Showing Posts For Kagamiku.9731:

8% signet reduction

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Posted by: Kagamiku.9731

Kagamiku.9731

It is highly annoying that warriors have been nerfed two patches in a row and each time the whiners continue to whine because the nerf is not big enough.

Even if 30HPS reduction to signet isn’t a big deal the added cast time on pin down is clearly a nerf the complainers were so adamant in wanting…

No mention of Impale?

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Posted by: Kagamiku.9731

Kagamiku.9731

Negative

(15 char)

8% signet reduction

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Posted by: Kagamiku.9731

Kagamiku.9731

why not just get rid of adrenal health? That is the real problem imo when paired with hs (Always)

Quoting myself lol…reading some posts above? too much effort.

Except you didn’t give any numbers during that post and it wasn’t even a reply to me.

…anyway already lost too much time here, hurr durr hj hero wars obviously don’t want their faceroll-spam to win class being balanced, feeling pro while having no clue on what you’re doing it’s so good right? Don’t worry that little 8% won’t hurt you, 32 hps wow…you’ll still be able to roll better players than you easily…

Just so we’re clear here. You admit you were wrong about adrenal health and Zirth is right, correct?

The rest of your post is just the typical over dramatic and exaggerated QQ, nothing new there.

(edited by Kagamiku.9731)

8% signet reduction

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Posted by: Kagamiku.9731

Kagamiku.9731

How about writing a coherent sentence? Not once did you mention healsig, and how do you get 120HPS. That’s the absolute max without using any adrenaline. Aka no burst skills or cleansing ire. Aka, you have no idea what you’re talking about. It’s called taking the average of adrenal healths healing, not the max 100% of the time, which will never happen.

Zirith is right, you are wrong. That hasn’t changed.

(edited by Kagamiku.9731)

8% signet reduction

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Posted by: Kagamiku.9731

Kagamiku.9731

And when did he wrote that it ticks every second? o.O Don’t post if all u wanna do is hate/flame/etc

It scales with healing power also so it’s more for certain builds (400+ if im not wrong with 30 points i trait line).

Because he quoted Zirith implying he was wrong, when infact he was right.

Archaeon

Now do the math, i did and i have 500hps with 3 bars

…And more proof he has no idea what he’s talking about.

(edited by Kagamiku.9731)

8% signet reduction

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Posted by: Kagamiku.9731

Kagamiku.9731

Healsig gets nerfed —> People complain that it’s not enough.

As expected of this cesspool of a community.

@Archaon: It ticks once every three seconds. You play warrior and don’t even know this? You do the math.

The absolute maximum is 120HPS if you never use your adrenaline bar at all (aka, get butt kitten d by conditions and don’t use any burst skill) Realistically, it would be 60-80 HPS, just as Zirith said.

(edited by Kagamiku.9731)

Warrior, the official GW2 easy mode? :D

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Posted by: Kagamiku.9731

Kagamiku.9731

Connieboy you’ve taken Arganthiums spot as #1 complainer, GJ.

I thought maybe you only devoted 50% of your time to complaining and the other 50% was making constructive comments…but going by your post history…Nope!

There isn’t much reason for me to post something constructive at this point either as every post is just you repeating the same thing about low-risk high reward with slightly different wording.

(edited by Kagamiku.9731)

Does ANET have plans..

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Posted by: Kagamiku.9731

Kagamiku.9731

I’m more interested in knowing what these no-lifers hope to achieve by constantly whining in the GW II subforum. We all know Anet is ignoring you people. And for good reason.

How do I make Warrior interesting??

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Posted by: Kagamiku.9731

Kagamiku.9731

Why not just roll another class…

Biggest Lie of the december 10 update

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Posted by: Kagamiku.9731

Kagamiku.9731

Another one of these threads, oh joy.

Warrior, the official GW2 easy mode? :D

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Posted by: Kagamiku.9731

Kagamiku.9731

Are you referring to open world content or something, OP (every class facerolls open world content)? Plenty of things in dungeons that can 1-shot you, even as a warrior…And there isn’t really anything in them you can facetank.

Alternatively, higher level fractals are the same deal. Not as many 1-shot mechanics, but virtually anything can 2 or three shot you.

If you’re able to take more than a few hits from most mobs, you probably stacked up on toughness. Go full zerker since you obviously don’t need toughness/vitality if everything is faceroll to you.

(edited by Kagamiku.9731)

Death Is Eternal Recruiting

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Posted by: Kagamiku.9731

Kagamiku.9731

Considering the whine post he made about warriors earlier, I highly doubt that is the case.. Or you can just read this thread to see his intentions…
https://forum-en.gw2archive.eu/forum/pvp/pvp/Be-Man-Play-warrior/first#post3473010

Not to mention the fact that he is recruiting based on class and not skill has kitten written all over it.

(edited by Kagamiku.9731)

Death Is Eternal Recruiting

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Posted by: Kagamiku.9731

Kagamiku.9731

GW really has become a horrible community…

Black screen issue after move.

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Posted by: Kagamiku.9731

Kagamiku.9731

Hello, recently I have been getting a black screen on start-up of game. I never had this issue previously but recently I moved to a different house and this problem has occurred ever since. Another thing to note—If I leave the black screen on for long enough it will eventually load the game..However, the FPS of the game is dramatically lower then normally. My normal FPS is between 40-70, the fps I’m getting now is between 5 and 15…And this is just idling inside the mists. I can only assume this has something to do with the router, because nothing else has changed. I did turn off the router firewall but that did not help at all.

Any advice?

Does ANET have plans..

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Posted by: Kagamiku.9731

Kagamiku.9731

diference between guard to warrior is you dont have to build for healing power as healing signet base regen is 405 hps then theres the adrenaline regen of 360 hp and there ya go 760 hp/s without healing power armor nor trinkets

^Doesn’t even know how adrenal health works.

Be Man! Play warrior!

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Posted by: Kagamiku.9731

Kagamiku.9731

I rerolled back to necromancer after they nerfed hammer and mace i dont really see what all the fuss is about warrior is easy to kill now.

nerfed hammer. hits do one hundred less? I played before hammer lamer,and playng today,10 December not even made me sad for minute

Does 20%dmg nerf only = 100dmg?

Be Man! Play warrior!

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Posted by: Kagamiku.9731

Kagamiku.9731

Oh look, it’s another thread starter wasting his time.

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

1) Burst is weaker against HS, why? Because All calsses except of thieves have breaks between their big bursts. If your healing skill is on cooldown, you can be killed by 2 bursts that have a small break between (like 8-10 sec). But with HS on, you’ll be healed a significant amount during that break, making the burst less effective.

Wrong! Burst is a counter to HS because it ticks 392HPS. With any active heal skill, you can restore all of the damage taken. You cant assume your healing skill is on CD as that’s not a fair comparison. If you’re being bursted it’s much better to have a 10k active heal then something that heals for 12k over 30 seconds. Period.

2) Poison is a lot better against burst heals, as you can get the whole 33% healing reduction with only a few seconds of poison. Let’s say you’re in a fight that lasts 30 seconds, you can either have Healing Surge or Healing Signet. Let’s say you’ve been poisoned for 10 seconds during the fight and did not cleanse it at all.

You can argue that poison doesn’t counter HS, but I disagree. It’s easy for me to activate a heal while I’m not poisoned. Poison will always affect Healing Signets passive heal and I cant always keep poison off of me. But I can certainly have it off me right before I’m ready to heal.

Healing Surge can heal you a maximum amount of 10000 hp during those 30 seconds (1 activation) so, if you waited for the poison to end, you still didn’t heal more than HS, BUT if you healed during the poison (maybe because you had to.. due to burst pressure on you) you would only heal for 6666 hp.

Healing Signet is our best healing skill what is your point? For starters, Healing Surges secondary affect is completely worthless and is counter productive to current warrior meta builds. As they generally spam their burst skill to active cleansing ire. Not only does healing surge need to be activated with full adrenaline to be worth a kitten , but it becomes a terrible heal when it’s needed and you don’t have full adrenaline. It might be an alternative to HS if its secondary affect was of some kind of benefit and not the exact opposite of that. And yes, basically every heal in the game has some sort of secondary affect. Healing Signet has none…Hence the higher than normal heal that it provides. But don’t think for a second that I would take HS over an active heal that heals for 12k with no strings attached. I’d even consider healing surge if it had a nice secondary affect. But as it is, HS is the only practical choice. That doesn’t make it OP, however…

(edited by Kagamiku.9731)

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

Is that video supposed to be some kind of joke?

1st fight 2v2 (lose) You probably would have lost 1v1 too considering the other warrior dropped half your life in two hit!

2nd fight you’re chasing someone with an orb and by the time they reach the point they have 1/3rd their life. Not exactly impressive you killed them at that point.

3rd right – you managed to down a bad necro but he ressed and you proceeded to die shortly after.

4th fight – utterly molested by another warrior 1v1. That healing signet really let you facetank damage considering he killed you in 10 seconds flat.

5th fight…? Downed a necro that had 1/3rd health by the time you got to him.

Are you trolling me? Where in any of that video does it show the OPness of HS.
It shows you being molested in 2v1’s and the only legit 1v1 you had.

Thanks for confirming to me you should not be taken seriously.

Warrior rampagers gear build - help please

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Posted by: Kagamiku.9731

Kagamiku.9731

You can get it from Citadel of Flame which is the easiest dungeon.

Path 1 is the easiest and quickest…The other two paths are a bit longer but still easy by dungeon standards.

Warrior rampagers gear build - help please

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Posted by: Kagamiku.9731

Kagamiku.9731

For Dungeons you don’t really want much condition damage. If you think you can handle it, then going pure berserker gear is optimal..If you need some practice first, then Knights armor works fine. For the added toughness and you still do pretty good damage.

For WvW…If you’re zerging, Soldiers armor works out nicely.
If you’re roaming, I would recc. a Rabid armor spec. With either Hammer/LB or SwordSwrd/LB

Sadly, one suit of armor isn’t going to be good for every type of gameplay.

Build for an (almost total) beginner

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Posted by: Kagamiku.9731

Kagamiku.9731

You’re already running a warrior, do you really need a specified “beginner’s” build?

Are you not even able to post decently to a beginner asking for help…if it involves a warrior?

Great Idea on how to balance warriors

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Posted by: Kagamiku.9731

Kagamiku.9731

I can contest to Nova Striker. To those saying HS can outheal an Ele, they are out of their kitten minds. Merely placing one AOE on the circle will force me off and I run pure rabid. The damage ticks are between 1/4 to 1/3 of my health every time I get hit with it. I don’t know what these Eles are running, but they can literally stand outside of the circle from a distance, aoe the circle and just force me off the point if my EP is off CD. I’m likely to have a good chance against one in a 1v1 since I can kill them fast too, but when they’re aoeing the circle and I’m trying to keep a point from decapping, there isn’t much I can do except leave the point and engage on them. And they’re rather amazing in team fights since I’m pre-occupied while they’re bursting me down from a safe distance.

(edited by Kagamiku.9731)

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

There wont be another large balance change for a long time. Better get used to warrior in its current form for some time to come.

Which is precisely why all these QQ posts are pointless. Everyone just repeats the same thing over and over and kittens up the warrior forum posters who are actually trying to have a legitimate conversation.

It’s annoying. Go away. Thanks.

[Roam. WvW Warrior] Asc. Gear + Build Choice

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Posted by: Kagamiku.9731

Kagamiku.9731

Don’t forget about the additional armor and infusions that is provides. 6 infusions alone is worth +30 in defensive stats and -6% damage taken from guards.

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

I said weapons, lrn2read.

Doing blast finishers with Banners…is…well…kitten.

Uhm lb#3, warhorn#5, hammer f1?

Whoops, I meant Combo Field. Only LB has a combo field and you cant really complete a combo without the field. Solo, anyways.

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

Please remove water field blasting healing from every professions.
They heal too much. Warriors cannot do it.
Why those other bullkitten professions can do it? Is it even legal do heal that much amount?
We can only heal 400 hp by that regen. They can heal lot more.
We don’t have access to such things. Remove water fields.
Also nerf engineers. thanks anet.

Healing signet by itself isn’t too bad. Combined with adrenal healing its outrageous. Also…warriors can’t blast finisher in water field?

http://wiki.guildwars2.com/wiki/Blast_finisher

Yea, warriors are definitely not lacking in the blast finisher department, lol

How can 392HPS to 472HPS go from “not too bad” to “outrageous.”

Warriors only have one blast finisher out of all their weapons. If one isn’t lacking, then what is?

I can count 3 blast finishers and I don’t even play warrior.

I said weapons, lrn2read.

Doing blast finishers with Banners…is…well…kitten.

Does ANET have plans..

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Posted by: Kagamiku.9731

Kagamiku.9731

While there is a possibility for that you did compare the skill to a physical damage invul state (which it is not). You never specified the game mode (though that doesn’t really matter). the part about getting those boons corrupted is simply the truth. It is a fact you can better manage conditions with the virtue line. Many guardians really do call it “Kill yourself”. I do not see what you are disagreeing with and it seems you missed the rest of my post.

Yes, because it is a comparatively strong skill. The only thing EP will do for you is aid you in escaping against some untimely bursts. “Save Yourselves” has more longevity. They both have the same CD, and unless you have multiple teammates in the area and they transfer a ton of conditions to you—you’re not going to die. Iff they’re using it in the correct role for it. Yes, not every utility skill is optimal for every build and role. Surprise, surprise…

It saves me far more often then it has ever killed me. And in the event you do have teammates in the area…What exactly is bad about cleansing all of their conditions? That will give them a huge advantage for the remainder of the team fight. They can res me from down state and we’re good to go.

As for the no cost. There is an opportunity cost of running that skill (like any other). It really does open the door to get condi spammed (by pulling condis or getting corrupted). It has a lengthy CD even running superior aria.

The same cost as every utility skill. And 60 second CD is pretty average. The same as Endure pain which has a 4 second physical damage immunity. If Save Yourselves was a warrior utility skill, I would take that over Endure Pain without a second thought.

(edited by Kagamiku.9731)

Does ANET have plans..

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Posted by: Kagamiku.9731

Kagamiku.9731

Brush up on your class knowledge. Save yourself is ironically called “Kill Yourself” by many guardians consequently because the conditions you draw to you will generally kill you in group play. It is not an invul state and in PvP simply open the door for corrupt boons. You can better mange conditions for your party with consecrations and the virtues line as it is.

I disagree. I use it often to great success. And if you’re a bunker guardian your’e essentially going to receive 10 seconds of all boons at no cost. Because you’re likely to be the only one defending the point.

Does ANET have plans..

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Posted by: Kagamiku.9731

Kagamiku.9731

Why is Armor of Earth on a 90 second CD, but Balanced Stance on a 40 second CD?

Why are you comparing one of the worst classes with one of the best? Guardians “Stand your ground” puts Balanced stance to shame. Shorter cool down, and while the stability lasts three seconds less, it’s a group wide stability.

“Stand Your Ground!”
30 Recharge time 3 Skill point
Grant stability to yourself and allies.
Retaliation: 5 s
Stability: 5 s
Miscellaneous effect.png Number of Targets: 5
Breaks stun
Range.png Range: 600

Why is Endure pain on 60 s CD, and Mist Form on a 75s?

As for Endure Pain, I’d take “Save yourselves” a 60 second shout that provides the guardian with every boon for 10 seconds as well as removing all conditions from nearby allies (transferring them to himself) over the four second phsycal damage immunity that Endure Pain provides. Or I could jsut use the Ranger as an example who can spec to have 12 seconds of physical damage immunity.

Warr/Mesmer/Thief/Guard/Necro/Engi/Ranger > Ele

Comprende?

Elementalists almost have to take Caltrips because of their squishy nature, losing out on lots of damage in the process. Warriors can take fully offensive utilities, and will still have heavy armor and best mobility in the game, in addition to insane regeneration.

Yes, Elementalists are bad. Your point?

(edited by Kagamiku.9731)

Defense Warriors in explorable dungeons?

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Posted by: Kagamiku.9731

Kagamiku.9731

If you’re not good enough to run it, or have some physical disability that keeps you from being able to use zerker gear to it’s fullest potential, then yes, it’s better for you to play with a more defensive set. It’s still a handicap. It’s still underperforming.

That pretty much agreed with everything I said. You may call it a “handicap” or whatever you must, but fact of the matter is that not every player can use zerker gear and use it to its fullest, or even close to its fullest potential. Somewhere along the line, zerker is no longer the “optimal” choice for them. And to tell those people to run zerker regardless of their ability is kind of silly. This is what most people fail to understand. Just because a certain build is “optimal” to an experienced player, it is not optimal to most casuals. To define “optimal” would be “the best result obtainable under specific conditions.” The conditions being, “player skill.” Optimal is not some universal entity that does not differ from person to person.

And I stopped bothering with dungeons some time ago, but I frequently do higher level fractals and 1-shot mechanics don’t really exist there. If you’re super glassy, a lot of things can 1-shot you— with some added tankyness, you can survive at least a hit from almost anything. So it does help.

(edited by Kagamiku.9731)

Defense Warriors in explorable dungeons?

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Posted by: Kagamiku.9731

Kagamiku.9731

Don’t overestimate pubs…Zerker or not, almost every boss isn’t going down in 10 to 20 seconds. And zero bosses are going down that quick in higher lvl fractals. It’s more like minutes, even with full zerker.

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

Please remove water field blasting healing from every professions.
They heal too much. Warriors cannot do it.
Why those other bullkitten professions can do it? Is it even legal do heal that much amount?
We can only heal 400 hp by that regen. They can heal lot more.
We don’t have access to such things. Remove water fields.
Also nerf engineers. thanks anet.

Healing signet by itself isn’t too bad. Combined with adrenal healing its outrageous. Also…warriors can’t blast finisher in water field?

http://wiki.guildwars2.com/wiki/Blast_finisher

Yea, warriors are definitely not lacking in the blast finisher department, lol

How can 392HPS to 472HPS go from “not too bad” to “outrageous.”

Warriors only have one blast finisher out of all their weapons. If one isn’t lacking, then what is?

Defense Warriors in explorable dungeons?

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Posted by: Kagamiku.9731

Kagamiku.9731

Full berserker is the only right answer in PvE. If you’re not full berserker you’re doing it wrong.

It’s a game. Play however you like. Just don’t try to force people to play your way.

Something doesn’t feel right here…If you’re playing for fun, and defensive build = fun. Doesn’t that make defensive build the right way?

Also, keep in mind that full zerker is only superior because of the added damage it provides. Losing 20% damage to be able to take a hit or two is well worth it to players not skilled enough to avoid a lot of the mechanics throughout dungeons/fractals. The only scenario where full zerker is guaranteed to be the superior choice is when the player never downs. If a bit of extra tankiness provides someone will longevity to survive throughout a battle when they normally would not with full zerker—zerker may no longer be the superior choice. Regardless of preference.

What I do agree on is that no one should join a group requesting for full zerker if they’re not using full zerker.

(edited by Kagamiku.9731)

[NA] Looking for a team for TPVP

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Posted by: Kagamiku.9731

Kagamiku.9731

I main a warrior (SS/LB) and am always looking for a team to play with.

Add me if you wish.

Defense Warriors in explorable dungeons?

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Posted by: Kagamiku.9731

Kagamiku.9731

You do realize that the zerker advocates are just going to tell you that it’s selfish to play at all if you’re not good enough to play full zerker and survive, right?

Defense Warriors in explorable dungeons?

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Posted by: Kagamiku.9731

Kagamiku.9731

Pubs don’t care much about the type of build you bring. Just be sure not to join any fractal group with specific demands if you don’t meet the requirements. IE zerker, 55+AR, speed run.

If none of that is present then you’re free to run w/e you want and people should not be joining the group expecting an experienced speed run. Nothing selfish about it.

(edited by Kagamiku.9731)

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

Reducing berserkers stance and cleansing ires potential will be their next target.

Fair suggestion for Healing Sig nerf

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Posted by: Kagamiku.9731

Kagamiku.9731

A good player is going to make sure he is able to activate his heal when poison is not on him.

Which further reduces their HPS (waiting on cooldowns = less healing) or wastes condition removal on something that isn’t pin down.

Woops, though. It seems I have momentarily forgotten that these forums were an ultrabiased cesspool of lewdly deflated intellect. Bye bye now! Embrace your stale 1-skill meta!

Wrong. You cleanse the poison right before the skill is off CD. If that’s when you need to use it. I know thinking a few steps ahead goes beyond how much your minuscule brain can process, it can’t be helped.

(edited by Kagamiku.9731)

Healing Signet

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Posted by: Kagamiku.9731

Kagamiku.9731

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.

200 hp/s still is a stupidly huge nerf. That’s pre-buff days back when no one used it. Lets at least give a realistic number if you want to be taken seriously. It’s effectively a worse healing than Healing Surge even at 300 hp/s

Fair suggestion for Healing Sig nerf

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

There already is counter play towards healing sig. It’s called poison.

Poison doesn’t counter healing sig in any more way than it counters other healing skills.

In fact, I’d be tempted to argue that it counters healing signet less than other healing skills, because it needs to be kept up constantly to reduce its overall output by 33% while it can only be on for the split second required to receive healing from other healing skills.

You’re wrong.

It counters signet more than other healing skills because whenever poison is on you the healing signet is reduced and thus your HPS becomes reduced as well. Poison does very little to affect other healing skills as long as you pay attention. Because you can cleanse the poison before using the heal. A good player is going to make sure he is able to activate his heal when poison is not on him.

Healing Signet

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Posted by: Kagamiku.9731

Kagamiku.9731

Oh Jesus not another one of these threads.

The signet wont be nerfed until the next big class rebalance (if it’s nerfed at all) Deal with it. And perhaps try to play the game more than you whine on the forums.

Defiant Stance discussion

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Posted by: Kagamiku.9731

Kagamiku.9731

It’s nice in a few fractal levels as well as WvW. Bad everywhere else.

6 things I learned from reading the Forums.

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Posted by: Kagamiku.9731

Kagamiku.9731

Sounds about right.

Interestingly enough, the people who I meet in-game are usually pretty level-headed and nice. It’s like everyone who doesn’t know how to play the game just comes here to complain about it instead of improving. Truly the rectum of the GW community.

Lets have a serious discussion about "OP"

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Posted by: Kagamiku.9731

Kagamiku.9731

I can deal with a hambow warrior just fine if it’s only 1 of them. The problem is that this class is now seen as such a ‘no brainer’ that you routinely run into teams with more than 1. They can very quickly overwhelm anyone, leaving you just standing there like a fool waiting to die.

The game isn’t balanced around hotjoin lol.

Go play Solo Queue tourneys. Every other team will have 3 warriors and two other random classes. This isn’t just hotjoin crazy occurrences.

I solo/team que all the time and on average I see one to three warriors combined within both teams.

Necromancers are more common from experience. Mesmers Guards, Rangers and Warriors are about equally prevalent. So your assertion is incorrect.

Welcome to the broken record club where you repeat the same thing over and over. Fact of the matter, Anet isn’t going to balance things based on what bads post in the subforum. If warrior needs nerfed, they will nerf it. But it will have nothing to do with what you, or many other players have to say about the class. You’re wasting your time. Less wasting your life away complaining about imbalance; more playing the game.

Thanks and have a good day.

(edited by Kagamiku.9731)

Healing Singet

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Posted by: Kagamiku.9731

Kagamiku.9731

500-700 dps seems terribly low. Your auto attacks do more than that, without even using your other skills/utilities.

I would give up the new crappy aed on my engi any day for healing singet as an example. But healing singet would be op on any other class right? But its not op on a warrior?

Engi’s can bunker down better than a warrior because of their near-perma protection. Give healing Signet to a class that doesn’t have that and it’s not going to do much for them. Mesmers signet is just as good. The base healing is slightly worse with three illusions active but it has a stronger active heal AND restores all Phantasm skills.

And most othr classes can avoid damage using various utilities. Thief can cloak constantly or evade spam, guardians have blocks and reflects and multiple other utilities that mitigate damage, Mesmers have illusion spam making it hard to target them. Minionmancers are a real joy to play against…Engi’s can bunker down better than just about anyone, and their mine spamming is nigh insufferably when you’re trying to stay on a point. A real pain for any melee class to deal with. Ranger also has minions as well as plenty of evades to spam. So yes, every class has their perks. A warrior is meant to take it all to the face, they need a lot of survivability.

This is just another whine thread that blows everything out of proportion with no significance to anything. Especially since the topic has been beaten half to death already. Moving along.

PS Zerker warrior isn’t anywhere near the best warrior build. And their surviveability sucks.

(edited by Kagamiku.9731)

Condition Immunity Skills/Traits

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

toughness quardrupled. No, you don’t take a lot of damage and continously keeping the attacker blinded anyway

You don’t keep the attacker blinded if they step away from the AoE.

The point is that if you pop zerker stance + endure pain, you are a complete unstoppable force while still having access to all of your skills, including the healing.

Four second of total immunity every 60 seconds, how amazing is that? It’s not like other classes can do the same thing or something.

10k Silk Scraps to get Ascended Armor?

in WvW

Posted by: Kagamiku.9731

Kagamiku.9731

Better recheck your math, UHD

1scrap currently goes for 1.8silver x 10,0000 = 180gold.

Roles of each warrior weapon

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

If we’re talking a single weapon, then Axe probably top DPS. Not sure what you mean by “strongest” but Longbow and Hammer tend to be the two most common in Spvp. Longbow for the good condition damage ala pindown as well as the aoe damage from combustive shot and arching arrow….And hammer for the disables. Personally I prefer SwordSword/Longbow for Spvp, but you didn’t specify whether this was Pve or Pvp.

Greatsword / AxeMace. Slightly less optimal is AxeWarhorn/AxeMace. You don’t have to worry about breaking 100blades chain with the latter weapon sets and the utilities you receive from warhorn are quite nice. Especially in fractals. But it does slightly less damage overall.

Longbow. Rifle does slightly more single target damage but Longbow has a lot of beneficial utilities and good aoe damage.

(edited by Kagamiku.9731)

Berserker Stance

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

Meanwhile, non-condition builds can still do near full damage while the stance is active.

Conditions are far superior to power build in Spvp and that’s more damaging to the spvp meta than berserkers stance will ever be. Tone down the damage a lot of condition builds can dish out and then we’ll talk about reducing the effectiveness of berserkers stance.

I really don’t see how you can’t stay on a point for 8 seconds rather effortlessly while a warrior pops Berserkers stance as long as you’re not a glass cannon. Any class with a knock down can just force the warrior off the point, and if need be, dodge one of their timely bursts. If the warrior opts to pop his stability and endure pain as well, then congratulations, he’s popped all his abilities for the next 50 seconds.

And all classes have builds to deal with a warrior. Guardians can essentially become un hittable for those 8 seconds; they also have plenty of utilities to knock you off the point. Tanky engis can shrug your damage off or alternatively knock you off the point with their various utilities, and then start mine spamming you to death. Mesmers have always destroyed warriors, and that hasn’t changed. Minion mancers and spirit rangers are often too zergy for the typical warrior build to even target them effectively.

Thiefs tend to suffer if they’re not able to blind spam and invis doesn’t allow them to cap point, so they’ll probably have to disengage and find another point. Tough luck for them, but it isn’t mandatory that you take every point you see. If a warrior is guarding one point, then the thief will have a numbers advantage elsewhere.

(edited by Kagamiku.9731)