Showing Posts For Jayne.9251:

I don't understand the EU links

in WvW

Posted by: Jayne.9251

Jayne.9251

Every time I see you falling, I get down on my ….

L’enfer, c’est les autres

Five, Four, Three, Relink, Imbalance, Go!

in WvW

Posted by: Jayne.9251

Jayne.9251

Walls have existed since SOR.

Well if we are being honest, cliffs are more appropriate.

I’m just loathe that this is starting to happen in EU now.

L’enfer, c’est les autres

If an Ele decides to destroy your siege......

in WvW

Posted by: Jayne.9251

Jayne.9251

I use tab. Or look down — they’re usually jammed up against the wall below you.

Thats out of question…if you come remotely close to look down, almighty PA guild ability “death by 100 necro circles” will melt you in 1s or less…I was talking about attackers killing defensive siege, which in this game is usually easier than other way around

Then die and lie there and help a teammate nuke em.

L’enfer, c’est les autres

I don't understand the EU links

in WvW

Posted by: Jayne.9251

Jayne.9251

EU has been even more unbalanced then NA for a while now, what happened to the guilds spreading out for even matchups thing EU had going on for couple of years?

Linking kind of borked EU. I’m hoping they revert EU back to solo servers. It may bring folks back.

L’enfer, c’est les autres

If an Ele decides to destroy your siege......

in WvW

Posted by: Jayne.9251

Jayne.9251

I use tab. Or look down — they’re usually jammed up against the wall below you.

L’enfer, c’est les autres

Bandwagoning/Server stacking.

in WvW

Posted by: Jayne.9251

Jayne.9251

Sadly this isn’t Anet’s fault, this is all on the players. Be thankful we had years in EU when people purposefully spread out on servers to get better fights.

L’enfer, c’est les autres

Skill Balance Incoming

in WvW

Posted by: Jayne.9251

Jayne.9251

Phantasmal Duelist: In addition to its previous effect, this skill now fires a slow-moving homing bullet that cripples its target if it hits

That one word: LOVE it!

L’enfer, c’est les autres

Proximity of treb range in EBG is inbalance

in WvW

Posted by: Jayne.9251

Jayne.9251

Now that I think about it — towers that can hit SMC:

1. Durios
2. QL
3. Klovan
4. Wildcreek
5. Anza
6. Ogres

So I’m not actually seeing the issue. All towers can hit SMC.

If I remember right Ogrewatch cannot hit SMC. However, Overlook can (and can also be hit by it).

It can

Letoll: Stop posting photos of what I look like in the morning

L’enfer, c’est les autres

Proximity of treb range in EBG is inbalance

in WvW

Posted by: Jayne.9251

Jayne.9251

Now that I think about it — towers that can hit SMC:

1. Durios
2. QL
3. Klovan
4. Wildcreek
5. Anza
6. Ogres

So I’m not actually seeing the issue. All towers can hit SMC.

L’enfer, c’est les autres

Proximity of treb range in EBG is inbalance

in WvW

Posted by: Jayne.9251

Jayne.9251

It’s basic physics. If you are the highest “tower,” you get range.

It’s why people “covet” SMC, because it can hit everything.

L’enfer, c’est les autres

Skill Balance Incoming

in WvW

Posted by: Jayne.9251

Jayne.9251

Hrm, wonder what it will be. And how many threads will emerge from it lol.

L’enfer, c’est les autres

Stop bandwagoning

in WvW

Posted by: Jayne.9251

Jayne.9251

reward for being loyal is allways something you will miss out when transfering server so sort of a punishment if the reward is great enough to really have en effect.
.

Well then you have the make the choice that’s right for you: stay and earn the reward, or jump to the next fotm server.

And the choice is ultimately yours.

If you view it as a punishment, don’t transfer. Pretty simple.

L’enfer, c’est les autres

Stop bandwagoning

in WvW

Posted by: Jayne.9251

Jayne.9251

Love this idea.

Attach server-specific armour and weapons and remain resolute that if you transfer no takebacks, start all over, and you have the hook.

Why? Because suddenLy jumping servers has consequences. In fact have a big screen warning about returning to scratch part of the purchase agreement at the transfer screen. Then nobody is unaware, or made a mistake, because it requires two click throughs.

Doesn’t even have to be stat gear, just skins. People lose their minds over skins.

Make progress to earn a full set take six months, minimum, and voila server stability. You don’t NEED the skins to play the game, but you’re going to want them. Added bonus: augmented server identity when linking happens. To add on to the OP, have seven levels, for each piece of gear as a reward upon completion. Transfer off at stage three and go back? Nope, back to stage one again, and duplicate piece of gear (good for an alt).

Cave to temper tantrums on the forums or make an exception for one or two (or 12) people? Boom. Back to square one and where we are now with wvw.

L’enfer, c’est les autres

(edited by Jayne.9251)

WvW state not entirely Anet fault

in WvW

Posted by: Jayne.9251

Jayne.9251

I rather belive in the developer than in a random no-name player that have nothing to backup his claims.

same goes for you

Except there is the word of the developers on this very forum that it isn’t counted.

good to see they typed what some individuals wanted to read so they would calm down like politicians

developer words

Oh was it you that dropped this?

Attachments:

L’enfer, c’est les autres

WvW state not entirely Anet fault

in WvW

Posted by: Jayne.9251

Jayne.9251

Did OP reposted this? I remember seeing familiar topic.

How many complains about roaming are there in the forums when compared to things like unbalance population, skills, runes, sigil and lacks of development?

This thread context seems not so relevant to the title.

OP is one of the top roamers EU.

So much so that people will run to avoid fighting him — or will call the entire map blob to squash him.

We still have a duelling date Broski. Remember that. Be gentle.

Swam, thanks for finding that link. I tried to look last night because I knew someone would inevitably argue “well show me the post” regardless of how many players were telling him he’s wrong.

L’enfer, c’est les autres

WvW state not entirely Anet fault

in WvW

Posted by: Jayne.9251

Jayne.9251

eotm activity count towards wvw activity, so yes they are the ones to blame from the start

Someone’s been lying to you. EoTM in fact does not count towards pop count. The devs have said that on numerous occasions.

L’enfer, c’est les autres

WvW is balanced finally

in WvW

Posted by: Jayne.9251

Jayne.9251

I think the OP was being sarcastic, indicating that yet another guild got into a locked server.

Dismal.

L’enfer, c’est les autres

a rant about wvwvw

in WvW

Posted by: Jayne.9251

Jayne.9251

You absolutely have a right to kill whomever you want.

Not attacking them is more something of respect for different play styles.

If you choose not to respect another’s playstyle, then they have equal right to just come after you and kill you, over and over again.

Most duellers duel to improve skill set so they are the best they can be at their class.

You decide “if it’s red, it’s dead” is worth it.

L’enfer, c’est les autres

WvW state not entirely Anet fault

in WvW

Posted by: Jayne.9251

Jayne.9251

And here I thought this thread was going to be about the population imbalances created by players stacking on servers or fairweathering when there are competition…

This.

L’enfer, c’est les autres

WvW change that would actually matter

in WvW

Posted by: Jayne.9251

Jayne.9251

the problem is my zerg has usually around 3 teams of 2 roamers yaks bend can field 4 teams of 5 roamers that would allow them to hold our camps and slaughter our keep while we are fighting inside the keep to defend it. so this honestly wouldnt empower smaller servers it would just change playstyle a little bit. honestly a good change but not one that will solve our problems.

Thats nothing, some EU servers have 1 team of 50 roamers.

That’s called your defensive team, you dork :p

L’enfer, c’est les autres

Outmanned calculated wrong?

in WvW

Posted by: Jayne.9251

Jayne.9251

2. There’s been multiple reports of queued maps that the players on the map have the outmanned buff.

Which to me means the outmanned isn’t a 3:1 thing. If your server queues a map and the two other servers also are queuing the same map, you will be outnumbered by both enemy servers. Would be interesting to really know how outmanned works though since the other two servers would also be outnumbered by their opponents on the map.

The issue I talked about is when you have a map queued on the WvW screen, hit it to get in the que, and immediately enter the map, only to find few of your side on the map and you are outmanned.

Usually means your server blob just hopped maps and the queue takes a few minutes to recalculate.

L’enfer, c’est les autres

BG server is not full now!!!

in WvW

Posted by: Jayne.9251

Jayne.9251

Mindless zerglings that charge into the enemy without care. if they die they respawn and repeat. If they die more than once its obv the game’s fault.

Thats a commmander who doesn’t know what he’s doing.

I find it’s the mindless zerglings that start to charge, lose confidence, then let the rest of their group wipe, are the culprits. And that’s usually the result of a commander who hasn’t bothered to: lead, strategize, teach, communicate, etc …

I don’t get why people are so hung up on dying in pvp. And your hesitancy winds up wiping the entire group. Then you get picked off after anyhow. Carpe Diem.

L’enfer, c’est les autres

BG server is not full now!!!

in WvW

Posted by: Jayne.9251

Jayne.9251

Wait.

So the definition of a good commander is one that gets everyone bigley loot?

Sigh.

No, definition of good commander is that he’s able to get more people than enemy one, so he can win, and get better loot that way

Again, its just the numbers game

So it has nothing to do with skill then?

Or leadership?

Or strategy?

Or willingness to teach?

Or people skills?

Or responding to multiple alerts?

Guess we have very different definitions of good. Mind you, I don’t blob.


When I first joined EU, I was gobsmacked to see how they fought there. Good commanders could take a crew of 20 and charge into a much bigger blob like crazed vikings, and wipe them. Simply based on confidence, and based on the commander inspiring those around him (or her) to risk it all.

There was no politics on the map, per se, that you’d see in NA — oh we can’t attack that side, or they’ll come get us! It was “Oh look, a tower that’s not ours! Let’s get it! CHARRRRGEE!” And off a group of five would go to flip SM, with a big enemy blob on the map. They didn’t care about map politics or being outnumbered, they just went for it.

Over and over again, I saw massive blobs melt to very few. And the difference was the leadership. So, in turn, I let go of being afraid to die, charged in like a madwoman, and wound up playing so much better than I ever did on NA.

That’s a good commander.

L’enfer, c’est les autres

(edited by Jayne.9251)

BG server is not full now!!!

in WvW

Posted by: Jayne.9251

Jayne.9251

ill pass your commanders are terrible which is why people are leaving your server. the only time your commanders have success is when they have a 7:5+ ratio on zerg scale. thats not being good thats being well manned.

Actually, wvw as a whole is boring as all get out due to lack of major and minor updates. Players are fatigued. There is nothing to “win”. Rewards still suck after 4 years. Professions have been stale for a long time. The devs don’t fix problematic issues. Players come and go on every server. There is only so much repetitiveness any player can take… There are a plethora of issues and circumstances created by the devs, and it’s short sighted of you to talk about “commanders” and niggle about “ratio” when wvw is an unhealthy competitive state…

you take a shot at commanders and rant about WvW’s problems? i take it your a commander.

anyway since im amused the rewards have been buff a lot other than lack of access to ascended armors in WvW short of the insane amount of crafting materials you get from WvW (lol like i want to craft that kitten if i can avoid it) other than dungeon spamming WvW is easily the most profitable in terms of gold and resource pick ups. but your right lack of access to ascended armor is what drags its population down. as far as boring honestly its the most interesting part of the game save people who enjoy 5v5 pvp. seriously what is more entertaining 30v30 team fights or might stacking in a corner then nuking a boss while you hide in that corner so he cant hit you?

You should probably rephrase that first sentence because you seem confused… You took a shot at commanders, not I. You don’t look at the big picture so I laid it out for you.

No, I don’t command btw.

lol at the “WvW is easily the most profitable in terms of gold and resource pick ups”…

find something more profitable that can be done all day long for a sustainable continual gain.

SW chest farming?

well i guess thats better than farming if your commander is terrible but if your commander is good WvW is still better

Wait.

So the definition of a good commander is one that gets everyone bigley loot?

Sigh.

L’enfer, c’est les autres

BG server is not full now!!!

in WvW

Posted by: Jayne.9251

Jayne.9251

What’s hilarious is Mags with blobs is so anti-Mags.

I think every server out there has felt this pain by now.

Mind you, ornery playerbase saved Mags for a long while. No, that’s not missing an h.

L’enfer, c’est les autres

Suggestion: Option to hide/change WvW rank

in WvW

Posted by: Jayne.9251

Jayne.9251

OMG, imagine the humiliation of attacking someone because you thought they would be an easy kill and then ending up LOSING!

I’m still under 1,000.

L’enfer, c’est les autres

Golem Rush

in WvW

Posted by: Jayne.9251

Jayne.9251

Mortars. Golems hate mortars.

And anyone find it mildly amusing SFR is complaining about this when this was pretty much their patented night crew move for years. Except only vs 5 Piken defenders. Mind you, we were a scrappy five

If you have 20 … Suicide into those golems and respawn. Anything to kill them off. Stop being afraid of dying in WvW.

L’enfer, c’est les autres

How do I report Hackers?

in Players Helping Players

Posted by: Jayne.9251

Jayne.9251

Exlpoits@arena.net

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

See #3.

You all a making it like thieves are the boogeyman. You can kill them.

Or it could be all thieves in EU play drunk.

Fought Baruch Bay recently? They have a thief who seems to enjoy tagging keeps for hours. Problem is that you only need to tag any guard to contest a keep.

So while you guard a gate they go to the wall, choking gas an archer and BAM contested. I mean just think how many guards there are at gates and on walls to contest with, you will need several players just to guard it all.

Also cold doesn’t affect thieves anymore as most run unhindered combatant which removes cold on dodge.

They actually taught me how to fight thieves, whole server is full of thieves, lol, kept me on my toes. Was frustrating for a long time, but useful.

This sounds like a challenge to make you truly fear thieves again…

Also BB thieves are terrible, 100-0 most of the time except this one condi guy who pretty much runs away 90% of the time.

Yeah I spent six months duelling nothing but thieves, asking in various match threads, etc. Thankfully most (EU) players from various servers were keen on helping me learn. Good people. New friends (like you ).

And then I stopped playing for a long time, returned, and was faceplanting again. Lol.

L’enfer, c’est les autres

(edited by Jayne.9251)

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

See #3.

You all a making it like thieves are the boogeyman. You can kill them.

Or it could be all thieves in EU play drunk.

Fought Baruch Bay recently? They have a thief who seems to enjoy tagging keeps for hours. Problem is that you only need to tag any guard to contest a keep.

So while you guard a gate they go to the wall, choking gas an archer and BAM contested. I mean just think how many guards there are at gates and on walls to contest with, you will need several players just to guard it all.

Also cold doesn’t affect thieves anymore as most run unhindered combatant which removes cold on dodge.

They actually taught me how to fight thieves, whole server is full of thieves, lol, kept me on my toes. Was frustrating for a long time, but useful.

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

One change I would like to see is to not have WPs be contested until either a wall/gate is down.

Careful for what you wish for. Those swords can mean the difference between defending lords room and getting there JUST as it flips. One gate down and no immediate defenders … Might as well just hand it to them.

Have it affect WPs and attackers might as well not attack. People can insta port in.

I only want to change how the WPs are contested, not how the orange swords spawn. Those should stay the same, but it just doesn’t make sense for one person to knock a WP out of commission by doing almost nothing. And, having the WP still be uncontested until the outer wall is down gives that server more of a chance of getting there to defend. It might be too long, so maybe when walls/gates are at 50% might be better but still.

Also, if at all possible (though I highly doubt it), someone who hits a gate, then runs away mmediately as soon as you come up to fight them, rinse and repeat should never, ever be able to contest anything.

There’s strategy involved in the pizza delivery model.

Contest the centre keep on alpine and force your opponent to have to run all the way from spawn to get to a keep under attack. Any delay can mean victory if timed well.

I’m well aware of that strategy. I think its a bullkitten strategy that Anet should get rid of already. If you want to contest a WP then you should be putting serious pressure on that keep, not killing a guard or two that are roaming outside every couple minutes. That’s lazy and only requires a single person to hamper an entire servers’ ability to respond. That’s too much power put into a single person’s hands, too much. It’s just something that shouldn’t be happening. Go actually attack the keep and make a concentrated effort if you want to take down their WP.

It’s not a bull-kitten strategy.

There are many viable counters to it; the prime one being jumping out of your keep and killing the guy who’s doing it. Over and over. Hiding behind the walls and pew pewing with siege won’t stop them – it just irritates them and makes them more determined.

I can think of five different ways to dissuade it.

Your counter of jumping out doesn’t work. It’s a thief. Unless you want to tie up 5-10 people for hours on the off chance he comes back the likelihood is he will stealth and be out of range. Even if you camp both gates with people- at which point he’s won, as he’s tied up 10 players just to try and prevent him contesting (which is still very hard to do). It’s usually the same thief contesting other towers, capping guards, etc and sometimes 2-3 of them. If you do manage to kill him he’s back within 3 minutes anyway- if there is more than one of you spending time trying to kill him then he’s winning, tying up your players and making his team’s odds better elsewhere.

There is no viable foolproof counter to a lone thief contesting whatever he likes which doesn’t involve tying up many more on your side than his. It’s a broken mechanic that needs fixing.

If you’re playing in t1 or t2 then you probably don’t see the issue as you have bodies available.

Contesting should be done on damage to walls or gates, threshold set at 10k damage (ie one hit or so with a catapult/ram).

Scouting should be done by NPC’s so tactics would be send people around taking down NPCs on towers etc so your main party isn’t revealed if you want to ninja things until you get in – then Lord would reveal you anyway.

Wvw should encourage tactics and fights not karma training. When I’m ninja capping a tower with a couple of people the game should show us if an NPC spots us- after all, it might be my tactic to pull a larger force to us so our main force can attack SM or a keep or main tower elsewhere.

1. Thieves have very little HP.
2. Multiple stealth traps ensures he not only aggros you, but the npcs as well.
3. How do you counter a thief “in the wild”? Use the same strategy to staking them, or hide in the keep and be annoyed.
4. Recognize patterns.
5. Have one person per gate. Kill thief over and over. They’ll move on to an easier target.
6. Use cold snares on thieves; they have few counters to cold.
7. Play a thief, learn their limitations.
8. See #3.

You clearly have never actually fought a thief that has even a tiny amount of competence at this game.

See #3.

You all a making it like thieves are the boogeyman. You can kill them.

Or it could be all thieves in EU play drunk.

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

One change I would like to see is to not have WPs be contested until either a wall/gate is down.

Careful for what you wish for. Those swords can mean the difference between defending lords room and getting there JUST as it flips. One gate down and no immediate defenders … Might as well just hand it to them.

Have it affect WPs and attackers might as well not attack. People can insta port in.

I only want to change how the WPs are contested, not how the orange swords spawn. Those should stay the same, but it just doesn’t make sense for one person to knock a WP out of commission by doing almost nothing. And, having the WP still be uncontested until the outer wall is down gives that server more of a chance of getting there to defend. It might be too long, so maybe when walls/gates are at 50% might be better but still.

Also, if at all possible (though I highly doubt it), someone who hits a gate, then runs away mmediately as soon as you come up to fight them, rinse and repeat should never, ever be able to contest anything.

There’s strategy involved in the pizza delivery model.

Contest the centre keep on alpine and force your opponent to have to run all the way from spawn to get to a keep under attack. Any delay can mean victory if timed well.

I’m well aware of that strategy. I think its a bullkitten strategy that Anet should get rid of already. If you want to contest a WP then you should be putting serious pressure on that keep, not killing a guard or two that are roaming outside every couple minutes. That’s lazy and only requires a single person to hamper an entire servers’ ability to respond. That’s too much power put into a single person’s hands, too much. It’s just something that shouldn’t be happening. Go actually attack the keep and make a concentrated effort if you want to take down their WP.

It’s not a bull-kitten strategy.

There are many viable counters to it; the prime one being jumping out of your keep and killing the guy who’s doing it. Over and over. Hiding behind the walls and pew pewing with siege won’t stop them – it just irritates them and makes them more determined.

I can think of five different ways to dissuade it.

Your counter of jumping out doesn’t work. It’s a thief. Unless you want to tie up 5-10 people for hours on the off chance he comes back the likelihood is he will stealth and be out of range. Even if you camp both gates with people- at which point he’s won, as he’s tied up 10 players just to try and prevent him contesting (which is still very hard to do). It’s usually the same thief contesting other towers, capping guards, etc and sometimes 2-3 of them. If you do manage to kill him he’s back within 3 minutes anyway- if there is more than one of you spending time trying to kill him then he’s winning, tying up your players and making his team’s odds better elsewhere.

There is no viable foolproof counter to a lone thief contesting whatever he likes which doesn’t involve tying up many more on your side than his. It’s a broken mechanic that needs fixing.

If you’re playing in t1 or t2 then you probably don’t see the issue as you have bodies available.

Contesting should be done on damage to walls or gates, threshold set at 10k damage (ie one hit or so with a catapult/ram).

Scouting should be done by NPC’s so tactics would be send people around taking down NPCs on towers etc so your main party isn’t revealed if you want to ninja things until you get in – then Lord would reveal you anyway.

Wvw should encourage tactics and fights not karma training. When I’m ninja capping a tower with a couple of people the game should show us if an NPC spots us- after all, it might be my tactic to pull a larger force to us so our main force can attack SM or a keep or main tower elsewhere.

1. Thieves have very little HP.
2. Multiple stealth traps ensures he not only aggros you, but the npcs as well.
3. How do you counter a thief “in the wild”? Use the same strategy to staking them, or hide in the keep and be annoyed.
4. Recognize patterns.
5. Have one person per gate. Kill thief over and over. They’ll move on to an easier target.
6. Use cold snares on thieves; they have few counters to cold.
7. Play a thief, learn their limitations.
8. See #3.

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

The only thing i currently dislike about contesting is that you only need to pull a guards attention vs what it used to be, actually tapping the gate.

This makes killing contesters harder as they can just pull a guard, and kitten off again.

Yeah, there should be at least a door knock.

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

One change I would like to see is to not have WPs be contested until either a wall/gate is down.

Careful for what you wish for. Those swords can mean the difference between defending lords room and getting there JUST as it flips. One gate down and no immediate defenders … Might as well just hand it to them.

Have it affect WPs and attackers might as well not attack. People can insta port in.

I only want to change how the WPs are contested, not how the orange swords spawn. Those should stay the same, but it just doesn’t make sense for one person to knock a WP out of commission by doing almost nothing. And, having the WP still be uncontested until the outer wall is down gives that server more of a chance of getting there to defend. It might be too long, so maybe when walls/gates are at 50% might be better but still.

Also, if at all possible (though I highly doubt it), someone who hits a gate, then runs away mmediately as soon as you come up to fight them, rinse and repeat should never, ever be able to contest anything.

There’s strategy involved in the pizza delivery model.

Contest the centre keep on alpine and force your opponent to have to run all the way from spawn to get to a keep under attack. Any delay can mean victory if timed well.

I’m well aware of that strategy. I think its a bullkitten strategy that Anet should get rid of already. If you want to contest a WP then you should be putting serious pressure on that keep, not killing a guard or two that are roaming outside every couple minutes. That’s lazy and only requires a single person to hamper an entire servers’ ability to respond. That’s too much power put into a single person’s hands, too much. It’s just something that shouldn’t be happening. Go actually attack the keep and make a concentrated effort if you want to take down their WP.

It’s not a bull-kitten strategy.

There are many viable counters to it; the prime one being jumping out of your keep and killing the guy who’s doing it. Over and over. Hiding behind the walls and pew pewing with siege won’t stop them – it just irritates them and makes them more determined.

I can think of five different ways to dissuade it.

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

One change I would like to see is to not have WPs be contested until either a wall/gate is down.

Careful for what you wish for. Those swords can mean the difference between defending lords room and getting there JUST as it flips. One gate down and no immediate defenders … Might as well just hand it to them.

Have it affect WPs and attackers might as well not attack. People can insta port in.

I only want to change how the WPs are contested, not how the orange swords spawn. Those should stay the same, but it just doesn’t make sense for one person to knock a WP out of commission by doing almost nothing. And, having the WP still be uncontested until the outer wall is down gives that server more of a chance of getting there to defend. It might be too long, so maybe when walls/gates are at 50% might be better but still.

Also, if at all possible (though I highly doubt it), someone who hits a gate, then runs away mmediately as soon as you come up to fight them, rinse and repeat should never, ever be able to contest anything.

There’s strategy involved in the pizza delivery model.

Contest the centre keep on alpine and force your opponent to have to run all the way from spawn to get to a keep under attack. Any delay can mean victory if timed well.

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

One change I would like to see is to not have WPs be contested until either a wall/gate is down.

Careful for what you wish for. Those swords can mean the difference between defending lords room and getting there JUST as it flips. One gate down and no immediate defenders … Might as well just hand it to them.

Have it affect WPs and attackers might as well not attack. People can insta port in.

L’enfer, c’est les autres

1 man contesting TIER 3 keep/tower is a joke.

in WvW

Posted by: Jayne.9251

Jayne.9251

Yes, please implement this!

This will be an awesome asset for when I solo towers or duo keeps!

No alarm!

L’enfer, c’est les autres

North american servers

in WvW

Posted by: Jayne.9251

Jayne.9251

Dead servers. Uneven matches. That’s when you make your own fun like naked raids and million minion march.

L’enfer, c’est les autres

Who is your representative?

in WvW

Posted by: Jayne.9251

Jayne.9251

Now I’m convinced Gaile has helped me with the thankless job of figuring out trajectories. Only I didn’t know it.

L’enfer, c’est les autres

Wvw and E-sports

in WvW

Posted by: Jayne.9251

Jayne.9251

Lots of money in Wvw leagues. With existing servers.

L’enfer, c’est les autres

SO and I are looking to switch servers. Help?

in WvW

Posted by: Jayne.9251

Jayne.9251

EU > NA.

L’enfer, c’est les autres

Anet pls put SBI to full

in WvW

Posted by: Jayne.9251

Jayne.9251

Anet capped WVW ,,,, population is limited ,all i can say is poor old timers on SBI they will be ask to log off on wvw to give way to these bandwagon guilds.

Nope. Keep playing and tell the new guys either join the team or queue.

L’enfer, c’est les autres

Anet pls put SBI to full

in WvW

Posted by: Jayne.9251

Jayne.9251

To be honest, why would Anet close the gate to these bandwagon? They are making profits out of this.

Short term gain equates to longterm loss.

If there’s no provisions made (and Anet started doing it by closing off the T1 servers — you can do it Anet, hold strong!), eventually you run out of players paying to transfer, anywhere.

Establishing robust and unique communities, where people WANT to move to, enhanced with server population limits; over time, (and nobody’s patient enough), will lead to stabilization.

L’enfer, c’est les autres

4 Servers Full manually?

in WvW

Posted by: Jayne.9251

Jayne.9251

Anet will cave.

Again.

Just wait.

L’enfer, c’est les autres

4 Servers Full manually?

in WvW

Posted by: Jayne.9251

Jayne.9251

For population balance reasons, we’ve lowered the population thresholds for a world to be considered ‘Full’. This is to keep the population disparity between high pop and low pop servers more similar.

What are you going to do to lower the disparity between the full threshold and the largest pop servers?

Evictions based on seniority!

L’enfer, c’est les autres

Scoring system is horrible

in WvW

Posted by: Jayne.9251

Jayne.9251

It’s a push to get second and third place servers to gang up on the first place server. Nothing to gain by hitting the weaker server, might as well team up and hit the stronger one.

Eventually people will clue in.

L’enfer, c’est les autres

Desolation or Far Shiverpeaks?

in WvW

Posted by: Jayne.9251

Jayne.9251

Oh there are very distinct culture differences between those two servers, lol.

You know how Mags has a definitive identity? Each EU server has its own, right down to the lower tiers.

And Apharma is correct. Top tier EU tends to be the tier EU tries to avoid. It’s full of bandwagoners who tend not to invest too much and subsequently play as such.

L’enfer, c’est les autres

(edited by Jayne.9251)

Why WvW isn't fun/ Wish list

in WvW

Posted by: Jayne.9251

Jayne.9251

Test it out in EoTM only please.

L’enfer, c’est les autres

A very old idea on Match Times

in WvW

Posted by: Jayne.9251

Jayne.9251

No, he means setup/structure of EU would be completely different from NA; which isn’t a bad idea — revert EU back to old school WvW and let NA have all the gimmicks.

L’enfer, c’est les autres

NA to EU wvw lag af

in WvW

Posted by: Jayne.9251

Jayne.9251

I know you said EST, but are you on the West coast? EU is not pleasant for left coasters.

If not, it’s your ISP. I’m EST and have few issues. Haven’t for years.

L’enfer, c’est les autres