Showing Posts For Joseph Skyrim.2470:

Living Story

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

We’re not talking holiday content, that actually makes sense to go away and is permanent in a sense too, next year it’ll just come back. We’re talking about entire storylines being available only for three months … That really makes no sense.

I liked the F&F storyline, and in it’s entirety was worth something. How can I convince someone to return after a few months of inactivity? By telling them they missed out on a cool dungeon? Good luck …

[Edited due to Topic merge! Comments on your being OK with holiday events being temporary are above!]

How do you convince someone to return from inactivity? Say “Hey! There’s new content starting up this week and I could really use your help!” That actually is a good thing to remember for anything you want someone else to go do/try. Never just tell them to go and do it. Always go with them. They (and you) will have more fun playing together anyway.

(edited by Joseph Skyrim.2470)

Living Story

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Having a stream of new content on a monthly basis makes the world alive, removal of content is irrelevant.

Remember you said that when the lag kicks in from the gazillion events taking place at once. Just think of all the events that already have happened or are happening. Now imagine all of them active at the same time forever on a loop, plus any future content stacked on top. The top right of your screen would be always filled with nearby events!

I’m imagining it and I’m seeing a living bright future. I can’t see anything wrong with it. Personally I thought the Wayfarer Foothills were better than ever before with the mass events happening everywhere.

Then think of a poor newbie trying to lag past dredge sonic devices, tixx’s crazy toys, haunted doors spewing for plastic spiders, random karka attacks and sudden molten alliance raids. You’d need to time your run into the karka hive well too incase something there isn’t bathing in the lava at the time. ;p

Let’s ignore for a moment the holiday content because it makes sense to be temporary and focus on the living story that doesn’t happen in the entire world at the same time …

Sure the newbie will find sonic devices and molten alliance raids. He’ll think the Wayfarer Foothills is the best designed zone in the game with unique mechanics.

As for lag … most of that is fixed with a bit of ram and a half-decent videocard, both ain’t expensive. 200 euros is all you need to remove lag in PVE.

Hehe your version of a “living bright future” is one trapped in time where nothing you as a player do, will really matter. Sure it sounds like fun at the start, but lets see if you still want to be running into dredge sonic devices a year from now when no one even remembers what the molten alliance were about.

I’m intrigued you said “Let’s ignore for a moment the holiday content because it makes sense to be temporary and focus on the living story that doesn’t happen in the entire world at the same time …” and have a few questions with that.

First, I was just using it as a sample so that you would get an idea of how things would be stacking. Events and mobs would be coming out of your ears if ANet keeps releasing content each month. In a year that’s potentially 12 new sets.

For the issue of lag you said As for lag … most of that is fixed with a bit of ram and a half-decent videocard, both ain’t expensive. 200 euros is all you need to remove lag in PVE. Yeah that’s all well and good for rich clients but it won’t fix the problem. Adding more AI/NPCs for those extra events lags the SERVER. It doesn’t matter how good your connection is or how good your machine is. If the server lags, you lag. The only benefit of this is the monsters will be “lagged” too so I guess if you like playing chess it’s ok.

Secondly, why are you happy to let holiday content be temporary? Even if it comes back it won’t be the same as it was before. You really think the mad king’s clock tower is going to reappear as it was? Do you assume that when the SAB returns you’ll be able to get the same weapon skins (hint: you wont)? Yet it seems you are OK to let this slide. You are ok to let this go and evolve, but for some reason you don’t want to let this other “event” called the living story to go off and evolve too?

Living Story

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Having a stream of new content on a monthly basis makes the world alive, removal of content is irrelevant.

Remember you said that when the lag kicks in from the gazillion events taking place at once. Just think of all the events that already have happened or are happening. Now imagine all of them active at the same time forever on a loop, plus any future content stacked on top. The top right of your screen would be always filled with nearby events!

Then think of a poor newbie trying to lag past dredge sonic devices, tixx’s crazy toys, haunted doors spewing for plastic spiders, random karka attacks and sudden molten alliance raids. You’d need to time your run into the karka hive well too incase something there isn’t bathing in the lava at the time. ;p

Flame & Frost in 5 seconds

in Community Creations

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I’m disappointed because I can no longer run the dungeon.

Quick question here purely for … uh… science. Yeah that’s a good excuse.

If they returned the dungeon but removed all experience and loot rewards from it, would you still play it and how often and for how long?

Living Story

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

That’s what a.net is denying people. They are denying it most to the people who contribute hardcore to society…[the ones who spend months away from the game]. Would you agree that these people also deserve a way to access the best content in the game?

Sure but the best content hasn’t come out yet (given that the content will be continously changing and is really depended on taste) so I don’t see what the problem is. If your question was should those people who could not play the game be able to experience the stuff they missed out on?

Nope. That’s the whole point of temp. content. To get people in there now because they want “special” pixels that may never again be aligned in some fashion, or ticking some box.

People that actually play the game are rewarded by the game.
People that choose real life stuff are rewarded by real life stuff.

It’s really a win/win, and only by your own perception are you actually “losing” anything.

Once and forever gone content.....

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Heya Jia, the only way I can see them being able to do this is having all replayable content in an instance that can only be accessed by characters who yet lack achievements from missed temporary content, sort of like an event overflow server – only those servers will be permanent and… per event? Once they complete the tasks within, they can no longer return/replay it. Mabinogi uses a similar structure and I think it works pretty well. In that game party leaders who have not done content can bring in players who -have-, meaning there’s no shortage of people to assist you.

However this would obviously be a huge strain on resources and hardware as time goes on, but really depends on ANet’s budget since the living story affects numerous parts of the world and not just separate instanced bits like what Mabinogi has.

Having non-dungeony/instanced replayable bits in normal servers won’t work either. You can see from the forums now about people complaining that the dredge sonic cannons and some molten alliance forces are still active, despite having been shut down storywise. Having some people see enemies and others that can’t will not just put undue strain on people who want the world to move forward, but is also highly exploitable. For example:

Oh no that big monster boss thing has appeared! It’s kicking player A’s behind, but not to worry – since it can never target or hurt player B who has already completed the content player A has semi-invulnerability, or at least a guardian angel to keep reviving him. Also it must look wierd to see people getting downed from invisible foes, and frustrating that player B can’t help player A more directly in defeating the enemy.

In short I think it would be “nice” (albeit unnecessary) to have time warped servers for past events but to ANet it simply may not be profitable as most people chew up content as soon as it is released and would have little reason to go replay it even if they could. Instead they rightly more focus on giving people new reasons to play in the game and give players something to look forward to.

Even if we don’t yet know what that is. :P

I've missed out on too many things.

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Sorry, I still don’t see the logic behind it.

If a piece of permanent content is added, regular players can play it all they want, and so can irregular players.

This is true. However what will hapkitten eventually the regular players will eventually just stop using it out of boredom, and means the patch size for irregular players will be ever increasing to include all the stuff they’ve missed, Also it makes all the “trophies” if you want to call them that of past events not really worth anything since eventually everyone will have them.

Also it will make the world incredibly stale and bland. For example do many people still want to run arah story mode after completing it? How many people still run fractals as compared to when they were new?

If a piece of temporary content is added, regular players can play it for as long as the developers want them to, and it is removed whether or not they’ve played as much of it as they wanted to. Irregular players miss out.

There is no logic to be found in why Arenanet has chosen the second scenario.

Temporary content as I mentioned earlier works better with telling a story. You didn’t give an answer to why someone would “raid the molten facility” years after the molten alliance was crushed btw. For regular players it would make no sense, other than for the lolz or loot drop (which would probably be easier to buy instead if there was no time limit to get it).

More importantly to ANet, temporary content gives people the “oh kitten I need to play GW2 nao!” syndrome. Why? The same reason shops have discount sales. To get people looking in, sampling their wares. If they like it, they may stick around at least until they get bored with the product, which in this case is pixels and plot.

Ideally I’d like to link ANet as a dealer of short-duration addictive substances as it would better suit my case but I think that would give me an infraction. ;p

Queen Jennah's Dress and Physics

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Once and forever gone content.....

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Fresh content is best, and makes the most sense to the plot. For example, is anyone who has finished their personal story still excited about facing Zhaitan?

Not really fond of the idea to have old plot stuff reappear again but if it must then I hope either:

a) It is just cutscenes so people can get the story. No playable parts.
b) It is just instances wherein all XP gain and loot are removed from them. They are after all just memories supposed to be left in the past and only remain so that people can participate in the story.

Why can't I take sides?

in Last Stand at Southsun

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I’m not really partial to the slavers or to the cowards who ran from the pitiful Molten Alliance. The only minor irk I have is that everytime I put down enemies from either side I don’t do so permanently, in a gruesome dismembering fashion. That would make the events run out quickly though I would imagine. :P

I've missed out on too many things.

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Please give some sort of ‘flashback’ option to those of us who missed out on these events. I can’t get into a game that plays keep-away with its content. I’d much rather return to a game that introduces new stories, lore, and adventures and then KEEPS them in the game.

I’d rather not. That means the patch sizes would just keep getting bigger. You want a way to not miss content? Easy. Play the game. Other than the one off mega karka thing previously (which was super short) all the other content actually sticks around for a number of days/weeks giving you ample time to participate.

Having fresh content keeps regular players interested, and plot wise makes more sense. Why would you raid a Molten Alliance facility that’s already been exploded, and destroyed years after the Molten Alliance was already crushed?

Long story short ANet makes the game for people that play the game, not for people who don’t play the game. Pretty logical when you think about it.

A Title With Little Honor

in Last Stand at Southsun

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

In my experience titles themselves don’t carry any honor, it is the people that do regardless if they have titles or not. As the old saying goes, “don’t judge a book by its cover,” and remember humility goes a long way.

To the ArenaNet artists!

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Not sure where else to put this but just a quick shout out to the people who make the nice paintings like the loading zone pictures and the stuff that goes on the webpage – keep up the awesome work! Regardless of what is happening in-game your art is always up there in terms of quality and I for one really enjoy them.

RNG - Please stop Anet.

in Last Stand at Southsun

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Ever since they first introduced this whole RNG feature, it has been nothing but complaints about it.

Doesn’t matter to ANet as long as it’s profitable for them. You either pay with your coin or pay with your time. There was a thread elsewhere where people were posting how much they’ve spent so far (monetary). Some of the figures there were surprisingly high.

Hard content needed for gw2's longevity.

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Or they could just make fun content for everyone to enjoy.

Also having a gear stat grind will lead to stupidly overpowered tiers later on. A better approach would be to make all current gear more easily broken and permanently destroyed combined with anything higher than whites being super rare, making you actually thankful you got a blue or green item.

Alternatively, the more powerful the item tier – the faster it breaks.

Also just for hard content I guess they can add a final dungeon that could involve one of the elder dragons. Only catch is you die there your character is deleted. No downed. No revive. Not even dead. Deleted. That should satisfy those that want hard content.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Harsher death penalties including and up to Perma Death. Doesn’t have to be you die and it’s game over. It can be you die, go into ghost form and have to run back to a healer/revive point while evading shadowy things that can permanently end you.

Open world dungeons.

Having to walk everywhere. I’d love all the waypoints to be removed.

Not having map chat. You can only hear those in your vicinity, party, or guild.

Gear that breaks often enough to make people think of carrying backup equipment or using stuff the scavenge on the way.

Housing.

Mounts.

Enemy monsters that loot your corpse, including gold.

Banks not being so secure. Sure they store your gear, doesn’t stop them from being robbed once in a while.

Making decisions and taking actions that actually change the world, not just being a robot following orders/objectives.

RNG - Please stop Anet.

in Last Stand at Southsun

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

This is how they make more money than being a subscription game and it’s not going to change because there are those who will simply hand over their money (regardless of getting frustrated) which keeps the system going. You get what you pay for, a “chance” at an item. Actually it’s a 100% chance you get something. Just often not the thing you really wanted.

Those that are concerned about kids becoming gambling addicts should be more concerned there are parents who -let- their kids buy ingame stuff at all (let alone play the game). Not really the game or ANet’s fault, the buck stops at the quality and level of parenting.

Any tips for Thief build to best solo Karka?

in Players Helping Players

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Given I’m probably going to need to fight them again and my stealth isn’t that great this time around, I’m looking for tips to handle the youngs and maybe vets. Any suggestions?

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

To all those who refuse to do dungeon, I have one question for you:

Does this mean that you refuse to complete – or even do – the personal story, which similarly ends in a dungeon (Arah)?

If you don’t want player interaction, or if you don’t want activities that require player grouping, then why just WHY are you playing a Massive Multiplayer online game?

I’m honestly befuddled by this aspect of your minds.

I love player interaction and in turn love partying up, as well as running into huge mobs of players in the meta events. The only thing I don’t like are the dungeons themselves. This didn’t stop me from completing Arah or F&F because I was required to go there, but I sure felt like an anchor that the rest of the team had to carry me through each time giving everyone involved a quite unenjoyable experience, because really they were 4 manning the entire thing most of the time.

Pretty sure my ping isn’t helping but when you must dodge out of red circles (running is too slow, the circles appear late for me) and can’t jump over insta-death shockwaves (because where the graphic is is never where the damage radius is), or have to dodge that arch lich’s lightning bolts waaaay before they are anywhere close to you it’s just generally not fun. At all.

Sure, I could probably improve if I studied and practiced but you know what that sounds like to me? Homework. Unenjoyable and for the most part unnecessary homework at that. When it comes down to it I can spend hours doing that, something I ultimately DO NOT ENJOY or I could go make better use of my time. Guess which one wins out? You like dungeons? That’s cool. Go live in the stinky hole filled with monsters. I’ll come visit next time there’s a mandatory dungeon and make you carry me through.

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I created another suggestion topic last week in the suggestion thread here and the same on reddit. Got 0!! responses here and most of the people liked and discussed the thread on reddit.

https://forum-en.gw2archive.eu/forum/game/suggestions/hybrid-of-Guild-Missions-and-Solo-progression/first#post1929686
http://www.reddit.com/r/Guildwars2/comments/1db2vk/soloplayerprogression_idea_from_the_design_of/?sort=hot
no one reads those suggestions in the suggestion subforum

Ahhh in that case carry on then. :P

Figured I’d contribute something here anyway… I think upping the instance allowance for dungeons to 50 would be ideal. Why? It’s the size of a tier 1 guild (it is called Guildwars right?). How much more awesome would it be to raid that molten facility with all your guildmates in tow? Note: the 50 people don’t HAVE to be guildmates and will probably be a guild or two + pugs, but at least the option to roll in with a large chunk of your guild is there.

A few changes to make this viable:

1 – Remove all WPs in the dungeon (or leave the one at the start but make it cost gold – literally, to warp). Rebalance spawn around that.
2 – Dungeon Chat Channel to communicate with anyone in the instance with you.
3 – Dungeon Entry change – perhaps the biggest and somewhat a copy of how City of Steam does it.

-Have a well marked area outside the dungeon door.
-People standing at the entrance get a little HUD showing how many people are in the “current” dungeon ie (10/50) etc. At any time they can opt to join in.
-Once the “current” dungeon gets to 50/50 or the group progresses far enough in, say 50% that little instance locks and the new “current” dungeon begins at 0/50.
-You’ll need to add things on the HUD for people who dc to have the option to reconnect to their instance or march into a new instance of the dungeon.
-“Locked” instances can only be accessed by people who left it – a last dungeon ID per acct would do. I think you already have this.

4 – Guild leaders should be able to buy Guild passes for influence which allows them one instance of the dungeon that is only accessible to members representing their guild (another option on that HUD when standing at the dungeon entrance).

Lastly a somewhat separate idea which needs more work:
You know how each dungeon has paths? Make one that actually runs concurrent. People need to progress in path 1 to open a door for those who open path 2, who in turn have to rush to unlock a cage where path 3 is trapped fighting endless mobs. The 3 paths don’t have to meet up ever (would be cool if they did at the end), but it would be nice seeing your compatriots racing/fighting on unreachable walkways in the distance. Ofcourse, can’t really do this (or you can but it’s a wasted effort) with the current 5 man setup.

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I’d love to see those of you who have good ideas contribute here: http://redd.it/1djdiq

For starters you should make a suggestion thread with the same idea on these forums. I don’t go to reddit to talk about gw2. In fact I don’t go to reddit period, and it kitten es me off when the devs decide to use it instead of their own forums. Please don’t follow their lead.

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Just a note:

The implemented this type of content in the open world with the lost shores update. It was saddled with Massive technical problems. How big is too big in terms of “instances” versus “open world”

Welp, the game is called Guildwars so it should be tied in to Guilds, and it’s supposed to be an MMO (MASSIVELY multiplayer) so… how about each instance can accomodate a full guild? 500 people right? Too big? Okay what about a full tier 1 guild then. 50 people? Just thinking out loud.

Minior boss and trap room problem

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Ping no doubt plays an issue. I’m in Australia, playing on Tarnished Coast, and I always get hit by the shockwaves despite clearly jumping over them. I ended up just having to keep my distance and focus on ressing downed players because I couldn’t properly gauge when to time my jump. Firestorm though? Not an issue.

Yeah, also from Aus here and also thought I was clearly jumping over the shockwaves (obviously not). Would have been more acceptable if I could eat the damage somewhat like the miniboss ones but the boss cat that does 4 in a row? Dead dead dead :P

Don’t really have a problem with the fire circles since I can dodge my way out of those when they start to appear.

(edited by Joseph Skyrim.2470)

How to make money off the TP?

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

If you are really keen on your marketing then this site can probably help you with predicting trends and such. You can search for whatever item you want:

http://www.gw2spidy.com/gem

As an aside, anyone who has invested in gems right at the start are probably making a killing now (click the little “all” button on the top left of the graph), it certainly is a slow burn compared to some other things though. :P

Not Enough

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

The Living Story is a new concept, both for the game and the MMO world

Not really for the MMO world in general. Some of the Ultima Online shards I played already had world changing events based on player’s choices and successes (or defeats) but it’s one of the few (the only one actually) I can think of that had it.

“Most” of the MMO world would be more accurate. And yes, this sort of thing does come out slowly so that the changes actually take effect. Demolishing a town only to have it magically reappear an hour later is meaningless.

Demolishing a town which happens to be the only place to get x material and leaving it that way for months, or alternatively eradicating an enemy from one area semi-permanently. THAT is better. As the above said, just enjoy it as it is released.

(edited by Joseph Skyrim.2470)

Lost & found Nightmare

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I think he meant in game. But yah Zhuul, Crovax’s answer is best unless you like talking to unintuitive heralds and digging up many piles of dung scattered across the maps. Shovelling kitten, that’s a job for heroes man. ;P

Minior boss and trap room problem

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I have extreme issues with them shockwaves (both miniboss and main boss) as they are pretty much undodgable/jumpable for me, unless I jump just before they appear or when they start to. Not really willing to test it again since it’s already frustrated me enough.

Where's the Frost?

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I think the Frost is likely the cold-shoulder reaction a major chunk of the player base is going to give to any future content if their only options are going to be ‘Run a forced-group dungeon or have your entire effort be worthless’.

Haha that is an awesome answer Vulpis!

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Wondering if it’s a lag type issue… how long do you have when the red circles appear from the fire guy? For me I have to dodge out of them as soon as they show up. Normal running means I get hit/burned because it’s too slow. I am ok with that as I thought that was normal – but maybe other people actually see the circles for a bit longer and can stroll out?

I wonder, are you in melee or at range, when trying to jump over the waves/rings? Personally I find dodging towards them much safer than dodging backwards.

I was at range on bow when trying to jump or dodge over, and it would always be towards the shockwave since I was too scared about falling off the edge. Not that it mattered because I did. I fell so hard I landed back on the platform. ;p

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Alright so here’s my experience with the dungeon tonight (spoilers to follow):

-snip-

it’s actually possible to jump over the shockwaves, I’m not sure if it’s possible with the fire-shockwave too, since it has a limited range I tried to stay away as far away as possible from the boss and run away even farther when the firewaves emerges.

this guide might be useful for you:
http://dulfy.net/2013/04/30/gw2-molten-weapon-facilities-dungeon-guide/?utm_source=rss&utm_medium=rss&utm_campaign=gw2-molten-weapon-facilities-dungeon-guide
thanks to Dulfy, as always

Thanks Marcus (and Dulfy), however as the guide (and my random dungeon allies) said:
“All you need to do jump whenever the shockwave comes to you”

This isn’t the case for me. When I do that it’s too late. I have to jump/evade almost before the shockwave even starts (or as soon as it does). It didn’t really matter in the mini-boss battle because they are survivable, but at the end it’s pretty much instant game-over especially when the guy does 4 in a row.

Wondering if it’s a lag type issue… how long do you have when the red circles appear from the fire guy? For me I have to dodge out of them as soon as they show up. Normal running means I get hit/burned because it’s too slow. I am ok with that as I thought that was normal – but maybe other people actually see the circles for a bit longer and can stroll out?

I’m with Illysharia on this one and hope you put options to end future storylines.
Here are some options you could have done for this one, just off the top of my head.

1 – Dungeon – Molten Facilities, rescue prisoners etc as is (though maybe change it so that you don’t leave them to die in the explosion?)
2 – World Event (as rare or rarer than dragons) – Stopping the march of Massive Molten Army in random zone. Quite possibly use a quest chain too.
3 – Jumping Puzzle (ala clocktower) – Infiltrate the Molten Core and plant a bomb
4 – Guild Bounty – Hunt down a Molten Leader

I don't like dungeons that force you to party

in Living World

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I’m on the line of thinking, either they should scale the dungeon instances based on the number of people that go in OR just make the dungeon a world instance and let EVERYONE in because they want us to play together right? Not together, separately.

It is an mmo after all. :P

Competent NPCs: Braham & Rox

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

As much as I disliked the dungeon itself I did find this mechanic of actually semi-useful npcs very good and hope it carries on to future projects.

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Alright so here’s my experience with the dungeon tonight (spoilers to follow):

Finding group – easy. It’s new content. Not sure if it will remain as such as the days roll on. In the first party only 1 dude had done the dungeon before which was fine. Group itself is pretty cool and easy going. Dungeon spawn are easier to deal with than those in in CM and AC for which I am grateful. Mini-boss tester dredge is great. However I noticed I could not evade any of the shockwaves. Jumping, evading, nothing was working. It’s ok though since I could still handle the damage.

We reach the bosses and wipe and wipe and wipe and wipe (a lot)… etc, unable to even down one. The shockwave mechanic is pretty much murder for me now where I can only dodge 1 in 40. At this point I have to go because I had planned based on the front page that a random pug would take an hour. It was going on our second hour. Sorry guys, hope you still got through otherwise I just wasted a portion of your life.

When I get back I found another party rather quick, this time mostly vets grinding. Moved faster sure, but less friendly(?)/talkative too. Intrigued at the random spawn during the drill section and much preferred the trio of trolls to the oozes. Rest of the spawn further in was pretty much the same.

Ran into the same problems with the shockwave on mini-boss and bosses. Worked out that for me I have to jump/dodge whatever EARLY. As in, almost before the crusher or the cat guy even lands on the ground to succeed, which if the camera is not looking the right way is almost impossible. Not sure if this is intentional. The other folks seem to be doing ok though. Jumping “over” the shockwave as it arrives always results in damage or death. More so when the cat boss leveled up after we killed his dredge friend (one of the dungeon masters thought it was too boring to kill the cat first).

This resulted in me being down/dead most of the final fight. Yay that was exciting. At least I got to admire the nice animations you had for the bad guys. Finally they are slain, and time for the STUPIDEST controlled explosion ever. Rox hadn’t even secured our escape yet when we plant the bombs. Run run run to the exit. That part was fine, wish there was more of that. We made it. Too bad -none- of the prisoners did. Does that mean we just left them there to die? I guess we did. Way to go heroes!

So after spending around 3.5+ hours in that dungeon I can safely say: I’m glad that’s over and I don’t intend on ever doing it again. Better than standard dungeons? Sure. Fun? Hell no.

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

…our company has always been focused around building an online world that encourages our players to play our game together.

If that was really true then the game should have either been released with an in-game party dungeon finder, or better yet dungeons wouldn’t be limited to 5 man instances. Won’t comment on dungeon yet till I give it a try, but is this going to be the “standard” fare in the future? Ending stuff with a 5 man instance, so that we can play together but separately?

Your Top 10 GW2 problems that need fixing!

in Suggestions

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

1 – Stealth drawing aggro when it is over. I don’t really have a problem with this persay, but it does make the downed skill for thieves in pve an open invite for death since everything will come at you when you reappear. Either make the downed version of stealth different so it doesn’t draw aggro, make the downed stealth last longer so you can get up (<- balance issues with this one though), or just give us a better downed skill in it’s place.

2 – Soloable dungeons. I’m not saying make them easy nor should you change the difficulty at all. They should be “omg you are going in alone, you are crazy”! You already have some of those and they are fine. What I’m talking about is having instances like in the dredge fractal or the final personal story quest where you NEED other people to stand on things. Alternative in this case is spawn boulders in single player/not enough player mode that can act as weights.

3 – One free server transfer per week/month. Just make it that you can’t enter wvw / pvp until you have stayed on the new server for a week/month (same amount of time to server transfer again).

4 – Option to display armor or town clothes regardless of situation.

5 – Have a setting on the “Send all collectables to bank” option to ignore all (non-ranger) pets?

6 – Gear shouldn’t be damaged when killed. Gear should be insta destroyed when killed (unrepairable). The number of items destroyed should equal the characters total level % 10. A level 80 will lose 8 items per death. Not necessarily the equipped ones either, though quest related gear should always be safe.

7 – Remove Lion’s Arch. Destroy it through story or better yet, let us destroy it (they’re all pirate scum anyway). Make each city instead have a gate hub that can get anywhere else and returning from wvw/pvp puts you in your home instance.

8 – Add a gate to Fort Trinity to the gate hub(s). Alternatively add gates to the Priory and the Vigil bases so they can get to the front faster. Alternative 2 is to actually bring the war in Orr to a close – which actually makes sense for people who have finished the story.

9 – In a future living story chapter, turn off all the gates and waypoints outside cities (maybe exclude some near towns in low level lands and those in dungeons). Works best if Lion’s Arch is already removed/destroyed at this point. Quest to reactivate them should involve a long dangerous hike.

(edited by Joseph Skyrim.2470)

Shame almost every major town is so dead...

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Their problem was making lion’s arch a friendly city and central hub for all gate travel. They should drop a meteor on the place (or better yet, let us kill every single one of those criminal pirate scum, lion guard and consortium included) and raze/flatten it to the ground. An elder dragon attack would suffice.

Then all the other cities can get the multiple gates so that you can travel to any of them from any other and porting out of WvW takes you to your racial city. That’s when the rest of the towns will come back to life.

Temporary content.

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Temporary content is fine in my book, and usually enhances the game experience/story instead of “ruining the game”. It also provides more meaningful, intense events compared to the cycled ones that dull over time. An intense war for one month would be awesome. A war that goes on for all eternity (cough orr cough) becomes stale and ponderous.

Remember your first time you ran into a veteran pineheart / oak heart? Whoa. They were scary, yet cool. Now there are months I grind 100 of them just to get the monthly vet slayer category done, and I fight them on half-asleep autopilot. They’ve just become a nuisance I have to get through. A background. A stepping stone to reach another stepping stone that ultimately leads nowhere (one of those forever staircases).

It certainly comes down to the players perspective when deciding if it is “pointless” and “a waste of time” though. I mean in the overall scheme of things this is just a game so it’s entirety is a pointless waste of time right? Not that there’s anything wrong with that! :P

(edited by Joseph Skyrim.2470)

Done, and Boycotting

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Ah thanks Jski.

The Guild Problem

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Hmm those leaderboards don’t seem to be working for me. Everytime I try to filter to EU it just goes back to NA. :/

Done, and Boycotting

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Probably a noob question but where can I find “The April 30th update notes”? Maybe I need to get my glasses checked. >.<

The future of SAB

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

I just find it funny that there are people who spend all their time complaining how some items won’t be available in x amount of days instead of… I dunno… getting the said items instead? -shrug-

Below the Root

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Oh man, that map would have been handy when I was actually playing the game. I kept shuba-ing myself to death and could never work out where to go. :P

Why the SAB is good for GW2.

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Can’t speak for anyone else, but my attendance in Tyria has been lax for a few months. The SAB has definitely brought me back. At least for this month while it is around. :P

Suggestions for hard mode

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

For hard mode, you shouldn’t be able to use continue coins. Also, there should be no checkpoints. If you die it’s back to the start of the level (or world if you want).

Furthermore monsters should have no leash and chase you like the dug up bunnies. Also they should use their skills at an alarmingly faster rate – mad grenadier monkeys, machinegun snakes (that can fire on the z axis too), and perma-windmilling spiders. As for the bunnies, they should all start hostile and be able to outrun the player – same goes for snake bullets and pineapples. No more casually strolling to one side.

Should also be a timer indicating when lava will fill the level (instant fail), as well as a black wall of death that “chases” the player towards the end. Insta death if it catches you.

Rewards wise Hardcore mode should offer different baubles that can buy “Better” stuff. Dying in hardcore mode makes you lose ALL those baubles instantly.

Why is Moto breath so useless?

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

We will probably need it to blow out fires in the lava level… :P

Are we saving the princess or is this it?

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

It would be awesome if after the end you then get personal quests to investigate how the heck Lord Vanquish managed to escape the “game” world and is now kidnapping actual people in Tyria. Asuran tech is dangerous. ;P

How Much Faster Is The Shortcut Worm?

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

What Zaxares said. If you’re going for boss only though (trying to get a “sellable” skin) then the worm is the best path to take… erm. Maybe not the best, but the quickest. Just fyi those brown cubes you fall on on his other end aren’t rocks. :P

Would love to play but I'm stuck

in Guild Wars 2 Discussion

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Heya, another Gunnar’s Hold player here. Wayfarer’s (Norn start zone) is a better bet to run into people due to the Maw event. Remember too that often people “cattle” around zones to complete dailies.

If the ascalonian daily is active, check out the Charr places. Krytan killer? Queensdale. Vet slaughtering monthly? Queensdale Oakheart glade – everytime I’m there there are at least one or two others camping with me. :P

What does the candle do?

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

You’ll need it for the ice level. cough :P

BUG: SAB - "Failed Jump" death

in Super Adventure Box

Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Had the same thing happen on one of my runs, and it is kinda annoying. In my case I cleared the jump, got the game over laugh and respawned and before I could move got the game over laugh again losing 2 lives in that instance. I think it really is a latency thing though, because the next day and all the days after (so far) have been a ok for me.