So the OP wants the dame redesigned around his personal skill limitations and inability display special awareness and avoid taking heavy damage?
The fact that they haven’t removed damage entirely yet, is ruining the game.
It is funny and frustrate how you continue target me and make it always “my personal skill limitations and inability”
yet there is always evidence to support me.You always know what my limitation is, You always know what my inability is and i did not even tell you: Pyschic or a God?. I understand you want to make me understand you but behave like this: it will never happen.
Here is it again: Evidence
"
Hamster.4861I will just leave this here.
http://www.youtube.com/watch?v=S4xpjcPSDWQ"
Next time, target the evidence: not me!.
for starters, the guy who made that montage is probably the best ele that I know.
A gentle breeze will kill him. I’ve tried to run his build – and it’s NOT easy. If he makes a SINGLE mistake, is not fast enough to use a stunbreak, or even if his BLINDS get cleared, he will get 1 shot.
He is set up that way in order to be able to counter the bunkers. It’s a HARD way to play the game. It’s not forgiving. You make mistakes and you die when you run that much damage.
Considering DB’s score in T3 last week was well over both other servers combined, not sure how you came to that conclusion.
Here is a shot of the ratio of DB in T3 from 2 1/2 months ago – imgur.com/WptOIYW
and here is now: imgur.com/uCKfUXF
According to your tests, how well do defenders perform in a 2v1 setting?
Any developers or programmers want to chime in on game improvements? I’m seeing a bunch of threads asking about it.
I will just leave this here.
Do you actually have a suggestion for HOW to remove burst? are you going to deactivate zerker armor?
Here’s a question: wasn’t maguuma one of the 4 T2 servers anyway? Could have sworn it was Fort Aspenwood, Maguuma, Dragonbrand, and Yak’s Bend that were the 4 T2 servers. Could be mistaken on the last one.
So saying Maguuma is T2 and shoving DB out…really means nothing.
YB, DB, SoS, FA.
YB and DB were considered the odd birds. DB has been in and out of T2 a few times, YB’s celebrated playstyle was different from the T2 of old, and started an arms race and everyone jockeying for coverage. No one really filled the hole that mag left when Ark disbanded and Paralda quit.
Mag fell of T2 a long time ago, and are beginning to climb back up as their community rebuilds. DB in T3 are not nearly as strong as they were months ago, looking at the scores. I also spent a fair amount of my WvW rally chasing around a guild that i remember from DB, but have since moved (back?) to mag.
…Actual GvG fights aren’t affected, they were taking place in OS officially.
Unofficial fights and zerg-busting are affected to a degree, but I am going to go on a limb here and say said guilds leaving the game are probably going to come back with HoT. There is just so much going on it would be wrong not to.
What I actually think the stability change is for, aside from putting a pretty big dent in the train-meta, is to help balance what HoT will throw at us. Pretty sure it has been talked about just how blob-unfriendly the new Borderlands (at least Desert) will be between all the chokes and vertical movement.
It will be too tough to call, calm down for now. Also really, really wish I can get into the next wave of HoT testing.
i have to agree- GvGs have not been affected THAT much by the stab change. Here’s a link to a scrimmage (4-1 CORE, 3 rounds recorded)I did earlier today: https://youtu.be/yeHkRMcnoYc
Blue tag – Driver
Yellow Tags- Eles
Purple Tags – Backline
Red tag – Backup driver / Secure stomp
Zergbusting however, is much harder than it used to be. You are punished for your mistakes almost instantly. Ranged pressure is much more important than it was, as your frontline can only really be committed to secure kills, not so much face-tanking any more.
Hamster, this video is just hilarious!!!
Thanks for sharing!
mall put up his own thread, make sure you take a peek!
https://forum-en.gw2archive.eu/forum/professions/elementalist/Vid-56201-YOLO-S-F-Roaming-and-Dueling/first#post4895859
The melee train is definitely still necessary for success in ZvZ fights. You simply need to soften your enemy up with the range bomb.
It’s going to be harder to do well, the changes will punish players who are not paying attention. I think that it’s going to vary zerg fights a fair amount. With 8 guardians, ( a 5 party raid composition) you’re able to completely disable and CC an enemy zerg from 1200 range with lines of warding. Then, after a push or two, you can CC them again with the hammer 5 on guardian when they get into melee range.
I think this stability change will make it so that hammer trains need to pick when, and WHERE they push more carefully. Many times, backline like necros and eles will throw everything in the direction of a zerg in order to get away, and fail because of the old nature of stability, Trains just came forward and ate you up. Now, we have a little more counterplay to the hammertrain.
Play smarter, not fatter.
in short, No.
player population will surge with the release of the new expansion, and it will trickle down again after. If there is an increase in players, it will be short lived.
You must be pretty new around here then.
The question the majority of people were asking was pretty justified. Basically, “Why pick someone that has shown so little interest in WvW to be it’s forum specialist when there are so many others that are more qualified for the position.”Most people weren’t bashing marmatt for taking the job they just questioned the decision on anet’s part. The concern was that the specialist would quickly lose interest and we would be left without communication once again, which appears to be the situation we are in right now.
And the answer was pretty simple: he applied, and those “more qualified” didn’t. Can’t hire someone who doesn’t apply or show interest for the job in the real world, can’t do it on the forums either.
those who were more qualified to be the WvW forum specialist were automatically disqualified for the position. Many of those posters have been openly critical of Anet’s decisions and would have received infractions that automatically disqualify you for the position of being a specialist in this subforum.
I hear downed human females, and sylvari mesmers charging up their mantras.
very strange.
I tend to agree with the OP. Fighting outnumbered ZvZ, is just MORE about timing now.
with ZvZ, you just need to be much more careful about when, and where you commit to an engage.
I havent tried being outnumbered any more than 1:2, im sure i’d feel the stab change alot more with a 1:3 ratio. Then again, when you’re outnumbered 3 to 1, you dont have stab for very long anyway…
mallex on dat S/F Hype.
I run the 0/6/0/4/4 build, and i definitely dont do that much damage =O
If you’re going to run full zerk, you could play a scepter ele!
Using a 0/6/0/4/4/ build you can get some gameplay like this -
It’s not a forgiving build at all, unlike the D/D ele builds many people are used to running. but it’s hilariously great
WOE IS YOU.
you’re freakin out man! FREAKING OUT. calm down and give it some time.
I don’t know who you talked to, but outside WvW (which indeed doesn’t use GPU for some reason) the game uses mostly the GPU and not much of the CPU. If players actually TESTED their claims, it would be better, but most players just post what others post and what they read somewhere.
Open your task manager and it’s easy to see the GPU is getting way more usage than the CPU, of course that depends on your CPU/GPU, if your CPU is terrible and your GPU is a monster, it might not be the case.
this
as owner of 4690k @ 4,5 (which isnt monster by any means)
i hardly get it to 80-90% of usage, mostly sitting at 30-60%
however, my hd7850 is constantly at 99% (especially on new maps)
and if expansion maps will be even more detailed / bigger than southsun/drytop/sw, for lots of players gpu change may be neccesary to get decent framerate, even if we’ll be stuck in 2005 with dx9
I play 95% WvW, and i can say that my GPU is woefully under-utilized, mostly sitting at 15-20%. I Have tested my claims, I simply am in a different community (mostly wvw) where CPU dominates. I dont really spend any time on the new maps besides to unlock them and get WPs in every corner. I simply wanted to know if there would be any optimizations that would improve resource management.
It doesn’t really affect my gameplay at all – my CPU can handle all of the processing that needs to happen in full settings, but I had a glimmer of a hope that maybe Anet would bring the game into the right decade.
Thanks for all the posts and links.
IMO One with Air is a pretty decent skill for 1v1s. They give you an edge which makes it much easier to kite warriors and thieves that like to gap close and stay on your nuts. It’s also realllllllly fun to use FGS 3 and attune to air. you get about 50% more distance out of the whirl that way.
Anet, I’m glad that you’re making an expansion, and bringing us all of this new content. However, I’m really curious as to whether you will be moving some of the computational load of the video game to the GPU?
GW2 compared to many other video games, hardly utilizes the GPU of my system, or anyone’s system that i’ve talked to.
Will you be making any real improvements to the game that are beyond diversifying the content and class balance?
oh my god. 2 years into the game and we finally have this fixed. I hope your fix works anet.
all old siegeplacement is useless. U can hit 90% of the siege inside small towers and most siege in keeps now.
Thank you anet!!! really awesome job!
you can do this already…. Arrow carts on the ground outside of a tower can clear any siege on walls, possibly even lords room as well.
you could also do this.
https://www.youtube.com/watch?v=2aV1cchzjtU
From your loving friends in DOLO
That’s because spvp people kept whining about condi bunkers so they gave everybody cleanses for days. It’s even worse in wvw where people have guardian trains just clearing everything alongside staff eles plus the -40% condi duration food.
Moreover, anet seems completely enamoured with sticking the mesmer with RNG condi and boon application, so they put in worthless vulnerability on the staff autoattacks, and that results in an awful ramp up time for a mesmer to get condi stacks going. Similarly so with boons god forbid the mesmer could control what amn boon he gets from using his skills instead of playing the condi/boon lottery.
Chaos Storm is also quite depressing if you looked at the real chaos storm from the undead in Ruined City of Arah. Now that Chaos Storm from the Illusionists hits hard like it should. Instead of being a wet noodles you put on someone fishing for a daze.
Your only real condi frontload comes from sharper images iduelist.
An engineer can load up a target in condis in half the time with better condition coverage that doesn’t get blown to pieces by aoe. And he’s got a ton of cc and survivability to boot thanks to the amazing skills on the shield and pistol.
DIRE amulets dont exist in PvP. True condi bunkers dont exist in PvP the way they do in WvW.
This is DEFINITELY not the norm. There are certain methods players can get your name even through the anonymous filter, however most players don’t know them. Every game though has that special breed of idiot that take a game as serious as open heart surgery, and when you win against these players they let to know in chorus.
I have played hundreds of hours in WvW and have only had this happen about 2-4 times. When this happens I put them on blocked and move on. He can move on knowing he got “last word”. and I can move on knowing that he had to stoop that low.
As the age old verbiage says: “Don’t feed the trolls.”
I must say, i disagree. Getting PMs from enemy players is VERY common.
I see your hundreds of hours of WvW play, and I up you to thousands of hours of WvW play (4k hours).
to the OP,
you can get the names of your enemies a few ways. the most common is to open up your friends list, go to the blocked tab, block the person you’re trying to communicate with, remember/write down their name, unblock them. You can now whisper them. Another way to do this is to use a commander tag and supplyinfo them.
This is part of the fun of WvW, you get to collect the tears of your enemies. This sounds like a common, “yo blobber, come 1v1 me” retort that people who have little situational awareness use to make themselves feel better.
In short, They’re mad. Giggle maddeningly, send them a packet of salt and a smiley face, say thanks for the bag. Ping them your Heavy Loot bags if you really want to irritate them.
Someone above sarcastically asked why a group of 20-30 would go after a small group, and the answer is that: If you get close to an enemy zerg, you should expect to get nuked. All large groups of players can continue to improve on their ability to range bomb and/or melee bomb together.
When do these PMs cross the line of verbal abuse? When they start calling you any of a host of racial or homophobic slurs, when they single you out continue to remind you that you’re a kittenter, tell you that you should off yourself. There are very angry people out there.
Is your server bad for zerging in a group of 20-30? absolutely not.
Is it really, REALLY fun to go 1v1 these angry nerds and beat them 1v1 as well? oh yes. oh yes it is.
This is the build I GvG and zergbust with. Outnumbered fighting, mostly multiple separate groups, or something like 15-25 vs 35+.
This is a fairly standard WvW Elementalist build, You trait into support – the water tree is incredibly valuable for your allies, and your ability to sustain in an AoE heavy environment. Your armor build, goes into damage. Your skills will hit very hard, with food and stacks, you will edge up to 2400 power, more if you’re running a Superior Sigil of bloodlust. Your benchmarks should be 2k+ power, 30% critical chance.
The last 4 traits in arcana are swap-able. If you dont like those traits, in favor of something else you could do well to move them.
If Hoelbrak runes are too expensive, try Pack Runes.
Here’s a video of me playing an earlier variation of the build. This video is almost a year old now… rofl:
http://www.tinyurl.com/SMCfight
Here’s a video of this build in a group setting. It’s not my own PoV (It’s the commander’s), but, i’m the max size norn with the spinal blades backpiece in a zerg of ascalonian tonics… I’m Water and Static 1 in these GvGs
https://www.youtube.com/watch?v=kOZiHR2ibwU
And here’s an ele who is way better than me for funzies.
https://www.youtube.com/watch?v=zz9iqSywHjI
edit:
I should add – none of that gear needs to be ascended for the build to work. It will work just fine with exotics.
(edited by Hamster.4861)
Did somebody say training commanders?!
Warrior if you want to be in the heart of the melee, smashing faces. Good warriors are pretty rare. You can turn the tide of a zvz by denying the enemy rallies with your elite skill.
If you want to kite, and pew pew, and immoblize spam on your enemies, and pew pew some more (10-12 second cooldown on rapidfire) then pick ranger.
If you’re fighting with a lot of allies against lots of enemies (20+ vs 20+) you’re probably better off as a warrior – you will do more for your team, and still output a huge amount of damage.
If you’re fighting small groups, >10, ranger can be brutally effective. Find squishies, CC them with pet, rapid fire away, and your 1vx is now 1vx-1
Trying to decide if I want to join up/server transfer to t1-2 servers and join a good guild. So was perusing the gw2wvw site and seeing some 1. odd jargon 2. odd expectations. The jargon is expected of course being semi new and all. But some of the expectations, what? They want me to record my play WITH them? Not as a ‘try out’ mind you, but they require recording time to be whilst raiding with them…. uh what?
Curious about, well what the general populace thinks of some of these top guilds and their practices? Is it poisonous un-fun atmosphere? Or more fun than I am thinking? I’m sure a lot of x-team mates are lurking around.
For serious business WvW Raid guilds there are a few common rules/conditions that they will put forward.
1. use guild raid builds.
This is because they have defined roles for each class, and the driver needs to trust that you will survive long enough to do as he asks. The builds will also optimize you for
playing frontline/backline style play.
2.Use Voice chat.
Communication, and acting on that communication is what sets REALLY good guilds apart from average guilds. People call out their skills and their cooldowns in order to keep the driver informed. It’s important for the driver to know when water fields, necro wells, warbanners, empowers, stability, static fields, etc. are available.
3. Recording Gameplay
This is a double-edged sword. Some raid guilds will have you record your gameplay for a few reasons. Your ability to receive and act upon criticism of your play speaks to your character, and willingness to improve. Some people are vehemently opposed to recording their gameplay for personal reasons, however you can get extremely good advice out of such recordings. When you understand the theory of zerg fighting, it’s all good and well, however when you record, spend some time away from it and then look at it again later you will see all kinds of things that you can improve on. These include: Wasting dodge rolls, missed CC/DPS rotation, Squirreling, realizing that you forget to actually use Final Thrust (cough warriors cough). That about covers it for generic advice. If you check this link : http://www.reddit.com/r/Guildwars2/comments/2oic4n/ioj_reset_night_fights/ look for a post by Lootballs, it’s a good example of the kind of advice you can get out of recording your gameplay.
Recording during your raids is to see how well you take direction from the driver. Top guilds are top because they are demanding, their players WANT to be the best and they (the guilds) want people to rise to the occasion.
(edited by Hamster.4861)
As i see it, the main problem with creating a ruthlessly organized server is the coverage.
You’ll need to have players to take over when your American players stop. They need to agree that your vision of gameplay is correct as well, and respect the decisions of the battlegroup leader.
There is also the inflexibility of the system you’ve proposed. You include language like “You would be expected to play”. Victory in WvW is absolutely pointless, and you’re walking the fine line of work/play. If you have population than this “You’d be expected to play” language is irrelevant, because you have a healthy community with people playing and doing things because they want to, not because they must, or it wont happen at all.
What you’ve described really does sound like T1 during seasons. They are VERY organized.
There are some good commanders, but noone who isnt replaceable.
Disagree.
Xushin from Maguuma. Dragun Knight from YB. Bannok from SBI. Any of those servers lose those guys, there is literally nobody to replace them.
can confirm, on bannok’s 1-2 month hiatus, SBI dropped tiers. multiple ones.
Nachonix gets his pug blobs to ehstack so hard they look like a solo roamer.
I’d say D/D to learn ele mechanics. You’ll get a fair amount of condition damage, direct damage and a wealth of fields/finishers to use.
You guys are freaking out. RELAX. Falling damage can kill you when you jump off of the keep walls too.
Lets reserve judgement on what fighting on this new map will be like until we get our hands on it. I see ways to advantage defenders, long stairways, winding paths, and lots of places to set up ambushes for fights.
Some fights in contained spaces like towers, which are VERY contained if you stay on the walls, are the best fights you get to have. IMO it looks like a very fun map.
Whether it is covered in Arrow cart cancer really depends on the servers you’re matched up against. Facing YB or Germans, and you’re utterly screwed.
Basically what Tspatula said. T3 is hitting the population ceiling between Gold and Silver rank servers, and its brutal to be up there if you’re NOT a large scale combat oriented player.
I think that you could do well in any of the T5-3 servers, and i think you would enjoy it more than you would in BP. If you like zerg fights and not small scale/teams fights you should seriously consider a transfer. Some servers or guilds may be willing to contribute to your xfer if you can get in touch with their leaders and explain your situation.
There are plenty of useful things that you can do while you’re upscaled in WvW. You just will be at a severe disadvantage in any fight with almost all other players who are level 80.
You can still carry supply, build and man siege, scout for the map, and help walk yaks.
The points will reset at the beginning of the next WvW tournament, the date of which has not been announced
Race doesn’t really affect your survivability.
Some zergs like to have max size Charr Warriors and Guardians, with Asuran eles and necros in order to help protect the backline by making the warriors/guardians look massive, and to draw attention away from the eles and necros.
Asura can also be a little bit harder to target, but beyond that your race wont affect your survivability at all. Choosing your race is either irrelevant, or a psychological decision to unnerve your opponent
HoT said they would be making holding objectives more important.
Hot Said they would make holding objectives more important from a map design PoV.
This means that you can actually control the flow of movement around the map by holding towers/keeps, which will be a more interesting change
Its going to make the strategy of defense much more valuable.
What you will miss, moving from a gold server to any other non gold server, is the infrastructure.
In lower tier servers, there are not as many people focused on upgrading and sieging everything properly. Sometimes there arent resources for such upgrades, sometimes there are not people to do such upgrades.
Fort Aspenwood and Dragonbrand would be your servers of choice.
I was going to say 30, so that you could have your elite and have tried all the different weapons. but 20 works.
Would AR and GoM do better vs Yaks than HoD did this week? plus don’t forget there would be Dragon brand in the mix also.
no, they wouldnt.
It amuses me that you haven’t even finished your first week in T3, and this thread is already this deep. IoJ and NSP dealt with what you’re facing for 3 and a half months.
Scaling is pretty interesting. If your gear is all up to date, you can make a lvl 2 hit REALLY hard with the upscaling.
However, many people like to make “Twinks” which are upscaled heroes that are outfitted in lvl 65 or 70 gear to fight with that can take advantage of some of the scaling.
Take a look at the legend of B Sale, uplevel condi necro duels
https://www.youtube.com/watch?v=BwjasknzqB0 (lvl 70)
also, Mage Bank, lvl 65 Engineer
https://www.youtube.com/watch?v=0pHDaSO9-OQ
Mini’s do not stealth.
I make sure to ask all my players to put minis away at the beginning of our raids in order to make sure that our veils work, and that we dont have a small mini army following us that gives away our position.
Ppt often turns into GvG but with less rules on numbers and use of environment such as wall and wvw weapons etc…
this is really just defining the difference between an open field fight, and a GvG, not so much that PPT turns into GvG.
The main problem with PPT, is that your success and victory, comes more from coverage, where you have more players online at hours when other servers do not have players online. Offhours coverage is disproportionately important for success in PPT.
It’s great if you can queue two maps during primetime when the other servers can queue two maps as well. However, it’s even BETTER (from a PPT standpoint) if you can queue two maps while the enemy servers cant queue any at all.
GvG is about fighting better as a group, dancing with a melee train, and then using a well placed and timed well and immobilize bomb to make them drop. You’re pitted against other players who are trying almost everything they can to stop you, and you need to use misdirection and tactical opportunity to your advantage.
GvG is a place to practice your synergy between your players in an open environment against organized groups. For me it has absolutely nothing to do with who wins or who looses, but a place to practice your weaknesses and capitalize on your strengths in any way possible. There is no ceiling, you can ALWAYS improve.
That said, I’ve had fantastic and fun fights in structures. For me, it was never about holding a structure for the sake of the PPT, it was always because there were enemy players trying to be crafty and take my stuff, and instead they were going to give me bags. Kicking and screaming, but they will give me bags…..
Play better. Listen to Instructions.
Dodge Roll. Bring a class that will balance out your zerg.
Commanders rage quit because their zergs are inept and are not able to play to their satisfaction.
Collect builds which are hard counters.
boonripping Shatter > Bunker guardian
Lockdown > Evisc warrior
PU Phantasm > S/F S/D fresh air Ele
with links to the builds and descriptions of why/how they hard counter another spec.
