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Outfits vs armor skin sets

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Posted by: Inimicus.7162

Inimicus.7162

Are we going to see one of these threads every two weeks? It’s getting tiresome.
Stop with the outfit threads. Go find an old one, use a Google search, and just don’t buy the ones that are there.

As it is, if they did make outfits into mix-and-match gear, you wouldn’t even have that many choices for medium or heavy armor wearers, because the armor weight rigs are different. Basically, we’d be inundated with so many cloth options, we couldn’t even come close to using them all.

Do you post this reply on each every 2 weeks? If it was an issue you cared about I bet you would wouldn’t hesitate to open one of your own.

Some people don’t want to look like everybody else and their brother for having dropped $10 a kick on something that they aren’t likely to wear for longer than 2 weeks anyway.

Serious design flaw that the rigs are all different, this can be fixed with work, and would be easier to monetize afterwards.

Outfits have their place, but now I am seeing more an more outfits crossing into territory that marks them as having possibly been designed as armors originally. This latest set especially, there is nothing about this set that could not be altered to fit on each of the existing armor rigs.

So if people want it as an outfit, let them have it, it’s already here and we don’t need another Flamekissed or town clothes scandal. But when it could be made into armors, this should be done also. And in the future, when something is designed that has no reason to be sold as a 1 piece set (Daydreamer’s Attire), then it should never even be considered for entering the outfit category, and instead should be released solo into it’s appropriate category, or as a single unlock for all 3 armor weights.

Opinions on fan focus skin?

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Inimicus.7162

I would like to see more ‘wrong’ skins, too: fan-like skins as daggers, torch-like skins as staffs or scepters, or tongue depressors for greatswords. (Oh wait, we already have about 20 of the last one.)

It’s not “wrong” at all. The Forgotten Fan was one of the most well-known uniques in GW1.

My point exactly (hence the quote marks around the word ‘wrong’).

Scythes that look like staves, or staves that look like scythes? Parry dagger shields, sword shaped scepters, fans for daggers, jitte swords, slingshot shortbows and popgun rifles <3, giant butter knives for greatswords, rifle barrels firing shotgun shells and rockes, rocket launchers shooting bullets, Zeus lightning bolt-shaped middle finger (aka the Thaumanova Anomaly’s weapon), whips, rifles shaped like THIS IS MAH BOOMSTICK! etc

Daydreamer's Outfit: False Advertising?

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Posted by: Inimicus.7162

Inimicus.7162

Just because it’s worth spamming, this “outfit” could be made into a normal armor set on both males and females with some work. And I think it would be worth taking whoever did this off of HoT/else to make that happen for all 3 weights since it’s just a single set.

I don’t mind outfits existing, but normal armors still need to be being created, and when an outfit design comes that doesn’t have all the visual things that should separate outfits from armor. Things like intricate cross piece designs, unbreakable design links between more than just the 3 torso pieces, a suit-wide theme that would not stand being broken off and used alone on all 6 potential pieces. They made a male and female ARMOR and are selling it as an outfit. I would be okay with this if they had taken that extra step and actually made it into armor. I might even let it slide if it was light armor only since this clearly falls under that category of looks. That’s my #1 hangup here.

And to the topic of the post, its for advertisement and thus it will be embellished even more to make it look cool, like all the spears in the cinematic at the end of LS2. >.>

Traits Part 2

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Inimicus.7162

So apparently we’ll no longer get stats from our trait lines and instead the base and armor stats will “make up the difference.” Sounds fair enough but for one simple thing, what about the people who spent countless hours and gold building ascended armor sets that compliment the stats from their chosen trait lines? Example: the traits I desire for my necromancer are all in the power/condi-duration, precision/condi-damage, and the ferocity/life-force lines. Therefore, I built a knights armor with 5 part golemancer runes n one eagle and mixed trinkets, zerk amulet n rings, cav back and "earrings"set to compensate for the lack of any toughness since I’m not foolish enough to run total glass-caster (thief fodder/rally-bot) in WvW. Basically, the 300 power and ferocity from my chosen trait lines was a HUGE factor in choosing my armor, runes, and trinkets! (and weapons but they’re all zerk)
So now what? My armor stats get boosted which will leave me with a heck of allot more toughness than I need and my power to toughness ratio goes down because it’s a minor stat of my armor? So to get my desired balance, am I going to have to craft yet ANOTHER set??? Or will we get an opportunity to alter the stats on our ascended armor? Crafting another set is definitely NOT on my list of desired things to do and I’m certainly not looking to be some useless tank necro…..

Or am I under-informed of something and over-reacting?

I had not yet finished my ascended assassins heavy set when that stat combo got knocked almost totally out of usefulness by the crit/ferocity change. And I have been fearing the day they go hamfist and break the zerk meta outright in pve because I am 10 suits of ascended armor and more than 20 weapons in… While I have less to fear at this moment than you, for that assassins gear I did make, I do feel you on this one.

At this point honestly, if there is some massive, horribad shakeup then I would hope that existing ascended armors might get a shot at a stat swap. As you muse there at the end, it’s possible there could be enough of a balance hit to not trivialize your investment. I hope this turns out not as bad for you as it seems now.

[Suggestion] Outfits system improvements

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Inimicus.7162

Too add to this:

My understanding of it is that outfits are designed as a single piece and do not come with separate pieces, except the head piece. So even if they released them as an outfit AND 3 visually identical armor sets, they would need to remake the same look 4 times. While this takes time and people clearly, I think it would be worth it where it’s feasible, more on this later.

The outfits category existing is fine. It was created to try to deal with about half of the town clothes debacle, and was then marketed as a way to apply a look onto your character without having to spend transmutation charges (AKA money).

It has the side effect that, when they are so inclined, it allows them to make armor designs that don’t need to follow any of the rules of their 3 armor meshes, or even need be broken up to fit in armor slots. The outfit can be one seamless getup for everyone.

The problems.

First I gotta ask, wtf were they thinking when they made 2 or 3 totally different armor meshes for light/heavy and medium? Every time I’ve received a response from other players regarding this, they have all said that this is the reason the coat tails are tied to the chest piece on medium armors, and the heavy/light get skirts, not a wise choice here… IF armors were all designed off the exact same mesh, it would clear a great many issues from armor designs that may have led Anet to start looking at single piece gears, or at least it would have allowed them more freedom to make things that broke the “butt skirts and trench coats” complaints that constantly surfaced back when they were making gem store full armor sets.

Second, outfits were meant to offer more room for artistry in gear designs. This shows in sets like The Mad King’s, Balthazar, Arcane, Crystal Nomad, etc, but then there are a couple sets that have no need to be outfits, if only because their designs could have been done within the constrains of 6 piece armors, examples include this latest Daydreamer set especially, Ancestral, and Jungle explorers outfits. When they start adding outfits that could be used (mind you, I don’t know ALL the constraints of their armor system, but going from looks which the system defines), it’s starting a trend that I personally fear, which was mentioned above, the removal of meaningful character customization.

To the cost of transmutation charges, it was one of the selling points of outfits when they were initially brought in, and while this is good for leveling or people who don’t want to farm/buy them, it plays back into character customization. Some of us (hopefully a lot of us) are willing to go that extra distance to make our characters look just right, because ultimately after we blow through the rather generic MMO storyline, people like me only really come back (be it daily or after long breaks) for things that keep it fresh. And character customization (all be it through massive amounts of grind farming) is what does it for me. Outfits are a negation of this.

So what to do?

I have never been one to advocate removing things from games once the cat is out of the bag, even more after becoming somebody who got burned in the Flamekissed armor scandal (pun intended). So let outfits exist, let armors exist. But define them, put out a mission statement that says exactly what each will and should be. And if a design comes up that could cross the 2 platforms, take that extra step and make them both. There are outfits that could never really work as armors, and these are fine as they are, and should be kept and continually expanded upon as outfits. And continue making more sets of armor that keep to some of the design philosophies that have defined the weights thus far (sans the trench coats, srsly…STAHP). But with outfits especially, if a design comes up that doesn’t outright defy the parameters of armor design, build both and release it for both types. The outfit version would remain the same, the armor version would be a single unlock for all 3 weights since only 1 set will have spawned from the outfit design. And would cost the usual 800 gems I recall the armor sets being back when.

Key is choices, since both exist, let there be more choices. Between armors, outfits and the possibility of some social clothing tonics, like say, bikinis and speedos like we see on Southsun Cove. (the non-outfit town clothes thing was kinda uncool, woulda liked single skins in each armor weight, but w/e)

Another new outfit?

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Posted by: Inimicus.7162

Inimicus.7162

Ooooo, the male version of the Daydreamer’s Finery outfit looks really hot!
The female version is really weird looking.. but I’ll buy it just for the sexy-open breast top for the male version outfit!
We need more sexy outfits for the males!

First I thought it would be Melandru’s goddness outfit… but then.. I dunno.. I really wish they would release the rest of the gods’ outfits,
Would be perfect to use the Gods’ outfits along with the gods weapons, such as Melandru’s Glaze, Dwayna’s Feather Longbow, Grenth’ Tear etc…

The shoulders on the female version are lacking, and the boots on the Norn females specifically are too thinning on the legs for how the skirt hangs.

The god’s outfits are perfect examples of the kinds of things that should be put into the outfits category, I’m still curious what they will do with Melandru and Kormir’s back items xD

Request: Keybind for "Untarget/Detarget"

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Inimicus.7162

Just click on the ground…

If they would change this to “click anywhere that there isn’t something” AKA the empty sky just to be certain, I think it would work a little more smoothly.

Daydreamer's Finery Underwear Color

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Inimicus.7162

I bet it’s a tattoo and not even underwear.

There are tattoo elements too it, but first, there are bits missing

And second, putting tattoos on any of that sounds like some hardcore… PAIN ><

I really like the Daydreamer's outfit, but...

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Inimicus.7162

Actually there have been grumblings about changing the colors of our base underwear since Southsun Cove first landed, and we saw all races wearing unusual colored underwear, and humans (to include Kasmeer) even wearing an actual bikini. IIRC, the Norn females got green for some reason, and humans had red in the new undies, which seems to be the flavor of the undies in this new set too from what I’ve seen in other forum posts. xD

Gemshop Outfits, Shoulder @___@

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Inimicus.7162

I don’t actually get the purpose of outfits. I’ve seen several that I liked pieces of, but was stuck with the entire thing. Also, the inability to use other headpieces, like glasses, kind of kills them for me.

They feel like very limited version of skins. It makes me so sad to see something awesome hit the gem store only to find out that it is an outfit

Couple things go into outfits.

First, they were a place to dump old gem store town clothes sets. The ones they didn’t just turn into junk tonics.

Second, they were meant to allow designers a lot more artistic freedom to create looks that defy the broken up nature of armor pieces, like the full body robes of the imperial or arcane sets and the bowtie on the back of the shadow assassin’s armor. Also the possibility for sets with designs that would not be able to stand alone as separate pieces, like the Balthazar or Mad King’s outfits.

And lastly they were marketed as not having to cost transmutation charges once bought, which is nice and stuff for brand new players, where somebody decided all the big money between then and HoT was going to come from.

For these things, I have not minded their existing, I’ve even gotten a few beyond the old town clothes, but the one here lately, the Daydreamers set, has really gotten under my skin.

That set is the epitome of everything that I have feared about the stream of outfits that have been entering the gem store in the absence of actual armor sets, that meaningful character customization is going out the window. Outfits are good for what they do, but frankly they are homogenizing, and come and go like the latest fad, and seeing so many now just cheapens the entire experience for me.

Back on the Daydreamers set, the reasons I feel it should never have been an outfit is that this set does not have a single feature about it that I can see that would cause it break the rules of any of the 3 existing armor meshes, male or female. There are examples of how to handle the male legging’s coat tail, like the Zodiac sets, which all had them, but were done slightly different between light/heavy and medium. The female version especially does not belong because not one of the pieces even touch any of the others, which I feel should be an automatic and unquestionable disqualification for entry into the outfits section of the wardrobe. At the point it is made of 6 visually separate pieces, it should be made an armor skin.

A bit of a rant, sure, but seriously… now I see people asking to customize the outfits which is the best argument I’ve heard yet to go back to making armors.

OMFG. Insta-buy. #finallysomemaleskimpy

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Inimicus.7162

This should have had a set of universal armor skins also put in the gem store at the same time imo. And skins released only as outfits should be nothing more than player wearable versions of NPC gear, or sets that ACTUALLY defy, in a very large way, what the armor slots can handle. Nothing on this outfit breaks any of the rules that armors follow.

In the places where there may be issues between implementation between the 3 types, the Zodiac set already shows how that could be handled. Heavy and light apparently don’t have coat tails, so the stuff below the belt would be handled by the leggings, where medium the chest and the trench bits would all be lumped together.

And in before “you want them to spend resources on this instead of xxxx”

Answer: Yes. They took the time to make this, I would like to see the time put in to make it the right way. Just because they only had time/resources to make a single armor look does not preclude it from being added into the existing categories. Sure it’s a light armor skin, but then outfits already defecate upon all notions of armor looks being bound to armor weight. So I would love to see the separate pieces of outfits like this be added for those of us who don’t mind spending some transmutation charges, and in the future, barring a design that actually can not be broken apart like the Arcane, Arctic, Balthazar, Cook, Imperial, Mad King’s, it should ideally be done both ways.

Opinions on fan focus skin?

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Inimicus.7162

It’s a pretty skin, but Foci, like shields suffer from issues like cooldowns or skill makeups that aren’t ideal for me to carry one outside of a handful of specific circumstances. The one class I do regularly carry a focus on already has one I like too much to give up (Mesmer and the Anomaly). So I won’t be buying it for 600 gems just to have it collect dust in my Guard, Ele or Necro’s inventories :/

GW2 , No vetran player wanted

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Inimicus.7162

Quite impressive to have been playing a game for 3 years when it have only been out for about 2,5.

I am also questioning if you have tried the new areas or the new/updated world bosses. Since they are very much not easier than stuff at launch.

You are also missing the fact that there is an expansion coming that is basically only for veteran players (only contains max-level stuff as far as we know).

I wouldn’t call Dry Top or the Silverwastes any level of “challenging” because of the automatic group nature of the content.

For challenging I would have to point back to the Twisted Watchwork mobs, or the Aetherblades who aren’t given justice by their group makeups in the TA Aetherpath.

The Moltens and Toxics also had neat play around them but the other two, especially the watchworks imo, outshine the rest. And when Scarlet attacked LA, I honestly was praying to see mixed groups of all 4 types… The protection of the Molten, the CC of the Aethers, the conditions of the Toxic and that special mix of all those to round out the mob groups with watchworks would have been some kind of special to me I think <3

While the Mordrem can be plenty dangerous, they are currently made of a series of single gimmicks that are only really dangerous if you Kilroy Stonekin into a large group, that has at least 1 husk (the root), 2 menders and 2 Teragriffs involved… or a couple of vet+ and you are totally by yourself :/

Another new outfit?

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Inimicus.7162

I would love to have seen this and that Countess Anisse outfits come to us as armor sets. They’re nice but the mix and match possibilities would have been better.

The Exemplar outfit isn’t the Anise one, her version is way better. IDK what happened during the making of the player exemplar one lolol

That said, the Anise one, if they had followed exactly what she wears, would have been a fine candidate for the outfits category imo.

The one players wear though, that could pass as a regular armor set. Which suggests a trend that I fear greatly.

Obligatory 'best name I've seen' thread...

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Inimicus.7162

I had this lame silly moment on which I ran with two bears..one was called " I am a bear"..the other “Me Too”

For underwater, I had a Jellyfish Named “I hate Spongebob” XD

I have 2 spider pets, Bert and Ernie. And an armored fish named Rubber Ducky <3

Another new outfit?

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Inimicus.7162

The chest is something much needed for males, unfortunately the girly dress on it makes me sad. As for it being an outfit I can’t just wear the chest only and forced to crossdress to have it at all~ but if it was actual armor, which it already looks like more than any outfit ever has already, it would be light armor and medium would be left out of revealing armor even more-so than it already is.

So it is pretty much the lesser of multiple evils as it is naow unless they made it universal skins which for some reason they never do. They did it for radiant and hellfire up until they ruined it when they added the chest/legs.

Whatever lets my Thief show off his chest isn’t too horrible overall but still~ they can do better. Hopefully it’s a learning process that becomes well rewarded in future.

Best response I have to the universal skins thing is transmute charges. I don’t see them making any more “Free to Transmute” skins, ever outside of AP skins. The only ones that exist, in fact, are AP skins and HoM skins from GW1.

That said, this is why I suggest making both, and perhaps even not universal, although that wouldn’t too fair of them. But an armor and outfit on the sets that warrant it.

Again, outfits are meant to be things that are totally visually linked together, have parts that can not fit on standard armor meshes, I accept NPC gear in this category, or have some other unbreakable theme. Most of the outfits in the wardrobe currently follow this. This one does not. It screams light armor specifically as you say, and I fear they are going to start dumping armor into the outfits category, which ultimately nullifies the entire reason I log in and play after having run the story a couple times.

Another new outfit?

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Posted by: Inimicus.7162

Inimicus.7162

The female version is in separate sections divided by skin, yes, but the male version is one long coat. I agree it looks like something that could have been designed as actual mix and match armor, but it’s not made in as distinct pieces as you say. Also, if the Outfit mesh is its own thing, then where the skin is showing is likely just “invisible” and the whole thing is still one piece when you look under the hood.

Edit: For those not yet able to get to their Wardrobe to preview it, here’s some samples along with dyes I chose to show off the dye fields. Those are the field of fabric, the dagged tips, the lines on the fabric, and the gems. I left the male version on default gem color.

Of note, female asura get the female version, female charr get the male version. I didn’t screenie those because, well, they looked ridiculous to me. Sorry

Weirdly, if they did that male coat on an actual armor mesh, it screams “medium.”

It makes sense the things would be done on one, single, all encompassing mesh. And I know they would have to put in extra work to make it happen, but it’s one of those things I would buy as an armor for the bits I like about it, but not as an outfit because of the parts I don’t like.

But for that male chest, the bottom half of the “coat” (unless it’s actually a fully separate coat, didn’t look and might need to edit this ><) could be rolled onto the leg skin for light/heavy and left as is for medium. In the light armor category especially, this is how they achieve all “robe” looks, the chest and legs are separate, but the visual combination is one whole robe.

Another new outfit?

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Inimicus.7162

I have no complaints whatsoever about outfits. They are designed beautifully and if you don’t want them, don’t buy them. I wish they came out with an outfit every week. Hell two times every week!! They are awesome!!

My issue with this one very specifically is that it doesn’t need to be an outfit.

As I understood what outfits were mean to be: Armor/clothing designs that had cross-piece complexity that would not stand being broken up, or possibly that did not comply with any existing armor weight mesh limitations. Examples include the fancy tie thing on the back of the shadow assassin, the glowy lava on the balthazar outfit, the arctic explorer outfit, the mad king, the lich raiment, and others. All these have aspects that either defy standard armor meshes (though that shadow assassin thing minus the tie would make epic light/medium gear imo), or parts that would be out of place not on the whole. This one has no such. The pieces have no intricate cross-connections, and no super thematic particles/glowies to mark it way out of place in the presence of different gear.

I understand what outfits are meant to achieve, I just think this one especially is being misplaced/misused in the spirit of what I understood the outfits were meant to be.

Another new outfit?

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Inimicus.7162

Have to admit from the preview, this is the most ugly and uninspired outfit so far.

Will not buy.

It isn’t an actual outfit though. It has none of the design qualities that would require it to be one whole, inseparable piece. In that regard, yes, it isn’t a very good outfit, but it would make one hell of an armor skin imo.

Another new outfit?

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Inimicus.7162

Somebody’s going to have to eat a gigantic bowl of troll’s phalangeal feces, and it may as well be me. The Daydreamer’s Finery has appeared in the wardrobe, outfits section. And it looks like a functioning set of light armor. As with all outfits there are parts I like, and parts that I find absolutely irreconcilable, so the question here, yet again, is: wtf with the outfits?

So you want to look like a tank on your glass Ele, or look like a glass Ele on your bunker? Nothing at all requires them to make 3 full, separate and distinct armors every time they want to toss in a new look. Until they added the chest and legs, the periphery pieces of the Radiant and Hellfire armors were, and still all are identical. The fact that a Necro can put on the Balthazar outfit at all, a blatantly heavy armor look, says to me that they don’t care as much anymore about keeping the looks pure to the armor tropes of the 3 weight classes.

I have no issue with adding skins that don’t follow the armor weight rule, but please stop with the outfits because I want to be able to fix the things that I think were done wrong.

Which in the preview, the skirt was crazy wide on my Norn female, the boots too thin, and the shoulders too small. All could be fixed with some armor mixing since this set does present 6 distinct pieces, not 1 of them is visually connected to the others.

And as a side note and an inb4:
Got clipping issues? Same answer as any other armor mix: Tough. It’s an issue I’ve had to deal with many times making my characters look good, but it not acceptable to rage when bringing in a piece of gear from another set causes clipping issues.

What I think the outfits category should be full of is NPC gear, or sets that could not be split up at all without ruining the look. Of which there are several, and these make sense to have as outfits. But this new one especially, it IS already made of 6 separate pieces. I think if the time was taken to code for individual pieces, it’s pieces would be beautiful additions to the wardrobe, even in all 3 weight categories since outfits and theme pieces (toxic, mordrem) already seem to be rendering the entire notion a moot point.

Wait until Elite Specs come out

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Inimicus.7162

How to fix the gripe that all non-Necros have: Blast finishers. There are exactly 3 things the Necro can’t do at the moment:

Party-wide swiftness, but if any of the other 7 don’t bring it they can stick it.
Stealth, again… if the classes that give it don’t bring it, they can shove it.
Aoe Might. This is the one people talk about when they say “Necro has no utility.”

Are you sure we have no utility?
To plagiarize myself from another post:

AoE healing? There’s a well for that.
Vulnerability? We can do plenty when the /mace warrior is slacking
Blind? Yes, we can.
Area denial? Fears for days and especially Teh Epic Troll Wall of Fear FTW <3
Apply weakness? Yea, we got it.
Boon strip? We got it covered 2 or 3 different ways.
Not dying? Sure, we don’t have a total invulnerability skill, but we got loads of health and a second health bar, it’s okay enough that I don’t mind it too much.
AoE Stability? Well.. our well is kinda broken, I’ll give you that (only 1 second and doesn’t pulse with a 5 second well?)
Skipping content? There are consumables for this.
Movement speed? We got a passive signet, possible perma swift uptime with warhorn, and swiftness for days with specral walk.
AoE movement speed? If you don’t have an Ele, Warrior, Mez, Thief, Ranger, Engi or Guard in your group… YOU ARE DOING IT RIGHT CAUSE WE DON’T NEED EM TO ROLL CONTENT 5 NECRO THE FOREVER META.

Moa Plead...

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Inimicus.7162

I’m sure they’ll get around to fixing this after they have seen it become a staple MM destroyer, I mean it isn’t like there is something like this to shut down the so-hated turret Engi, right?

I’m half tempted to start taking bets on whether this gets fixed before or after they fix the submerging/flesh golem issue. Since most of the time I find myself unable to enter water without a instant 7000 mile dive.

Only 2 Classes gets a Nerf

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Inimicus.7162

The only place where it isn’t significant is sPvP

PvE boils down to whether you can bring enough damage and/or support that boosts damage…

You mean blast finishers for might stacking? Because my necro can apply vulnerability and rip prot well enough when the /mace warrior is slacking.

[Suggestion] Making Necros more supportive

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Posted by: Inimicus.7162

Inimicus.7162

3 blast finishers between weapons and utilities. All the support Necro doesn’t have already, bundled up into 1 package.

When people gripe “necro haz no suppotz” they are basically just being dumb because the only two support functions necro doesn’t have are stealth and party-wide might. Adding a few blast finishers will, by itself, fix the one big one.

AoE healing? There is a well for that.
Vulnerability? We can do plenty when the /mace warrior is slacking
Blind? Yup, we got it.
Area denial? Wall of Fear.
Apply weakness? Yea, we can.
Boon strip? We got it covered 2 or 3 different ways.
Not dying? We don’t have a total invulnerability skill, but we got loads of health and a second health bar, it’s okay enough that I don’t mind it too much.
Stability? well.. our well is kinda broken, I’ll give you that (only 1 second and doesn’t pulse with a 5 second well?)
DPS? We do okay, some cooldown fixes would fix this though imo.
Skipping content? There are consumables for this.
Movement speed? We got a passive signet, possible perma swift uptime with warhorn, and swiftness for days with specral walk (30s or something?)
AoE movement speed? If you don’t have an Ele, Warrior, Mez, Thief, Ranger, Engi or Guard in your group… YOU ARE DOING IT RIGHT CAUSE WE DON’T NEED EM TO ROLL CONTENT 5 NECRO THE FOREVER META.

So yea, a few blasts would fix the only “utility” worth speaking of that we are actually missing atm.

[Report] PvP Forum Specialist Report

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Inimicus.7162

I noticed your info says you are a PvP guy, but as someone who prefers PvE:

Blast finishers. All the average Necro-hating speed clearing, gear checking, AP raging meta PuG really wants is moar might and moar might. Put at bare minimum 3 blasts, of which 2 can be easily achieved between weapons and utility skills. This would let us add 6 stacks of might and 12 if we try, which is more than several classes already can do, and all the complaints from non-necros about “u gots no utility” should dry up fast enough. That’s all it takes, no need even for a self fire field, in a group crying for might stacks (utility), SOMEBODY is going to have one.

Seriously, the only groups who really have business being so discriminating are clique-groups made of friends and guildies. But it still infected 80% or more of the PuG environment anyways. And while it doesn’t even really effect 99% of PvE, that 1% of the entire world of Tyria is ultimately crying over is “i needz moar might” and all the Necro lacks to offer something to the zerkzerkspeedmightmightmightmetametapinggear5kaporgtfo mentality that grips the dungeon community that is a few blasts.

And blasts would open up more than just might stacking, but that has always been the #1 complaint, even if they can’t be honest enough to say “give might” instead of “you lack utility.” Because I have “utility” to rival an Ele, the only big one missing is the might.

Sry for the rant, but I think seriously the PvE meta fix isn’t much more complex than that. The dps issues are all numbers, cooldowns, weapon skills, etc which systems to toy with those are obviously already existing.

Only thing I can’t do is stack the might on the group. Considering how the cards fell after the min/max crowd started to publish, that’s the basic mechanical issue for PvE. When this gets fixed, I think the Necro will be less reviled, similar at least to the Ranger’s latest longbow fix… not nearly so many LFG posts anymore hating on them. Hope to see that happen for Necro too.

Enough ranting

TLDR; Blast finishers, 2 that can be done with weapons/utilities and at least 1 more on a weapon swap, which will be more than several classes, but when people say Necro lacks “utility” the blasts for might stacking is all they really mean because we already have everything else short of stealth.

Total fluff post, taking screenies when...

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Inimicus.7162

Took a picture of a buddy in landscape shot. Won’t say how and where though. Has a Cantha feel to it.

Over Godslost swamp or the swamp in Gendarran Fields

It is very pretty though <3

Total fluff post, taking screenies when...

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Inimicus.7162

Just one shameless bump for great justice and that “If looks could kill” glare on the human..

May as well point out that the Elementalist in the firey pic was using the dagger Fire skill 3, and for screenie purposes it would be epic if her eyes looked in the direction she was charging.

Actually in that cap it looks like a shoulder check move, but I still have my eyes facing my direction of movement

That stance she takes when rushing would also make a wonderful /flex pose <3

A relative of mine once made a face like the one the human there is giving the camera, they still make it every time she sees us because she knows that picture of her will follow soon.

The ridiculous imbalance between T7 mats

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Inimicus.7162

Seen a few people mention making a pass at mithril. But mithril is used in all weapon crafting also, which btw is a much larger bang for your buck if you just want a stat increase. Basically this issue was created by fixing another issue, and then not re-correcting when the supply leveled off. And the only three options are:

1. Make everything as expensive as damask by adding silk market-correction style recipe changes.

2. Make damask as cheap as everything else (undoing some or all of the silk market correction changes.

3. Or making it all meet somewhere in the middle by making market-correction style changes to the cheaper mats, and undoing some of the correction changes to the cloth and silk.

I’m in favor of making the damask cheaper via the silk. The others, linen/cotton/wool will still be plenty pricy, but 40 of each isn’t as terrible to get every day as the 300 of the 1.

I should also point out in reference to that last bit, soft woof logs? why 80 of these? That correction was made way more than a year ago now I think, has it not leveled off some? geeze…

Lets make UI Changes! Bring to ANET!

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Inimicus.7162

Bring back GW1 UI customization, meaning everything can be moved anywhere by hand, resized by hand, or even completely disabled or re-enabled via options menu checkbox.

Add the missing UI that allows aquabreathers to be dyed… yes, they can. Preview one, then preview dyes on it, all but the consortium masks display dye channels. Weird, huh?

The ridiculous imbalance between T7 mats

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Inimicus.7162

It takes me forever to get enough silk to craft an ascended piece. Yes it drops a fair amount but it takes 300 scraps to make one bolt. It takes me two days of doing fractals and dungeons to get over one stack. The rest of the mats i get with ease and i dont need as many.

Just lower the cost of making the bolts, 50 bolts needed and only 2 silk scraps per bolt.

Or get rid of the timegate so people can just save up silk and craft it all at once instead of having to buy silk every day.

I feel happy that somebody else stated the direct route of the issue in plain terms.

Though I think they should probably make 1 change first and see what comes of it. Either make it like leather, which takes 150 t5 (Haven’t crafted medium in so long) @ 3 per refined and 50 per asc pre-mat? I could be off, but I think that would be a good start to easing the pressure of the cloth bits in ascended armors. But that change would need to stand for 6-9 months before being reevaluated, imo.

Second issue are the lower tiers of cloths, the issue basically is that when I take my level 80 back into zones where said things drop, what I really need to be finding are mobs who drop consumable bags. This would also require events to spawn fewer elite/champions when scaled, and events that break while actively spawning mobs get fixed asap. Something the megaserver could potentially allow for, a forced closing of a map by some admin or dev if something breaks and becomes exploitable.

One messy option is to make alts and never level them past about 25, 35 and 50 or so, then send said alts all the champ/gear bags I get to salvage whatever cloth comes out. But again, that is messy.

Regardless, the current standing of cloth makes ascended armors highly prohibitive, and it’s because of a double-nerf that silk especially took to correct the economy. With HoT coming in, and hopefully maybe more stat combos other than zerk becoming viable in PvE, especially dungeons since the “meta” only really matters in small group play (would love to see working pve condi equal to zerk, even if different), I would like to think crafting more ascended gear to match all that zerker on my mains (10 sets so far) won’t be so painful if something else opens up.

(edited by Inimicus.7162)

Total fluff post, taking screenies when...

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Inimicus.7162

These two gems appeared in my screenshot folder:

Attachments:

Since Revenants wear blindfolds...

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Posted by: Inimicus.7162

Inimicus.7162

Well i hope we have Revenant dredge! Blind and with a blindfold they will have no ideal where any thing is.

What’s funny is that the Dredge have a written language and pass notes between each other, so clearly they aren’t totally blind lol

Feedback on HoT Stress Test [merged]

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Revenant Hammer
The weapon is geared toward being at ranged most of the time. So the #3 (camera moves forward, chills, and moves back) didn’t really fit. Seemed like a complete waste of time. The #1 felt inconsequential and I’d rather just use #2 all the time. Neither of the two available legends really synergized with hammer; both were melee to short range, whereas to use the power of hammer #2, I wanted to stay at max range.

I’ve seen a number of posts talking about skill 3 affecting the camera (I weighed in on it before). This is the first I’ve seen where it leaps the camera forward then back to position. I did not experience that, my camera remained still and I saw a ghostly form arc to the mob then back to me.

So that may be a bug, or dependent on camera settings. I’m curious as to which camera behavior is intended.

I keep fairly zoomed out, camera centered over my head and raised up, wide FoV, use-character-height toggled on. How was your camera set?

The camera is meant to stay in the spot where you cast the skill. Yet, in spite of this, your character actually does move to the targeted area (hence why casting it into the Wyvren fire caused you to ignite and take 1 tick of the damage). So you move, the camera is not supposed to. (And there were people talking of using this to get one of the mastery orbs)

Feedback on HoT Stress Test [merged]

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Everything ran smooth as far as I could tell on my end. Ran first test as Rev, second as Ele. That Rev is suffering horribly at the moment without the ability to put power into the build, second test my staff ele, dropping ice bows made the Wyvren fight take less time than the first one I did which had almost twice as many people, even though it was not the point of the test, my conclusion on the mobs and the Wyvren is that the current PvE power meta will hold rock steady into the mechanics as presented.

On other things, I don’t think there were enough vines in the adventure to even get gold unless it’s something that required grouping? And even then, the respawn on them was kinda low for 200 or so, I assume?

The mastery Orb near that adventure also seemed to have no way to get to it at the moment, or at least none available in the test because it looked like it might be possible if I had been able to get outside the testing area.

In the Wyvren fight zone, I would love to have been able to land on so many of those vines and shredded airship pieces, most didn’t have any collision at all.

Other things one could run across if gliding down below the testing area were many invisible walls. I think placing a vine growth to cover these would be more aesthetically pleasing to keep people from getting stuck in nooks of vines.

My frame rate seemed to hold steady enough, only may have had hiccups in all the places one usually finds them, like the middle of large explosions, large groups or some combination there of. But nothing earth shattering for me personally.

Spears... If only Anet... if only

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They said more than one time that they’ll add new weapons in the game for sure. And the devs know how much we want a polearm on land.

They have in the past, but they specifically mentioned with HoT that there will be “no new weapons”

IIRC it was Colin in an interview just after the announcement

Does everything need a knockback?

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Inimicus.7162

It is annoying but I think there is just enough Knockback tbh

what is a problem is the lack of Stability access on certain classes
that is something that does need to be addressed

Stability access is a moot point after the flogging it just got imo

Spears... If only Anet... if only

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Tell me that this wouldnt be awesome on spec for warriors?!

:D

You do know the fight didn’t end in the guy with a spear winning :P

Thats only because of the OP warrior downed state. I mean come on, knock down and bash skull in are 2 pretty OP abilities when combined.

(For anyone that doesnt understand what a joke is: in no way do i think warror downed state in game is OP)

You’ve never been killed when a warrior pops up with veng, finishes you off, rallys and hops happily away, have you? Clearly the guy in that clip didn’t get his proc

Spears... If only Anet... if only

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Inimicus.7162

If only… The business about melee staves has me worried though. I’m super leery of the idea of melee staff for 2 major reasons. Precedent in both gw1 and gw2 has staves being used as caster foci (object through which to channel magic) and the majority of staff skins reflect this. They tend to be lean and rather fragile looking, definitely not melee weapon material, with a few exceptions.

And perhaps my larger gripe in the face of the “melee staff” hype… Polearms. They are already in the game, just unused. Melee moves with staves and polearms would both be nearly identical, which makes it feel like making staff suddenly melee is quitting right before the finish line… If any of that melee staff stuff comes true for the Rev, I think it will be the cairn of land spears and halberds, simply for the reason above… One guy with a staff will be doing the exact same moves as anyone with a polearm.

What makes it worse, I’m still unclear whether the Rytlock clip of him going at the mordrem was even a hint at all, or a second case of the art dept running wild… (srsly, put a leash on those guys if it was). Still waiting on more clarification of what else the Rev will have… I just keep hoping they change their minds on the whole “no new weapons” thing and allow polearm instead of going the melee staff route.

I don't like DE 2.0

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Okay, why not add my own thoughts:

Kasmeer/Marjory: I’m not impressed. While their cooing at each other is certainly annoying, as long as it’s matured in the HoT release, then I couldn’t care less. Kasmeer is kinda like any of those rich “reality tv” women… pretty, thoughtless, and more driven than bright. And Marjory keeps that kind of emo, brooding film noir thing. Both of these are annoying, but they can be tamed.

Broham and Rox: Came together with the molten facility, Rox is a softie Charr, and Broham is a mace wielding dunce. Actually, he seemed a bit brighter and felt more “Norn” in season 1. Rox… I don’t get this one at all, if she is like 16, then okay it fits. But for a Charr? She is so wildly out of place among her own kind that I just don’t believe it.

Taimi: Ugh… I just don’t care for Asura in general, I take my Norn guard and hit them with Banish on my hammer as often as I possibly can because the lulz are almost enough to make up for it… That said, if she had been made 18 and snarky, it would still be plenty annoying, but maybe less creepy. Also having DE2.0 play babysitter on her always felt kinda cringe-worthy.

Canach, interesting add. I kinda like what I see of him, been through the ringer a few times. Good natured, but twisted by the things his life has thrown at him. And I liked the banter between him and Anise, especially when he struck that age nerve of hers. If they can keep him going he’ll be okay.

The pax demo that we played during the most recent stress test had our character chewing broham out for running off like an idiot at the start, so I think our character might actually become the “boss” and lay down some law on all these wild and annoying traits we hate from DE2.0.

So now DE1: Mind you, I never read the books so all this is based off what we see in game…

Eir. No story, this was commented on in LS1 and 2. Who she is when you meet her though, believable. And I kinda liked what I saw. Her interactions with Braham were awkard, but meant to be, her son hated her for leaving him and she felt torn between wanting to be in her son’s life, and wanting to keep him from feeling all weird (in character I might add using the dungeon story lines as comparison). And judging by that one conversation she and Braham have… My money says she bit the dust in the attack.

Caithe. Interesting, LS2 explains a lot. And to the comments about the abusive relationship between her and Faolain, that’s the point. Caithe wasn’t the go getter hero, she was just floating along and got swept up by Faolain who was an alpha personality, and it took a lot of horrible stuff happening for Caithe to break free of it… in fact, TA story suggests Faolain got a touch of dragon corruption in a recalling that sounded like the Jora/Svanir story with leafy people.

Rytlock. Like Eir, no story. But still believable as Eir was. Always love the Charr personal story dialogues, whoever wrote those was an unmitigated genius.
Rytlock Brimstone, “More dazed soldiers staggering around in their skivvies. Either we’re on the right track, or we missed the best party ever.”

Zojja: Annoying asura. That said, likeable enough, and feel that Taimi is meant to fill her spot as the one making all the snarky remarks about everything.

Logan. I hate this guy. He ran away and got Snaff killed. He ran away in TA story. He ran away in Arah story and lived. He’s very good at running away. Though his moaning about “Why do I have to be the burned one?” and Anise’s retort “..so stop crying.” was very satisfying <3

Others:
Trahearne…screw him and his ugly GS I hope hes dead or turned and I get to kill him because he was Kormir 2.0. omg anet STAHP MAKING KORMIRS

Forgal. Liked him. Liked him trash mouthing the dragon as we went out too.
Warmaster Forgal Kernsson: “Agh! This place stinks like an alehouse on free curry night.”

Tybalt:
Lightbringer Tybalt Leftpaw: Time to head out, is it? Time for me to get pretty.
Lightbringer Tybalt Leftpaw: Burn me, I’m a human girl! Whoa, I’ve got two hands and some lovely…apples.
Need I say more? <3

Serian… No. Too bubbly. Though Gixx was hilarious when dealing with her.

Honorable mention because… Gixx: “Let’s see… Hail, Blathimar…no, no, Balthezar…lord of, er…killing…and rather brutal dentistry…is that right? Oh, balderdash.”
Rather brutal dentistry lolololololololol

oh too many more to count… so ill stop here xP

I don't like DE 2.0

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Inimicus.7162

This thread is reddit/8chan-worthy material. I don’t even know how it still exists after 4 days.

WHY MOOT WHYYYYYY?!?!?!?

Does swiftness influence fall speed?

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Inimicus.7162

It just affects your horizontal movement while falling, not your vertical speed.

Sorry, I saw the answer to this post and the fact that you’re in a guild of “Tinfoil Hats” and lol’d

In seriousness though I think this is accurate because if swiftness effected falling speed then simple jumping while under swiftness’s effects would be kinda weird since it would also effect your vertical jump to where you would jump higher, but land faster/harder too xD

Just a fun thought experiment and likely off base but yea, gravity is a different system

[Suggestion] Underwater combat fix

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Inimicus.7162

Came to me while trolling around the reddit:

So currently the issue with underwater combat in spvp (Raid on the Capricorn) is that classes are too unbalanced underwater.

I don’t think this is the case at the mechanical level of the individual skills, but the thin nature of underwater stuff does mean that build diversity takes a giant hit, which is what I think (other than general MMO loathing of underwater directed at me every time I mention it in games, forums etc) was the source of the reason Capricorn was retired.

How to fix this? IMO, until some better thing can be put in place, make all underwater combat stats 100% uniform, and then take all the existing skills and retool their effects around this. Every class will keep the skills they have now, your gear’s stats will not have the chance to be in conflict with the skills you are bound to (lack of weapon/utility diversity) because they will all be the same.

Entering the water trips a flag currently that causes your aqua breather to appear, and your weapons and skills to change to their underwater counterparts, so this would also then be applied to your stats. How to apply it to your armor stats? My idea is tie it to that breather, make it the underwater version of SPvP amulets… that 1 piece of gear will carry the full complement of stats while you are underwater, and your armor and the runes on your armor will be flagged inactive as your land weapons.

Why wouldn’t the full stat breather be enough? Frankly, no. It is my opinion that several classes underperform very badly underwater. So fixing it will require a homogenization of the stats, as well as retooling and balancing of the skills. Each class would keep the same skills they have now, and thus retain the uniqueness of each class, but hopefully the power issues would be addressable and simpler to fix.

I don’t see underwater combat being expanded in the near future, I honestly think we won’t ever see Steve Bubbles or it’s minions in an underwater setting because of how so many people feel about underwater combat. So I don’t expect a rewrite or large expansion of that kind of content. I am simply putting out an example of how to try to balance what is currently there without scrapping it totally. It may not be realistic, I don’t know how the systems are written, I can only guess at it and base my suggestions off what I see from the end user’s perspective playing the game.

But I do enjoy underwater fighting, PvE and PvP(WvW now only), I find the third movement dimension adds something to the play, and I enjoy the aspect that we are not the lords of that realm. That fact alone makes fighting underwater special to me, to enter a place that is unfamiliar and alien, explore it, love it, and kill all it’s inhabitants.

Hobo Sacks: A Terrible Fashion Statement

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Inimicus.7162

I like the “attunement icon” idea, but I will add (for pve at least) increase weapon power for rifle/pistols… gib mah weppinz dat not sux!

Another thought, dyable back items in general. Make hobo sacks follow said dye rules and win.

My Engi has more guns than any Arnold movie, more explosions than most Michael Bay films, more gadgets than MacGyver, chemical warfare, a flame thrower, is a drug addict (dem elixers man), a mortar, and more trench coats than the Matrix trilogy… and a hobosack. Needs fixed -.-

Traits Part 2

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Inimicus.7162

I have to say I regret having read this thread…it’s quite depressing. But I am glad that I will have all the confirmed Revenant gear already crafted at ascended and that I will insta-80 it as soon as it’s made, and that come hell or high water, I WILL buy every single trait that I possibly can, no matter what system may come about in the meantime.

And I am thankful that my 8 mains of the other professions are already all made and geared ascended, with all their traits and utilities and weapon skills already unlocked. The part about skill points becoming rare puts the fear into me btw… I have to go searching for 20 for augur stones… and cringe when i gotta burn 50 scrolls for a eldritch scroll

About face...es

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Inimicus.7162

How are you supposed to look at anyone’s face when there’s no first person and zooming all the way in is still miles away?

Though nobody ever seems to get it, if you stand behind them and zoom in, it works. I don’t know why everybody seems to think face to face is the way to see anything without first person or screen shot mode xD

SO YES PSA:::: If you want to compare looks in gw2, stand BACK TO BACK.

Issues with character art, weapons, or armor?

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Inimicus.7162

Norn
Females

Hair issue, armor issues due to racial/gender body model/frame. (shoulders especially)
And I apologize for the ranting in the pics, I made and posted them years ago, trying again for hope of them maybe making the HoT release.

The hair first. It has been and always will be my personal favorite style.
http://i.imgur.com/Xl7ZNDc.png

Now the few armor comparisons, note the shoulders especially, sized and placed incorrectly on Norn females for where their graphical body is. The absurdity of some of the visuals have slain me since day one:
http://i.imgur.com/BCxMmgO.png
http://i.imgur.com/czSIclm.png
http://i.imgur.com/ftqw3os.png
http://i.imgur.com/qmk6OzG.png (this, omg, this is the poster child)
What I’m praying for is some kind of alteration to the Norn female body frame that the actual armor meshes are applied to to correct the weird floaty/parachute shoulder effects.

And 1 final plea while I’m at it for an alternate version of an existing shoulder to be made available as a symmetrical piece to complement an otherwise totally symmetrical armor. (Skin added, not replaced, I been crushed by a forced skin replacement in the past, just want another option added if possible.)
http://i.imgur.com/tAZ2eNL.jpg
(If only this alteration was as easy as MS Paint huh?)

Ranger pet suggestion

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Inimicus.7162

To preface this, I will say flat out.. I am of the opinion that combat in GW2 is based around the dynamics of 5v5 spvp. And for proof I point at the conditions and pet systems. Both clearly work well in pvp environments when dealing with other players, but when translated to pve the break down fast, and rather dramatically at times.

SO: In pvp, you face all level 80 characters wearing full exotic gear loadouts with rather exacting stat breakdowns. In pve you are facing enemies who vary in levels, difficulty, scale, and have presumably atypical stat allocations. All those weird things in pve means dealing with calculations…multipliers for short. Ranger pets, and others though not slaved to them as Rangers are, are spvp npcs. Thus not able to deal properly with all those wild multipliers that pve is going to throw at them, either at a mechanical level of how they are treated scale wise (as npcs) or the brains to dodge outta the red circle.

The Fix: In pve only, have Ranger (and possibly other) pets assigned their own special mob rank. Thus almost forcing the game to apply those missing pve multipliers, and potentially allowing a custom level of scaling based on the instance, or area of an instance the pet/it’s owner is in. To clarify, trash mobs have a portrait, Vet mobs have a bronze (I assume) circle, elite have silver, champions gold with swords and legendary get purple and spiky. Pets would have their own unique one, and whether visible or not, a similar pve mob rank.

How I see it working: This will allow the pets to be power-fixed to specific areas, In a dungeon for example, the most common mob ranks are Elite, thus it would make sense to me for a pet to have it’s health scaled as such, equal to the elite mobs of the instance. This is where the pet’s own unique mob rank would come into play, having an elite pet would be OP, but having its own custom rank would allow it’s damage to be set to different scales, or even left to their current scales as much as possible. While I know it can’t be this easy, I think it would be worth the pains to hammer out in the long term. So the pet would do about as much damage as they do now, but would have it’s health and armor type calculations done equal to the mobs of the area.

How would this work in FotM? Where you will likely start facing mobs of level 81+ Vet status? Same as dungeons, let the area mobs scale effect pet health/defense multipliers, and then keep the damage at whatever it’s current scale is.

Open world? Well, this is where it can get tricky and the possibility of some down scaling skullduggery appears. The only place I think this could be easily exploited is if the ranger stands in higher level areas of the zone and sends in their buffed pet to kill lower level mobs across the boundary. There are leash mechanics that could come into play around these, though most are clear enough of mobs anyway (fixed soon after release iirc). But for open world, the option is there to scale the pets with the mobs dynamically, meaning only when in combat, in the area of an event, scaled with mobs spawned by the event as in dungeons/instances, or the scaling could even be left as is in the open world by having an “I’m in open world content” flag tell the system to turn on the currently existing system.

tl,dr: pets are given a unique mob rank (trash, vet, elite, champ…pet), and this system is used to effect pve mob scaling by zone/area to give the pet the mechanical survival advantages that pve mobs get but allowing their damage calculations to remain about where they are now.

About face...es

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Inimicus.7162

I don’t look at others faces so much, but I create and dress up my own character’s just for me, and the face gets a whole lot of attention as such. Vanity always wins.

Revenant

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Had to chime in when i saw somebody talking about who Rytlock “met” in the mists… with regards to Mallyx specifically, The Forgotten. You forget, there was a Charr in the realm of torment, all be it just one, but they did carry a presence. The Realm of Torment was a part of the mists, and likely if not the home realm of Abaddon, it was made by the other 5 to be his prison, with the Forgotten as his jailors. The Forgotten having ties to the human’s gods, likely presence in all their realms, likely also some presence still in Tyria proper… Who might Rytlock have met in the mists? The Forgotten.

Also since it was a Forgotten ward that sealed off what everybody are calling Mursaat ruins (no shortage of evidence pointing this way btw), It wouldn’t be a stretch to assume that while the Mursaat may have returned to Tyria, they could be at odds with the Forgotten, as they once were with the Seers. My main question being, will we actually get to lay eyes on them, and if we do… what are they going to look like now that the Krait are nearly identical to the Forgotten NPCs of gw1? xD

Expansion non-story Content (Best Guesses)

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I want ’’peaceful’’ systems like fishing to be added. They add more depth to the game and give you something else to do other than using that rusty legendary sword of yours to kill some dragons.

I like the idea, but can you think of something other than fishing? An agriculture sub-game to the WvW maybe?

Meh, this game already has way too much Farm Wars.

Minecraft wars? xP