Showing Posts For Inimicus.7162:

Stealth Should be the Reward

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Another anti thief QQ thread? We have many threads about stealth already.

Exactly This^

@OP, how would you balance thieves if you gut their main mechanic?

All I hear from these threads is “Nerf stealth!” but what about people who play thieves? Should we just be the squishy red headed step children of the game?

Well, yes… I’d be happy if thieves replaced my ranger in that position…. though I do agree, stealth needs to be an escape/evade mechanism with a decent cooldown, but thieves would need more raw damage or more/better (visible) evades (not blinds as these are a moot point in half the game) to make up for it… let’s face it, without abusing stealth so horribly bad as it is now, thief has nothing… less raw damage than engi’s and mes, and survivability as thin as an ele, or worse. So while I do want stealth nerfed, the thief seriously needs something to replace it cause it’s all they got right now

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

The Mai Trin fight? if it’s anything like what it was during the actual aetherblades in LA instance rangers will officially never again be welcome in any fractal party. The pet made placing mai into the dudes aoe all but impossible (yes, like jade maw it was a serious issue even while the thing was dead) and similarly the thing drew more aggro during the cannon barrage phase towards the ranger (again, pet dead or alive)… most of the rest seem to be decent changes but this seriously needs to be left out, or delete the ranger class from the game since even devs seem bent on designing things that exclude the class’s apparent core mechanic (that broke down pet that cant hunt and dont fetch)… if anything, i seriously hope they leave this bit out.

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

3 cheers for thread necro… but even if it wasn’t made to apply to dungeon armors etc, the event back pieces and a few of the ones that keep moving in and out of the gem store (Rox’s Quiver for me) would be perfect additions to the same place zenith weapons and those yet-unfinished sets of celestial/inferno armors (at least a decent set of boots with the blinder pads) would be perfect.

Bring back endless animations!

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

you mean like that video out of the betas or pre release of the guy who’s character had it’s arms get stuck out side ways like a kid pretending to be an air plane?

there are a few instances where this effect can still happen but i tend to agree, those were fun and i do kinda miss them

Extend the sell time on the Bone Pick

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

Just what the title implies… I want more infinite harvesting tools (and I don’t wanna hear infinite qq about what’s “worth it”) but I won’t have the cash on hand for another week yet the things disappear in 4 days… plz at least let the harvesting sickle and pick last through Oct 31.

Should also mention, I don’t have the time or will to farm up the typically 40g+ for each thing for 3 or 4 different characters either..

suggestion for gag weapon skins

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

Lest we forget the ultimate Guardian weapon combos: Moonshine/Courage (dual wield booze) and Kevin/Adam (a femur and a skull). And the Pirate Torch, a spine with an opened skull and flame coming out the top… Sure, plenty of gag weapons but I see no harm in the banana scythe, especially since it’ definitely already in lore

The Hunter

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

agreed 100%… the hunter is one of two precourser items who’s skin is not available on a different item (poor longbow precourser got the lowbie rare verdant skin and the trident got a sylvari culture weapon lol) the other one apparently being rodgort for those interested

Ascended Equipment / Gear treadmill

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

i just think some of it should be toned down a bit, but as long as ascended is where the extra tiers stop i am willing to accept it for now… but the entire system of loot rarity having ramifications on item strength is definitely a huge deviation from gw1, but then again, I have seen exactly zero attempts to even hint at continuing the stories that gw1’s various ending cinematics hinted at, to include the shot of livia with the scepter of orr, the entire realm of torment, palawa joko, anything to do with the events in cantha… it’s just taken the theme and lore and gone off in it’s own direction. While i generally like the game the fact that all the cool places from proph are all now underwater ruins at best and so many things that should have gotten at least honorable mentions were left behind…this is only guild wars to the extent of the lore… kinda like the difference between starship troppers the book and the movie lol

^all that basically saying, i don’t expect a whole lot to be done about the current state of affairs, as this dev team seems to want to go a totally different direction. And i should point out, “gear treadmill” really doesn’t start until instanced raid-type content (especially armor/weapons) appears… that’ll be a sure sign they abandoned all vestiges of their MMO Manifesto :P

Buff bad classes, don't nerf good ones.

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

I can speak for rangers as they are easily my favorite non-heavy class in the game: that pet needs to be made 100% optional. I think that alone has probably gotten me kicked from many dungeon groups just for showing up on the class, and having (ex)guildies announce “dont rez the ranger” pretty much sums up the experience. The vast majority of it is this obsessive focus anet has on that pet, if it was to be flat out removed and the ranger given a global dps increase of 15-25% (less than the pet actually adds, but quite enough) then the ranger would easily be on par (pve) with the warriors/etc. I should note here also that this supposed “70% player minion health increase” sure didnt seem to have any real effect against the first set of mobs i ran into inside the mad king’s labrynth. I do agree on the note about party buffs though, and think all those pet specific shouts need to be replaced with something more in line of guards/warriors.

Those are the only things stopping the ranger from being an incredible class… having “a little of everyone else’s but not as good” is actually an amazing blessing for anyone willing to explore it some… The ranger has the unique ability to mix hitting 10k-ish (8k without really trying) from longbow skill #2, with several potential aoes and combo fields that the ranger can finish on, then has more utility hidden in their weapon’s main skills than anyone really seems to see: the GS auto includes an evade every third attack, the sword has 2 different dodges that also apply conditions, the axe skill 4 is a pull and 5 is a projectile reflect and so many more…

Point is that the thing can’t really be hammered out min/max like everything else in the game because all it’s strengths are really based on how flexible you the player are willing to be, and how well you use/stack your abilities. In most other games the rouge/thief/assassin types tend get the dubious distinction of having to be played 100% or fail hard, here it so happens to be the ranger… who suffers more from discrimination, suffers from having that horrid pet forced onto us and all the issues it causes (thing even draws aggro when set passive), and lest we forget the fact that running up and hitting skill#2 on a warrior requires so much more skill that only the most leet among players can pull it off.

Just my own generally reviled opinion on the ranger, but overall I do like the suggestions though, and necros definitely need a pve dps increase on their power build too Xx

(edited by Inimicus.7162)

Tactic based on battlefield setup

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

Nanunu that’s the plan in a nutshell lol
Ryu, it sounds like EB is working on the same basic structure, but the zerg is more focused on the dragon, i’d be interested in trying it both ways tbh, i hear the timer stops during the megalaser phase (just never seen it, so its all i have to go on), and it would be easier to organize one big zerg clump if they all stayed together, same effect..but my only concern then is that the fingers have massive health pools

Tactic based on battlefield setup

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

Actually i think the amount of leadership involved isnt much more than what it takes to knock over a tower in wvw, maybe a BL keep… also part of the time factor would include (hopefully) a mostly androgynous plan that is spread and used across many servers. I don’t expect this to work first few times, there will basically always be someone having first time issues, but i envision it being at least where enough still know what’s going on to get it done.. grenth is the current best example of this, but when the right people run the karka queen or you get that orgainized party of 5 or so carrying the zerg to victory during the escort phase of balth, they make it look real easy

Is Tequatl's defeat dependent on gear?

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

doubt it relies on gear as much as tactics, git outta the bosses underside and try this:

https://forum-en.gw2archive.eu/forum/livingworld/tequatl/Tactic-based-on-battlefield-setup/first#post2859703

or make your own

Tactic based on battlefield setup

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

really wish i could sticky this… but a bump while jonesing for some feedback is the best i can do.

Don’t lose hope, spitball ideas until something works and remember the only law of tactics and strategy: If it’s stupid, but works, it isn’t stupid.

Done until nerf

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

i dont sympathize on the first day, but here’s a strat idea that i’m dying for feedback on, positive or negative

https://forum-en.gw2archive.eu/forum/livingworld/tequatl/Tactic-based-on-battlefield-setup/first#post2859703

Who thinks this is impossible?

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

https://forum-en.gw2archive.eu/forum/livingworld/tequatl/Tactic-based-on-battlefield-setup/first#post2859703

try this on for size instead of giving up, one of those turret buff skills (4 or 5, dont recall) is a mass aoe quickness… all the dps you ever need

GW2's first raid-like content?

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

No. You don’t do raids with AFKers, Trolls, Noobs and unknown badies.

This. Many of us saw this problem coming before release and people argued it wouldn’t be an issue. Oh, how optimistic people were!

this particular event takes more than 8 people foregoing their shot at epic farming to get the task done though… probably a large reason why the mobs dont drop a whole lot. Balth, Karka Queen and all the rest only need a very few paying attention, this needs at least 20 people who will follow a somewhat strict plan (and for the random others NOT to clog important mechanics like turrets). The overflow situation doesnt help anything because it enforces that nobody has any level of pre-set communication. It will just need to be done a few times by whoever is hogging all the server’s home instances and a general strat will probably set in along the way enough for the average crew of pugs, trolls etc to pull it off more often than not. my two cents on the matter…as to that plan, it’s limited, but thoughts appreciated…
https://forum-en.gw2archive.eu/forum/livingworld/tequatl/Tactic-based-on-battlefield-setup/first#post2859703

Tequatl: Tactics (New Video of Success in OP)

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

We beat him, it takes coordination and good commanders. How we did it was, we broke up into 5 man organized teams for each turret and the rest follow 2 commanders on 2 different pathways, one left, one right and split the turrets to defend either left or right zerg. This is very doable and I’m hearing the whiners already. They clearly need to learn strategy, which is fantastic. Love this new revamp!!!!

https://forum-en.gw2archive.eu/forum/livingworld/tequatl/Tactic-based-on-battlefield-setup/first#post2859703

glad someone at least heard me out in map chat, even though the claim is definantly bogus :P

Don't nerf the dragon, nerf the timer.

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

Consider him a Raid boss.

just for bringing up that filthy word, he needs to have his health cut by 1/4 and the timer remain the same. no raid ever in gw2.

Ranger pets can not survive

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

honestly i would say make the pet perma stowable, whether my ranger gets back that horrid dps nerf or not, there are many situations where the presence of the thing, living or dead is a problem, while regaining that 1k+ every 2 seconds that most of my pet choices seem to do would be excellent, i really would prefer not even look at the limping animal in fights like this…least we don’t have to position him (mai trin..fufufufufufufufuuuuuuuuuuuuuuuu)

Tactic based on battlefield setup

in Tequatl Rising

Posted by: Inimicus.7162

Inimicus.7162

Having been stuck in overflow attempts only, i have never seen him get to throw his tantrum on the 25’s, but..as long as that pic loads in this is my general idea:

1) All turret people need to be in a party who has the dragon as its marked target, keeping that thing targeted with so much else going on was impossible on my own, and I missed many shots with skill #2.
2) Each turret needs to support the others with skill #3 (this clears the poison field and will save the zerg, more on that later)
3) The zerg stands clumped in front of the turrets and not at the dragon’s feet, this allows turret skills 3-5 to be targeted easily, and in the picture, all 3 turrets get to combine the firing of these buffs, it also allows easy aoe heals, condition removals and rez (think Alpha of CoE 2 & 3)
4) The zerg’s #1 priority is defending those turrets, clearing out mobs and fingers, when this is satisfactory they can turn and range (only) the dragon.

Again, having never been witness to the 25%‘s mechanics I can’t comment any farther on what happens then, but this is the simplest picture that i see when i look at the setup of the battlefield.
Looking for specifics on what’s good or bad about this, thx

Attachments:

Trading post glitch

in Bugs: Game, Forum, Website

Posted by: Inimicus.7162

Inimicus.7162

happening on Jade Quarry as well, no purchase history and unable to sell… suggest renaming “awesonium.exe” to something more appropriate to how often it fails since I’ve seen major issues with this thing in 2 games now >.>

(and yes, i get that its a third party, premade system, but still…)

Cant enter w2 trib mode at all

in Super Adventure Box: Back to School

Posted by: Inimicus.7162

Inimicus.7162

problem solved, cause i kitten ed and did w1 trib mode on my warrior’s idenical twin, my guard sigh once more unto the breach, my friends…. mods feel free to delete this one

Cant enter w2 trib mode at all

in Super Adventure Box: Back to School

Posted by: Inimicus.7162

Inimicus.7162

Do tribulation mode world 1. The whole world. Then you can do w2.

yup did that too

Cant enter w2 trib mode at all

in Super Adventure Box: Back to School

Posted by: Inimicus.7162

Inimicus.7162

As the title says, I have finished it in normal mode on the character I wish to use, even entered “world 3” and done that deal, but the cloud who grants trib entry in w1 trib doesn’t initiate any dialog with me in the w2 hut, anyone else have this issue, or did w2 trib get taken down and i’m not seeing it on the forum?

Color Schemes for undyeable items

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

I think I’m responsible for more than half the views on this post… Finicky armor/color/weapon combining players must be a rare breed on these forums :P

how about at least a thumbs up for green/blue volcanus? there are already enough pink and purple fluffy death rays xD

Badges of Honor from achievements chests?!

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

Lots of stuff, wanted to shorten my post.

I think it is a technical limitation of why we don’t get all the chests at once.

As I understand it, a player had tried to bank the world boss chests and was only able to bank 4 and lost any others. I don’t think people would be happy with loosing any of the nicer chests.

I never once considered trying to “bank” boxes like that, but yea… a limit of 4 would make me unhappy because from box #1 i had 16 in queue… and a 4 limit would mean i dont get 5g here in about 30 minutes xP

MAD at SOULBOUNDs in PVP Chest!

in Suggestions

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Inimicus.7162

love this thread…but to add legitimacy for no real reason: I do wish you could stack the excess junk from this in the locker rather than having to find somewhere to shove it while looking for a pvp salvage kit :P

Aetherblade Pauldrons + Fractal Capacitor

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Inimicus.7162

I think technically it’s an issue with meshes, and the number of items in the database, similar to why they don’t have the ability (yet) to change colors on weapons..but I agree, there really are some items that i would like more if i could choose between left, right or symmetrical (especially shoulder gear)

Adjust the stats of the new Celestial gear

in Suggestions

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Inimicus.7162

there was no previous celestial gear beyond rings/amulets and so forth, and those stats will be lower somewhat besides because they are just accessories, probably similar to gloves/boots/hat in stat levels

and soldier’s wasn’t a perfect example to be sure… something else to keep in mind about this gear, if you aren’t a crafter, you will not get it… every step of this stuff beyond the initial crystals is account bound and time-locked (including the final product) which will discourage a lot of people who don’t craft… but think of the sentinel gear from the molten facility, a tankier set of stats i have not seen, and this is similar, it will be something that future players and those who miss/ignore the event (at least for the moment) will also not have access to.

As to the old magic find gear, replace it…reskin with the crafted product, or salvage it for ectos and such, sure it sucks to do that..but i’ve had to do this with mf and zerker sets both to put skins on something better. So if you dont have event access and get your home instance node, and recipes etc, this stuff is going to be impossible to get and the old mf gear will still be your only option.

back to the crit damage, again…the nerfed stats on power and precision makes that extra 1% more for show than anything else because it will be very hard indeed to make up for a lot of that lost power/precision via other gear just for 1% more… i really think it’s as much for show as anything else

Adjust the stats of the new Celestial gear

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

The magic find stat on armor has been laughable since the easy-to-bot, over run, crazy zerg circles (mostly in orr) have all taken really harsh beatings from the nerf hammer..(the magic find stat only works for kills so far as i know, and doesnt effect other things like event chests, meta chests, or dungeon rewards) that it’s there at all is nice, but this seems like a more organic way to remove those other sets from the game (I did once rage at someone who was wearing MF gear in Arah p4… found out the 4th hour in after what had to have been more than 30 times rezzing his butt)… all that aside, i rather see it pop up on something like this that will at least give the wearer something to show for defense.

Also, this is NOT a dps armor set, and the 1% higher crit damage is a null point because crit damage is useless without crit chance, and also a crit doesn’t actually add that much if there is no power behind the normal hit to begin with… A berzerker’s stat will have nearly 2x the power and precision of the celestial items…similarly a soldier’s or other similar armor will have nearly 2x the defensive stats of the new celestial stuff, so i think it will actually wind up being a fairly decently balanced set… you won’t be a mad dps FIRE FIRE FIER ROFLCOPTERFACEROLLWTFPWN machine, and you won’t be a mobile immortal either.. this is a cleaner method imo of building an armor set that tries to mix the best of both worlds, such as half and half sets, or leaning in one direction with main gear and putting runes/orbs the other way.

This is my take

Race change , !

in Suggestions

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Inimicus.7162

actually, beyond level 30 the personal story quests (basically the moment you join an order) would be a complete non-issue because at that point all the race related items you get are the messages from your local lowbie drama club trainer to announce their own personal progress in their unseen…whatever they are supposed to be doing.

the system is capable of bugging as it is, i’ve had it happen once when topping off multiple zones at once (got a message from eir on a human), nothing distressing… and the rest can be changed by flags that already exist all over the place… and if you are wearing a full set of t3 cultural gear, well…tough noogies, you could have leveled a replacement in the time it took to make that cash.

I honestly am neutral to this idea, I wouldn’t mind it’s existence, but if i need to change a race because something looks godawful on the chosen but better somewhere else, fine… this is definitely a thing convenience thing to be sure, however it fits perfectly with the stated mission of what was to be offered in the gem store.

Badges of Honor from achievements chests?!

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Inimicus.7162

Moar food for thought: that wvw gift for legendary isn’t the only thing you can get for all those badges… the token cost for armors alone is similar to that of dungeons, over 1000 for a full set, AND you can get all the crafted stats at 80/exo quality, plus your pick of the litter from all the skins that are otherwise a rage inducing hunt for hearts or grinder on the wiki. (saves big on transmutation crystals if you go for those skins)

Color Schemes for undyeable items

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Posted by: Inimicus.7162

Inimicus.7162

Feel the need to note that this could extend far beyond the weapons listed, and even push into things like slightly different textures overall… maybe a trashed glyphic weapon, or some funny skins for those “half-eaten” low level items, and by no means are these the limits… just examples that are easier to point to without writing a dissertation :P

And it could be implemented without having to add new interface to the hero pannel by making it something that could be done via the mystic forge, or some npc selling the skin kits separate (but hopefully not too crazy cheap or requiring 250 t6 weapon parts/ecto, dyes… etc >< ) tbh the forge might not be a good idea unless it’s to craft a separate kit to “upgrade” the weapon with because the forge has a nasty habit of removing/replacing potentially expensive aftermarket mods like sigils and infusions

Gunshots, WvW titles, emotes.

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Inimicus.7162

lest we forget the charrzoooka that shoots normal bullets out of something larger than most cannon barrels players get to use :P

/agreed btw

Color Schemes for undyeable items

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Inimicus.7162

So everything I have seen, read and heard about how the dye system works suggests that adding “dyes” to weapons, back pieces and other similar items may not be possible or easy… So instead, why not have a series of color schemes available to make it easier to personalize your look.
Example, Mists weapons: All of these currently have that pinkish color and particle effects around them, which isn’t bad, but why not also some kind of red, blue or even black/white variants?
Ex. 2: Verdant weapons: All these currently have that really bright green mixed with blue blades, but maybe an amber colored blade? or darker/brown colors for the handles, etc..
Ex 3: Asura T3 culture weapons: similar to the mists weapons, allow more options with the color of the auras and minor bits of the weapons themselves.
I’ve heard of but can’t find to quote where a dev supposedly said that coloring weapons would require a load of brand new models to be added for each dye…and this might be a somewhat more eloquent way of skirting that issue by cutting back on the number of new models needing to be added/processed, I’m assuming that it shouldn’t be hard to alter the colors on existing models, and even though a small color pallet would leave a lot for many to desire, it would also be a way to preserve particle effects and uniqueness on various items that are already the same, but for coloring (dark asuran/glyphic, mystic/CoE, FdS/Jormag’s Breath) because things like the red auras of the dungeon sets above, or the flames on the dragon swords could remain their current colors, and other items like legendaries and some others could remain untouched (a purple, blue or green volcanus would be epic, but beyond the scope of the “volcanic” part)

Can we get SOME control over weapon scaling?

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Inimicus.7162

THIS omg… I would also ask it be put on specific armors too (mostly shoulders), but weapons for sure… Most of my characters are female, and especially axes, greatswords, rifles, shields and maces have a nasty habit of being stupid sized (it would look right on a norn male who is 2x the bulky size of a norn female) or unusually small… in some cases. Like it was noted, it doesn’t need to be much, 5%-10% (for some of the worst offenders) plus or minus.

Also this change is one of those that I really wouldn’t mind staying client-side since lag in places like LA, zerg metas and wvw (where weapons are always rendered no matter whether other people’s armor is) would be intensified with potentially so many extra small packets having to be piped in and out

edit:
Should be noted, I dont like the idea of using things like UMod or whatever the current such program is because my personal experience has always been needless extra lag, not to mention that I don’t particularly trust the sites they are to be found on

(edited by Inimicus.7162)

New Stat: In-combat Movement Speed

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Inimicus.7162

swiftness puts you at your normal out of combat movement speed, and only the engi has something that provides a passive buff :P

Nerfing the glass cannon, crit damage in PvE.

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Inimicus.7162

A few basic problems with nerfing glass cannons:

FIRST that would make every dungeon and encounter shift to the uber lame tank and spank while the meat head qqs for heals, the dps draws aggro and dies and the healers swear… all calling eachother stupid. Its a lame system no matter how many “mechanics” they add to try and spice it up, which is why Anet built GW2 as it is.

Second: To the idea of a “balanced” character… WRONG. I’m sorry, but if you or your party can’t dodge a red circle or equip and USE a skill to block/reflect/dodge the nasty attacks, it really is a learn to play issue. It just takes time, especially for new people who are used to turning off their brain and rolling their heads on the keyboard in tank and spanks… In fact, it is a bit more akin to the speed and style of FPS games.

Last: Anet also designed the boss fights (apparently with the notable exception of Zhaitan, and a couple others) to be hard, and fast… which suggests outright and means in practice that you have to lay on the hurt and kill it in 2-5 minutes or risk getting stomped by that boss’s 10-20 second recharge 1 shot skill… as opposed to spending an hour to kill 1 fool where the only danger is that somebody wipes the whole shebang by jumping into the wrong colored circle at the 59th minute.

As for meta group functions, the ones who don’t put out the massive dps have other things typically that make up for it… Mesmers casting AoE quickness, any number of classes who stack vulnerability (20+ stacks makes it go fast), or give reflection, spot heals, CCs, etc… there are ways around the whole glass cannon thing without having to shred the whole concept.

also several posters pointed out and i agree that your statement about having finished all the dungeons and paths, and are now wanting the way nerfed was extremely selfish looking.

Multi-Guild system ruining social interaction

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Inimicus.7162

+1 for the OP. The community in gw2 is as overall helpful (probably more so) than in gw1, but I came to gw2 from 2 absolute FUBAR experiences in gw1 and age of gonad… Basically both stories rhyme to the end that I got into a guild, and things were ultra cool, the people were perfectly imperfect and things were wonderful until the gw1 crewe moved on and never came back and the aoc guild was hacked to bits by a cyber gold digger who turned the whole smash inside out.
It happens.
However… the ONE guy who came to gw2 with me has since run off to timbuktoo or something, and I have been doing guild and server hopping to boot just trying to keep up with the tattered remnants and pick up followers of the bunch that one friend hooked me up with. Finally I quit chasing them, now i sit in the original guild, which the left-overs won’t rep because it isnt built, and cant get the influence because they dont rep, I dont know any of these people and they just sit in the vent server as a clique, separate of whatever guilds they finally landed in doing their own thing.
W. T. F.
At first I honestly thought the system was going to work, but since then I’ve lost my 1 friend, and really have had all the love of community thrashed out of me from joining “large guilds” that didn’t have guild chat convo, didn’t really run any guild event type things (partially for lack of large party content beyond world events) and on and on. Yes, the social aspects are there, but the bonds have taken a nasty hit because of the apparent lack of need to try and make it work among 1 group.
It’s kinda like having a fistful of lovers, no time to focus on one without the rest getting upset, and yet all of them want all your time all the time… There can be no victory here.

I Would Buy Gems For...

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Posted by: Inimicus.7162

Inimicus.7162

…Culture Armor
…Armored Scales
…Vials of Powerful Blood
…Globs of Ectoplasm
…A personality
…GW1 Style Hero NPCs because they would be reliably stupid and still more reliable than pugs for dungeons AND won’t quit as I start to amass a stepping stone gold horde when their legendary starts moving farther away faster than they can keep up. (this would also solve all my other farming issues)
…A better rate of return for Gems to Gold
…A device that allowed me to keep farming while I work all day and sleep at night without getting banned
…A game economist who believes in the ideas of socialism/communism or even fascist-style economics because only a super isolated and easily controlled economy like that in a game can support such things without garnering the need for the king/queen (dictator) to get nasty (gulags, gas chambers, etc).
…A largos assassin to kill off destiny’s drama club for stealing my credit for killing zhaitan
…A second largos assassin to kill trahearne for hyjacking my personal story
…The A.R.E.N.A. commandos to go back in time and kill Kormir right as the Gate of Madness mission began so that I could have the godhood I worked for.
…Dhuum’s Scythe as a Greatsword Skin
…GW1 Armor skins to boot
…more armor skins in general
…less social clothing that nobody ever seems to wear outside the holidays
…better shoulder armor
…more skimpy medium armor
…more leather hide and tanned/hardened leather armor looks (you can make leather plates you know, iirc by boiling and/or waxing process)
…more hair style/color choices
…my two front teefs
…A video of pixels being harmed during the making of gw2.

Dye synchronization item

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

at least this would make the almost legendary nail-biting, lip chewing, 5 days until abyss dye doubles in price issue go away :P

Legendary Incinerator Graphics

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

Your logic is flawed. Sunrise and Twilight are NOT full legendary items as they do not count towards your legendary item creation. You only have a legendary greatsword when you make BOTH PRECURSOR legendary greatswords and combine them into Eternity, where said greatsword wielder is promptly and unceremoniously stripped of the majority of the fancy graphics and is left with a huge ugly weapon with no more glitter to make up for the cost of that legendary achievement.

Hope this makes you feel better :P

Change race/order facility [merged]

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

For order armor: If you level up another character you can have them join a different order then buy the armor you want and transmute it onto some common gear. Then it will be transferable to your main.

considering that if you dont have the money, or dont want to drop it in the gem store, you will be throwing 1 fine transmute down the toilet just to get the item account bound, then a second one spent on putting useful stats on it. With 5 fine stones costing 360 gems and 100 gems costing typically 1.8g to buy these days: its going to cost you about 2g worth of stones to make that transfer… lest we forget the 1.18-1.84g cost of each individual piece. I would be less jaded about it if they were account bound on purchase.

Remove tier's from cultural armor.

in Suggestions

Posted by: Inimicus.7162

Inimicus.7162

i hate it when people say that culture armor is “just for skins” when it clearly is not just so…if it were meant to be a skin, it would act like hall of monuments “gear” and not needlessly cost further money/headaches with the fine transmutation stones needed to give it stats worth the cost… and seriously, if you can make 129 gold for the full set, that stuff needs to be exotic at least or even ascended because the only other things that require that much time and effort are of said quality (and have better stats and no secondary costs)… or they can make it an actual SKIN item and be done with it.

The GW1 system can not be compared properly because obsidian armor (other than the helmets) with all its costs could easily and fairly cheaply be made to fit any role you could possibly want for it, and lest we forget: until they finally announced the GW2 beta, the costs of ecto/shards was prohibitive, but everything you could possibly need for it was easy to attain in less than a month of fairly casual play if you focused your time (underworld speed clearing took time and effort, yes but the secondary wealth from the runs made up some, and there were plenty of other things worth easy trades for ectos).
So I don’t think these things are quite the same… Actually the Temple armors were a little more realistic comparison before they started giving karma for just about everything. Again, lots of time spend farming the most annoying asset (cash) possible for less than top notch gear, and secondary costs for transmuting something else… this needs to be rethought.
Actually a price reduction would be fine, but 6 pieces of feces covered sugar should cost more like 60-80 gold total (this would bring the sting of the chest and legs from 30g and 25g down to just under 20g and 16g each for sure), and to buy a skin, rather than an over-priced, underpowered piece of gear who’s secondary costs are both high and a kick in the balls after selling both kidneys and hitting a blood-junkie loan shark to pay off the costs of the set.

Bad Economy

in Black Lion Trading Co

Posted by: Inimicus.7162

Inimicus.7162

The impact is staggering on my gaming experience: I have not personally logged more than 10 minutes in game in the past week or so. I’ve also noted a considerable drop in in-game activity over the past month as it’s sunk in that ANet is doing zip about the drop issues. Only the “lucky accounts” and the bots remain.

^This right here, though i usually get a couple hours each day… I’ve watched too many people who almost became my farming posse, and too many others leave because the crap they were chasing just kept getting farther away. The economy team needs to quit acting like a RL gov’t agency and get off their laurels and start actually tweaking something… spent too much time here deleting dissertations of gripes comming from the working man who wants to be able to achieve something pretty in a game since he just can’t afford it IRL -.-

(edited by Moderator)

Recent Market Shifts

in Black Lion Trading Co

Posted by: Inimicus.7162

Inimicus.7162

My honest opinion? Let the botters back in for a few months, and prices on mats will fall, then at some critical level, make sweeping bans of bots and go gestapo a few months on such things until the prices go back up, rinse/repeat… the hilarity of it all is that any society has an economy and for both to be healthy you have to accept the fact that the underworld plays a large part in it (here, the underworld being the RMTs). And as in real life, the balance usually is in keeping it in the shadows and pruning the ones dumb enough to get caught out of said shadows.

Want something more ideal for your video game? Increase drop rates, especially on the top dollar items, roll the DR back hardcore, give the ban hammer to the wild man and set his sights on bots and RMTs. OR instead of rolling back the DR, make the mystic forge recipes a bit more reliable (and rewarding considering the numbers of lower tier mats involved) for upgrading materials and other such things, make all legendary items account bound (not tradeable… those on the AH scream RMT whether they are or not), do something about southsun cove… great place, perfect break from orr… but not many farming groups run around there for lack of really good event chains, and indeed, the last couple times i visited the place was even more of a ghost town because the rich ori vein vanished, making all you need for t6 mat farming there is a quick trip to the mouth of the karka nest and a sweep across the green area of the island (getting around the champ is a waste of time for 3 ori ore).

Back to the point at hand and the general economy… my personal peeve is the price of gems to buy with in game gold, and to be more specific: Fine Transmutation stones. I chew through these things like they are made of candy, and 360 gems @ 1.80 – 2g/100
is a nasty penalty for someone who doesn’t have a posse, cliq, crewe, friends who play, w/e or time to build such for day long dungeon spamming (the only way to REALLY rake in the cash with any regularity). And I understand some extent of the penalty for playing casually and mostly flying solo, but as many have pointed out, this IS a game, and it IS supposed to be relaxing for someone to get on for a couple hours after work or w/e and feel some accomplishment… But here, now with 10 80s (soon to be 11) across 2 accounts, the costs involved with just making them look good, let alone stressing over a legendary, are insane and this is why I gripe here.

On a side note… what’s up with things like volcanus and other “special” mystic forge items? Other than the glowing glitter better suited for Liberachi’s piano, and the cost ofc, how did these not end up as legendary skins? Actually I would vote for a rarity upgrade due to the costs involved to Ascended when such things are ready to be put in play.

Mystic Forge failure

in Bugs: Game, Forum, Website

Posted by: Inimicus.7162

Inimicus.7162

On the official wiki it says this “happens on rare occasions” and you might want to send in an in game bug report and maybe a CS ticket with their support website if you feel the need… though I won’t guarantee anything since those greens drop like clothing in a good B-rate film

I'm stuck in a wall

in Bugs: Game, Forum, Website

Posted by: Inimicus.7162

Inimicus.7162

teleporting skills don’t mesh well with invisible walls, do they? :P

on the serious side, several skills pertaining to teleportation have had to be whacked hard with the nerf hammers since launch because of people using them to get places they were not supposed to be…funny examples:
at one point in beta I’m pretty sure the thief’s shortbow skill #5 could get you anywhere you could put an arrow, and even as recently as last month I’ve spotted enemy thieves running through the portal entry areas of WvW maps because of the same skill. I myself have managed to teleport into strange places because the portal opened on the other side of what must have been a wall with a hole in it lol :P
Other places include using portals and teles to get around large portions of dungeons, I heard stories about arah and being able skip something like half the dungeon to get the completion in explorer modes.
Also Edge of the World areas… the bane of dev’s working with instances, basically places where the instance ends and there is nothing beyond where you stand but empty horizon and no more land… not a glitch as such, but still the kind of thing dev’s don’t want you to see ;P
And my personal fav: Falling through the ground, out of the world. This happened to my mesmer once iirc, in wayfarer foothills… I cought something the wrong way (or just right) and ended up falling beneath the ground (a good 10-20 seconds of freefall iirc) into an endless (Except for end of the world invisible walls) ocean, was actually quite cool and i swam around in there for a while before getting bored and relogging :P

Asura and Sylvari Cultural Weapons Switched

in Bugs: Game, Forum, Website

Posted by: Inimicus.7162

Inimicus.7162

This is a moot point in any case, sylvari T1and asuran T2 are both verdant skinned weapons (plant themed) and the opposites both use the glyphic weapon skins as I recall… In any event, all the T1 and T2 cultural weapon skins are available as drops from their race’s respective regions, and since sylvari and asura are both basically in the maguuma jungle region, it makes some sense that their t1 and t2 weapons would be set up as such.
For reference, human T1 weapons use the Krytan skin found as blue-green drops and t2 uses the Aureate theme found only as rares afaik, similar with charr’s steam (t1) and flame (t2) skins and Norn’s Norn (t1..i think) and Shiverpeaks (t2, this is probably wrong b/c i never paid much attention to norn culture weapons).
Only the Tier 3 weapon skins are unique to the Race and do not drop, can not be traded or bought off karma vendors outside their race’s main city(anymore, at release there were some holdover early karma vendor skins from beta, but these are long gone).

No legendary achivement

in Bugs: Game, Forum, Website

Posted by: Inimicus.7162

Inimicus.7162

Yep, Twilight and Dawn don’t count… if you want your greatsword to be your medal winner, you need to make TWO DIFFERENT LEGENDARIES and combine them into a third, Eternity which is basically a mix of both, except without any of the graphics that really show off the fact that it is, in fact, legendary. (iirc, the footprints and a couple other graphics from either the precoursers are missing)