating off of my body within a few months of original acquisition. I’ve seen pictures of them on Norns… I pity those players.)
Anyway, please even out the shoulder height. If you could please drop them both down onto my body and nudge them inward a little it’d be great, but if that’s asking too much I’ll settle for losing the hunchback look right now.
P.S. – It almost looks as if it might be the angle they are sitting at, more than the height. They might be the same height at the outside of the shoulder, while the left one is higher on the inside by the head. Or the left may also be tipped forward a bit. You can see more of its underside from the back.
Scarlet story is some of the inspiration for this, since she was an apprentice of a Norn, and a student of the Asuran colleges.
Hehe… and we all know how that turned out!
Oh, dear Lord in Heaven NO!
Worst. Invention. Ever.
I despise CAPTCHA. I am rarely confident what they say, and always have to click “Next CAPTCHA” a bunch of times before I think I can get it right. The guy who invented that miserable program should be shot.
Besides, I rarely see that. It’s not a common issue for me. Perhaps you are a heavier than average TP seller.
This is Murra the Asura. He is not really an Asura, but he desperately wants to fit in. Unfortunately, to be taken seriously he needs bigger ears. Norn characters do not have a slider for ear size. Please help Murra and petition ANet to add an ear size slider for Norns. Let’s hope this serious issue doesn’t fall upon deaf ears.
The STYLE section of the Gem Store is starting to get to the stage where it is a pain to scroll through. Time to sub-categorize your offerings. Something like:
- Armor Skins
- Town Clothes
- Fun Stuff
(Whatever… you guys figure it out. Just improve navigation instead of one long semi-scrambled list.)
We already have a semi-heated discussion going on about people accidentally picking up banners. I don’t have time in the middle of combat to examine all the skills your kit would give me and figure out how to make good use of them anyway. I will be most effective with my own skills, thank you very much.
How could I forget?
Coming back from her job at TWO-TERS Restaurant (Delightfully Tacky, Yet Unrefined) my toon is sporting a GW2 T-shirt that she won during Pink Day in LA. It has no dye channels at all. I would love to be able to color it a gentle pink for next year’s event!
(As a rather rare special promotional item, I don’t expect to get my wish on this one, but there it is anyway.)
Some armors have portions that can not be dyed. I would love it if this could be fixed. The one that’s bugging me today is my Apprentice Shoulder armor. The stone can be dyed, but not the metal setting. Please add a second dye channel for this.
Does anyone else have a piece of armor with un-dyable portions? List it here! (With pics, please).
I can live with most of the banter. But the whistling they added recently is way too loud.
And the coughing guy is even worse. It’s catching, just like yawning. I find myself trying not to clear my throat.
Previews aren’t the answer anyway. They need to remain relatively stationary, so you don’t get the full range of lighting and expressions. (I made a Sylvari that looked fine in preview, but appeared perpetually surprised in-game.)
Let us physically APPLY the look before committing to it, so we can slide the preview window off to the side and see what it actually looks like in-game.
When we are satisfied, THEN we can commit.
Forget looting already! It’s not just looting! I already programmed SHIFT+F to AoE loot, and that is what I use. (It’s even bound to one of my mouse buttons).
The same key I use for Interact is also going to pick up your banners. Someone near me is downed? I use the Interact key. Oops! Sorry, guy – you wouldn’t have died if I hadn’t accidentally picked up that banner instead. I want to pick up a boulder to knock down a target? I use the Interact key. Doh! That’s not a boulder! What the heck are these skills? I want to unlock a chest? I use the Interact key (you know… those chests that take several seconds to open). Banner! Grrr! Drop banner and physically mouse-click on chest to open, then ARGH! Hit by an AoE and interrupted! I’ll never get this chest open!
This is what console games have plagued the PC world with… multi-function buttons. Listen to Nretep and split those suckers up.
Halloween is not over! Mad King Thorn is just introducing us to his new home outside of the Mad Realm.
But there is some strategic use for other people being able to pick up your banners.
For example, a single banner warrior can provide a group with a total of 4 banners that each with Regeneration. If the warrior himself was the only one who can pick them up, then using multiple banners would actually be detrimental, as you could only take one of them with you.
How about you try to spend less time hitting the F key like a greedy, loot-crazed salivating puppy?
Can’t forget skill 3 and the area swiftness boost. That’s great for running in zerks when others use them too. Regardless though all you have to do is change your interact to some other button and leave aoe loot at F. Other people picking up banners very good strategically I wouldn’t want it to change.
There you go, assuming everyone else knows the skills your banner provides. As soon as I realize I’ve picked one up, I shout at my computer, the dog jumps up from his nap and knocks over the lamp, and I am playing by the light of my monitor hoping no shards of lightbulb got into my soda.
I do NOT have time during combat to learn your skills, nor do I WANT to. I DO use AoE looting, but I still pick up banners by accident on occasion since the F key is multi-functional and not just for looting.
Preferably, they should only be able to be picked up by the person who dropped them, like turrets. Until that day, I’d appreciate it if you’d drop them back towards the edge of the action, not right in the middle of the scrum. The people who want to pick them up can go grab them, and the rest of us won’t curse your very birth.
Are you fishing for the name “Destroyers”?
That may explain the “hot” comments. The Destroyers erupted from the earth in Kessex Hills at the Dominion Killing Zone. And the Golem at Marjory’s camp refers to a “Mistress Kari”. Kari is also the name of the little girl lost inside the Destroyer hive. Same person? It sounds as if the people at the camp are speaking of an adult (and the “southwest of camp” direction in which she was last seen is way off).
I want to see underwater content, because it is a huge untapped world, long overdue. Plus I kind of like the added complexity of a third dimension.
Unfortunately, what is happening at the underwater Lair of the Seawitch appears to be just another above-the-waves tower. Ho-hum.
Hand-in-hand with underwater content should be a new, FULL selection of aquabreathers (finally) to match the available stats of their land combat counterparts.
Yes!
Maybe your banners give me good skills. I don’t know. But I don’t have time to learn them. I would be spamming whatever skills aren’t on cooldown.
I am much more effective to the group using my OWN skills, which I am comfortable with and know how to use to best effect.
Make banners like turrets… only the person who set it down can pick it up again.
Okay… make it “Daily Mini-Game Participation”.
Change “Daily Activity Participation” to “Daily Game Participation”. Or at the very least change the tooltip to say that. I participate in tons of activities. If you mean games, then say games.
I don’t know if it’s pure accident, or clever brilliance.
A Guildie guested on another server to try to kill Tequatl. She didn’t get in though, and was dumped into Overflow.
I visited Sparkfly Fen in our own homeworld, just to get the Daily “Here Be Dragons” achievement. Surprisingly, I didn’t get in either, although our server is always empty. I wound up in Overflow along with my Guildie who was guesting elsewhere. (I didn’t know there was a “communal” Overflow between servers. Or was that an accident caused by the fact that we were partied up?)
Anyway, I opted to stay in the Overflow, which was full of people as well as Commanders. We didn’t win, but we gave it a good shot (got a little below 50%).
Whether it’s accident or intentional that I wound up in Overflow, I think that’s a GREAT idea for solving the Tequatl issue. Allow the no-show servers to gather together in the Overflow when teleporting to the Splintered Coast Waypoint, even though our own Splintered Coasts lie empty. That way we can finally have a large enough group to fight the old girl. No need to change the mechanics or timer to “dumb down” the encounter. Just see to it that we have a large enough attendance to give it the old college try.
They are aware they made a boo-boo (see the GAME BUGS forum). They didn’t intend to apply the Champ preference to Target Nearest. They say they are fixing it, but that has been at least 3 builds ago. Cross your fingers they get it done soon, as targeting is a central issue for the entire game.
Thanks to everyone who donated and/or showed up to participate!
Thank YOU guys! Had a great time! I’m enjoying the great T-shirt I won. I’ll be back next year with more friends!
Just ran into a Troll with “QUIP”. Dear God, please let the Player Instrument volume Slider work on that!
I would love a Legendary for myself… I like the idea of being able to swap stats out of combat. (Like a minor re-traiting). The main thing that keeps me from it is those stupid footprints and goofy particle effects. (Not to mention they have gone WAY overboard on “funny” and “cutesy”. Need more “serious” skins!). Give me a way to kill at least my OWN footprints and particle effects, and I’ll begin working on one today.
P.S.: Toggleable effects does NOT mean the end of Legendaries, as some have suggested. As many people here have mentioned, it is the effects that make Legendaries look worse for many of us. Forget toggling OTHER PEOPLES’ effects (as much as that would please me). Let us toggle our OWN effects, so everyone can display their Legendary they way they would like it to be seen. This would also help WvWer’s who like the footprints, but don’t want a big red X painted on their forehead in the Mists.
(edited by Hamfast.8719)
FINALLY some underwater content coming! (I hope). I took a little swim and made my way around the perimeter. Looks as if the Lair of the Seawitch is smack-dab in the middle. Maybe this will mean a VARIETY of Aquabreathers? (Berserker’s, Shaman’s, Explorer’s, etc.) Exotics or better?
(edited by Hamfast.8719)
Anyhooo, something strange is afoot.
I love the new mechanics. I guested on one of the “winning” servers to kill her once. I don’t want to abuse their hospitality by taking up a spot that could be filled by one of their homeworld players, so I haven’t been back. But if ANet would do something so that ALL servers could beat her, you bet I’d visit her every day for a shot at another Ascended weapon! As it stands now, I guess the rich get richer, and the poor get poorer.
Hmm… okay. Never noticed that. I’ll take some Dayquil.
Ever since the Halloween update, my cooldown numbers on the skill bar will occasionally turn blue instead of the normal white. Almost like a light bulb flickering dimmer, ready to go out.
I’m guessing that with no external input impacting her, the program “times out” so to speak. They never expected nothing to interact with her, and with no variables making her respond she reaches a “holding pattern” state before long. Totally unscientific and unknowledgeable of higher programming on my part. But it may not be an error. Just a lack of input leading to the premature “end” of her programmed movements.
In Borlis Pass, not long into the Tequatl event, she freezes in a rigid “airplane” pose, and water splashes up all around underneath her and the bone wall.
This probably only happens when nobody is there confronting her, which is pretty much always on Borlis Pass. (When a tree falls in the woods, and nobody is around to hear, does it make a sound?)
Take your time. She’s been doing this over at least one update, and nobody else seems to have noticed.
The Queensdale Hunting Lodge in Borlis Pass has been devoid of the usual banter from it’s denizens for several updates now. (I guested in Tarnished Coast today, and their patrons were quite chatty). I first reported this some time ago.
Other sound issues I’ve reported before that have still gone unfixed:
My Mini Golems (I have 3 different types) no longer make much noise. I used to relish their stomping footfalls and clanks and whistles.
I have persistent sloshing sounds when I emerge from water. This can last a long time, usually until I hit a different type of terrain. (This one is NOT Borlis only. I thought to check it out while in Tarnished Coast).
My Witches Broom “Jet Engine” sound begins to fade out after several moments until it is almost silent.
Please address these ASAP. Thank you.
Kit doesn’t help unless you can find a new color you like. Which is unfortunate because there are so very few choices. Reselecting the same color will not lighten it again. And all the ribbons now have gold squares at the end. Thpppt!
I repeat my suggestion:
When head armor is unequipped, you should have one dye channel that controls the color of hair accessories.
Do the same with chest and leg armor. When they are unequipped, give us one dye channel to color our undies.
That exact scenario almost killed me today. I was in a Champion fight and a couple minions peeled off to melee me. As an Elementalist, I want to avoid hand-to-hand combat as much as possible. Every time I hit “Closest Enemy”, it stayed on the Champion across the room rather than switch to the guys tickling my belly with their sword points. I found myself frantically trying to mouse-click target select.
And tabbing “Next Enemy” sure seems to be selecting yellow non-enemies in favor of red real enemies.
(Even if, as I suggested, they implement a “Target Strongest Enemy”, I still usually prefer to take out the Vets before dealing with the Champs. This new targeting scenario is zerg-oriented and should maybe be reserved for Commanders to call their targets.)
This needs a HOTFIX right away. It is central to the whole game. Nearest means nearest.
I will not PvE. I use PvE only for a waiting room. I will not participate in PvE no matter what you say or do to cajole me into it. I simply refuse.
This means I cannot get World Completion and cannot craft Legendarys. Too bad.
The more you try to force people into doing things they don’t want to do, the more they will resent it – and leave without telling you why.
I am doing you the courtesy of telling you why.Now shut up, there are two sides to every story.
I don’t like PvE in the slightest, but if i want a legendary or map completion i will do it…To this guy:
“As PvEer’s, part of our problem is that we don’t have individual control over what goal we are able to attain in WvW. We need to rely on our server’s performance each week to move us to the map we need, and then we need to rely on them again to take the objectives we need on that map.”What about areas which are contested so I can’t teleport to them? What about the fact that I have to actually explore all of the PvE area?
Everyone who agrees with this OP is completely ignorant. Think you have it hard, imagine a flip of your scenario, atleast you have the map uncovered for you to explore and WvW is around 5% of the completion. 95% of my map completion will be to me what WvW completion is to you.
Am I complaining that I have to enter PvE? No
WvW and PvE ARE 100% the same game, they are the areas where everyone isn’t automatically maxed out with equal opportunity. You are like kids who can’t get their cookie, there are two options.1. The current system whereby PvE and WvW are seperate from sPvP
2. Remove WvW as a separate entity, make PvE open world PvP. From then on, I will come and hunt you down while you hunt trash mobs for pointless loot and I will slit your throat and teabag your face every time I kill you.Option 2 would be my preference to be honest, but apparently my care bear victims don’t like that and they cried to NC-Soft when they took this approach in Lineage2.
Be thankful that you got your way, other wise my way would be in place, and good luck trying to get your map completion when i’m camping your completion required spot.
“This guy” did World Completion on 3 characters and is shooting for all 8. I don’t want a Legendary and I don’t fly the “Been there, done that” title to “brag”. I just wanted to do it. I am not complaining it’s hard. I’ve done it and plan to continue doing it. The OP never said anything about it being hard either. He just said he doesn’t care for WvW or PvP. And I agree with him that WvW and PvP and PvE are essentially different games and should be kept separate. They are most certainly not “100% the same game”.
Telling us to shut up and calling us ignorant doesn’t help a thing. You are getting upset because you seem to think we are whining that PvEer’s have it hard and WvWer’s don’t. Well guess what? World Completion is the exact same requirement for both of us. Nobody ever said differently. Nobody complained it was too hard.
We said we like Solitaire. You said you like Poker. Anet is forcing both of us to play each others games to get a desired reward. We are telling ANet that we would like to be able to get that reward by playing the game we want to play (which is what ANet has always said is their desire). That is all. Chill out. Nobody is painting a target on your forehead.
Are you forced to get world completion? No.
Are you forced to get a legendary? No.
But if (as it sounds) he wants a Legendary, then like you he is forced to do WvW for the World Completion requirement.
Rick bought the game to do PvE. The Guild Wars people have always said that they want people to be able to play the game the way THEY want to play it. So there should be ways to get what you want out of the game without having to leave the aspect that you enjoy (PvP, PvE, or WvW).
Anyhooo…
It really is 3 different games, and should be treated as such. Most people tend to stick to the one part they like best. There is no reason that skills need to work the same in PvP as PvE. Balancing one need not ruin the other. If some skills need to be a little different, then make them different. It worked fine for GW1. Don’t like the downed state in WvW? Get rid of it! But leave it alone in PvE. The 3 aspects are NOT the same game, so the rules don’t need to be the same.
I have a section of the bank for each of my 8 characters. I’ve had to use an “identifying” object in the first spot of each section to know who it belongs to. (A wand for my Elementalist, a Mask for my Mesmer, a Loot Bag for my Thief, etc.) It would be SO much nicer to be able to name the sections!
“Nearest enemy” should be nearest enemy.
If you want nearest boss or strongest boss, then that’s something different. They need different controls.
I do support the idea of excluding yellow “neutral” creatures when cycling through “enemies”. They aren’t enemies. They’re just added aggro. Enough yellows get aggroed by AoE already. The only time I consider attacking neutrals intentionally is when I am downed and want to find something easy to kill. However I can see new players or low level characters wanting to keep neutrals in the list of targets cycled through, so that should be an OPTION.
The GW1 targeting was spot-on. I rarely found myself attacking the wrong guy. Whatever they did there should be carried over here.
Possible solutions:
Add a check box for “Target cycling includes neutral creatures” (on by default).
Add a keybind for “Target Strongest Enemy”.
I don’t quite see where the forcing is to be honest. World comping isn’t anything like actually playing WvW, it’s basically hopping over to WvW to grab a PoI or vista when your server ends uP on the right side of the map (which is admittedly awkward).
Badges come from achievement chests as well, in mass quantities.
As PvEer’s, part of our problem is that we don’t have individual control over what goal we are able to attain in WvW. We need to rely on our server’s performance each week to move us to the map we need, and then we need to rely on them again to take the objectives we need on that map.
Before they shook up the system, we had fallen into a rut of the same opponents and same maps week after week, and month after month. It’s much better now. But it’s still a waiting game. And unlike most of PvE, our goals in WvW still aren’t often able to be accomplished when we are ready to tackle them. We need to wait for the tide of war to swing in our direction.
I’ve completed mapping WvW on 4 or 5 of my eight characters, and I have learned that I can hold my own most of the time against other players. But I still get little enjoyment out of anything in WvW. I just don’t get a thrill from being part of a zerg, and much of WvW seems to be just that. I prefer smaller fights where I get a sense that my participation actually made a difference.
And if I were a WvWer I think I would resent having people on the map that don’t want to participate. Today marks the beginning of a new “season” of WvW, and I can’t tell you how many people I heard in LA that do want to participate complaining that they couldn’t get in to WvW.
So yeah… I agree, and I wish the ANet folks would also figure out that WvW and PvE and PvP are all different, and should be kept separate.
(edited by Hamfast.8719)
Transmute the same way every time to avoid accidents. I always put the item that I want to retain the LOOKS of on the left hand side.
L = Left
L = Looks
Ever since the Halloween event began, the Elementalist starter head armors (Glacial Eye, Flame Eye, Stone Eye and Storm Eye) show up on my hero panel picture, even though it is set up to not be displayed. I can check it and then uncheck it, and then the “eye” disappears from the picture. But closing the Hero Panel and opening it again makes it reappear every time.
The bug only seems to affect the 4 Elementalist starter head armors. There is no issue with the other 2 or 3 different types of headgear I have. I have swapped out all of my other armor pieces, and it doesn’t seem to make any difference what else I wear. (Including wearing nothing but the starter eye.) So it’s not a conflict with some other piece of armor. (Human Female).
I have no records. I am not keeping track. But it sure seems like Crab Toss is the Daily Activity every other day. Here’s my suggestion: how about rotating the 4 activities so each one comes up as often as the others?
And if you need to do one more often than the others it should be Sanctum Sprint, since you can’t do that one otherwise now that the Bazaar is out of town.
Besides, I hate Crab Toss when you don’t get to eat their legs afterward. Hand me the little fork and get some melted butter!
It would be cool, though, if you could click the icon to activate, and then drag your pointer to the target. I am a mouser more than I care to admit. I really miss the GW1 feature of being able to move my camera view while right-clicking over the skill bar. That way I could keep my pointer over the opening combat skill I generally use, and be ready to activate it on a moments notice. In GW2 I lose a precious half-second moving my pointer into position. Keyboard is faster, and I use it whenever possible. But my fingers don’t reach all the skill keys while I have one hand on my mouse. Thinkin’ about looking into a left-hand controller of some sort.
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