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Do Not Nerf Turret Engi

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Kagamiku.9731

Rocket turret is indeed the most damaging out of them – that’s why killing it first is a must (and with its 50s cooldown, the battle will be done before it can return to the battlefield).

It can be really hard to target it considering its range (1500 when traited…so is rifle turret for that matter) and how turret engis place them these days. Especially on certain maps. Sometimes they’re completely unreachable thanks to deployable turrets trait.

Well, actually, the defensive turret traits are 2 out of 8.
Albeit, a turret build will likely get most of them.

Two of the five they take directly help the turrets sustain while two of the others help the engineers sustain…Which is just as bad.
The one that doesn’t is a problem on its own. It’s the whole reason turrets have insane range.

With a single CC? Or yet another trait (and even then, he must detonate turrets to do so…while doing that with the healing turret isn’t an issue, anything else would decrease his offense).

That single CC is on a 15 second CD and it has no tell so it’s essentially unavoidable unless you get lucky and dodge roll just as it goes off. Also, that’s hardly all Turret engi has for CC. Overcharged rocket knocks down, overcharged thumper knocks down, and exploding turrets knock down. Turret engi conveniently has net shot too, so he can just fire that right before an overcharge to guarantee it hits.

Assuming you even need to melee the thumper one, anyway. Its radius isn’t that big, after all. Imho, it is more a matter of some capture points being too small, and should be made bigger, so that aoe can’t take the entire point (and that would also work versus grenade spam, since it would force the user to aim a bit at least).

You kinda do. Thumper is really, really durable and ranged damage tends to be weaker than melee damage. Unless you’re a pewpewranger or an ele.
Points bigger would help considering turret engis are noticeably weaker on large points like mid at Foefire…But I don’t foresee that happening anytime soon, and Turret engis only thrive in pvp…so it’s the format they should be balanced in.

As i said above – if you expect them to go down quickly while being fully traited for, you’re asking them to be useless. Without them out, the engineer has just a single main weapon that is even weaker than other main weapons by design. The engineer is nothing without his utilities, whatever they may be.

There are so many steps to finally taking out a turret engi that you’re pretty much wasting your time trying to solo one off a point. And that’s where my issue comes in. You’re better off ignoring them throughout the whole game then you are trying to take their point back.

But even then that won’t solve the second issue – you can’t expect much active play when you have only 5 weapon skills at your disposal, plus some turret overcharges. And turret overcharges can’t be simply shortened down, as they’re often tied with CC.
Sure, they could lessen the autoattack damage and make overcharge skills deal more damage, but what would change then? People would complain cause their bursts are too strong. The situation isn’t something that simple to solve.
And making them useless like many want to isn’t a solution, anyway.

What engi needs is to have more dodgeable skills. As it is, turret engi is just a bunch of AI all attacking you at same time, with a rifle that has skills without a tell. If Overcharged turret did more damage and turret base damage was lowered, that would actually help…because overcharged actually has a tell. So if an engi isn’t able to hit you with overcharged turret, he will take a big hit to his damage. Hence actually being in line with risk/reward. Of course, rifle needs to be fixed as well, since Overcharged shot has zero activation time, he could just combo the skill with Overcharged turrets.

(edited by Kagamiku.9731)

Do Not Nerf Turret Engi

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Posted by: Kagamiku.9731

Kagamiku.9731

…and that’s why it has a fire rate of 4s and slightly less than 7500 hp. Beside being a static target. Also, max range is 1250, but it requires a grandmaster trait.Else it is 1000.

It deals too much damage even with its rate of fire. That turret combined with the other turrets and the engi’s auto attack damage is just too overwhelming. The rocket turret makes the largest impact as far as damage is concerned, though.

when traited for

Of course. Traiting for turrets is the only thing turret Engi needs to be viable. The fact remains those traits make thumper too tanky. If there needs to be turret traits, then don’t make every single one compound how tanky they can be.

and like the trebuchet it cannot move, thus being just a nice target that can’t counterattack if you deal with it from a distance, or until you come close enough.

It doesn’t need to move when it’s right smack in the middle of a point.

Killing turrets from a distance just isn’t viable except for a few builds that got the AOE damage to do it. You can’t even AOE them most the time because engi’s place their turrets around the point, while thumper is in the center..Leaving almost all of them outside of AOE range. Unless it’s an ele’s meteor. And meleeing thumper is a joke. Engi will ping pong you all over the place.

And by the time you do kill them (if you even can), the engi already has ticked so many points from that point while you were being worthless that he already has a moral victory, anyways.

Also, you can’t expect for them to be balanced over a fully traited build like the one you’re likely mentioning. Traits are there to make things good, not barely viable. Especially if you pile multiple traits up. They must have a sensible effect.
Cause doing so means the engineer itself will have few to no traits upon himself (or the main weapon). A tradeoff, basically.

If engi turrets had some risk or skill involved to them, I might agree. But they’re more than viable and the counterplay needed to beat them should not exist in GW. It’s basically avoid point or 2v1 engi.

(edited by Kagamiku.9731)

Do Not Nerf Turret Engi

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Posted by: Kagamiku.9731

Kagamiku.9731

The turrets that annoy me the most are rocket and thumper turret.

Rocket turret deals too much damage and the range on that thing is nothing short of ridiculous….

Thumper turret has too much HP considering it can self heal, has permanent protection and can’t be crit or condition spammed. It’s literally about as hard to kill as the treb in Khylo. Maybe even harder.

Wanna roll a warrior but......

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Kagamiku.9731

Warriors did not receive a huge amount of buffs.

They got buffed way back and then people started calling them OP, and then they started receiving nerf after nerf after nerf…With no buffs in sight. At least any meaningful buffs. Rifle is still garbage after the buffs. Arcing Slice is still garbage. The only thing that I’d consider a decent buff was the extra vuln stacks from mace skill. But mace offhand is pretty much pve exclusive and they nerfed just about everything else related to warriors damage and pve.

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Which superior rune in Full Zerker Warrior?

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Kagamiku.9731

The new boon+might food is better than the previously best DPS food?

Are warriors as bad as other classes say?

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Kagamiku.9731

Warrior is born with defense, not born with survivabilty.

So warriors are born with armor already on them?

…Sorry, couldn’t resist.

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Wanna roll a warrior but......

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Kagamiku.9731

Warriors PvE damage is pretty bad, but one is usually wanted in dungeon runs for the banner buffs.

PvP…Warrior has a couple viable builds, but mostly everyone runs Shoutbow…And only Shoutbow is really in the meta these days.

Why is the Warrior community being penalized?

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Kagamiku.9731

Ele is the class that can truly do everything.

They stack might better than warrior except for Phalanx build which is a massive hit to personal warrior DPS build. They provide group wide fury. They have Glyph of Storms for vuln stacking. Vuln is the only reason warr takes crappy mace, as it’s a terrible weapon otherwise. They have both incredibly high single target DPS and the single best AOE DPS. And if their DPS was not enough, they have icebow to increase their DPS even higher. They can spawn an earth elemental to aggro mobs for them so you can easily solo bosses. They have reflects,ports, invulnerabilities and perma-vigor. And the best part is they can have all of this while still running the meta DPS build. Because of Obsidian Flesh, Arcane Shield and perma vigor they’re actually more survivable than warriors while doing much more damage. Hell, they even beat warrior at the one thing they’re good at. Supporting.

All warrior truly has is banners. And I’d give them up in a heartbeat if their supportive damage was all transferred to the warrior. So I could actually solo content without feeling like my weapon is a wet noodle.

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Are warriors as bad as other classes say?

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Kagamiku.9731

How doesn’t defense count as survivability if HP does? Both serve the same purpose.

Also not all warrior builds has mobility. Hambow has none, and it’s still the second most common warrior build.

Are warriors as bad as other classes say?

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Posted by: Kagamiku.9731

Kagamiku.9731

1. Decrease warrior survival by 50%
2. Increase warrior attack by 20%
3. Increase warrior defense by 25%
4. Increase warrior Fear shout by 15%
5. Give warrior access and ability to equip dual large heavy weapon.

So you now see, a warrior survival is not first priority anymore, warrior survival is not very important anymore. Warrior depend on survival to be a warrior is gone. Warrior is good now

How do you decrease a warriors survival when you’re increasing their defense by 25%??

By survival you mean HP, or what? Because they already have crappy ways to mitigate damage, they’re not all that survivable comparative to other classes with tanking potential.

Balance Stance should not be a boon.

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Kagamiku.9731

He’s referring to how other classes can strip boons for counterplay, but warriors can not strip boons for counterplay. So warriors have no counterplay against boons, while other classes do.

Lich form necro comes to mind…Stab makes them completely ridiculous and impossible to deal with as a warrior.

Dragon Ball win/loss

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Kagamiku.9731

And who is going to be the one to tell you?

Why is the Warrior community being penalized?

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Kagamiku.9731

5 completely terrible players, maybe.

I can solo a cleric warrior and since he’s using crap-tier gear he wont be able to kill me, either. Guards/Ele’s/Engi’s—When specced right will be better at surviving.

Lack of protection or reflects (traiting for reflect on block is garbage compared to other reflects in game so it is hardly worth it and warrior shield sucks anyways) really kills warriors tanking potential. Warrior is good at taking sustained auto-attack DPS, that is all. Any kind of burst damage and they melt. Even in soldier or cleric gear, one thief is enough to DPS them down. Or any class running glassy.

(edited by Kagamiku.9731)

Are warriors as bad as other classes say?

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Posted by: Kagamiku.9731

Kagamiku.9731

Ele is far better in pve, if that’s what you’re asking.

If you’re completely new and don’t know how to dodge, then warrior can take a few extra hits…But Ele damage is so superior to warrior that it isn’t a good tradeoff.

Did they ever improve Elementalist?

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Kagamiku.9731

Oh yes, because the lowest common denomination, which is 99% of the players, doesn’t count, right?

The lowest common denominator is not 99% of the playerbase. Maybe if you count every player in pvp and pve…But if we’re just talking pvp, I see plenty of decent to good eles in pvp. Ele has a really high skill ceiling, but it’s not like you can’t learn the fundamentals rather quickly.

Please, stop with the nonsense.
I said that i’m not a good elementalist, but i can still kill almost any class with almost any elementalist build.

You’ll need to post a video before I believe anything about your skill level…based on what you say about ele’s.

The class is okay, but its not the “strongest” as you claim.
The limit of the class, is its low overall stats in every category, with very poor trait balance.

It is the strongest as I claim(well, right there with Cele Engi). D/D ele’s are extremely difficult to kill to the point where they can classify as a bunker. Who cares what their overall stats are if they clearly have the potential to both deal damage and take a beating. Their insane healing potential along with an absurd uptime to protection(aura skills and AoE) as well as permanent vigor (from an adept trait and SD) is what makes them so beefy. Not to mention how easy it is for them to cleanse conditions. They even have ports to escape and an invulnerability if they need it(cantrips…). Their damage comes from their high burn uptime and being the only real class that can stack a full 25stacks of might consistently. Not only that, but it’s one of the most mobile class builds in pvp because of ride the lightning, FGS and lightning flash.

How good will the elementalist be if they nerf the meta celestial D/D? Not very good, i’ll tell you right now – and everyone will be back to whining (QQ – ele is the weakest pvp class, anet doesn’t know hot to balance, ect, ect)

Unfortunately, D/D is in the Ele resume, and it’s the build that makes them the strongest PvP class. That will not change unless something about that build is toned down.

(edited by Kagamiku.9731)

Mini Mystical Dragon NA release?

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Kagamiku.9731

Mini collectors should be able to acquire all minis onto a single account. It’s never a good thing when something is impossible to obtain for a certain group of people. Make it difficult to obtain, make it cost money…but NEVER make it impossible.

(edited by Kagamiku.9731)

Did they ever improve Elementalist?

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Kagamiku.9731

Lawful you must not be playing DD ele right in PvP. Its the strongest spec in the game.

Not even close, only good in the hands of a good player, which i am not.

Just because Ele isn’t your strongest class, doesn’t mean they are not the strongest class in PvP.

Ele’s can be somewhat hard to play, but D/D is so ridiculously good that an average D/D ele is going to be really effective. A highly skilled d/d ele is just going to wreck havoc on everything…Save for maybe a certain type of thief builds that can counter them.

But yes, if you’re less than an average player, there are easier classes that you will do better with. But profession strength is not determined by the lowest common denominator of players.

(edited by Kagamiku.9731)

Lagging again?

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Posted by: Kagamiku.9731

Kagamiku.9731

Having the same issues. I never lag, yet recently,lag spikes have been hitting me relentlessly. Mostly in PvP. Sometimes my skills take an additional second to cast and other times I’m unable to do anything for 10-20seconds at a time. Kind of sucks to be 1v1 or 2v1ing, only to get out of the lag spike and already be dead.

Can we get a teleport to commander?

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Kagamiku.9731

It should be a gemstore item, obviously.

Change to Berserker Stance

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Posted by: Kagamiku.9731

Kagamiku.9731

I think im not getting that point about soldier/zerk. They dont rely on conditions outside of soft cc as cripple, immo, chill. Slow cant comment yet as we have to see it ingame. Not much changes here imo.

The point is that soldier and zerk gear is completely unaffected by BS. As well as many other stat combinations. Only stat combos with zero power are countered by BS. Which means Rabid is the only stat combination countered by BS…For a whole 8 seconds. Yes, there is settler stats too, but no one uses it.

Dire gear while its look op on paper in practice ppl goes for rabin instead cause a lot of condi builds rely on crit procs. I dont think i have seen any dire engi ever for example. You may meet some necros but the damage is definitely lower than from rabid ones.

Dire is better. It just doesn’t exist in PvP. An engi wouldn’t go Dire because IP is OP as kitten but a lot of the other classes don’t have OP crit procs. A warrior for instance, can only bleed on crit…And Dire is the much preferred choice over rabid. Critting with 0 power stat is still terrible damage, so for rabid to be worth it, you need to have a very good crit proc skill.

I dont think you be able to place conditions on the target if that boon is up. At least that how i understand it. Its up again to see ingame how it work out. At worse state BS wont be as useful as it is right now, but its still have it place. As for boonstrip the same goes for transformations skill but i dont see anyone complaining about it?

Resistance:
“Conditions currently on you have no effect; stacks duration.”

Berserker’s Stance:
“Conditions cannot be applied to you.”

The wording is very different and Resistance doesn’t say anything about conditions not being applied to you like BS does. Unless they completely botched the wording, what resistance does is very obvious. It stops conditions from affecting you for its duration…But those already applied and the ones applied while it’s active will still be on you when the boon expires.

Transformation skills can be stripped of their stab, yes. But warriors aren’t hitting you for 4-6k auto attacks in lich form, either. And warriors have strippable stab as well. It’s not that boon stripping is OP, it’s the fact a good unstrippable skill would beneutered to the point where it becomes strippable and isn’t even a true condition immunity anymore.

Now to the main point. BS is vital to every not shout-bow build. And shoutbow is already what 95% of warriors run. Give warriors more reason to all run the same build. Sounds amazing. Resistance is not a terrible boon, it’s decent. It’s just terrible compared to BS…And the last thing warriors need is yet another nerf to every other semi-viable build.

(edited by Kagamiku.9731)

Change to Berserker Stance

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Kagamiku.9731

What about Soldier or berserker, or pretty much any other stats that doesn’t rely entirely on condition damage? Dire gear is already OP because you can stack two forms of defensive bonuses while still dealing insane pressure damage.

Ok, I’ll consider that a “tiny” buff. But when you realize that resistance doesn’t actually negate conditions from being applied and when the resistance boon runs dry and you have a million conditions ticking on you…That tiny buff becomes garbage.
Plus any good necro will save a boonstrip for that skill and it will never be useful against them.

SoR doesn’t have anything crucial to a warriors survival. Some damage and swiftness. Losing fury kind of sucks, but it’s not a huge loss. Honestly, having an 8+ second resistance stripped from you and applied to them is a huge deal. Even if you save the skill, it doesn’t mean a necro can’t save their boonstrip for that skill.

(edited by Kagamiku.9731)

Change to Berserker Stance

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Kagamiku.9731

They can do kitten! If they’re not a straight up faceroll cond class, BS is considerably less useful as their main source of damage will be power damage. BS is really good against condition necro and blind/poison spamming thiefs. And they can both strip resistance and apply it to themselves no problem.

Also Diamond Skin no counterplay? Lol. Again, it’s a problem with full braindead cond builds. ANY class can drop an ele by 10% for them to lose Diamond Skins affect.

Also, where is the buff? BS is better than resistance in every way.

You know what has no counterplay? Steal because you can only avoid it by guessing when to dodge. Same goes for Engineers Overcharged shot.

Incediary powder because no amount of cleanses will save you from the ridiculous burn uptime of that skill. And you can’t avoid being crited for the skill to proc.

Certain fear skills with no tell. Sure, stability can save you, but you need to use a stab on something you can’t even avoid. Certainly if power damage isn’t a counterplay to BS or Diamond Skin, then stability isn’t a counterplay to Fear or knockdowns with no tell on low cooldowns. Some classes barely even have access to stability. And if they do, it’s of a small supply.

(edited by Kagamiku.9731)

Change to Berserker Stance

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Kagamiku.9731

They have counterplay. It’s called physical damage and condition damage. Depending on the skill. So many skills have no counterplay in this game, BS and EP are not one of the worst offenders.

Change to Berserker Stance

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Posted by: Kagamiku.9731

Kagamiku.9731

There is no reason for BS to be changed into the resistance boon. Just because a skill acts similar to a boon, doesn’t mean the skill should become the boon. BS is still better than the boon and BS would become pretty crappy if changed to Resistance. Thiefs and Necros eat boons for breakfast, and even worse, their skills can even transfer the boon to them. So rather than having an 8 second condition immunity applied to us, we have an 8 second “immunity” that is likely to be used against us.

[Video] How to DPS properly as a warrior

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Kagamiku.9731

I know this is just a troll video…But it hurts my brain to even think someone uses defiant stance in pvp.

Is warrior REALLY sucking that hard ? o_o

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Kagamiku.9731

They certainly have better buffs. Warriors have more CC though.
Lack of protection is a real downer.

(edited by Kagamiku.9731)

Turret Engi vs Minion Master

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Kagamiku.9731

Shatter mesmer isn’t something you can los. Maybe a ranger is, but since your damage is going to be so poor as a bunker, i’d say they could zerker you in melee anyways. But again, you’re hardly a good bunker if you can only handle a 1v1, which is the only circumstance where los is possible…if you want to keep your point.

A good guard can handle a 2v1 situation for at least a little while. Leave a warrior against a ranger or mesmer and any other class, and they’ll be dead soon after their endure pain wears out. Thief would solo them no problem.

Lowest quality of working builds sounds about right:
http://metabattle.com/wiki/Build:Warrior_-_Banner_Bunker

I also like this tidbit “this build is supposed to replace bunker guardian on your team – if your team has both one of you must change builds or class (likely you).”

Highest quality of working builds, yep.
http://metabattle.com/wiki/Build:Guardian_-_Altruistic_Healing_Bunker

To add onto that, I almost never see banner warriors these days, while bunker guards are commonplace. Even that crappy GS/LB build is more common.

(edited by Kagamiku.9731)

Turret Engi vs Minion Master

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Kagamiku.9731

Let’s skip condition topic, since it’s a thing that can kill any build.
In time, even Necro will die.

My sole point is:
Guardian is the only class that can hold few players w/o being kicked out of point which would lead to neutralizing it, till teammates will come and aid him in fight.
Amount of Blocks, stability, invulnerability, retaliation, protection etc is enormous.
I have met few guardians like that with good rotation and fighting them was a horrible waste of time, I find it somehow nice, that Guardian both in name and in playstyle fit together.
So yes, survivability wise and point holding wise, Guardian is far superior than Turret engineer or MM Necromancer.

The main difference between those three, is that Guardian can share his boons which make him more team supportive than engineer or necro.
And yet he’s mobile.
Well, each bunker build and class has it’s pros and cons.

A banner warrior is a far superior bunker.

Haha, no.

Even putting aside the fact that a bunker warrior will just get knocked off point and have his point neutralized, they are destroyed by ranged dps since they lack wall of reflection like guardian has. Very susceptible to burst damage too. Thief or power ranger or shatter mes will have him off the point in no time at all…Or he’ll just die on it.
They could grab block reflect and equip shield+mace…but that’s just disgusting and sacrifices so much for a little extra ranged defense…Guardian does it so much better for much less investment.

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Is the warrior good?

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Kagamiku.9731

Their damage wasn’t even close to highest. Ele always had that spot with flying colors. And Theif as best single target DPS.

If warrior didn’t have banner of discipline, they would be out of the meta right then and there. A single skill is the sole reason they’re viable. And with all the nerfs, they’re officially garbage for solo PvE play. Highest health and armor is inferior to the ability to evade spam or activate aegis and protection boons. None of which warriors can do.

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What about nerfing turrets ?

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Kagamiku.9731

The fact remains that it doesn’t affect the engineer in any way by dodging thumper. He presses a button when you’re near thumper and the deed is done. You’re wasting a dodge you could have used on something else. Point still stands. So yeah, doesn’t make it any less braindead. And it makes it even better, as a decent engi can combo OS into thumper knockback.

(edited by Kagamiku.9731)

What about nerfing turrets ?

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Kagamiku.9731

Engineers will place rocket turret on ledges or areas that require leaving the point in order to kill. Seeing as how they have extremely long range, you need to leave the point to kill them, unless you’re a high damage ranged class…And even then, it might be hard to target if placed well enough. Regardless, rocket turret is not the turret that’s hard to kill (assuming you can get to it). It’s thumper turret. Something with 12,000HP, permanent damage reduction that’s equally as good as protection boon, and it can’t be crited or condition spammed. Plus it heals. Factor all that in and you have something about as tanky as a warrior. The amount of difference that a zerker thief or any other zerker class does to a target that can be crited compared to what they can do to a non-crittable object with protection is huge. Their damage is low enough without crits, let alone their damage without crits attacking a target with protection. And any condition class that’s not using Rampager stats may as well give up ever trying to kill the turret.

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What about nerfing turrets ?

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Kagamiku.9731

They also have exploding turrets. The Rifle knockback is so good and so much better than any warrior knockback that it makes them far better as CC. Warriors have easily telegraphed attacks that all can be dodged. You can’t even dodge OS. Staggering blow is the only skill that is somewhat hard to dodge…making it pretty crucial in order to combo hammer skills. But still nothing compared to OS.

(edited by Kagamiku.9731)

What about nerfing turrets ?

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Kagamiku.9731

A few seconds no. How about several seconds? Or a dozen? Because by then, it’s still not going to die. The multitude of engineer knockbacks is party to blaim, because you can’t even focus the thumper without being ping ponged one way or the other. I’d just like to be able to kill it on my 10th auto attack, that wold be nice. I’m not even sure if 20 auto attacks is enough to kill that thing.

Meanwhile, a melee class can’t even be on point or thumper will knock him right out of it. Or he has to waste a dodge on a dumb, passive mechanic.

(edited by Kagamiku.9731)

What about nerfing turrets ?

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Kagamiku.9731

The only turret that is ludicrous in terms of how many hits it takes to kill is thumper turret. It has good HP, self healing and cant be crit or condition spammed. The other turrets are not a problem… And if you spent all your time trying to focus down the thumper, the engi will either kill you before then, or you’ll almost be dead by then. Different story for a ranged class that can just pewpew it off point. But that’s a long time to be off point.

Although Rocket turret I feel is too strong for a different reason.

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Is warrior REALLY sucking that hard ? o_o

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Kagamiku.9731

The big difference is a guardian can go zerker medi and have enough heals/invulnerabilities/blocks to make it work. They also have ports on sword skill making it easier for them to combo skills…as well as smite condition which is pretty much guaranteed big damage. A zerker warrior just gets bursted and explodes to damage. Plus their big damage attacks are telegraphed as hell and require setting up if you plan on hitting a good player with them.

In-fact, I’m pretty sure warrior is the only class that sucks balls in zerker. Mediguard/Power Ranger/Power necro + Lich form/DP blind spamming thiefs/DF Fresh air ele/shatter mesmer…In zerker having the ability to block, evade attacks, blind spam, port, or attack from ranged while still doing extremely high damage…is far better than the extra HP.

Cookie cutter warrior builds still work, of course. But you’re either a shoutbow with subpar dps whose sole purpose is to support the team, or hambow that is carried by combustive shot’s fire field + cleansing ire proc and the CC from hammer.

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Is the warrior good?

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Posted by: Kagamiku.9731

Kagamiku.9731

warrior masterrace in PvE

Got a good laugh.

Please stop complaining about warrior nerfs

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Classes shouldn’t be balanced around whether they’re easy to play or hard to play. If a skilled warrior can’t do what a skilled elementalist can do then either the ele needs to be toned down, or the warrior needs to be brought up. Period.

And warrior is hardly the easiest class to play. Every single class is easy to play in pve, and Rangers in pvp are by far the most braindead class at low levels of play. Spam rapid fire at 1500 range. Win.

And almost every class has a brain dead build that requires no skill to play. It just so happens that warriors are so pigeonholed into what build to use that their most braindead specs are the ones in the current meta. Playing a zerker warrior in pvp, for instance..Is much, much tougher than probably any other class. Zerker theifs can spam evades, ports and blind spam. Guardians can spam aegis, invulnerabilities, blocks, and missile deflection. Mesmers can spam illusions a backwards port on a short cooldown, and plenty invis to go around. Ele’s have massive aoe attacks that can wreck an entire team on point if left unchecked and a lot of utility with their attunement skills. Rangers have massive range couple with huge single target ranged damage and a knockback on a short cooldown…which is quite frankly all they need in low levels of play. Necros have…lich form. And don’t even get me started with the amount of ridiculousness that Engineers have.

Meanwhile, a zerker warrior needs to stay in melee range to fight and dodge every burst or pop 4second endure pain…or die.

(edited by Kagamiku.9731)

Acquiring Black Lion Salvage Kits

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

Mystic salvage kits salvage dark matter as well. Black Lion kits are far too valuable to use to farm dark matter.

Acquiring Black Lion Salvage Kits

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

What do black lion salvage kits have to do with ascended gear?

Is warrior REALLY sucking that hard ? o_o

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Some of the posts in this thread..wow. Warriors have not been in a “bad spot” since beta. Go play a class that gets nerfed every patch then see how “balanced” warriors are.

Warrior has been nerfed pretty much every patch. More so than any other class.

Also, warriors were garbage during beta. They’re not terrible now, but they’re a nerf or two away from that.

Is warrior REALLY sucking that hard ? o_o

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

@Thaddeus: You’re looking at celestial/zerker pve, not pvp. Celestial/zerker stats are different in pvp. Of course, marth is referring to pve as well, but I don’t know why anyone would use celestial in pve in the first place…
As far as tough bark goes, going rampager stats would be far better.

No he’s talking about celestial in PvE not PvP. Here :

I’ve been practicing it because I feel like the Mordrem’s AOE condi spam plus tough bark is going to break the zerker meta.

Mordrem’s AoE? That’s pretty much PvE.

That’s what I said. Only stating why celestial is so good in pvp, and yet so crappy in pve.

Is warrior REALLY sucking that hard ? o_o

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Warrior —> Support class.

How sad it is.

@Thaddeus: You’re looking at celestial/zerker pve, not pvp. Celestial/zerker stats are different in pvp. Of course, marth is referring to pve as well, but I don’t know why anyone would use celestial in pve in the first place…
As far as tough bark goes, going rampager stats would be far better.

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This just in Rytlock Brimstone quits Warrior.

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Posted by: Kagamiku.9731

Kagamiku.9731

If you are going on about PvP that’s not my forte I was pretty much talking about PVE. But anyways from what I have played the warrior role in PvP is either Disrupting with hambow or banner bunker. You are complaining about other classes unique mechanics as if warriors didn’t have their own. (berserker stance, Endure pain, 3second block hard and soft CC) And I appreciate the ad hominem, but everyone who plays both guard and warrior will tell you that it’s harder to play zerker guard than it is to play zerker warrior.

None of warriors utility skill slots are spammable. That’s the difference. Warrior can pop all three stances, and gain complete immunity for four seconds out of 60. And Shoubow (the current meta build) doesn’t even use stances. No one uses shield as it means you need to sacrifice warhorn. And warrior shield is just a far inferior version to engineer’s gear shield. Bunker guardians work so much better. All it takes is one pewpew ranger to wreck a bunker warrior, while a guardian is just going to place a wall of reflection and laugh as the ranger can’t do anything about it. Warriors are good for team support with shoutbow, they’re poor bunkers because they have very little to mitigate damage. They get hit by some zerker burst and they’re probably already down for the count. They’re great at dealing with sustained auto attacks, but that’s about it. If a group focuses one down, they’re going to melt. A guardian has invulnerabilities to deal with it. And is far better at dealing with ranged pressure. And while it may seem like their damage will be terrible, they have retaliation and near-perma burning if they build for it.

Actually, I don’t think it is. Zerker guardian is actually viable. Zerker warrior just gets obliterated. In PvP. You see zerk meditation guardians all the time, zerk warriors are very rare. Hambow and Shoutbow run either soldiers or celestial. Occasioanlly you’ll see some non-meta zerk warriors running GS/Rifle or some combination of the two. But they always suck.

In pve, as I said, it’s braindead easy, and both warrior and guardian are easy to play in it.

(edited by Kagamiku.9731)

Good bye warrior?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

DPS is everything.

In PvE.

How are Warriors now?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Warrior can do little to a LB ranger shooting him from a distance. Except eat his attacks or hide behind a rock. If they somehow make it to you then they have the potential to kill you.

With warrior, it seems to be Shoutbow or Hambow or go home. I don’t even see many Hambows anymore. Shoutbow seems to be the new meta.

Overall, I think they’re pretty average. Engineers and Ele’s are the best…And warrior falls somewhere below them.

Though I notice that Necro’s are easy to kill for a warrior.

(edited by Kagamiku.9731)

This just in Rytlock Brimstone quits Warrior.

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Posted by: Kagamiku.9731

Kagamiku.9731

I find it pathetic as a main guardian the people whine over warrior nerfs I can easily put up more damage with my warrior than on my guard w/o breaking my fingers and using chronometer to time stuff. Warriors use the heaviest armor, the highest healthpool, and an incredibly passive playstyle yet they want to compare their damage to elementalists who forgo any chance of surviving a hit when they go zerk due to 11k hp and light armor, or engineer that is incredibly active to attain max dps. The other class that ties with warriors on healthpool leads the Speed Runs Most Unwanted List.

Health and armor isn’t everything, it’s not even the majority of things. Utility plays a large role. Thief may have a crappy healthpool but they can evade just about anything by simply spamming buttons. Thiefs are jumping all over the map, while warrior has to either pop a stance, use up their two dodgeroles, or facetank it. Not to mention the massive amount of blind spam they have access to. Guardians are the same deal. Blinds, aegis, protection, all compensate guardian for their crappy health pool. As for ele’s, they’re the king and queens of utility, as they have four different attunements and a crap ton of o-kitten cards. Whether it be PvE or PvP they reign supreme. PvE is easy as crap, so highest damage class is always going to be the best there. In PvP, Celestial ele has more sustain than a warrior and does more damage too…So I don’t really see what you’re getting at.

(edited by Kagamiku.9731)

Remove foefire from map choice....

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Posted by: Kagamiku.9731

Kagamiku.9731

They’re picking foefire because they want nothing to do with the other maps. Random may be better for you, but it’s certainly not better for the people choosing foefire every match. Until they have actual good maps to choose from, I’ll stick to voting foefire, tyvm.

Conquest is annoying enough, but then they add those lame secondary mechanics that all but decide the game. It makes soloqueing even more frustrating. When you got a full team on teamspeak counting down the seconds until tranquility is up, while only one person on the soloque team realizes, only to be ignored by the rest of the team because they’re too busy to read chat.

While foefires lord may give a ton of points, it’s easy to defend, and is more often attempted by losing teams that hit 350points but are still behind.

(edited by Kagamiku.9731)

This just in Rytlock Brimstone quits Warrior.

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Posted by: Kagamiku.9731

Kagamiku.9731

I’m pretty sure Yolo Swaggins is being sarcastic. The sarcasm was hard to pick up on, but I caught it.

Besides, no one can be that clueless on so many different things at the same time…Right?

Does our CC need to be nerfed?

in Engineer

Posted by: Kagamiku.9731

Kagamiku.9731

Staggering blow has a telegraph.

Fear me is on a 60sec cooldown that requires a secondary skill to make use of. Save your stunbreak or stab for it and it will never be an issue. The 15 second cd of OS coupled with the zero tell is what makes the skill so ridiculous. You’ll never have enough stunbreaks or stab to stop it. Fear me also uses a utility slot, unlike OS which is part of the rifle weapon skillset.

A rune, really? It’s also on an extremely long cooldown and only lasts two seconds. And funny enough, it’s being nerfed next patch.

40second cd means save one stunbreak and it will never mean anything to you.

So yeah, I consider all those skills to be far weaker than OS.

I merely offered common CC chains that you can’t reactively dodge.

If you want to compare ability v. ability, Doom’s 3s fear on a 17 cool down is just as individually strong as OC. But comparing by ability doesn’t make much sense, anymore than comparing by weapon, or any other small context.

The problem with Engi CC is that it keeps the enemy using stunbreaks on overcharged shot, and it leaves them vulnerable to being juggled by slick shoes.

Rifle is not so overwhelming by itself. Professions that bring 2 stunbreaks have to eat 3 overcharged overcharged shots in a row in order to get combo’d by a lone rifle engi. This makes Rifle require a sustainable build to even start getting the CC it’s balanced around landing.

When an Engi brings only slick shoes, and no rifle, save a single cooldown for that, and you’re golden.

Vs. An Engi with rifle and slick shoes, who’s landing everything, your stunbreaks will be overwhelmed. It becomes a matter if you can predict overcharged shot and blind/dodge it. If that happens even once, though, the Engi loses the overwhelm factor.

Professions like AcroThief/Mes bring the tools to completely negate Engi CC, for example.

Meta Cele Rifle build can take a shave to the cooldown on OC of like, 5 seconds. Outside that it’d cease to be a better strategy than Rabid builds. I think that it’s ideal they be balanced at the same strength.

Doom isn’t comparable because it’s a death shroud skill. Not only do they not always have access to the skill, but they have greater limitations while in Death Shroud. Engi on the other hand has OS at all times and can be used each time it goes off cooldown. Plus the tooltip states that Doom is a 1 1/2 seconds fear on a 20second cd so it would require a lot of traiting for it to reach a 3 second fear on a 17second cd. OS is as good as it is with zero trait investment.

Give OS a 1/2 second tell like staggering blow or increase the CD by 10 seconds and i’ll have a lot less to complain about.

(edited by Kagamiku.9731)

Are you kidding me new balance update??

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Posted by: Kagamiku.9731

Kagamiku.9731

You said it was balanced, so what else could it mean.