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on my mark - 25s recharge time

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Posted by: Kagamiku.9731

Kagamiku.9731

On my Mark is a bad skill hardly anyone uses, why is that not a good enough reason to reduce the cooldown.

Right now in shoutbow, Balanced stance/endurepain/fear me take the third spot….In very rare occasions someone might use on my mark…but I personally never see it. Reducing the cooldown would make it more likely to get picked but it’s still not going to be good enough to always be picked. Defending against stun heavy comps with stab or burst heavy comps with cc…or canceling guard heal with Fear me…is going to be better than a short CD shoutheal a lot of the time.

Because shout bows already don’t need a buff in any shape right now. And I doubt anyone wants opposite “compensation” (aka nerfs) on other shouts just to make way for silly ol “On my mark!” because reducing the cooldown buffs healing and condition removal. Make it a 3 second reveal. Then it might get more use without upsetting healing and conditioning n removal balances.

It’s not a buff, because currently no one uses on my mark. At best, it will put on my mark at the same level as the other utility skills someone is likely to pick up in shoutbow…thus giving the build more variety. the problem with having tri-shout and zero stab/immunity or CC is that shoutbow is heavily countered by heavy CC + burst. That’s why the third utility slot is never On My Mark despite the short cooldown it has. It’s worthless beyond the heal it gives when traited. Especially when 10% means nothing to a shoutbow that does low auto attack damage in the first place.

Having said that, buffing the skill would be a better option than reducing the CD…So at least it seems like a meaningful choice that isn’t only picked up for the heal it provides when traited.

(edited by Kagamiku.9731)

on my mark - 25s recharge time

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Posted by: Kagamiku.9731

Kagamiku.9731

On my Mark is a bad skill hardly anyone uses, why is that not a good enough reason to reduce the cooldown.

Right now in shoutbow, Balanced stance/endurepain/fear me take the third spot….In very rare occasions someone might use on my mark…but I personally never see it. Reducing the cooldown would make it more likely to get picked but it’s still not going to be good enough to always be picked. Defending against stun heavy comps with stab or burst heavy comps with cc…or canceling guard heal with Fear me…is going to be better than a short CD shoutheal a lot of the time.
In the end, if you reduce the cooldown, For Great justice is still the better shout…

(edited by Kagamiku.9731)

There is nothing wrong with PvP but Cele

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Kagamiku.9731

It’s not about them “letting you” it’s about them outplaying you. You make it sound like they can’t knock down or immobilize or fear chain you and take half of your HP in a single burst. They don’t even need to do that if they’re smart about it. A good zerker can solo a bruiser. If 3 people are letting you LOS them they can’t be good. Sounds like they’re just chasing you around using auto attacks.

(edited by Kagamiku.9731)

Is Rifle better than Longbow at anything?

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Kagamiku.9731

Will rifle have better DPS after the change to berserker’s power?

There is nothing wrong with PvP but Cele

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Kagamiku.9731

All it takes is one good power necro or shatter mesmer or medi guard to take down a shoutbow..That’s not to say a shoutbow can’t kill them too, but they do enough damage to solo a shoutbow if they’re half decent.

I honestly don’t see how 3v1 is possible unless they were severely outplayed or they were all wearing tank gear. The auto attacks of 3 DPS are enough to bring down a shoutbow rather quickly.

Jelzouki.4128

A shoutbow requires a much much larger burst to take down. An elementalist is a light armored class with less toughness, and the cele engi has less toughness as well as less healing than either of the two. A shoutbow has high toughness, good sustain and cleanse, and high hp. A shoutbow might be easier to “lockdown” than a elementalist because they dont have access to stab, unless they replace fear me, but still requires a tonne of damage to take out, not to mention “fear me” and sword 2 which make for excellent kiting.

Yes, in its most simplistic form, warrior has the better stats. Yet all of that means little when ele’s have extremely high protection uptime. Also quite a bit of stability uptime as well. A shoutbow needs to choose between stability or fear me. If they opt for fear me they’re going to be trashed against stun heavy comps. It’s also their only CC so their opponent need only save one stunbreak for it and it’s never an issue for them. They also have zero protection. I’m not sure what an ele’s healing potential is capable of but they have so much access to healing I would not be surprised if they’re in the same ballpark as shoutbow. They also have an instant cast escape skill that ensures they can always escape. Cantrips and their four attunements +high protection and stability uptime is what puts Cele ele above shoutbow.

I play against both on a daily basis and while shoutbow is a strong contender I still find cele ele better at holding a point. They have less counters and they’re better at escaping death. You must have never seen a good Ele.

(edited by Kagamiku.9731)

There is nothing wrong with PvP but Cele

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Kagamiku.9731

Cele engi can’t do absurd damage unless they get right close to the enemy and the only classes that should be getting that close have adequate defense or the ability to disengage.

That’s a no brainer, but any class fighting on point is going to be melted by a celestial ele. Generally it goes like this —> Overcharged shot --> Magnet —> prybar and/or nade spam and it’s a painful experience.

D/D ele and Shoutbow are pretty terrible if not in melee range. Especially shoutbow because most of their damage revolves around the LB firefield and the poison/bleed proc from their sigils. They’re certainly not going to kill anything that doesn’t want to fight them.

Overcharged shot has a short range of 400 and puts you further from the enemy. Its also a given when an engi has a rifle out and is within 400 range of you he is probably going to use it or some other nasty skill. It gets avoided a lot more than people realize and if it is avoided the engi still CCs himself and ends up further from the enemy. It is great for decapping points but is weak for focus fire as you often send the enemy out of the range of other party members.

What’s your point? I said OS helps sustain an engi because it has a short cooldown and has no tell which leads to the person fighting the engi to be on his kitten quite often. Most classes that try to make guesswork of when an engi is going to use OS are just going to end up blowing their dodges and regretting it.

Gear shield is good but most people forget that engi is a medium armor class. Its rare we get a chance to use it again when it comes just off cool down. (at least in spvp, even cele dies quick) It is used most of the time to run away or get in range of your opponent but its lackluster compared to the defensive abilities other classes have that allow you to attack while in use. Condi gets a lot more use out of it though… Cele needs to keep pressure on the enemy.

While the difference between heavy and medium armor is significant it does not play much role on a classes tanking potential. Ele is a light armor class and can tank harder than any heavy armor class when specced correctly.

Engi’s use gear shield multiple times during a single confrontation. You can trait it to have a 15 second CD, that’s insane. Other skills might have similar skills that allow you to attack while in use, but none have a 15 second cooldown. It’s by far the best shield skill. 20% of the time you’re impervious to damage, and the beauty of celestial builds is your conditions can still tic on them while they can’t do anything to you.

(edited by Kagamiku.9731)

Nerf Runes/Sigils! Say NO to RNG !!!

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Kagamiku.9731

Sigil of intelligence = a 3 guaranteed crits on a 9s CD, again too much, it should be 1 and on a 10s CD

That would actually make the sigil worthless.

Between having enough precision/fury to proc a crit at the same time as your intel sigil procs…or evades/blinds/aegis and a number of other things that can force you to miss your crit…1 guaranteed crit just isn’t worth a kitten . In the first place, you generally need to set up to make sure you land one of your stronger crit skills so you end up using one or two of your crits on a low damage immobilize skill so you can land your higher damage telegraphed skill.

…And to increase the cooldown on top of it.

A nerf, okay, but it’s kind of a joke to make it more than 66% less effective.

I personally thing the three crits are very necessary to set up, so what it needs is an increased cd. 15second I think is fine.

(edited by Kagamiku.9731)

make cleansing ire grandmaster

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Posted by: Kagamiku.9731

Kagamiku.9731

25% more damage reduction of what you would have taken normally. So lets say you you are hit for 1,500 normally…With rousing resilience you would take roughly 1125 damage.

Going by your example

Lets say you have 3000 armor in total.. thats around 40% dmg reduction
Now lets make that 4000 armor > 55% dmg reduction

With 40% damage reduction, you would be taking 60% of their maximum damage…With 55% damage reduction, 45% of their maximum.

Lets assume they would hit you for 5,000 without armor. At 45% reduction you mitigate 2250 damage and you mitigate 3,000 damage at 60%. 3,000 – 2250 = 750…And 750 is a 25% damage reduction.

(edited by Kagamiku.9731)

There is nothing wrong with PvP but Cele

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Kagamiku.9731

Cele ele and engi are a lot easier to kill than a shoutbow that has 27k HP and ridiculous cleansing.

False.

Cele ele is the hardest build to kill. Shoutbow is wrecked by stun heavy compositions and burst damage. Ele’s high protection and stability uptime even make it hard for either of those to stop them. And when all else fails…Lightning Flash and they’re gone.

As for Cele engi, true, they’re a little easier to kill, but in place of that they do absurd damage while still being really hard to kill. Plus Gear Shield and Overcharged shot are ridiculous skills that help them avoid a lot of damage they would otherwise take.

(edited by Kagamiku.9731)

make cleansing ire grandmaster

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Posted by: Kagamiku.9731

Kagamiku.9731

I haven’t used Rousing Resilience myself, but I’d probably take it over endure pain. With shoutbow in pvp, you have roughly 2,800 armor so the extra 1k toughness from rousing resilience will amount to about 26% damage reduction. If using Rousing Resilience, rather than taking fear me, I would probably opt for balanced stance. This leaves me with two stun breaks; balanced stance and shake it off. That’s 32seconds every minute of 1000 toughness against stun heavy classes. Also, it appears that Balanced Stance procs rousing resilience regardless whether or not you’re stunned, so that’s nice.

Also, after the balance patch, it seems like Rousing Resilience will also heal you for 1100 (before healing power). And as a shoutbow, more healing is always welcome.

(edited by Kagamiku.9731)

Lagging after patch today..

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Posted by: Kagamiku.9731

Kagamiku.9731

The skill lag is terrible, please fix it.

replace thick skin with turtle's defense

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Posted by: Kagamiku.9731

Kagamiku.9731

100 toughness = 100 armor.

Armor is the combined total of your item defense and your toughness.

Craft Wars 2

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Posted by: Kagamiku.9731

Kagamiku.9731

7,000 hours of playing and no Pre-drop. RNG is a terrible, terrible thing. The scavenger hunt is better regardless if it is a grind or something actually enjoyable.

replace thick skin with turtle's defense

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Posted by: Kagamiku.9731

Kagamiku.9731

what if instead of 200 toughness it was cannot be critically hit. cripple chill and immobilize are the biggest warrior killers so offering some counter play could make sense. just an idea.

That would be too strong. It would make it so no one could apply chill/cripple/immobilize on you because it would make you unkillable. There is a lot of zerkers in pvp these days and a zerger that cant crit does the same damage as someone in soldiers gear without any of the survivability. A skill like that might have room as a grandmaster trait. I know I’d take that over endure pain.

Thick Skin is borderline worthless but it’s only an adept level minor trait. Changing Thick skin to Turtle Defense sounds like a good idea.

(edited by Kagamiku.9731)

When did dual axe warrior become meta!?

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Kagamiku.9731

Axe/mace is NOT meta atm because there’s only a few people who can even make it work. It is much stronger than GS though when you’re good at the class.

What?? GS Axe/Mace IS meta right now. It most probably won’t be after the trait change, but that’s another story.

I honestly haven’t seen anyone running that in pvp.

I see 70% shoutbow (the one true meta…)
and 30% mix between Hambow/Greatbow/Axebow

Can’t recall seeing a warrior without that bow…I’m sure there have been a few I overlooked, but certainly not enough to call it a meta.

Unless you’re talking pve? Then of course it’s meta, but I don’t think that’s what Black Truth was referring to.

(edited by Kagamiku.9731)

Way to get back minis

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Kagamiku.9731

Could try sending a ticket to Anet and see if they care. Other than that, there is no way to get it back.

fastest way to level warrior to 80?

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Posted by: Kagamiku.9731

Kagamiku.9731

Click the WVW tab like you would to enter WVW, but instead of joining a WvW map, you join EoTM. Just look to the right of where you would join a Borderland Map or Eternal Battlegrounds. And that’s where you join EoTM.

With EoTM and WvW, there is always three colors. Red is the color with the lowest server rating, blue is middle rating, and green is top rating. So if you enter EoTM when you’re green, you’ll have the largest zerg compared to blue and red. Which makes it easier to kill the other server players as well as take their forts and such.

Adrenaline when hit should be baseline!

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Kagamiku.9731

If Adrenaline on hit was baseline, I’d consider using Brawler’s Recovery over it when the patch hits. Cleaning a condition every 5 seconds is pretty darn good. And rather than Cleaning Ire I would pick the new Last Stand..Because quite frankly, it will be a powerful trait. Unfortunately, it has to compete with Cleaning Ire wich is essential to almost every build.

fastest way to level warrior to 80?

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Kagamiku.9731

just wondering what you guys do. i only ask cuz i know hot is coming soon. and im gonna level a revenant but will want to come back to warrior too (double norn goodness). im level 23 right now, tried doing WVW but i followed one train and then everyone disappeared (i watched them disappear one by one, i have no idea where they went, they were no longer on the map, iw kitten confused as it was the first time i ever wvw and i didnt really know what i was doing)

PvP is good for the level up tomes. If you don’t pvp then the best place to level is Edge of the Mists. EotM is especially good when you’re the green color, because green is OP and has all the largest servers together.

Warrior's Mobility needs to towned down.

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Posted by: Kagamiku.9731

Kagamiku.9731

I run trait for stance duration and with double endure pain and defiant stance i have 14 seconds of direct damage mitigation, of which 4 seconds are complete damage-> healing.

Defiant Stance is a bad skill that will never work on a good player. Healing Signet is always the better choice unless you’re a yolo zerker that wants to be unkillable for a few extra seconds. For that four seconds of damage immunity/healing, you lose all of your sustain you receive from HS.

I have no idea what build you run, but double endure pain requires you to sacrifice something important. As well as sacrificing Dogged March for Sure-Footed. Apparently you’re not running hambow or shoutbow.

And personally, half-damage immunity isn’t worth it to me. That’s not a true invulnerability.

Strictly referring to PvP, not WvW

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A Solution to the Berserker Meta

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Kagamiku.9731

All the MMO’s I’ve played lacked the ability to dodge roll and sidestep enemy attacks. That is what makes the zerker meta so good in GW2. You can dodge literally everything if you’re good enough. It can’t be done in other MMO’s. And I would like it to stay that way. I don’t want unavoidable 1-shot mechanics.

Warrior's Mobility needs to towned down.

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Kagamiku.9731

Lol at the bad players QQing about mantain the skill as a run away button that is useless to fight any decent player. Any good warrior would like to see GS reworked into a decent fighting weapon. The way it is now it is just impossible to play against spvp meta builds using a GS because it is useless in anything other than run away or hit stationary targets.

It’s not just a run away skill. It’s a mobility skill that is very important for pvp. It’s one of the few reasons anyone would use GS over hammer or sword/warhorn. Faster point roaming potential.

Warrior's Mobility needs to towned down.

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Posted by: Kagamiku.9731

Kagamiku.9731

First, let me quote what Midorimarch said roughly 1 month ago

and btw warriors are ezpz cake to kill 1v1 as medi/dps guardian

^Which is actually true

Secondly,
Why create a second thread two days later about the same exact thing? I take it you’re just in troll mode now. Noted.

(edited by Kagamiku.9731)

Warrior's Mobility needs to towned down.

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Posted by: Kagamiku.9731

Kagamiku.9731

So what if a warrior is uncatchable with GS +Sw/WH. No one uses both of them in a fight because it would be impossible to kill with that weapon set.
Greatsword has a lot of mobility but it’s a difficult weapon to use reliably. It’s very clunky and requires setting up to do big damage with it.

Also, guardian can tank just as well if not better than a warrior. Warrior has more HP but a guardian has far more damage mitigation. Reflects and Protection is also something warrior is completely lacking (using warrior crappy shield and traiting for reflect hardly counts) while Guardian has both of those. Wall of reflection is especially devastating to anything not melee. Meanwhile, it’s easy to force a warrior off a point with ranged attacks unless they have somewhere they can LOS.

(edited by Kagamiku.9731)

2 Portals to the Heart of Thorns beta?

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Kagamiku.9731

Can’t be done, just sell it at vendor.

To those who got portal (beta key)

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Kagamiku.9731

So many hours wasted trying for this thing. So many hours. And what do I have to show for it?

Nothing but a Zap (https://wiki.guildwars2.com/wiki/Zap) from combining other random drops and rewards from events. I guess that puts me closer to making my own Legendary, but it’s no Portal.

It’s no portal, but it’s way better than one!

Proposed Changes for Engineer Turrets

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Kagamiku.9731

All turrets were affected.

Beta portal mob stolen!

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Kagamiku.9731

Mob RNG is random with each player. Even if what you said it true….Just because that mob dropped the beta portal for him, it doesn’t mean it would have for you.

Rifle needs more love

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Posted by: Kagamiku.9731

Kagamiku.9731

When I fight a rifle warrior, I want to feel like he has a high powered sniper rifle aimed at my head, and if I don’t play the fight perfectly, I’m gonna get my brains blown out the back of my skull.

I’d run reflect for the sole purpose of trolling rifle warrior.

AMA: Weak Warrior Traits

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Kagamiku.9731

You can max three trait lines, so it’s not a huge deal if you can’t have everything related to axe in one traitline. The grandmaster arms trait -dual wielding will be a nice bonus to axe builds.

AMA: Weak Warrior Traits

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Kagamiku.9731

Let’s compare Axe Mastery to Berzerkers power. If you’re using Axe it’s already pretty easy to Eviscerate every time it’s off of cooldown (at least in PVE) so maintaining a 20% damage boost would be simple. Compared to a 18% (with 2 axes) crit damage increase, seems to underperform.

As it stands, it seems more like a Master level trait especially when compared to Forceful Greatsword.

Forceful greatsword is only relevant to Greatsword. While it is the highest DPS weapon a warrior has, not everyone wants to use it.

You can’t ignore how axe mastery reduces cooldown of axe skills by 20%, as that is clearly relevant. And also critical hits with axe gain adrenaline. Axe mastery is three traits rolled into one, while berserkers power serves one purpose. A damage boost.

Of course, berserkers power will still be the more common choice, but meta builds have always been rather linear as far as build choices go. If someone wants to mess around with dual axes, then axe mastery will be the better trait. Not many people use dual axes, but it’ll be there for those who do….I tend to use them in wvw zergs because whirling axe is nice for tagging.

(edited by Kagamiku.9731)

Healing Signet changes?

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Posted by: Kagamiku.9731

Kagamiku.9731

The change to adrenal health is negligible. You’re losing 3HP/s. That’s almost nothing.

berserkers power is much, much better after the change. The current form promotes never using your burst which makes no sense. The coming version will ensure you deal more damage on average AND let you use your burst. It’s basically a permanent 20%damage increase in PvE that promotes using your burst as well.

And even though losing the HP/s from adrenal health in pvp after a burst kind of sucks, it’s still more useful to spam your bursts because cleaning ire is a better skill. And it’s more likely to sustain you than adrenal health is. It’s also a damage increase in pvp if you’re one of those warriors that goes that far into the strength tree.

(edited by Kagamiku.9731)

Broken Warrior

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Kagamiku.9731

Frenzy?

I personally haven’t seen anything like that.

How to win 1vsX

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Kagamiku.9731

You’re not going to win a 2v1 vs any combo that can have 1 ranging you and the other standing on point. Unless you leave point entirely and focus down the ranged hero (that’s generally running zerker gear) But by the time you do that you probably already lost the point. You can only win a scenario like this if they’re terrible at the game.

"Last stand" is just bad........

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Kagamiku.9731

It’s 5 stacks of stability on a 90second cd, that’s terrible no matter how you slice it. At the very least it should apply 10stacks like Dolyak Signet does.

We do have multiple stab choices but no one runs both dolyak and balanced stance, so it’s kind of a moot point.

(edited by Kagamiku.9731)

100g for a weapon sigil?

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Kagamiku.9731

It’s way overpriced, but lets not kid ourselves…it is much better than sigil of purity.

"Last stand" is just bad........

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Kagamiku.9731

First, it’s a niche trait for WvW or PvP. The real problem isn’t that it’s bad, it’s that Cleansing Ire is just THAT good.

Nevermind Cleansing Ire…Dogged March is better than it and that’s in the adept tree. Ignore pain is also better than it. 5stacks is so easy to lose when you’re against 2 or more players. Pretty sure anyone not taking dogged march/cleaning ire/merciless hammer is swapping MH for ignore pain. Any non-hambow build. Some people take missile deflection…as niche as that is.

Last stand was decent for zerging before the stability change, now it’s garbage. 5stacks you can’t even decide when to activate is barely useful at all.

Beserker Stance vs Necro

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Kagamiku.9731

So it’s not my 9.7k auto attack they need to worry about? Huh…who’d of thunk it

Why come up with a fictitious number?

Anything for the mobility nerf?

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Kagamiku.9731

You’d think with skills named, “Save Yourselves”, and “Retreat” that Guardians would be the kings/queens of running away.

“Save Yourselves” actually implies the Guardian isn’t going anywhere.

What's the best and worst profession atm?

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Kagamiku.9731

Ele.

Both the best PvE and tied for the best PVP.

Today i realized how funny greatswords are

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Kagamiku.9731

and it’s a hard burst to avoid.

Oh now that’s funny.

Everything about GS is easy to avoid. It’s only useable because of stuns, knockdowns and immobilize.

Out of curiosity, what skills on the greatsword are only useable because of stuns, knockdowns and immobilise?

Are you referring to hundred blades? If you are using hundred blades for anything other than cleaving downed corpses, you’re doing it wrong.

Every single skill.

1.) GS auto is slow

2.) HB is the most clunky skill in the Warrior resume, and is in the most need of an immobilize or knockdown to work.

3.) Whirlwind is the only skill I give credit to. But even then you need to be in melee range to land it or it’s easily dodged. And even when in melee range, you can avoid half of the damage by dodging after it hits you the first time. Even so, I consider it a good skill.

4.) Bladetrail. A complete joke. You won’t ever be landing this.

5.) Rush?? Nope, never landing it against anyone half competent. Even in melee range.

What skills are you referring to? Arcing Slice? I suppose it can be hard to dodge, but Combustive Shot is infinitely better than it for point holding and condition cleansing. Especially if you’re blinded.

So what is your plan to land these skills without an immobilize or knockdown? This is why Throw Bola or Bulls Charge is pretty much a staple in a GS build. You also have Pin Down. Albeit, that skill isn’t easy to land either.

Axe is a far better weapon for DPS in PvP…Because the auto’s are fast and hit harder and it has less obvious tells. Eviscerate is very dodgeable but it’s not too hard to land and it’s way more useful at stage 3…Where-as arcing slice is garbage at stage three. GS/Bow is picked over Axebow because of the much better mobility and the evade from whirlwind that also does good damage. And you can also choose skills that knockdown or immobilize to make GS burst more manageable.

(edited by Kagamiku.9731)

Today i realized how funny greatswords are

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Kagamiku.9731

and it’s a hard burst to avoid.

Oh now that’s funny.

Everything about GS is easy to avoid. It’s only useable because of stuns, knockdowns and immobilize.

spvp longbow question

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Kagamiku.9731

The most important skill with longbow is combustive shot because it is a combo field.
Use that whenever you can, preferably at stage three (although it’s not required) and then use Arcing Arrow and Call to Arms inside combustive shot as they are both combo finishers and will provide you with three might stacks each. Combustive shot also does a good amount of burning damage and makes it difficult for players to stand inside the point if you have it covered with combustive shots aoe.

Pin down is also a good skill but because it is somewhat telegraphed you need to use it when they don’t expect it. Assuming you hit them with pin down, it’s a good time to use arcing arrow (big damage) and then swap to land an eviscerate as they will still be immobilized.

Smoldering arrow has its uses. It’s especially good if you have fast reaction time and use it while someone is charging a skill with a longer cast time than Smoldering arrow. Since you can blind them to negate the skill and avoid using a dodge.

Fan of Fire is something you want to hit them with in melee range. Because it releases three arrows that spread the further away they’re from the target. At melee range, you will land all three and it will deal some pretty good burn damage.

As far as skill rotations go, I don’t really think LB has one. It just depends on the situation. Although, assuming you just used a stage three Combustive Shot, I’d try to land a pin down asap and then follow it up with an Arcing Arrow(To make the most out of Arcing Arrow, you can shoot an Arcing Arrow from a distance, swap to the axe set just before it lands, making Arcing benefit from your Superior Sigil of Intelligence too.), then swap to axe and use Call to Arms and finally follow it up with an eviscerate. If all goes well, you will have critical hit them with both arcing and eviscerate (because of pin down immobilize and Intel sigil) while also applying 6 might stacks to yourself. Just make sure you do all this quick enough so the Combo Field lasts throughout the entire rotation.

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Are warriors as bad as other classes say?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Warriors Active defenses are lacking. <—-Again? Shield stance, blinding arrow, leaps to kite, gs evade, sword offhand block, mace mainhand block, stuns, knockdowns, dazes, defy pain, berserkers stance, and balanced stance. Yes i might have missed a few.

And the current meta warrior build doesn’t use any of those. How ironic…
Except for blinding arrow…It’s called smoldering arrow btw, and that’s really pushing it to even list that at all.

(edited by Kagamiku.9731)

Balance Stance should not be a boon.

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Posted by: Kagamiku.9731

Kagamiku.9731

Woooow kitten your defensive.

In order though. When I said the majority of its duration I was assuming you knew how to use LOS and dodge skills. Sadly im wrong apparently.

LOS… There is nothing stopping a lich form necro from getting in your face and dpsing you until you have your tail between your legs and running in the other direction. Sure, their damage is ranged, but since you can’t stun them and their damage far outweigh your own in lich form, they’ll kill you before you kill them. Even in melee.

Im sorry but if your trying to contest a point with a lich knocking on you in ANY build (besides possibly a consecration guardian) or class as long as that lich knows what hes doing hes going to wreck you. Because thats what the lich is designed to do.

That’s not entirely true. Boon stripping makes lich form necro something you can at least deal with, and Polymorph stops them completely. Also, we’re talking about warriors here, not other classes. No warrior build can deal with lich form necro which is what you argued against in the first place.

The mace shield combo doesnt reflect forever thats true. But its more than long enough for you to reposition yourself in a situation where your not getting gibbed.

By reposition, you mean run away, then yes.

The mace auto attack also applies weakness which. NEWS FLASH (to copy you) nukes lich damage by quite a bit. Also The game isn’t balanced on 1v1s. Nor Should it be. If your in a group fight and an enemy necro pops a lich that necro will be getting focused by your entire team.

The third auto attack on mace applies weakness. I don’t even need to tell you how easy that is to dodge. Not only does it have a 3/4second cast time and it’s incredibly easy to dodge, you can also predict when it’s coming because it’s the third attack in your auto-chain(a very slow auto-chain, I might add). Not only that, but what you’re suggesting is to get into melee range of a lich necro and try to apply a weakness you’re likely to miss and completely screw yourself over.

Also, http://wiki.guildwars2.com/wiki/Grim_Specter

The funniest part is that it’s unblockable so he can just use it while you’re blocking and profit. So the lich can find comic relief in how he gutted every one of your boons, while he cleansed all of his conditions. At the same time. Oh and did I mention that it also deals an insane amount of damage? Because it does!

Also. Theres no point in comparing warrior reflect to that of other classes. Each reflect has its own limitations and strengths. Each one is made for a different situation.

Warrior reflect has no situational use. There is always a better skill to pick up. It’s only used in troll builds and WvW against pugs.

The warrior reflects job is to keep you safe from projectiles long enough for you to act. Does it do that? (OH HELL YES). And sometimes its even a very powerful weapon on top of that.

See, that’s where you’re wrong. The reflect doesn’t do anything. The block is what keeps you safe from projectiles. You’d be traiting into something any good player would be smart enough to avoid entirely. You might send one of his auto attacks back at him, but as soon as he knows you traited for reflect, it will never happen again.

The MINOR traits job isn’t to protect you from another classes ELITE. Its job is to buy you time to find out what you need to do to survive.

Again, that’s the block, not the reflect.

By convincing the guy shooting you to stop doing so for a few seconds. Giving you breathing room and a chance to maneuver off the point or behind some cover or apply some form of debilitation lowering the damage he does to you (im looking at you mace 1).

Sure, he can keep shooting you while you’re blocking and didn’t trait reflects, but he’s not going to be doing damage to you. Because y’know, you’re clocking his projectiles. In the meantime, they can gap close on you to be in better position when your block runs out.

A warrior isn’t meant to have the reflects of a guardian. Niether will a guardian likely ever have a moving wall of reflection. (imagine the kitten storm THAT would cause in wvw)

True, but it doesn’t change that wall of reflection is actually useful. Mace and shield are made to bunker down. If you’re using it to run away more than a couple times then it’s not being used correctly. Wall of reflection pretty much covers an entire point and negates ranged attackers from hitting you and any other teammate on point for an entire 10 seconds.

(edited by Kagamiku.9731)

Balance Stance should not be a boon.

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Posted by: Kagamiku.9731

Kagamiku.9731

You make them completely stop attacking for 5 seconds and then they proceed to kill you after that. I’m sorry if you don’t see how that’s not counterplay. One thing is certain though, it won’t kill a half-competent lich. And if they do somehow kill themselves from your reflect, you would have been able to kill them without reflects since they’re teribad players. Also, news flash. 5 seconds is not a majority of its duration. Lich form lasts for 20seconds so you’re essentially nerfing yourself to counter lich form necros when in reality it only makes them stop attacking 5 seconds out of their 20 second duration. A whole 25%, awesome!

This is the same for any reflect skill. Guardian reflect is infinitely better than the crap warrior reflect, sincee they don’t need to trait for it and use crappy weapons to have the reflect. Plus their reflect is AOE. And it lasts longer. I’ve played a lot of pvp, and the number of mace/shield warriors I’ve seen is somewhere between a few% and zero. I can’t even remember seeing one in recent memory. This is doubly proven by the fact that of the 8 warrior pvp builds listed in metabattle, only one of them use mace/shield and it doesn’t take the missile deflection trait and is only using mace/shield because it’s a bunker build and needs the extra blocks. It also lacks the damage to kill anything on its own, so there is no point taking missile deflection. Also, as I said earlier, warrior missile deflection is almost worthless against a competent player.

Are you sure it’s not you that’s in the wrong game mode?

(edited by Kagamiku.9731)

Balance Stance should not be a boon.

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Posted by: Kagamiku.9731

Kagamiku.9731

What’s irrelevant in the fact that you can return every attack of the lich to the lich? Yes, lich auto attack that hurt like hell is a projectile that can be reflect. Plus when in lich form necro don’t have acces to their heal so… a bunch of reflect and the match is over.

And I’m telling you that any player even half decent will stop attacking while reflect is up and finish you off when it’s not. LIch form lasts much longer than the 5 seconds of reflect you would have with shield and mace…Not to mention, Warrior has to trait missile deflection for it to even have the skill despite dogged march being so much better. As well as use weapons that warriors barely ever run in PvP in the first place. …And it still wont do jack against a lich necro that stops attacking while his attacks are being reflected back at him.

So you’re basically speccing to beat something while making yourself weaker against other things all while still being at a huge disadvantage against what you originally tried to spec against.

(edited by Kagamiku.9731)

Wanna roll a warrior but......

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Posted by: Kagamiku.9731

Kagamiku.9731

Are you referring to those crates in khylo when you say “Hundred Blades wrecks everything in site”? Because everything else would have moved out of your way before you got to wreck anything with it.

Yeah, I know, you can set up with immobilize or a knockdown, but those skills can be avoided(or cleansed/stab if they hit), and even if you do manage to miraculously get someone into a full duration HB the damage is really only enough to kill a squishy.

(edited by Kagamiku.9731)

Wanna roll a warrior but......

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Posted by: Kagamiku.9731

Kagamiku.9731

The buffs were there to try to bring them in line with other classes. They’re a non-factor because it was so long ago. It’s been over a year since warrior got any kind of buff.

And honestly, I may be wrong since it’s been a long time, but the healing signet buff and cleansing ire trait is the two large buffs that warrior received back in the day. I honestly can’t remember anything beyond that.

And I’m pretty sure GS/LB is somewhat viable because of its mobility. I refuse to believe it has anything to do with AS when combustive shot is so much better. And while it may be “viable” it’s still far from meta. Shoutbow and Hambow are no doubt better. Axebow as well since axe is a more reliable source of damage. The best GS skills are rush for the mobility and whirlwind because it’s extra mobility and actually does good damage. I’ll consider AS a good skill when they buff stage two and stage three. It makes no sense that stage 1 does the same damage as stage 3. The extra fury is hardly worth casting the skill beyond stage 1 adrenaline.

Balance Stance should not be a boon.

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Posted by: Kagamiku.9731

Kagamiku.9731

Lich form necro comes to mind…Stab makes them completely ridiculous and impossible to deal with as a warrior.

When I see things lke that, I can’t refrain myself… I have to link you this video.

That would have been relevant if it had anything to do with lich form necros and the lack of counterplay warrior has against them.

Though it is funny to watch noobs range auto attack while a warrior is reflecting their attacks back at them..

Bran.7425

Actually they designed in a boon-hate mechanic in warrior, while it isn’t boon-strip/steal it is more than some professions that do not have interact with countering boons at all have.

Some more damage does not a counterplay make. It’s the same as any damage modifier. It just stacks in relation to boons. It can be anywhere between bad (0-2 boons) to great (5+boons). But still worthless against a lich form necro with stability!

(edited by Kagamiku.9731)