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Kitten?

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

It’s used to censor curse words and other “vulgar” terms that Anet deems offensive.

Bloodstone Dust eater

in Guild Wars 2 Discussion

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Kagamiku.9731

more bloodstone dust

I hope that’s a joke.

Awesome!

in Living World

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Kagamiku.9731

Some unusually tough fights for the LS and I loved it. Mobs seemed to have more HP than usual and even hit harder.

Everything is a jumping puzzle now

in Living World

Posted by: Kagamiku.9731

Kagamiku.9731

It’s basic jumping that requires very little skill…And once you do the jumping the first time around, a WP usually waits for you on the other side.

If you’re incapable of doing it the first time, I’m sure some mesmer will be happy to help…

Updates on GS

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Kagamiku.9731

No one uses SoR’s passive. An unused SoR is a wasted elite skill.

Updates on GS

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Kagamiku.9731

Could see the new Rampage being cool for WvW.

Thief in PvP

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Kagamiku.9731

So I am fairly new to GW2 and very green to PvP but I have been giving it a go the last few days, and I must say of all the MMO’s that I have played the PvP in GW2 is extremely unbalanced.

Perhaps you’re a bit too new to make that assumption, champ.

Thief requires blinds and evades to make them a force; good thieves can be extremely hard to hit. But it’s probably not a class a newbie should start with. Warrior is an easier class to play, but they lack any kind of trick. Getting hit for 9k also seems extremely high to me. Perhaps if both you and him were full berserker it is possible. Needless to say, a good thief is a warriors bane, so you would definitely have the advantage if you were experienced enough.

Suggestion about warriors

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Kagamiku.9731

Sounds like a warrior QQ thread to me. Nothing constructive. You didn’t even post a suggestion, by the way. Why not title the thread more accurately, so I could have avoided it altogether?

(edited by Kagamiku.9731)

ToL NA Double Warrior Cheese

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

Are you deliberately avoiding confronting the logic behind my posts? Do I need to spell it out in simpler words for you?

No, your logic is just heavily flawed.

Warriors (in particular Hambow) benefited more from the sigil changes than other classes because:

A. They use two twohanded weapons = two extra sigils, compared with 1 for most other classes

Yes, they have useful two-handed weapons, yet the weapons are not OP on their own. If you’re implying that the weapons should be nerf to compensate for the buff to sigil slots, then that is a heavily flawed argument. The source of the issue is the dual sigil slots. Of course, 1-extra sigil doesn’t make for a lot of extra damage. The best you can really hope for is 5% extra damage with sigil of force. Sigil of endurance is definitely nice for the extra dodge.

Also, it doesn’t change the fact that almost every class runs four sigils.

B. They have extremely fast weapon swapping meaning that they can might stack extremely easily as well

B proves nothing, as rune of strength is what allows them to stack might to such a degree. I revert back to nerfing the runes.

As for strength runes, they are helping ele out in the meta a lot. But, warrior did not need strength runes so be viable. In fact, warrior was still top tier right before the patch hit.

Again, you don’t nerf a class based on a runeset. If elementalists would take a hard hit from nerfing the rune, then you buff ele’s and leave Warriors as they are. Also, warriors were nerfed in the same patch that brought rune of strength and two-handed dual sigil slots. Rune of strength is the only thing keeping them a popular choice in Spvp.

Combustive Shot has been a problem from the first patch in which Warrior saw the addition of Cleansing Ire. Why? Because Combustive Shot, on a 7 second cooldown, became extremely powerful guaranteed condition removal. All other warrior burst skills are able to be blinded or dodged. For this reason alone, until something is done about Combustive Shot, warriors will be forced to run longbow to compete.

Yes, they will be forced to run longbow, because it’s the only thing keeping warriors viable. Are you suggesting a buff to other aspects of a warrior with the nerf to Longbow? Mind you, longbow has already been nerfed on multiple occasions. Apparently that’s still not enough for you.

Warriors’ weakness, when the game was released, was supposed to be conditions. Now, equipped with cleansing ire, berserker’s stance, and a massive starting health pool, warriors are juggernauts.

Their weakness is also telegraphed, easy to miss skills. If not for the small points in PvP, hammer and longbow would miss all the time. And their lack of evades or damage mitigating utilities that pretty much every other class has.

(edited by Kagamiku.9731)

ToL NA Double Warrior Cheese

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Kagamiku.9731

Who cares? If strength runes are your excuse for why warriors are OP, then you nerf the runes, not the warrior. Pigeonhole warriors even more into being forced to take a certain build. You’re so smart!

As for 2-handers, so? There was no issue back when 2-handers only allowed one sigil slot. The only fair thing to do would be to revert that change, or make it so that 2-handers can’t use two in pvp. Leave warrior traits as they are. They’re not whats making them “OP”. It’s so cruel of them to have two-handed weapons that are actually useful, is it not?

(edited by Kagamiku.9731)

ToL NA Double Warrior Cheese

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Kagamiku.9731

Strength runes and extra sigil slots for 2-handers does not relate solely to the warrior. You don’t nerf a class based on something any class can use. You nerf the runes or you nerf the extra sigil slot, this is common sense…

Otherwise, every warrior will need to take strength runes to be even somewhat viable, and it’s dangerously close to that point already.

(edited by Kagamiku.9731)

ToL NA Double Warrior Cheese

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Kagamiku.9731

Hambow is only strong because the only game-type benefits a warriors earthshaker or burning firefields. There should be more game modes, warrior is fine where it is.

no

just look in wvw and all this wannabe GvG guilds – they all exploit hammer warrior to aoe stun targets and do imba dmg on stunned targets

i said it months ago – the only OP thing is the trait to do more dmg on stunend targets

a bunkerish build dont has to do dmg and should be nerfed to bunker guardian niveau

bye

edit: oh same for engineers too and necro – when go bunker you should not allowed to do dmg

That only works because they can perma-CC a whole guild when there are five or more hambow warriors in the same spot. That’s not the case in Spvp, where you will see two of them at most in any one point. Warriors are far from OP solo.

New game mode is the only thing Spvp needs.

(edited by Kagamiku.9731)

ToL NA Double Warrior Cheese

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Posted by: Kagamiku.9731

Kagamiku.9731

Hambow is only strong because the only game-type benefits a warriors earthshaker or burning firefields. There should be more game modes, warrior is fine where it is.

[Vid] Berserker Axe/Shield, GS Warrior Build

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Kagamiku.9731

I’ve watched this video and I just don’t get, how much damage you can put out compared to your survivability AND mobility on top of that, it just looks…broken. I rarely play my warrior, but I understand how to play one, but it still looks broken and in need of adjustment. What other profession can put out that kind of damage and still be that sturdy with the mobility to escape when needs be?

Why don’t you play it and see if you can do as good with it, rather than comparing random wvw pugs with a player who knows how to dodge the bursty skills that would otherwise kill him. And Youtube search, there are plenty of videos with other classes where someone was able to 1v3 or 1v4 against other players in WvW.

New stack Might build (professional dungeons)

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Kagamiku.9731

I’m sure you have had a lot more than 81gold over your GW playtime. Some people save their gold and have thousands (or play the market) and others spend what they have, but that doesn’t mean 81 gold is hard to come by. If you’re doing dungeon runs, you’re going to get 81 gold fairly quickly.

New stack Might build (professional dungeons)

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Posted by: Kagamiku.9731

Kagamiku.9731

Using strength runes is really the only thing that would make going 30 in tactics for phalanx strength worth it. As it is now, the only reliable source of strength gain is from forceful greatsword, how is that enough to give party wide 25might stacks?

lol, no what makes going 6 into tactics for PS worth it is not having a party that can stack might. No matter your runes or gear it will be a net dps increase for the party. All strength runes give you is 45% might duration and 1 added stack for everyone. The might you give will be what? 10s instead of 8? Is it really worth the 80g+?

If youre concerned about your might uptime grab some food first.

That 45% (and gain strength when hit) is what makes perma 25 might stacks possible. It’s the difference of about partywide additional 6 might stacks. Which is a huge difference between Scholar Runes and Strength Runes. Even ignoring your party altogether, with the Phalanx Strength build, Strength Runes are a larger DPS boost for you then Scholar runes. So yes, to make this build a lot better, you need strength runes. 80G isn’t really much these days…

(edited by Kagamiku.9731)

New stack Might build (professional dungeons)

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Posted by: Kagamiku.9731

Kagamiku.9731

Your opening post specifically states it being a zerker warrior. And the build you linked is also zerker. How does using strength runes with phalanx strength = a dps lost? Using strength runes is really the only thing that would make going 30 in tactics for phalanx strength worth it. As it is now, the only reliable source of strength gain is from forceful greatsword, how is that enough to give party wide 25might stacks?

(edited by Kagamiku.9731)

Suggestion:Berserker Stance ideas

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Posted by: Kagamiku.9731

Kagamiku.9731

Berserkers stance:
“Conditions cannot be applied to you”

Suggestion:Berserker Stance ideas

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Posted by: Kagamiku.9731

Kagamiku.9731

You can’t go full tank, you still need crit. And the tankiest Necro build (for example) is MM, which is a power build. There absolutely is a sacrifice; conditions do damage over time and can be removed before they’re allowed to do damage. They might be overtuned right now, but saying there’s no downside to stacking bleeds or burn over instant damage is ridiculous.

You don’t need crit. Crit amounts to a bit more damage in a condition build (couple traits that proc on crit, and so forth) but it pales in comparison to the survivability of a dire condition build. Condtions do a ton of damage with or without the precision stat. Power builds lack damage output unless a large investment in zerker is made. Making them extremely squishy by comparison.

Sure, conditions can be cleared…but in the current meta, it’s a very temporary relief. Even with cleansing ire, dogged march, and Signet of Stamina, it is often times not enough. Conditions become stacked faster than you can cleanse, and they’ll just spam conditions beneath their feet so when you engage you take more damage than they do.

Plenty of power builds are AoE as well. Using Necros as an example again, a typical power build might have you take Well of Suffering and Well of Corruption, which are both AoE.

All classes have some aoe power, it’s just lacking in compared to condition skills. And it’s not quite the same as a necro condition spamming a point followed by perma-fear as the conditions continue to stack on top of you. Worst of all, they’ll just boonstrip you of your stability, leaving you completely defenseless.

Regardless, nothing in your post actually answered my question. What makes them more “brainless”? People keep using that word to describe condition builds when they involve just as much button mashing and ability spamming as most power builds do.

I explained perfectly. They have high damage and high sustain. Power builds generally only have high damage. You can make far more mistakes as a condition spec and live to tell the tale. Screw up on a power spec and you’re going to be eating dirt.

Once they have both movement impairing conditions and damaging conditions stacked on them, they’re at a severe disadvantage. And you can’t even avoid the conditions half the time because of the lack of a tell.

Berserker Stance might be required to stop warriors from being a necro snack, but the flip side is that it basically makes necros a warrior snack. Do you think that is good balance?

I don’t know what to say if a warrior can kill you in 8 seconds, as a necro. If you blow all your cds on a warrior that just activated Berserkers stance, you only have yourself to blame.

And only if you’re running condition spec does it make a difference. It’s completely worthless against power builds.

(edited by Kagamiku.9731)

Suggestion:Berserker Stance ideas

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Kagamiku.9731

Brainless condispam specs need addressing before this.

How is condition spam more “brainless” than power builds?

1.) Condition specs allow to go full tank and still do a kitten ton of damage. Ala Dire.
The only soldier spec that allows for this is when running sigil of intelligence, and you’re given three attacks to do mostly all of your damage. Plus you’re using a sigil slot for it. Condition builds give the best of both worlds without any sacrifice. Also, condition damage is not reduced by toughness, so you can eat a tank much faster than a power build ever could.

2.) Condition specs are mostly aoe and can spam aoe circls, leaving your opponent to squirm as he tries to cleanse the half a dozen or more conditions you applied to him. Even if they’re not aoe, once they’re applied they will work their magic, unlike a power build where you hit them once and the damage is done. Miss a few of your bursty skills on a power build and you’re already dead.

It’s why condition builds run rampant in Spvp, they are simply better than power builds. No amount of condition cleanse will save you to the ridiculous condition output some classes have.

Berserkers stance is the difference between warriors being viable and warriors being a quick snack for engi’s and necros. Unless you plan on running one of those yolo zerker builds, but a guardian or thief are mostly the only ones that pull that off well.

(edited by Kagamiku.9731)

New stack Might build (professional dungeons)

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Posted by: Kagamiku.9731

Kagamiku.9731

Really should be using Strength runes if you’re going to be using the new trait, Phalanx Strength.

Suggestion:Berserker Stance ideas

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Posted by: Kagamiku.9731

Kagamiku.9731

It’s not overpowered, and essential to have against all the brainless condition spam of the current meta. Eight seconds every 60 seconds. What a huge deal that is, right? And guess what, it’s completely worthless against power builds.

Thanks, but no thanks OP.

Dual Axes, is it a lost cause?

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Kagamiku.9731

I use it for tagging in wvw and pve when I’m trying to farm loot bags. It’s bad for everything else.

warrior got nerfed?

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Kagamiku.9731

So basically full glass cannon

i’d hardly call it glass cannon when you have more health than other classes even when they spec for bunker, and also you have a large passive health regen and a condi clear every few secs.

not to mention most hambow clones run with stances giving them long duration stability, condi immunity and damage immunity whenever they need it.

so yeah, glass cannon hammer war is like speccing defensively with a different class but keeping glass cannon damage.

also that MM build that you linked someone, you shouldn’t use vamp runes,
it will kill all of your minions when you hit low health :P

Damage specced guardian is infinitely times better than a zerker warrior. They have the true sustain, and blocks, and knockbacks, and reflects, (and gasp, vigor + protection or Aegis spam) all while dealing heavy damage. Any good player is going to mop the floor with a zerker warrior because they have 1 Okitten button, maybe 2 if they run shield. And they cant do that running Hambow.

I really wonder if some people believe the stuff that they post. High base health, does not a tank make.

(edited by Kagamiku.9731)

warrior got nerfed?

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Kagamiku.9731

Strength runes only thing keeping hambow any good.

Analysis of the tournament: Silver League

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Kagamiku.9731

It’s kind of kittened how YB and SBI wont get to face eachother to determine who truly deserves third place. kittened matchup system.

The patch is a smashing success

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Kagamiku.9731

If you play a whole lot it’s certainly possible. Otherwise, he probably got a lucky drop from the Spvp loot rewards.

War heal sig

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Kagamiku.9731

4. Something about Last Stand vs Dogged March: You DO realize that Last Stand is a MASTER trait and not a ADEPT trait yes? That means if you want to take it that means either ditching Cleansing Ire or going 30 in defense and giving up a GM trait. With Hambow you go 30 into Defense and give up a GM for the Merciless Hammer trait. Your whole conversation is confusing and shows that neither of you seem to get the trait placements.

That’s true. Though warriors don’t take a GM trait in the defense line with hambow, they would have to sacrifice Cleansing Ire or Merciless hammer for Last Stand, because all three are in the master traitline.

I use Last Stand so infrequently, I just took the person s comment I replied to at face value, and assumed Last Stand was an adapt trait where it could even be picked up at all.

(edited by Kagamiku.9731)

War heal sig

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Kagamiku.9731

Then they’re bad hambow warriors, if they’re taking last stand over Dogged March and CLeansing Ire. They’re only hurting themselves traiting last stand over Dogged March. Skyhammer may be the only exception.

Actually, Last Stand is just as viable as Dogged March in almost every map for Hambow. With the amount of condition removal you have (Cleansing Ire, Signet of Stamina, and Bezerker’s Stance [not a condition remover, but a condition immunity]), you don’t really need Dogged March and instead can take Last Stand over it (unless you really want that 3 & 1/4 seconds of regeneration [much stronk!]).
By taking Last Stand you lengthen Balanced Stance from 8 & 3/4 seconds to 11 seconds and Bezerker’s Stance from 8 seconds to 10 seconds (if you’re traited for Leg Specialist over Great Fortitude).
Personally, I think it’s just as viable.

The condition meta is so ridiculous that even with cleansing ire, signet of stamina and dogged march it is often times not enough. Because warriors cant really go melandru runes anymore due to lacking damage without strength runes, they need dogged march for the added help against conditions. And the regeneration procs quite often on dogged march and the heal you receive from it really does add up. On the other hand, Last Stand is an 8 second stability on a 90 second cooldown. Why would anyone take that over dogged march?

And you kind of lost me with your second point. How does traiting for last stand increase berserker and balanced stance up-time? The only trait that does that is sure-footed, which is also in the defense line. And it would be absurd to take that over Merciless hammer or Cleansing Ire.

Edit: Just realized you’re confused and thought Last Stand was Sure-footed. Well, neither are good choices over Dogged March, either way.

(edited by Kagamiku.9731)

War heal sig

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Kagamiku.9731

Then they’re bad hambow warriors, if they’re taking last stand over Dogged March and CLeansing Ire. They’re only hurting themselves traiting last stand over Dogged March. Skyhammer may be the only exception.

War heal sig

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Kagamiku.9731

For those complaining about no stealth etc… its hardly as if warrior is a sitting duck, you have the longest duration invulnerability in the game, crazy stability uptime, and not to shabby condition removal. On top of highest tier base Armor and HP only comparable to necro.

4 seconds is the longest invulnerability in the game? O_o
Guards can pull more time than that out of their hat.
Warrior can only afford to use one stability utility skill and they’re certainly not going to trait into it with the defense line. That’s not much stability at all. And then if you’re facing a necro, he’ll just boonstrip you and make you facetank the wall (via fear) while he spams you with conditions.

It needs to to have a conditional… like every other class has. It’s stupid that its just a passive heal, makes it way to strong. It needs to scale with adrenaline. The only other heal that can even compare to it is a mesmer with a GM trait + tier 1 trait, for a triple mantra heal that removes 2 conditions each time… but that’s hardly comparable to a single slot.

Like half the classes who have AI that do all the work for them…

Mesmers healsig may not be quite as storng (although it’s very easy to keep 3 illusions up with certain mesmer builds, and in that case, it is ever so slightly weaker than healsig) but it’s so difficult to target them when they have illusions flying every which way—which grants them a great deal of time to regenerate health, all while the warrior is tanking AOE condition circles.

mesmer you can kill the illusions/they get shattered etc… and their signet heal is reduced.
thief/ele it doesn’t work as long as they aren’t attacking
Necro is based on them getting hit
etc…

None of those classes play like a warrior. A guardian is the only comparable class to a warrior and they have so much access to damage mitigation and invulnerabilities that you can’t even hitthem half the time. Which makes up for their lack of HP. It’s also why they are leaps and bounds stronger than a warrior when both are wearing full zerker.

(edited by Kagamiku.9731)

War heal sig

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Posted by: Kagamiku.9731

Kagamiku.9731

Why does one of the of the tankiest base classes get a healing signet

because 5khp and 3,1 % less dmg with 200 armor isnt that great to facetank every dmg.
gimme invisible skill, ports, protection and aegis and you are allowed to complain about heal sig

…..
srsly when i read dis " tankiest class" … its just redicilous because 200 armor are sooooo great and tanky even an berserk ele with protection is mor tanky than a soldier warrior

If 200 armor isnt great to you, then let’s remove it.
Healing Signet
Passive: +362 Heal per second, -200 Toughness
Active: same

in b4 double standard
+200 Armor isnt that great.
-200 Armor is omg too much nerf.

No problem with that as long they give us protection…

-200armor is like a 6% armor nerf to the typical warrior build in pvp(that’s less than what healing sig was nerfed for last patch). It’s not going to stop people from b*tching, and whining, and moaning about warriors (or their class of choice)—Because that’s the only thing this subforum knows how to do.

Bow was hit hard last patch and people still complain about it. Point taken.

(edited by Kagamiku.9731)

War heal sig

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Kagamiku.9731

Warrior isn’t even close to the best pvp class anymore.. It’s the only class that literally has to facetank conditions because there is no way to avoid them on a point once berserkers stance is used up. The high base passive heal makes up for the lack of protection or any other kind of damage mitigation they lack. Such as clones, stealth, a Guardians massive number of utility skills on their weapon and skill bar that prevents taking damage, or an elementalists access to healing on virtually every weaponset, or a Necromancers deathsroud and their ability to fear you into a wall for what feels like an eternity, all while they boonstrip your stability and prevent you from being able to do anything about it while you eat their conditions. …Etc.

<—- Engi is that way

(edited by Kagamiku.9731)

Please Fix Hammer F1.

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Posted by: Kagamiku.9731

Kagamiku.9731

I experience this bug all the time. It’s annoying as kitten. Especially when that final earthshaker is the difference between me winning the fight, or me being destroyed by condition spam.

(edited by Kagamiku.9731)

Here's the new Hambow guys

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Kagamiku.9731

Though question. Does anyone else notice earthshaker specifically does not go off. Usually need to hit it at least 2 times before it will cast. Seems really buggy, causes a lot of rubber banding too and I can’t say I get any lag with any other skill.

Yes, I notice this too.
There have been so many times where I had to repeatedly hit F1 because earthshaker wouldn’t go off.

(edited by Kagamiku.9731)

Beserker's Stance - Y U still bugged

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Kagamiku.9731

If you are telling me that in PvE warrior is rubbish, or that the meta has changed from A/M +GS then you’re deluding yourself.

Similarly, I wonder why in top end pvp you see more warriors (yes engineers too – people seem to have picked up on the fact that they’re good) in the organised teams? Perhaps because it’s so facerollingly easy that low-end players can use it effectively, and high end can wreck faces?

Just to be clear also, I don’t main a condi necro. dispels “you’re only moaning cos you’re a necro” argument

I’m not deluding myself, warriors damage is subpar in comparison to some of the other classes. Warriors are common in speed run groups because of their banners. Namely, banner of discipline (which is a large boost to the whole team.) and to a lesser extent FGJ. You only need one in a group, any more is in excess.

Three Ele’s, 1warrior and 1 Mesmer. Notice how they whipe bosses in a mere few seconds? Warriors can not even come close to comparing to that. As it is, warrior is only there for the banner. Fiery greatsword tops the damage of his main weaponsets.
https://www.youtube.com/watch?v=IhRAZ3BjxEE

As for top pvp groups, this patch just recently hit, it’s a bit too early to assume top pvp teams are composed mostly of warriors. This patch hit warriors pretty hard, nerfing some of their best move sets. They’re not like they were pre-patch.

You can keep whining about how you cant beat a warrior, but it’s a L2P issue, nothing more. Hambow warriors are especially easy to take down 1v1. They become useful in group settings because of their aoe stun, and LB firefields and combustive shot. Even though the damage is pretty minor in a hambow build with little condition damage. And arcing arrow got nerfed hard last patch so it hits a few thousand less then it did pre-patch.

So, I rolled a warrior...

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Kagamiku.9731

A lot of bosses can 1-shot you if you don’t dodge…Even if you’re a warrior. Especially in high lvl fractals.

[sPvP] How are Warriors + build suggestions?

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Posted by: Kagamiku.9731

Kagamiku.9731

Neither 4 sigils or Rune of Strength is exclusive to warrior, though. Can’t really call that a buff to Hambow. Hambow itself wasn’t buffed. And personally speaking, I did considerably better with hambow pre-patch. And yes, I’m using Rune of Strength. But sacrificing Melandru runes or Lyssa for them was a big blow to survivability with the ridiculous amount of condition spam in the current meta. Engi or Necro condition spamming the circles is far more OP in team fights then a warriors aoe. Warriors F1 hammer skill is easily dodged, and the bows F1 really doesnt do a lot of damage anymore, especially with a hambow build that has barely any condition damage.

(edited by Kagamiku.9731)

Beserker's Stance - Y U still bugged

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Kagamiku.9731

So, what, rather than fixing the skill we’re happy to accept changing the description to match the wrong effect?

On the topic if warriors being nerfed, it’s not enough. See WvW, PvE, PvP for warrior supremacy. I’m looking at you healing signet, adrenal health, zerker stance, GS and Axe in PvE, LB and Hammer in PvP – to name a few issues.

No, they reworded it to mean what it was supposed to do.

Healing Signet and Adrenal health is all moot once Berserkers stance runs out (8second condition immunity every 60seconds, big whoops). You’ll be spammed with conditions so fast that not even Cleaning Ire will save you from impending doom. GS and Axe in PvE? LOL. Warriors have mediocre damage in PvE, so I’m not even sure why you bring this up. LB got wrecked last patch and isn’t nearly as good as it was. With the added delay on pin down and the nerf to arcing shot, it is considerably worse in Hambow builds. The Hammer also got nerfed to some degree. And warriors are popular in wvw because of their crowd control with hammer. Yes, hammer is good in zergs, it has an aoe stun on a relatively short cooldown. WvW is mindless fun, it’s not made to be balanced.

Sorry but most classes can roll the floor with warrior at this point. You rarely even see people complain about them anymore. You’re behind the times. Condition engi is the new meta.

(edited by Kagamiku.9731)

[sPvP] How are Warriors + build suggestions?

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Posted by: Kagamiku.9731

Kagamiku.9731

well, hambow, check out my thread on 2nd page.

i don’t believe anything else worth anything in serious 5v5 plays, only if some one can prove me wrong.

Sad but true. Devs made hambow stronger and nerfed axe/GS builds because of building momentom. Apparently warriors aren’t supposed to dodge.

What did Anet do to make Hambow stronger? O_o

“Merciless Hammer: Damage to stunned and knocked down foes has been decreased from 25% to 20%.
Pin Down: Added a new warm-up effect. Increased the cast time from .25 seconds to .75 seconds.
Arcing Shot: The damage of this skill has been reduced by 15%. "

Most of all the serious nerfs last patch were targetted towards Hambow. What exactly did they buff?

Beserker's Stance - Y U still bugged

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Someone hasn’t read the tooltip over the past several months.

Also, warriors have been getting nerfed over the last few patches. The most recent patch, warriors got nerfed harder than any other class. What world are you living in to say Anet is afraid to nerf warrior because players will leave?

(edited by Kagamiku.9731)

Which Runes should I be using?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Rune of strength for solo pve content, rune of Scholar for Dungeon and Fractal runs with semi-skilled groups. If you’re casual, strength runes is probably the way to go…Scholar Runes requires you to stay above 90% health to really get the full affect of it and if you don’t think you can do that the majority of the time, it’s probably not worth it. You’ll need to pick up Phalanx Strength in the tactics tree, though, if you decide to go with Strength Runes.

Might Stacking with Phalanx is AWESOME!

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

I said 12 was the bare minimum. An experienced group can have 25 stacks 24/7. And the warrior would be doing much less damage. In some pub groups it might even be better overall dps then the standard build, it just crashes when you’re running with an experienced one.

(edited by Kagamiku.9731)

Might Stacking with Phalanx is AWESOME!

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

It’s tough going 30 into tactics for a PvE build…It’s a good trait in a bad traitline.

not really, you get boon duration, strength in numbers(?), improved banners, party might stacking

that means 150*5 power+ 25*4 might stacks worth of power and almost perma banner… overall i’d say it is actually an extremely strong PvE trait lane

Any half competent group will have at least 12might stacks up at all times. With sigil of battle and forceful greatsword, I can probably maintain at least that much on my own. I guess it really depends on the group you’re in. The worse your team is, the more potent the trait will become. It’s almost negligible in an experienced group, to Godly in an inexperienced one.

Empower allies and empowered (perma banner not really needed) make up for some of the loss going into that tree, but the strength and arms trees have too much going for them to sacrifice 30 into tactics under most circumstances. You also need to sacrifice scholar runes for rune of strength, which do considerably less damage when the might duration is not taken into account.

(edited by Kagamiku.9731)

Might Stacking with Phalanx is AWESOME!

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

It’s tough going 30 into tactics for a PvE build…It’s a good trait in a bad traitline.

PVP Builds as of April 15th patch

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Cleansing Ire, probably.

Can anyone reccomend an axe/axe wvw build?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

>> Tagging invaders in pvp

Rousing Resilience

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Oh, I was thinking it was in the tactics line for a moment. Whoops.

Rousing Resilience

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Yes, I’d certainly use this trait if that’s what it did…Especially how undesirable I find the other traits in that tree.

Can anyone reccomend an axe/axe wvw build?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

It makes perfect sense if your main objective is to tag as many mobs as you can. #5 of dual axe probably does it better than any other warrior weapon. Your second weapon set can be used for mobility (I prefer sword/Warhorn myself). Just use some soldiers gear and omnom compotes and you’ll shrug off most zerg fight damage. while you tag as many invaders as possible. Zerker stance/endure pain/some stability should be popped prior to jumping in, in order to reach the center of the zerg without taking any damage.