LGN
LGN
I’m actually having fun in this current match. All 9 servers that are against each other atm, rofl.
Gate Of Madness, Ferguson’s Crossing, Sorrow’s Furnace
Crystal Desert, Borlis Pass, Kaineng, Eredon Terrace
Darkhaven, Ehmry BayThe blobs are insanity.
Which is exactly what the format needed: uneven pairings to compensate for differences in individual servers and tiers. I’ve been vouching for this kind of chaos for years, as this is how it was at release, and was genuinely fun. Super serious? No. But fun matters more, because fun keeps people playing since it’s the point of playing games.
Now, if the pairings were redone by other factors such as online presence over time, number of fight events over time, tag uptime, and so on, and then balanced around that data rather than glicko, we’d be looking at some pretty crazy matchups, such as having tons of low-tier servers versus one in T1, and the likes.
It looks like DH/EB are going to be the but end of this joke for 2 months. Probably the effects of t8 servers not wanting to be up in tiers, but wasn’t expecting a 2v3v4 matchup, seems like the wrong servers were chosen for the 2. I’m throwing out that theory out about wanting even servers up and down the tiers. Maybe the 4 servers will manage to break the t3 ceiling.
We’ll have to see how the week plays out. It’s the weekend and a brand new match up, that is sure to bring out all the PVX fairweathers. The blobs are real but the talent was kitten near non existent, I’m pretty sure the majority aren’t WvW regulars and won’t stick around for the next 2 months.
LGN
so is this the best power druid build or is there a build that overshadows it, for roaming that is
This is build wars, there really isn’t a “best build”. If there was a perfect ranger build it would be insta nerfed.
LGN
I’ve been running this http://gw2skills.net/editor/?vNAQJAWTjEqQJLWxCusAVLWMEM4u6YNt28uSdtAmAworBUi0rA-TFSAQBRU9n2oEEAXCgAt/wYUi9CdBfR5BFeCABAQAc0je0je0j2O35R35RPapAubsF-w
You can mess with the stats a bit, maybe raise your crit chance by dropping your condi, it’s up to you (just remember you will have pretty much perma fury in a fight and if you are running with a group you can an extra 10% crit chance while flanking). SotW helps build up your astral force and is handy for stomping. With quickdraw and stealth combos/ancestral grace you can kite for days.
LGN
Every server has people who use siege and every server has people who like to fight. SoS is no different than any other server. Yes even Mag it seems have people that hump siege and fight over cannons. Go look at the thread titled Maguuma. FA does too. Stop treating SoS like we’re the only ones out there that does it. Yes…we resort to it sometimes because we’re vastly outnumbered most days of the week. Sorry we don’t just roll over and stop trying.
Doing it when you are outnumbered is fine…. multiple people hiding on siege to fight solo roamers is just sad.
LGN
RIP dark jean or whatever her name was
*His
LGN
Frankly, this is what i’de like to see.
-Damage reduced by 75%
-Duration increased by 100%
-Vulnerability will be applied to projectiles reflected not physical damage from itself.yeah cause no dmg and a duration that you are forced to cancel animation out of every time makes for an amazing skill. But on the positive side it might apply a couple stacks of vulnerability.
Frankly, this is what i’de like to see.
-Damage reduced by 75%
-Duration increased by 100%
-Vulnerability will be applied to projectiles reflected not physical damage from itself.No. Bad idea, every single point. I dont understand your reasoning. At all.
Two thumbs down, go back to the drawing board.
If either of you had ever played wvw…
Step 1: SotP / Signet of the Wild (for stability)
Step 2: Leap into zerg (gs: swoop or staff: ancestral grace)
Step 3: Signet of Stone
Step 4: Whirling Defenses
Step 5: Profit on all the tags.Increasing the duration would only improve the amount of tags / reflections done. There is no greater feeling than defending stonemist and leaping into one of the hallways while an entire zerg tries to shoot down it and reflecting all the damage.
(Retaliation and Projectile Reflections ftw.)
You want to sacrifice damage so you can tag more people in a blob fight?…..
Why not just reroll as a loot stick guardian and live out your dream?
LGN
I don’t. If Anet were to allow it to move, they would gut it down to be a reflecting dreidel. Warriors would complain it’s better than their spin-to-win, and Thieves would complain that it’s better than Dagger Storm – in all aspects (cooldown, damage, and reflect radius).
Give Rangers something nice and it will be nerfed in trade twice over. No thanks. I’ll take Whirling Defense as is.
It’s sad that you are 100% right….
There is no way they would improve it without nerfing the kitten out of it in a hot minute.
LGN
Absolutely. I’ve requested this about a dozen times. We are too squishy a class to be locked in place.
LGN
What, you want to slow down the k-train by making people sweep or stick around to defend things? What if the blob moves off without them?
LGN
ok, take a seat, relax, “Puck do not read it may harm your self image”.
I actually got a pleasant whisper from a Magumma player after we fought 1 v1.
We had moved away from a camp to make it a true 1v1 and they somehow sent me a whisper appreciating the fight. It did no harm and they also informed me a few times of where NOT to be on the map. While I never initiate contact with opponents, I have had a few decent people chat with me after an engagement.
Not sure how to keep it free of hatred BUT ( again Puck do not read) even maguuma has some decent people worth talking to…they are just gamers after all.
I read every word!
LGN
ah that’s not what I mean though.. I’m just trying to explain how and why, for pure dmg stats, zerker would still be better than this condi spec etc..
It’s kind of wierd to question the OP’s build that obviously works. The build she use seems to be effective in outnumbered fights when the one you actually use is not, or is maybe less effective (i also watched your vid), cuz in a pure power build, you have no damage while kitting.
I am not a fan of the build she use, not my playstyle, but i like the very specific choices and the theory craft work on it.
As regards the OP’s question, you could move in T1 where roamers are more aggressive to test your build. Just an idea.
On a side note, i would have appreciated some music (i think i can remember an old vid of yours with good songs).
“obviously works” well ofc it can work.. but i mean cmon. you say my build is less effective? what? have you read my earlier posts on this thread? i explain in full detail why it is that you dont actually have “more” dps just because “it ticks even when kiting”
it ticks when kiting. yes. but all youve done is SPREAD the damage over a longer window of time. you did not increase your dps in any way. ALSO. i have tried using the survival bleed utility. it adds no dmg at all. almost entirely useless.. even with krait runes.
and as for other people saying they achieve 2.5 k ticks when they arent hitting… thats simply not true. i mean unless you think fighting training golems is fun. youre never going to reach 2.5 k on any half decent enemy.
2.5k is 20 stacks of bleed, or basically 1 entangle/mad king proc, or 1 ancient seeds/rapid fire with the stacks they already have on them from the auto attacks.
Remember every hit is 1 or 2 bleeds, it’s really not that hard to keep them up.20 STACKS OF BLEED….??? yea. id LOVE to see you keep TWENTY ****** STACKS of bleeding on an opponent. holy ……… what have you been smoking? you think you can maintain 20 stacks of ANY condition on an enemy? WTF?
i know this build’s idea is fun to play and interesting, but it just isnt more effective than full power.basically youre saying that you like fighting training golems. ok. i get it.
you would have to hit EVERY single thing, and pop all your stuff at once. then youre left with nothing. and it only takes like.. idk… 2-4 condi cleanses and its all gone. now youre all on cooldown. GG.
this build is only gonna be good in wvw when youre fighting the zergers that died and are trying to get back to their commander. i mean its like stealing candy from a baby.
do you not understand how its impossible to do this?
….wut
I just told you how you how popping entangle alone will net 20 stacks… how does that equal “popping all my stuff at once”?
You have to remember every single hit is 1-2 bleeds, roughly every 10 seconds your stacking another 5 stacks + immobilize, vuln and poison. They have to cleanse constantly to keep the bleeds off of themselves, and most players don’t realize what’kittenting them because they see the rapid fire hitting them and assume the bleeds are just the normal ancient seeds ones that do no damage on a power build.so you ARE talking about killing clueless players. ok.
do yo know what evading is? its when you press V and you evade an attack to avoid dmg. yea.. ppl do that.
they will not let you freely hit them for 10 seconds straight if they are not target golems.
even the training npc’s ( ranger, guard, mes etc. etc. ) wont let you hit them for that long so easily.
i mean im not against the fact that you want a build for killing wvw players, but youre dismissing my point entirely by saying stuff that isnt even true.
and also. I LITERALLY just tested entangle . it pops 4- 5 stacks. im talking about the elite. what. you think people are gonna stand there, immobilized not do anything. JUST STAND THERE.. AND LET YOU HIT THEM? what the kitten man.
the druid trait that uses the same sort of entangle pops 4 stacks. if you let them stay full duration. that doesnt happen very often. people will cleanse it off. immob is a high priority condition to cleanse, so if they just cleanse 1 or 2, it will most likely be removed.
my point STILL remains. this build is not as efficient as a full power build.
im not saying dont run it, just that you could be better off in a fight with a pure power build isntead of this.Holy crap….how new are you?
First off, you draw out their dodges, and you keep track of them so you don’t waste your valuable skills. You save your heavy hitters for moments when they are vulnerable, like right after you catch them with a cc or right when they are ending a dodge.and yeah entangle by itself does 5 stacks….. but the mad king proc hits 16 times, between sharpened edges and sigil of earth kitten near every hit gives you a bleed. Even if they avoid some of it they are still usually taking around 20 bleeds, especially since you can keep attacking them while the birds are hitting.
Also when I said you will inflict all those other conditions every 10 seconds, I wasn’t saying you are standing still free firing on someone. 10 seconds are the cooldowns before the traits/skills that inflict those conditions are ready to be used again
sharpening edges deals like no dmg.. the bleed from that is so low.. and the mad king proc only does 4 stacks from what i just tried in spvp. and about the dodging part.. you are CONSTANTLY theorizing about how you can easily outplay. you never take into consideration your opponents might be of equal skill or at least avoid your dmg better than what youre making them out to do…
all the dmg you get from this build you couldve gotten with power too. and that would make the dmg instant, where as the conditions take a while to deal their dmg.
some builds will get countered by this hybrid stuff sure. but most of the time not. you make too many sacrafices to make this work
sigh…..
What was your crit chance when you tested it in SPvP? Were you running sigil of earth? What was your condi damage that makes you claim your bleeds do no damage? Were you running hidden barbs to increase your bleed damage?From your other thread it really doesn’t seem like you think about how certain traits and sigils compliment and enhance each others performance. This isn’t just a theory crafted build, it’s one I’ve been actively using in game in which I win multiple outnumbered fights on a daily basis, and Justine’s video proves I’m not alone in this.
As for my opponents being of equal skill or better…. wtf does that have to do with any build? Do you think a full power build would somehow carry me against a better player?
even if you do that… your dmg will still remain the same…
i mean dmg doesnt just come out of nowhere.. power dmg is essentially taking 100 % of your potential dmg and making it physical. this build takes 60 or 65 % of your potential dmg as physical and the rest as condi.
either way, condi is over time. bleeding is a condition that usually takes longer than other conditions to deal its dmg. and using a utility skill for hidden barbs is just stupid imo, as every time i tested it, it just didnt add enough bleeding dmg to worth a ~ 30 sec cooldown with not much else to offer.
Yes but that bleed damage isn’t affected by their toughness or protection (or invuln to physical damage) and the speed at which the bleeds reapply, not to mention cover conditions, makes keeping those bleeds cleansed incredibly hard to do.
You need to accept the fact that there are very few people you can burst down as a ranger. We have mediocre dps and there are way too many counters in the game now. This build is tougher to hard counter and it stretches the damage out so they can’t just heal back to full while you are forced to kite.
And if you look at the screen shot I posted earlier you’d see sharpening stone isn’t on my bar.
LGN
For wvw I think pets need health scaling with the amount of enemies nearby. Pets best used in these fights would be support/aoe.
As far as reliability of hits goes, I think adding an f1 skill that uses the pets secondary attack is a good option while also reducing the cast time of their f2 skills. Being able to kite the pets auto attacks is good. No one wants to spend half the fight trying to take down a pet only to be killed by the ranger.
I think thats really all it needs to be relevent, plus a few reworks of f2 skills.
If they want to kite the pet they should use a cc ability. The pets are a part of our damage, being able to avoid 90% of that damage just by moving is broken.
LGN
Pet Hit reliability: I still think the easiest and fastest way to make pets more reliable is to increase AA range to 300 all around. birds hit extremely reliably on AA, they just die to everything. 300 or more range on AA would fix this with little effort on the part of the devs.
This might not work. If you do this – pets will simply stay at that 300 range, most probably. That way, absolutely nothing might change except pets holding their distance against their targets with the same unreliable hit pattern.
They are more asking for the skill to continue at its current range but extend the affected area to 300 to compensate for the pet stopping to a track vs attacking while moving
You’d still need to increase their base speed since their pathing is garbage (seriously… why the hell do they like to run past players before turning to attack?) and they can’t attack while moving.
LGN
Personally as a commander I like the nodes placement now versus when it was out in the opening, now I don’t lose people to farming. I take something farm after take and move on and everyone gets their farming in and I still have people on tag. To me its a win win.
That’s why a lot of people claimed that it was another change to promote k-training.
From a roamers perspective it was great seeing a handful of people from a zerg stop at a node. It was a nice way to whittle away at the group.
I should have clarified my commanding a bit;
1) I do like a good k-train once in awhile (like a few hours before reset; or night before reset)
2) I rarely have more than 10-15 with me. (I herd kittens for a living)
3) I tend to be a PPT commander, mostly a defense commander
4) I am on the Crystal Desert Server so population tends to be low and so we get our home bl rick rolled quite often, this requires a k-train like take back of our own map.But your comment makes me a little mad too, but only in the sense that you are amplifying my whole problem with the WvW community as a whole.
EVERYONE plays WvW how they like it. Some like roaming, and havoc. Some like GvG, Some like Ktrain, Some like defense and PPT, Some like massive zerg vs zerg. Some people love siege. Everyone should be allowed to play the game their way. No one way is better, no more valuable than the other. In fact, I’d argue that all of the play styles when balanced on in the servers can actually work together to make a great WvW.
As a defensive commander I need GvGers to keep hardcore peeps busy so my stuff doesn’t get taken and I can move about the map.
I need people who like siege to help place and refresh it for protection against an invasion.
I need havoc and roamers to keep my camps going and cause problems for the enemies.
I need k-train people and zerg fighting to get my points going up even if its only for and hour or so. These also keep people new to WvW busy doing something worth while and not screwing up something else I need. Not to mention it gives new comers a chance to see how exciting WvW can be and possible make them fall in love with WvW like I have, making them a valuable asset to me eventually.
Wasn’t trying to insult you in any way, I was just pointing out the downside to putting them in towers.
LGN
Make sure you unblock them after you get their name. It’s pretty annoying when someone starts whispering you and you can’t respond.
LGN
This is also a pet peeve (pun intended) for me since it ruins immersion (where is the other pet staying while the other is out?)
In his pokeball…. duh.
Also, I think you read the title without reading the opening post
LGN
Personally as a commander I like the nodes placement now versus when it was out in the opening, now I don’t lose people to farming. I take something farm after take and move on and everyone gets their farming in and I still have people on tag. To me its a win win.
That’s why a lot of people claimed that it was another change to promote k-training.
From a roamers perspective it was great seeing a handful of people from a zerg stop at a node. It was a nice way to whittle away at the group.
LGN
You guys seriously didn’t remember the “violating my game mode incident”?
Good list, I’d bump #9 up a few spots though. A lot of people came back for HoT, if they had been willing to fix the problems right away they could have kept that momentum going. It’s probably to late now to save WvW now, the best we can hope for is to get us back to the point where it will slowly die over the next year or 2.
LGN
They used to be located in open field. I don’t know why they got put in the structures. But that was before they became synthesized too.
They were put in the structures because the dbl was an unfinished mess when it was introduced. It went live without any resource nodes at all so they patched in the synthesized ones later on.
Why they decided to stick with that half kitten patchwork and convert the other maps to follow suit is beyond me.
At the very least they should move the nodes to the edge of the capture ring so you can gather while capping.Sorry its just rather amusing how some1’s hate for DBL literally changes all their memories to be things that validate said hate.
I’ll try and jog ur memory a bit though: Synthesizer Nodes were in ebg long before DBL was a thing…..
Lol whatever buddy. Synth Nodes were introduced to the game with HoT, so it would be a pretty neat trick if EBG somehow got them before they were put into the game.
This has nothing to do with liking the map or not, HoT was a buggy mess when it came out. There were flickering walls that took no siege damage, there were walls players could shoot through, the game was crashing constantly, especially when the oasis event would go off, pets would constantly be burning in the fire keep without being in the lava, etc.
When they did introduce synth nodes they ended up removing them something like a day or 2 later because they respawned every 30ish seconds and there were crowds of PvE farmers sitting in keeps and towers.
The best part is when they fixed the timers there were people complaining on here that the nodes were “nerfed”, and that the short respawn timer was intended to benefit defenders.
LGN
They used to be located in open field. I don’t know why they got put in the structures. But that was before they became synthesized too.
They were put in the structures because the dbl was an unfinished mess when it was introduced. It went live without any resource nodes at all so they patched in the synthesized ones later on.
Why they decided to stick with that half kitten patchwork and convert the other maps to follow suit is beyond me.
At the very least they should move the nodes to the edge of the capture ring so you can gather while capping.
LGN
If you wanna duel there is a game mode for that called pvp. Or duel in OS.
Roamers is another thing, they do things that actually help the server so that is welcomed. But people that duel in maps like ebg are worst that afkers, because afkers at least get dced after a while.Here we go another blobber spit hate out of his braindead biomass blob again.
Isn’t WvW a PvP mode? People duel because they want to get better, obtain deep knowledge of game mechanics and then become more efficient asset for WvW. People like this make new builds and metas. And objectively I don’t see any problem with that but what I see is all those kittening “wvw players” losing their precious lewt bag blob fights and then blaming it on the duellers which are already scarce thanks to you “wvw community”.
Blobber? If a 20-25 man guild group is a blob to you, then I guess…?
PvP is part of WvW, but that is when you actually kill the other guy and do something for your server.
If all you do is duel until one guy is down and then let him res then you are literally doing nothing helpful.
If you don’t like the pvp mode go to OS.
Even though they arent stomping the guy they are dueling, they are still killing all the kitten holes that try to interupt the duel.
LGN
ah that’s not what I mean though.. I’m just trying to explain how and why, for pure dmg stats, zerker would still be better than this condi spec etc..
It’s kind of wierd to question the OP’s build that obviously works. The build she use seems to be effective in outnumbered fights when the one you actually use is not, or is maybe less effective (i also watched your vid), cuz in a pure power build, you have no damage while kitting.
I am not a fan of the build she use, not my playstyle, but i like the very specific choices and the theory craft work on it.
As regards the OP’s question, you could move in T1 where roamers are more aggressive to test your build. Just an idea.
On a side note, i would have appreciated some music (i think i can remember an old vid of yours with good songs).
“obviously works” well ofc it can work.. but i mean cmon. you say my build is less effective? what? have you read my earlier posts on this thread? i explain in full detail why it is that you dont actually have “more” dps just because “it ticks even when kiting”
it ticks when kiting. yes. but all youve done is SPREAD the damage over a longer window of time. you did not increase your dps in any way. ALSO. i have tried using the survival bleed utility. it adds no dmg at all. almost entirely useless.. even with krait runes.
and as for other people saying they achieve 2.5 k ticks when they arent hitting… thats simply not true. i mean unless you think fighting training golems is fun. youre never going to reach 2.5 k on any half decent enemy.
2.5k is 20 stacks of bleed, or basically 1 entangle/mad king proc, or 1 ancient seeds/rapid fire with the stacks they already have on them from the auto attacks.
Remember every hit is 1 or 2 bleeds, it’s really not that hard to keep them up.20 STACKS OF BLEED….??? yea. id LOVE to see you keep TWENTY ****** STACKS of bleeding on an opponent. holy ……… what have you been smoking? you think you can maintain 20 stacks of ANY condition on an enemy? WTF?
i know this build’s idea is fun to play and interesting, but it just isnt more effective than full power.basically youre saying that you like fighting training golems. ok. i get it.
you would have to hit EVERY single thing, and pop all your stuff at once. then youre left with nothing. and it only takes like.. idk… 2-4 condi cleanses and its all gone. now youre all on cooldown. GG.
this build is only gonna be good in wvw when youre fighting the zergers that died and are trying to get back to their commander. i mean its like stealing candy from a baby.
do you not understand how its impossible to do this?
….wut
I just told you how you how popping entangle alone will net 20 stacks… how does that equal “popping all my stuff at once”?
You have to remember every single hit is 1-2 bleeds, roughly every 10 seconds your stacking another 5 stacks + immobilize, vuln and poison. They have to cleanse constantly to keep the bleeds off of themselves, and most players don’t realize what’kittenting them because they see the rapid fire hitting them and assume the bleeds are just the normal ancient seeds ones that do no damage on a power build.so you ARE talking about killing clueless players. ok.
do yo know what evading is? its when you press V and you evade an attack to avoid dmg. yea.. ppl do that.
they will not let you freely hit them for 10 seconds straight if they are not target golems.
even the training npc’s ( ranger, guard, mes etc. etc. ) wont let you hit them for that long so easily.
i mean im not against the fact that you want a build for killing wvw players, but youre dismissing my point entirely by saying stuff that isnt even true.
and also. I LITERALLY just tested entangle . it pops 4- 5 stacks. im talking about the elite. what. you think people are gonna stand there, immobilized not do anything. JUST STAND THERE.. AND LET YOU HIT THEM? what the kitten man.
the druid trait that uses the same sort of entangle pops 4 stacks. if you let them stay full duration. that doesnt happen very often. people will cleanse it off. immob is a high priority condition to cleanse, so if they just cleanse 1 or 2, it will most likely be removed.
my point STILL remains. this build is not as efficient as a full power build.
im not saying dont run it, just that you could be better off in a fight with a pure power build isntead of this.Holy crap….how new are you?
First off, you draw out their dodges, and you keep track of them so you don’t waste your valuable skills. You save your heavy hitters for moments when they are vulnerable, like right after you catch them with a cc or right when they are ending a dodge.and yeah entangle by itself does 5 stacks….. but the mad king proc hits 16 times, between sharpened edges and sigil of earth kitten near every hit gives you a bleed. Even if they avoid some of it they are still usually taking around 20 bleeds, especially since you can keep attacking them while the birds are hitting.
Also when I said you will inflict all those other conditions every 10 seconds, I wasn’t saying you are standing still free firing on someone. 10 seconds are the cooldowns before the traits/skills that inflict those conditions are ready to be used again
sharpening edges deals like no dmg.. the bleed from that is so low.. and the mad king proc only does 4 stacks from what i just tried in spvp. and about the dodging part.. you are CONSTANTLY theorizing about how you can easily outplay. you never take into consideration your opponents might be of equal skill or at least avoid your dmg better than what youre making them out to do…
all the dmg you get from this build you couldve gotten with power too. and that would make the dmg instant, where as the conditions take a while to deal their dmg.
some builds will get countered by this hybrid stuff sure. but most of the time not. you make too many sacrafices to make this work
sigh…..
What was your crit chance when you tested it in SPvP? Were you running sigil of earth? What was your condi damage that makes you claim your bleeds do no damage? Were you running hidden barbs to increase your bleed damage?
From your other thread it really doesn’t seem like you think about how certain traits and sigils compliment and enhance each others performance. This isn’t just a theory crafted build, it’s one I’ve been actively using in game in which I win multiple outnumbered fights on a daily basis, and Justine’s video proves I’m not alone in this.
As for my opponents being of equal skill or better…. wtf does that have to do with any build? Do you think a full power build would somehow carry me against a better player?
LGN
ah that’s not what I mean though.. I’m just trying to explain how and why, for pure dmg stats, zerker would still be better than this condi spec etc..
It’s kind of wierd to question the OP’s build that obviously works. The build she use seems to be effective in outnumbered fights when the one you actually use is not, or is maybe less effective (i also watched your vid), cuz in a pure power build, you have no damage while kitting.
I am not a fan of the build she use, not my playstyle, but i like the very specific choices and the theory craft work on it.
As regards the OP’s question, you could move in T1 where roamers are more aggressive to test your build. Just an idea.
On a side note, i would have appreciated some music (i think i can remember an old vid of yours with good songs).
“obviously works” well ofc it can work.. but i mean cmon. you say my build is less effective? what? have you read my earlier posts on this thread? i explain in full detail why it is that you dont actually have “more” dps just because “it ticks even when kiting”
it ticks when kiting. yes. but all youve done is SPREAD the damage over a longer window of time. you did not increase your dps in any way. ALSO. i have tried using the survival bleed utility. it adds no dmg at all. almost entirely useless.. even with krait runes.
and as for other people saying they achieve 2.5 k ticks when they arent hitting… thats simply not true. i mean unless you think fighting training golems is fun. youre never going to reach 2.5 k on any half decent enemy.
2.5k is 20 stacks of bleed, or basically 1 entangle/mad king proc, or 1 ancient seeds/rapid fire with the stacks they already have on them from the auto attacks.
Remember every hit is 1 or 2 bleeds, it’s really not that hard to keep them up.20 STACKS OF BLEED….??? yea. id LOVE to see you keep TWENTY ****** STACKS of bleeding on an opponent. holy ……… what have you been smoking? you think you can maintain 20 stacks of ANY condition on an enemy? WTF?
i know this build’s idea is fun to play and interesting, but it just isnt more effective than full power.basically youre saying that you like fighting training golems. ok. i get it.
you would have to hit EVERY single thing, and pop all your stuff at once. then youre left with nothing. and it only takes like.. idk… 2-4 condi cleanses and its all gone. now youre all on cooldown. GG.
this build is only gonna be good in wvw when youre fighting the zergers that died and are trying to get back to their commander. i mean its like stealing candy from a baby.
do you not understand how its impossible to do this?
….wut
I just told you how you how popping entangle alone will net 20 stacks… how does that equal “popping all my stuff at once”?
You have to remember every single hit is 1-2 bleeds, roughly every 10 seconds your stacking another 5 stacks + immobilize, vuln and poison. They have to cleanse constantly to keep the bleeds off of themselves, and most players don’t realize what’kittenting them because they see the rapid fire hitting them and assume the bleeds are just the normal ancient seeds ones that do no damage on a power build.so you ARE talking about killing clueless players. ok.
do yo know what evading is? its when you press V and you evade an attack to avoid dmg. yea.. ppl do that.
they will not let you freely hit them for 10 seconds straight if they are not target golems.
even the training npc’s ( ranger, guard, mes etc. etc. ) wont let you hit them for that long so easily.
i mean im not against the fact that you want a build for killing wvw players, but youre dismissing my point entirely by saying stuff that isnt even true.
and also. I LITERALLY just tested entangle . it pops 4- 5 stacks. im talking about the elite. what. you think people are gonna stand there, immobilized not do anything. JUST STAND THERE.. AND LET YOU HIT THEM? what the kitten man.
the druid trait that uses the same sort of entangle pops 4 stacks. if you let them stay full duration. that doesnt happen very often. people will cleanse it off. immob is a high priority condition to cleanse, so if they just cleanse 1 or 2, it will most likely be removed.
my point STILL remains. this build is not as efficient as a full power build.
im not saying dont run it, just that you could be better off in a fight with a pure power build isntead of this.
Holy crap….how new are you?
First off, you draw out their dodges, and you keep track of them so you don’t waste your valuable skills. You save your heavy hitters for moments when they are vulnerable, like right after you catch them with a cc or right when they are ending a dodge.
and yeah entangle by itself does 5 stacks….. but the mad king proc hits 16 times, between sharpened edges and sigil of earth kitten near every hit gives you a bleed. Even if they avoid some of it they are still usually taking around 20 bleeds, especially since you can keep attacking them while the birds are hitting.
Also when I said you will inflict all those other conditions every 10 seconds, I wasn’t saying you are standing still free firing on someone. 10 seconds are the cooldowns before the traits/skills that inflict those conditions are ready to be used again
LGN
Quick everyone go to the pve forums and make a dozen threads claiming we will sabotage their game mode until we get our way!
LGN
Sounds reasonable. I’d like to see at least one of those minors affect pets since pretty much the rest of the trait line ignores our class mechanic.
LGN
The server gets stuck in a terrible matchup. It doesn’t have chance to rebuild against maguuma, a server stacked with WvW veterans.
It would be much better if it draws against either FA or JQ, both of which has way more casuals and way easier to fight against. It is also more fun for OCX players to have someone to fight against.
Mag should be bumped into Tier 1 to play against TC and BG. I don’t understand how those WvW veterans found it fun to stack onto a T3 server to just stomp lesser opponent week after week.
If SoS wasn’t so PPT try hard Mag would have moved up weeks ago to replace FA. That’s what happens when your ocx crew drains a bunch of glicko points. Mag doesn’t have that many PPT guilds, the majority of their players are more interested in fighting and having fun rather than avoiding your players to PvD.
Just look at the scores right now, SoS night crew is going hard in a match they can’t win and Mag is losing 8 glicko points because of it. You are killing yourselves.
OCX players play how they want. You can’t control them as an NA player just because of your own interest.
Has nothing to do with my interests bud, SoS is the server that’s going to die because of their anti fight/PvD obsession.
LGN
ah that’s not what I mean though.. I’m just trying to explain how and why, for pure dmg stats, zerker would still be better than this condi spec etc..
It’s kind of wierd to question the OP’s build that obviously works. The build she use seems to be effective in outnumbered fights when the one you actually use is not, or is maybe less effective (i also watched your vid), cuz in a pure power build, you have no damage while kitting.
I am not a fan of the build she use, not my playstyle, but i like the very specific choices and the theory craft work on it.
As regards the OP’s question, you could move in T1 where roamers are more aggressive to test your build. Just an idea.
On a side note, i would have appreciated some music (i think i can remember an old vid of yours with good songs).
“obviously works” well ofc it can work.. but i mean cmon. you say my build is less effective? what? have you read my earlier posts on this thread? i explain in full detail why it is that you dont actually have “more” dps just because “it ticks even when kiting”
it ticks when kiting. yes. but all youve done is SPREAD the damage over a longer window of time. you did not increase your dps in any way. ALSO. i have tried using the survival bleed utility. it adds no dmg at all. almost entirely useless.. even with krait runes.
and as for other people saying they achieve 2.5 k ticks when they arent hitting… thats simply not true. i mean unless you think fighting training golems is fun. youre never going to reach 2.5 k on any half decent enemy.
2.5k is 20 stacks of bleed, or basically 1 entangle/mad king proc, or 1 ancient seeds/rapid fire with the stacks they already have on them from the auto attacks.
Remember every hit is 1 or 2 bleeds, it’s really not that hard to keep them up.20 STACKS OF BLEED….??? yea. id LOVE to see you keep TWENTY ****** STACKS of bleeding on an opponent. holy ……… what have you been smoking? you think you can maintain 20 stacks of ANY condition on an enemy? WTF?
i know this build’s idea is fun to play and interesting, but it just isnt more effective than full power.basically youre saying that you like fighting training golems. ok. i get it.
you would have to hit EVERY single thing, and pop all your stuff at once. then youre left with nothing. and it only takes like.. idk… 2-4 condi cleanses and its all gone. now youre all on cooldown. GG.
this build is only gonna be good in wvw when youre fighting the zergers that died and are trying to get back to their commander. i mean its like stealing candy from a baby.
do you not understand how its impossible to do this?
….wut
I just told you how you how popping entangle alone will net 20 stacks… how does that equal “popping all my stuff at once”?
You have to remember every single hit is 1-2 bleeds, roughly every 10 seconds your stacking another 5 stacks + immobilize, vuln and poison. They have to cleanse constantly to keep the bleeds off of themselves, and most players don’t realize what’kittenting them because they see the rapid fire hitting them and assume the bleeds are just the normal ancient seeds ones that do no damage on a power build.
LGN
There has been a few very rare 3 way fights on SMC on last week , but the lag is so much that can win over the 3 servers :P……
Did DH received a new server a the last week?
Did the lag go up for anyone else when they added the 64 bit client a few weeks back?
I went from max graphics setting to playing on low and I still lag around zergs.
LGN
Try structured pvp.
So he can play ring around the rosie?
There are dueling instances…
Yeah but then you are stuck with the horribad amulet system….
At least you get to duel when you want to duel right?
True.
LGN
Try structured pvp.
So he can play ring around the rosie?
There are dueling instances…
Yeah but then you are stuck with the horribad amulet system….
LGN
One thing you could argue for is the return of the winner moves up loser moves down system. This would prevent situations like….. well…. every current match up. I know people argue that it can be manipulated but so can the current system, it just takes longer.
These locked tiers are really rough on the fair weather crowds, more variety keeps people interested in playing. And even if some server did decide to be an kitten to drop down a couple ranks to rofl stomp, it’s not like they are going very far. You end up with 1 bad week instead of the exact same match up for 2 weeks straight.
LGN
Try structured pvp.
So he can play ring around the rosie?
LGN
The server gets stuck in a terrible matchup. It doesn’t have chance to rebuild against maguuma, a server stacked with WvW veterans.
It would be much better if it draws against either FA or JQ, both of which has way more casuals and way easier to fight against. It is also more fun for OCX players to have someone to fight against.
Mag should be bumped into Tier 1 to play against TC and BG. I don’t understand how those WvW veterans found it fun to stack onto a T3 server to just stomp lesser opponent week after week.
If SoS wasn’t so PPT try hard Mag would have moved up weeks ago to replace FA. That’s what happens when your ocx crew drains a bunch of glicko points. Mag doesn’t have that many PPT guilds, the majority of their players are more interested in fighting and having fun rather than avoiding your players to PvD.
Just look at the scores right now, SoS night crew is going hard in a match they can’t win and Mag is losing 8 glicko points because of it. You are killing yourselves.
LGN
Most of the time dueling only happens in OS if someone has organized it in advance. You could go to the salt forums and try to set something up there.
LGN
Get rid of the shrine effects all together. Watching people jump off cliffs (and survive) to avoid a 1v1 is just disgusting. Constant stealth, cripples, pop up walls, just creates a whole area where small scale fighting isn’t going to happen.
Tone down the CC on the lords. They are already tedious enough to fight since they are big dumb bags of health, don’t make them so annoying that solo/small groups don’t want to bother.
Get rid of the dead ends. If you come to a cliff edge their should be little ledges that you can hop down on for short cuts and winding paths leading up. This gives advantage to holding the higher ground without making the map a complete pain in the kitten .
LGN
Yeah….. no, sorry. The ruins are way better. I’ve used them to escape from enemy zergs more times than I can count, and I’ve had quite a few great small scale fights in there.
I agree, as a terrain the ruins are ok, but I doubt you can argue that mechanically they are any better than the rest mid borderland stuff.
I won’t argue that they mechanically good, but they are definitely better than that bullkitten dino skyhammer.
They do have the added bonus of offering up free bags from the PvE players that hop in to get their master of monuments daily done.
LGN
I was messing with this build the other night, I was also skeptical but the bleeds really do stack up rather quickly. A lot of fights ended rather quickly as people ignored the bleed then found themselves down, it’s deceptively strong damage if you can get an ancient seeds proc with a rapid fire and the bleed utility. I found scrappers almost impossible to damage with it, that might be a class matchup thing more than anything though. Mesmers and thieves were a lot of fun to hunt though.
And I main S/P thief, it’s an underrated build. Bound and pulmonary impact with draining sigil really opened up the build into something more than mindless 3 spam. I find D/P thief about as interesting as meta druid though, so maybe I just like being odd.
That’s weird, do you remember what kind of scrapper it was? I haven’t really found them to be a counter.
I haven’t really found any class in particular that hard counters this, but I have run into a few roamers with a crap ton of sustain and condi removal where we couldn’t kill each other unless one of us made a mistake. Those were mostly ele’s and wars though.I could see a marauder scrapper with defender runes being a tough fight for this build, but they’d still have to do a kitten good job of managing their condi clears, and they’d still have a hard time closing the gap on you.
It’s more about the reflect from my experience. Failing a pbs/rf on a scrapper draws the fight out even longer. That probably has more to do with the fact the scrapper I have is like 3hrs old at max unlock though.
I didn’t go with defensive stats on my staff so it does a pretty good job of keeping the pressure on while they are trying to reflect. I also switched back to running entangle over SotP, and most engis are pretty vulnerable to the constant cc
LGN
Lol T1 roaming….
If you are looking for people to duel look around SM, just watch out for the blobs. Most people will be cool but their has been a rise in kittens that will interrupt lately.
The bl’s offer better roaming fights than ebg. Just go flip a few camps or throw up a cata for a tower and defenders will come running.
LGN
Yeah….. no, sorry. The ruins are way better. I’ve used them to escape from enemy zergs more times than I can count, and I’ve had quite a few great small scale fights in there.
One of my favorite wvw memories was a couple friends and I building the cannon on the south ruin, a flame ram on the ledge at the top of the stairs, and a cata for sw tower on the pillars to draw out the 15+ group of defenders, and fully wiping them with the help of the ram/cannon as they tried to climb up and get us.
And if you kitteners don’t get rid of your pearls I’m going to call hoarders.
LGN
I was messing with this build the other night, I was also skeptical but the bleeds really do stack up rather quickly. A lot of fights ended rather quickly as people ignored the bleed then found themselves down, it’s deceptively strong damage if you can get an ancient seeds proc with a rapid fire and the bleed utility. I found scrappers almost impossible to damage with it, that might be a class matchup thing more than anything though. Mesmers and thieves were a lot of fun to hunt though.
And I main S/P thief, it’s an underrated build. Bound and pulmonary impact with draining sigil really opened up the build into something more than mindless 3 spam. I find D/P thief about as interesting as meta druid though, so maybe I just like being odd.
That’s weird, do you remember what kind of scrapper it was? I haven’t really found them to be a counter.
I haven’t really found any class in particular that hard counters this, but I have run into a few roamers with a crap ton of sustain and condi removal where we couldn’t kill each other unless one of us made a mistake. Those were mostly ele’s and wars though.
I could see a marauder scrapper with defender runes being a tough fight for this build, but they’d still have to do a kitten good job of managing their condi clears, and they’d still have a hard time closing the gap on you.
LGN
Getting rid of a map completely would inevitably lead to never getting another map again. At least having it on 1 BL … would give some hope for the future of WvW …
As a business, they have to innovate or lose. A better way of thinking about is to imagine the Dev’s saying, “Wow, they really did dislike that map. Better make another one fast before they jump ship.”
Except they have made it clear that a new map is off the table if they get rid of the DBL.
Link Please? I’d be surprised someone from Anet marketing would say that as it would have to be one of the poorest responses to a Customer Satisfaction complaint I’ve ever heard of.
It was in the poll on mixed BL maps. Its not certain but there was a clear implication.
So basically your saying the WvW team twisted everyone’s arm with an idle threat that they better vote to keep the DBl or they’ll never make another map again? Seriously? Why isn’t there an uproar over that then? Ya’ll just stood there and took that?
I never saw any anet devs say or imply this. I did however see the handful of dbl supporters repeat it constantly to scare people into voting to keep it.
here it is https://www.reddit.com/r/Guildwars2/comments/4lx2gx/may_31_new_wvw_poll/d3qwc2f
a lot of people on reddit have said they voted to keep DBL for the very reason. This probably contributes to why keeping DBL poll is winning right now
Thanks for sharing that, I can’t stand reddit’s format and I avoid it like the plague. Pretty sad to see developers holding future content hostage unless we vote to keep a broken map….
LGN
I don’t believe any server could be worse than yaksarrowbend when it comes to siege. Dunno the current state of SoS, just know a lot of good people left it like a year ago. Is Rx still around?
SoS is like a mini, less organized YB. I’m pretty sure I snapped a screen shot of 6 of their “roamers” building a bali to hit me because I kept killing them out in the open field in front of bay when they would try to gank me in groups of 2-4. Most of the time you can get a handful of fights and if they can’t take you with shear numbers they will avoid you and back cap.
Honestly their biggest problem is they have lost all their fair weathers and are outnumbered the majority of the day, but they still have this try hard ocx crew that PvD’s everything and won’t let them drop a tier so they can find fights they actually stand a chance in. If they weren’t getting rofl stomped 20 hours out of the day they could rebuild their community.
My advice is they need to stop focusing on PPT and start focusing on fighting and having fun. Other wise they will keep losing guilds and fair weathers won’t be logging on.
LGN
ah that’s not what I mean though.. I’m just trying to explain how and why, for pure dmg stats, zerker would still be better than this condi spec etc..
It’s kind of wierd to question the OP’s build that obviously works. The build she use seems to be effective in outnumbered fights when the one you actually use is not, or is maybe less effective (i also watched your vid), cuz in a pure power build, you have no damage while kitting.
I am not a fan of the build she use, not my playstyle, but i like the very specific choices and the theory craft work on it.
As regards the OP’s question, you could move in T1 where roamers are more aggressive to test your build. Just an idea.
On a side note, i would have appreciated some music (i think i can remember an old vid of yours with good songs).
“obviously works” well ofc it can work.. but i mean cmon. you say my build is less effective? what? have you read my earlier posts on this thread? i explain in full detail why it is that you dont actually have “more” dps just because “it ticks even when kiting”
it ticks when kiting. yes. but all youve done is SPREAD the damage over a longer window of time. you did not increase your dps in any way. ALSO. i have tried using the survival bleed utility. it adds no dmg at all. almost entirely useless.. even with krait runes.
and as for other people saying they achieve 2.5 k ticks when they arent hitting… thats simply not true. i mean unless you think fighting training golems is fun. youre never going to reach 2.5 k on any half decent enemy.
2.5k is 20 stacks of bleed, or basically 1 entangle/mad king proc, or 1 ancient seeds/rapid fire with the stacks they already have on them from the auto attacks.
Remember every hit is 1 or 2 bleeds, it’s really not that hard to keep them up.
LGN
The ranger can’t shoot you past 1500
Want to bet?
LGN
This is a good idea, but I want to take it a step further. Make outnumbered local with a 1500 radius. It triggers when the enemies are x2 the number of allies. Yes, that makes 2v1ing somebody more dangerous, but it would be awesome in the long run, reward small group vs large group instead of doomed map vs crowded map, and it really aids the viability of zerg busting and havoc.
1500 is way too small. At 1500 you could still have a ranger shooting you from outside of that range, not to mention the thieves and warriors that will be running in and out of it to reset.
I’d say split each map into quarters. The bl would be split NE, NW, SE, SW, and EBG would be split into the area around SM and then each of the 3 sides.
They would also need to add an icon that pops up on your buff bar letting you know that you outnumber the enemy and have lost your downed state.
LGN
Going? Was there ever a time rangers were welcomed into PvE groups if they weren’t set up with party buffs?
Don’t get me wrong, I’d love for rangers to be a top dps class but this isn’t “where rangers are going”, rangers have always been support or kicked from groups.
LGN
because we dont wanna do the kittening kitten pvp kittenit. pvp isnt less pvp if its a bunch of blobs on a bigger map,
Wut?
LGN
Berserker vs. others – everything is fine and fun until a pistol packing dagger wielding thief jumps you
Then you melt like butter more often than not and Lord knows those little kittens are hiding in the weeds just waiting to bite at your ankles…
OP – nice video, thank you for sharing. I run LB/Staff in WvW but run Nature Magic, Beastmastery, and Druid instead. I tried a build similar to yours trying to min/max conditional damage with toughness and healing, couldn’t get it right. So I ended up this route using Celestial armor and power, toughness, healing power accessories. So I play the heavier sustain/armor (3200) with healing and kill them with boredom
No, seriously. That pistol packing mamma / asura I mentioned above, I don’t fret over them anymore – lol. On the other hand, that Necro…. But at the end of the day it is all about managing Celestial Avatar then the rest falls into place.
Again, thanks for sharing. Enjoyable.
I rarely have trouble with thieves. Most of the ones I run into are hot garbage, the good ones are still a pretty fair fight since they have to go glassy to be a real threat. And necros are easy bags with the mobility this build offers.
Seriously I think the one thing that kills me more than anything in wvw are “obstructed. .. obstructed”.
I can’t count how many times I missed a stealth or knock back because the grass was too tall.I run a standard pew pew Ranger, Berserker/Assassin hybrid, 93% Precision with Fury, Longbow + GS and some poison stacking pets and do just fine against basically everything.
The only things I have issues against are Scrappers, Dragonhunters if they catch me in a bad spot, condition Mesmers and condition Thieves. Besides that, 1v1 I’ll win the majority of my fights. Although since I’m squishy as all hell and have terrible multi-target damage, it’s pretty rare that I win outnumbered fights unless I’m really smart about it. Especially considering I don’t run Druid for those clutch heal/stealth escapes.
Still, I always get a big grin on my face when a Thief tries to jump me and almost immediately gets 100 – 0 countered. As long as you’ve got eyes on the back of your head and know what kind of tricks they can have up their sleeves they’re really not that scary. Even though condition Thieves are the hardest for me because of their sustain, it’s the good S/P Thieves that I’m the most scared of.
Man I haven’t even seen a sword pistol thief in months. Actually the only one that gave me trouble recently was a staff thief that evaded for days and hit hard as kitten. I really need to spend a couple days on my thief to learn the staff animations, I just hate playing him now that they removed guard stacks and I don’t have a marauders set yet.
LGN
My proposal is to shift that burden back onto the team that’s outnumbering the other. Will that affect small groups trying to fight on same map as a friendly zerg? Yes. But the burden would be on the larger team as a whole to figure out the logistics.
“Figure out the logistics”? Well I think it’s an incredibly poor way of doing it, changing something as fundamental as downed state.
Everyone should suffer the same combat mechanics – no matter if it’s 10v1 or 10v10. 1 player is 1 player under the same rules as every other player on every other map. Winning against the odds of a numerically superior foe should be up to skill, group composition and tactics, not having mechanical handicaps. The numbers will always vary.
The combination of aoe limit and being able to rez downed players is the mechanical handicap.
LGN