Dueling in the open world was something they mentioned they were willing to do back in beta, but it obviously wasn’t a priority. After the introduction of custom arenas, I doubt they’ll bother to implement dueling now, and there’s always costume brawl for the just for fun duels.
Removal of player to player trading was a design choice brought on from GW1, where trade scams were a rather common occurrence and chat was nothing but spam. I imagine it generated a lot of useless support requests, so they probably decided to cut it out entirely, plus the trading post makes people see the gem store.
Actually, I think you should be comforted. These features generally are QoL changes. Anyone that uses the TP regularly knows that the TP could use some QoL love.
If you’re outside the norm, you should be scared. These feature packs are QoL changes, but they’re changes for the majority. For example, the first feature pack ruined hard mode world bosses and this one removes key farming.
They could impose restrictions on the trading post for example by limiting how many orders you can place in total, how long they last or even fix changes in pricing rather than allowing 1c differences. They may even drop materials entirely from the trading post and implement the old GW1 material trader that basically works like the gem exchange. Worst case scenario, they go with the old suggestion of making everything purchased off of the trading post account bound.
All the feature pack changes to date have been based on long time complaints however, so it’s not completely unknown what the changes could be.
maybe just do like some other games do, have a forced death that allows you to explain the downed state, maybe during the tutorial instance one of the mobs gets to insta-down you or something
Back in beta, each intro end boss had a special attack that would spawn weak enemies that was followed by an attack that would down your character. This was the first downed, rally and revive experience, but you were left to figure out the mechanic yourself.
Then they nerfed it as well as the damage and health of all mobs in the early levels. Ettins for example could 1 shot an elementalist with their special attack back then.
The downed state is never explained to new players. The first time they encounter it, they’re expected to know the skills and the fact that rallying is even possible. I have seen first time players “freak out” and not know what to do, which usually results in just watching their own death or spamming all the buttons. Keep in mind that they’re usually already in a panic for dying in the first place, so they’re not too focused on learning new skills.
They are not removing the downed state, they are simply moving it to level 5 and presenting it as an unlock.
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It was very high ~6ish hours ago for about 2 hours.
Prior to launch, they said “endgame starts at level 1.” The living story is basically the endgame that was promised. Rather than being like every other MMO which offers the typical options of raid or die, GW2’s endgame is the journey itself.
When it comes to expansions, I doubt one will ever be released. Anything an expansion could do could be done through the living story. The only difference an expansion offers is money and marketing. If they were truly going to offer an expansion, I would expect them to charge for the living story releases first, since it would have the same effect on the player base. An expansion would cause the player base to split, which was something they were trying to minimize coming from GW1. With GW2 revolving around an open world design, they want to maximize the numbers, not split them. Traditional MMOs get around this problem by trying to force people to buy an expansion, else they’ll be much weaker than everyone else.
Besides min/maxing, there is no point to ascended gear. It was added in response to the initial player base at launch, though they say ascended gear was always planned. Its goal was simple, to fill the gap and give players something to do, which was later replaced by the living story and the 2 week update schedule.
There are several other gem store hats that don’t exist in that list either. It’s probably hard coded and they simply forgot them or they’re still flagged as clothing internally.
The fuzzy hats for example are still sold, but some of them are not in the list.
The wardrobe only shows what you have unlocked.
[&C9cDAAA=]
When you get disconnected from a megaserver, when logging back in, you will be moved to the emptiest server matching your criteria (home/guested server + guild/friends). If you’re quick, as in less than 1s, you will log back in to the server you were on.
If you log back in and the boss was killed, if it has been less than 10 minutes from the event’s start time, you can attempt to guest to another server in an attempt to join a different map. One of the higher pop servers is usually good.
Once you’ve received credit for the event, regardless of if you looted the chest, you can no longer obtain that boss chest for the day. The chest on the ground is character bound while the bonus chest is account bound. It is possible to hop servers to complete the same event multiple times, but you will not receive the rewards.
The original soulbound infinite use gathering tools can be traded in for the account bound version at a Black Lion Weapons Specialist.
They simply moved it to level 5 so that when new players reach that level, it feels like they’re given a new ability. In comparison, by including it at level 1, a player will never know about it until they die the first time and try to figure out what is happening.
Considering you can auto attack everything to death in the early levels, I doubt it will matter.
Bind it to a key like F12 – any key that doesn’t affect other keys – and use a program like AutoHotKey to modify the key’s behavior to toggle the key rather than press it. This will keep the key pressed until you press the key again. If your keyboard supports macros, a simple key down macro will do.
The first panel under Options has checkboxes for "Show…
It’s called Show Enemy Names under keybindings, but it has the added bonus of showing object names, which isn’t available under the options.
GW2 has built in camera smoothing that cannot be disabled. You can attempt to minimize by increasing the camera speed, but that’s about it.
This thread recently popped up and got some attention, so you might want to try gaining support for a disable smoothing camera option.
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-player-camera-improvements/first
The tutorial bosses used to subtly teach players how to rally, since they featured 1 shot mechanics and adds that could be easily killed, but people complained about getting 1 shot.
They need to bring it back with a rally tutorial.
It forces players to stop and go repair when their gear breaks, rather than attempting an encounter endlessly.
Backpieces were a late addition.
Back at launch, it was somewhat common to hear people complaining about the level grind. From their point of view, they had to complete multiple starting zones just to be the appropriate level and the next personal story step was always too many levels away. These complaints still pop up today, they’re just far more rare since the WoW influx moved on.
The problem was, these people were trying to play the game like every other traditional quest based game, meaning they were simply following the quest tracker. In GW2’s case, this means they were primarily following the personal story and doing hearts. For whatever reason, they mostly skipped events. For the players that went hardcore traditional MMO leveling, meaning questing and grinding mobs to level, GW2 was just another Korean grind fest (and they were already biased due to NCSoft), because grinding mobs was incredibly low on experience.
By placing the personal story into chapters, these players will no longer feel that they have to grind to the level of the next personal story step, assuming the next chapter is not displayed in the quest tracker. However, they will probably now find it much harder to get into the game, considering they couldn’t figure out how to explore in the first place, and now they’re expected to from the start. I’m guessing that’s what the new UI helper is for.
As for starting the personal story at level 10, personally, I’d say start it at 5 tops. Level 10 is like 1/2 way through the first zone, or the entire zone for those that don’t 100% the map. Assuming they’re split in ranges of 10 levels, a player should easily be able to be 5 levels off, which the first 1/2 of the chapter would probably grant them anyways.
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“For example, rallying from the downed state can be overwhelming to a brand-new Guild Wars 2 player”
They simply wrote it in a way that sounds nice and pushes the blame off of the player rather than making them feel stupid.
Back at launch, at level 80, I encountered many people that didn’t know how to rally and would only bandage, even when getting attacked. The first person with a legendary I saw – Twilight – didn’t know how to rally either. (I’m assuming they didn’t know how to rally, because in most cases, a mob was right in front of them which they could have easily rallied off of)
Unless you looked outside of the game, I don’t even remember rallying being explained in-game.
What where the personal story changes in China?
The personal story was separated into chapters which are unlocked every 10 levels. The first personal story for example isn’t unlocked until level 10.
During development, they found that players, especially those coming from games like WoW, couldn’t figure out how to play the game. As a result, they added hearts to attract players towards events and scouts to direct players towards hearts. New players however still attempt to play the game like WoW by following the quests, meaning they’re only playing through the personal story. This causes complaints about grinding due to the level gaps in between the steps. With this change however, the personal story is continuous within the chapter you have access to it.
With the inclusion of the Chinese crafting backpacks, I can only hope that tomorrow they do not announce the Chinese personal story changes.
It says it’s to help leveling players. I doubt it would apply to level 80s, unless they wanted to force the use of alts.
Personally though, I usually level solo and end up level 80 with level 40-60 gear equipped. Gear doesn’t matter to me so I’d rather have a choice. Besides, if leveling characters need gear, there’s always crafting, karma, vendors and the personal story to acquire some.
I hope they don’t dedicate a post next week to announce they will include Backpieces as a searchable TP armor category.
There is actually already a backpiece category, it’s just not in the drop down list for whatever reason. It’s fully functional and has been since the beginning.
I wish they would confirm if they were actually going to upgrade the trading post or leave it as is – for 3rd party development reasons. (it’s moddable)
Policing kicks doesn’t work. It would take far too many resources to truly investigate from a 3rd party point of view, and in some cases, it’s not even possible to see the full picture. For example, if you kicked someone for being abusive on TeamSpeak/etc, ArenaNet would never know and you could never prove that reason (even if you had it recorded). You would have to purposely wait until there was a record of them doing something in-game to be truly safe (chat or combat logs).
If you kick someone without cause, nothing will happen. If however you kick many people within a certain time span and each one reported you, you will probably be investigated. They may even automatically issue a ban after a certain amount of unique reports with similar reasons.
Realistically, the best ArenaNet can do is try to mitigate unjust kicks by limiting how often and when you are able to initiate one.
As this ArenaNet employee is NOT a GM, there is no way this ArenaNet employee could have caused the OP to disconnect.
If the ArenaNet guy did cause it, it would mean they were at work and familiar enough with the system to cause it (as in a support or server admin like role), or called a “friend”.
I’d rather have a single account level birthday present than individual character ones, because I’d rather be free to delete an old character without the feeling of losing years worth of progress. Luckily GW2 isn’t following the GW1 route with RNG presents, so it’s not as bad.
Every race has the same hit box. The problem with larger races is that their model sticks outside of that box, so when it looks like you’re on the edge, you still actually have a foot left to go. Instead of relying on visuals, picture your character as a 3d rectangle about the size of an average human, because nothing else matters.
You can use tonics to change your character’s model to that of something smaller if you can’t get a feel for the bigger characters.
Why do you need 3 weeks (i repeat 3 WEEKS) to make blog posts that you can write with what? at most 2-3 hours each?
To give the players something to look forward to each day while the regular patch schedule is on hold. They could release it all at once, but then there would be a month of silence which no doubt people would complain about.
This is something I made a long time ago for personal use. If you’ve been around, you may even remember seeing a glimpse of it just over a year ago. Now that it doesn’t rely on anything, I figured I might as well release it.
It’s designed for use with the Windows Sidebar, which is a feature of Vista/7 and discontinued in 8. Although not intended, it may also be viewed as a webpage.
For more information: https://code.google.com/p/gw2-dragontimer-gadget/
What if… ArenaNet’s just trying to drop the gold to gems price?
But will the Zephyrites be accepting payments in ascended materials?
I wouldn’t be surprised if they added it to the traders, only to add more sinks the next month.
That wouldn’t work because of the TP fees involved meaning the gold sellers would lose money and if you say, “well the gold sellers could just charge more for their gold”, it wouldn’t be worth it as it would probably be very close to what you can get it for buying gems and converting to gold.
You are greatly underestimating how far gold sellers will go to sell gold. As long as players can transfer anything amongst each other in any form, gold sellers will exist. It doesn’t matter how much gold they have to forfeit in the transfer, because stealing gold is still free.
The only way to stop gold sellers is to make every single thing account bound. Even then, they’ll sell loaded accounts and services.
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Their original concept was to remove filler quests and leave story quests. This resulted in dynamic events and the personal story. Hearts were added later, when they found that players couldn’t figure out how to quest without quests.
Dynamic events do tell a story, but you have to pay attention through multiple events and also watch what happens before and after those events. Sometimes you really have to go out of your way to get the story, since some events are related to the personal story, some hide clues within interactable objects and some are based on the lore or events of GW1.
Traditional questing tells a story in a simple method. You’re given all the information you need to know. With dynamic events however, you’re told a story as if you’re living through it. Sometimes it’s not even a story, but rather their daily life. You have to see the big picture to get the full story.
GW2 has been including traditional questing, but the quests have been in the form of achievements or left unmarked. Some of the living story achievements are basically quests. Even the meta tracker has been very quest-like. Some of the side activities, like the making of the Mad King’s book, were also very quest-like, yet not labeled. Maybe one day they’ll include in-world questing, but for now, I don’t think they want to waste resources on developing a system to support it. If they are truly adding a content-complete new zone, it should show what they’ve learnt and where they’re heading.
Back in my day, you could get 400 gems for a single gold piece. I bought nearly $1000 worth of gems using gold.
The glory days.
The price is determined by the amount of gems in the pool. As more people trade gold for gems, the quantity reduces, causing the price to increase. As more people trade gems for gold, the quantity increases, causing the price to decrease.
It was added after launch for performance reasons. By limiting how much people can sell, they ensure that everyone has equal access to the trading post. Prior to the inclusion of the limiter, certain people were buying and selling in quantities of over 100k at a time in a matter of seconds, shifting prices by only 1 or 2 copper, yet still making a 1c profit.
I would love to see something like this get off the ground, what do you guys think?
Check back in 20-50 years.
GW2 uses a distributed content network (CloudFront) for static resources, so different people are going to have different results. Personally, GW2 downloads at 3 MB/s for me, which is my limit. Assuming your network is fine, maybe your local server is far away or overloaded.
If you want to torrent it, be sure to only obtain Gw2.dat and not the exe. Once downloaded, place Gw2.dat in the same folder as your Gw2.exe. Make a shortcut to Gw2.exe and add the command line -repair, which will check the entire file for any problems. Once that’s complete, you can play it.
Does tab work outside of the game? If you have a gaming/macro keyboard did you maybe rebind the tab key using that?
If you only follow the personal story, you’re going to find it hard to level. If you 100% the map, gather everything, complete every event you see and optionally craft, you’ll find you’re level 80 by the time you get 1/2 way through.
No. The only way to restore a character is to roll back the entire account, which is a 1 time thing under special circumstances.
DirectSong is Jeremy Soule and he now exclusively works with SOE for EQ. ArenaNet can’t really do anything about someone else’s business. He also made comments about not being invited to something back at launch, so he probably doesn’t even like ArenaNet, but that doesn’t explain his failure of a store, since everything else he sells comes with the same service.
If you still have an order with them, you should request a refund, which they will probably ignore or even tell you your order is not refundable due to being too old. Unfortunately, since your card was charged so long ago, you will not be able to force a chargeback. Your money was stolen.
World bosses or just events in general? Due to the release of megaservers, there is no longer an API for events, so a tracker is no longer possible. World bosses however are based on scheduled timings, so you just need a clock.
When was the last time you were able to access the TP?
Are you using Windows XP?
GW2 is a very casual friendly game that dreamed of becoming a PvP e-sport. That’s why they do PvP tournaments. I doubt they would want to promote speed running though, as it would only further carve out what the only viable classes are.
If you could find awesomium_process.exe, there should be another folder in the same place named data. Within the data folder is a Cookies file and a Cache folder. You want to delete these two specifically.
I’m assuming you’re on Windows
You can try deleting the cache:
Open the folder %localappdata%/temp and look for a folder that begins with gw2cache-
With GW2 closed, delete the gw2cache folder.
If you can’t find the folder, open GW2, open the trading post and press CTRL+SHIFT+ESC to bring up the task manager. In the task manager, click the processes tab and look for awesomium_process.exe, right click it and select open file location. This will bring up the gw2cache folder. Close GW2 and delete the gw2cache folder.
If you can’t find awesomium_process.exe, go back to GW2 and ensure the trading post is open. If you still can’t find it, you’re not looking hard enough, because your trading post would be blank. If it is blank, you have another problem.
If that doesn’t work though, there’s really nothing else you can do. The invalid authorization problem is due to an invalid session, which is either a server problem that you can’t control or a cookie problem, which clearing the cache should have fixed, unless your session is being hijacked (which means you have another problem). The reason you have to close the game is because the session is only created when you start it.
You can also try manually killing off all your sessions by clicking all the disconnect buttons under your account security. https://account.guildwars2.com/account/security
You can also try waiting it out. If it is a server problem, the session will automatically die sometime within the next 24 hours.
Are you using Windows XP?
Did the problem start recently or has it always been an issue?
If your problem is not resolved, and can go into more in depth debugging, but it will require a little technical prowess on your part.
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It happened to me just a couple of minutes ago. Id try relog couple of times but the error remains.
Are you just logging out or exiting the game entirely? Because you have to exit the game entirely.
No. GW2 China is basically a different game, but with generally the same updates.