“…let us eat and drink, for tomorrow we shall die;.”
“…let us eat and drink, for tomorrow we shall die;.”
My opinion differs, Julie. I prefer bursty damage I have to avoid by working with my team. It requires more attention and knowledge of enemies and mechanics.
Edit to your edit: support and CC are of vital importance now.
CC is pretty much useless except for a very few encounters. Support other than might stacks and the occasional wall or stability is also not really needed. PvE as it is now is pretty boring especially once you memorized the fight. Nuking a boss in under 30 seconds is not what I would call engaging.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
2. Neither you or me know anything about HoT PvE.
If Revenant is any indication of things to come, PvE is going to get quite interesting.
I wouldn’t call spamming a button to move an in-game rock through the party to heal them interesting. On the plus side, if these forums are any indication, there’s plenty of folks who want to do the boring work of healing.
I’ll never understand how people are so against doing damage in a game built around an incredible combat system.
I wasn’t talking about healing specifically but if this ridiculous amount of healing is required I am guessing that we will have fewer cheap 1 shots from bosses and more constant overwhelming DPS which should make for some fun encounters.
Edit: Also, looking at other profession’s masteries, support and CC roles might get more importance in HoT.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
2. Neither you or me know anything about HoT PvE.
If Revenant is any indication of things to come, PvE is going to get quite interesting.
“…let us eat and drink, for tomorrow we shall die;.”
Need weapon swap. Bad. I’d really really like to be able to go melee then swap to range while in combat… oh, and traits that don’t suck kitten .
You do know that almost all our weapon skill are mid to long range? The only melee skills are mace 1 and staff 1 and 2.
“…let us eat and drink, for tomorrow we shall die;.”
I would prefer being able to swap between 3 channels instead of the current 2 over weapon swaps.
“…let us eat and drink, for tomorrow we shall die;.”
I think if you gear towards Condi, you can find yourself with good sustained damage. With Anet’s Confi buff recently, it has the potential to be seriously overpowered.
I’ve been playing around for the past few hours trying to come up with a decent Revenant condi build and I haven’t seen anything that would be consider good sustained damage. Definitely doesn’t have the potential to be overpowered, well, not in PvE at least. Yes you can get some pretty nice torment stacks which is awesome in PvP and WvW but in PvE most of the important fights are against monsters that don’t move, you lose a lot of DPS and you lack in other conditions to make up for that loss.
EDIT: I have to agree with Miku about the trraits. There next to no definition to them. Looks more like 1 big jumbled mess than 4 distinct specializations.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I just don’t understand why someone would actually pay 15-20g for that.
“…let us eat and drink, for tomorrow we shall die;.”
I would love to be able to adjust the opaqueness of the UI.
“…let us eat and drink, for tomorrow we shall die;.”
it might have proved useful if it triggered blast finishers twice, instead of leap finishers…
I would be happy if it even triggered leap finishers twice. As it is now leaping through a fire field doesn’t double you fire shield.
It does double fire shield but in duration. 5 sec -> 10 sec.
They must have fixed it cause when I tested it the first day it just overwrote the duration replacing the current 5 sec by another 5 sec.
“…let us eat and drink, for tomorrow we shall die;.”
Or just have it trigger twice for all combo finishers. It is a grandmaster after all and even at that level isn’t too crazy compared to what other classes get.
Would be able to rack up some pretty nice burning stacks with a traited longbow. if it did.
“…let us eat and drink, for tomorrow we shall die;.”
You don’t need shield in pve at all.
But it can still be fun to play with one.
@OP I would go Sword/mace or Sword/Axe for a power build.
“…let us eat and drink, for tomorrow we shall die;.”
it might have proved useful if it triggered blast finishers twice, instead of leap finishers…
I would be happy if it even triggered leap finishers twice. As it is now leaping through a fire field doesn’t double you fire shield.
“…let us eat and drink, for tomorrow we shall die;.”
If only I could log into WvW right now. I would cash in some badges for some nice profit but Anet broke it.
“…let us eat and drink, for tomorrow we shall die;.”
There isn’t enough Leap FInishers on Warrior to warrant it being that useful.
And it doesn’t work right on half the combo fields.
“…let us eat and drink, for tomorrow we shall die;.”
It’s not your Ranger, it’s all Rangers. Mainly because there very few good Rangers. Most just perch themselves on a hard to reach ledge and pew pew at max range while you are busy fighting their teammates. They won’t even come down to help prevent a cap.
Isn’t that the purpose of Range attacks? Am I supposed to run up to you, and then shoot you at point blank range just so you have a chance to swing your sword at me?
If all you do is range then you are doing it wrong. You bring almost nothing to your team.
Are you one of the players who get mad when you get killed by arrows? Isn’t the purpose of PvP “Player versus Player”? When I kill you, I help my team. Then I stand on the flag circles.
Yes, being ranged and pewpewing everybody can help your team, but when you do this without helping your team to do objecties as stomp/holding, you are not being useful, that’s what is he saying… another example, staff eles, they can be well positioned spamming dps areas into teamfights, and they are helping their team, but if they dont use their support areas or utilities they arent being optimal
But isn’t standing on flag circle and turning it my team’s color useful? Is there something I’m not understanding in this game mode?
Of course is useful, he was talking about staying ranged only
Ok. I didn’t understand his hate for me killing him with arrows. After I kill people, I stand on the flag circles for my team points. I thought maybe I wasn’t doing something for my team. thanks for clearing up for me.
I wasn’t hating on you and I am sorry if I gave you that impression. I don’t care about being killed by arrows. Its part of the game. I’ll give you an example of what happened with a ranger on my team once, maybe it will clarify what I was trying to convey.
I was fighting at point (temple gate) holding off a 2v1 while my team was busy elsewhere and my health was getting low. Our expert ranger shows up to give me a hand, perched up on one of the columns using his LB. Fine, I’m still holding point and he is helping with damage. We manage to down 1, but his teammate gets a lucky shot and I go down before I can get a stomp in. Instead of coming down to either stomp the guy that was down, or even interrupt the guy stomping me, all he did was stay up on that column spamming rapid fire. He didn’t even come down to try a delay the cap until back up arrive (which was on the way) we lost mid and eventually the game.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
It’s not your Ranger, it’s all Rangers. Mainly because there very few good Rangers. Most just perch themselves on a hard to reach ledge and pew pew at max range while you are busy fighting their teammates. They won’t even come down to help prevent a cap.
Isn’t that the purpose of Range attacks? Am I supposed to run up to you, and then shoot you at point blank range just so you have a chance to swing your sword at me?
If all you do is range then you are doing it wrong. You bring almost nothing to your team.
“…let us eat and drink, for tomorrow we shall die;.”
It’s not your Ranger, it’s all Rangers. Mainly because there very few good Rangers. Most just perch themselves on a hard to reach ledge and pew pew at max range while you are busy fighting their teammates. They won’t even come down to help prevent a cap.
“…let us eat and drink, for tomorrow we shall die;.”
did you see someone using that signet elite? 180s cd is really mad for skill that has 4s cast time imo
I would use it if the didn’t have a ridiculous 4sec cast time.
“…let us eat and drink, for tomorrow we shall die;.”
Problem is the boon it self. Should not be stackable in duration at all.
I would be fine with this. It would tone down it’s usefulness in PvE but the skill remains good enough to be an elite and still be viable in PvP.
“…let us eat and drink, for tomorrow we shall die;.”
Equipment wise, i still recommend full celestial or a mix of zerk/celes, especially if you’re gonna use arms : signet mastery precision does add up quite a lot.
and celes gives of everything. which is very nice.
Celestial is nice for WvW, PvP but in PvE you don’t need any defensive stats. Without doing any math I would guess mostly sinister with a few rampager pieces. Rampager has too much precision, a lot of it is wasted. You only need enough to maximize the on crit procs from sigils and traits.
“…let us eat and drink, for tomorrow we shall die;.”
no way this stat combination would ever be “op” precision virtually always trumps ferocity.
Warriors can get 50% crit chance without any precision. So yes, this could have the potential to be OP.
“…let us eat and drink, for tomorrow we shall die;.”
People will aways find the best builds. To many good theory craters out there for them not to
and for each person experimenting to find those builds, there will be at least one person saying “that sucks, I am awesome and you are all idiots. I have never heard of a dumber idea ever. you all suck. your ideas suck. Play the meta my guildmates made me spec or you all suck”
When in fact those people are the ones that suck. They will never fully understand what the profession is capable of cause they never tried anything different than what they were told to play. Only idiots blindly do what strangers tell them to.
“…let us eat and drink, for tomorrow we shall die;.”
You could put your doom sigil on your GS and use a torment sigil on your sword instead.
“…let us eat and drink, for tomorrow we shall die;.”
Regardless of weather they notice it or not they still don’t want on in the group
And that is why many of us don’t play with pugs. Preconceptions and ignorance. Most pro dungeon runners don’t run with them either cause you can’t guarantee they are running proper builds.
“…let us eat and drink, for tomorrow we shall die;.”
If people wanna run condi warrior then that fine but don’t get mad if u get kicked from a party. A lot of people wanna get this stuff done and move on. If ur running condi warrior then u are either not giving might to ur party or u are taking away a spot for someone who will do more damage. I have had this discussion with many pro dungeon runners and they all say the same thing
Most people begging for warrior to run PS EA aren’t pro dungeon runners and the are so focused on what warrior is running that they don’t stop to ask if everyone else in the party is running an optimal build. Let’s be fair, if we are required to run a specific for efficiency so should everyone else which more often than not, they aren’t.
Also, the difference in dps between a good condi build and a power build is pretty negligiblenow that condis have been revamped. If you already have a might stacker in the party the difference is literally seconds on boss fight.
“…let us eat and drink, for tomorrow we shall die;.”
Well if it’s for solo play I guess I was thrown off because you put phalanx strength as one of your selections, so it was only natural for me to assume it was intended for groups as that trait is completely useless in a solo setting… but to be fair and in your own defense, not like the other two GM traits are relevant anyways and you definitely want burning arrows for a condi warrior build so yeah.
And before PS, people ran LH builds. I know. The problem in my opinion is mostly phalanx strength being too OP, but also because Anet kitten over LH builds and they aren’t practical to use anymore.
As for your last statement, what do you mean? You want to compare your personal damage with the build in the link you provided with a GS + a/m warrior running phalanx? Well, wouldn’t a better damage comparison be one using this build instead? They’re both solo builds so it would be a better comparison ^^
EDIT: Oh, how come you are using strength runes btw? They cost quite a lot, and are worse for both solo and groups for condi warriors than aristocracy runes do which are free (well, kinda).
Yes, the reason I put PS on my solo build is cause I don’t really have a use for the other GMs. This way if I stumble upon a temple event or world boss I can share whatever might I generate.
I agree with PS being OP, because of it warrior get shoehorned into a build or playstyle and get kitten on for not using it. If there is one thing I truly dislike, it’s being dictated how to play.
To clear up what I wanted to say about damage comparison and I should have followed the idea through in my previous post. I would be curious to know what the difference in DPS of this build to your standard PvE DPS build of another classes if put in a party that already has a mighty banner bot. You spoke about roles, I was thinking “what if there already is someone fulfilling the standard warrior role?” I would probably change PS for shout and replace my banner with on my mark or shake it off.
I went with strength runes for a 2 reasons. First, I already had then in my bank from a previous build. Second, I was aiming for a hybrid DPS rather than a pure condition build. At 2.5k power I get some decent direct damage from sword and some pretty nice final thrusts. I take this into WvW roaming sometimes (with a few trinket changes) and the direct damage helps against builds with lots of cleanses. Aristocracy is a good and incredibly cheap alternative if you want to go full condition damage.
“…let us eat and drink, for tomorrow we shall die;.”
I’ve been playing with this Hybrid setup in PvE and the DPS is pretty kittening remarkable. The zerker crowd probably won’t like it cause you aren’t pumping out might stacks like a GS build would but there is no doubt that the damage is viable in any party.
Those who say condition warrior isn’t viable or bad really don’t know what they are taking about.
It’s not that condi damage is bad, it’s just you contribute way less to groups and don’t fulfill the expected roles of the warrior. I mean, you take phalanx strength… but as you said you aren’t stacking might with your build like direct damage builds do, and not only that you’re only taking 1 banner and no empowered allies.
When you’re in groups it’s not all about personal damage, it’s about utility too. I hate to break it to you but based off of the build editor link, there’s a good reason for someone to claim your build is bad if you join a group like that and I don’t mean to offend you by this.
No worries Miku, I watch you streams and know your skills. I’ll take your criticism. I do trait empower allies instead of burning arrows when in groups and I also replace signet of might with banner of discipline. The build I linked is what I use for solo play but it is easily adaptable for group play as well.
As for might stacking, warriors are not the only ones able of stacking might. What did people do before PS? Is it optimal, no but seriously, is optimal really needed all the time. What about enjoying what you play? Will it get the job done? HELLZ YEAH!
I’d actually like you see the numbers I would get with the solo variation if paired with a PS banner bot metawarrior.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I was monitoring my ping during Modnir last night. It was hold steady at 76ms and all off a sudden it jump up to 1894ms and then hovered in the 200ms for a bit then went back down. I was also monitoring my ping to some other site and it never climbed higher than 87ms. I’d like to see Anet try and blame my ISP for this.
“…let us eat and drink, for tomorrow we shall die;.”
you have to use damage skill to show you where the body really is. It’s caused by lag but one can easily ‘make’ lag to cause this to happen.
So when you find the disembodied soul, you basically have to cleave it to death.
“…let us eat and drink, for tomorrow we shall die;.”
It’s a bug where the perceived location of the person you’re trying to stomp isn’t where they actually are. To stomp them you need to find their real location. It usually happens next to ramps and such.
If we are not in the right location why are we getting the “press f to stomp” notification? You press f, go through the stomp animation but nothing happens. I get a lot of that in WvW, in PvP, not so much. Do you get another notification when you stand where they actually (not where they appear to be) are?
“…let us eat and drink, for tomorrow we shall die;.”
I’ve been playing with this Hybrid setup in PvE and the DPS is pretty kittening remarkable. The zerker crowd probably won’t like it cause you aren’t pumping out might stacks like a GS build would but there is no doubt that the damage is viable in any party.
Those who say condition warrior isn’t viable or bad really don’t know what they are taking about.
“…let us eat and drink, for tomorrow we shall die;.”
I prefer vit on my Guard builds. Wearing heavy armor and having plenty of access to protection, aegis, and blind makes toughness seem kind of pointless since you mitigate a lot of direct damage. Vit helps a lot vs conditions and there is no shortage of that being thrown around.
“…let us eat and drink, for tomorrow we shall die;.”
Well, it was a fun while it lasted. RIP Symbolic Avenger, time to put the hammer back in the closet.
“…let us eat and drink, for tomorrow we shall die;.”
If people don’t want stupid outfits then people should stop buying stupid outfits. Until then Anet will keep pushing them through the gemstore.
“…let us eat and drink, for tomorrow we shall die;.”
Do some PvP, plenty of transmutation charges to earn there.
“…let us eat and drink, for tomorrow we shall die;.”
They could add some variables in the match maker to prevent forming teams with more that 2 of a certain class. The way you have a better chance of getting a balanced team comp. But they don’t.
That doesn’t really work in gw2…. you can have the same proffesion fulfill multiple roles depending on spec…
I get you don’t want a team with 5 theives, but that has to be pretty uncommon.
How many different specs have you seen in unranked since patch? Almost all the guards I’ve seen run some burst medi or burn build. All the engis are spamming nade barrage and all the mesmer are playing the crazy burst. All the FOTM players are all playing the exact same builds or slight variation of. There are no different roles.
“…let us eat and drink, for tomorrow we shall die;.”
They could add some variables in the match maker to prevent forming teams with more that 2 of a certain class. The way you have a better chance of getting a balanced team comp. But they don’t.
“…let us eat and drink, for tomorrow we shall die;.”
they had 1 year to balance. 1 YEAR FOR 1 BALANCE PATCH. they didnt even test this patch its so broken… 1-2 hours of gameplay and u could already find major bugs that should have been cleared out, but no 1 week still nothing. not to mention completely broken class / game mechanics…
Quoted for truth.
We didn’t even have to play to know it was going to be broken. Just watching the ready ups was evidence enough that non of this was going to be balanced.
“…let us eat and drink, for tomorrow we shall die;.”
Haha you had me going there in the beginning! We warriors aren’t all too experienced with trolling because so few people care about us
try a rampage thread next time! 8/10
lol ok i will be deleting this thread!
Heck, even Signet Mastery would have been a better candidate.
“…let us eat and drink, for tomorrow we shall die;.”
Are MMOs ever not in beta? Things are always being added, always being changed, and new bugs always being introduced and always being patched.
“…let us eat and drink, for tomorrow we shall die;.”
Well,you can get power, toughness, healing power and ferocity. The missing vitality and crit can be easily bridged with valor or radiance’s fury/crit bonuses while using honor for the vitality bonus, which also adds might and a smidge of res support. Get creative with your build lol.
Who’s says I haven’t been creative with my builds? Build creativity is limited by the options at your disposal which is pretty limited at the moment. Also, the clerics amulet? lol. I’ll just stick to marauder or barbarian cause you can actually kill things with those. Guardian doesn’t need toughness, heavy armor with ample supply of protection, it is just a wasted stat.
“…let us eat and drink, for tomorrow we shall die;.”
Shhhh, your taking the attention away from mesmer.
“…let us eat and drink, for tomorrow we shall die;.”
Stat combinations is literally the only thing separating wvw from sPvP. I don’t know why they’ve kept the stats separate, but I’m thankful. So many cheesy wvw builds -cough-condithief-cough- can’t make it through here. Imagine, for a second, if every condi spec was given the option to run dire. Imagine nomad bunker guards. Eughhh, no thanks.
What breaks WvW is not that stat variation. It’s all the extra added Buffs from food, guard stacks, bloodless and even World bonuses. Even the slight difference between exotic and ascended throws balance out. As for your previous question, there are plenty of stat combos that are impossible to get now that they removed stats from traits and I’m not talking g about dire and sinister. Power/prec/vitality/healing would be nice to get on my Guard.
“…let us eat and drink, for tomorrow we shall die;.”
Imagine a thief with 1hp, 1toughness, 1healing power and around 6k attack, 100% crit rate and around 400% ferocity.
Or a bunker with 60k HP and 6k toughness with 10k healing power.
No thanks.
Allowing for wvw style stat customization with exotic only gear would be nice, though.
I don’t think you understand what is being said. You wouldn’t be getting more stats, you only have more ways of dividing the stat pool. So you wouldn’t be getting stupid crazy numbers like the ones you listed.
“…let us eat and drink, for tomorrow we shall die;.”
During Closed Beta/Alpha, the stats where based on points allocated to certain trees and I feel this was the best way to customize your character. But, they dropped this idea because it was too complex for players… at least thats what they got from feedback.
It wouldn’t make much sense to players for gear to have no stats at all/
But in PvP you can’t mix and match gear to get a desired Stat mix. You are bound by the amulet. I like that they removed stats for trait points but giving people more freedom of mixing stats in PvP would be a good thing. I wish they brought jewels back or like some other thread said. Split stats between an amulet and 2 rings.
“…let us eat and drink, for tomorrow we shall die;.”
Mayb everyone should wait until Anet tones down the over the top damage across the board before we start asking for profession nerfs.
“…let us eat and drink, for tomorrow we shall die;.”
You see, Before back in early 2013, warrior was the worse class in PvP, nobody want to play it, no good warrior can find a team.
Reason because, it can not survive
any one can kit warrior till warrior is dead, until they gave warrior healing signet, so people can’t simply kit and still have enough damage to kill warrior.
now damage is over the top, people can just run away and still kill warrior now just like back in 2013.
It’s only temporary, Anet will be toning the damage down.
“…let us eat and drink, for tomorrow we shall die;.”
I’ve been playing around a lot since last patch trying new builds and figuring out what works for me. I came up with this.
http://intothemists.com/calc/?build=-Bs-Z;1NFk40J3NGV90;9;4PnQ;0156046148;4Jw04U;1ZF18ZF18S0V
While you won’t tanking any 3v1s for an insane amount of time or winning any duels with this build, it really shines in the big fights at mid. You can take quite a bit of heat and dish out on decent DPS and some CC. I’m been having more success with this than the traditional bunker guard set up.
“…let us eat and drink, for tomorrow we shall die;.”
Tried this, the burst is insane but how do you survive past the initial burst in a team fight. Maybe I’m just not good enough to play a glassy burst guard but it seems like the survivability of this build is non-existant.
“…let us eat and drink, for tomorrow we shall die;.”
try a rampage thread next time! 8/10