I don’t even see where it fits in with the story
Well it’s Southsun and, uh, there are Karka in Southsun. And the settlers, well, probably they killed too many of them and now this big one got really mad und turned legendary for no reason. It’s totally unrelated to that Blingg / Canach story as it seems, but hey. Who cares about consistency. Great final!!1
Since the only available designer had to do the Canach/Null instance and the rest of the content team does god knows what (create fireworks for dragon bash or so), they had to copypasta another generic encounter.
I actually did it this way: let me show all dyes in the TP (except the F&F ones, because they don’t have dye in their name -.-), sort by name, then buy every single one that I didn’t already have. But because of a strange bug in the TP (sometimes when going back to the results, some entries were suddenly missing in the list), even that was really cumbersome.
And since ANet now happily adds new colors which don’t even have "dye" in their name, not even that method would be reliable.
If the queen only gets attacked by 30 ppl it will be hard.
I did it at 8:30 in the morning with less than 30 ppl, it wasn’t even remotely hard.
ANet seems to try so hard not to to anything like WoW that they prefer doing it wrong. WoW’s world bosses have actually been challenging and fun.
If you could do three other events with each giving you a chest instead of killing that karka, people really wouldn’t do it, one more rare simply isn’t worth it. But they could have surely come up with something better and more original than what Dafomen just said - poof and it’s spawned.
At last we have some challenge in this game.
Being oneshot without a chance to react is not a challenge, it’s bad game design. With the size of an event like this, it gets even worse, because while you normally see e.g. a young karka prepare it’s sting attack, it’ll be covered by other mobs, players or effects in such an event. It’s acceptable if you only go to downed, but in this case you’re usually going straight to hell. And there’s not even a waypoint nearby.
/e: I guess they just added crab toss so people were forced to practice dodging those roll attacks before the actual event went live :p
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I have to say though, if someone was doing insanely high DPS in wow, you could peek at their stats and see how they were doing it.
If someone was doing insanely high DPS in WoW, a boss would also turn around and wipe the whole raid in seconds. Fortunately, GW2 isn’t WoW.
Inferior performance (I didn’t think it could get any worse than in WvW, but Southsun just managed to do so) and PvE culling just completely ruin it.
You can right click and select equip in offhand. Still a bit annoying though.
First time I heard that, gotta try that out later. Thanks for the tip.
When the Defender attacks an enemy, it radiates the Defense buff in a fairly wide AoE. You’ll see the icon like how you would for Chaos Armor.
So when you avoid the defender so he cannot attack or dodge the attack you won’t be protected after the 5 seconds have passed, meaning that it’s only really useful in PvE where mobs don’t move a lot?
They said they’re working on a system where tooltips are automatically generated from actual skill numbers. That won’t fix many of the problems though.
Phantasmal defender’s defense is a skill applied continuously by the phantasm when he get in melee range.
What exactly does that mean, do I have to stand right next to make it actually work?
PS: you generally have to differentiate wrong tooltips, bugs, and balancing decisions (which includes a tooltip that hasn’t been updated). If the differences in phantasmal haste are because of balancing issues, then this is probably the worst way to deal with it as it’s totally inconsistent. Unfortunately, pretty straight forward mechanics are often inconsistently implemented in GW2, i.e. there are too many (unexpected) exceptions.
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Wow, I really want to hear what their definition of “20%” is.
This wouldn’t be such much of a problem if the logic behind switching wasn’t so inherently stupid. I.e. when I’m swapping between gs and staff or focus and pistol, it’s not that bad. But switching from focus to sword, GW2 always replaces the mainhand sword with the other sword instead of switching the offhand weapon so you actually have to open the hero panel and drag it. Unless I missed a better way of doing this...
Visual documentation of damage reaching into the too high category.
If you want to make a point, include the combat log like Manu... being killed by various mobs is different from being oneshot by a single mob. What I see there is more a case of bad event design, with tons of mobs spawning at once right after you used a waypoint to get to a "safe" camp. I’ve also been killed before the game even rendered the actual threat.
Leave it as is. Having some events failing is part of the fun. What the hell is the point of these events if they don’t fail?
I want to see The Shatterer completely decimate a group, and then progress to take over the entire map unless people band together to stop him. I want to login one day and be told in guild chat that the entire map is lost and we should help try to take it back.
That’s what Orr was like orginally, and see what happened, everybody hated it. Or did you ever try to get to the Grenth karma vendor lately? It’s almost permanently closed on all servers.
Why? Why are you doing this to your playerbase? We are not the casual people that come and go because of real life schedules. We are the people playing your game every single day or night for a few hours. We stick with the game(provided the game doesn’t fundamentally change, as it seems to be). We are the ones that will spend in your cash shop. I used to buy gems for one reason only: to reward Arenanet for a job well done. Well, then ascended gear and guild missions(ahem raids) came, and now RNG and farming nerfs. All things to make me STOP buying gems.
All I want to do now is farm. It is how I want to play your game. Can I play this way?
The majority of the playerbase consists of casual players, not farmers to begin with. More farming means higher supply which means dropping prices, which means less gold. Even if you have more gold because you simply farm more, you will use it to convert gold to gems and don’t buy gems. The people playing less are usually the ones to buy gems, exactly because they don’t spend their precious time farming.
with this dps meter, surely my guardian won’t be accepted to any parties because i specced him with support.
dps meter is good in games like diablo III because all the characters do there is to dps. Guild Wars 2 is not diablo III or dps only game.
but it’s good to have for personal use.
Is this a joke or no? There is literally no reason not to go full DPS for GW2 PvE. Support and Tank are a waste of time that just make everything take longer. I hope that they change this, but in the current implementation of dungeons, there isn’t a single fight where having better DPS wouldn’t make it a lot easier and a lot a faster.
Thanks for proving why there shouldn’t be any meters in the game.
I’m sure everyone is aware that it is impossible for a smaller skilled group of players to win against a zerg.
I don’t consider that as a problem to begin with. Without a cap, guess what the new meta will be.
Change the dye selection so you see which dyes you’re missing. I.e. just like the mini collection for example, missing dyes are simply greyed out. It’s really hard to keep track and figure out which ones are missing.
According to the event description, if you don’t kill the queen within 10 minutes, it’ll spawn somewhere else. So that wouldn’t make sense unless the chest marker also moves.
Exactly this…a whole load of mobs spawned directly on top of all of us who were inside the camp and we died.
I agree, that’s just stupid. Stood in the camp, looked away for a second because my gf asked me something, bam, killed by a plethora of mobs appearing from out of nowhere. You’d think they improve on game design over the months, but nope.
Went there yesterday when it was bugged, boring encounter. Just stood there auto-attacking until it was down. Thought that might have been because of the amount of people around on overflow. Had to go there today again because the achievement was bugged, did it this morning, just a few people there: exactly as boring. Just a copypasta champ karka (plus some eggs). Yay. It couldn’t be less legendary.
people are zerging because it’s fun
I don’t think so…but seeing that you are from Drakkar Lake tells me everything i need to know.
Insulting people generally doesn’t help when you don’t have arguments.
If you ever release a patch without such massive bugs, I’ll be truly amazed. Props to your awesome QA and testing department.
/e: while you’re on it, not only didn’t we get the achievement, half the other karka around there dealt damage to players but were permanently invincible, even after the event ended.
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The game actually becomes less fun with every single patch as more and more bugs are introduced that are worse than what’s fixed.
The iZerker and the bouncing changes are definitely the worst.
Plus (deceptive evasion) clones targeting the nearest target, even if it’s yellow or a critter. Dunno how many clones suddenly shattered behind me on a critter instead of running into my actual target.
i have close to 3200 hours, and i’ve had plenty of precursors drop. only problem is that the enemy zergs ran me over before i could get to the loot bag they were in.
at least that’s the lie i’m telling myself so that i don’t end up jumping out a frickin’ window.
steel chests….those bags dont contain presursors….
Since that was a recent change, most of his playtime this might actually have happened…
Just because something doesn’t demote zerging, it doesn’t automatically promote it. That logic is absolutely flawed. People won’t zerg more because they’re getting all loot bags, people are zerging because it’s fun, it’s action and it’s the most reliable way to tag enemies for loot. If anything, ANet has to fix that broken mechanic.
And god no, having to spam F has absolutely nothing to do with "depth". It’s just a major annoyance. And btw., they would already have implemented auto loot for WvW instead of loot dropping to your feet, they just had reservations for technical reasons. It’s about time they implement this.
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I’m not in a forum to watch videos, especially since I don’t have sound.
Same here. Very annoying.
On top of all this is still player preference. Not everyone wants a single right-click to perform default actions. This is why we’re adding a toggle for it in the next patch.
Omg, finally...
Looks to me as if the toggle will only let you choose between automatically attacking the new target, or only selecting that target without attacking it. You can choose to have the right click targeting behave the same as left click, or choose to have it attack immediately after you select a target. That’s all.
That means that we will probably still accidentally target something, but at least your character will keep auto attacking the old target. Using a targeted skill other than auto attack will still switch targets.
Meh. I never hoped somebody was wrong so much.
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Huh, I never noticed that. Thanks for the explanation.
Okay, I know you’re actually playing several classes. I sometimes stumble over things like "Mesmers that complain about nerfs, or bugs have literally no standing with me" because for me as a PvE player who doesn’t really care about PvP, I hate when PvE is nerfed instead of splitting things for PvP plus stuff like clones and mirror blade targeting critters is way more important to me, so I have a good reason to ask for fixing these things.
I also don’t have a problem with mesmers being toned down (in PvP, don’t touch PvE) if the worst bugs are fixed in return. I can only stress how flawed it is to base balancing on skills that are broken to begin with. Fixed bug = broken balancing.
There is no argument that would really justify the lack of ooc swiftness availability, and you also can’t name one except "they’re good at other things". Well, other classes are good at other things as well. There’s no balancing reason because it’s about ooc capabilities. You can’t really argue against quality of life improvements, except you’re just arguing for the sake of argument.
And no, I’m not biased.
Nope, clearly not. You just think the class you main (Necromancer) is the most important. No questions asked. I agree that it has more severe bugs that need to be fixed (see topic in PVP forum), but you’re a bit too egocentric.
I can already picture a charr with angel wings.
That would be glorious
Fabulous!
I have a suggestion regarding minis, I am now the proud owner of a really cute little white kitty. however it bothers me that you keep having to take it out and when I deposit my collectables – poof kitty (cry).
Pve culling – It doesn’t happen to me so it might be your machine
Everybody has it for now, just go to a larger world event like a dragon fight.
Improve minipets – Forced depositing when you click deposit all
Do you know what invisible bags are for?
If people actually read descriptions instead of just running by everything that may possibly contain any information, there would be less confusion.
No matter what they do, somebody will find a reason to complain. I’m slowly getting used to it.
Also, getting something for farming hundreds of thousands of karma reliably instead of a .9% chance would be nice too.
You deserve as much for farming “hundreds of thousands of karma” as a Skinner’s rat deverses for reliably pressing its cute little lever one hundred times. When you do something that requires skill instead of mindless farming, please let us know.
He didn’t even use the word deserve. You’re just rude, that’s all.
Obvious troll post is obvious.
Yeah, so why did you post it at all?
Critical infusion (5 in dueling trait line) doesn’t trigger when attacking the Inquest Golem Mark II world boss. It never gives vigor on crit.
Exalted with a Feathered headpiece, Flame & Frost dyes, Beaded weapon. And the Fervid Censer of course.
After what happened to the BLKs, I’m gonna believe everybody with a tinfoil hat now. Funny how people still come up with stochastics without even considering that something may indeed be broken. If you really want to be helpful: stop talking about theory and do some actual research instead, providing real results from a large amount of tries.
It’s more like you’re totally disregaring what other classes can do. Regarding escaping from a fight for example, or catching up with an enemy that tries to escape.
I know, because I have no idea how to change this. I see your problem though. The proper fix would have to affect everybody and not depend on an option which would then be mandatory.
This is what I’m now using:
http://gw2buildcraft.com/calculator/mesmer/?4.3|1.1g.h4|c.1g.h4.c.1g.h1h|1g.a7.1g.a7.1g.a7.1g.a7.1g.a7.1g.a7|1g.67.1g.67.1g.67.1g.67.1g.67.8g.67|k1a.k4a.0.0.u17b|2e.2|31.38.39.3c.3q|e
I switch between phantasmal fury and blade training depending on what I do. Since I’m under water relatively often, blade training comes in handy because it makes spear ridiculously strong. In open world PvE, I’m usually too lazy to switch weapons at all, so I choose phantasmal fury and just let my phantasms do the work (well, depending on if iZerker works...)
That’s clearly a pure glass cannon build without any toughness or vitality at all, I don’t die often though. I’m usually hiding in a WvW zerg, rarely solo roaming, and PvE isn’t a problem anyway.
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