Cue Hrouda chiming in with his usual “wow, I’ll have our people take a look at that and make sure nothing funky is happening”
Didn’t you hear? Rob is now on the Dying Story team.
Canach’s lair. Be afraid. Be very afraid.
After some time of the change to AC, don’t u think that anet kill that dungeon?
That they did.
The CC spam, the horrible horrible features, Grast going full Leeroy, GE being tedious, the scavengers that go full evasion pretty much killed my entire guild’s will to go AC.
However, because I’m in a good mood, I shall now list all changes necessary to make AC worth running again:
1. Remove evasion from scavengers.
2. Remove fear from troll. Remove fear from PvE altogether.
3. Make Grast invulnerable throughout the fight with CR.
4. Have the GE ghostbuster event occur only once.
5. Reduce whatever changed on the spider hatchlings, HP or toughness, by 50%.
6. Remove hyperbeam from HK, it makes no sense.
7. Remove spider queen’s spidervomit root. Replace with Malrona’s poison spit instead.
8. Remove chainable CC from gravelings at Hodge’s defense event.
9. REMOVE ALL PROGRESS-BLOCKING FEATURES IN EVERY PATH!
That should cover it all.
(edited by Iehova.9518)
The problem is twofold.
1. CoF1 is easiest babymode.
2. Every other dungeon has lower dosh/hour rate.
I personally would suggest a system to scale rewards with group performance and buffing the "hard"er paths like Arah1 to give more dosh and tokens.
I see. but most team stacks. I guess I’ll just dodge whenever he raises hand.
Spreading is more efficient. Get your team to do it.
Holy kittening kitten, well done.
So I really don’t understand how to “Also the team should try to not dodge grubs when he aims on someone else.”
He looks at whoever he’s gonna grub next. So if you spread out around him, you can tell who’s the poor guy with 100% accuracy.
That’s crazy. His attacks don’t do enough damage to actually threaten anyone; “launch you into lava and make you burn to death” is the one thing that makes him dangerous
Two things:
1. That’s the idea, the guys seem to be bent on putting CoF as the babbymode dungeon, might as well as make p3 faceroll as well.
2. By safety net I mean something that teleports your dead body to a place where you can be ressed, like destroyer. Now, I haven’t run CoF3 in QUITE a while so I’m not sure if that’s implemented already.
You Have Been Invited To Dance
You Have Been Invited To Dance
You Have Been Invited To Dance
You Have Been Invited To Dance
You Have Been Invited To Dance
You Have Been Invited To Dance
I don’t have a priority list, so here’s everything that needs a fix instead.
ALL bosses in HotW need a flat 50% HP reduction.
Mel and Grenth need actual mechanics (and HP reduction).
Whole of AC needs to be reverted to its old state.
Dog from CM2 needs to be removed.
Sureshot CC needs less abilities.
Lupus still shadow walks to NPCs in phase2.
Brie’s phase thingy does not affect phantasms.
TA trash needs less CC.
Magg needs to be immune to aggro.
Spider tree needs to spawn less spiders.
SE2 needs to be cut in half length-wise.
Bjarl mustn’t target Spire under any circumstance.
Tribune whatshisname needs a 50% HP reduction and safety nets in his lava.
Evolved destroyer needs 2-3 more seconds on his window.
Simin needs to be less of a joke 1-shot encounter.
And finally:
Every single boss fight in the game needs to have their inherent RNG removed. There is nothing more frustrating than to wait on a boss to do ability X when he decides to do ability Y a billion times in a row. Change the underlying game engine if it must be done but do it.
The Trash is fun to fight
What.
3/2 or 1/3/1, depending on your tastes, is the most efficient group composition.
Apparently “ship” was fixed on Arah P2. Keep the info coming so we get real patch notes!
What feature is this? The super secret “JP” people used to skip to Brie?
Whoever did MWF needs to team up with the guy who made Lupus, fix the current dungeons and make new ones. For great justice.
Also, give a truly explorable MWF. And make it permanent.
Simin with 5 statues and 25 sparks. Each spark fixates on a single player and you HAVE to bring them to a statue within 10 seconds or she instantly heals to 100%.
Her HP pool and stealth time are scaled up accordingly.
Also get this guys,
Get this.
Let’s have a boss, right?
In the overworld.
That scales incredibly fast.
On a 6-minute timer.
With a fire shield that hits you like a train.
That you have to remove in order to do ANY damage to him besides looking at him funny.
In order to do so, everyone has to stop DPS.
And then remove his boons without DPSing.
And then remove his defiant stacks without DPSing.
And then remove his stability without DPS.
And then using knockback that doesn’t do damage.
And then some random shows up and ruins it.
Oh wait, it’s Komali.
(edited by Iehova.9518)
As long as it is not on cool down, yes, that works. And some classes can even be invulnerable to it.
Stand your ground.
This is the sixth time we’re making this thread; and we’ve grown extremely efficient at making it.
Start your own groups with your own rules.
Yes, besides his loot, the poison dome on phase 3 is the most frustrating part of Lupicus. Even if you dodge out of it, it will still pull you back in. It is irritating.
What is stability?
The hardest part of Lupus is getting the kitten to barrage instantly in phases 2 and 3.
I hope they do that and have the collectible slot stack to 3k.
Do you flip precursors or are you just the 0.0001% who gets them from Zom?
I AM being tedious. Two runs of sedative CoE in a day can do that.
Solo him if he’s easier.
You funny guy.
If you get it, then why do you still keep saying that the price is controlled by ArenaNet?
Whoever controls the spice controls the Universe.
lupi is still easier
Can I have what you’re smoking?
ive died on subject alpha more than on lupi.
That doesn’t mean alpha is hard, it just means you can’t dodge.
subject alpha is harder than lupi in arah and is a pain
Excellent joke, old chap. 10/10, made my day.
That’s because CoE is a sedative of a dungeon and the hardest part of it is not falling asleep on golem, the middle alphas and destroyer.
People think time warp pushed lupi speed runs short, but it was actually feedback.
Everyone who saw the 1:24 minute kill knew it was feedback (coupled with 3 frenzy warriors) that made the speedkill, not TW.
I got three words for OP: Champion Destroyer Crab.
It was dead to my guild when they changed dungeon rewards so CoF was so much more time-efficient months ago.
Remind me what they did there.
It had nothing to do with them revamping AC which made the whole thing arguably faster anyway.
Not entirely accurate, at least I used to run AC before the changes on a daily basis; now we went TA instead. More efficient WRT dosh/hour and I refuse to farm CoF1.
Just because they changed it?
No, because the amount of features is insane.
What’s the problem with it?
GE being tedious, Grast going full Leeroy and dying like an idiot making CR extremely annoying.
I’d love to see more aggressive changes to the dungeons.
So would I, but breaking everything and calling it a “fix” is not the way.
AC is dead for my guild. Thanks for that.
I would like to know just WHAT encounters exactly were “trivialized” by quickness.
I couldn’t find a single one that wasn’t trivial without quickness and trivial with.
Hell, you guys beat me to it.
I ran through every single banner. They’re not obstructing your movement. Try again.
So they’re not even an obstruction?
Yeah, calling it off as “MUH SENSITIVE EYES HOW DARE SOME CLEVERLY USE GAME MECHANICS” and “MUH IMMERSION”.
Have you tried turning it off and on again?
Absolutely not.
Which surely implies that all the precursors sold now come from unique sellers. Oh wait,
from different individuals
There’s no mention of distinct sellers.
To end this pointless argument: Gimme a finite, deterministic, skill-dependent, difficult way to obtain an account bound precursor of my choice. I wouldn’t even be half mad if this was possible once per character.
The wonderful quest for Rhok’Delar comes to mind. Make something like that.
Meanwhile, goldsellers have 10+ of each precursor and Kormir knows how many legendaries.
Keep telling us it’s not an issue.
No, I’m merely showing the error of your statements.
What that graph doesn’t show you is that the price is roughly at equilibrium where demand/supply are at a price point that is suitable for both sides.
Thanks cap’n.
We know because Dawn has been in the 600-700g price range for a few months now. Of course, with an item that is not considered a commodity, price fluctuations of +-50g are expected.
You funny guy.
(edited by Iehova.9518)
And here’s Dusk.
Increase the precursor supply already, have the market crash and burn because it shouldn’t have existed in the first place.
There’s nothing wrong with dusk/dawn prices. They are driven by supply/demand
Thanks doc.
This is Dawn. Looks legit to me.
(edited by Iehova.9518)
There’s a 95% probability this feature gets removed on the 26th.
Meanwhile, enjoy your banners.
Can I have your stuff? Please? I need the dosh.
Well … before ascended, jeweler was the only useful craft. After ascended all crafts are pointless.
Not necessarily. Apparently nightmare coils sell like… they sell very well. The bonus dosh comes in handy.
My party’s discussion about it pretty much boiled down to: “Rob pls buff the harder dungeons (Arah) to give 1g completion ‘bonus’ and/or a guaranteed lode instead”
(edited by Iehova.9518)
You went down cause you got kicked. You gotta dodge that kick as you would dodge Alpha’s aoe. The timing is remarkably similar.
And I know you are a very good player which also extends to your group.
I’m flattered, but I don’t think I’m THAT good.
btw, how do you define drunk & disorganized? USA official alcohol content in blood level? 1 beer? Disorganized as if you have never played w/ each other before in killing Lupi? No team chat whatsoever?
Drunk as in not sober, disorganized as in not using voice chat ever and just trash talking in party/guild chat with no regard to the fight.
-snip- Seriously, look at all the AC posts and you know what I’m talking about. Fun for you and a lot of good laugh for others.
After clearing the “new” AC in a whopping 80 minutes including taking an enormous amount of 5 minutes to learn Ghost Eater, I disregard these posts as “OH NOES DEY TOOK MUH BUCKET”. Although just because of the new Grast feature of going full Leeroy and GE still featuring out, I chose TA over AC in terms of dosh/hour
DnT is the best at beating Lupus’ RNG, I hear.
FTFY. Your luck with his barrages was incredible and if not for the aoe life drain that interfered with the TW, it could’ve been a 1:20 kill.
Soon™. Prepare for gem price to skyrocket.
One of the devs already stated this is the reason why they don’t release pre-patch notes until a few hours before it hits.
They really should release the patch notes only when they deploy it. Remember what happened when the Karkaland Ori node was “fixed”?