Norn,
because they get seen !
And profession subforums usually have their own unofficial community representatives who will make the thread and help keep it going. People who have solid understanding of that particular class.
Why not make it once the event starts.
“I will not be part of a guild called Fate’s Razor.”
Nearly ALL of the corrupts are tied to base necromancer, not reaper.
Scourge doesn’t magically make it so you cant corrupt boons.
or they could just un-nerf it.
Why play a class if its bad for the content you want to play? There are 8 other classes to choose from. When it comes to wvw raid time I choose to play reaper because its so good. When I occasionally feel like playing spvp I choose reaper because its so good.
I don’t think I have seen anyone complain about infuse light since HoT launch.
Well of Power is BiS for most Necromancers, it’s just most Necromancers don’t want to take a no damage skill nor understand the concept of party support.
Spectral Wall is good/weird but is mostly overshadowed.
I can’t find the build link.
Idk why I even waste my time on these forums,
https://youtu.be/N9yRtPZMlc4This is actually a pretty dumb example. It only shows us that the game doesn’t account Y(verticality) as much as X(horizontality) for an arcing projectile mechanic.
You mean it shows longbow shooting farther than 2k range? Yep…
The range on longbow is rediculous. I wouldn’t be surprised if you could get 2500 on stationary targets.
No you can’t. 1800 seems to be the maximum because of the way the projectiles are set up. After that you get ‘out of range’ and deal no damage.
What I find ridiculous is the constant ‘OBSTRUCTED’ when you’re at the same level as your target even when you’re within 600 range. That makes longbow a very hit-or-miss weapon to this day as it never got fixed.
EDIT: Obstructed seems to happen mainly in WvW (thought I’d mention that)
Idk probably got changed when they introduced read the wind.
Hmm, not sure if it’s RtW update now,
https://youtu.be/Lo6EUnBKxfM
This definitely over 2k range.Well, I guess you must have found the perfect spot and angle in the lobby in order to hit that stationary target. Still looks 1800 range to me though.
In WvW even when standing on top of a wall shooting down 1800 range seems to be the absolute max of my arrows. On flat terrain my range does not seem to exceed 1500-1600 as I just tested it by shooting chickens at north camp. I get ‘out of range’ while my bird kills them (and pets have a leash range of 2000 as I recall).
Now it’s possible that ‘Lead the Wind’ might also increase the maximum range due to the 10% attack speed or because it adds piercing but I can’t be sure.
I wasn’t guessing, back then I tested this stuff,
Then why pretend that you were guessing?
“I wouldn’t be surprised if” = a guess
“definitely over 2k range” = a guessYour screenshot makes no sense to me btw. All I see are random scribbles about Elementalist and Warrior skills.
I did notice ‘Read the Wind’ and ‘Eagle Eye’ at the bottom. So that screenshot must be over 2 years old as ‘Read the Wind’ and ‘Eagle Eye’ were removed on June 23 2015.
Lastly in the screenshot it looked like the furthest golem was your target while the video had you shooting at the closest one and from a different spot. So no basis for comparison there.
Maybe you could do some proper testing with current builds? The PvP training area in the guild hall may be ideal for that.
But sharing 2 year old screenshots with random things scribbled on or posting a 2 year old video titled ‘Why Longbow is OP’ with no actual measurable data are of little use to anyone in my opinion.
Idk maybe you could do some testing instead of just arm-chairing it and telling me I’m wrong.
Why should I? You seem to be the one harping on and on that it’s over 2000 range and armchairing with 2 year old obsolete images and videos. In case you didn’t bother to read I already tested it earlier today and concluded 1800 range at max in WvW.
I am done here. Goodbye Justine.
Idk why I even waste my time on these forums,
https://youtu.be/N9yRtPZMlc4
If you are playing longbow I would suggest using Marksmanship and Skirmishing lines. Steady aim, Lead the wind, spotter and vicious quarry being mandatory traits.
I would suggest taking the healing spring heal with the trap trait and clarion bond as well in the Marksmanship line.
Signet of the wild, signet of the hunt as two of your utilities.
Idk of anyone using g sotw anymore but idk.
The range on longbow is rediculous. I wouldn’t be surprised if you could get 2500 on stationary targets.
No you can’t. 1800 seems to be the maximum because of the way the projectiles are set up. After that you get ‘out of range’ and deal no damage.
What I find ridiculous is the constant ‘OBSTRUCTED’ when you’re at the same level as your target even when you’re within 600 range. That makes longbow a very hit-or-miss weapon to this day as it never got fixed.
EDIT: Obstructed seems to happen mainly in WvW (thought I’d mention that)
Idk probably got changed when they introduced read the wind.
Hmm, not sure if it’s RtW update now,
https://youtu.be/Lo6EUnBKxfM
This definitely over 2k range.Well, I guess you must have found the perfect spot and angle in the lobby in order to hit that stationary target. Still looks 1800 range to me though.
In WvW even when standing on top of a wall shooting down 1800 range seems to be the absolute max of my arrows. On flat terrain my range does not seem to exceed 1500-1600 as I just tested it by shooting chickens at north camp. I get ‘out of range’ while my bird kills them (and pets have a leash range of 2000 as I recall).
Now it’s possible that ‘Lead the Wind’ might also increase the maximum range due to the 10% attack speed or because it adds piercing but I can’t be sure.
I wasn’t guessing, back then I tested this stuff,
Then why pretend that you were guessing?
“I wouldn’t be surprised if” = a guess
“definitely over 2k range” = a guessYour screenshot makes no sense to me btw. All I see are random scribbles about Elementalist and Warrior skills.
I did notice ‘Read the Wind’ and ‘Eagle Eye’ at the bottom. So that screenshot must be over 2 years old as ‘Read the Wind’ and ‘Eagle Eye’ were removed on June 23 2015.
Lastly in the screenshot it looked like the furthest golem was your target while the video had you shooting at the closest one and from a different spot. So no basis for comparison there.
Maybe you could do some proper testing with current builds? The PvP training area in the guild hall may be ideal for that.
But sharing 2 year old screenshots with random things scribbled on or posting a 2 year old video titled ‘Why Longbow is OP’ with no actual measurable data are of little use to anyone in my opinion.
Idk maybe you could do some testing instead of just arm-chairing it and telling me I’m wrong.
The range on longbow is rediculous. I wouldn’t be surprised if you could get 2500 on stationary targets.
No you can’t. 1800 seems to be the maximum because of the way the projectiles are set up. After that you get ‘out of range’ and deal no damage.
What I find ridiculous is the constant ‘OBSTRUCTED’ when you’re at the same level as your target even when you’re within 600 range. That makes longbow a very hit-or-miss weapon to this day as it never got fixed.
EDIT: Obstructed seems to happen mainly in WvW (thought I’d mention that)
Idk probably got changed when they introduced read the wind.
Hmm, not sure if it’s RtW update now,
https://youtu.be/Lo6EUnBKxfM
This definitely over 2k range.Well, I guess you must have found the perfect spot and angle in the lobby in order to hit that stationary target. Still looks 1800 range to me though.
In WvW even when standing on top of a wall shooting down 1800 range seems to be the absolute max of my arrows. On flat terrain my range does not seem to exceed 1500-1600 as I just tested it by shooting chickens at north camp. I get ‘out of range’ while my bird kills them (and pets have a leash range of 2000 as I recall).
Now it’s possible that ‘Lead the Wind’ might also increase the maximum range due to the 10% attack speed or because it adds piercing but I can’t be sure.
I wasn’t guessing, back then I tested this stuff,
Dpending on your game play and how long you have been playing, none of them are really worth it.
Me for example as a rank nearly 3k wvw player,
Armor smithing is useless. What I don’t get in random ascended drops I can now just buy from a merchant.
For me the most used craft is chef for the account bound foods and to a lesser extent weaponsmith for utility consumables.
The range on longbow is rediculous. I wouldn’t be surprised if you could get 2500 on stationary targets.
No you can’t. 1800 seems to be the maximum because of the way the projectiles are set up. After that you get ‘out of range’ and deal no damage.
What I find ridiculous is the constant ‘OBSTRUCTED’ when you’re at the same level as your target even when you’re within 600 range. That makes longbow a very hit-or-miss weapon to this day as it never got fixed.
EDIT: Obstructed seems to happen mainly in WvW (thought I’d mention that)
Idk probably got changed when they introduced read the wind.
Hmm, not sure if it’s RtW update now,
https://youtu.be/Lo6EUnBKxfM
This definitely over 2k range.
(edited by Justine.6351)
Yes that’s my point. Also the fauna is different: where are all the devourers gone?
OMG not the D word!
Axe 3 and kick for warrior have the new ammunition thingy. I would call them charges though.
Lol can you imagine the LB ranger tears if force into arrow stacks, Lmao 1 gold per barrage.
Mobs seem kind of tanky to power damage idk.
You’re right, i used warrior to try and power damage through the mobs but i ended up dying before i even did any substantial damage to them =/
i mean like wtf?? in HoT and even core tyria warrior felt powerful and overpowered the mobs! but in poF i cannot even dodge to avoid dmg because they even deal so much conditions to me!
Think it’s their way of making vulnerability more desirable in regular pve play. Might have to find cheap easy ways to stack vulnerability, maybe mace offhand will become popular for warriors idk.
Careful. Next time you try to kill your Raptor you’ll bonk your head on an invisible block and fall to your doom. Yoshi revenge!
And people would find a way to farm that 1c per death I’m sure.
I’m just guessing,
I seriously doubt they are going to use barrier alot. It would be ESO levels of 1v10 face tank bunkering. Over time they might fill in a few spots where barrier is appropriate (endure pain, sos, and such) but it’s likely going to be a see how this turns out first kind of deal.
Okay my mount moves wayyyyy toooo fast. Think all mount speeds should be lowered to help everyone control them better. Thinking maybe a 33-50% speed reduction. I’ve talked with my guilds and people ingame and they all agree with me. Please reduce mount speed so they are more usable! If they don’t make this change myself and all the other vets will just leave the game for eso probably. Also nerf warriors.
The range on longbow is rediculous. I wouldn’t be surprised if you could get 2500 on stationary targets.
Mobs seem kind of tanky to power damage idk.
(edited by Justine.6351)
Moronic idea but have trait give perma quickness/alacrity while dual wielding lols.
Considering you can’t just log straight into WvW I have a feeling they just worded it poorly and you’ll be able to play the Elite specs anywhere just like the HoT Elite spec beta.
If that’s the case hopefully the ones that aren’t interested in WvW will realise that they spawn in PvE and go do what they usually do (raid, fractals etc).
I think with HoT elite specs it was everywhere. But maybe they will make the PoF elite specs only available while in spvp or wvw areas? Idk how hardcore people are in pve about exploiting stuff to get mad loot or something so maybe they left testing for pvp lol.
Oh lol oops. Could have sworn I couldn’t equip a second one.
Can we test in EotM?
This is how mounts function in general. It feels wierd if you don’t play games with mounts but that’s what it is.
I don’t think that it will be an issue, boons are too spammable and will be even more so on PoF thanks to traits synergies that many new skills will introduce. Also, Spellbreaker may remove boons but they still keep their own and its allies, which means any Scourge on the receiving end will be able to corrupt them if another Spellbreaker is not present, which is essentially superior to the straight removal Spellbreaker has.
Corrupt > removal any day of the week.
Alot of warrior’s are dumping berserker for core atm. Many more will dump it for spellbreaker. They don’t care if corruption is better than removal.
I setup my hammer rev as glass as it would allow, marauders. It felt kind of easy but grief are mobs looking to be damage sponges. But dying? Lol.
In the Path of Flames demo the rev had 2 underwater weapon slots with 2 spears. Can at least weapon swap now.
They need to disable gliding until they can figure out how to setup zones in a way that doesn’t require huge ugly piles of rocks as band-aids.
They have the info they needed, now they just need to go and polish it up for a re-release.
Most raids schedule their raid time. If you want to beat the que you should learn it.
He wasn’t referring to raiding in WvW.
I think his scenario is more appropriate: BL under heavy attack from another world’s map que. commander LOVESTOZERG responds to the threat bringing HIS map que, so he wants to switch classes to help.
If he wants to help he can join raid at its start. Or maybe find a build he can swap to to help the zerg.
Idk I tried, let it be a mediocre system I suppose.
Most raids schedule their raid time. If you want to beat the que you should learn it.
They need to make the zones tight to the walled objective and make those invisible anti glider walls instant disable. Increase the objectives’ capture bar event radius so a player can decide to push in to defend a ring-up or veer off.
Anet is showing some interest in making WvW a better game mode and the pips/leggy armor/backpiece and all that jazz is sure a step in the right direction as well as the separation of skills between gamemodes. (im not gonna talk about the recent balance patch)
However before you make any more changes to WvW fix the lag.
Honestly i love wvw but the lag is something that needs to get sorted especially in 3 way fights in eb. skills dont work lag is an issue.If your servers cant handle it dial the numbers back down on each borderland and give us another wvw map like ebg (5 maps in total)
The lag makes me give up on the gamemode more than anything else
There are 4 large maps. Fight somewhere besides the center of ebg maybe?
Cant be that way glidders need to bedisabled much before they get close the structures, the way u want to trim the barriers will lead to several ways of glicth into structures, like we had in some places.
Just make the zones disable gliders immediately. People really shouldn’t be intentionally attempting to glide into walled objectives they do not own so in the few areas it would cause death, oops… To prevent honest people from dying who just wanted to get to objective to defend but got there late, idk maybe increase the objectives’ capture bar event radius where appropriate. It would give them time to decide to push for the defense or veer off.
This is what I was thinking:
https://wiki.guildwars2.com/images/f/fd/Alpine_Borderlands_Zones.jpg
Red is Glide if you control
Green is anyone unless it is claimed
Blue are sentries’ aoe mark
What is up with sentries? Marked now disables gliders. With that change I would move the NE Ruin Sentry to the overlooking cliff/plateau of the Gari/Hills road fork. The NEC Sentry I would put on top of the bridge to mark people gliding from NET to Hills. To preserve its cripple function I would put an environmental caltrops below the bridge that is attuned to the sentry’s controlling server. Control the sentries to control the gliding lanes.
And forgot to add, with trim zones I would disable gliders nearly immediately.
I wouldn’t prohibit people from gliding out of objectives they didn’t own but they would need to run and jump and then open glider.
(edited by Justine.6351)
Another way to check what territory you are in is by looking at the objective icon at the top of the screen next to the score UI. It will always show the objective of the territory you are in. It’s a quick way to check territory color.
And that doesn’t tell you that you are about to enter an area with an arbitrary border that is not under your control.
No… The big red sign in the middle of your screen saying you are entering in a no fly zone is the one that do that.
and then where do you go, check mini map, oops too slow. oh well. There is no reason to make huge chunks of the map, with arbitrary zoning, control based for gliding. It adds practically nothing other than random frustration for either side. It could have been implemented cleaner.
Territories that are done right imo are:
SWC
SEC
Citadel
Bay, even this one could be trimmed back
The rest just encompass way too much random area. Look no further than NNC for an example of random territory. I mean what is this Game of Thrones where one random guy can become King of the North by flipping NNC?
Another way to check what territory you are in is by looking at the objective icon at the top of the screen next to the score UI. It will always show the objective of the territory you are in. It’s a quick way to check territory color.
And that doesn’t tell you that you are about to enter an area with an arbitrary border that is not under your control.
I prefer it the way it is now over this suggestion. Gliding rights should be a tactical concern, and the ability to deny gliding to an opponent in a territory adds much more depth than what you are proposing. Want to slow down reinforcements from garri while attacking SET? Cut off their gliding lines.
If gliding stays (and I think it should), I think it would be good to have a hot-key toggle button to lightly color territories on the main screen, so constantly checking the minimap weren’t such a necessity, though.
And just what would you flip to cutoff their gliding lines atm?
Gliding is not always the fastest way to travel, mostly just cool/convenient.
Incoming we have Path of Flames which has elites that seem to steer away from boon bunkers and towards dps builds. While there will always be boon bots in wvw I’m worried that Spellbreakers’ over zealous boon-hating design will leave boon-corrupt focused Necromancers starved.
Will there be enough boons for necromancer corruption fodder?
Will Spellbreaker make itself obsolete through over saturated boon-hate?
Justine, you’re going to have to keep me posted on the success… will you stick with mostly celestial?
Celestial is just too good for reaper (bad/average ones especially) and certainly will be great for scourge in wvw large group play as barrier scales with healing power and toughness will help protect it. The best way to deal power/hybrid damage right now is to deep-cut aoe boon-corruption which makes “Nothing Can Save You!” + Unholy Feast + Spiteful Spirit a god tier combo. Getting a hold of the enemies’ protection boon and placing 10 stacks of vulnerability is an obscene way to increase the damage of everyone who strikes them. Nightfall + Well of Corruption stacking is just a way to squeeze the rest of their tears out.
The axe/focus for single target killing are berserker. The minstrel GS for a support swap weapon to get some tasty healing power, boon duration for condition converts/stability and toughness for pushing.
You can already do this with hammer rev, and that has cleave.
I don’t feel the hammer rev is anything like this. CoR’s damage is often unreliable, you have no single target pressure, weak to non-existent sustained damage, the “unblockable” trait is unreliable whereas ours is on-demand, and you give nothing to your squad other than personal damage. so i would say: might as well run a power wellmancer instead.
lolwhat?
Cause revenants dont put aoe boons/condi clear/blasts out…
But…. wasn’t it always “jump and die” before??? So the only difference is that you MIGHT be able to not die if you can glide. Ah yes, another challenge and another reason to look at the map. Like driving a car on a busy street.. gotta pay attention
The territories are arbitrary lines that do not line up with any natural feature. You can be gliding along and all a sudden nope it no-glide area. I also think both enemy and allies gliding and chasing would add a cool component.
Creating Suggestion to trim the current Territories so they only encompass walled objectives with a 1200 buffer zone around them. Then have the rest of the map as glider free-for-all.
Its kind of annoying having to check the UI to see if you can jump off a random bridge or cliff in the middle of no where and not die.