Showing Posts For Kagamiku.9731:

is it me or the new wing killd raiding

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

I am not sure if it simply the new wing or the fact that people have realized there isn’t much point to it anymore. Once you have defeated the bosses, now what? If you were weekly clearing SV since early on you should have gotten enough Mag shards to get any ascended gear you could want. That is one thing I don’t think Anet got about raids. Raids aren’t just about harder content. They are about LOOT. These boss encounters need to have the liquid gold tripled. They also should be dropping 2 to 3 exotics per person. And the rate of drops for the ascended stuff needs to go up drastically.

I also think a lot less people are doing pug runs. Or at least that is the impression I got. I sat in LFG Monday night around 8pm PST for about an hour and 15 minutes. I got one PM for a sab run that fell apart before it started. And I wasn’t just advertising, I was actively refreshing LFG constantly to try and catch a group looking for members. Nothing.

I have talked to a fair amount of people I know that raid regularly and have all expressed the exact same issues. The people that are running it repeatedly now have set groups. Plus the quality of Pugs seems to have dropped drastically.

You need legendary insights for the legendary armor, so that’s a pretty big inventive I’d say.

But you can’t get more if you already killed the bosses, that’s what he’s saying.

Sounded like he was saying “beat them once” or beat them until you have the ascended gear that you want from the magnetite vendor. But legendary insights are a far longer investment of time.

is it me or the new wing killd raiding

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

I am not sure if it simply the new wing or the fact that people have realized there isn’t much point to it anymore. Once you have defeated the bosses, now what? If you were weekly clearing SV since early on you should have gotten enough Mag shards to get any ascended gear you could want. That is one thing I don’t think Anet got about raids. Raids aren’t just about harder content. They are about LOOT. These boss encounters need to have the liquid gold tripled. They also should be dropping 2 to 3 exotics per person. And the rate of drops for the ascended stuff needs to go up drastically.

I also think a lot less people are doing pug runs. Or at least that is the impression I got. I sat in LFG Monday night around 8pm PST for about an hour and 15 minutes. I got one PM for a sab run that fell apart before it started. And I wasn’t just advertising, I was actively refreshing LFG constantly to try and catch a group looking for members. Nothing.

I have talked to a fair amount of people I know that raid regularly and have all expressed the exact same issues. The people that are running it repeatedly now have set groups. Plus the quality of Pugs seems to have dropped drastically.

You need legendary insights for the legendary armor, so that’s a pretty big incentive I’d say.

(edited by Kagamiku.9731)

2nd boss of 2nd wing

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

They never promised three bosses per wing. They only promised three wings and three bosses in the first wing. Anyway, I’m pretty sure they do internally consider the prison event to be a boss-like encounter. They likely even intentionally made Slothasor and Matthias harder than any Spirit Vale boss to compensate for this fact.

They also said that if your group can beat VG, it can beat sloth. My guild group can beat VG and Gorse and isn’t even close on sloth. Despite a lot of work. I have come to within 1% in pugs. But my guild group cannot make it past 50% on sloth.

The reason being, in VG you can screw up and it wont nearly wipe the whole raid. You need a good tank, and a good healer. The rest is pretty up in the air. Put 5 on Greens so you have some cushion and the teleport really only hurts the player that it happened to.

The reason being the random aggro and volatile poison. Despite hours on that boss I still have the same 3 or 4 people in my group that when they get volatile poison the freak out, or don’t realize. Despite us calling their name on TS, they still drop it in the group or in front of it. We also have people who get aggro, and when the boss turns around to face them they back up. Then keep backing up to try and get away.

I know there will be no possible way we will beat Mathias with our guild group. People just cannot get the mechanics down for sloth. Most of these guys have never even killed Sab.

What I am getting at is that I would put Sloth at a much higher level than both VG and Gorse when you consider an individuals need to follow the mechanic. So the statement that was made about guilds being able to beat Sloth if they can down VG is bs.

Back to OP, no they never said 3 bosses per wing. I have heard from some guildies that have done it that it is not difficult. But the achieve would be.

You’re just wrong here, sloth is considerably easier than VG after lots of practice, and I think most pugs I’ve run with are agreeing, I think you’re one of the few I’ve heard say sloth is the harder one.

Uh no, VG is a walk in the park, Sloth is considerably harder than VG. Hell, it took less effort for me to find a group that could kill Mathias then it took for me to kill sloth. My raid group failed it and luckily I got into a really good pug group that managed to kill it after the 10th or so try. One player, that’s all it takes to ruin the entire party on sloth. On VG, the weakest link can die and it makes no difference. A volatile poison on the wrong spot, or improper pulling and it’s gg on sloth.

(edited by Kagamiku.9731)

optimized condi necro

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

I thought trinkets except for amulet were supposed to be sinister, the rest is viper. Look at Spoj’s guide on dulfy.net

That’s only because Viper ascended trinkets (besides amulet) are only obtainable by raids. But as it turns out, Viper exotics are better than Sinister ascended for necro’s because the extra precision from sinister stats are wasted.

(edited by Kagamiku.9731)

Can't click back into Gw2 after alt/tab

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Posted by: Kagamiku.9731

Kagamiku.9731

Recently, whenever I’m in game and decide to alt/tab, I’m no longer able to click the GW2 tab to re-enter the game. Even alt/tab’ing back into the game doesn’t work. I click the icon and nothing happens. This is only the case with full screen mode. It works fine in windowed full screen mode.

Any thoughts?

Other than Phalanx Strength, What Else?

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Posted by: Kagamiku.9731

Kagamiku.9731

Burnzerker?
It’s still good. Saw a video of a post-patch 6man sabatha kill with a burnzerk in the group the other day. So even if they aren’t as good, even if they aren’t “the best”, they are still quiet obviously viable in high-level play.

This?
https://www.reddit.com/r/Guildwars2/comments/44boyg/vc_6_man_sabetha/

That’s a PS warrior.

Top classes for fractals?

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Posted by: Kagamiku.9731

Kagamiku.9731

A chronomancer will provide the largest boost to group DPS so having one of them on your team is a huge help. You’ll also want a Herald for the +50% boon dur.

Next would be a warrior for the might stacking.

The rest can just be whatever dps present themselves..Although a Druid will make the high level swamp fractals far easier because they can essentially outheal the damage you take.

Newish to fractals

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Posted by: Kagamiku.9731

Kagamiku.9731

That’s why there are multiple pieces of armor and accessories. You can put an infusion in every one. Multiples in the accessories. To achieve 150 agony, you need two +11 infusions, three +10 infusions, and the rest are +7 infusions.

(edited by Kagamiku.9731)

Nerf efficient raid build after spent G on eq

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Posted by: Kagamiku.9731

Kagamiku.9731

Mesmer is still OP in raids it’s K.

Condi warrior everyone saw that nerf coming miles away. If you made ascended gear for condi warrior you had to know this was a likely chance and you had to know what you were risking.

Chronomancer is. Mesmer is trash.

Chrono is virtually a vanilla WoW shaman, a buff stick with miserable DPS capabilities.

It’s not remotely fun to be brought to a raid just for a buff you provide otherwise they’d give you the boot for another class like rev or guardian if reflects/stability ever become a thing again.

Quickness is too strong, Chrono will never get the boot unless there comes a raidwing where damage isn’t needed or boons are negated. Chono isn’t a class you stack, but they’ll always have a place in raids.

No response from ticket.

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Posted by: Kagamiku.9731

Kagamiku.9731

Generally, how long should I wait before sending another ticket?

Burnzerker state post patch

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Posted by: Kagamiku.9731

Kagamiku.9731

Burnzerker is still on top of condi dps

I can possibly agree to this on large targets, but on small/regular sized enemies I cant out dps my viper necro at all

Why does it matter if it’s a large or a small target? The longbow primal burst skill only hits once every .5 seconds now.

Scorched Earth: only once every 0.5 seconds

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Posted by: Kagamiku.9731

Kagamiku.9731

From testing it, they obliterated burnzerker. And I’m not talking about bringing it in line with other cond classes. It’s gutted.

Anet - Raids - I feel sick

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Posted by: Kagamiku.9731

Kagamiku.9731

Vale is the easy boss, if you have the new players just dpsing the boss and not having to worry about the green circles, there is little they really need to do than attack vale. Since his enrage timer is so lenient, they can do pretty bad DPS and still have plenty of time to spare. Everything depends on the green circle team and the tank/healer. And if the CC is good enough and the tank maneuvers Vale well enough, then all the green circles will be extremely easy to make it to. Plus just because someone is new to the raid, it doesn’t mean they’re an “average” player. I don’t think you realize what the “average” GW2 player is like. If they listened to your instruction properly chances are they’re better than the average GW2 player.

(edited by Kagamiku.9731)

[Wolf]Casual PUG Gorseval No-Draft w/Tempests

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Posted by: Kagamiku.9731

Kagamiku.9731

I hate to break it to you, but every build and class in that gors kill was a meta build.

DPS meter [Merged]

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Posted by: Kagamiku.9731

Kagamiku.9731

In most cases Elementalist does more DPS than condi warrior. So why are people begging for condi warrior to be nerfed and not elementalist? Answer that question and you will understand that DPS meters won’t increase discrimination anymore than there already is.

This here is why we need a dps meter. This guy actually thinks ele’s do more damage than condi warriors in most situations.

Why does he think this? Probably because someone told him so. Less likely is that he watched a single video of an ele doing 31k dps on VG. Has he seen a comparison to a condi warriors dps video? not likely.

Does he realize that ele’s are vastly out dps’d on Gor and Sab by condi eles because of their higher armor? Not likely.

For instance, I get 29k dps on VG (Fresh Air), 20k on gor (Staff) and 19k on Sab (Fresh Air). I run canon’s on Sab so I don’t know what my dps for a full run would be, but I get 19k in phase 1.

On Sab ele is only ok damage wise. Condi classes easily outdamage me, same goes for pretty much every high armored target.

But when most people are using spreadsheets and not real dps meters they get lost on these details and think ele is OP and warrior is ok, whereas the truth is that warriors do very high dps on all targets while ele’s only hit peak output on light armor targets.

Nike does the math on his own. Whether or not he’s right on this instance, I can’t say….But he usually is.

[Wolf]Casual PUG Gorseval No-Draft w/Tempests

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Posted by: Kagamiku.9731

Kagamiku.9731

Nah he’s right gorseval and the whole RAID is way to easy , every 2nd pug grp can clear the raid

That’s because everyone who failed time and time again has stopped even trying…Which is the vast majority of players. And every other pug still seems very high, I’ve joined a few pug groups that couldn’t even make it past vale.

Though I do think gorsevals (or any raid boss, like Vale guardians green circles) mechanics shouldn’t be able to be ignored. I don’t think this is what Anet intended. I wouldn’t be surprised if Anet fixes that eventually.

[Wolf]Casual PUG Gorseval No-Draft w/Tempests

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Posted by: Kagamiku.9731

Kagamiku.9731

Healing through his CC phase definitely makes the DPS check easier and the fight easier in general. Didn’t even know that was possible. I assume that’s what the double druids is for. Even the egg phase was completely disregarded that fight. Feels like you found a way to ignore his mechanics which makes the fight much easier. Especially for the pugs who only have to focus on DPS.

How well do pug Sabetha runs work? I find her harder than Gors. Gors has a tight DPS check but it’s not tight when you can skip the CC and glide phases. Sabetha’s DPS check isn’t tight but there are a lot of deadly mechanics.

(edited by Kagamiku.9731)

New build testing for the raid ,need help

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Posted by: Kagamiku.9731

Kagamiku.9731

It seems that you are truly clueless what a guardian can provide in a group setting and it’s potential.
The same agrument’s can be made for each class
Why bring mightstack ele when we already have PS war with banners and might, empower?
Why take heal ele when we have druid heals+boons? Why need heals when we can evade?
Why take engi when condi war hits harder and easier to play?
Why take engi for CC’s when the same CC’s can be achieved team-wide?

Guardian brings a broad spectrum of team utilities and boons, it doesn’t excel at them like other classes do for certain ones, but it’s more like a jack-of-trades. DPS isn’t that bad, you just don’t know how to form teams with guardians.

1.) Ele’s are not brought to raids for might stacking, they’re brought because of their extremely high DPS and high AOE potential. Lava font is amazing for clearing the orbs on Gorseval. Also their ability to blink to green circles at Vale and Canons at Sabetha is nice.
2.) You wouldn’t use an ele for healing if you take a druid. But as I said, ele’s are generally used for their high damage and AOE. If you choose to use Ele for maximizing their healing, then you wouldn’t run a druid.
3.) Cond warriors have no utility and they don’t hit harder depending on circumstances. They definitely hit harder on Gorseval but Engi’s have amazing CC potential with slick shoes. Why force every class to spec for CC or swap weapons to CC when an engi can almost do it single handedly? Net turret is also great for the phases where you need to kill the spirits before they reach Gorseval and the group healing from healing turrets water field. That being said Engis are not mandatory, and neither is burn warrior, but having one or the other (preferably both) is definitely something a raid team should have.

Problem is anything a guard can do a rev does a hundred times better. And their quickness uptime is poor compared to a perma-quickness chrono.

(edited by Kagamiku.9731)

Fractals- Best content Anet ever created

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Posted by: Kagamiku.9731

Kagamiku.9731

I have played everything in this game from world bosses, to dungeons, to fractals, to the raid. I have come to the conclusion that the Fractals of the Mists are the best content Anet have created in this game. Here’s why.

Fractals have unique and engaging sets of challenges. They are not too easy & not too hard, they are engaging to the player. Each fractal has its own unique mechanic from jumping in Uncategorized to dolphin swimming in Aquatic Ruins to moderate coordination in Solid Ocean. The mechanics aren’t that punishing, but they do engage you and encourage you to pay attention.

Fractals are just content anybody from pug to guild can just pick up, learn and play easily. As a matter of fact, its a kitten testament to their good design that experienced people, for example, STILL fail Cliffside sometimes! Myself included! It’s not that they’re bad players it’s because the content is well designed!

Unfortunately, gw2 is now going to focus on raids, which are complete POISON to an MMO. I highly encourage developers to not neglect fractals and dungeons and give them some love.

GW2 SHOULD focus on raids cause its the best content in pve. old random fractal system was way better, now ppl do only 56 67 77 and old dungeon rewards should be back

Raids are the “best” content right now because the other stuff got worse, not because raids are any good. A crucial requirement for raids to function properly is the trinity, which this game does not have. How do people actually expect it to work? It’s nothing more than the next carrot on a stick.

Why do raids need the trinity for it to work? I much prefer raids without the trinity.

10 Guards on VG

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

It’s not that guardians are bad. It’s that better options exist. and why not take the best? If you doing through being a PUG then you should expect to bring your best because that’s what they want.

That’s how elitist’s think. Why not take the best? Because you don’t need to in order to succeed. Even WITH ragetimers, the whole idea of the ‘ideal meta team’ falls flat on it’s face. The reality that a select few don’t want to admit and an even larger number don’t understand, is that there are LOTS of combinations of profs and skills that can make a 10 man team to beat raids.

If you have your own raid team then run whatever you want, but it’s not elitist to point out you should bring the best classes to a pug. Pugs will struggle through the bosses in the first place, a sub-optimal class will just make the struggle even harder.
I’m not sure what you mean by “Ideal meta team falls flat on its face” because it is a fact that a good team comp will deal more damage and make it through raids far easier than 10 people choosing the class they like the most.

There are not contradictions in what I’ve said. Anytime I see someone doing ‘meta-only’ team compositions, I think ‘Oh, not good enough a group to win outside of meta gaming?’. To boot, meta doesn’t allow anyone to succeed more; that’s a fallacy; it simply allows a group to CARRY others more.

So what if you think that? It’s true. Most pugs will struggle beating the raid with meta-builds, and it will be impossible for them without meta-builds. They’ll simply hit a wall once they meet Gorseval because they lack the damage to advance. And even if they’re a decent group that can beat it with a subpar group comp, meta builds will still allow them to complete the raid with less attempts because meta builds allows for a larger margin of error.

And that’s precisely what makes you wrong, meta does carry groups who are not good enough to do it with non-meta builds. If they lack extremely good DPS rotations, a meta build will help them make up that lost damage.

Just because a team comp is “meta” that doesn’t mean everyone is using the same identical number of classes and builds. But there are classes and builds that will only serve to make the raid more difficult. And that’s fine if you want to run them, but it’s not elitist if the squad leader of another group doesn’t want that build/class on their team.

@Exciton: I’m not sure how that’s possible. Engi’s are extremely valuable and my raid team always has them. I prefer them over burn zerkers for Vale, and while a burnzerker will out damage an engi on Gorseval, slick shoes makes Gorsevals CC stage so easy without other classes sacrificing better skills or swapping to a less damaging weapon to help break his C.C.

(edited by Kagamiku.9731)

Fractals. Molten Duo, Revenant exploit.

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Posted by: Kagamiku.9731

Kagamiku.9731

You’re not risking your account though, because Anet won’t ban for this exploit. Anet only bans for exploits that hurt the economy. There was a different way to skip the mini boss and it was later fixed…and then this new method arose. No one was banned for skipping him previously, they won’t be banned now.

Learn how Anet operates, and you won’t have to second guess yourself on what you can and can’t do. Anet has let some of the most exploity kitten go unpunished because it wasn’t detrimental to their economy.

And in a way, it makes sense. If you want to skip past some kitten mob with a billion HP to progress faster through a fractal with bad rewards to complete a daily you’ve already completed a thousand times, then why not? It’s not hurting anything or anyone.

And the fact that OP wants to report these people leads to Rednik’s point that he’s more trying to get them in trouble then he is concerned with whether he’ll be banned for the use of the exploit himself. Anet won’t ban for something unless they’re certain you took part in the bannable offence willingly.

(edited by Kagamiku.9731)

10 Guards on VG

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

It’s not that guardians are bad. It’s that better options exist. and why not take the best? If you doing through being a PUG then you should expect to bring your best because that’s what they want.

That’s how elitist’s think. Why not take the best? Because you don’t need to in order to succeed. Even WITH ragetimers, the whole idea of the ‘ideal meta team’ falls flat on it’s face. The reality that a select few don’t want to admit and an even larger number don’t understand, is that there are LOTS of combinations of profs and skills that can make a 10 man team to beat raids.

If you have your own raid team then run whatever you want, but it’s not elitist to point out you should bring the best classes to a pug. Pugs will struggle through the bosses in the first place, a sub-optimal class will just make the struggle even harder.
I’m not sure what you mean by “Ideal meta team falls flat on its face” because it is a fact that a good team comp will deal more damage and make it through raids far easier than 10 people choosing the class they like the most. The biggest reason for this are the offensive support that the meta classes have. Guardians and thieves literally bring nothing in the first raid wing. Even if a guard chooses to tank, a Chronomancer is far better for the job as they can both tank and provide perma quickness/near-perma alacrity They’re only bringing their own individual DPS which isn’t that great in the first place. A thief and a guard can fill in the gaps after all the better classes (for the raid) are already picked without it making too much of a difference…but it will still be noticeable, and it might be that little difference that’s keeping a pug group from succeeding.

The most important thing is whether or not who you’re playing with is okay with your decision. I don’t think it’s wrong for a serious pug group determined to complete the raid to kick someone who refuses to play one of the classes that will benefit the raid the most. I find it silly to kick someone in dungeons and fractals for such a reason, but raids are difficult enough for pug groups to warrant policing what classes your group should be playing.

(edited by Kagamiku.9731)

Fractals. Molten Duo, Revenant exploit.

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Posted by: Kagamiku.9731

Kagamiku.9731

Exploit or not, this isn’t something Anet will take action against. Too many people do it, and they fixed a different exploit yet the same outcome of bypassing the mini boss, and a new exploit arose.

tl;dr It’s not profitable enough to take action against.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

>Activate Facet of Nature (skip this if already activated)
Vengeful Hammers
Legend Swap in the cast time of Vengeful Hammers (this will leave one hammer active in Glint)

Is that some kind of bug? Doesn’t sound intended.

And while admittedly I don’t use my own builds, I still understand the rotation. Didn’t know about the hammer bug/trick though, so thanks for that.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Well then, I guess the meta has changed. Though it shows how insignificant non-auto attack damage is if a 3/4 second cast time is what seperates one stance from doing more than the other.

[Raids] Burnzerkers Meta, ~40% higher damage

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Kagamiku.9731

Why would you gain one more autohit from using Jalis? You don’t attack faster, I don’t understand what you mean. Or are you referring to overall damage gained throughout the duration of Jalis?

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Not only are the builds taken from good players but they’re also rated. That particular build was taken from DnT.

Please explain how the site isn’t reliable?

[Raids] Burnzerkers Meta, ~40% higher damage

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Kagamiku.9731

So you’re going to prove me wrong by pulling random numbers and discrediting a site renowned for optimized builds in each game mode?

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Maybe this could be remedied if revenant wasn’t such a passive class…I thought Warrior was passive, but rev’s take the cake.

/end

thats because you dont understand the class. rev isnt passive at all.
and you dont run glint mallyx, you run glint jalis.

I understand the class perfectly, and yes it is passive. Just because each passive effect also has an active effect doesn’t mean that the class isn’t passive. Healing signet has an active, it’s still a passive skill. The passive is the bread and butter of Rev skills. Literally the only utility skill you use the active of on your rotation is elemental blast because it provides a a bit of extra damage. And Gaze of Darkness in the off chance you need a stun break. A rarity in the first raid wing. But all the the passives are far better than their actives and failing to use the actives would result in a rather minor dps loss.

And you do infact run Malyx, running Jalis doesn’t even make any sense. All Jalis is good for is stability, and you need stability in raids for what exactly? Malyx is highest damage besides shiro and shiro is pointless with a Chronomancer, hence Malyx is used.
http://metabattle.com/wiki/Build:Herald_-_S/A

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Kagamiku.9731

It’s a “Does a revenant have too much support while having access to relatively high damage with the easiest mechanics to maximize said damage.”

There isn’t anything to argue if you don’t agree with that. I think they do, you obviously don’t.

Maybe this could be remedied if revenant wasn’t such a passive class…I thought Warrior was passive, but rev’s take the cake.

/end

(edited by Kagamiku.9731)

Fix the exploits in Fractals

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Posted by: Kagamiku.9731

Kagamiku.9731

Before this, mossman was exploited by luring him into the water. No one was banned for it. Sorry Apharma, but virtually every pub group who 67+ fracs does it, it’s far too many people to ban, and Anet cares far too little about the exploit in the first place. If they cared, it would have been fixed long ago.

And it is difficult with a random pug group. because the random conditions applied by 67/77 is hell for pug groups who have a random bag of classes, and often times players who don’t even have the appropriate agony resistance. For an organized group, sure it’s simple, but what isn’t a cakewalk for an organized group?

Having said that, Anet doesn’t ban for anything that doesn’t affect their economy or is downright botting/hacking. Seeing as fractals give average rewards and the only boon is the possibility of an ascended weapon/armor…And that doesn’t affect their economy, so they don’t care about it.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Kagamiku.9731

I think its been noted multiple times that might generation (FoS) is not really why you bring a herald. You bring a herald for FoN and FoD…boon duration and fury respectively. I mentioned earlier, that the herald is a gap filler in regards to boons. In the absence of a PS warr/berserker…then we can fill in with slightly lesser might generation…but that role is more effectively filled by others.

Saying FoS is just a mistake on my part, but my whole paragraph was about FoN being essential when a mesmer is in your party and it’s why revs run mallyx over shiro with a mesmer present. so I think you should have been able to pick up on that. It may be a gap filler for a warrior (even though they help the warrior maintain max stacks on moving targets) but they’re hands down the best at providing fury and swiftness. It comes at no sacrifice and it’s passive. Your party need only be in range and they’re going to receive its full benefit.

I’m seriously doubting that Mallyx is a legend to run in raids unless you either really need boon stripping or condi defense. You aren’t going to spend enough time in that legend otherwise for that self 10% elite buff to outweigh the damage you get from the Shiro heal or possible CC from the Shiro elite.

Shiro without impossible odds is crap, and the 10% to all stats and the torment that mallyx elite provides easily trumps shiros heal skill. Mallyx elite also has no cooldown, while shiros heal is on a 30 second cd. Revenants have amazing CC capability on their staff 5 so they have no reason for shiros elite skill.

Yes, heralds can maintain that much might if needed due to the absence of a PS warr/berserker. Which requires running FoS (facet of strength)..in addition to FoN (facet of nature)…when we are highly likely to be running FoD (at the same time). We are back to the legendary 6/6/6/6/6 type build this sub conversation started with….

I still fail to see how this is a 6/6/6/6/6 build. While in dragon stance a rev can run fury, swiftness, might and FoN all at the same time…yes, his energy will eventually deplete but because the boons last far longer than it takes for the facets to re-apply them, they will still be on your party after you swap to mallyx and back to DS again so you can reapply the durations to all the boons. Before needing to swap to mallyx due to lack of energy on DS, I already have 20seconds of Fury/Might/Swiftness, and this is without any additional boon duration besides FoN. FoN can be applied 100% of the time as well…So where is this 6/6/6/6/6 build coming from?

Okay, here’s the logic here. You can bring all the utility you could possibly imagine…in a full nomad party. Is damage still unimportant? The answer is of course its important to bring damage. Here’s another bit of logic….Raids are a very tiny percentage of the total game. Where’s the logic in nerfing damage for a profession…that is already acknowledged as not being in the top damage rankings…because it offers useful buffs…or because you feel its easy to play…specifically because of maybe 2% of the content in the entire game? I’ll stop now with these questions. How would a damage nerf to heralds improve the game? How would a damage nerf to heralds improve profession balance? Are heralds over represented in raids? Without a valid and truthful answer to these questions…how can this sub conversation continue? Regardless of how much you may dislike the auto attack of heralds. Regardless of whether you just dislike that heralds have the intentionally designed role of being a buff gap filler as needed. This sub conversation about justifying a damage nerf to heralds is without merit if those above questions do not have valid and truthful responses with justification. A damage nerf does not just affect group play btw.

Why use such a ridiculous comparison, though? A raid team should both be using the best armor and the highest damage utility skills. Mesmer is an example of a class with mediocre damage yet incredibly good utility, and their utility is far more important than their damage. We’re not talking about classes that deal 0 damage here, we’re talking about damage nerfs that while noticeable to individual DPS, means little compared to group boons. The same is true for any group content. The only time individual DPS wins out on group utility is when…you’re soloing content. Which is rarely because even in open world you’ll have players helping you kill stuff. At least in the new maps. Soloing dungeons is probably the only time individual DPS outshines group utility DPS.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Not getting this fixation on which attack does the majority of their damage. Would all this nerf crying really stop if it was spread out more between the weapon skills? I’m not seeing the actual logic here. The only real reasons to decrease the damage output of a class would be if either they were actually doing too much damage (which we already know isn’t the case) or if the class was disproportionately represented due to being deemed indispensable (also not the case as heralds are not being stacked in any content mode). This whole, “they would still be meta” argument doesn’t really make sense to justify such a change in damage output, when neither of the previously mentioned conditions are met.

Because when a classes damage is all relegated to his auto attack it becomes much too easy to bring out the max output of his damage. Take warrior for example, he misses a HB and his damage drops massively. This isn’t the issue with a revenant because all he needs to do is stick close and 11111 and swap stances when necessary.

I’m assuming you mean the Shiro legend and not Mallyx? Mallyx is pretty weak for instanced PvE as its primary condi is torment…which requires enemies to run around a lot to be at max effectiveness. So assuming you meant Shiro…this legend is actually less effective with a Chronomancer…as the quickness from impossible odds becomes unnecessary.

You use mallyx when you have a chrono on your team because impossible odds (shiro stance skill) isn’t needed and you want to have 100% FoS uptime. Mallyx is good for the elite skill because at least it provides a 10%boon to all stats while allowing you to maintain FoS. Impossible Odds can’t be used in conjunction with FoS so even if the Chronomancer doesn’t provide perma-quickness, you’d probably be better off running Mallyx.

Again, the only boons consistently being applied by a herald are fury and a few stacks of might….the might part being completely overshadowed by PS from a warr/berserker…so what is this “perma of all the boons” that we are generating? I’m pretty sure the perma fury is intended…and we aren’t the only class capable of that. Warrs do perma might without us involved. If it was necessary, guards could do perma prot without us. The only boon that we make perma is quickness…and Chronomancers could come pretty close to that without us if necessary. Its FoN btw and I’m still not seeing how this ties into needing a damage nerf for the revenant/herald? By that token any class that has a unique party buff or has synergy with another profession, needs a damage nerf…which also makes no sense.

Fury, Might and Swiftness are the important ones for raids. Revs can maintain more than just a few might stacks. While in Dragon Stance they can maintain upwards of 17might on their own, and with high enough boon duration they won’t lose many when swapping to shiro/mallyx. They can maintain even more in conjunction with Unrelenting Assault. Warriors can technically provide full might stacks on their own, but not on moving targets. It’s not that Revanents have a unique party buff, it’s that they can passively apply many of the most important boons to the whole party. FoS is icing on the cake and it’s one of the best skills in the game.

Not sure that is a completely true statement. Utility is important, but at the end of the day…utility does not kill the enemy. The objective in this game is still to make enemy health bars = zero. That being said, I’m still not seeing an actual justification for why revenants/heralds need a damage nerf. All I have seen so far is hyperbole regarding what a revenant/herald does and is capable of. Well, to be fair…I’ve also seen dislike from other professions about the distribution of damage between weapon skills for revenant/herald 1h sword. By all means..if that is such a game breaking issue…yes..swap some of the damage to sword #2 and #3. That may actually be a decent change…as it would possibly accomplish some of what others are asking for…more of a skill cap to distance them from players who just spam 11111 all day in glint. Maybe add a small energy cost increase to sword #2 to make it run us out of energy if we don’t legend swap frequently.

Utility skills as in party-wide damage buffs. Banners/Quickness/Alacrity/Fury and so forth. Any damage related skill that buffs the party is far more important than individual DPS. An extra 10% damage to your class is miniscule compared to party-wide fury or the prec and ferocity provided by Banner of Discipline. Mesmer DPS is atrocious and it’s still the most valued member of a raid because perma-quickness and alacrity is insane.

(edited by Kagamiku.9731)

Fix the exploits in Fractals

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Posted by: Kagamiku.9731

Kagamiku.9731

I’m not defending the exploit i’m just pointing out why it’s being used

Except you aren’t since a proper mossman should be faster.

It’s definitely faster for most pug groups because they’ll be taking out their kitten ranged weapons rather than stacking on him in melee. If you’re a good group you can stack and kill him much faster, but I doubt good groups would be using the exploit in the first place. Half of my pug groups have one or two people that lack the AR….Even seen a few turret engis, it’s quite funny.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Rev is one of the classes I use for raids(warr/rev/mes currently), I’m not for or against a damage nerf. But in my opinion, they simply provide too much damage with their auto attacks. And even if their damage was nerfed, their utility would still make them meta.

As for your final point, yes, I know. But without making sure facet of strength is depleted before swapping then you can’t impossible odds. Of course, with a mesmer that’s not even needed since you’ll be running Demon Stance anyways…making the whole skill that much stronger.

Well with that you just showed why it doesn’t need to be 6/6/6/6/6 to obtain perma of all of the boons +fos. Their duration is long enough to persist when out of DS until you swap back into DS to replenish their durations.

The only buffs rev is good for are fury and boonduration. But only the boonduration is rly good since you can get the fury with tempest other warriors or the tiger pet as druid. The only rly good point about rev is the boonduration while having a good dps, if they nerf the dps rev will be out of meta fast since you can get rid of the boonduration with things like commander gear/other runes.

You can’t hit 100% without a rev. Mesmer can only hit 80% assuming they max out boon duration in every way possible. Armor/runes/food. Chronomancer runes are definitely better than leadership runes so that’s not recommended, either. So with a revenant they can roughly 100% boon duration while still keeping chronomancer runes. Not to mention the rest of the classes that benefit from boon duration who would be sacrificing a massive amount of damage if they swapped to boon dur armor/runes.

A classes damage is far less important than their utility when it comes to group content. The only reason thieves and guardians are rarely ever seen in raids is because they provide almost nothing for the team. Reflects and invis are pointless in the first raid wing.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Tbh revenant is only medium dps. There are three classes that do more dps (ele,engi,war). If revenant dps gets nerfed, at some point people will just run mesmers with commander gear, since mesmer dps is bad anyway, and no one will take revenants anymore.
Anet wont buff sword 3 because then it would be too strong in pvp. Sword 2 is already good. So if anything they should rather improve the utilities in Jalis and Mallyx stances since on both stances you only use one skill that stays then passive for the whole duration of the stance.

Passive Perma-fury/+50%boon uptime / Might stacks. And the perma-swiftness is nice. They do many essential things with little to no effort.

Revs DPS has nothing to do with why they’re important for raids. A damage nerf would not change that.

Don’t really think it’s necessary to nerf their damage, though.

Back to the classics I see….the old 6/6/6/6/6 builds. Those “essential” things you listed are not things the profession does all at the same time. That’s between 7-9 upkeep there…the difference between 7 and 9 being whether or not they are actually running facet of strength to make the might stacks relevant.

This isn’t a 6/6/6/6/6 build. Just because a rev has to occasionally swap to a different stance when it runs out of energy. You can perma upkeep all of that except for the boon duration which obviously leaves you when you swap. But you’re in dragon stance the majority of the time and you only need the boon duration when the chrono is stacking quickness on everyone. The boon duration and the perma fury is insanely good. Not to mention the added might stacks to help the PS warrior maintain the full 25 stacks and the swiftness for added movement. Yes, other classes can do this stuff too, but none of them can do it as easily as a revenant and none of them can do all of those things like a revenant can. The 50% boon duration seals the deal as being one of the best utility skills in the game.

So yes, I still believe they would be meta even if their damage was reduced. Their utility skills are simply too good to not have.

(edited by Kagamiku.9731)

I want to play with my bad friends again.

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Posted by: Kagamiku.9731

Kagamiku.9731

You can make 12gold in an hr in open world while physically being asleep. And you’re limited to doing each dungeon once a day and some of the dungeons were not even worth doing…So that’s a poor excuse to nerf them. There wasn’t anything disproportionate about them. The only thing that was a tad much for dungeons was the high experience gain from them, but they nerfed that into the ground far beyond what it should have been nerfed.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Tbh revenant is only medium dps. There are three classes that do more dps (ele,engi,war). If revenant dps gets nerfed, at some point people will just run mesmers with commander gear, since mesmer dps is bad anyway, and no one will take revenants anymore.
Anet wont buff sword 3 because then it would be too strong in pvp. Sword 2 is already good. So if anything they should rather improve the utilities in Jalis and Mallyx stances since on both stances you only use one skill that stays then passive for the whole duration of the stance.

Passive Perma-fury/+50%boon uptime / Might stacks. And the perma-swiftness is nice. They do many essential things with little to no effort.

Revs DPS has nothing to do with why they’re important for raids. A damage nerf would not change that.

Don’t really think it’s necessary to nerf their damage, though.

(edited by Kagamiku.9731)

Difficulty between raids in games

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Posted by: Kagamiku.9731

Kagamiku.9731

Using only thiefs is a inaccurate representation of what you would get in a typical raid party. Point is there are dozens of combinations you can use to complete the raid. Optimal composition exists, but you can still be far from optimal and get it done. Whatever can bring party-wide buffs and utility (that’s the issue with a thief) is generally accepted regardless of what raid boss you’re fighting.

If you killed Sab on second try then you got carried by the other 9 players. I have nothing else to say. You can’t even hope to beat Sabetha without first knowing all her mechanics. And assuming you only run tank like you claim you do then you were only a liability for them that fight. Your “2 tries” would have become 20+tries minimum if you were with a raid groups first attempt at Sabetha. I saw DnT failing on Sabetha multiple times (over an hr to kill) during one of the streams I watched of them. While they had turn 1 gors and vale kills.

And WoW bosses take a lot more time because they use gimmicky mechanics to make the fights take longer than they should to defeat. And also because of more people in the raid. More players means more chances for someone to fail at their job. Raids are dependent on everyone doing their best and the statistical probability of failure increases with each additional player. GW is fast paced and each boss can be completed in several minutes once you understand the fight well enough.

(edited by Kagamiku.9731)

Difficulty between raids in games

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Posted by: Kagamiku.9731

Kagamiku.9731

Poorly timed/placed firewall, being kicked off the edge by a mob, not seeing an aoe circle because of all the spammable aoes mid. Missing a canon rotation leading to a ton of aoe everywhere. And the final phase of Sab has aoe dropping everywhere. Compared to Gors and Vale she is much harder, and that’s by far the majority opinion.

And I really don’t. LFR and Normal difficulty I didn’t even need to know the mechanics to complete. Regardless how good you get at the GW raids, they were difficult until you learn all the mechanics. Wow is all about having the right team comp and the proper equipment…GW is about learning mechanics and being good enough to dodge said mechanic.

(edited by Kagamiku.9731)

Difficulty between raids in games

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Posted by: Kagamiku.9731

Kagamiku.9731

Many things can kill you in Sab and it’s by far the hardest of the three, so not sure what you’re talking about. It also requires the most communication. My raid group consistently beats Vale and Gorseval between 1 and 3 tries…Sabetha…usually stuck on her for an hr or two due to members dieing one way or another.

Also you give LFR and Normal WoW raid difficulty far too much credit. The difference between WoW raids and GW raids are vastly difference in practice, anyways. WoW you grind for higher gear to make the raids easier and you lack the active combat that GW has.

(edited by Kagamiku.9731)

Instanced content done right...

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Posted by: Kagamiku.9731

Kagamiku.9731

I’ve never heard ANYONE say the new Guild Wars 2 raids were FUN.

People say “too hard”, “easy”, “made it pass the first boss”, “don’t like it”, “done it once, never again”… But, never have I heard someone say it was “cool” or “fun” or “enjoyable” or “the best content in the game” or anything of the sort. Everyone is sort of “meh” about it, and those who repeat them seem like addicts that just want to be able to brag about having a legendary armor or being better. They don’t seem to enjoy it either, but in my huge friend list I think only 1 or 2 are actually doing them and everyone else just doesn’t give kitten about it.

I think Raids in Guild Wars 2 are just filler content to make it seem like HoT has new endgame content when in reality it doesn’t.

Meanwhile I bought Bioshock Infinite for the ridiculous price of less than a GW2 outfit (an half a dozen other games) and I’ve been AMAZED by how good it is, so I’m taking a GW2 break which may turn out to be until the next expansion if Anet can create some enjoyable instanced content.

Raids are currently the best part of GW2 for me.

You can now add it to the list.

Please fix the rare veggie pizza exploit!

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Posted by: Kagamiku.9731

Kagamiku.9731

Yay, let’s throw around trigger words like “exploit” on every thopic or game aspect we disagree/dislike.

Let’s not give any care to what exploit actually means but rather generate a lot of buzz for this rant/complaint/suggestion we have.

I’m sure the inability to use proper terminology will absolutely make people take my topic seriously.

/sarcasm

On topic, rare veggie pizza might not be well balanced against other buff foods for certain builds – true. Unfortunately this is not an exploit. Better luck next time.

And you wrote

rare veggie pizza might not be well balanced against other buff foods for certain builds – true.

So it IS not balanced, and overpowered. Hence it is a bug

And from the wiki

An exploit is the misuse of a software feature or bug in a way that allows a player to generate in-game benefits without the risk or time expected by the game’s designers.

Since it is a bug and if you use it. It is a misuse. Does it generate in-game benefits without any risk? Yes.

Then by this definition. The food itself is a bug, and its usage is an exploit., Thanks.

Please don’t use words you don’t understand. Just because something is overtuned (I disagree that it even is), that does not make it a bug. You even quoted the meaning of the word and you still failed to comprehend what it means. A bug does not mean something that is overpowered; it’s an error, flaw, mistake, failure, fault or “undocumented feature” in a computer program that prevents it from behaving as intended. It’s doing exactly what it’s intended to do. Calling it an exploit is even worse and quite frankly you lose all credibility at that point.

If Anet decides it is overpowered then they will balance it. It’s perfectly fine to use until then and it’s downright silly to use terms like bug and exploit to discourage people from using the top condition food.

(edited by Kagamiku.9731)

Warrior need some buff for the raids

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Posted by: Kagamiku.9731

Kagamiku.9731

This is just another stupid Nerf warrior topic…

Stop asking to nerf the kitten warrior

when there are videos of class stacking of other professions killing raid bosses in less than 4 minutes, then you have a valid reason.

Chronomancer is more OP than burnzerker. Perma party-wide quickness says hi.

The team that beat vale guardian with 5 people only had 1 burnzerker. 2revs, 1 mesmer, 1 burnzerker and 1 druid. Hardly what I’d call “stacking”. Burnzerker is only good after you have the classes that provide party-wide buffs. And perma quickness (near-perma alacrity) from Chronomancer and perma fury/+50% boon uptime from rev are more important than burnzerker in a raid. Assuming it’s a 10man team, PS warriors are more important than burnzerkers too; they can provide both the banners and the might.

(edited by Kagamiku.9731)

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Kagamiku.9731

Kagamiku.9731

Who cares about how much DPS a burnzerker can dish out when a Mesmer is capable of 100% party wide quickness (with boon duration from rev) uptime and a hell of a lot of alacrity to boot. Because team comps will consist of PS warriors for the perma might (and with them, banners), burnzerkers don’t bring any utility to the raid but their own damage. What’s more important, the party-wide might a PS warrior brings or the high DPS a burnzerker brings? Burnzerkers are only really good to have after you already have the classes that bring actual utility to the raid.

Mesmers are more OP than anything a warrior brings to a raid. Hell, they can even completely ignore the green circles of vale guardian by using party wide distortion. Beating any of the raid bosses without a burnzerker is not hard and is still easy to hit the DPS check despite them being very good against Gorseval due to the large hitbox. Even so, doing raids without a mesmer? The drop in damage is massive…

And every time my raid group struggled with one of the raid bosses, one of us swaps to a mesmer (or two of us, even better!) and the bosses drop with plenty of time to spare. They even have a crucial role beyond their party buffs in every single raid boss. Vale guard they have party wide distortion, temporal curtain to pull mobs during Gorseval, and ports for quick access to the platforms you target with the bombs. Individual DPS is not the most important thing, and mesmer is a testament to that.

(edited by Kagamiku.9731)

Can we get some easier raids too?

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Posted by: Kagamiku.9731

Kagamiku.9731

That was a longggg time ago. I can’t say they were all that skilled if they never attempted to stack on lupi.

It still took 11-12 hours to get it down to where you can beat him consistently. And gorseval will never be a boss that you will have 100% success with like dungeons are. Sure, Raids are all about remembering patterns and racing the timer. Both a skill requirement that dungeons lack. Once you have the fight down to memory and you’re able to hit the DPS check, then sure, it won’t be a big deal…but there is a ton more you need to master with raids then there is with dungeons.

The aetherblade path in TA was completed by any pug group willing to commit an hour or two on it the first day it was released. And that’s the dungeon no one wants to run.

(edited by Kagamiku.9731)

Can we get some easier raids too?

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Posted by: Kagamiku.9731

Kagamiku.9731

I read it. And I stated you only knew what to do because you were with an experienced group. Is that not true? Or are you referring to something else?

The biggest thing with dungeons when they first came out was not their difficulty, it was player skill. Everyone was new. That’s not the case anymore. There are many skilled players that took dozens of attempts to get through each raid boss. Bring a new dungeon to the game now that’s on part with any of the current dungeons and it will be completed within the hour.

(edited by Kagamiku.9731)

Can we get some easier raids too?

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Posted by: Kagamiku.9731

Kagamiku.9731

Except you wouldn’t know what to do on the second try if you were playing with other members inexperienced with the raid. Not only did they explain it to you, but they got you far enough into the phases to where you could see what to expect. That doesn’t happen in a pug group where half of the players have done it a few times, and others none at all.
Each new phase brings something different you need to understand and figure out.

And to the average players, dungeons are still fairly easy. Raids? Because a solid DPS rotation and dodging knockdowns truly matters I can see the majority of players never being able to finish raids at all. The timer will be the reason raids will always be monumentally harder than dungeons. Gorseval’s timer isn’t loose enough to where kitten damage can pull it off.
_

11-12 hours is a massive amount of time to spend on one boss, cheezy. What dungeon boss would you consider one of the better bosses? Lupi? I beat him with a pug party on my first try because while he is tough for pugs in melee (barring no reflects), he’s still easily kitable while ranged. I honestly can’t think of a tough dungeon boss that’s both difficult in melee and ranged.

(edited by Kagamiku.9731)

Can we get some easier raids too?

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Posted by: Kagamiku.9731

Kagamiku.9731

And the moment you realize I didn’t mean they’re faceroll because of stacking, and that the fact you can stack to defeat a dungeon is proof that they’re faceroll…You will realize how pointless this debate it.

Can we get some easier raids too?

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Kagamiku.9731

The bad pugs benefit from the good pugs by staying in range of the good pugs. I’ve done over a thousand pug runs. One warrior with phalanx strength is all that’s needed to make a huge difference. I know how dungeons with pugs work.

And no, if they’re in melee range they’re going to melee. It’s not like they’re only carrying a ranged weapon. Ranging is just safer, but once they realize their HP isn’t really dropping much while stacked (and when they down it’s easy access to reviving them), they’ll stay in it meleeing with the rest of us.

And ranging is slower buffs or no buffs. Ranged weapons do less damage, that is a fact. They sacrifice damage for the safety of distance.

y’know what, I don’t even care. This seems like a pointless debate and just argument for the sake or argument.

(edited by Kagamiku.9731)