Showing Posts For Kagamiku.9731:

Rampage needs looking at

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Posted by: Kagamiku.9731

Kagamiku.9731

On a final note, would like to point out that nothing on the Warrior is “high risk.” I mean, do Warriors even know what it’s like to have to decide it’s time to use a heal?

That doesn’t make something high risk. Guards only real heal counter is unblockable CC, thiefs withdraw heal has no counter, Ele’s main heal is just as passive as warriors…All they do is spam spells randomly and it serves its purpose.
…and so on.

If a zerker warrior messes up against another zerker, they’re toast. Mesmer on the other hand, has blinds, invulnerable, evades, invis, clone spam…Guards have a ton of sustain too from their multitude of aegis spam, blinds and blocks/invuls. A zerker warrior can take few more hits than other zerkers while against another zerker, but they lack any and all mechanics that help to evade damage entirely. They either win their fight, or they die trying. Most other classes can escape. Greatsword used to be a good escape tool for warrior, but they really nerfed the mobility of it with the most recent balance patch…

Endure pain gives warrior some leeway but pvp in its current form, conditions are enough to completely wreck a zerker warrior.

(edited by Kagamiku.9731)

Grenade Barrage Bug

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Posted by: Kagamiku.9731

Kagamiku.9731

So you disable a skill that is considered overpowered, yet you leave all the rest for other classes active? Hardly seems fair

It’s bugged. There is a difference between that and overpowered. It’s bugged in such a way that saying grenades when traited with grenadier is overpowered would be a grave understatement.

Highest PvE DPS since patch?

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Posted by: Kagamiku.9731

Kagamiku.9731

Also, an Engi solo beat the Ele solo of bloomhunger, yay reflects

The reflects helped, which is something you can’t do on most bosses…

More importantly, he was just exploiting the grenade bug. That’s not a legit kill.

The same engi did 4:54 pre-patch before the grenades were bugged.
https://www.youtube.com/watch?v=aJkg1LHHuWI

(edited by Kagamiku.9731)

Highest PvE DPS since patch?

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Posted by: Kagamiku.9731

Kagamiku.9731

Ele is highest group DPS. Always has been, and still is.
Thief I think edges ele out in terms of single target DPS but that might of changed with the patch.

1:57 solo bloomhunger kill in fractal 50:
https://www.youtube.com/watch?v=WCkit1eUsC0

Ele damage is insane and everyone pales in comparison to them in terms of damage.

Anti Stomp Hack ?

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Posted by: Kagamiku.9731

Kagamiku.9731

It’s a bug where the perceived location of the person you’re trying to stomp isn’t where they actually are. To stomp them you need to find their real location. It usually happens next to ramps and such.

Dmg output exaggeration

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Posted by: Kagamiku.9731

Kagamiku.9731

Can do that with hundred blades, that’s about it.

30k-38k yes but 50k? I don’t think so

Yeah, you can reach 50k on low-ish armor targets when you’re solo. In groups you can reach upwards of 90-100k if you have the proper buffs.

90-100k what? on a boss with negative armor? like the golem in fractals?

You can do it against someone like Belka (first boss of part 2) from Arah.

Dmg output exaggeration

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Posted by: Kagamiku.9731

Kagamiku.9731

Can do that with hundred blades, that’s about it.

30k-38k yes but 50k? I don’t think so

Yeah, you can reach 50k on low-ish armor targets when you’re solo. In groups you can reach upwards of 90-100k if you have the proper buffs.

Why are we the self defeating community?

in Mesmer

Posted by: Kagamiku.9731

Kagamiku.9731

Why do people say Mesmer was non-viable pre-patch? It was a common choice in high-tier pvp on EU. Just ‘cause NA didn’t use mesmers, doesn’t make it non-viable. EU > NA in terms of spvp.

Dmg output exaggeration

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Posted by: Kagamiku.9731

Kagamiku.9731

Can do that with hundred blades, that’s about it.

Grenade Barrage Bug

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Posted by: Kagamiku.9731

Kagamiku.9731

Throwing a grenade pierces targets…The logic behind that alone is enough to tell me that it’s a bug and not intended.

[Solved] Nerf Berserker's Power. It is OP.

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

In pve it got nerfed <— Not true.

I’m not even sure what logic you used to come up with that. It’s 100% uptime of 20%+ damage and now you can spam your burst skills too. If you spam arcing slice it provides perma-fury and good damage (especially against foes at <50%) or eviscerate for extremely high single target burst.

The old zerker power was 15% extra damage, but you couldn’t use your burst skills and keep the modifier. So the new berserker’s power is 5% more damage + spammable burst skills.

(edited by Kagamiku.9731)

Healing Turret's dominance is no more

in Engineer

Posted by: Kagamiku.9731

Kagamiku.9731

It is pretty kittened. Almost makes engi’s unkillable by condition specs. They always have their heal, and conditions pecs can’t stop their conditions from ticing..Instant 12k heal every 10 seconds…It’s hard for even a power build to not cause lethal damage when they have AED active because one hit is usually enough to do it.

I’m putting this right there with the grenade bug. It feels like post-patch engi is being completely supported by these bugged (or completely illogical) traits.

Was there a change to rune of the Trooper?

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Posted by: Kagamiku.9731

Kagamiku.9731

It should definitely affect you. Unless this sis something they stealth nerfed very recently.

Is sigil of bloodlust worth it?

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Posted by: Kagamiku.9731

Kagamiku.9731

There is no last-hitting in GW2, just so you know.

Tagging in GW2 works as such:

  • The amount of loot you get from a mob is based on how much damage you and your party do to that mob.
  • However, notwithstanding the statement above, you as an individual must do at least one (1) damage to the mob to receive any loot.

Is that actually true?

Pretty sure it’s:

1.) You must do at least X amount of damage to receive any loot, but you will not receive better/more loot for doing more damage than the minimum required.

(edited by Kagamiku.9731)

Please give Anet time to balance things

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Posted by: Kagamiku.9731

Kagamiku.9731

They have yet to fix engi nades that are obviously and blatantly broken. I have trouble sympathizing with them for that one simple fact.

Why is this serious problem ignored?

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Posted by: Kagamiku.9731

Kagamiku.9731

Those thread relate to two different things.

And not really sure what you mean by “warriors even agree with it” Agree with what? The first person is just a complainer about rush and whirlwind giving too much movespeed advantage, and no one is really agreeing with him. The other thread is about quickness, and no one said anything about it besides it being a common build for warriors since the patch hit.

How is either of these a serious issue? A serious issue is engineers who have bugged grenades and have yet to be fixed.

GS Warriors are too fast

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Posted by: Kagamiku.9731

Kagamiku.9731

Is this OP for real? GS was considerably nerfed with the patch that made swiftness not increase the move distance of movement skill abilities. Rush is borderline worthless now and whirlwind attack only moves 2/3 the distance with or without swiftness because it’s currently bugged (or they ninja nerfed it).

Swiftness alone is almost enough to catch up to a greatsword warrior now…

Things we know

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Posted by: Kagamiku.9731

Kagamiku.9731

Is the new guardian elite shout considered bugged? Its superior to the other skill based sources of quickness.

Guardian elite: Grants quickness (5s) and fury to 5 allies 600 aoe
30s cooldown
Mesmer elite (timewarp): Grants 11 pulses of quickness (1s) and give slow in 360 aoe
180s cooldown
Ranger Utility (Zeph): Grants quickness (6s) and superspeed to you and pet. Stunbreak
60s cooldown
Thief Utility (haste): Grants quickness (6s) and fury to yourself. Stunbreak
60s cooldown
Warrior Utility (frenzy): Grants quickness (6s) and5 might to yourself. Stunbreak
60s cooldown.
(sorry if I missed any)

tl;dr Guardian new elite gives up to 5 people a slightly weaker version (no stun break, 1 less sec quickness but longer fury) of thief haste, at half the cooldown of the self buff.

It’s not bugged. It does exactly what it says it does in the tooltip. It’s just ridiculously overpowered and needs to have its cooldown increased.

Amor and Protection needs buffs

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Posted by: Kagamiku.9731

Kagamiku.9731

No thanks to a protection. Only certain classes have adequate access to protection, and it would be absurdly OP for them and unfair for everyone else.

Armor could use a buff, I guess.

returning player and lost

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Posted by: Kagamiku.9731

Kagamiku.9731

If you’re in the mists it will show you pvp achievements you can complete. If you’re in wvw, it will show wvw achievements…And in pve zones it will show pve achievements.

Rampage > Lich

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

look behind you, dodge when you see him use a disable skill. Problem solved. If a rampage warrior is chasing you, you’ve already won by wasting his high CD elite.

If you try to fight him, you’re going to die.

This Mobility Nerf...

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Posted by: Kagamiku.9731

Kagamiku.9731

so your in WvW or SPVP and u meet this warrior who is able to outrun u and put insanse distance between themselves and you. and you are unable to catch up because swiftness causes their mobility skills to have 50% increase in distance traveld.

and now we know why it was nerfed.

nothing worse then some 1 able to escape combat at any time they like with no way any 1 can catch up or stop them.

now imagine your caught in a fight u know u cant win. but u cant escape cos you are slow / crippled and your mobility skills now let u move half the distance. o noes u cant escape anymore.

if u cant understand this don’t bother playing PVP u will just end up whining about something else that’s changes.

Because anyone with access to invis or ports can’t still do that. It majorly screws everyone else over. Completely unfair no matter how you dice it.

The only counter to a mesmer in their current state is to run away, and warriors can’t even do that anymore.

(edited by Kagamiku.9731)

It's the instant skills that are killing PvP

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Posted by: Kagamiku.9731

Kagamiku.9731

Besides, what “Instant” skill is able to 100-0 you? A combo “might” be, or maybe one of those lucky 11k backstabs of which I saw a screenshot, but that still only counts for an Ele with a Zerk Amulet – whereas the former is usually just people copying movements from streamers, so not terribly hard to read and avoid

Also he never said anything about 100-0’ing someone. He stated that there are a lot of hard hitting skills with no tells that do a great deal of damage. Too much damage from something you can’t even avoid without luck. Some classes can combo instant class skills so fast that they can combo you down to 0 health in a second. Ele’s especially are known for this. Mesmers take a bit longer but with their seemingly endless invis, clone spam, and multiple stun/dazed via mantra of distraction; it’s hard to predict what they will do, and they hit too hard for how little effort it takes to burst with one of them post-patch. Zerker guardians…if they port on top of you and use a ring of warding and you lack a stability (or it’s on cooldown) you’re dead.

(edited by Kagamiku.9731)

When are the nerfs coming?

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Posted by: Kagamiku.9731

Kagamiku.9731

Mesmers nerfed, they were given too many base traits and now they have everything. Masters of all…Take some of those away or reduce the traits effectiveness is probably what they need. Also mesmers shouldn’t have perma-invis. No class should. But if any class should, it should be the class designed around invis. The thief.

Engineers need grenade barrage bug fix.

Burn toned down. Makes guardians and ele’s pretty overpowered.

(edited by Kagamiku.9731)

FIX ENGINEER ASAP

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Posted by: Kagamiku.9731

Kagamiku.9731

Getting vuln on before the barrage means you actually put some efforts into killing your opponent beyond pressing an f skill. That’s a start.

No one cares about wvw. This is a pvp forum.

FIX ENGINEER ASAP

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Posted by: Kagamiku.9731

Kagamiku.9731

Did you really just give me a link to a wvw backstab? I need not say the difference in damage coefficient between pvp and wvw. I also know nothing behind the circumstances. The person who was backstabbed may of had 25 vuln stacks and the thief might stacks. The thief likely had food buffs, and guard buff…There really is no comparison. The player that was hit for 20k may of even been naked or full zerker. Provide a video of it happening in pvp, or this is not even close to the same thing.

Notice how many people are debunking his claim?

Current engis can nearly 1shot a full tank warrior. It’s nothing short of laughable.

And no, nades are currently dealing double damage. So if they’re hitting 22k on average now, they will hit for 11k after patch. Still a lot, but a huge difference. And less engis are likely to run full zerker if they can’t insta-kill people with their nades.
And if they still deal too much, then anet can nerf them. But as it is now, they first need to fix the broken mechanic.

Broken~
https://www.youtube.com/watch?v=3YK78ShnCp8

(edited by Kagamiku.9731)

FIX ENGINEER ASAP

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Posted by: Kagamiku.9731

Kagamiku.9731

Show me 20k backstabs or 14k burns that happen instantly. You can’t.

Backstabs wont even reach half of that on a tank and burns take time + multiple skills before it reaches that point.

FIX ENGINEER ASAP

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Posted by: Kagamiku.9731

Kagamiku.9731

They invis and then barrage you. Also plz, you can’t dodge that at melee range unless you’re lucky. You can’t even tell which one the barrage is at melee and all grenades pierce anyways. So barrage or not, being hit by the grenade AA still does way too much damage.

“added to the tooltip” lol it’s the most broken thing ever. That won’t happen. Anets just being lazy with engi fix.

It’s painful to see people even half-defend this with how to counter it rather than why it’s still in its current state.

(edited by Kagamiku.9731)

Double HP for TT wurms?

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Posted by: Kagamiku.9731

Kagamiku.9731

Yes TT has double health now.

Mesmers out of control

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Posted by: Kagamiku.9731

Kagamiku.9731

How did you translate Jayson’s post to "I can beat every single mesmer ever prepatch?

Quite the contrary. He was saying if he outplays them he can beat them pre-patch. Now they beat him regardless how well he plays. And that’s really how it feels. I do some damage to them, they stealth, blow their load on me…And when they come out of stealth they’re magically at full HP…This process repeats itself until I’m dead.

Pre-patch they were one of the best 1v1 classes. Yet they were countered by thieves and had difficulty staying on a point. Both of those problems were remedied after the patch and then some. Now they can one-up thiefs, and because of their seemingly infinite active defenses, they’re both hard to kill and deal a ton of damage. They may not be able to tank on a point but they’ll force you off it real quick.

(edited by Kagamiku.9731)

Mesmers out of control

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Posted by: Kagamiku.9731

Kagamiku.9731

That’s not true. Not in full tank gear. I was running celestial shoutbow at times in pvp, and I could never be bursted down. And celestial isn’t nearly as tanky as sentinel. The strongest burst might drop me to 50%. This is pvp, where damage is limited. Something like this might be possible in wvw where damage has zero restrictions and there are many additional damage buffs(guard stacks, food, higher stats overall)…but not pvp.

This was a single mesmer, without any additional buffs from party members killing a sentinel specced guardian almost instantly.

Mesmers out of control

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Posted by: Kagamiku.9731

Kagamiku.9731

If a bunker gets killed in 1 second by a single class, it’s a damage issue. Bunkers should be made to dodge, but they shouldn’t die from a single combo burst they failed to dodge. You’re not a bunker anymore if you can’t even survive that. They sacrifice all their damage, a bunker can’t kill a zerker in a second, regardless what they use or how incompetent the zerker is, it shouldn’t work the other way around.

(edited by Kagamiku.9731)

Mesmers out of control

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Posted by: Kagamiku.9731

Kagamiku.9731

All these people complaining about mesmer damage when they probably have not even witnessed the current state of bunkers.

You mean how they’re considerably weaker now because the damage right now is off the charts? There was a video where a mesmer downed a sentinel amulet guardian using a combination of abilities that took him a total of one second. Sure, he could have dodged some of it. But if a tank dies instantly to a single class because he didn’t or couldn’t dodge…How can bunkers be in a good state right now?

Mesmers out of control

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Posted by: Kagamiku.9731

Kagamiku.9731

Mesmers are out of control at the moment. Definitely the current strongest class.

Nothing like being interrupted by something you can’t even dodge, followed by a long stun, followed by a burst that can kill you even with the tankiest amulet.

(edited by Kagamiku.9731)

Mesmer Damage Post Patch

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Posted by: Kagamiku.9731

Kagamiku.9731

Nearly killing (he even died multiple times) a full tank guardian wearing sentinel amulet in one second shouldn’t be possible. >.<

(edited by Kagamiku.9731)

Revert Burning

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Posted by: Kagamiku.9731

Kagamiku.9731

Whats the average burn damage? WP posted a video where he got 19k for about 2-3 seconds using every burn duration and proc he could. How is 19k burn different from a 19k backstab or 100blades?

Because you can’t do a 19K backstab or 100-blades every second while actively avoiding being hit? Burning SHOULD hit hard, but not that hard.

You know, just like you can’t do 19K burn every second. Not sure how ONE tick of 19K burn equates to “zomg!!11! 19K burn every second!!QQ!11!”

Because you can’t land a single backstab for that much, let alone land a backstab for that much and still have copious amounts of survivability.

21k backstab damage.
https://forum-en.gw2archive.eu/forum/game/wuv/One-shotted-by-theif-18519-damage/first#post5215422

70K+ backstab damage
http://www.youtube.com/watch?v=RHTwL3013GA

Still think 19K is too much?

“It’s very difficult because depends of many factors…
The highest crit when I was alone was 13k to a mesmer and 13k to a warrior.”
his own comment.

He had every possible buff on him and maxed out on all factors to increase damage.

Revert Burning

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Posted by: Kagamiku.9731

Kagamiku.9731

Whats the average burn damage? WP posted a video where he got 19k for about 2-3 seconds using every burn duration and proc he could. How is 19k burn different from a 19k backstab or 100blades?

What everyone else said. Also because burning is not the only condition. Burning by itself is capable of doing as much as a full hundred blades with a single tic. And then you factor in poison, bleeding, torment…And the difference really shows. I don’t care about pve, but burning is ridiculous in pvp.

Hambow Returns 2015

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Posted by: Kagamiku.9731

Kagamiku.9731

That’s what earthshaker and backbreaker are for. And those are assisted by hammer shock leg specialist. Then you can HB freely. They might have an escape, but the skills are pretty spammable.

Whirlwind attack is something they’re not likely to dodge though (at least completely). And it’s big damage.

My main point is that LB really doesn’t have any utility for this build, and greatsword has movement skills and deals far more damage. If you use LB for might stacking then you wont benefit from berserkers power leading to a DPS loss anyways.

(edited by Kagamiku.9731)

Hambow Returns 2015

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Posted by: Kagamiku.9731

Kagamiku.9731

I don’t see how longbow auto attacks would be better than the movement skills of greatsword, and the massive/hard to avoid damage from whirlwind attack (a nice evade too) at melee range.

Maybe you can land an arcing arrow off someone you disabled, or got with pin down, but most of the classes have so many escapes they’ll use one of their skills to avoid it.

Hambow Returns 2015

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Posted by: Kagamiku.9731

Kagamiku.9731

What utility? What aoe pressure? Arcing arrow? That’s the only thing that’s going to deal damage on your LB without any condition damage.

You don’t need cleansing ire I guess, but taking LB without cleansing ire automatically makes LB 50% less worthwhile.

Without toughness, you’ll still melt. Sure, you’ll take more hits than other zerkers/marauders, but unlike them, you don’t have a billion ways to avoid the damage. Which is a lot better than high HP in this meta.

You’re right, it doesn’t reduce CD hammer skills, but it makes it so you can actually land hammer skills. And provides an insane DPS boost. A lot more than merciless hammer does.

Hambow Returns 2015

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Posted by: Kagamiku.9731

Kagamiku.9731

What’s the point of LB when LB burn damage was nerfed (and you’re not running condition damage amulet), you don’t have cleansing ire traited, and LB burst skill doesn’t even proc berserker’s power. With all those things against it, I don’t see how greatsword isn’t the better option.

It does have might stacking, but that’s it. And you don’t really need might while running marauder gear. Plus using the firefield over earthshaker will likely get you killed anyways.

Going all the way into tactics for shoutheal when you lack HP is going to be some rather weak healing too. 1,000 base, maybe 1200 if you get your might stacks real high. With week healing like that, stances would serve far better. Endure pain is especially good in this ridiculous burst meta. As well as berserker for the condition bombs…And stab never hurts. At least you’ll have ways to negate damage while you set up for a chain CC burst. Mesmer will just melt you from invis without it.

Honestly, hambow still seems it would be superior with celestial. Marauder I could see working better with Greatsword/Hammer. Yeah, rampage will wreck stuff, but beyond that I see no reason to play this build.

Also, heightened focus is literally the best damage burst trait we have. The fact that it conflicts with burst mastery just makes hambow all the worse. Heightened focus might even be better than merciless hammer in a hammer build…Dodging hammer skills is easy, dodging hammer skills against a warrior with quickness? Not so much. And all that additional DPS is provides is nothing to scoff at, either.

Not seeing hambow returning to anything reliable. It’s too clunky and easily avoided, and its traits are in all the wrong spots. And other classes are dealing too much damage and have too many evades/blocks/blinds/teleports/aegis…you name it.

(edited by Kagamiku.9731)

wow! they nerf SHOUTS!

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Posted by: Kagamiku.9731

Kagamiku.9731

It’s 1 to 1, go check. .9 or 1 pre patch doesn’t meaningfully change the magnitude of the nerf.

From .9 to 1.1 would make the shouts heal for 112 more with celestial. So that does amount to something.

Not sure what you’re trying to prove with the gear comment. You’re choice of celesetial build w/ full tactics is a bad choice to justify the nerf. The only thing such a build would do well is group healing via shouts. And such a setup would lose 25-35% effectiveness on that healing.

Uh, celestial shouts was the meta in pvp. It had good group healing, good tankiness, and relatively decent damage. And it’s the only reason they would have toned down the healing a bit on the shouts.

That’s what were talking about, right? It doesn’t really have a place in pve.

(edited by Kagamiku.9731)

Concerns about the new upcoming Meta

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Posted by: Kagamiku.9731

Kagamiku.9731

The funny thing is condition builds do so much condition damage that you instantly die to them. Shatter mesmers putting 20stacks of confusion and torment on you is nothing short of ridiculous.

(edited by Kagamiku.9731)

Things we know

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Posted by: Kagamiku.9731

Kagamiku.9731

Double checked the wiki and yes, direct dmg is mitigated by armor, condition damage is not.

Theres your fix anet, mitigate it.

That will only cause a huge deal more problems. What is needed is innate resistance to x condition damage on PvE bosses and nerfs to burning damage and application. In PvP you have a kittenton of condi clears to get rid of it. Mobs however do not have that. Also I THINK stacks in PvP are still limited to 25, at least I haven’t see it go over that once. Cannot speak for WvW though.

TL;DR Your fix would be the equivalent of giving everyone a kittenton of stuns as ways to “mitigate” power-type damage. Power is gated by armor, Condi by cleanses. If you would make armor affect condis you’d need to also remove 80% of condi clears from the game.

Some classes do have a kitten ton of stuns. And blinds, and aegis, and evades…It’s a lot harder to avoid condition damage because a lot of the skills are either AOE or ground targeted.

Condition damage is dealing way too much damage currently. Burning especially needs the nerf bat. 10k burn ticks is not cool.

Damage is way to high

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Posted by: Kagamiku.9731

Kagamiku.9731

Anyone trying to say this is anything close to balanced is only kidding themselves.

I LOVE this patch!

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Posted by: Kagamiku.9731

Kagamiku.9731

pvp shouldn’t revolve around who lands the 1st burst.

Why is Last Stand at 90 seconds still?

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Posted by: Kagamiku.9731

Kagamiku.9731

It also increases stance duration by 25%. Thee traits in one. I’d say it’s quite good.

I Love our dmg now :-P

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Posted by: Kagamiku.9731

Kagamiku.9731

That’s after patch. Everything is broken after patch.

Not this again...

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Posted by: Kagamiku.9731

Kagamiku.9731

Yes, but half the time they aren’t visible. And every time that happens I have to retarget. Is quite easy to forget you aren’t targeting when you just targetted them two seconds ago, and they’re not targeted two seconds later. Mesmers are the same way…Possibly even more so after the patch. Though I assume you can proc berserker’s power off their clones. Or at least I hope you can.

Point is, when you have to play whack-a-mole with half of the classes, it isn’t reliable to land a burst skill consistently. This is a grandmaster trait that gave you 20%damage after using a full adrenaline burst skill. I see no reason why it should be nerfed.

Now we’ll even need longbow to make full use of Berserkers powers. It’s like everything reverts back to longbow in the end. It’s the center of all things pvp warrior related.

wow! they nerf SHOUTS!

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Posted by: Kagamiku.9731

Kagamiku.9731

They don’t scale better they scale exactly the same. 1 to 1.

Depending on how much healing power you ran and where you got it from (gear vs traits) you’ve lost anywhere from 10% to 45% shout healing.

Um, no. It was .9 before the patch, it’s 1.1 after the patch.
Traiting all the way into vigorous shouts without celestial gear is really only something someone would do in wvw zergs..And wvw zerging doesn’t really matter.

(edited by Kagamiku.9731)