Showing Posts For Inimicus.7162:

Character Names ?

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Jesus because not as many people are familiar with the Hispanic (Hey-zeus…english teachers gimme a break, thats as close as i wanna bother on a game forum) or the fact that some cultures use the name as english speakers are used to saying it… I worked with a guy named Jesus (yes, jeez-us) for a while. So they immediately think it’s a religious reference.

Mohammed on the other hand is a name we’ve all seen given regularly to people on the news, and afaik, it’s a very common name in Islamic cultures, so common that I don’t think naming your character with it is seen right away as being religious in nature. The charr name Mohammed Big Bang above could fall under the “trolling/baiting” thing though.

Also consider Mohammed is seen as a prophet (a man), where Jesus is presented more in the light of an avatar of the divine than a man.
Mind you, I’m not nearly so closely familiar with Islamic worship as Christian, but that’s the best I got according to what I know.

Holy Trinity Is Called "Holy" For A Reason

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Sure, but a warrior with the HS, full Sentinel armor/trinkets, mango pies, and Superior Runes of the Dolyak should be able to do just what you are saying. I’ll have to try that in TA as you suggest.

Good luck to ya

You can invul the spike damage, but the sustained from elite mobs can be realy harsh. And remember, TA was just one experience, to be true, you would need it to stand up to arah trash

Holy Trinity Is Called "Holy" For A Reason

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

lol…I’ve actually seen that one already believe it or not. I just mean, if people WANT to play holy trinity, can’t they just DO it?

Or is this more of a problem with the zerker damage output versus playing a holy trinity and the lack therein?

If this was GW1, you would actually have a true option to trinity, kilroy stonekin, or anything in between… There an ele could do the true tank, and a warrior could smash things real good and it was 100% about the 8 skills (and related attributes) you chose to bring along.

In GW2 they have defined every class rather narrowly by “style” more so than “tank/heal/dps” and what i mean by that is generally that mesmer = phantams, warrior = melee, ele = aoe, ranger = pet…etc. While there are build options to avoid a little of this, it also means you in GW2 are slaved to the limitations of your class’s range of skills chosen for your gimmick. Full on dps is better given the way the overall game is built, and they have tried a few things via living story to break it up some, but it isn’t easy to overcome the fact that the mechanic available to all classes is the #1 defense bar none, and that killing the bad guy more quickly is the best way to stop the need to have to dodge.
Yes, some classes can “tank” better than others, some can dps/heal better, but there isn’t enough of any of it really to create a proper “trinity” group… Other than Trahearne’s unity clap-trap of course

Holy Trinity Is Called "Holy" For A Reason

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Here’s an honest question (seriously, not joking): is it possible to actually play a “holy trinity” in this game? I mean, warrior full toughness/vitality specs, elementalist full dps specs, and guardian full healing specs.

Would that not work?

Most fight mechanics where a group is organized as such fly in the face of it, not the least of which are the 1 shot mechanics.
I wonder if the OP is the same hawke I ran with when the game launched, he left to go back to wow and rift not long after a really bad experience in Twilight Arbor where I announced that this game is not a trinity at all, and should be played more so with the fluidity of FPS games in mind than some ridged pull structure… have fun tanking 4 doggie pounces at once followed by bite attacks for 1/4+ of your health on the very first pull of TA exp

Ascended gear ruined the game.

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Everyone is focusing on the dps output, ever build a set of asc armor? You’re more survivable in asc zerk than you are in exo toughness (knight/cleric/soldier), I can take hits in my 2 full asc sets that would be guaranteed instant kills otherwise…


Sorry to inform you, but while ascended zerk dps increase went over +20%, the armor increase amounts to only 2% greater damage reduction. That’s not a significant change.
Of course, this game puts way more importance on dps than on armor, so that is not a problem.

Try it for yourself, both my warrior and guardian can take hits in their asc zerk/assassin mixed sets that they would be instant-downed for taking in any of their exotic gear, in fractals, in dungeons, against teq, etc… it doesn’t look like much, but that 2% raw armor feels like it counts more than the boatload of toughness/vitality brought by exotic defensive sets against some attacks.
By “some attacks” the fish heads near tequatl are insta-downs in asc zerk, but not in soldier gear on my warrior, but I can take a smash from the ettin in level 49 fractals without going down in asc zerk, which is a feat my exo knights/cleric/soldiers has not seen reproduced… As well as living longer in teq finger’s poison fields in asc zerk vs exo else (exo soldiers feels like a match for survial time in the field, but that’s pure health pool which asc zerk does not have any hint of). Certainly none of it is scientific, but afaik there were no other outside circumstances to effect the outcome. (@teq, i was surviving a couple seconds longer than the rest of the zerg in the aoe fields, and generally having those couple extra moments to get out of Dodge that others don’t appear to have.)

Suggestion: Mini vs Mini Pokemon-style

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

No post here, but in GW1 and still in rata sum are suggestions of Polymock, basically as close as it gets, but it hasnt been touched since launch

Luck isn't on my side.

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

What I found was an aquatic weapon :> I don’t remember now, since it’s been a long time and the price I’ve given might be wrong. I just remember it wasn’t worth as much as a precursor should be. x3

It was likely the spear, that’s the one I bought and made… it’s sweet, though I still resent seeing people in guild who link 1 new precourser drop every other week just about -.-

When did this game become such a grind?

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Just wait until 80 when you’ll need to grind out ascended in order to be on an equal footing with other players. Or heaven forbid, grinding out a legendary.

False.

Ascended is not only a tiny bit better than an exotic, but the minority of the player base use ascended armor/weapon.

A tiny bit that does make a noticable difference… someone in exo vs someone in asc is still at a 10% disadvantage, something class tricks and player skill can overcome yes, but exotic of almost any stat is pretty easy to get, asc of any stat is the kind of thing that takes as long and costs at least a good 1/3 of any legendary weapon to make.

Ascended gear ruined the game.

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Everyone is focusing on the dps output, ever build a set of asc armor? You’re more survivable in asc zerk than you are in exo toughness (knight/cleric/soldier), I can take hits in my 2 full asc sets that would be guaranteed instant kills otherwise…

Honestly I thought it was going to be another post about the crafting, but frankly I agree, the addition of this gear tier was needless, and could have been done via a mystic forge infusion process instead, which might have been cleaner and less destructive to the economy, and led to fewer posts like this…

But I agree, its going to work out to be 10% across the board, and that will be according to your tier of armor…
The point I think the OP was making is similar to the tax bracket theory that those with more, lose more, but that it effects them less than those with less who are losing the same percentage. Thus why he is talking about the power creep. Combine that with the precourser-like costs of asc armors (something on the order of 400-500 gold worth of mats per whole set), and the whole bracket of the rarity becomes a balance issue between those who have it, and those who don’t.

Luck isn't on my side.

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I’ve played very heavily since launch (don’t have the hours # right now) have never had a precourser come as a drop, I had to buy the only one I ever held.

But even beyond that… At launch, none of my friends from GW1 or other games decided to stay, I spent the first year basically floating from failing guild to failing guild. At launch I got a bunch of Midnight Ice and Celestial dyes, those drops dried right up when they were found and their values started rising above a handful of silvers each. Disconnects forced me out of fractals for the first several months, thus the people who I ran with at that time (and have since left) were playing content I could not access. I bought heavily into Assassin’s gear, which the upcomming crit nerfing (ferocity) is going to smash to little bits, 1 month+ of laurels, the better part of a full ascended armor set, all the mats that go into that, all soon to be hit real, real hard. I bought the original Flamekissed (human T3) light armor from the gem store, went all out, spent $70 on 7 sets for all my light armor wearers, and lost that investment and feel I (and really everyone who paid up for that first set) was treated beyond unfair by Anet the entire way through the process. Lest we forget that related to that, I find humans to be a special kind of ugly, I think the way their faces are shaped looks very, very juvenile, thus I chose Norn, praying that some armor style considerations would be floated the Norn’s way (Shoulder model issues because of the dev’s choice of shortcut in their designs) and lack of legging options to match the look and feel of those human t3 leggings. Etc, there are more but I’m already going to get flamed and likely have this deleted as these points typically tend to get…

That you actually got any precourser to drop for you at all says your luck is far, far better than mine ever was. And 80g? Clearly you didn’t get the speargun or trident, because those are typically only valued around 20-40g last I looked. But I certainly feel your pain.
And I stay away from the mystic forge… you can “/wiki mystic toilet” for a really good reason.

Dungeons and Berserkers

in Fractals, Dungeons & Raids

Posted by: Inimicus.7162

Inimicus.7162

Dungeons may never get worked on, shields may never have their value increased, but the one they have done to screw with “all zerk all the time zerk or gtfo zerk zerk zerk” heads is in the living story… the tower of nightmares? and even LA right now, you are punished for zerk/zerging, and I like this.

I have to disagree.
Neither the Tower of Nightmares nor Escape from L.A. punished berserker gear. Enemies were slightly smarter and running on full zerker was more challenging than usual, but still absolutely viable and the fastest one on dealing with every fight.

Those releases just encouraged (loot wise) zerging, which is fairly incompatible with berserker gear atm and which regularly receives as many complaints as berserker meta does.
If you would try to climb the tower (killing enemies instead of skipping everything) / save as many citizens as possible either solo or with a quite small group, berserker would still be the most efficient possible way to do it.

Making it harder is punishment. Tower of nightmares and it’s conditions, LA and it’s miasma in some limited ways. They can’t “make it go away” but they can make it so that you actually have to be really good to get away with it… and while they could have gone a lot farther with it in both, they would have also pushed away many, many people who wouldn’t have been able to cope no matter what gear they had on.

The super hard scaling to “elite” mobs also is both punishment for zerkers and zerglings… They are champion mobs with no loot, depriving zerglings of their precious easy loot, and forcing zerkers to show a little skill in handling a mob that FORCES them to survive for longer than it takes a warrior’s HB to cast all the way. Also to a lesser degree because it’s easy to carry those idiots… the citizen rescue in LA is a nice attempt to bring everyone together for a common goal, but also try to break the zerg apart some. Yes, the zerglings still get the lion’s share of the loot, and I think that needs to be addressed, but the failures in many of these living story things really do show an evolution in Anet’s thinking towards how to make something “big” without making a zergling infestation. Even though, I think their success has been somewhat limited, and the story a bit boring, I am impressed at the attempts. They can not redesign the rest of the system at this point, but they can change how they make their content to reduce or punish those don’t adapt. In this respect, they actually ARE really being innovative. And for all my other gripes, I do applaud this.

Dungeons and Berserkers

in Fractals, Dungeons & Raids

Posted by: Inimicus.7162

Inimicus.7162

Why are the Dungeons so simple to the point where no defense is necessary to complete? Why is it that one profession, or one build, complete Dungeons almost effortlessly?

Have you done dungeons? Defense is absolutely necessary. However, there are multiple kinds of defense. For example dodging comes built into every class, and is 100% damage reduction. Also many professions have the ability to negate or even reflect projectiles. Many classes come with built in evades other than dodges or blocks, all of which is 100% damage reduction. Defense from gear is probably the worst kind of defense because it’s only 10-15% DR which in the harder dungeons ends up not making a difference.

Another point – you may have heard the term “the best defense is a good offense”. Well, if you’re killing mobs in 10 seconds, you don’t need to worry as much about defense as you would in a group that takes 30 seconds.

Finally, it’s not any kind of secret why zerker is the best. The holy trinity in dungeons for MMOs has ALWAYS been tank, healer, dps. When arenanet removed tank & healer, guess what was left? Zerker gear is the best dps gear for almost every class, thus the most popular.

They removed the “tank” and made the “healer” into a “protector” via said boon, or aegis, aoe reflects, etc etc… but yes, you are on point, even if i read a bit of animosity towards the differing opinion.

Berserker gear is best, and even with the incoming alteration to crit damage is guaranteed now to be the best for dungeons especially. That said, the animosity for and against is wasted, because I’d rather see someone wear soldier/cleric into a dungeon run with me if means I don’t have to half dps totally every few seconds to rez them when they miss the occasional mechanic… some fights are better at this allowance than others, but instead of just putting them down, point out that the toughness on their “survival” gear is known to bring more attention to them… which in turn means they take more damage negating the reason they chose it in a rather cruel twist of fate.

Further actually, when one day they merge pvp and pve armors: Wouldn’t it be fun if they stripped ALL stats from pve armors and made all just like spvp? Bare defense and the only stats you get are off runes, maybe a little something from trinkets? That would make it all fair across the board. (and more like GW1 coincidentally)

Is Balth Open Anywhere

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

It is a numbers check, and your average zerg farmer isn’t able to resist the urge to go do their thing to save the npcs.

The event can be carried by 6-10 people, either by themselves or as part of a much larger group… but getting that core group who is willing to forgo all that extra loot to make the event work can be…difficult to say the least when 95% want nothing more than to be there for the last 10 seconds to get their tag, get their loot (dragonite/obi) and hit the next one right before it ends.
Part of me doesn’t blame them for this either, even though I don’t like it. I kinda wish Anet could set it up to reward those who take the time to try and actually work the content, because balth atm: has 4-5 events leading to the npc escort (people cry because they take too long, and/or they may have to learn to fight underwater) then the escort (people cry about having to defend npcs instead of a mindless aoe farm to finish the event, but never defend the npcs on their own), and then one last push to kill the priest that the zerglings love…. I don’t say nerf the end, I don’t say change difficulty, I say… make the rewards for those who DO the content double or tripple what they gain from the end box. Same thing with dungeons, don’t alter loot or mob difficulty, just double or tripple the gain for not being leet/lazy sobs and choosing instead to DO THE CONTENT. My treatise.

tequatl in america

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

The servers who don’t kill it often are all guesting to those who do and excluding home server players from the kill… just saying

Zodiac Armor...

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I had actually thought of that being a possibility, but it isn’t impressive enough for that. A better legendary armor would be both select a stat, AND select-a-skin via drop down menus, and include any piece of gear, past, future, present, gem store, dungeon, cultural, and even a few unique-to-legendary things like you described. This way you grind it once for your character, and you’re set for life. And it would make doing the grind for what amounts to 6 legendary weapons well worth the time for armor skin fanatics like myself who also enjoy having flexibilty in stats too.

As to the full, original point: They also failed a little on that point because of the solid bits of the zodiac armor. Anything done up as the legendary GS’s should have no solid surface imo, and ornamentation should be done via particle effects and glows. Naked character model with skin set to appropriate background, as zodiac armor, as sunrise/twilight/eternity, but extra bits beyond the skin be portrayed as then often triangular bits on children’s drawings of the sun…just better.

**Glows, halos, clouds, other aura type effects

(edited by Inimicus.7162)

Suspicions about AFK'ers in Lion's Arch

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

What they really care is the 1200 reward chest, for a rare chance for Molten Jetpack and whatnot… so in the end they win afking much more then a casual would because they’re there every hour, while doing something else on the computer or watching tv,etc…

THIS. This is it and this is all of it, and nothing more.

Great idea ! And to show who the ppl were that were afking,lets just put a Huge star on the left side of their chest so we’re able to recognize them in the future !

Because it isn’t nice to mark who is “Juden,” a debuff that prevents those caught, (whether visible to others or not) that stops them from getting the big big rewards they do this for is good enough… I have seen similar done in many games for people who bail out of losing pvp mini-games and the like.

It’s possible to do it with your mouse macros.
Enter LA manually at 10 min, activate the macro

When I afk for the Teq camp, I use a folding pocket knife and balance it on the down arrow key… and/or the left/right arrows for moving in circles (anything that can balance and hold down the buttons is fine). And I think macros are technically against policy on “botting” as you personally are not said to be “entering the codes by hand” though, I could be wrong about that…and the same could easily be said about my pocket knife

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

“Give me a reason to enjoy killing you slowly"

Sorry? What were you saying about needing to show skin with that mentality? See attached image.

Totally realize that it’s really just taking a pot shot at the one line, but I do want to make a legit commentary here and not just poking fun at you.

This entire thread is going to spark a huge debate because of the subjectivity of fashion. There really is no right or wrong answer here because everybody’s going to lean towards different things. Do I personally have anything against showing some skin? Considering I do have T3 on my female necro, not at all. However my other armor set for them that gets used more frequently covers every inch of her.

Ultimately this entire thread is going to devolve very quickly into a back and forth about how you dislike one armor and then another person’s going to go “but way I like that armor” which is precisely what happening with the whole T3 and Flamekissed armor fiasco.

My recommendation is just to agree to disagree and hope that Anet makes more armors that are to your liking. As changing armors mid-game is, to be perfectly frank, kinda problematic as your very post indicates.

Well, my OP was made to point out what I am getting at. It is 100% subjective, and if others like/dislike certain things it’s okay, I keep responding in part to see if someone else comes to add their likes/dislikes (and why, thus my rather harsh review of feathered..and new flamekissed by extension). Some of my more trolly posts are directed at people who’s post come across as hostile and don’t offer a “why” beyond saying “you’re wrong.” I am amazed at how little discussion appears to go into general armor design just because, as in GW1, it IS the endgame that so many other posts don’t seem to see. We aren’t supposed to buy a precourser’s worth of mats for stats, we are supposed to spend that much (and more, sure) just for a skin. Looks being the endgame, I wish for more discussion on it.

To the image there, while the art style of the image there throws me a little, that is a very nice armor for full coverage, and one I likely would make an alternate armor set out of if it was kept to what I can see in the picture without landing on any of the turn-offs I mentioned above (as i have done with CM heavy, in spite of my functional issues with damaged looking gear)

To clarify farther: Full coverage sets suffer the same setbacks as the revealing ones.

Draconic heavy armor? Boots are too wide, and too short, shoudlers too small, helmet too large. I do like the skirt being attached to a set of plate armor in that case (the one on zodiac heavy was similarly well done) even if it needs more colorable ornamentation on the huge swaths of material than they have. But the draconic chest also needs some work imo because it doesn’t feel as “armor-y” to me to match the full coverage look. The helmet of the set deserves commendation because it successfully looks armored, and excuses the fact that all armors have the neck (KILL ZONE, HELLO) ignored outside a few skin tight collars (or GW1 necro mouth pieces…don’t go there).

Heavy Temple armor? Good stuff mostly, the helmet is too big (dem horns), and the back of neck needs covering, whole thing nees more dye channels, but also a version otherwise identical without the spikes (and a smaller helmet) would be excellent (as the spikes cause some unusual sizing issues to be overly accentuated).

Bit more revealing? Vigil armor: perfect on males, females why the 1 shoulder? nonsensical change between male and female. Open bits on the heavy in female armor I like, and aren’t over-the-top. The choice of the asymmetry in the legs there is great. The helmet is a little small though, and the shoulders generally too large, one or both could be altered in scale alone to make it perfect to my eyes.

Heavy Phalanx armor. I have a token dude, and he wears this. Great, great armor, I love it on him. Females version is needlessly different, but similar with your picture, and the CM heavy, As it is now, If I could get the male version on females, I would use it.
My points are generally genderless (I don’t mind male characters running around half naked in so-called “armor” too, it would actually feel a bit more real, or less awkward..less stuffy? IDK how to put it, maybe more natural? But I think in many cases they can apply to full coverage armor as much as they do to skimpy things.

Dungeons and Berserkers

in Fractals, Dungeons & Raids

Posted by: Inimicus.7162

Inimicus.7162

It goes beyond stats, many weapons are marginalized hardcore for want of damage too. Shields… a lot of armor designs have an asymmetry built for the shields that very few people carry for want of more dps. Others are more class specific but you get the idea.

Dungeons may never get worked on, shields may never have their value increased, but the one they have done to screw with “all zerk all the time zerk or gtfo zerk zerk zerk” heads is in the living story… the tower of nightmares? and even LA right now, you are punished for zerk/zerging, and I like this.

Back to dungeons, yes all zerk is faster, and thus “safer” but with the current ways I personally don’t care what people run, you only need to know how to use your class well and have something that will put out a nice clip of dps to be “good enough” not to light me on fire and go raging.
Specific recommendations? When choosing armor, unless for wvw, or mass zerging: stay away from toughness. Toughness is known to draw aggro, especially in dungeons and is liable to bring both the boss’s main aggro and frequently also any occasional, smallerkittenmoves it’s going to do as well (Lupi, I’m lookin at you). Doing this, how do we survive? Vitality and/or healing. Dodge! “If you can dodge a wrench, you can dodge a ball!” This is something that will not change, all classes have something or other that gives them either vigor or a similar effect, a weapon skill that includes an extra evade/block or even outright invulnerability “bubble” move (warrior endure pain for example). Will the kill be slow? Yes. Will at least 1 of the pugs rage because the fight took 5 minutes instead of 3? Yes. Would anyone who actually enjoys the content care? Doubtful… I like killing the mobs in dungeons, wish they were rewarding enough to promote greedy fools (and those zerkers we all hate) to slow down and kill some. But so long as I don’t have to wipe you up off the floor every time the boss farts, you actually are doing okay in my book, so long as you improve from there.

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

A couple posts here mention real armors..
In reality, people carried shields generally, or some other form of defensive weapon when they wore armor asymmetric as such. In this case, for the purposes of guild wars 2, the shield is a highly marginalized weapon, we could argue why all day, but the short end is that I certainly don’t see many shields being wielded, and generally when they are, it is only for a specific fight before going back to another weapon.

Also, general fantasy arguments about armor and being covered blah blah… The market for “gladiator armors” is the reason for a lot of it, and I can accept it… my post is all about actually offering different versions of many of these sets. Having said that I actually love some of the full coverage armors, like human t3 heavy, asura t3 heavy, CM heavy armor…even though i want the version that NPCs wear because I would not ever wear something so beat up irl for both style and function reasons (Wearing compromised metal into battle? Ever hear of stress fractures? Sorry, I’d get it fixed first).

Again, I was stung hard by the flamekissed fiasco and still refused to let that lay, but I am not going to be one asking that others have their stuff forcibly changed on them because of my gripes, as happened to me. If anything is released for current sets as the ones I pointed out, I feel it should be options on the same sets added to what is already there. If not that, then I would like to see more of these considerations added to future armors because they have plenty of individual pieces that might just make perfect mix/match sets if not for being of totally different designs, if not for asymmetry that blows my mind, if not for weird dye channels, sleeves that force the set to accentuate the wrong parts and thus make my characters appear shaped oddly

EXAMPLE: Norn female in feathered armor, meet feathered chest and skirt… gloves too small..makes her upper body seem puny compard to the… skirt way too large, causes her to appear to have a badonkadonk, too much material here compared to the rest of the outfit, unbalances the entire set on the lower end made worse by the….. boots have odd gaps and are not sized to compensate gaps or the overdoing of the shoulders (they are good height, but far, far too “bulky” when combined with the legs in comparison to the upper body which can only be balanced out at this point with gloves and…… shoulders are too big and too far away from the head for their size, making her shoulders appear too wide, and thus her head too small… The set is mostly bottom heavy while the shoulders are set off to the side too far making her chest appear wider than I find pleasing, and her head becomes awkwardly small in the same process.

This is my critique of the feathered armor set, why I have never liked it, and yes, I chose it because I am sore over the flamekissed armor.
Does it need to be removed? I wouldn’t cry about that happening, but NO, it actually looks decent(ish) on humans, and some people like it.
So what do I want with it? To point out what I find wrong, why I find it wrong in the hopes that in the future, more armors will be made along the lines of my gone-forever t3 flamekissed… because that is THE ONLY light armor I have ever seen that didn’t cause one or more of the issues above. As I said in my OP, I have no blessings with drawing, all I can do is try and point at what I like and why.
Other armors issues I have are related specifically to the armor mesh Norn females use (same one as males as best I can tell), so on heavy and medium armors, shoulders stick out off the body in ways that I don’t see making any sense at all (invader medium armor anyone? look at that shoulder and tell me why that’s right).

EDITED to clean up a little, and the remove the breasts mention because I ignored it in the critique, but the rest still stands, and the breasts do not balance the odd shapes the look causes

(edited by Inimicus.7162)

Weapon skins

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

dye weapons and “effects”, it saddens me that some really awesome armor/weapon effects color cant be changed at will, it would be cool and would add a lot of diversity

I’m looking at you Zodiac armor!

I’m actually still curious if they will add a “normal skin” version of those sets, because that actually would likely get me to open my wallet again so long as that and minimum ESRB cover-ups on females were all they changed

But yes, the non-star areas of that armor dye so beautifully, but you are kinda pigeon holed into things that match with the blue, and the lack of dyable weapons to match the current color regardless could also be made to vanish by making the blue something that can be changed.

In before: Zodiac weapons? Sorry, I am not spending the cost worth of precourser weapons on those skins, or many, many hundreds of dollars it would take in black lion keys to get more than a couple weapons worth of claim tickets. OR the many, many hundreds of hours worth to farm the keys for the same thing… which, by the way, the armor was inspired by the weapons, but the blues don’t match, the armor doesn’t have the shiny stars, and indeed, all the armor dye channels are far, far too large and/or shaped wrong to make an actual “match” to the zodiac weapon skins.

Weapon skins

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

We can’t dye weapons, back items or aquabreathers (even though item preview clearly shows that the breathers DO have dye channels) for the same reason that the Apollo spacecraft that went to the moon prior to Apollo 14 all had Square CO2 filters in the command module and round ones in the LEM…

They said back in the beta forums basically that the weapons were somehow designed differently from the armor, and in such a way that they were not able to add dye channels to them at that time, and that they were “looking into it as something that could be done after launch” love this…wish i could necro that response from the beta forums, but then again, the people running the show don’t appear to be the same as those who made it.

As I mentioned, some items…only aquabreathers that i know of 100%, but it’s there.. have dye channels, and have since launch, but the UI for them has never been added

Also: if I could dye my weapons, then I wouldn’t have to grind 2 sets of ascended weapons for a few characters (white/gold on healing?) to get nice skins without stats wasted on the characters who carry them. It would also mean i could get rid of the kitten -brown color off the otherwise quite pretty blue sets (stats still wasted, but just saying) and put white or something similar.

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I have to agree OP’s post is 100% subjective

but what I do agree is the Flamekissed point, that is not subjective, it was a mess but there was a lesson to be learned: NEVER listen to the forum whiners… I hope something like that never happens again.

Also, Norn females wear that armor way better than those puny, non-muscular humans, they know it and they will carry that shame forever.

The skins and likely mesh is never coming back, I get that… but other than the long, long series of mistakes leading to the flameskissing of my money (wasted), the biggest miscarriage of justice on pure style is that the look was changed to the feathered armor set which looks 100% horrible on all races except humans, and that t3 skin/mesh actually looked real good on everyone else. The secondary to that is me wondering why they didn’t see that and why they don’t appear to care enough to investigate why the set comes out looking so nice across the board. :/

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I never really put too much thought into it before, but now that you have I have to admit I agree that these are also many of the reasons I don’t like many of these armors either. I’ve been challenged to come up with an armor set on my human guardian and norn necromancer that I’m really excited about. I have one for each that I like, but there certainly isn’t many other options I’m excited about.

A part of my history of gripes is that the armor models appear to be built solely for humans and not a whole lot of thought appears to be given to tweaking the way the armors wrap around other races, Norn females especially have really strange sizing and placement issues on key pieces of clothing that would frame the head and hips, or pull a look together without making her appear awkwardly top-heavy (giant chest armor, giant shoulders, tiny head, gloves, boots…makes for some really strange visuals imo, nothing you can’t fix with sizing the gloves/boots a little larger and toning the shoulders down usually…or up in a very few anomalous cases).

To point out a different race, the Sylvari have odd sizing on the boots and frequently unusually small shoulder gear (physique issue from having very, very small chests, but also very wide hips…compared to humans) Charr have the tail issue…probably others, though I admit, the one charr I have is wearing cultural armor because it fits my idea of the “feel” of the race so much better than any other. Asura generally the same, they have taken on what I think is an odd shape and I can’t see how armor would appear on them differently than it does… but again, not a race of choice for me (mine wears cultural armor.. which I would take that t3 heavy and throw it on a human guardian in a heartbeat once I knew I wasn’t going to get flamekissed for it again)

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Oh yes, stop it with those midriff baring chest pieces for light armor! I mean really it makes me think they don’t fit my necromancer or something, when they would otherwise look great.

I like the midriff, but think they are done wrong in some cases…but there were armors in GW1 for necromancers that were quite covering, but I wore them proudly because they spoke to me by saying, “I will enjoy making you my minion.”
Example: http://wiki.guildwars.com/images/thumb/0/07/Necromancer_Elite_Sunspear_armor_f.jpg/316px-Necromancer_Elite_Sunspear_armor_f.jpg

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Yes, it’s a manifesto and all my personal opinions. But the majority of the negative feedback reads you think I am asking for the current items be changed on those who already have them like say…flamekissed… I am only pointing out features that I like, dislike or wish could have been done differently according to the blurb above each picture.

As for Sylvari and “tree elves” that was my initial impression of them in the release video announcing their presence in Tyria, and all I’m asking for there is 1 or two faces to be added… you bunch of dragon minions

(edited by Inimicus.7162)

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Seen a few posts mentioning it: I think the title is a typo and might make more sense saying “Proof that GW2 is vertical progression”

That wvw post earlier also cought my eye, I was wondering about that, and having made and run around in my own ascended armor set (finally) I can see that becoming a terrible power creep.

Also Account wide fractal level is a lie, unless you are content to stop at 49 until the servers shut down, you are forced to get ascended armor.

Exotic gear was vertical progression? No, sorry…i don’t buy that. Exotics were not stupid easy to get, but they also didn’t require 1 full month (or more correctly 5 minutes a day spending 70% of my earnings the previous day, for 27-37 days depending on light/med/heavy…not mentioning weapons) to get my hands on. That level of grind right there should be what it takes to make 1 full character at at least 2, if not 3 full sets of top-tier armor AND weapons/accessories in a horizontal progression setting, not ONE set of armor. To make the point a little more clear: 6 armor insignias in damask alone (11-12g each), that’s 18 pieces…costs as much as any precourser to buy at once…that’s saying something, because those 500 and 600 gold precoursers are generally a bit more than 1/3 the calculable gold cost of the legendary weapon they go into creating. Horizontal progression means that there can be some teirs of gear, but they should not cost the same as some legendary precourser each to make (that is highly prohibitive, especially in my opinion having a set because it really does feel like a huge difference) where making a particularly nice item skin should be the thing that costs that much, NOT stats.

The same thing twisted in a different way is why I got flamescammed by anet when they listened to why human t3 was sacred or something and that 119g was somehow far different from about 84g worth of gems at the time… I figure they scammed me to “fix” that “discrepency,” they can fix this one too.

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

You are incorrect. All content can not be done with exos.

If I wanted to do a level 49 fractal I would need agony resist 55 specifically.

You need ascended armor to do fractals at a certain level. UNLESS you have more money then most and can make some pretty hefty infusions (doubtful as it’s not a viable or logical way).

Fractals are content in the game which requires agony resist.

I’d love for you to explain to someone, like me, who has done every single fractal in existence up through level 35 difficulty, how the content is actually different 36-50? Harder =/= different content. Every fractal can be experienced in rare gear. The content is the level, the bosses, the “story” that goes behind it. Playing the same exact content but significantly harder is not new content.

So he was correct when he said that all content can be completed in Exos.

If you choose to play that content on a harder difficulty, then it will require better gear, but you can’t sit there saying that content just can’t be done with Ascended gear, because that’s a lie.

It’s like playing a single player game once on Normal difficulty, and then playing it again on Nightmare difficulty and acting like it is completely different content. It’s the exact same thing, just harder.

Sighs another semantics joker.

Do I really need to explain this?

If you really want to have this argument then here:

http://wiki.guildwars2.com/wiki/Mistlock_Instability

Yours definition of content is incorrect.

The fights at higher level fractals due to the mistlock instability list have different mechanics and effects hence different content. I suggestion you review them before attempting any because as per your post I can see you being a liability to a group.

Also, The fractals are listed from 1-50 – there is no difficulty slider.

You may view them as more difficult I simply view them as different because I would not play the exact same way in a level 1 with no instability as I would on a level 43 with Bloodlust.

To clarify – Not being able to do a level 50 by most normal persons would mean by definition you can not do all content.

Also the mobs and bosses do keep hitting harder and harder, and have more and more health. Almost inordinately so between 49 and 50 imo.

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Anet has already begun to address the issue with ascended/ vertical progression directly with a CDI.

Does ascended gear still exist ?

Has there been any indication from Anet ni the CDI thread(s) that ascended gear will be removed from the game ?

The issue still exists.

Look at my post, now look at the op, now back at mine. Now look at yours. I’m saying this specific thread is someone who decided they were angry and posted absolutely nothing of productive conversation about the issue. THAT is why this is a dead horse. If he/she had opened the thread with some meaningful discussion points sure. That is not the case. Threads like this should be dumped. Its the same complaints from a different person

Why be rude? Why suppress their voice? Why complain about the complaint? Why not be the kind of useful you think this post isn’t and give links to the merged post(s)? Because I can guarantee now forum searching, google and others probably aren’t going to turn up the ones to which you allude.

And go roll a few alts, ascended armor and weapons by the piece look quite small, but I can say having a full set of ascended berserker/assassins armor that this one set is more survivable —
as in less aggro, and LESS DAMAGE TAKEN per hit than clerics or knights armor--
Unless for some reason they nerfed every dungeon boss in the entire game here recently without my knowledge…

Anyone else realize GW1 is the better series?

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

GW2 is still in the same series as GW1 in much the way Legend of Korra is to Last Airbender… What’s up with stories that take place many years after the initial story having a lot of potential but lacks in many areas?

For one, GW1 ended setting up everything that was to be guild wars 2.. the dragons mostly, the stone dwarves…a few other things.

But then GW2’s writers have otherwise turned their noses at what could have been a few years easily of rich story potential.
Livia and the Scepter or Orr?
Stone dwarves?
Titans?
Abaddon/kormir?
The entire contenents of Elona and Cantha?
The zaishen?
Hall of Heroes?
GUILD WARS (guild vs guild pvp)
I guess the dragons other than Zhaitan chose to settle down…
the zephyrites?

They could have dragged out any of those easily as long and far as they have dragged out scarlet. Also they have done this thing 1 living story at the time like steps, when they could have different metas running at the same time for back story… something GW1 did via quests between missions in factions and nightfall especially (prophesies was 100% open, you could, if you so chose, start as ascalon, and run clear across the map for no reason, or with help complete 4 out of 30-some story missions, and see the end of the campaign)

Also GW1 was loaded with more nice armor designs that have not made it into gw2, or did, but had something added/subtracted to take them from neat to yuck..there are more of these than you might realize.

Class Specific Weapons, Amor, Legendaries...

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I get where the idea is coming from, it was the entire basis of the armor system in GW1 where all armor was class specific, but they have mostly done away with that now and opted instead to make classes bound to armor and weapon types (D&D style).
The problem I see with it is that one class with inevitably get more or better, and as some of the rather dismissive posts above pointed out, some will not happen for a very, very long time potentially.
My personal opinion is that the weapon and “armor weight” distinctions should be the only ones allowed to remain, I have never even been a fan of the cultural armor schtick they got going, even before i lost a bunch of real money over it.

And basically they didn’t design it the GW1 way from the ground up, so I think it’s too late to start with class specific items.

Anyone else realize GW1 is the better series?

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I don’t think those 2 games can be compared. They are completely different. I think that both games are great. I didn’t have a single complaint about GW1. However, I see so much more potential in GW2, I hope Anet will keep working on making it better and better.

All the potential I see in Guild Wars 2 is being squandered on personal story and gem store money grabs. They have the base mechanics, and what I want to see is a return to the GW1 level of story telling. I think the OP is partially trying to point out something like that too. The lack of available skills thus far is disheartening, but I think it also allows them to generate more content that won’t be trivialized as easily as say Prophecies content was by content from Nightfall.

Also with the living story, a lot of it does come across as the kind of bungling I associate with trying to probe options in how to build things to bring loads of people together into 1 zone to do something “together” for an end, but also spread them out over the expanse of the zone for any number of reasons not related with the content itself. (The citizens of escape from la…failed cause no snake pliskin theme song btw… is a prime example of zerging 1 spot being less rewarding…a lot less, the wurm and the marionette the same to some degree of success). But overall, while they have probed this for the last year almost now, a lot of other things have suffered a lot. And the living story itself is missing many of the personal touches…those tiny little things that made so many GW1 side events so nice. The story is about others with you kind of being pulled along by them. GW1 story was special because YOU were the focus, and YOU made it happen, you were not constantly someone else’s pawn in all things you did… Made kormir that much worse tbh

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

You do realize those red circles are purely subjective?

Yes, care to answer why you think I can’t voice my likes and dislikes though?
I was pointing out what I do and do not like, and by extension, what I would and would not like to see in the future.

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I love it. A nice, long-winded post just to drive home the idea that, “Guys, I really want Human Tier 3 Light Cultural Armor on all the races again!”

Also, people have their own tastes. There’s dozens of armor sets in game, and you can mix and match, and dye them. If you STILL can’t find something to replace the, rightfully so, exclusive to humans Tier 3 Cultural Armor, then maybe you should broaden your horizons and really experiment with the mixing and matching.

Spent hundreds of gold, many dungeon tokens, many gems before flamekissed trying just that and thus far nothing. And you make an assumption in a hostile tone there…that isn’t appreciated. They don’t have to use “human t3” I was just pointing out that they made one that worked, why have they not been able to pull it off like that again without another outright copycat?

Anyone else realize GW1 is the better series?

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Gw1 had better the better story in all ways. Coherent, sense of belonging, sense of purpose, and even a more tangible and lasting effect on the “world” in that many quests in GW1 explorable zones did make 100% permanent changes, that were there every time you went back into an instance. There were SKILLS to choose from. The mini games like the GW1 costume brawl, snowball arena etc were all quite fun.

Gw2 has a nice personal story, but poorly implemented, a horrible, disjointed living story, the devs make interesting new events…but scale them so that they can only be done a couple times a day unless your guild can hard cap their own zone. GW2 is the home of Flamescammed light armor.

Indeed, all they really got right is the general gameplay mechanics. GW2 probably plays close to the pace of many console games, and whether your group is all zerk, all lowbies, or whatever, the pace is generally kept at a good enough clip to keep things from getting too stale.

Having made those comparisons… Between too many “ghosts” and memories from GW1, and those REAL OLD gameplay mechanics, I can’t go back to GW1. I can only hope they choose at some point to start expanding gw2 in the general direction of gw1 once again because right now, it’s looking more and more like any other mmo, just with (for now) uniquely well polished combat and movement mechanics.

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Sorry to burst your bubble but, having and OCD in asymmetry doesn’t mean we all have it, I actually like the designs a lot.
And your second point is style I guess? Umm yeah so you know, style in the end is just like PERSONAL TASE, it’s PERSONAL. That being said I think most of the armors look gorgeous, and since the guys that made them are designers, you know with a degree, I think they know what they’re doing .

I’m not saying to remove what’s there, mostly either add symmetric options to the worst offenders, or just do it right. Asymmetry can be done right by me, it’s just that where they do it wrong, they REALLY do it wrong. :P

As for personal tastes and designed by guys, there is no answer to personal taste to be sure, but some guys are better at designing fantasy women’s clothing than others. And as I pointed out, they did have it right one time. Exactly 1 time.

Now, IF they made a Norn shaped human physique and put some of the Norn faces in human character creation, this would also make my thread here obsolete without answering to any of my issues with their other designs as all their stuff is geared towards humans, and thus comes out frequently looking plain bad on the Norns because of scaling/shaping issues and other stuff I have complaint and change request posts for going all the way back to the beta forums.

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

And finally because it MUST be pointed out:
They got right once, then wronged everyone who wanted the right one.

Sorry, but you can’t beat this and I’m still waiting on a replacement that shows they cared some.

Attachments:

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Showing skin.
I understand this one lights a fire under someone’s behind every time the subject is even mentioned. That said, I like to see some skin. As always, there is a right way, and a wrong way. The best way I can explain “the right way” by me is to say: The armor needs to project an air of confidence, readyness. The look should say, “Give me a reason to enjoy killing you slowly.” For me with female characters, part of that is to show a certain amount of skin, in the right places, to make the dare, but have the style and coverage so that it doesn’t become, “Hey, I’m easy.”
Style pointers for females and skin also: When the chest and leggings are separated, a flat line across the top of the leggings, such as a belt, makes the outfit appear stuffy, where a downward curve, a “V” shape or a slanted line exentuates the shape of the hips, while still being quite able to cover enough not to scare the ESRB.
The pictures associated with this one are more for pointing out what I am looking for in the mid section around the belly and hips, as I feel the rest doesn’t need a whole lot of explanation.

Attachments:

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Odd attachments and sleeves.
There are several sets of armors that have pieces on them with very nice potential for making mixed armor sets, save for the sleeves, which cover gloves and ruin the attempted look by removing the ability to add style either by means of ornamentation or just “bulk” via the gloves, or in some cases, an odd attachment that is typically undyeable, unremovable and non-sensical to the rest of the set.

Attachments:

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

EDIT: It was not made clear that I am not asking for the following to be changed, only that my likes and dislikes noted here be considered in future armor designs, or that options right by me be made available…. I’m not asking for anyone else to get Flamekissed out of armor they already have and like.

First off, Pictures, item codes etc thanks to argos-soft.net and in game screen shots. All have been altered via mspaint to attempt to condense and illustrate what I’m trying to point out, and I appologize for the bad editing and spelling ahead of time.
Second, I dislike the art and style of humans, sylvari, charr and asura so much that I do not play the ones I have. Go Norn or go home. And I play female characters, so all my screenshots and suggestions are built around that. However the points I wish to make here should apply regardless of race and gender.
And lastly, I like mixing armor sets. Generally out of some distain for specific parts of any given “full set” and I don’t care if the current sets are left in place. But I would like to see more armors that work along what I am attempting to point out. If I were possessed of any grace with drawing, I would do that instead. But I am not, so this is as close as I can come.
I will break it down to 1 post per point to make it easier for me to organize.

Asymmetry.
To do asymmetry correctly it needs to be done with style and function. This means it needs to look like it belongs and must not have the appearance of being especially restrictive to the wearer’s movement. Part of the style points also is where the asymmetry is located, how drastic it is, and whether there is any need for it to exist there at all.
Asymmetry makes more sense from a functional and style standpoint being put around certain areas of the body more so than others. Namely the chest, abdomen and footware. Gloves, shoulders and headgear to a lesser extent and any asymmetry in these areas needs to be very, very small. The shoulders and headgear especially because the unalterable, high camera angle has us seeing the most of.

Attachments:

(edited by Inimicus.7162)

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I just saw an Asura called : “Portable Apocalypse”. Made me smile.

I had a Drunken Apocalypse, and I seen a Portable Corpse with a commander tag

Music of Guild Wars 1 vs Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

I recall they had a super epic soundtrack at launch, but changed it a few months in and the music fell back to what guild wars 1 music was. Music of GW1 wasn’t bad, but having to turn my windows volume, speaker volume and game music volume to max, while turning all other game sounds to 1 notch short of zero just to have some music to set the mood was more than annoying. GW2 music around the same time as the soundtrack nerf also fell into the audio abyss, where general background music is almost non-existant or just hard to hear without making your sound all weird, and then combat music kicks in, loosens your ear wax, bowels and shifts your house on its foundations…

Again, it isn’t that the music itself is bad, it just needs to be returned to the launch music set, and have the volumes adjusted so I can hear some of that wonderful background music.

As to GW1 vs GW2 music overall, the tracks were well composed overall, but the old southern shiverpeaks music has no home in gw2 since we no longer scale the frosted mountain tops, and the shiverpeaks are melting away to nothing anyway…global warming in an mmo, who’d have thought? /cryofpain
And the rest is well enough in line with the zones that it doesn’t seem out of place.

(edited by Inimicus.7162)

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

Whackey Backer
Turrets Syndrome (was taken when i tried, so someone got it)
Pollen Dumpster
The Fatness (tallest, fattest norn male possible…it was a d/d thief)
Fish Market (or something similar…a charr)

Name 5 change that would blow your mind!

in Guild Wars 2 Discussion

Posted by: Inimicus.7162

Inimicus.7162

1. Fix old graphic issues with characters that have been present since launch (norn female shoulder/gloves/boots being odd sizes, hair that clips more than superficially with your unarmored body in any non-stationary stance like combat, swimming, emotes..norn females again the worst…. these among many)
2. Add more rewards to dungeons for taking the time to kill stuff along the way like 7-10 tokens from all champion mobs, and guaranteed 1-2 silver for killing any elite mob in the instance. (make the run worth 2x as much for stopping and killing things, even if you have to take away from the end box, make it rewarding to actually “do” the content).
3. Add dungeon tokens and rewards above to story mode dungeons hopefully so more people do them.
4. Add more armors like the Zodiac sets, but not quite so highly stylized, and not blue (bare skin), male and female, make these new armors more similar on males/females (viper and phalanx to name to of the very worst offenders to needless difference), and please work on the headgear some (male ascended heavy helmets are ok, what happened to make the girls asc heavy hat so…wtf?) Asymmetry in armors needs to be less pronounced (norn t3 female heavy, human t3 medium are good asymmetry, norn t3 medium is fair enough but pushing it, female viper, phalanx and medium and heavy ascended shoulders/gloves are too much)
5. Dyeable accessories and weapons. Staple of guild wars one, and would make my life in the ascended weapon crafting hell so so much better. GW1 allowed it with weapons, and it should also be added to aquabreathers (dye channels actually do exist on these via item preview) And dyeable back items… to absolutely include the engineer weapon kits (which also need to be scaled way, way down on all female characters).

3/5 are about looks, looks being the ultimate endgame…this is what they really need to be more careful about.

2/5 are dungeon related, i don’t care for skipping and like killing the trash in places like arah, but good luck not having your pug torn apart by 1 or 2 who ignored the “no skipping” part of the lfg post. I say make killing things half or more the value of the run so you can do your dungeon master or daily quickie or you can get your loot.

Have many many more that would also absolutely blow my mind, but the OP said 5 ;P

Will They Ever Release A Cape?

in Black Lion Trading Co

Posted by: Inimicus.7162

Inimicus.7162

They have had a few norn female hair styles with the same issue that keeps capes out of the game since launch.

They have had hair styles for norns that do not have this issue, and in fact one specifically that both norns and humans share, the human hair doesnt have the clipping issue.

Somehow on the working versions of the long hairs they bound the hair to be “attached” to some point in space relative to the body frame of the character model. They can do that for hair, they can do it for a cape… but fix my norn hair first since its already in.

Oh my, new back item skin gripe.

in Crafting

Posted by: Inimicus.7162

Inimicus.7162

The rust comes off when you make it ascended.

I item previewed the ascended versions, they didn’t look shiny and polished… Rust, tarnish, they both smash the look.

Extra example? NPC version of CM heavy armor versus player bought version of CM heavy armor… npc’s didn’t grab their armor off a dead guy, and definitely polish the rust/tarnish off it before stepping into public. Just asking for the same type of finish you would find on the blades of someone who takes care of their gear.

Oh my, new back item skin gripe.

in Crafting

Posted by: Inimicus.7162

Inimicus.7162

The blades are a nice touch, but setting them so far away from the character’s actual back in that demi-jetpack item makes the whole skin a bit clunkly if you arent some charr, asura or one of those gorrila…err, norn males.

Fix, flatten that thing the blades are attached to so their actual point of origin is closer to the character…or just scoot them closer in and leave the… whatever that is to which they are attached.

Maybe clean up the rust a little, I hate rusty gear… Your gunny would be highly displeased. Drop and give him 20 just because.

ascended aquabreather

in Crafting

Posted by: Inimicus.7162

Inimicus.7162

Mystic and Rising Dusk both nailed it. let the aquabreather be a heavily conditional and very, very small skin that is set under your helmet, but without removing it. The seventh rune is horrible, and the only bonus worth putting on an aquabreather rune-wise is the Rune of the Krait for it’s rather unique buff #6 of +100 power underwater (for all the other things you lose for donning the set).

Since most people probably dont give a second thought to changing their armor before going underwater, use our existing helmet, with rune and make the breather something that happens to appear, but maybe just a very thin, scuba tube at best…i wouldn’t bother making air canisters… just something to say “yes, this magic device lets me breathe underwater and it fits under my helmet just fine”

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: Inimicus.7162

Inimicus.7162

It’s not even painted skin. It’s a sculpted material that covers the vast majority of the character’s actual flesh, just like that Batman and Robin armor I posted.

Also, why is it, that in every picture you’ve posted claiming that this armor shows nipples, the character only has ONE?

lighting and the way the shades play out, but both are actually there, you just can’t catch a screenie with both plain-as-day visible.

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: Inimicus.7162

Inimicus.7162

Even though I think the nipples are pushing it a bit, I really wish we could get off that subject, and get back to the entire rest of the skin… great concepts, great dye channels but there are some things I have mentioned previously that deserve a lot more attention than this… please fix my norns horrid armor model, and gimme an aquabreather for this stuff, because I think that was an actual honest oversight.

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: Inimicus.7162

Inimicus.7162

Is it just me foofad, or does it change your character’s “natural” definitions?

Either way, it definitively shows abs and ribs; thus, it’s skin.
The armor bugs me. I feel like I’m looking at a generic goofy character. It does look best on BLUE Sylvari (Not my green/greenish Sylvari).

It’s NOT skin. I suppose Batman and Robin were both naked in the movies, because of the way their armor was sculpted?

I can think of two reasons why you’re wrong.

Just like they knew exactly what they were doing when they first released a reskinned t3 culure armor, they know exactly what they are doing with that “feature” of this set… After getting bitten by the flamekissed scam, I can’t help but wonder if this isnt arena net testing the borders again.

Whether you see it as some kind of skin tight body suit, or a recoloring of your skin, that particular feature does exceed “classy” because most catsuits and other spandex outfits in movies and comics definitely do not feature those so blatantly.

Showy is one thing, this is kinda pushing it… I think i can hear the nu-texmod folks warming up their keyboards for a reskin fest… I just hope it plays out in some forum where I can see the fireworks and trolling… gotta go buy popcorn.