GW2’s philosophy about grinding was only that it wouldn’t be a requirement for normal play. Everything else, like this achievement, is optional. Not everything is designed to be casual. Back before launch, ArenaNet even had to clarify that, explaining that legendaries were intended for dedicated players and meant to take time. Any dedicated player should easily be able to acquire 10k drinks by the end of Wintersday by simply playing the content for 1-3 hours a day. Now that they’ve removed the time restriction however, anyone can easily acquire it over the next year or more.
You don’t even need to rename it, or delete your old client. Just drop the 64 bit client into your GW2 folder and make a shortcut to it. Then run that shortcut.
Renaming it is simply easier. No need to update any shortcuts, especially if you have GW2 actually installed and want to update that. It also prevents a few potential problems due to programs relying on the name Gw2.exe. GW2 itself also saves your graphical settings in a file named after the executable.
Rename the old one to Gw2-32.exe as a backup.
Memory is allocated much like tetris. Data is stored in the first available spot that is capable of holding it. After a time, holes can appear which can’t fit the size of any new data being stored. Even if there is a lot of memory remaining, there may not be any large enough chunks available, which will lead to an OOM crash.
The memory usage is located a little lower in the log, under process memory. The crash header is the bytes it was trying to allocate.
You should be using the 64-bit client. You simply need to download Gw2-64.exe, rename it to Gw2.exe and overwrite your old one. In rare cases, it will delete and re-download Gw2.dat.
The crash dialog has a button to show the log. Alternatively, you can open the log file, which will contain all your crashes: %appdata%\Guild Wars 2\ArenaNet.log
You’ll known if it’s an OOM crash because it’ll say so.
And again, what am I supposed to do? Grind spiders? Grind that kitten events again?
For HoT experience? Run through the adventures each day. If you can manage getting gold on most of them, it’s worth around 700k experience in about an hour.
Running the JP, I can easily do ~25 runs in an hour, 30 if nothing goes wrong. Each run gives 10 presents and ~1000 karma (~5k for the first run). In 1 hour, once a day, that’s (@25 runs) 250 presents and another 25 presents purchased with just the karma earned from that. The repeatable achievement awards another 5 personalized presents per 15 runs, however much they’re worth. I personally sell my presents for ~10s each (~27.5g in an hour). Considering drinks are around 9s, so 900g for the achievement, it would take 33 days by just spending an hour a day farming the jumping puzzle, or 27 days if you can do 30 runs in that hour. Spend an extra hour per day and it’s down to 17 days.
Any dedicated player should easily be able to acquire this achievement in the remaining ~25 days (assuming it’s similar to last year).
HoT is the game. The original base game is no longer produced, so from ArenaNet’s perspective, HoT is the only GW2. If a new player chooses to buy the original game from a 3rd party however, then yes, HoT is a separate purchase.
Grindy stuff is great for those of us that don’t care. It makes it much more profitable.
25004 Karma. Wtf is up with the 004, bad key strokes?
Karma is ridiculously easy to acquire this Wintersday. Each song in Bell Choir was giving something over 1000 karma and wrapping presents for karma easily doubles the input costs. If you stack karma boosters, wrapping presents alone is something like 100k karma.
When doing dives, first find the landing spot, stand in it and add a marker at your location to your minimap. When jumping, aim for the marker. Optionally watch a video of the fall.
Welcome to play the game “your” way LMAO
That only ever applied to required vertical progression, leveling specifically. You’ve never been able to play however you wanted to acquire the extras.
There’s nothing you can do against latency, but adventures are a simple skill check. If the average player can’t handle silver, they’ll nerf it. For everyone else, find someone you trust and get carried.
HoT maps feel like a convoluted puzzle maze.
Considering HoT is a journey through an unexplored jungle, sounds appropriate.
If I choose to start another XP bar without first obtaining Exalted Gathering, will I lose that XP ?
No.
Run disk cleanup (right click a drive > properties > tools) and delete old files in your
%temp% folder. Disable hibernate (cmd.exe as an administrator >
powercfg /hibernate off)
Keep in mind that raiding is required if you want all the masteries available.
Memorizing YouTube videos to gain success isn’t exactly fun.
For most of them, silver should be easy to acquire on your first attempt and gold for a few of them. You only need to memorize a video if you lack the sense to figure something out yourself. The Floor is Lava is the only one that really requires an optimized path for gold.
Progression in vanilla was gained pretty much doing anything you cared to.
Vertical vs horizontal progression. You also do not require all of the masteries and what you do need, you’re given enough of by simply progressing through the game and exploring the maps.
Move the folder to a location of your choosing (“D:\Example\Guild Wars 2\Screens” in the below example), then open command prompt (cmd.exe) as an administrator and enter the following command while substituting your own paths:
mklink /J "C:\Users\%username%\Documents\Guild Wars 2\Screens" "D:\Example\Guild Wars 2\Screens"
This will create a “Screens” folder where it originally existed, which links to your new location. It acts like a shortcut – anything saved to the original location is actually saved to the new location.
They should remove all waypoints that are not guarded by a settlement. If Mordremoth could destroy them, why isn’t everything else? Resurrection shrines should be brought back to compensate.
Disabling waypoints is the same concept. The area is under attack, so the waypoint has been disabled. In areas like Orr, you can imagine that the waypoints are being setup as the Pact progresses through the map.
Personally, I don’t use waypoints at all, except for when entering the zone, and I rarely die. I’d rather have mounts, but that would seem odd.
Create a shortcut and place it in the folder:
C:\ProgramData\Microsoft\Windows\Start Menu\Programs
There has never been a problem with streaming. Monetizing it however was originally against the rules, but that was dropped.
https://forum-en.gw2archive.eu/forum/info/news/YouTube-Content-ID-and-Montetization/
is there some way to sidestep it that I am missing?
Rename Gw2Setup.exe to Gw2.exe and place it wherever you’d like to install it, such as C:\Games\Guild Wars 2\Gw2.exe. Running Gw2.exe will “install” the game to its current folder.
If you have a 64-bit OS, you might as well skip Gw2Setup.exe entirely and go with Gw2-64.exe. To make things simple, also rename it to Gw2.exe.
GW2 doesn’t need to be installed in the traditional sense. Running Gw2Setup.exe simply downloads itself to your %temp% folder then copies itself to the location of your choosing. Gw2Setup.exe is actually the launcher, which is why you can simply rename it to Gw2.exe and place it wherever you’d like, which will “install” to its current folder.
The people who have to update all over again are those that either ran the wrong Gw2.exe or ran Gw2Setup.exe and encountered the bug where it simply begins installing to the %temp% folder, which isn’t safe.
As for the not responding problem, you can try running it under compatibility mode or as an administrator. You can try safe mode with networking (run msconfig > boot) if you really want. It’s likely hanging while trying to discover a folder it can’t. Also, don’t choose program files – that’s a protected directory and administrator access will always be required to modify files.
If you have a dynamic IP, try changing it. Testing for port related problems, try using the -clientport option (Gw2.exe -clientport 443). For a more complete test, run GW2 through a VPN.
350 gems for minis that used to be in-game rewards. Huh.
(they’ve been in the gem store every year)
Daily gold medal adventures. I used to do most of them for a total of ~700k XP a day in about an hour (including stopping for stuff and the farms). You just need to sync up with the meta event times so that you get to VB half way through the day in hopes that everything’s mostly unlocked.
GW2 doesn’t need to be un/installed in the traditional sense. If you wish to uninstall the game, you simply need to delete it. Doing so however will not fix anything except for a corrupted Gw2.dat, which using the -repair command will fix. You can delete your hardware related settings by deleting the folder
%appdata%/Guild Wars 2/ and if it exists, Documents/Guild Wars 2/Local.dat.
I had a similar problem a long time ago in another MMO. Whenever I entered a PvP instance, the game would become laggy and disconnect. I eventually determined that my ISP was likely detecting it as torrent traffic and throttling my connection. The ISP eventually stopped doing it months later, but as a workaround, I would constantly rotate my (public) IP.
If your ISP gives you a dynamic IP, try forcibly changing it and rebooting the router/modem when it happens.
If you can access the forums and login, you should be able to access the login servers.
You can try using the -clientport option with either 80 or 443 (Gw2.exe -clientport 443). This will cause the game to run on a different port, which hopefully the ISP isn’t filtering. Alternatively, you can try a VPN to mask the connection.
You simply need to stay outside of their mist field so that they leave it to come to you. The only problem is when NPCs or certain players try to mindlessly attack them. Taking on multiples of them can be rather annoying when they place the field one after another, but individually, they can be killed in seconds.
A lot of the masteries are useless, so feel free to skip them entirely. You can easily save yourself 40+ points. If you care about a high mastery level however, keep in mind that completing the raid is a requirement.
Most of the adventures are easy enough that silver is a give away and for a few of them, gold is also. That’s really all you need if you can get all the other mastery points available.
Not all features unlock immediately. After applying the key, it takes something like 3 days to unlock (when upgrading from a free account).
Would love to help you, but I can’t even find how I can upgrade to HOT.
You either buy HoT within the game, or apply a HoT key to your account:
They should put the rewards back, but also remove the leashes on enemies so it’s like most other MMOs where you can’t just skip through. Alternatively, vanquishing for bonuses.
They don’t actually want people to focus on them however because they’re abandoned. They weren’t worth the resources to develop and any new dungeons would have been more like fractals. Nerfing the rewards was to account for speed runs and future exploits, which will likely go unfixed.
The speed of the fan will change depending on the temperature of the CPU. You may want to check that temperature (while under load) using a program such as hwmonitor. GW2 or a combination of your running processes, may simply be demanding more CPU power, which will increase the temperature. Dust, degrading thermal paste on the heat sink, unstable voltages or a dying fan are other possible problems. Other components and the room’s temperature may also be raising the overall temperature within the case.
If you simply don’t want to hear the fan speed up and down, increase the base speed. This can either be done through software or the BIOS, whichever is supported.
You can run a quick disk check by making a copy of your entire GW2 folder. The copy will fail, hang or crash the computer if there’s a problem with the disk. To run a full check, right click the drive, select properties and run the disk check under the tools tab.
Use the -repair (Gw2.exe -repair) command.
I can only assume you mean the Aetherblade Not So Secret JP for those diving goggles. It’s the only goggles I don’t have. Whoever decided blind jumping with high % of death and complete restart if you do die should be fired…
When doing these types of dives, locate the pool you’re supposed to land in first and stand in it. At your current position, add a marker to your minimap. Now go do the dive and aim for the marker. Optionally watch a video to learn the fall beforehand.
Patching works by downloading an updated launcher, then downloading the patch to Gw2.dat. If you run the 32-bit client, Gw2.dat is updated, but you still need to update the 64-bit exe.
I’m assuming you’re seeing connection errors detected? It should pass eventually.
Because Anet created such a huge grind gap between exotic and ascended stuff, the casuals are paying the price.
The majority of players in any MMO tend to play solo, so most people likely don’t care about ascended at all. Regardless, anyone can casually obtain ascended armor by simply playing an hour a day for a few months and the other parts are easy to acquire, which is what you need most. Besides, the only place where ascended gear is actually required (high level fractals and likely later raids) isn’t really intended for casual play.
“Also, you can’t enjoy the Elite Spec you basically bought HoT for because we’ve locked that behind a load of HP grind too! Oh, and you’ll have to do it aaaalll over again for each of the 8 other Elite Specs. Enjoy!”
I know, right? They should have just increased the level cap to make it more obvious that you’re actually intended to play through the game.
In order simply to play through the story it is, let’s not even think about gearing for raiding or other end-game-like stuff.
Fractals were meant to appeal to those wanting that endgame grind. You can assume the same for raiding, considering that’s all it is in other MMOs.
In the total absence of pre-HOT questing (aka. ‘hearts’) the only way to get XP to unlock Masteries (let’s not even talk about how MPs are obtained) is grind the zone metas endlessly .. that’s as good a definition of ‘grinding’ as any.
Hearts were intended to trick players into playing the game. They only exist because they basically found that WoW players would skip through everything.
HoT masteries are trivial to acquire, especially considering that what you absolutely require is only the first few of them. If you actually play through all the content available, you should have no problems unlocking what you need as you progress. Playing through the adventures is easily ~700k XP a day or ~3 million XP your first time.
GW2 is not meant to be played like every other generic MMO, but rather like Skryim or Fallout. You’re meant to actually explore your way through the game. If you rush to Dulfy, you’re doing it wrong.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Healix.5819
2. $50 USD is about $10 USD more than I am willing to pay for an EXPANSION PACK. $39.99 is the top end of what I feel is reasonable
http://www.dlgamer.us/download-guild_wars_2_heart_of_thorns-pc_games-p-29808.html
$37.99 USD (official retailer)
Manually configuring it should only apply to those with both an integrated and dedicated GPU, which is mainly laptops. The dedicated GPU only activates for certain applications and Gw2-64.exe is unknown, which is why some people saw very poor performance. You can simply rename Gw2-64.exe to Gw2.exe however, which also fixes/prevents some other minor problems.
GW1 wasn’t an MMO, it was an online co-op RPG. GW1 wasn’t actually meant to be played solo, but they made it an option and it was originally rather hard to do due to the (occasionally) lower level henchmen and lack of control. Heroes, manual control and positioning flags made it much easier, but even then, if you didn’t optimize or use the tools available, it could seem impossible at times. With an optimized team however, it could also become trivial (c-space-afk vanquishing).
GW2 was heavily nerfed during the original beta. Enemies in the starter zones could easily 1 shot you with their special attacks, such as a moa’s peck or an ettin’s smash, and they experimented with dodging and avoiding AoEs, which you can now see in HoT. To appeal to those unaccustomed to action games however, they nerfed everything and later did so again with the NPE to remove conditions. Since launch, they’ve slowly increased the difficulty with every major content patch (karka, toxic, aether, etc) to raise it back up.
The difficulty is the consequence of not having vertical progression. All MMOs raise the difficulty, but new gear is a direct counter to it. GW2 instead relies on player skill, which also means that the game is less accessible. HoT will likely get nerfed eventually. Although it only takes like 20 good players to successfully complete VB or AB, like all old content, it will eventually die out.
That wallow is not related to your current step.
Don’t expect to ever see a sub $20 sale again. Officially, HoT likely won’t go on sale for a year or more. They’ll likely repackage it to keep the price high, just like how they released the heroic edition originally. By the time it is on sale however, you would have missed the opportunity to unlock the living story for free. If you factor in the cost of unlocking the episodes, you’re back up to the original price. Wait another year and the next expansion would likely be announced and HoT will be free.
From other retailers however, the game will go on sale whenever they want. I’ve seen it as low as $34 back during the pre-purchase period.
Weekly limit. http://wiki.guildwars2.com/wiki/Map_bonus_reward
This co-op play made GW1 great, and is the central purpose of playing an MMO in my opinion.
Co-op is its own style, where the content is specifically designed for groups. MMO simply means that there are multiple players playing in the world.
GW2’s open world was not designed for set teams, but rather for individual players to dynamically form pseudo groups with those around them. This is how an MMO should be, compared to the much older style where you had to join a group if you wanted any credit. There’s no difference in the content itself.
As you progress through the game, you will find more “group” events and more people, however a set group will never actually be required. If you want to group in the open world, you’ll have to do it because you want to, not because you’re forced to. The only actual group content (PvE) is dungeons, fractals and raids.
and I remember you were allowed a certain number of npc henchman and then you had to find other players to help you out.
You were always allowed full henchmen teams, except in the few elite areas/dungeons where they weren’t available. Heroes were added later, which you could only have a few of and then was later changed to full parties.
ArenaNet doesn’t want to create expectations. Unique sets per dungeon and multiple paths simply made them too expensive. There will never be new dungeons, which is why they’d rather put the focus on fractals. Like most MMOs, the majority likely never bothered with them either, which is why more resources aren’t being devoted to them. Remember when ArenaNet used to experiment with the living world? Those were surveys.
If ArenaNet actually wanted to rejuvenate dungeons, they should rebrand them into replayable missions/adventures that scaled for 1-5 players. Story dungeons should simply be included in the personal story.
When I started playing GW1 we were dealing in platinum…GW2 we were dealing in copper.
There’s a 250 year difference between the two. Trading in gold coins and jewels isn’t exactly common in real life anymore either.
That character is now level 40 and has 150g! This wasn’t possible when GW2 first started.
You might think that’s a lot, but a month into the game I had 100g. Sadly, I only converted half of that into gems. At the time, it was 1g for 400 gems. That 100g was worth 40k gems, which is now worth ~5k gold. For comparison, that 100g is now worth ~550 gems and Dusk for example was around 25g compared to the 1.1k it is now.
In short, you might have had far less gold, but it had a much higher value.
HOT has 100% group-or-die with most of the expansion locked behind gates that can only be opened by groups.
There’s a big difference between group-or-die and random players joining in for events. One requires a preformed group whereas the other is solo friendly. GW2 has always tried to play off the concept of ad-hoc grouping, which was one of their original launch features. All of the major living world events for example assumed a certain level of participation and was commonly referred to as zerg content.
You should be capable of exploring through the majority of HoT entirely solo, with the main exception being the group hero challenges. Unlike most other MMOs however, GW2 is a skill based game. Instead of increasing your character’s power to compensate for the more difficult content, a higher level of personal skill is required. For those not capable, it feels like group content. See how people think everything is designed for the zerg, when actually, rarely more than 3 people per event is needed.
Masteries? Simply play through the adventures. Personally, I spent probably 24 hours of play time just exploring each zone (solo) and every day I started by doing the adventures I had found. By the end of TD (~10 days later), I was basically done with experience.
The higher your settings and the more objects there are in the surrounding area, the longer you’re going to take to load. When loading into an area with a lot of players, reducing the character model limit and quality will help a lot.
For me, on high settings with medium model limit/quality, loading into LA near the mystic forge takes around 17 seconds. For comparison, on lowest it takes around 8 seconds. You can use the -maploadinfo option to see what it’s doing.
Rewards like this are only complained about. If it’s simply timed based, people are encouraged to never logout and/or leach. If it’s activity based, people whine about it being a grind. For example, why isn’t there an achievement for playing every race or class through the story?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Healix.5819
Keep in mind the living story isn’t free. Assuming 2-3 seasons per expansion, new players (next expansion) are going to be paying roughly the same price as HoT itself if they want to buy the full package. In the end, both new and active players are paying the same. Those that buy and quit however will end up paying twice.
Their new single box model is to simply make it easier to start. Like the core game, past expansions will also likely be given away to free accounts, simply to keep the old game active.
Having the option to pay $5 to buy the Core GW2 game and remove these restrictions could have been a stepping stone to ease players in.
They’ll never do that again. The $10 accounts were the best deal ever offered. Why buy 800 gems for $10 when you could buy an account which, at the time, generated ~400 gems a month just through selling the login rewards?
(edited by Healix.5819)
They should just remove it entirely. Does it even matter anymore? It’s not like all the other cities have an intro and LA isn’t new anymore.
As for the quality, they have an in-game browser, they should use it.
Hellscream.9081, Fort Aspenwood, 10454 AP
You’re on there. Or did you mean the adventure leaderboards?
The Wizard Hat was originally town clothing, which was discontinued a while ago. You’ll need to visit a Black Lion Trader – Armorsmith on each character to recover what was equipped.
If you still can’t find it however, you can contact support. They have given out these legacy items in the past.